Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.23 @ 08:36:26

Player: Leha44581

Result: Destroyed by H-55 Commando with Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (20)      100
Value Destroyed (426)      426
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2186

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     180/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
  Improved Heat Sink
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (8) ----
     Small Matter Pod (50)
           Structural Scanner
  Improved Sensor Array
  Advanced Terrain Scan Processor
    Medium Insulated Plating

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
    Medium Insulated Plating
           Tractor Beam
>          --- WEAPON -----------
           Assault Rifle
           Assault Rifle
     Light Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
           Ion Engine
  Improved Heat Sink
     Small Matter Pod
           Structural Scanner
  Improved Sensor Array
  Improved Terrain Scanner
  Advanced Terrain Scan Processor
    Medium Insulated Plating
[Rating: 19]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Tractor Beam
  Storage                  Small Storage Unit
  Protection               Medium Insulated Plating
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   2    | .   .   .   2   
Parts Attached             32   | 8   5   8   11  
  Power                    6    | 1   .   1   4   
    Engine                 6    | 1   .   1   4   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               5    | 2   2   .   1   
    Treads                 5    | 2   2   .   1   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  10   | 1   2   4   3   
    Device                 5    | .   1   2   2   
    Storage                4    | 1   1   2   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | .   .   .   1   
    Artifact               .    | .   .   .   .   
  Weapon                   11   | 4   1   3   3   
    Energy Gun             2    | 1   .   .   1   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          9    | 3   1   3   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 11   | .   .   .   11  
  Power                    2    | .   .   .   2   
  Propulsion               3    | .   .   .   3   
  Utility                  2    | .   .   .   2   
  Weapon                   4    | .   .   .   4   
  Highest Loss Streak      9    | .   .   .   9   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     81   | .   90  81  75  
  Engine                   10   | .   14  11  7   
  Treads                   20   | .   26  22  16  
  Device                   8    | .   3   12  10  
  Storage                  12   | .   16  15  9   
  Protection               2    | .   .   .   6   
  Energy Gun               1    | .   .   .   2   
  Ballistic Gun            24   | .   28  21  24  
Peak Build Rating          19   | 6   7   10  19  
  Average Rating           9    | 4   6   7   13  
  On Entrance              5    | .   6   7   9   
Naked Turns                .    | .   .   .   .   
Heaviest Build             29   | 13  14  16  29  
  Greatest Support         60   | 40  40  40  60  
  Greatest Overweight (x)  8    | 1   4   .   8   
  Average Overweight (x)   .    | .   .   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   7   8   
  Most Carried             8    | 2   5   8   8   
  Average Carried          5    | 1   3   5   7   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 2   5   8   5   

 Class Distribution 
--------------------
 66% | Mutant
 18% | Scavenger-Tank
  6% | Tank
  5% | Scavenger-Mutant
  3% | Skirmisher

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
 Scavenger-Tank | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           850  | 229 192 133 296 
  Remotely                 499  | .   97  106 296 
Salvage Created            773  | .   192 106 475 
  Parts                    43   | .   6   13  24  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  11   | .   1   5   5   
  Guns                     11   | .   1   5   5   
Classes Destroyed          7    | .   4   1   2   
  Worker                   3    | .   1   1   1   
  Tunneler                 1    | .   .   .   1   
  Recycler                 3    | .   1   .   2   
  Watcher                  2    | .   1   .   1   
  Swarmer                  4    | .   .   4   .   
  Grunt                    6    | .   1   1   4   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           4    | .   2   4   3   
  Combat Bots Only         4    | .   1   4   3   
Max Kills in Single Turn   2    | .   1   1   2   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        157  | .    19   19   119  
  Missed                   30   | .    5    6    19   
Damage Taken               1972 | .    211  113  1648 
  Core                     623  | .    56   16   551  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         91   | 100  77   96   .    
Volleys Fired              68   | .    22   15   31   
  Largest                  4    | .    2    2    4    
  Hottest                  100  | .    40   40   100  
Shots Fired                188  | .    44   30   114  
  Gun                      188  | .    44   30   114  
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  183  | .    44   30   109  
  Thermal                  5    | .    .    .    5    
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         11   | .    6    3    11   
  Robot Miss Streak        7    | .    3    7    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        3    | .    .    .    3    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           95   | .    27   12   56   
  Core Hits                43   | .    9    7    27   
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    1    .    .    
    Destroy                1    | .    1    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1244 | .    273  127  844  
  Guns                     1237 | .    273  127  837  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  7    | .    .    .    7    
  Kinetic                  1203 | .    273  127  803  
  Thermal                  34   | .    .    .    34   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         1    | .    .    1    .    
  Average Corruption       1    | .    .    1    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      3    | .    .    .    3    
  Shots                    .    | .    .    .    .    
  Rammed                   1    | .    .    .    1    
Targets Rammed             1    | .    .    .    1    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        551  | .    36   3    551  
  Average Temperature      197  | .    14   3    224  
  Received Heat Transfer   1062 | .    144  18   900  
  Effects                  14   | .    .    .    14   
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           2    | .    .    .    2    
    Matter Decay           1    | .    .    .    1    
    Short Circuit          6    | .    .    .    6    
    Damage (minor)         3    | .    .    .    3    
    Damage (core)          1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         75   | .    .    .    75   
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             221  | .   92  221 153 
  Initial                  92   | .   .   38  92  
  Average                  75   | .   22  131 81  
Maximum Alert Level        1    | .   .   1   .   
  Low Security (%)         88   | 100 100 59  100 
  Level 1                  11   | .   .   40  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   1   1   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   .   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           3    | .   2   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              20   | .   4   6   10  
  Peak Tracking Total      4    | .   3   4   3   
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   1   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          5    | .   .   2   3   
  Terminals                4    | .   .   2   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                12   | .   .   7   5   
  Successful               9    | .   .   5   4   
  Failed                   3    | .   .   2   1   
    Catastrophic           1    | .   .   .   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                11   | .   .   7   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   .   .   1   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   .   5   3   
  Record                   1    | .   .   1   .   
  Robot Analysis           1    | .   .   1   .   
  Prototype ID Bank        1    | .   .   .   1   
  Level Access Points      1    | .   .   1   .   
  Unreport Threat          1    | .   .   .   1   
  Locate Traps             1    | .   .   1   .   
  Zone Layout              2    | .   .   1   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   1   
  Report Inventory         1    | .   .   .   1   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   .   1   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       1    | .   .   1   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1047 | 66  270 292 419 
Spaces Moved               483  | 37  124 147 175 
  Core                     73   | 5   2   .   66  
  Treads                   410  | 32  122 147 109 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 150 
  Average Speed            162  | 146 161 160 169 
  Slowest Speed            450  | 160 250 160 450 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       14   | 5   22  15  17  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        1    | .   .   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      .    | .   .   .   .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      606  | 46  153 177 230 
  Wait                     1    | .   .   1   .   
  Move                     480  | 36  123 146 175 
  Hop                      .    | .   .   .   .   
  Pick Up                  8    | 1   2   .   5   
  Fast Attach              23   | 6   5   7   5   
  Attach                   6    | 1   .   .   5   
  Detach                   5    | 1   1   3   .   
  Swap                     3    | 1   .   1   1   
  Drop                     11   | .   .   4   7   
  Fire                     68   | .   22  15  31  
  Melee                    .    | .   .   .   .   
  Ram                      1    | .   .   .   1   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 16)
   67 | -11/Scrapyard | Entered Materials
  308 | -10/Materials | Build established: Mutant
  317 | -10/Materials | Discovered new exit (range 4)
  337 | -10/Materials | Entered another Materials area
  337 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  473 | -9/Materials  | Discovered new exit (range 9)
  594 | -9/Materials  | Identified exit to Materials
  629 | -9/Materials  | Entered another Materials area
  629 | -8/Materials  | Evolved 2 slots: Weapon x2
  948 | -8/Materials  | Core integrity fell below 50%
  980 | -8/Materials  | Lost 9 parts (1p3n2u3w)
 1014 | -8/Materials  | Core integrity fell below 20%
 1048 | -8/Materials  | Destroyed by H-55 Commando with Assault Rifle

