Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.17 @ 15:59:20 Player: Moodge Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (44) 220 Value Destroyed (1268) 1268 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (481) 481 TOTAL SCORE: 5449 Bonus ------- Follower Combat Kills 281 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 278/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (16) --- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Improved Treads Improved Treads Armored Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Large Storage Unit Hacking Suite Hacking Suite Phasing AFG > --- WEAPON ----------- Molecular Deconstructor > --- INVENTORY -------- Advanced Terrain Scanner Hacking Suite Heavy Machine Gun Heavy Machine Gun Assault Cannon Grenade Launcher [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Phasing AFG Storage Large Storage Unit Hackware Hacking Suite Weapon Bore Cannon Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Bore Cannon Launcher Grenade Launcher Special Weapon Flamer Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Slots Evolved 8 | . . 2 . . . 6 . Power 2 | . . . . . . 2 . Propulsion 2 | . . 1 . . . 1 . Utility 4 | . . 1 . . . 3 . Weapon . | . . . . . . . . Parts Attached 45 | 7 2 6 5 5 6 11 3 Power 10 | 1 . 2 . 1 1 4 1 Engine 5 | 1 . . . . . 3 1 Core 5 | . . 2 . 1 1 1 . Reactor . | . . . . . . . . Propulsion 11 | 2 . 1 4 1 3 . . Treads 6 | 2 . 1 . 1 2 . . Leg . | . . . . . . . . Wheel 4 | . . . 3 . 1 . . Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Utility 12 | 1 2 1 1 2 . 3 2 Device 6 | . . 1 1 2 . 1 1 Storage 3 | 1 2 . . . . . . Processor . | . . . . . . . . Hackware 3 | . . . . . . 2 1 Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 12 | 3 . 2 . 1 2 4 . Energy Gun 1 | 1 . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 4 | 2 . . . . . 2 . Ballistic Cannon 4 | . . 2 . 1 . 1 . Launcher 1 | . . . . . . 1 . Special Weapon 2 | . . . . . 2 . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 1 . . Parts Lost 26 | . . 1 4 . 4 13 4 Power 4 | . . . . . 1 3 . Propulsion 9 | . . . 3 . 3 3 . Utility 7 | . . . 1 . . 2 4 Weapon 6 | . . 1 . . . 5 . Highest Loss Streak 6 | . . 1 3 . 4 6 4 Average Slot Usage (%) 81 | . 99 98 86 88 86 61 44 Engine 2 | . 14 . . . . 7 5 Core 7 | . . 11 11 11 10 1 . Treads 13 | . 28 33 15 5 18 4 . Wheel 8 | . . . 5 24 5 3 . Device 9 | . . 11 9 11 11 9 5 Storage 20 | . 27 22 22 22 22 13 13 Hackware 3 | . . . . . . 12 19 Energy Gun 1 | . 14 1 . . . . . Ballistic Gun 1 | . 14 2 . . . 5 . Ballistic Cannon 9 | . . 16 22 13 10 . . Special Weapon 3 | . . . . . 8 2 . Naked Turns . | . . . . . . . . Heaviest Build 103 | 13 41 48 48 66 68 103 42 Greatest Support 60 | 40 40 60 40 30 46 46 3 Greatest Overweight (x) 34 | . 1 . 15 2 21 34 13 Average Overweight (x) 1 | . . . 1 1 1 6 13 Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 Average Capacity 15 | 5 15 16 16 16 16 16 16 Most Carried 16 | 4 11 16 16 16 13 8 2 Average Carried 9 | 2 6 14 16 14 9 4 . Final Capacity 16 | 6 16 16 16 16 16 16 16 Final Carried 16 | 2 11 16 16 13 9 3 . Class Distribution -------------------- 69% | Mutant 17% | Hacker-Mutant 9% | Scavenger-Mutant 3% | Generator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Zio Pro Fac Gar Matter Collected 1549 | 256 230 162 161 114 328 298 . Remotely . | . . . . . . . . Salvage Created 1306 | . 265 205 130 . 361 345 . Parts 92 | . 12 16 23 . 15 26 . Haulers Intercepted 1 | . 1 . . . . . . Recyclers Shooed 5 | . 1 . . . . 4 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 27 | . . . . 2 25 . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Combat Hostiles Destroyed 38 | . 5 6 11 . 7 9 . Guns 13 | . 4 4 . . . 5 . Cannons 20 | . . 2 11 . 7 . . AOE 1 | . 1 . . . . . . Classes Destroyed 8 | . 2 3 2 . 1 . . Worker 1 | . . . 1 . . . . Builder 2 | . . . 2 . . . . Hauler 1 | . 1 . . . . . . Watcher 2 | . . 1 . . . 1 . Swarmer 20 | . . 3 11 . 3 3 . Grunt 9 | . 5 . . . 2 2 . Sentry 4 | . . 3 . . . 1 . Hunter 5 | . . . . . 2 3 . Best Kill Streak 7 | . 5 4 7 . 3 4 . Combat Bots Only 5 | . 5 4 4 . 3 4 . Max Kills in Single Turn 1 | . 1 1 1 . 1 1 . Gunslinging . | . . . . . . . . Exploded 1 | . 1 . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Damage Taken 4556 | . 202 452 393 . 741 2237 531 Core 1092 | . 15 81 39 . 101 554 302 Absorbed by Shields 44 | . . . . . . . 44 Core Remaining (%) 79 | 100 94 . . . 44 . . Volleys Fired 142 | . 20 22 21 . 36 43 . Largest 2 | . 2 2 2 . 2 2 . Hottest 157 | . 60 88 88 . 157 60 . Shots Fired 222 | . 40 36 42 . 