Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.01 @ 02:30:13

Player: Xeram

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (33)      165
Value Destroyed (1103)     1103
Prototype IDs (24)         480
Alien Tech Used (0)        0
Bonus (507)                507
              TOTAL SCORE: 4955

 Bonus
-------
Follower Combat Kills      207
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             410/700
Matter                     244/300
Energy                     150/150
System Corruption          2%
Temperature                Cool (0)
Movement                   Treading (210) Ox2
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Angular Momentum Engine
>          --- PROPULSION (4) ---
   Armored Treads
>          --- UTILITY (5) ------
  Improved Heat Sink
     Large Storage Unit
     Large Storage Unit
           Signal Interpreter
           System Shield
>          --- WEAPON (2) -------
           EM Shotgun
           Lightning Gun
>          --- INVENTORY (16) ---
           Aerolev Unit
   Compact Battery (300)
           Armor Integrity Analyzer
           Particle Charger
           Weapon Cycler
           Microactuators
           Transmission Jammer
    Medium Reactive Plating
           AWS/Thermal
  Improved EM Pulse Cannon
    Guided Plasma Cannon
           Missile Launcher
     Heavy Flail
     Heavy Flail
           Power Maul

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
           Deuterium Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
   Armored Treads
>          --- UTILITY ----------
  Improved Heat Sink
     Large Storage Unit
     Large Storage Unit
           Signal Interpreter
           System Shield
>          --- WEAPON -----------
           Shock Rifle
           EM Pulse Cannon
>          --- INVENTORY --------
           Aerolev Unit
   Compact Battery
           Armor Integrity Analyzer
           Particle Charger
           Weapon Cycler
           Transmission Jammer
    Medium Reactive Plating
           EM Shotgun
           AWS/Thermal
    Guided Plasma Cannon
           Missile Launcher
     Heavy Flail
     Heavy Flail
           Power Maul
[Rating: 34]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
  Hover Unit               Aerolev Unit
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Signal Interpreter
  Hackware                 System Shield
  Protection               Hardened Light Armor Plating
Weapon                     EM Pulse Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Missile Launcher
  Impact Weapon            Power Maul

