Cogmind - Beta 14 *** ADVENTURER MODE // 2024.08.31 @ 03:55:41 Player: KURIIRI Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (162) 810 Value Destroyed (4907) 4907 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (447) 447 TOTAL SCORE: 11024 Bonus ------- High Alert Combat Kills 147 Met Imprinter 300 Cogmind --------- Core Integrity 536/850 Matter 300/300 Energy 227/230 System Corruption 0% Temperature Cool (9) Movement Flying (29) Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core Makeshift Power Source > --- PROPULSION (4) --- VTOL Module Improved Cesium-ion Thruster Cooled Cesium-ion Thruster > --- UTILITY (7) ------ Hacking Suite Hacking Suite Advanced System Shield > --- WEAPON (2) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- VTOL Module Improved Cesium-ion Thruster Advanced ECM Suite Heavy Assault Rifle Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Cesium-ion Thruster Cooled Cesium-ion Thruster Field Propulsion Drive Field Propulsion Drive > --- UTILITY ---------- Advanced Sensor Array Transmission Jammer Improved Medium Armor Plating Layered Light Armor Plating Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Cesium-ion Thruster Advanced ECM Suite Heavy Missile Launcher [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Light Treads Flight Unit Improved Flight Unit Utility Hacking Suite Device Advanced Sensor Array Storage Large Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Heavy Missile Launcher Impact Weapon Great Maul Slashing Weapon Greatsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Slots Evolved 8 | . . . 2 2 2 . . 2 . . . . Power 1 | . . . . . . . . 1 . . . . Propulsion 2 | . . . 1 1 . . . . . . . . Utility 5 | . . . 1 1 2 . . 1 . . . . Weapon . | . . . . . . . . . . . . . Parts Attached 151 | 7 7 . 24 18 14 . 28 33 4 . 9 7 Power 24 | 2 . . 2 2 2 . 11 3 . . 1 1 Engine 12 | 2 . . 2 1 2 . 4 . . . 1 . Core 12 | . . . . 1 . . 7 3 . . . 1 Reactor . | . . . . . . . . . . . . . Propulsion 43 | 2 2 . 11 5 3 . 1 11 1 . 5 2 Treads 14 | 2 2 . 10 . . . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 29 | . . . 1 5 3 . 1 11 1 . 5 2 Utility 47 | 1 2 . 2 5 8 . 12 11 3 . 3 . Device 20 | . 1 . . 1 3 . 7 8 . . . . Storage 2 | 1 1 . . . . . . . . . . . Processor 5 | . . . . 1 2 . . . . . 2 . Hackware 4 | . . . . 1 1 . 1 . . . 1 . Protection 16 | . . . 2 2 2 . 4 3 3 . . . Artifact . | . . . . . . . . . . . . . Weapon 37 | 2 3 . 9 6 1 . 4 8 . . . 4 Energy Gun 7 | 2 . . 2 . . . . 3 . . . . Energy Cannon 1 | . . . . 1 . . . . . . . . Ballistic Gun 10 | . 3 . 7 . . . . . . . . . Ballistic Cannon 1 | . . . . . . . 1 . . . . . Launcher 8 | . . . . 2 1 . 1 2 . . . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 2 | . . . . 2 . . . . . . . . Slashing Weapon 7 | . . . . 1 . . 2 3 . . . 1 Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . . 3 2 . . 2 . Parts Lost 27 | . . . 7 2 3 . 2 4 2 1 . 6 Power 4 | . . . . 1 . . . 1 2 . . . Propulsion 7 | . . . 2 . . . . 2 . . . 3 Utility 12 | . . . 2 . 3 . 2 1 . 1 . 3 Weapon 4 | . . . 3 1 . . . . . . . . Highest Loss Streak 3 | . . . 3 1 3 . 1 2 1 1 . 2 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 95 100 85 89 84 84 92 84 78 73 73 75 Engine 5 | . 14 14 11 6 7 7 . . . . 2 6 Core 4 | . . . . 2 . . 6 12 5 . . 5 Treads 11 | . 27 28 32 . . . . . . . . . Flight 17 | . . . . 33 30 30 29 24 26 26 25 24 Device 10 | . 