Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.15 @ 18:08:12 Player: Conwew Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (13) 2600 Robots Destroyed (79) 395 Value Destroyed (4351) 4351 Prototype IDs (17) 340 Alien Tech Used (1) 200 Bonus (1100) 1100 TOTAL SCORE: 12986 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Met Zhirov 300 Cogmind --------- Core Integrity 0/1450 Matter 200/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Hovering (70) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY (10) ----- Advanced Visual Processing Unit Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Long-range Sensor Array Advanced Focal Shield Peak State ------------ > --- POWER ------------ Antimatter Reactor Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Visual Processing Unit Core Analyzer Advanced ECM Suite Advanced Hardlight Generator Advanced Point Defense System Advanced Hacking Suite Dynamic Insulation System > --- WEAPON ----------- Phase Gun Quantum Rifle Railgun Railgun > --- INVENTORY -------- Advanced Heat Sink Quantum Rifle Nova Cannon Railgun [Rating: 153] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Flexi-carbon Leg Treads Light Treads Leg Flexi-carbon Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Utility Layered Medium Armor Plating Device Advanced Heat Sink Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Companion Sword Energy Gun Riot Gun Energy Cannon Nova Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Companion Sword Special Melee Weapon Datajack Build | -11 -10 -10 -9 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Fac Res Arm Res Slots Evolved 16 | . . . . 8 2 . . . . 2 2 . 2 Power 2 | . . . . 1 . . . . . 1 . . . Propulsion 4 | . . . . 2 . . . . . 1 . . 1 Utility 8 | . . . . 5 1 . . . . . 2 . . Weapon 2 | . . . . . 1 . . . . . . . 1 Parts Attached 151 | 5 4 2 5 31 8 4 6 5 5 14 12 12 38 Power 28 | 1 1 . 1 7 1 . 1 1 1 5 3 3 3 Engine 9 | 1 1 . . 6 1 . . . . . . . . Core 7 | . . . 1 1 . . 1 . . 4 . . . Reactor 12 | . . . . . . . . 1 1 1 3 3 3 Propulsion 36 | 2 . . 2 8 . 1 3 2 1 2 2 2 11 Treads 2 | 2 . . . . . . . . . . . . . Leg 23 | . . . 2 4 . 1 3 2 1 2 2 2 4 Wheel 4 | . . . . 4 . . . . . . . . . Hover 7 | . . . . . . . . . . . . . 7 Flight . | . . . . . . . . . . . . . . Utility 61 | . 2 1 . 15 6 2 2 2 3 6 6 5 11 Device 34 | . . . . 8 2 1 1 1 2 3 3 5 8 Storage . | . . . . . . . . . . . . . . Processor 3 | . . . . 1 . . . . . . . . 2 Hackware 2 | . 1 . . . . . . . . . 1 . . Protection 22 | . 1 1 . 6 4 1 1 1 1 3 2 . 1 Artifact . | . . . . . . . . . . . . . . Weapon 26 | 2 1 1 2 1 1 1 . . . 1 1 2 13 Energy Gun 7 | . . 1 . . . . . . . . . . 6 Energy Cannon 2 | . . . . . . . . . . . . . 2 Ballistic Gun 8 | 2 1 . . 1 . . . . . . . . 4 Ballistic Cannon 2 | . . . . . . . . . . 1 . . 1 Launcher . | . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . 1 . . Impact Weapon 2 | . . . . . . . . . . . . 2 . Slashing Weapon 3 | . . . 1 . 1 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . Unidentified Prototypes 9 | . . . 1 2 . . . 5 . . . . 1 Parts Lost 80 | . 2 . . 20 1 2 1 . 2 3 1 4 44 Power 10 | . . . . 4 . . . . . . . . 6 Propulsion 23 | . . . . 4 1 2 . . . 1 . 1 14 Utility 33 | . 1 . . 11 . . 1 . 2 2 1 3 12 Weapon 14 | . 1 . . 1 . . . . . . . . 12 Highest Loss Streak 26 | . 2 . . 10 1 2 1 . 1 2 1 3 26 To Critical Strikes 1 | . . . . 