Cogmind - Beta 12 *** ADVENTURER MODE // 2023.11.02 @ 16:57:05 Player: Akire Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (13) 65 Value Destroyed (230) 230 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1235 Bonus ------- None Cogmind --------- Core Integrity 391/400 Matter 259/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Medium Armor Plating Medium Armor Plating > --- WEAPON (2) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Large Storage Unit High-capacity Storage Unit Large Matter Pod (147) ECM Suite ECM Suite Core Shielding Utility Shielding Medium Armor Plating Rocket Launcher Rocket Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Large Storage Unit Medium Armor Plating Medium Armor Plating > --- WEAPON ----------- Light Assault Rifle Rocket Launcher > --- INVENTORY -------- Light Ion Engine Medium Storage Unit High-capacity Storage Unit High-capacity Storage Unit Large Matter Pod ECM Suite ECM Suite Core Shielding Utility Shielding Medium Armor Plating Rocket Launcher [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Armor Plating Storage Large Storage Unit Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 ------- Run | Jun Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 1 | . . 1 Utility 1 | . . 1 Weapon . | . . . Parts Attached 22 | 6 12 4 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 5 | 2 1 2 Treads . | . . . Leg 5 | 2 1 2 Wheel . | . . . Hover . | . . . Flight . | . . . Utility 9 | 1 7 1 Device . | . . . Storage 6 | 1 5 . Processor . | . . . Hackware . | . . . Protection 3 | . 2 1 Artifact . | . . . Weapon 7 | 2 4 1 Energy Gun 2 | 2 . . Energy Cannon . | . . . Ballistic Gun 3 | . 2 1 Ballistic Cannon . | . . . Launcher 2 | . 2 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Highest Loss Streak . | . . . To Critical Strikes . | . . . Average Slot Usage (%) 97 | . 96 98 Engine 13 | . 14 11 Leg 28 | . 28 31 Storage 15 | . 16 11 Protection 13 | . 10 21 Energy Gun 1 | . 1 . Ballistic Gun 12 | . 12 12 Launcher 10 | . 11 9 Naked Turns . | . . . Heaviest Build 42 | 12 35 42 Greatest Support 30 | 20 20 30 Greatest Overweight (x) 2 | . 1 2 Average Overweight (x) . | . . 1 Largest Inventory Capacity 20 | 8 20 15 Average Capacity 12 | 7 12 15 Most Carried 13 | 5 13 13 Average Carried 8 | 2 8 11 Final Capacity 15 | 8 15 15 Final Carried 13 | 2 13 12 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Jun Mat Mat Matter Collected 683 | 188 407 88 Remotely . | . . . Salvage Created 269 | . 242 27 Parts 26 | . 19 7 Haulers Intercepted 1 | . 1 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Jun Mat Mat Combat Hostiles Destroyed 8 | . 5 3 Guns 1 | . . 1 AOE 7 | . 5 2 Classes Destroyed 7 | . 6 1 Worker 1 | . 1 . Builder 1 | . 1 . Hauler 1 | . 1 . Recycler 1 | . 1 . Watcher 1 | . 1 . Swarmer 3 | . . 3 Grunt 5 | . 5 . Best Kill Streak 7 | . 7 3 Combat Bots Only 4 | . 4 3 Max Kills in Single Turn 2 | . 2 2 Gunslinging . | . . . Exploded 2 | . 2 2 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Jun Mat Mat Damage Taken 251 | . 216 35 Core 29 | . 20 9 Absorbed by Shields . | . . . Regen/Repaired (Parts) 171 | . 42 129 Core Remaining (%) 96 | 100 92 . Volleys Fired 34 | . 25 9 Largest 2 | . 2 2 Hottest 80 | . 80 53 Shots Fired 47 | . 37 10 Gun 35 | . 26 9 Cannon . | . . . Launcher 12 | . 11 1 Special . | . . . Kinetic 33 | . 24 9 Thermal . | . . . Explosive 12 | . 11 1 Electromagnetic 2 | . 2 . Robot Hit Streak 7 | . 7 4 Robot Miss Streak 3 | . 3 1 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 24 | . 16 8 Core Hits 29 | . 26 3 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 971 | . 791 180 Guns 178 | . 110 68 Cannons . | . . . Explosions 793 | . 681 112 Melee . | . . . Ramming . | . . . Kinetic 178 | . 110 68 Thermal . | . . . Explosive 793 | . 681 112 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 39 | . 39 21 Average Temperature 12 | . 14 6 Received Heat Transfer 180 | . 180 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Jun Mat Mat Peak Influence 179 | . 179 84 Initial . | . . . Average 59 | . 56 74 Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 2 1 Investigation 3 | . 2 1 Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Jun Mat Mat Distress Signals . | . . . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 19 | . 14 5 Peak Tracking Total 5 | . 5 3 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Jun Mat Mat Traps Triggered 2 | . 1 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Jun Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Jun Mat Mat Machines Accessed 8 | . 6 2 Terminals 5 | . 4 1 Fabricators . | . . . Repair Stations 2 | . 1 1 Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 30 | . 18 12 Successful 23 | . 13 10 Failed 7 | . 5 2 Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual . | . . . Terminals 16 | . 