10 14 3 2 6 7 17 12 13 13 13 6 Storage 4 | . 14 14 11 . . . . . . . . . Processor 1 | . . . . 8 13 7 1 . . . . . Hackware 11 | . . . . 8 8 15 21 20 20 20 17 20 Protection 4 | . . . 5 11 8 7 4 3 6 6 6 5 Ballistic Gun 8 | . 24 28 20 1 . . . . . . . . Impact Weapon 1 | . . . . 5 7 7 4 . . . . . Slashing Weapon 2 | . . . . 3 . . 2 4 6 6 6 3 Peak Build Rating 67 | 6 10 10 16 30 44 37 50 66 67 55 67 62 Average Rating 35 | 4 8 10 13 24 35 37 42 55 58 54 56 53 On Entrance 32 | . 6 10 10 16 27 37 37 50 61 55 52 61 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 38 | 12 32 32 38 20 29 19 25 33 26 14 18 25 Greatest Support 63 | 40 40 40 63 20 30 21 23 26 28 19 26 29 Greatest Overweight (x) 9 | . 9 . . . 1 . 1 1 4 4 4 1 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 5 5 Average Capacity 8 | 6 14 15 15 5 5 5 5 5 5 5 5 5 Most Carried 15 | 1 10 11 15 15 5 5 5 5 5 5 5 5 Average Carried 7 | . 6 10 14 4 4 5 4 4 5 5 4 4 Final Capacity 15 | 8 15 15 15 5 5 5 5 5 5 5 5 5 Final Carried 15 | 1 10 11 15 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 39% | Hacker-Sprinter 37% | Mutant 22% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Sprinter | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Mutant | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Mutant | -6/Lower Caves Hacker-Mutant | -6/Zion Hacker-Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Matter Collected 3200 | 199 474 72 943 307 66 . 370 384 138 19 90 138 Remotely . | . . . . . . . . . . . . . Salvage Created 5528 | . 502 10 2088 274 84 . 1047 940 125 149 . 309 Parts 297 | . 30 . 142 10 4 . 24 53 4 1 . 29 Haulers Intercepted 11 | . 1 . 3 2 . . 3 2 . . . . Recyclers Shooed 1 | . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 26 | . . . . . . . . . 4 1 . 21 Prevented 2 | . . . . . . . . . . 2 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Combat Hostiles Destroyed 117 | . 13 1 41 4 1 . 20 18 2 2 . 15 Melee 34 | . . . . 3 1 . 12 9 2 2 . 5 Guns 54 | . 13 1 40 . . . . . . . . . Cannons 1 | . . . . . . . 1 . . . . . AOE 20 | . . . 1 . . . . 9 . . . 10 Classes Destroyed 16 | . 6 1 5 . 1 . . . 1 1 . 1 Worker 6 | . 1 . 3 . . . . 2 . . . . Builder 4 | . 1 . 2 . . . . 1 . . . . Hauler 11 | . 1 . 3 2 . . 3 2 . . . . Recycler 2 | . . . 1 . . . 1 . . . . . Minesweeper 1 | . . . . . . . . . . 1 . . Mechanic 1 | . . . 1 . . . . . . . . . Operator 4 | . . . 3 . . . 1 . . . . . Watcher 18 | . 2 . 5 2 2 . 3 4 . . . . Swarmer 42 | . 6 . 9 2 . . 8 7 . . . 10 Grunt 47 | . 7 . 22 2 . . 7 5 . 1 . 3 Brawler 1 | . . . 1 . . . . . . . . . Duelist 1 | . . . . . . . . . . . . 1 Sentry 17 | . . . 9 . . . 2 3 1 1 . 1 Hunter 1 | . . . . . . . . . 1 . . . Programmer 7 | . . . . . 1 . 3 3 . . . . Decomposer 1 | . . . . . . . . . . 1 . . Assembled 1 | . . 1 . . . . . . . . . . Best Kill Streak 11 | . 6 1 11 5 1 . 8 7 1 2 . 8 Combat Bots Only 10 | . 3 1 10 4 1 . 8 5 1 1 . 8 Max Kills in Single Turn 4 | . 2 1 2 1 1 . 1 4 1 1 . 4 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 4 | . . . 1 . . . . 3 . . . 4 Melee 1 | . . . . 1 1 . 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Hostile Shots Fired 849 | . 63 2 219 79 3 . 170 130 68 25 . 90 Missed 330 | . 23 . 66 34 3 . 67 53 35 11 . 38 Damage Taken 5376 | . 274 17 1413 508 341 . 698 766 415 100 . 844 Core 888 | . 56 . 268 133 . . 117 102 69 4 . 139 Absorbed by Shields 83 | . . . . . . . 83 . . . . . Redirected to Shielding 52 | . . . . . 