1 . . . . . . . . . Average Backups 3 | . 2 4 4 2 3 3 4 4 5 4 4 4 3 Power 1 | . . 2 . 1 3 3 2 1 1 . 1 1 . Propulsion . | . . . . . . . . 1 3 1 1 . . Utility 1 | . . 1 2 1 . . . 1 1 1 1 1 1 Weapon . | . . . . . . . 1 . . . 1 2 1 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 13 | . . . 6 1 . . 1 1 . . . 1 3 Power 3 | . . . 1 . . . 1 1 . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 7 | . . . 4 . . . . . . . . . 3 Weapon 3 | . . . 1 1 . . . . . . . 1 . Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 87 | . 84 88 97 71 88 82 84 90 90 95 96 93 71 Engine 5 | . 13 14 11 6 5 5 5 5 . . . . . Core 3 | . . . 2 3 5 5 5 2 . 6 6 . . Reactor 2 | . . . . . . . . 2 10 8 6 13 6 Treads 7 | . 27 28 22 . . . . . . . . . . Leg 12 | . . . 5 17 . 4 12 23 23 25 22 22 15 Wheel 1 | . . . . . 21 5 3 . . . . . . Device 13 | . . . . 15 23 18 23 19 18 22 19 21 19 Processor 2 | . . . . . 5 5 5 5 5 5 4 4 6 Hackware 5 | . 7 14 14 5 . . . . . . 3 4 3 Protection 13 | . 7 3 14 11 12 21 15 20 18 12 15 9 1 Energy Gun 3 | . . 7 11 . . . . . . . . . 2 Ballistic Gun 2 | . 27 20 1 3 . . . . . . . . 1 Slashing Weapon 6 | . . . 2 6 11 11 10 7 11 10 9 9 1 Special Melee Weapon 2 | . . . 9 . . . . . . . . . . Peak Build Rating 153 | 5 9 15 29 64 61 65 79 86 91 113 129 133 153 Average Rating 61 | 3 6 11 16 49 56 63 67 76 86 105 124 125 102 On Entrance 59 | . 5 8 15 26 39 61 64 71 85 91 112 129 126 Avg Prop Armor Cover (%) 4 | . . . . 19 . 1 2 3 . 1 . . 14 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 113 | 8 11 13 13 49 50 51 48 59 66 85 107 113 88 Greatest Support 160 | 40 40 40 40 72 42 42 87 90 90 120 125 135 160 Greatest Overweight (x) 5 | 2 . . . 5 1 2 1 . . . . 1 1 Average Overweight (x) . | . . . . . . 1 . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . 4 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 2 4 4 4 4 4 4 4 5 4 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 4 5 5 5 4 5 5 5 5 5 5 5 3 Scrap Suit Usage (%) 7 | . . . . 52 . . . . . . . . . Parts Cannibalized 2 | . . . . 2 . . . . . . . . . Class Distribution -------------------- 50% | Scavenger-Mutant 40% | Mutant 6% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Scraptown Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Zhirov Scavenger-Mutant | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Gladiator | -3/Armory Scavenger-Gladiator | -2/Research Resources | -11 -10 -10 -9 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Fac Res Arm Res Matter Collected 1950 | 220 170 65 77 310 74 30 55 . 228 150 175 135 261 Remotely . | . . . . . . . . . . . . . . Salvage Created 4614 | . 279 . . 783 74 396 . . 491 724 760 256 851 Parts 227 | . 21 . . 42 4 15 . . 18 33 45 12 37 Haulers Intercepted 1 | . . . . . . . . . . . 1 . . Recyclers Shooed 1 | . . . . . . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . 1 . . . 14 8 . 15 . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Fac Res Arm Res Combat Hostiles Destroyed 71 | . 8 . . 14 1 6 . . 7 9 9 4 13 Melee 54 | . . . . 14 1 6 . . 7 9 9 4 4 Guns 14 | . 8 . . . . . . . . . . . 6 Cannons 2 | . . . . . . . . . . . . . 2 Classes Destroyed 13 | . 3 . . 5 . . . . 1 2 2 . . Worker 1 | . . . . 1 . . . . . . . . . Builder 2 | . . . . 2 . . . . . . . . . Hauler 1 | . . . . . . . . . . . 1 . . Recycler 1 | . . . . . . . . . . 1 . . . Mechanic 1 | . . . . . . . . . . 1 . . . Operator 2 | . 