Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 06:03:45 Player: scumgirle Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (14) 70 Value Destroyed (505) 505 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (858) 858 TOTAL SCORE: 2953 Bonus ------- Pacifist 200 Follower Combat Kills 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -142 Cogmind --------- Core Integrity 71/400 Matter 296/300 Energy 64/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Small Storage Unit Hacking Drone Bay (0/1) > --- WEAPON (3) ------- Pulse Rifle > --- INVENTORY (8) ---- Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Weapon Shielding Hacking Drone Bay > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle Shotgun > --- INVENTORY -------- Improved Treads Improved Treads Pulse Rifle Pulse Rifle Pulse Rifle Rocket Launcher Self-destruct Interrupter [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Weapon Shielding Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 27 | 6 1 2 5 7 6 Power 2 | 1 . . 1 . . Engine 2 | 1 . . 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . . 1 4 . Treads 2 | . . . . 2 . Leg 5 | 2 . . 1 2 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 1 1 1 2 1 Device 4 | . 1 . . 2 1 Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 2 | . . 1 1 . . Artifact . | . . . . . . Weapon 11 | 2 . 1 2 1 5 Energy Gun 4 | . . 1 . . 3 Energy Cannon . | . . . . . . Ballistic Gun 5 | 2 . . 1 1 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . . 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 10 | . . . . . 10 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility 2 | . . . . . 2 Weapon 5 | . . . . . 5 Highest Loss Streak 7 | . . . . . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 95 100 99 99 84 Engine 10 | . 14 11 11 11 7 Leg 21 | . 28 22 22 21 17 Device 10 | . 9 11 11 10 9 Storage 11 | . 14 11 11 11 11 Protection 10 | . . 11 11 11 8 Energy Gun 1 | . . 11 1 . 3 Ballistic Gun 26 | . 28 22 22 28 25 Launcher 5 | . . . 9 4 . Naked Turns . | . . . . . . Heaviest Build 21 | 12 13 16 21 21 20 Greatest Support 20 | 20 20 20 20 20 20 Greatest Overweight (x) 6 | 3 . . 1 6 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 4 6 8 8 8 6 Average Carried 6 | 1 3 5 6 7 5 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 2 6 8 7 6 1 Class Distribution -------------------- 91% | Tank 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -7/Zion Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 672 | 260 . 42 78 50 242 Remotely . | . . . . . . Salvage Created 527 | . . 53 146 . 328 Parts 23 | . . 3 8 . 12 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 19 | . . . . . 19 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 13 | . . 1 5 . 7 Guns 12 | . . 1 5 . 6 AOE 1 | . . . . . 1 Classes Destroyed 7 | . . 1 3 . 3 Swarmer 3 | . . . 3 . . Grunt 3 | . . . 1 . 2 Brawler 1 | . . . 1 . . Duelist 2 | . . . . . 2 Protector 1 | . . . . . 1 Sentry 2 | . . 1 . . 1 Programmer 1 | . . . . . 1 Savage 1 | . . . . . 1 Best Kill Streak 3 | . . 1 3 . 3 Combat Bots Only 3 | . . 1 3 . 3 Max Kills in Single Turn 2 | . . 1 2 . 1 Gunslinging 1 | . . . 1 . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 130 | . . 4 51 . 75 Missed 35 | . . . 15 . 20 Damage Taken 1612 | . 44 61 299 . 1208 Core 351 | . 22 . 40 . 289 Absorbed by Shields . | . . . . . . Redirected to Shielding 91 | . . 8 42 . 41 Core Remaining (%) 95 | 100 91 . . . . Volleys Fired 35 | . . 2 13 . 20 Largest 3 | . . 3 3 . 3 Hottest 119 | . . 90 90 . 119 Shots Fired 93 | . . 6 36 . 51 Gun 89 | . . 6 36 . 47 Cannon . | . . . . . . Launcher 4 | . . . . . 4 Special . | . . . . . . Kinetic 64 | . . 4 26 . 34 Thermal 25 | . . 2 10 . 13 Explosive 4 | . . . . . 4 Electromagnetic . | . . . . . . Robot Hit Streak 7 | . . 2 5 . 7 Robot Miss Streak 5 | . . 1 5 . 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . . 1 . 1 Max Gunslinging Chain 1 | . . . 1 . 1 Shots Hit Robots 54 | . . 3 16 . 35 Core Hits 36 | . . 2 7 . 27 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1155 | . . 36 159 . 960 Guns 767 | . . 36 159 . 572 Cannons . | . . . . . . Explosions 388 | . . . . . 388 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 519 | . . 24 146 . 349 Thermal 248 | . . 12 13 . 223 Explosive 388 | . . . . . 388 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 61 | . . . . . 61 Shots 2 | . . . . . 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 195 | . . 39 164 . 195 Average Temperature 64 | . . 25 86 . 54 Received Heat Transfer 285 | . . 18 24 . 243 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 499 | . . 37 37 . 425 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 87 | . . 45 87 . . Initial 17 | . . . 17 . . Average 42 | . . 14 58 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 22 | . 1 1 6 . 14 Peak Tracking Total 6 | . 1 2 4 . 6 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks . | . . . . . . Successful . | . . . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . 6 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked 1 | . . . . . 1 Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 7 | . . . . 7 . Largest Group 7 | . . . . 7 4 Highest-Rated Group 232 | . . . . 232 115 Highest-Rated Ally 41 | . . . . 41 39 Total Orders . | . . . . . . Ally Attacks 24 | . . . . . 24 Total Damage 837 | . . . . . 837 Kills 5 | . . . . . 5 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 4 | . . . 3 1 . Drone Launches 1 | . . . . . 