Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.29 @ 19:02:12 Player: LU-1G1 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (61) 305 Value Destroyed (1334) 1334 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (-17) -17 TOTAL SCORE: 3522 Bonus ------- High Alert Combat Kills 11 Friendly Fire -28 Cogmind --------- Core Integrity 533/550 Matter 86/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY (4) ------ Huge Storage Unit Improved Targeting Computer Medium Armor Plating Sensor Drone Bay (19/20) > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (25) --- Light Treads Light Treads Light Treads Light Treads Medium Storage Unit Seismic Detector Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hacking Suite High-powered Tractor Beam Small Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle EMP Blaster Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Huge Storage Unit Improved Targeting Computer Medium Armor Plating Sensor Drone Bay > --- WEAPON ----------- Improved Assault Rifle Rocket Launcher > --- INVENTORY -------- Light Treads Light Treads Light Treads Light Treads Medium Storage Unit Seismic Detector Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Hacking Suite High-powered Tractor Beam Small Laser Improved Medium Laser Improved Medium Laser Improved Medium Laser Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle EMP Blaster [Rating: 32] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Sensor Drone Bay Device Sensor Drone Bay Storage Huge Storage Unit Processor Improved Targeting Computer Protection Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 51 | 7 8 2 31 3 Power 5 | 1 1 . 3 . Engine 5 | 1 1 . 3 . Core . | . . . . . Reactor . | . . . . . Propulsion 18 | 2 3 . 12 1 Treads 16 | 2 2 . 11 1 Leg 1 | . 1 . . . Wheel 1 | . . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 11 | 1 1 2 6 1 Device 3 | . . 2 1 . Storage 3 | 1 1 . 1 . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 4 | . . . 3 1 Artifact . | . . . . . Weapon 17 | 3 3 . 10 1 Energy Gun 3 | 2 . . 1 . Energy Cannon . | . . . . . Ballistic Gun 13 | 1 3 . 8 1 Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 1 4 . Parts Lost 9 | . 3 . 6 . Power 3 | . 1 . 2 . Propulsion 3 | . 1 . 2 . Utility 1 | . . . 1 . Weapon 2 | . 1 . 1 . Highest Loss Streak 2 | . 2 . 2 . To Critical Strikes . | . . . . . Average Slot Usage (%) 94 | . 83 93 95 99 Engine 10 | . 13 14 10 9 Treads 31 | . 27 28 29 36 Device 8 | . . 8 10 9 Storage 11 | . 14 14 11 9 Processor 3 | . . . 1 9 Protection 7 | . . . 9 8 Ballistic Gun 20 | . 24 28 20 14 Naked Turns . | . . . . . Heaviest Build 116 | 13 18 31 114 116 Greatest Support 86 | 40 40 40 66 86 Greatest Overweight (x) 6 | . . . 6 1 Average Overweight (x) . | . . . 1 1 Largest Inventory Capacity 25 | 8 10 10 25 25 Average Capacity 19 | 7 9 10 23 25 Most Carried 25 | 7 10 8 25 24 Average Carried 16 | 4 8 7 18 23 Final Capacity 25 | 8 10 10 25 25 Final Carried 25 | 7 7 7 25 24 Class Distribution -------------------- 66% | Mutant 33% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1210 | 256 260 38 618 38 Remotely . | . . . . . Salvage Created 2265 | 94 629 89 1317 136 Parts 143 | 6 25 3 92 17 Haulers Intercepted 5 | . 1 . 4 . Recyclers Shooed 4 | . 2 . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 38 | . 10 2 24 2 Guns 34 | . 10 2 21 1 AOE 4 | . . . 3 1 Classes Destroyed 10 | 2 3 . 4 1 Worker 1 | . . . 1 . Builder 2 | . . . 2 . Tunneler 4 | 2 . . 1 1 Hauler 5 | . 1 . 4 . Recycler 6 | 1 3 . 2 . Watcher 5 | . . . 2 3 Swarmer 14 | . 3 . 11 . Grunt 14 | . 7 2 5 . Sentry 9 | . . . 8 1 Hunter 1 | . . . . 1 Best Kill Streak 7 | 3 6 2 7 2 Combat Bots Only 3 | . 3 2 3 1 Max Kills in Single Turn 3 | 1 1 1 3 1 Gunslinging . | . . . . . Exploded 3 | . . . 3 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 2268 | . 583 137 1517 31 Core 195 | . 73 11 94 17 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 92 | . . . 92 . Core Remaining (%) 80 | 100 . 66 76 . Volleys Fired 171 | 4 51 9 96 11 Largest 2 | 2 2 2 2 2 Hottest 60 | 60 60 40 46 46 Shots Fired 324 | 8 102 18 178 18 Gun 319 | 8 102 18 177 14 Cannon . | . . . . . Launcher 5 | . . . 1 4 Special . | . . . . . Kinetic 309 | 4 96 18 177 14 Thermal 10 | 4 6 . . . Explosive 5 | . . . 1 4 Electromagnetic . | . . . . . Robot Hit Streak 12 | 4 9 11 12 7 Robot Miss Streak 6 | 1 4 1 6 2 Penetration Max . | . . . . . Secondary Targets 7 | . 3 . 4 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 214 | 4 65 12 122 11 Core Hits 99 | 4 27 7 51 10 Critical Kills 2 | . . 1 1 . Critical Parts Destroyed 2 | . . . 2 . Critical Strikes 4 | . . 1 3 . Destroy 4 | . . 1 3 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3124 | 47 689 105 1948 335 Guns 2739 | 47 688 105 1731 168 Cannons . | . . . . . Explosions 340 | . . . 187 153 Melee . | . . . . . Ramming 45 | . 1 . 30 14 Kinetic 2674 | 36 634 105 1731 168 Thermal 65 | 11 54 . . . Explosive 340 | . . . 187 153 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 5 | . 1 . 4 . Targets Rammed 7 | . 1 . 4 2 Kicked . | . . . . . Crushed 2 | . . . . 2 Highest Temperature 31 | . 24 31 26 . Average Temperature 8 | . 7 14 7 . Received Heat Transfer 729 | . 