2 . . . . . . . . . . . . Swarmer 8 | . 3 . . . . . . . 1 . . 1 3 Grunt 29 | . 5 . . 5 . 4 . . 4 3 2 2 4 Brawler 1 | . . . . . . . . . 1 . . . . Sentry 12 | . . . . 4 1 1 . . 1 2 1 1 1 Hunter 4 | . . . . 2 . . . . . . 2 . . Programmer 16 | . . . . 3 . 1 . . . 4 3 . 5 Heavy 1 | . . . . . . . . . . . 1 . . Best Kill Streak 4 | . 2 . . 3 1 4 . . 3 4 3 2 4 Combat Bots Only 4 | . 2 . . 2 1 4 . . 3 4 3 2 4 Max Kills in Single Turn 1 | . 1 . . 1 1 1 . . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . 1 1 1 . . 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Fac Res Arm Res Hostile Shots Fired 1562 | . 57 . . 499 15 58 15 . 70 138 133 137 440 Missed 478 | . 21 . . 150 1 15 4 . 17 35 47 40 148 Hits 1084 | . 36 . . 349 14 43 11 . 53 103 86 97 292 Melee 4 | . . . . . . . . . 4 . . . . Projectile 1080 | . 36 . . 349 14 43 11 . 49 103 86 97 292 AOE 4 | . . . . 2 . . . . . 1 . 1 . Critical Strikes 46 | . . . . 7 1 5 . . 3 13 3 3 11 Part Disruptions 3 | . . . . . . . . . . 1 1 . 1 Damage Taken 17206 | . 415 . . 4092 248 816 179 . 643 1489 1305 1529 6490 Core 2528 | . 68 . . 395 41 87 48 . 53 119 104 147 1466 Absorbed by Shields 3192 | . . . . . 61 . . . 392 648 847 724 520 Redirected to Shielding 120 | . . . . . . . . . 37 83 . . . Ignored by Resistances 555 | . . . . 114 28 89 35 . 87 122 80 . . Regen/Repaired (Parts) 696 | . . . . 139 . . . . . 473 . . 84 Core Remaining (%) 78 | 100 . . 72 53 . . . . 77 89 . 80 . Volleys Fired 83 | . 43 . . 2 . . . . . . . . 38 Largest 4 | . 2 . . 1 . . . . . . . . 4 Hottest 257 | . 40 . . 28 . . . . . . . . 257 Shots Fired 166 | . 86 . . 2 . . . . . . . . 78 Gun 155 | . 86 . . 2 . . . . . . . . 67 Cannon 11 | . . . . . . . . . . . . . 11 Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic 113 | . 86 . . 2 . . . . . . . . 25 Thermal 48 | . . . . . . . . . . . . . 48 Explosive . | . . . . . . . . . . . . . . Electromagnetic 5 | . . . . . . . . . . . . . 5 Robot Hit Streak 10 | . 8 . . 4 . . . . . . . . 10 Robot Miss Streak 5 | . 4 . . 1 . . . . . . . . 5 Penetration Max 1 | . . . . . . . . . . . . . 1 Secondary Targets 4 | . 2 . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . 1 Shots Hit Robots 396 | . 54 . 5 79 5 21 1 . 28 39 40 40 84 Core Hits 143 | . 21 . . 23 2 9 . . 11 20 21 8 28 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . 1 2 Critical Strikes 22 | . . . . 2 1 1 . . 7 3 2 3 3 Destroy 1 | . . . . . . . . . . . . . 1 Corrupt 1 | . . . . . . . . . . . . . 1 Smash 3 | . . . . . . . . . . . . 2 1 Sever 9 | . . . . . 1 1 . . 5 1 . 1 . Melee Attacks 375 | . . . 5 101 5 24 2 . 44 46 53 52 43 Impact 22 | . . . . . . . . . . . . 11 11 Slashing 348 | . . . . 101 5 24 2 . 44 46 53 41 32 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 16 | . . . 2 5 . 1 . . . 6 1 . 1 Combat Hostiles 1 | . . . . 1 . . . . . . . . . Follow-up Attacks 59 | . . . . 2 1 4 . . 11 5 7 18 11 Damage Inflicted 14029 | . 516 . . 3288 197 959 35 . 1001 1797 1436 1488 3312 Guns 2220 | . 516 . . 55 . . . . . . . . 1649 Cannons 354 | . . . . . . . . . . . . . 354 Explosions . | . . . . . . . . . . . . . . Melee 11455 | . . . . 3233 197 959 35 . 1001 1797 1436 1488 1309 Ramming . | . . . . . . . . . . . . . . Kinetic 1151 | . 516 . . 55 . . . . . . . . 580 Thermal 1357 | . . . . . . . . . . . . . 1357 Explosive . | . . . . . . . . . . . . . . Electromagnetic 66 | . . . . . . . . . . . . . 