 Last Messages 
---------------
00928_ Broken Tractor Beam destroyed.
00934_ U-05 Engineer builds a Door.
00941_ M-13 Machinist repairs G-47 Trooper.
00944_ R-06 Scavenger collects Lgt. Nuclear Core.
00945_ Med. Insulated Plating destroyed.
00945_ U-05 Engineer builds a Door.
00946_ M-13 Machinist repairs G-47 Trooper.
00948_ R-06 Scavenger collects Ion Engine.
00948_ M-13 Machinist repairs Imp. Heat Sink.
00949_ Broken Hvy. Ion Engine destroyed.
00984_ Broken Hvy. Assault Rifle destroyed.
00990_ Ion Engine destroyed.
00995_ Critical hit (Burn: +37).
00997_ Slammed into G-47 Trooper.
00997_ Imp. Heat Sink broken.
00997_ Destabilizing: Short circuit.
01006_ K-01 Serf collects debris. <x2>
01010_ Penetrated by Slug.
01024_ Slug penetrates Door.
01027_ Slug penetrates Terminal.

 Map 
-----
+----------------------------------------------------+
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| ????#??????#?##?????????????????#??????????        |
| ?????????????????######????????????????????        |
| ?????????????????#    ################?????        |
| ?????????????????#       @           #?????        |
| #?##########?????#         g         #?????        |
| ??#        #?????#    #####hg#####+####????        |
| ??# """""  #??#??##########  #?????????????        |
| ??# """""  #####???#      +  #?????????????        |
| ??# """""  #   #####    T #  #???? ?????#??        |
| ??# """""  +       "      #  #?????????????        |
| ??# """""  #   #####      #  #?????????????        |
| ??# """""  #   #???#  !   #  #?????????????        |
| ??# """""  #   #???#      #  #?????????????        |
| ??#        #   #???########  #?????????????        |
| ??##########   #??????????#  #?????????????        |
| ############   ##?????????#  #?????????????        |
| ## """ !  !#   #?#?????????  #?????????????        |
| ## "Y"     #   #???????????  +?????????????        |
| ##   %==  *+   #???????????  #?????????????        |
| ##=   %    #   #???????????  +??? ?????????        |
| ############   #??#????????+#??????????????        |
|        ##??#  =########????????????????????        |
|        ##??#  *#=     #????????????????????        |
|        ##??#  =#  """ #????????????????????        |
| ####   ##??#   #  """ #????????????????????        |
| ####   ##??# = +  """ #????????????????????        |
| ???#  =##??# %*#      #????????????????????        |
| ???# !!##??#  |#      #????????????????????        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          14
Energy Capacity            280
Matter Stores              328
Matter Capacity            400
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Resistance: EM             20
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control

 Challenges 
------------
None

 Game 
------
Seed              GuidedSupersonicNanosword
  Manual?         0
Play Time         00:15:33
  Cumulative      5.7 hours
  Start           2025.03.23 @ 08:20:57
  End             2025.03.23 @ 08:36:26
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             6
Gallery%          13
Achievement%      13
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              20/SmallcapsGlow
Map View          54x51
Zoom Use          5%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2cd58b0e-d04f-418e-8c48-ebf47c8239b7