45 59 . Gun 105 | . 40 20 . . . 45 . Cannon 94 | . . 16 42 . 36 . . Launcher . | . . . . . . . . Special 23 | . . . . . 9 14 . Kinetic 173 | . 20 30 42 . 36 45 . Thermal 9 | . . . . . 9 . . Explosive . | . . . . . . . . Electromagnetic 26 | . 20 6 . . . . . Robot Hit Streak 9 | . 7 9 6 . 4 6 . Robot Miss Streak 5 | . 4 5 4 . 3 3 . Penetration Max . | . . . . . . . . Secondary Targets 2 | . 1 . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . . 1 . Shots Hit Robots 122 | . 24 18 24 . 21 35 . Core Hits 55 | . 11 8 14 . 11 11 . Critical Hits 18 | . 1 1 . . 16 . . Critical Kills 10 | . 1 1 . . 8 . . Critical Parts Destroyed 8 | . . . . . 8 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2330 | . 352 313 537 . 524 604 . Guns 987 | . 264 119 . . . 604 . Cannons 1207 | . . 187 537 . 483 . . Explosions 84 | . 84 . . . . . . Melee . | . . . . . . . . Ramming 11 | . 4 7 . . . . . Kinetic 2023 | . 125 274 537 . 483 604 . Thermal 125 | . 84 . . . 41 . . Explosive . | . . . . . . . . Electromagnetic 171 | . 139 32 . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . . . . . . . 10 Average Corruption 8 | . . . . . . . 8 Corruption Purged . | . . . . . . . . Effects 2 | . . . . . . . 2 Matter Fused 1 | . . . . . . . 1 Parts Rejected 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 17 | . . 4 9 . 4 . . Projectiles 17 | . . 4 9 . 4 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 6 | . . . 2 . 4 . . Impact . | . . . . . . . . Kinetic 5 | . . . 1 . 4 . . Secondary 1 | . . . 1 . . . . Self-Inflicted Damage 10 | . 10 . . . . . . Shots 1 | . 1 . . . . . . Rammed 2 | . 1 1 . . . . . Targets Rammed 2 | . 1 1 . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 216 | . 120 105 192 . 216 2 . Average Temperature 68 | . 64 35 73 . 78 1 . Received Heat Transfer 543 | . 108 69 . . 36 132 198 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 420 | . 100 . . . 320 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Peak Influence 347 | . 162 199 347 . . 188 208 Initial 77 | . . 12 77 . . . 8 Average 99 | . 47 118 237 . . 52 115 Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 86 | 100 100 100 32 . . 100 83 Level 1 13 | . . . 67 . . . 16 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 1 . . . 2 . Investigation 2 | . 1 . . . . 1 . Extermination . | . . . . . . . . Reinforcement 2 | . . 1 . . . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Distress Signals 1 | . 1 . . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 68 | . 10 9 19 . 12 14 4 Peak Tracking Total 19 | . 4 4 19 . 5 4 4 Tactical Retreats 4 | . . 1 1 . 1 1 . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Traps Triggered 1 | . . . . . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Zio Pro Fac Gar Machines Disabled 2 | . . . 1 . 1 . . Max in Single Turn 1 | . . . 1 . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Machines Accessed 6 | . 5 . . . . 1 . Terminals 4 | . 4 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 23 | . 20 . . . . 3 . Successful 14 | . 12 . . . . 2 . Failed 9 | . 8 . . . . 1 . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 9 | . 3 . . 5 1 . . Terminals 18 | . 18 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . . 3 . Terminal Hacks 10 | . 10 . . . . . . Record 4 | . 4 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . Repair Station Index 1 | . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . Zone Layout 2 | . 2 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . . . 2 . Unlock Access 1 | . . . . . . 1 . Coupler Status 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 4 . . . . 1 . Full Trace Events 5 | . 4 . . . . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 9 | . 9 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Zio Pro Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Zio Pro Fac Gar Total Allies 6 | . . . . 6 . . . Largest Group 6 | . . . . 6 6 . . Highest-Rated Group 158 | . . . . 158 158 . . Highest-Rated Ally 31 | . . . . 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 41 | . . . . . 41 . . Total Damage 823 | . . . . . 823 . . Kills 9 | . . . . . 9 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Zio Pro Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Zio Pro Fac Gar Turns Passed 6678 | 70 505 272 336 1466 2588 656 785 Spaces Moved 2911 | 43 222 120 162 995 1216 126 27 Core 92 | 10 . . 1 . 19 35 27 Treads 2170 | 33 222 120 103 404 1197 91 . Legs . | . . . . . . . . Wheels 648 | . . . 57 591 . . . Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Fastest Speed 50 | 50 160 160 90 90 180 180 700 Average Speed 183 | 134 179 160 157 135 196 416 700 Slowest Speed 1750 | 160 180 160 920 200 1100 1750 700 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 45 11 53 75 96 6 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 6 | . . . 1 3 2 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 31 | . 4 3 10 . 14 . . Melee . | . . . . . . . . Projectile 27 | . . 3 10 . 14 . . AOE 4 | . 4 . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Zio Pro Fac Gar Total 4006 | 53 289 164 197 1121 1370 189 623 Wait 844 | . 33 5 9 107 97 . 593 Move 2905 | 42 221 119 161 994 1215 126 27 Hop . | . . . . . . . . Pick Up 42 | 4 11 9 . 4 8 6 . Fast Attach 10 | 4 . . 5 1 . . . Attach 27 | 2 1 4 . 2 6 9 3 Detach 1 | . . . . 1 . . . Swap 8 | 1 1 2 . 2 . 2 . Drop 25 | . 1 2 1 10 8 3 . Fire 142 | . 20 22 21 . 36 43 . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . 1 1 . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / Min x2) -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Garrison History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Identified exit to Mines 303 | -10/Materials | Build established: Mutant 418 | -10/Materials | Discovered new exit (range 5) 576 | -10/Materials | Entered another Materials area 576 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 731 | -9/Materials | Discovered new exit (range 12) 848 | -9/Materials | Entered Mines 905 | -9/Mines | Discovered new exit (range 7) 945 | -9/Mines | Discovered new exit (range 8) 981 | -9/Mines | Learned Materials interactive machine intel 1115 | -9/Mines | Lost 3 parts (2n1u) 1176 | -9/Mines | Assembled infested the area 1178 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1184 | -9/Mines | Entered Zion 1226 | -7/Zion | Received a hallucinogenic algorithm 1331 | -7/Zion | Identified exit to Deep Caves 1511 | -7/Zion | Gained Derelict followers 1606 | -7/Zion | Given the Hacking Drone Bay 1613 | -7/Zion | Discovered new exit (range 16) 2075 | -7/Zion | Found Prototype Device 2076 | -7/Zion | Identified Phasing AFG 2112 | -7/Zion | Learned Factory emergency access door positions 2182 | -7/Zion | Given A8's code to call for help 2650 | -7/Zion | Entered Proximity Caves 2650 | -6/Proximity Caves | Accompanied by 6 allies 3022 | -6/Proximity Caves | Lost 4 parts (1p3n) 3550 | -6/Proximity Caves | Core integrity fell below 50% 3791 | -6/Proximity Caves | Learned Factory garrison access intel 4960 | -6/Proximity Caves | Build established: Scavenger-Mutant 5115 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 5136 | -6/Proximity Caves | Found Prototype Special Weapon 5138 | -6/Proximity Caves | Identified Molecular Deconstructor 5214 | -6/Proximity Caves | Discovered new exit (range 11) 5238 | -6/Proximity Caves | Entered Factory 5238 | -6/Factory | Evolved 6 slots: Power x2, Propulsion x1, Utility x3 5240 | -6/Factory | Loaded intel: 4 garrison access locations 5630 | -6/Factory | Lost 6 parts (3p1n1u1w) 5858 | -6/Factory | Core integrity fell below 50% 5867 | -6/Factory | Build established: Hacker-Mutant 5894 | -6/Factory | Identified exit to Garrison 5894 | -6/Factory | Entered Garrison 5910 | -6/Garrison | Lost 4 parts (1u3w) 6644 | -6/Garrison | System corruption reached 10% 6665 | -6/Garrison | Core integrity fell below 20% 6674 | -6/Garrison | Lost 4 parts (4u) 6679 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Investigation squad. 05894_ Garrison Access under remote control. LOCATION=GARRISON GOAL=ESCAPE 06000_ ALERT: Garrison interior compromised. 06079_ Triggered Stasis Trap. 06079_ A bubble of rippling energy engulfs the area. 06079_ Field strength at 94. 06500_ ALERT: Garrison interior compromised. 06628_ Adv. Terrain Scanner destroyed. 06628_ System corrupted by crushing effect (+2). 06630_ Hacking Suite destroyed. 06630_ System corrupted by crushing effect (+1). 06635_ Hacking Suite destroyed. 06635_ System corrupted by crushing effect (+2). 06636_ System corrupted: Matter fused (-9). 06643_ Hacking Suite destroyed. 06643_ System corrupted by crushing effect (+5). 06648_ Knocked back. 06651_ System corrupted: Deuterium Engine rejected. 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Robot Respite Serviceable Loadout Challenges ------------ None Game ------ Seed ContainmentLinkedRegulator Manual? 0 Play Time 00:40:47 Cumulative 9.9 hours Start 2021.03.17 @ 15:09:02 End 2021.03.17 @ 15:59:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 18 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4f302876-350b-4814-8c1b-ee7a4b5acdbe