66 Impact 668 | . . . . . . . . . . . . 339 329 Slashing 10787 | . . . . 3233 197 959 35 . 1001 1797 1436 1149 980 Piercing . | . . . . . . . . . . . . . . Highest Corruption 13 | . . . . 1 . 3 3 3 7 3 1 1 13 Average Corruption 2 | . . . . 1 . 2 3 3 4 2 1 1 5 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 67 | . . . . 8 . 4 11 4 13 7 3 2 15 Message Errors 22 | . . . . 4 . 2 6 . 4 4 1 . 1 Matter Fused 10 | . . . . 1 . 1 1 2 1 1 . 1 2 Heat Flow Errors 8 | . . . . . . . 2 . 2 . 1 . 3 Energy Discharges 8 | . . . . . . . 1 . 2 1 . 1 3 Parts Rejected 1 | . . . . . . . . . . . . . 1 Parts Fused 1 | . . . . 1 . . . . . . . . . Data Loss (minor) 6 | . . . . . . 1 1 1 2 . 1 . . Data Loss (major) 5 | . . . . 1 . . . . 2 1 . . 1 Misfires 1 | . . . . . . . . . . . . . 1 Alerts 2 | . . . . 1 . . . 1 . . . . . Misdirections 2 | . . . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 423 | . . . . 209 . 54 . . 26 37 . 38 59 Projectiles 25 | . . . . . . . . . . . . . 25 Explosions . | . . . . . . . . . . . . . . Melee 398 | . . . . 209 . 54 . . 26 37 . 38 34 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 332 | . 79 . . 13 . . 244 . 261 19 210 3 332 Average Temperature 62 | . 18 . . 4 . . 106 . 125 8 86 3 70 Received Heat Transfer 2948 | . 228 . . 987 52 234 96 . 153 347 71 285 495 Effects 1 | . . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted 5 | . . . . . . 1 . . . 3 . . 1 Combat Hostiles 5 | . . . . . . 1 . . . 3 . . 1 Robots Corrupted 1 | . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Parts Fried 1 | . . . . . . . . . . . . . 1 Impact Corruptions 3 | . . . . . . . . . . . . 1 2 Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 1480 | . . . . . . . . . . . . . 1480 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Fac Res Arm Res Maximum Alert Level . | . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 . . 100 100 . . . . 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Peak Influence 90 | . 71 . . 90 30 . . . . 84 70 30 74 Initial 14 | . . . . . 2 . . . . . 5 14 5 Average 17 | . 26 . . 12 2 . . . . 24 22 5 22 Influence Increases 2146 | . 240 . . 449 30 140 . . 165 242 242 104 534 Destroy 0b10 Robot/C 1420 | . 160 . . 280 20 120 . . 140 180 180 80 260 Destroy 0b10 Robot/NC 40 | . 10 . . 15 . . . . . 10 5 . . Destroy Leader 302 | . 40 . . 90 10 20 . . 10 40 42 10 40 Successful Hack 60 | . . . . 34 . . . . . 12 . 14 . Disable Machine 15 | . . . . . . . . . . . . . 15 Destroy Structure 9 | . . . . . . . . . . . . . 9 Partial Spotted 15 | . . . . . . . . . . . . . 15 Lose Combat Pursuer 285 | . 30 . . 30 . . . . 15 . 15 . 195 Influence Decreases 2127 | . 225 15 . 442 27 150 . . 165 231 224 123 525 Entered New Map 43 | . . 8 . . 5 4 . . . . 6 15 5 Time Decay 1516 | . 205 7 . 284 22 126 . . 145 231 213 74 209 Lost Part 538 | . 20 . . 128 . 20 . . 20 . 5 34 311 Purge Threat 30 | . . . . 30 . . . . . . . . . Squads Dispatched 21 | . 1 . . 4 1 . . . . 3 3 3 6 Investigation 2 | . . . . . . . . . . . . 1 1 Extermination 10 | . . . . 2 . . . . . 3 2 . 3 Reinforcement 7 | . 1 . . 1 1 . . . . . 1 2 1 Assault . | . . . . . . . . . . . . . . Garrison 2 | . . . . 1 . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Fac Res Arm Res Distress Signals 4 | . 1 . . . . . . . . . . 3 . Communications Jammed 2 | . . . . 2 . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 154 | . 19 . . 