52 . . . . . . . Ignored by Resistances 1534 | . 91 5 423 145 . . 252 229 123 32 . 234 Regen/Repaired (Parts) 627 | . . . 57 27 . . 95 19 . . 429 . Core Remaining (%) 73 | 100 . 77 33 75 . . 83 . . . . . Volleys Fired 249 | . 66 4 150 1 . . 3 18 . . . 7 Largest 2 | . 2 2 2 1 . . 1 2 . . . 1 Hottest 130 | . 80 46 90 30 . . 48 130 . . . 39 Shots Fired 453 | . 132 8 281 1 . . 3 21 . . . 7 Gun 434 | . 132 8 281 . . . . 13 . . . . Cannon 3 | . . . . . . . 3 . . . . . Launcher 16 | . . . . 1 . . . 8 . . . 7 Special . | . . . . . . . . . . . . . Kinetic 397 | . 128 8 258 . . . 3 . . . . . Thermal 10 | . 4 . . . . . . 6 . . . . Explosive 16 | . . . . 1 . . . 8 . . . 7 Electromagnetic 30 | . . . 23 . . . . 7 . . . . Robot Hit Streak 27 | . 14 2 27 5 . . 8 13 . . . 8 Robot Miss Streak 5 | . 2 5 3 . . . . 2 . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 10 | . 3 . 7 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . Shots Hit Robots 438 | . 62 2 202 16 3 . 62 50 12 6 . 23 Core Hits 195 | . 26 2 91 5 1 . 13 30 3 3 . 21 Critical Kills 8 | . . . 6 1 . . 1 . . . . . Critical Parts Destroyed 13 | . . . 1 3 . . 9 . . . . . Critical Strikes 38 | . . . 7 5 . . 12 5 5 . . 4 Destroy 7 | . . . 7 . . . . . . . . . Smash 15 | . . . . 5 . . 10 . . . . . Sever 16 | . . . . . . . 2 5 5 . . 4 Melee Attacks 280 | . . . . 18 15 . 126 76 15 9 2 19 Impact 86 | . . . . 13 15 . 58 . . . . . Slashing 184 | . . . . 5 . . 68 76 15 9 2 9 Piercing 10 | . . . . . . . . . . . . 10 Sneak Attacks 18 | . . . . 3 . . 9 2 1 2 . 1 Combat Hostiles 6 | . . . . 1 . . 4 . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 16011 | . 1194 29 3331 868 171 . 3650 3708 680 409 . 1971 Guns 4324 | . 1001 29 3064 . . . . 230 . . . . Cannons 98 | . . . . . . . 98 . . . . . Explosions 2743 | . 187 . 259 114 . . . 1023 . . . 1160 Melee 8832 | . . . . 754 171 . 3552 2455 680 409 . 811 Ramming 14 | . 6 . 8 . . . . . . . . . Kinetic 3886 | . 966 29 2793 . . . 98 . . . . . Thermal 398 | . 35 . 259 . . . . 104 . . . . Explosive 2484 | . 187 . . 114 . . . 1023 . . . 1160 Electromagnetic 397 | . . . 271 . . . . 126 . . . . Impact 2582 | . . . . 700 171 . 1711 . . . . . Slashing 5901 | . . . . 54 . . 1841 2455 680 409 . 462 Piercing 349 | . . . . . . . . . . . . 349 Highest Corruption 11 | . . . 2 . 7 11 11 2 2 4 4 . Average Corruption 2 | . . . 1 . 7 8 5 1 2 2 4 . Corruption Purged 10 | . . . . . . . 10 . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 62 | . . . 11 . 2 1 32 9 2 5 . . Message Errors 17 | . . . 3 . . . 10 2 . 2 . . Matter Fused 11 | . . . . . 1 . 7 1 1 1 . . Heat Flow Errors 8 | . . . . . . 1 5 1 1 . . . Energy Discharges 5 | . . . . . . . 4 . . 1 . . Data Loss (minor) 15 | . . . 6 . . . 4 4 . 1 . . Data Loss (major) 3 | . . . 1 . . . 1 1 . . . . Misfires 1 | . . . 1 . . . . . . . . . Alerts 2 | . . . . . 1 . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 2230 | . 4 . 60 351 37 . 1057 389 44 184 . 104 Projectiles . | . . . . . . . . . . . . . Explosions 178 | . 4 . 60 . . . . 29 . . . 85 Melee 2052 | . . . . 351 37 . 1057 360 44 184 . 19 Knockbacks 9 | . . . . 2 1 . 6 . . . . . Impact 8 | . . . . 2 1 . 5 . . . . . Kinetic 1 | . . . . . . . 1 . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 79 | . . . 79 . . . . . . . . . Shots 2 | . . . 2 . . . . . . . . . Rammed 5 | . 1 . 4 . . . . . . . . . Targets Rammed 6 | . 1 . 5 . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . 1 . . . . . . . . . Highest Temperature 255 | . 18 . 105 127 . 101 255 246 148 . . 134 Average Temperature 56 | . 4 . 20 44 . 53 80 81 65 . . 57 Received Heat Transfer 1767 | . 81 . 618 261 . . 225 315 87 18 . 162 Effects 4 | . . . . . . . . 4 . . . . Energy Bleed 2 | . . . . . . . . 2 . . . . Interference 2 | . . . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 17 | . . . . 3 2 . 11 1 . . . . Combat Hostiles 8 | . . . . 1 . . 7 . . . . . Parts Fried 26 | . . . . 6 3 . 14 2 . 1 . . Impact Corruptions 42 | . . . . 9 3 . 30 . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 . . Heat Transferred 373 | . 75 . 150 . . . . 148 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Peak Influence 725 | . 358 15 547 725 372 94 502 412 . . . . Initial 282 | . . . 4 57 282 49 57 189 . . . . Average 200 | . 95 14 255 303 193 78 231 174 . . . . Maximum Alert Level 3 | . 1 . 2 3 1 . 2 2 . . . . Low Security (%) 50 | 100 84 100 26 36 63 100 48 56 . . . . Level 1 40 | . 15 . 61 37 36 . 33 42 . . . . Level 2 8 | . . . 11 23 . . 17 . . . . . Level 3 . | . . . . 3 . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 42 | . 4 . 9 5 2 . 10 12 . . . . Investigation 26 | . 4 . 4 5 1 . 4 8 . . . . Extermination 7 | . . . . . 1 . 2 4 . . . . Reinforcement 9 | . . . 5 . . . 4 . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . 1 . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . Haulers Reinforced 3 | . . . . . . . 3 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Distress Signals 11 | . 1 . 4 3 . . 2 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 271 | . 18 5 61 38 10 5 46 31 22 3 . 32 Peak Tracking Total 13 | . 3 6 8 13 3 5 5 4 7 1 . 11 Tactical Retreats 39 | . . 1 4 9 3 . 8 4 7 . . 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Traps Triggered 8 | . 1 . . 1 1 . 4 1 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 10 | . 10 . . . . . . . . . . . Reused 2 | . . . . . . . . . . 2 . . Traps Extracted . | . . . . . . . . . . . . . Installed 6 | . . . . . . . . . . 6 . . Triggered 4 | . . . . . . . . . . 4 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Machines Disabled 21 | . 7 . 9 1 . . 1 3 . . . . Max in Single Turn 2 | . 2 . 2 1 . . 1 2 . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Machines Accessed 52 | . 7 . 10 7 5 . 10 11 1 . 1 . Terminals 33 | . 7 . 7 5 4 . 5 5 . . . . Fabricators 7 | . . . . . 1 . 2 4 . . . . Repair Stations 4 | . . . 1 1 . . 1 1 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 5 | . . . 2 1 . . 1 1 . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 170 | . 24 . 41 20 14 . 26 40 1 . 4 . Successful 100 | . 12 . 28 11 5 . 16 23 1 . 4 . Failed 69 | . 11 . 13 9 9 . 10 17 . . . . Catastrophic 9 | . 1 . 3 1 . . 2 2 . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 65 | . 12 . 12 13 5 . 8 15 . . . . Terminals 108 | . 24 . 27 17 11 . 12 17 . . . . Fabricators 20 | . . . . . 3 . 6 11 . . . . Repair Stations 11 | . . . 2 2 . . 3 4 . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 25 | . . . 12 1 . . 4 8 . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Terminal Hacks 57 | . 12 . 17 6 4 . 5 8 1 . 4 . Record 2 | . . . 1 . . . 1 . . . . . Part Schematic 9 | . . . . 1 1 . 1 2 . . 4 . Robot Analysis 4 | . 3 . . . . . 1 . . . . . Prototype ID Bank 9 | . 2 . 3 2 . . . 2 . . . . Open Door 1 | . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . 1 . . . . Branch Access Points 2 | . 1 . . . . . . 1 . . . . Terminal Index 3 | . 1 . 1 1 . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . Unreport Threat 11 | . 2 . 3 . 2 . 2 2 . . . . Locate Traps 7 | . 1 . 4 1 1 . . . . . . . Reprogram Traps 2 | . 2 . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . Recall Investigation 1 | . . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . Fabricator Hacks 12 | . . . . . 1 . 4 7 . . . . Load Schematic 7 | . . . . . 1 . 2 4 . . . . Build 5 | . . . . . . . 2 3 . . . . Repair Station Hacks 8 | . . . 2 2 . . 2 2 . . . . Scan Component 4 | . . . 1 1 . . 1 1 . . . . Repair 4 | . . . 1 1 . . 1 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 13 | . . . 7 . . . 2 4 . . . . Insert Component 6 | . . . 3 . . . 1 2 . . . . Analyze 7 | . . . 4 . . . 1 2 . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . 1 . . . . . Unauthorized Hacks 9 | . . . 2 3 . . 2 2 . . . . Terminals 4 | . . . . 2 . . . 2 . . . . Assimilate 4 | . . . . 2 . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . 1 . . . . . Patch 1 | . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 4 | . . . 2 1 . . 1 . . . . . Extract 4 | . . . 2 1 . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 46 | . 7 . 10 5 4 . 9 11 . . . . Full Trace Events 22 | . 5 . 3 4 1 . 2 7 . . . . Feedback Events 1 | . . . 1 . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 36 | . . . 14 5 1 . 3 4 . . 9 . Parts Built 10 | . . . . . . . 4 6 . . . . Authchips . | . . . . . . . . . . . . . Time 219 | . . . . . . . 89 130 . . . . Total Part Build Rating 50 | . . . . . . . 18 32 . . . . Parts Repaired 4 | . . . 1 1 . . 1 1 . . . . Time 162 | . . . 32 51 . . 44 35 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 3 . . . 1 2 . . . . Part Schematics Acquired 6 | . . . 3 . . . 1 2 . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Total Allies 2 | . . . . 1 . . . 1 . . . . Largest Group 1 | . . . . 1 . . . 1 . . . . Highest-Rated Group 10 | . . . . 10 . . . 10 . . . . Highest-Rated Ally 10 | . . . . 10 . . . 10 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Robot Analysis Total 4 | . 3 . . . . . 1 . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . 1 . 1 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Turns Passed 8525 | 68 920 132 2047 294 280 29 1441 1699 195 477 588 355 Spaces Moved 8818 | 40 422 75 917 468 664 99 1951 1814 422 477 962 507 Core 49 | 6 1 . . . . . . . 6 2 34 . Treads 1447 | 34 421 75 917 . . . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 7322 | . . . . 468 664 99 1951 1814 416 475 928 507 Fastest Speed 26 | 50 160 160 160 31 29 29 29 29 26 32 32 26 Average Speed 60 | 143 160 160 160 31 29 29 29 47 33 70 51 52 Slowest Speed 500 | 160 500 160 160 31 100 29 97 109 250 250 250 107 Overloaded Moves 117 | . . . . . . . . . 56 . . 61 Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 33 | . . . . 14 1 . 4 11 1 . . 2 Cave-ins Triggered 1 | . . . . . 1 . . . . . . . Exploration Rate (%) 54 | 5 87 24 87 69 23 78 40 35 60 55 86 56 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 4 | . . 2 . . . . . . . . 2 . Known Exits Taken 3 | . 1 . . 1 . . . 1 . . . . Unknown Exits Taken 7 | 1 . 1 1 . . . 1 . 1 1 1 . Scrap Searched 22 | . . 2 . . . . . . 12 5 3 . Spaces Dug 103 | . . . . . 11 . 56 30 3 3 . . Terrain Destroyed 394 | . 68 . 93 . 11 . 56 90 3 3 . 70 Melee 103 | . . . . . 11 . 