258 75 387 9 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 150 | 25 125 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 432 | 15 241 77 432 291 Initial 178 | . 9 27 29 178 Average 164 | 5 115 39 209 179 Maximum Alert Level 2 | . 1 . 2 1 Low Security (%) 65 | 100 73 100 53 67 Level 1 31 | . 26 . 41 32 Level 2 2 | . . . 5 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 4 | . 2 . 2 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 3 | . 2 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 68 | . 19 2 34 13 Peak Tracking Total 5 | . 5 2 5 3 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 4 | . . . 3 1 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 7 | . . 1 5 1 Terminals 5 | . . . 4 1 Fabricators . | . . . . . Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 16 | . . 1 14 1 Successful 9 | . . 1 7 1 Failed 7 | . . . 7 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 10 | . . . 9 1 Terminals 12 | . . . 11 1 Fabricators . | . . . . . Repair Stations 3 | . . . 3 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . . 1 5 1 Robot Analysis 2 | . . . 2 . Open Door 1 | . . 1 . . Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Hauler Manifests 2 | . . . 1 1 Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . 2 . Scan Component 1 | . . . 1 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 5 | . . . 5 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 26 | . . . 26 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders 1 | . . . 1 . RETURN 1 | . . . 1 . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total 2 | . . . 2 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches 5 | . . 1 3 1 Drone Recoveries 4 | . . . 4 . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2622 | 115 423 202 1217 665 Spaces Moved 946 | 55 152 110 374 255 Core 1 | 1 . . . . Treads 898 | 54 152 110 327 255 Legs . | . . . . . Wheels 47 | . . . 47 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 240 Average Speed 206 | 158 160 160 222 240 Slowest Speed 320 | 160 160 160 320 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 6 25 36 42 15 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 9 | . . . . 9 Terrain Destroyed 33 | . . . 6 27 Melee . | . . . . . Projectile . | . . . . . AOE 33 | . . . 6 27 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1302 | 72 240 122 581 287 Wait 85 | . 23 1 48 13 Move 942 | 54 151 109 373 255 Hop . | . . . . . Pick Up 26 | 7 3 . 14 2 Fast Attach 19 | 6 1 1 11 . Attach 8 | . 3 1 2 2 Detach 4 | . 1 1 2 . Swap 25 | 1 4 . 19 1 Drop 15 | . 2 . 12 1 Fire 171 | 4 51 9 96 11 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 7 | . 1 . 4 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 13) 116 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 11) 539 | -10/Materials | Entered Mines 551 | -10/Mines | Learned 2 Materials zone layouts 609 | -10/Mines | Found the Drone Emporium 612 | -10/Mines | Assembled infested the area 613 | -10/Mines | Learned Materials security intel 617 | -10/Mines | Assisted by a Guerilla fighting off Assembled 618 | -10/Mines | Found Prototype Device 618 | -10/Mines | Identified Sensor Drone Bay 732 | -10/Mines | Discovered new exit (range 7) 741 | -10/Mines | Entered Materials 741 | -9/Materials | Accompanied by 1 ally 741 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 742 | -9/Materials | Identified exit to Materials 815 | -9/Materials | Identified exit to Mines 1001 | -9/Materials | Repaired Lgt. Treads 1404 | -9/Materials | Build established: Scavenger-Mutant 1806 | -9/Materials | Discovered exit to Materials (range 14) 1958 | -9/Materials | Entered another Materials area 1958 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2115 | -8/Materials | Build established: Mutant 2623 | -8/Materials | Self-destructed Last Messages --------------- 02345_ R-06 Scavenger collects Mining Laser. 02348_ R-06 Scavenger collects Imp. Terrain Scanner. 02351_ R-06 Scavenger collects Wheel. 02368_ K-01 Serf collects debris. 02390_ K-01 Serf cleans the Terminal. 02463_ K-01 Serf collects debris. 02485_ Crushed W-25 Informer. 02485_ W-25 Informer destroyed. 02486_ Acquired 4 matter. 02486_ K-01 Serf collects debris. 02508_ R-06 Scavenger collects Imp. Sensor Array. 02511_ K-01 Serf cleans the Terminal. 02512_ R-06 Scavenger collects Visual Processing Unit. 02515_ K-01 Serf collects debris. 02530_ K-01 Serf cleans the Terminal. 02539_ W-25 Informer destroyed. 02540_ R-06 Scavenger collects Lgt. Deuterium Engine. 02542_ K-01 Serf cleans the Terminal. 02546_ K-01 Serf collects debris. 02557_ R-06 Scavenger collects Visual Processing Unit. 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""" ????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamGravmagBrace Manual? 0 Play Time 00:17:53 Cumulative 528.4 hours Start 2022.07.24 @ 12:10:03 End 2022.07.29 @ 19:02:12 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 519 Rogue 304 Adventurer 112 Explorer 103 Win Type - Total 35 Types 23/0/8/2/0/0/1/1/0 Lore% 88 Gallery% 91 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 1 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0024ddb8-cc62-4eca-ac10-61de268dae6e