17 3 6 6 . 8 14 14 32 35 Peak Tracking Total 13 | . 6 . . 3 2 4 3 . 4 6 4 9 13 Tactical Retreats 16 | . 2 . . 1 . . . . 1 . 1 . 11 ECM-based Alert Blocks 4 | . . . . . . . . . . . . . 4 Traps | -11 -10 -10 -9 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Fac Res Arm Res Traps Triggered 5 | . 4 . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Fac Res Arm Res Machines Disabled 1 | . . . . . . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . . . . . . 1 Garrison Access 1 | . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Fac Res Arm Res Machines Accessed 30 | . 1 . 5 8 . . 1 9 . 2 1 2 1 Terminals 8 | . 1 . . 5 . . . . . . . 2 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 4 | . . . . 1 . . . . . 2 . . 1 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 . . Total Hacks 99 | . 1 . 15 18 . . 1 48 . 6 2 5 3 Successful 89 | . 1 . 15 12 . . 1 48 . 6 . 4 2 Failed 10 | . . . . 6 . . . . . . 2 1 1 Catastrophic 1 | . . . . . . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . Manual 10 | . . . . 9 . . . . . . . 1 . Terminals 19 | . 1 . . 13 . . . . . . . 5 . Fabricators . | . . . . . . . . . . . . . . Repair Stations 11 | . . . . 2 . . . . . 6 . . 3 Recycling Units . | . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . Garrison Access 3 | . . . . 1 . . . . . . 2 . . Terminal Hacks 73 | . 1 . 15 4 . . 1 48 . . . 4 . Record 54 | . . . 14 . . . . 36 . . . 4 . Part Schematic 4 | . . . . . . . . 4 . . . . . Robot Analysis 5 | . 1 . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . . . . 4 . . . . . Open Door 2 | . . . 1 . . . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 10 | . . . . 2 . . . . . 6 . . 2 Scan Component 5 | . . . . 1 . . . . . 3 . . 1 Repair 5 | . . . . 1 . . . . . 3 . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 1 | . . . . 1 . . . . . . . . . Retrieve Study 1 | . . . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . Unauthorized Hacks 4 | . . . . 4 . . . . . . . . . Terminals 4 | . . . . 4 . . . . . . . . . Botnet 4 | . . . . 4 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . . . . . Used 1 | . 1 . . . . . . . . . . . . Hacking Detections 12 | . 1 . . 5 . . . . . 2 1 2 1 Full Trace Events 2 | . . . . . . . . . . . . 1 1 Feedback Events 1 | . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . 4 . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . . . . . . . Parts Repaired 5 | . . . . 1 . . . . . 3 . . 1 Time 279 | . . . . 22 . . . . . 189 . . 68 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Fac Res Arm Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 2 | . . . 2 . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat 2 | . . . 2 . . . . . . . . . . Robot Hacks Applied 2 | . . . 2 . . . . . . . . . . parse_system 2 | . . . 2 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Fac Res Arm Res Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Initial UFD Resources 38 | . . . . 23 27 27 27 27 31 31 35 35 38 Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Fac Res Arm Res Active Infowar (turns) 6806 | . . . . 1033 277 1170 604 243 663 987 615 357 857 Optics 5726 | . . . . 49 277 1170 604 163 647 987 615 357 857 Sensors 4847 | . . . . 391 277 1170 531 80 663 987 615 2 131 Jamming 642 | . . . . 642 . . . . . . . . . ECM 341 | . . . . . . . . . . . . . 341 Robot Analysis Total 5 | . 1 . . . . . . 