56 30 3 3 . . Projectile . | . . . . . . . . . . . . . AOE 291 | . 68 . 93 . . . . 60 . . . 70 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Low Low Zio Pro Total 10959 | 47 532 79 1242 567 720 98 2565 2472 443 597 1051 546 Wait 1254 | . 17 . 104 57 11 . 384 506 1 106 67 1 Move 8746 | 39 421 74 916 440 662 98 1943 1794 419 476 961 503 Hop 28 | . . . . 13 1 . 3 8 1 . . 2 Pick Up 82 | 1 15 1 24 6 6 . 10 9 . . 7 3 Fast Attach 61 | 6 2 . 2 8 5 . 18 15 3 . . 2 Attach 59 | . 5 . 11 7 7 . 7 11 . . 6 5 Detach 15 | . 1 . . 1 2 . 1 8 . . . 2 Swap 31 | 1 . . 11 3 2 . 3 7 1 . 3 . Drop 100 | . 4 . 19 13 9 . 25 20 3 . 5 2 Fire 249 | . 66 4 150 1 . . 3 18 . . . 7 Melee 280 | . . . . 18 15 . 126 76 15 9 2 19 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 6 | . 1 . 5 . . . . . . . . . Escape Stasis 42 | . . . . . . . 42 . . . . . Rewire . | . . . . . . . . . . . . . Trap 6 | . . . . . . . . . . 6 . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / [*Sto]) -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory (discovered 6 exits: Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 69 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 633 | -10/Materials | Discovered new exit (range 4) 871 | -10/Materials | Discovered new exit (range 5) 884 | -10/Materials | Identified exit to Mines 924 | -10/Materials | Central database locked down 989 | -10/Materials | Entered Mines 990 | -10/Mines | Learned location of Storage (-9) 990 | -10/Mines | Assembled infested the area 995 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1048 | -10/Mines | Discovered new exit (range 15) 1121 | -10/Mines | Entered Materials 1121 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1180 | -9/Materials | Discovered new exit (range 16) 1741 | -9/Materials | Discovered new exit (range 16) 1942 | -9/Materials | Lost 3 parts (1n2w) 1984 | -9/Materials | Destroyed 10 combat bots 2050 | -9/Materials | Discovered new exit (range 10) 2170 | -9/Materials | Discovered new exit (range 16) 2335 | -9/Materials | Discovered new exit (range 16) 2442 | -9/Materials | Repaired Imp. Treads 2537 | -9/Materials | Core integrity fell below 50% 2831 | -9/Materials | Discovered new exit (range 11) 3168 | -9/Materials | Entered another Materials area 3168 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3346 | -8/Materials | Repaired Imp. Flight Unit 3444 | -8/Materials | Discovered new exit (range 16) 3461 | -8/Materials | Identified exit to Factory 3462 | -8/Materials | Entered Factory 3462 | -7/Factory | Evolved 2 slots: Utility x2 3615 | -7/Factory | Crushed by falling debris 3646 | -7/Factory | Lost 3 parts (3u) 3647 | -7/Factory | Build established: Hacker-Sprinter 3678 | -7/Factory | Discovered new exit (range 9) 3742 | -7/Factory | Sucked down chute 3742 | -7/Factory | Entered Waste 3747 | -7/Waste | Spotted C-40 Crusher 3750 | -7/Waste | Spotted C-40 Crusher 3754 | -7/Waste | Spotted C-40 Crusher 3756 | -7/Waste | Spotted C-40 Crusher 3757 | -7/Waste | EMP discharged 3757 | -7/Waste | System corruption reached 10% 3757 | -7/Waste | Spotted C-40 Crusher 3760 | -7/Waste | Spotted C-40 Crusher 3767 | -7/Waste | Discovered new exit (range 14) 3771 | -7/Waste | Entered Factory 3922 | -7/Factory | Fabricated Imp. Sensor Array (x2) 5010 | -7/Factory | Destroyed 8 combat bots 5049 | -7/Factory | Fabricated Field Propulsion Drive (x2) 5137 | -7/Factory | Repaired Greatsword 5211 | -7/Factory | Discovered new exit (range 5) 5212 | -7/Factory | Entered another Factory area 5212 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5362 | -6/Factory | Repaired Imp. Cesium-ion Thruster 5459 | -6/Factory | Fabricated Field Propulsion Drive? 