12 4 Fabricators . | . . . Repair Stations 12 | . 4 8 Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 12 | . 8 4 Record 8 | . 5 3 Robot Analysis 1 | . 1 . Prototype ID Bank 1 | . 1 . Alert Level 1 | . . 1 Zone Layout 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 9 | . 3 6 Scan Component 5 | . 2 3 Repair 4 | . 1 3 Recycling Unit Hacks 2 | . 2 . Report Inventory 1 | . 1 . Retrieve Matter 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 4 1 Full Trace Events 4 | . 4 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 4 | . 1 3 Time 104 | . 26 78 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Jun Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Jun Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Jun Mat Mat Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Jun Mat Mat Turns Passed 1656 | 59 1209 388 Spaces Moved 831 | 44 627 160 Core 14 | 14 . . Treads . | . . . Legs 817 | 30 627 160 Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 120 190 Average Speed 170 | 97 170 190 Slowest Speed 260 | 120 190 260 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 34 | 5 77 20 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 74 | . 60 14 Melee . | . . . Projectile . | . . . AOE 74 | . 60 14 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Jun Mat Mat Total 1029 | 59 736 234 Wait 102 | 4 45 53 Move 829 | 43 626 160 Hop . | . . . Pick Up 33 | 6 21 6 Fast Attach 2 | 2 . . Attach 15 | 4 8 3 Detach 1 | . 1 . Swap 5 | . 4 1 Drop 8 | . 6 2 Fire 34 | . 25 9 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 12 | -11/Junkyard | Discovered new exit (range 14) 60 | -11/Junkyard | Entered Materials 309 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 4) 519 | -10/Materials | Discovered new exit (range 14) 753 | -10/Materials | Repaired Lgt. Assault Rifle 833 | -10/Materials | Discovered new exit (range 8) 1269 | -10/Materials | Entered another Materials area 1269 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1539 | -9/Materials | Repaired Lgt. Assault Rifle 1565 | -9/Materials | Repaired Aluminum Leg 1599 | -9/Materials | Repaired Lgt. Assault Rifle 1649 | -9/Materials | Discovered new exit (range 7) 1657 | -9/Materials | Self-destructed Last Messages --------------- Cancelling repair: Lgt. Assault Rifle. Repairing Aluminum Leg... ETC: 26 01565_ Repair station completes Aluminum Leg repairs. 01567_ Acquired Lgt. Assault Rifle. 01571_ Connecting with Repair Station... 01571_ Acquired Aluminum Leg. 01573_ Connecting with Repair Station... >>Scan(Lgt. Assault Rifle) Scanning Lgt. Assault Rifle... Ready to Repair: Lgt. Assault Rifle Rating: 1 Time: 26 >>Repair Repairing Lgt. Assault Rifle... ETC: 26 01599_ Repair station completes Lgt. Assault Rifle repairs. 01599_ Acquired Lgt. Assault Rifle. 01649_ EXIT=FOUND Map ----- +----------------------------------------------------+ | #??????????+ ?????# """ # #????? # | | ##?????????# ?????+ """ + #??????? | | #######???# ?????# # #??????? | | # #???#+#?????# # #??????? | | + """ #???????????# # ######## | | # """ #???????????######## + [ # | | # """ #???????????# + #""" # | | #? #???????????# """ ## #"R # | | #? #???????????# """ #####""" # | | #?? #???????????# """ #???# # | | #??####???????????# #???# # | | ##????????????????# !! #???######## | | ########?????????# ! #??????????? | | # #?????????# #??????????? | | + #?????????# #??????????? | | # """" #?????????# #??????????? | | # """" #?????????# #??????????? | | # """" ###+#+######+#######???????? | | #######?# #???????? | | #???????# #???????? | | ??? k #???????? | | ####??################## #???????? | | #??????????????????????# #???????? | | #??????????????????##### #???????? | | ##??????????????????#!! ####????? | | ????????????????????#!! @ #???? | | ????????????????????#[[ < #???? | | ????????????????????#[[ #???? | | ????????????????????#[[ #####???? | | ????????????????????#[[ #???????? | | ????????????????????##### #???????? | | ????????????????????????# +???????? | | ????????????????????????# #???????? | | ????????????????????????# #???????? | | ????????????????????????? #???????? | | ????????????????????????? #???????? | | ????????????????????????? #???????? | | ????????????????????????? #???????? | | ????????????????????????? #???????? | | ????????????????????????? #???????? | | ?????????????????????????r ????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 125 Matter Stores 450 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniRagnarokDiverter Manual? 0 Play Time 00:17:16 Cumulative 4.2 hours Start 2023.11.01 @ 21:54:47 End 2023.11.02 @ 16:57:05 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 13 Rogue 3 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 317be852-e2e5-4f2a-82bf-0d6786608b74