4 . . . . . Derelict Logs Recovered 2 | . . . . . . 1 . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Fac Res Arm Res Turns Passed 10533 | 48 587 223 2381 1501 277 1170 604 263 663 987 615 357 857 Spaces Moved 6291 | 32 266 137 1548 925 244 580 371 198 468 487 318 213 504 Core 28 | 12 . . . 10 . . . . . . . . 6 Treads 1634 | 20 266 137 1211 . . . . . . . . . . Legs 4156 | . . . 337 891 . 576 371 198 468 487 318 213 297 Wheels 272 | . . . . 24 244 4 . . . . . . . Hover 201 | . . . . . . . . . . . . . 201 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 80 80 95 120 120 120 120 120 120 50 Average Speed 135 | 131 160 160 151 116 90 189 154 120 120 120 120 120 97 Slowest Speed 300 | 160 160 160 160 300 95 190 190 120 120 120 120 190 120 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 50 13 90 22 8 71 63 62 54 8 8 24 13 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 5 | . . . 2 . . . . 3 . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 . 1 1 1 . Scrap Searched 10 | . . 1 4 . . 2 2 . 1 . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 2 | . . . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . Projectile 2 | . . . . . . . . . . . . . 2 AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Sub Scr Fac Fac Upp Upp Zhi Pro Fac Res Arm Res Total 7734 | 36 348 140 1590 1192 291 621 398 224 521 829 486 284 774 Wait 733 | . 22 . 7 116 29 12 12 1 15 268 100 11 140 Move 6278 | 31 265 136 1547 924 243 579 370 197 467 486 317 212 504 Hop . | . . . . . . . . . . . . . . Pick Up 47 | . 5 1 10 8 2 1 2 3 . 4 2 2 7 Fast Attach 146 | 5 11 2 3 26 7 4 5 9 5 14 11 13 31 Attach 32 | . 1 . 2 7 1 . . 2 . 5 2 1 11 Detach 6 | . . . . 1 . . . . . 2 . 1 2 Swap 5 | . . . 1 . . 1 1 1 . 1 . . . Drop 95 | . 1 1 15 9 5 4 5 11 3 10 10 11 10 Fire 83 | . 43 . . 2 . . . . . . . . 38 Melee 308 | . . . 5 99 4 20 2 . 31 39 44 33 31 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research -3/Armory -2/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 49 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 572 | -10/Materials | Discovered new exit (range 3) 623 | -10/Materials | Discovered new exit (range 9) 636 | -10/Materials | Entered Subcaves 637 | -10/Subcaves | Approached by a straggling Scientist 641 | -10/Subcaves | Discovered new exit (range 8) 642 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 723 | -10/Subcaves | Shifting Twisted Machinery released Riot Gun 840 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 852 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 859 | -10/Subcaves | Entered Scraptown 976 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 1320 | -9/Scraptown | Discovered new exit (range 5) 1445 | -9/Scraptown | Visited Cyclists 1493 | -9/Scraptown | Visited Cave Peace 1603 | -9/Scraptown | Visited The Evicted 1739 | -9/Scraptown | Visited Comm Corps 2016 | -9/Scraptown | Visited Science Testing Area 2040 | -9/Scraptown | Visited CPS Storage 2100 | -9/Scraptown | Visited UFD Registry 2100 | -9/Scraptown | Registered with UFD as "Gravspreader" 2232 | -9/Scraptown | Entered Cyclist Reading Room 2238 | -9/Scraptown | Learned location of Exiles (-9) 2238 | -9/Scraptown | Learned location of Zion (-6) 2336 | -9/Scraptown | Visited Junk Cannon Lab 2390 | -9/Scraptown | Visited LU-1G1's Boring Crew 2483 | -9/Scraptown | Visited Science Guys 2760 | -9/Scraptown | Visited Derelict