5562 | -6/Factory | Search patrols dispatched 5637 | -6/Factory | Identified exit to Lower Caves 5714 | -6/Factory | Identified exit to Factory 5921 | -6/Factory | Fabricated Field Propulsion Drive? 6305 | -6/Factory | Build established: Hacker-Mutant 6392 | -6/Factory | Fabricated Greatsword? 6911 | -6/Factory | Entered Lower Caves 6918 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 6962 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7033 | -6/Lower Caves | Build established: Hacker-Sprinter 7101 | -6/Lower Caves | Discovered new exit (range 16) 7106 | -6/Lower Caves | Entered another Lower Caves area 7346 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7432 | -6/Lower Caves | Build established: Hacker-Mutant 7538 | -6/Lower Caves | Discovered new exit (range 6) 7579 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7583 | -6/Lower Caves | Entered Zion 7593 | -6/Zion | Given A8's code to call for help 7594 | -6/Zion | Learned Factory emergency access door positions 7605 | -6/Zion | System corruption cleaned by Quarantine Array 7733 | -6/Zion | Visited the Megawrench Repair Shop 7733 | -6/Zion | Megawrench repaired 7 parts 7827 | -6/Zion | Found Prototype Processor 7828 | -6/Zion | Identified Exp. Core Analyzer 7832 | -6/Zion | Found Prototype Processor 7836 | -6/Zion | Identified Exp. Armor Integrity Analyzer 7981 | -6/Zion | Met Imprinter 8014 | -6/Zion | Found CR-A16's Pointy Stick 8039 | -6/Zion | Learned location of Armory (-4) 8042 | -6/Zion | Received a hallucinogenic algorithm 8103 | -6/Zion | Given the Hacking Drone Bay 8168 | -6/Zion | Discovered new exit (range 9) 8171 | -6/Zion | Entered Proximity Caves 8229 | -5/Proximity Caves | Build established: Hacker-Sprinter 8239 | -5/Proximity Caves | Destroyed 8 combat bots 8400 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8435 | -5/Proximity Caves | Spotter reported a threat 8488 | -5/Proximity Caves | Spotter reported a threat 8497 | -5/Proximity Caves | Spotter reported a threat 8504 | -5/Proximity Caves | Spotted B-75 Beast 8526 | -5/Proximity Caves | Self-destructed Last Messages --------------- 08461_ Penetrated by Slug. 08463_ The unstable cave ceiling collapses. 08464_ Slug penetrates Wall. 08467_ Penetrated by Slug. 08470_ Imp. Medium Armor Plating destroyed. 08470_ Penetrated by Slug. 08477_ Slug penetrates Wall. 08482_ Field Propulsion Drive destroyed. 08482_ Penetrated by Slug. 08483_ Destroyed Imp. Treads. 08485_ Penetrated by Slug. 08486_ N-01 Spotter is scanning... 08486_ Y-64 Sentinel destroyed. 08488_ N-01 Spotter sends a signal. 08488_ ALERT: Unidentified potential threat approaching Complex 0b10. 08489_ Acquired 74 matter. 08497_ N-01 Spotter sends a signal. 08497_ ALERT: Unidentified potential threat approaching Complex 0b10. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????### | | ????????????????????????????????????????## | | ?????????????????????????????????????????# | | ?????????????????????????????????????????# | | ?????????????????????????????????????????## ## | | ??????????????????????????????????????????