1 Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2701 | 65 119 96 688 1419 314 Spaces Moved 1669 | 45 95 68 324 947 190 Core 37 | 19 . . . 6 12 Treads . | . . . . . . Legs 1632 | 26 95 68 324 941 178 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 147 | 116 120 120 184 144 127 Slowest Speed 350 | 200 120 120 190 350 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 37 | 3 23 6 82 82 26 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . 2 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 1 3 . Spaces Dug . | . . . . . . Terrain Destroyed 25 | . . . . . 25 Melee . | . . . . . . Projectile . | . . . . . . AOE 25 | . . . . . 25 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1845 | 58 100 79 390 997 221 Wait 72 | . . . 40 29 3 Move 1664 | 44 94 67 323 946 190 Hop . | . . . . . . Pick Up 28 | 8 5 6 3 6 . Fast Attach . | . . . . . . Attach 27 | 6 1 2 5 7 6 Detach 5 | . . . 2 2 1 Swap . | . . . . . . Drop 13 | . . 2 4 7 . Fire 35 | . . 2 13 . 20 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 13) 66 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Discovered new exit (range 15) 185 | -10/Materials | Entered another Materials area 185 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 247 | -9/Materials | Discovered new exit (range 3) 281 | -9/Materials | Entered Mines 336 | -9/Mines | Learned location of 1 exit from Lower Caves 349 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 495 | -9/Mines | Build established: Tank 541 | -9/Mines | Learned location of Storage (-8) 862 | -9/Mines | Learned location of Zion (-7) 927 | -9/Mines | Discovered new exit (range 13) 947 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 969 | -9/Mines | Entered Zion 1285 | -7/Zion | Given the Hacking Drone Bay 1296 | -7/Zion | Found Prototype Device 1385 | -7/Zion | Gained Derelict followers 1542 | -7/Zion | Imprinted 1544 | -7/Zion | Declared Zion's savior 2077 | -7/Zion | Identified Hacking Drone Bay 2266 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2376 | -7/Zion | Discovered new exit (range 7) 2388 | -7/Zion | Entered Proximity Caves 2388 | -6/Proximity Caves | Accompanied by 4 allies 2390 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2497 | -6/Proximity Caves | Spotter reported a threat 2597 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2634 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 2642 | -6/Proximity Caves | Spotter reported a threat 2675 | -6/Proximity Caves | Lost 3 allies 2684 | -6/Proximity Caves | Core integrity fell below 50% 2695 | -6/Proximity Caves | Spotter reported a threat 2702 | -6/Proximity Caves | Core integrity fell below 20% 2702 | -6/Proximity Caves | Self-destructed Last Messages --------------- 02656_ Rocket Launcher destroyed. 02658_ Acquired 44 matter. 02659_ Hvy. Assault Rifle destroyed. 02660_ Com. Battery fries itself beyond repair. 02665_ G-50 Soldier destroyed. 02669_ Aluminum Leg destroyed. 02678_ Pulse Rifle destroyed. 02683_ Shotgun severed. 02685_ L-41 Fighter destroyed. 02686_ Pulse Rifle destroyed. 02690_ Hacking Drone released from Hacking Drone Bay. You have a new controllable ally. Review and give out orders from the Allies menu (F5). 02691_ Acquired 34 matter. 02695_ ALERT: Unidentified potential threat approaching Complex 0b10. 02702_ Imp. Melee Analysis Suite fries itself beyond repair. Map ----- +----------------------------------------------------+ | ?????????????### ????????????????????????????????? | | ????????????? ????????????????????????????????? | | ?????????????? ????????????????????????????????? | | ?????????????? ?????####???????????????????????? | | ????#####????? ?????# #??#####????????????????? | | ???## ^ ##????# ?????# ##?# #????????????????? | | ???# ##???# #??????# ### #????????????????? | | #??# ##??# #?????## ## #?????????????????? | | #### #??# ####### ##?????????????????? | | #### #??????????????????? | | ## #?????????????????? | | #### ######## ## #????????????????? | | ##?# #????## ### #????????????????? | | #?# % ##????# ##?#####?????????? ?????? | | #?# ##?????# #####????????????? ?????? | | ### #??????## ### #####??????## ????? | | ## ### #??????# ###### ????? | | ##?## #?????## # %" ??????? | | ### ##???# ##????## % ##??????? | | ??# #????###?????# #??????? | | #?# %#????????????# ### ## % ## ????? | | #?#! ##???????????# ### # ??? | | ###%= ##??????????# ### %### % ??? | | =|* #??????????###?#; ## # ??? | | #??????????????# ; # "# ## ??? | | #???????###???## n@g%| !; "#??????????? | | ## ######## #### [= # "#??????????? | | #### #; % ## "#??????????? | | ##???# b #####" % g"#??????????? | | #?????##### #???## #""""""#??????????? | | ??####????## #????# ########??????????? | | ?? #?????## ##???# ?????????????????? | | ??# #??????# [ #???## ????????????????? | | ?## ##?????# #?????# ????????????????? | | ## ##????## #??????##???????????????? | | #?????# #???????????????????????? | | #?????## #???????????????????????? | | #??????# ##???????????????????????? | | #### ###??????## #####????????????????????????? | | ????##?????????######????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Item Schematics ----------------- Drone Bay | -7/Zion | Archive Launcher Guidance Computer | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Phasing Sabre | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed PowerNodeSink Manual? 0 Play Time 00:24:58 Cumulative 2.4 hours Start 2024.04.09 @ 05:39:33 End 2024.04.09 @ 06:03:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: c5186474-7cb3-4059-9d24-a65cf574d75b