Rescue Squad 2774 | -9/Scraptown | Found DRS Beacon 2804 | -9/Scraptown | Visited Supply Room 2842 | -9/Scraptown | Visited Sword Containment 2857 | -9/Scraptown | Found Prototype Slashing Weapon 2857 | -9/Scraptown | Identified Companion Sword 2893 | -9/Scraptown | Visited Scrap Suit Storage 2914 | -9/Scraptown | Found Scrap Suit 2943 | -9/Scraptown | Visited Curators Association 2963 | -9/Scraptown | Visited Chapter 10 3030 | -9/Scraptown | Visited Junk Repository 3160 | -9/Scraptown | Met Optimus 3160 | -9/Scraptown | Accepted into 0bPrime 3227 | -9/Scraptown | Discovered new exit (range 5) 3240 | -9/Scraptown | Entered Factory 3240 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x5 3684 | -6/Factory | Build established: Scavenger-Mutant 4048 | -6/Factory | Lost 10 parts (2p3n5u) 4288 | -6/Factory | Lost 6 parts (1p1n3u1w) 4298 | -6/Factory | Build established: Mutant 4309 | -6/Factory | Repaired Imp. Carbon-fiber Leg+ 4557 | -6/Factory | Lost 3 parts (1p2u) 4674 | -6/Factory | Garrison activated, responded to threat 4698 | -6/Factory | Discovered new exit (range 15) 4741 | -6/Factory | Entered another Factory area 4741 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4947 | -5/Factory | Discovered new exit (range 19) 5008 | -5/Factory | Build established: Scavenger-Mutant 5018 | -5/Factory | Entered Upper Caves 5122 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5706 | -5/Upper Caves | Discovered new exit (range 7) 5736 | -5/Upper Caves | Learned Factory terminal intel 6188 | -5/Upper Caves | Entered another Upper Caves area 6195 | -5/Upper Caves | Encountered a Warlord checkpoint 6523 | -5/Upper Caves | Activated DRS Beacon 6625 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6749 | -5/Upper Caves | Discovered new exit (range 10) 6792 | -5/Upper Caves | Entered Zhirov 6792 | -5/Zhirov | Discovered new exit (range 3) 6814 | -5/Zhirov | Met Zhirov 6836 | -5/Zhirov | Learned location of Quarantine (-3) 6836 | -5/Zhirov | Learned location of Testing (-2) 6836 | -5/Zhirov | Learned location of Command (-1) 6861 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6973 | -5/Zhirov | Found Alien Artifact 6973 | -5/Zhirov | Identified Integrated Reactor 6973 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7055 | -5/Zhirov | Entered Proximity Caves 7139 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7681 | -4/Proximity Caves | Identified exit to Factory 7718 | -4/Proximity Caves | Entered Factory 7718 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 7719 | -4/Factory | Loaded intel: 28 terminal locations 8244 | -4/Factory | Repaired Fusion Reactor 8260 | -4/Factory | Discovered new exit (range 20) 8595 | -4/Factory | Repaired Lyr. Medium Armor Plating 8673 | -4/Factory | Repaired Lyr. Medium Armor Plating 8705 | -4/Factory | Entered Research 8705 | -3/Research | Evolved 2 slots: Utility x2 8706 | -3/Research | Discovered new exit (range 17) 8757 | -3/Research | Spotted B-86 Titan 9320 | -3/Research | Entered Armory 9321 | -3/Armory | Met VL-GR5, who suggested a friendly competition 9416 | -3/Armory | Spotted B-86 Titan 9459 | -3/Armory | Lost the competition with VL-GR5 9594 | -3/Armory | VL-GR5 did not survive their latest romp through Armory 9641 | -3/Armory | Build established: Scavenger-Gladiator 9643 | -3/Armory | Lost 3 parts (1n2u) 9666 | -3/Armory | Discovered