## ### | | ???????????????????????????????????????????###?# | | ???????????????????????????????????????######### | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? ############ | | ????????????????????????????????? ??##???????? | | ????????????????????????????????? ?## ##?????? | | ????????????????????????????????? ?# ####??? | | ?????????????????????????????????# ### ???? | | ????????????????????????????????## #? ????? | | ???????????????????????????????## ?# #????? | | ???????????????????????????????? ## #????? | | ????????????????????????????????? # #????? | | ??????????????????????????######## ## #??### | | ??????????????????????????# ## #?# #### # | | ??????????????????????????# """ ## ### ## | | ??????????????????????????# """ # ## | | ??????????????????????????# """ | | ????????????????????????### """ ## ## | | ???????????????????????##@# ### ##? | | ???????????????????????# ## ##?# ###?? | | ???????????????????????# #### ##??## ##???? | | ???????????????????????#######??####????#####????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 27 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 72 Melee Accuracy 6 Launcher Accuracy 20 Armor Integrity Analysis 50 Recoil Reduction 3 Offensive Hacking 30 Defensive Hacking 14 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Plasma Cutter | -9/Materials | Scanalyzed VTOL Module | -9/Materials | Extracted Hcp. Matter Pod | -9/Materials | Extracted Disposable Heat Sink | -9/Materials | Extracted Imp. Assault Rifle | -9/Materials | Extracted Datajack | -9/Materials | Extracted Imp. Aluminum Leg | -9/Materials | Extracted Field Recycling Unit | -9/Materials | Extracted Targeting Computer | -9/Materials | Extracted Seismic Detector | -9/Materials | Extracted Spread Laser | -9/Materials | Extracted Beam Rifle | -9/Materials | Extracted System Shield | -8/Materials | Hacked Reflective Plating | -8/Materials | Extracted Heat Sink | -8/Materials | Extracted Terrain Scan Processor | -8/Materials | Extracted Assault Cannon | -8/Materials | Extracted Field Propulsion Drive | -7/Factory | Hacked Imp. Sensor Array | -7/Factory | Hacked Adv. ECM Suite | -7/Factory | Scanalyzed EM Shotgun | -7/Factory | Extracted Xenon Bombardment Thruster | -6/Factory | Scanalyzed Adv. System Shield | -6/Factory | Hacked Imp. Hacking Suite | -6/Factory | Hacked Greatsword | -6/Factory | Scanalyzed Imp. Particle Charger | -6/Zion | Archive Adv. Focal Shield | -6/Zion | Archive Myomer Leg | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Flamer | -6/Zion | Free Beamcaster | -6/Zion | Free Plasma Flamer | -6/Zion | Free Tactical Coordination Suite | -6/Zion | Free Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive G-47 Trooper | -6/Zion | Archive Fabricated ------------ Imp. Sensor Array | x2 | -7/Factory Field Propulsion Drive | x2 | -7/Factory Field Propulsion Drive | x2 | -6/Factory Field Propulsion Drive | x2 | -6/Factory Greatsword | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Production Line Challenges ------------ None Game ------ Seed ContainmentFortressWartreads Manual? 0 Play Time 02:24:28 Cumulative 49.6 hours Start 2024.08.29 @ 15:34:04 End 2024.08.31 @ 03:55:41 Sessions 13 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 33 Rogue 0 Adventurer 33 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 40 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f7699b6-3234-439d-aa18-6bc6fc4c3d78