new exit (range 3) 9677 | -3/Armory | Entered Research 9677 | -2/Research | Evolved 2 slots: Propulsion x1, Weapon x1 9951 | -2/Research | Repaired Particle Reactor 10052 | -2/Research | Lost 5 parts (1p2n2u) 10285 | -2/Research | Core integrity fell below 50% 10338 | -2/Research | Lost 26 parts (4p7n8u7w) 10406 | -2/Research | System corruption reached 10% 10440 | -2/Research | Lost 5 parts (2n3w) 10444 | -2/Research | Core integrity fell below 20% 10492 | -2/Research | Garrison activated, responded to threat 10534 | -2/Research | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. Slug penetrates H-88 Terminator. Slug penetrates Wall. Penetrated by Slug. HERF Cannon destroyed. Gyrokinetic Inverter destroyed. Slug penetrates Wall. Penetrated by Slug. Enh. Quantum Rifle destroyed. Slug penetrates Wall. Wall collapses. H-88 Terminator IFF system glitched. Slug penetrates H-88 Terminator. Penetrated by Slug. H-88 Terminator misfires. Slug penetrates Wall. Lrn. Sensor Array destroyed. Penetrated by Slug. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ???????????? ??????????????? | | ???????????? ????????????? | | ???????????? ???????? | | ???????????? #??????? | | ???????????# #??????? | | ???????????# #??????? | | ???????????# #??????? | | ???????????+ #??????? | | ???????????# #??????? | | ???????????# #??????? | | ???????????# #??????? | | ???????????# "" #??????? | | ???????????# "" #??????? | | ???????????# F" #??????? | | ???????????# "" ######## | | ???????????# # # | | ???????????? ? # # | | ???????????? ?? # @ "# | | ?????????####+##### # "# | | ?????????# # # "# | | ?????????# ! " ;h T# | | ?????????# " / !h% # | | ?????????# """ # #! "# | | ?????????# G # # ! "# | | ?????????# """ # # # | | ?????????# " # # ! # | | ?????????# # # # | | ?????????# # # = # | | ?????????###+###### ######## | | ############ ###### #??????? | | #??????? | | ################## #??????? | | #????????????????# #??????? | | #????????????????# #??????? | | #??############??# #??????? | | #??# ??? +??????? | | +#### ???? #??????? | | # ?????? #??????? | | # ??????? #??????? | | # ###############??????? | | # # #???????????? | | # # #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 114 Energy Generation 69 Energy Capacity 615 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 12 EM Shielding 2 Armor Coverage 1275 Resistance: TH 15 Resistance: EM 25 Utility Shielding 90 Point Defense Rating 240 Melee Speed Boost 30 Evasion (%) 67 Target Analysis 8 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 14 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Carbon-fiber Leg | 2% | -6/Factory Fusion Reactor | 21% | -4/Factory Lyr. Medium Armor Plating | 34% | -4/Factory Lyr. Medium Armor Plating | 50% | -4/Factory Particle Reactor | 23% | -2/Research Studied --------- Imp. Carbon-fiber Leg | -6/Factory | Hacked Alien Tech Used ----------------- Integrated Reactor Achievements -------------- Alien Tech Armchair Analyst Can't Touch This Just Browsing Rockin' Loadout The Science Guy Challenges ------------ None Game ------ Seed FusionHypercooledSpear Manual? 0 Play Time 02:05:21 Cumulative 25.1 hours Start 2026.06.13 @ 18:55:00 End 2026.06.15 @ 18:08:12 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 25 Achievement% 21 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2510ed7d-34b1-43e3-855b-4951edb5d3a7