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    1    | .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   1   1   
  Utility                  3    | .   .   .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             41   | 7   1   4   .   .   14  15  
  Power                    5    | 1   .   .   .   .   3   1   
    Engine                 5    | 1   .   .   .   .   3   1   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               9    | 2   .   2   .   .   4   1   
    Treads                 6    | .   .   2   .   .   3   1   
    Leg                    2    | 2   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  11   | 1   1   .   .   .   6   3   
    Device                 4    | .   .   .   .   .   1   3   
    Storage                4    | 1   1   .   .   .   2   .   
    Processor              1    | .   .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             1    | .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   16   | 3   .   2   .   .   1   10  
    Energy Gun             10   | 2   .   .   .   .   1   7   
    Energy Cannon          1    | .   .   1   .   .   .   .   
    Ballistic Gun          2    | 1   .   1   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 12   | .   .   4   .   .   .   8   
  Power                    2    | .   .   .   .   .   .   2   
  Propulsion               5    | .   .   2   .   .   .   3   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   5    | .   .   2   .   .   .   3   
  Highest Loss Streak      3    | .   .   3   .   .   .   2   
Average Slot Usage (%)     91   | .   98  99  100 100 96  81  
  Engine                   12   | .   14  14  14  14  17  8   
  Treads                   18   | .   .   14  28  28  26  18  
  Leg                      4    | .   28  13  .   .   .   .   
  Device                   3    | .   .   .   .   .   6   6   
  Storage                  21   | .   26  28  28  28  18  15  
  Processor                2    | .   .   .   .   .   .   7   
  Hackware                 3    | .   .   .   .   .   8   7   
  Energy Gun               6    | .   28  6   .   .   6   7   
  Energy Cannon            6    | .   .   7   14  14  9   1   
  Ballistic Gun            6    | .   .   13  14  14  2   .   
  Impact Weapon            2    | .   .   .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             60   | 13  29  32  32  32  60  60  
  Greatest Support         86   | 20  20  46  46  46  69  86  
  Greatest Overweight (x)  2    | 1   1   1   .   .   1   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   12  12  12  12  16  16  
  Average Capacity         13   | 5   11  12  12  12  12  16  
  Most Carried             16   | 2   6   9   9   12  14  16  
  Average Carried          10   | 1   3   5   7   10  11  15  
  Final Capacity           16   | 6   12  12  12  12  16  16  
  Final Carried            16   | 2   6   6   9   12  14  16  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -10 -10 -9  -8  -7  
-----------                Run  | Scr Mat Min Exi Min Mat Fac 
Matter Collected           594  | 237 43  60  .   2   137 115 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1218 | .   .   251 .   25  193 749 
  Parts                    62   | .   .   17  .   5   10  30  
Haulers Intercepted        2    | .   .   .   .   .   1   1   
Recyclers Shooed           2    | .   .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  30   | .   .   11  .   2   3   14  
  Melee                    2    | .   .   .   .   .   .   2   
  Guns                     13   | .   .   10  .   .   1   2   
  Cannons                  6    | .   .   1   .   2   2   1   
  AOE                      7    | .   .   .   .   .   .   7   
Classes Destroyed          7    | .   .   2   .   .   2   3   
  Builder                  1    | .   .   .   .   .   .   1   
  Hauler                   2    | .   .   .   .   .   1   1   
  Swarmer                  11   | .   .   9   .   2   .   .   
  Grunt                    14   | .   .   2   .   .   2   10  
  Sentry                   2    | .   .   .   .   .   1   1   
  Hunter                   2    | .   .   .   .   .   .   2   
  Programmer               1    | .   .   .   .   .   .   1   
Best Kill Streak           5    | .   .   3   .   2   2   5   
  Combat Bots Only         4    | .   .   3   .   2   1   4   
Max Kills in Single Turn   2    | .   .   1   .   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               2240 | .    .    580  .    8    43   1609 
  Core                     427  | .    .    123  .    .    14   290  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         82   | 100  .    .    .    50   97   .    
Volleys Fired              71   | .    .    34   .    2    12   23   
  Largest                  2    | .    .    2    .    2    2    2    
  Hottest                  113  | .    .    83   .    83   113  113  
Shots Fired                140  | .    .    68   .    4    24   44   
  Gun                      108  | .    .    57   .    2    12   37   
  Cannon                   30   | .    .    11   .    2    12   5    
  Launcher                 2    | .    .    .    .    .    .    2    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  40   | .    .    31   .    2    7    .    
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                2    | .    .    .    .    .    .    2    
  Electromagnetic          98   | .    .    37   .    2    17   42   
  Robot Hit Streak         9    | .    .    8    .    3    6    9    
  Robot Miss Streak        4    | .    .    3    .    .    4    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           117  | .    .    40   .    2    14   61   
  Core Hits                65   | .    .    16   .    2    7    40   
  Critical Hits            .    | .    .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              38   | .    .    .    .    .    .    38   
  Impact                   38   | .    .    .    .    .    .    38   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        3    | .    .    .    .    .    .    3    
Damage Inflicted           3220 | .    .    528  .    43   316  2333 
  Guns                     920  | .    .    308  .    .    101  511  
  Cannons                  470  | .    .    174  .    43   154  99   
  Explosions               937  | .    .    46   .    .    61   830  
  Melee                    893  | .    .    .    .    .    .    893  
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  151  | .    .    118  .    .    33   .    
  Thermal                  552  | .    .    46   .    .    61   445  
  Explosive                298  | .    .    .    .    .    .    298  
  Electromagnetic          1326 | .    .    364  .    43   222  697  
  Impact                   893  | .    .    .    .    .    .    893  
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  10   | .    .    .    .    .    .    10   
    Message Errors         3    | .    .    .    .    .    .    3    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    
    Energy Discharges      2    | .    .    .    .    .    .    2    
    Data Loss (minor)      2    | .    .    .    .    .    .    2    
    Targeting Errors       1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            166  | .    .    6    .    .    .    160  
  Projectiles              15   | .    .    6    .    .    .    9    
  Explosions               28   | .    .    .    .    .    .    28   
  Melee                    123  | .    .    .    .    .    .    123  
Knockbacks                 3    | .    .    .    .    .    .    3    
  Impact                   2    | .    .    .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                1    | .    .    .    .    .    .    1    
Self-Inflicted Damage      15   | .    .    .    .    .    .    15   
  Shots                    2    | .    .    .    .    .    .    2    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        216  | .    .    216  .    84   160  90   
  Average Temperature      53   | .    .    70   .    44   54   17   
  Received Heat Transfer   738  | .    .    105  .    .    18   615  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    1    .    .    1    4    
  Impact Corruptions       7    | .    .    .    .    .    .    7    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         650  | .    .    100  .    .    100  450  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      7    | .    .    1    .    .    1    5    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Peak Influence             277  | .   .   190 .   104 277 236 
  Initial                  126  | .   .   .   .   .   .   126 
  Average                  90   | .   .   76  .   86  142 106 
Maximum Alert Level        1    | .   .   .   .   .   1   1   
  Low Security (%)         89   | 100 100 100 .   100 62  84  
  Level 1                  10   | .   .   .   .   .   37  15  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          11   | .   .   1   .   .   2   8   
  Investigation            3    | .   .   1   .   .   .   2   
  Extermination            3    | .   .   .   .   .   .   3   
  Reinforcement            5    | .   .   .   .   .   2   3   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   .   2   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Distress Signals           3    | .   .   .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              54   | .   .   18  .   4   7   25  
  Peak Tracking Total      5    | .   .   3   .   4   2   5   
  Tactical Retreats        6    | .   .   3   .   .   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac 
Machines Disabled          7    | .   .   .   .   .   1   6   
  Max in Single Turn       4    | .   .   .   .   .   1   4   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Machines Accessed          8    | .   3   1   1   .   .   3   
  Terminals                4    | .   3   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   
Total Hacks                19   | .   7   1   1   .   .   10  
  Successful               9    | .   3   1   1   .   .   4   
  Failed                   10   | .   4   .   .   .   .   6   
    Catastrophic           2    | .   2   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   11   | .   6   .   1   .   .   4   
  Terminals                12   | .   7   .   .   .   .   5   
  Fabricators              3    | .   .   .   .   .   .   3   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   
Terminal Hacks             5    | .   1   1   1   .   .   2   
  Record                   1    | .   .   .   .   .   .   1   
  Part Schematic           1    | .   .   .   .   .   .   1   
  Open Door                1    | .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   2   .   .   .   .   .   
  Terminals                2    | .   2   .   .   .   .   .   
    Track                  1    | .   1   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         6    | .   3   .   .   .   .   3   
  Full Trace Events        2    | .   .   .   .   .   .   2   
  Feedback Events          1    | .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   1   
  Parts Built              2    | .   .   .   .   .   .   2   
    Matter                 168  | .   .   .   .   .   .   168 
    Time                   42   | .   .   .   .   .   .   42  
  Total Part Build Rating  8    | .   .   .   .   .   .   8   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac 
Total Allies               3    | .   .   3   .   .   .   .   
  Largest Group            3    | .   .   3   3   3   3   2   
  Highest-Rated Group      40   | .   .   40  40  40  40  24  
  Highest-Rated Ally       16   | .   .   16  16  16  16  16  
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               74   | .   .   11  .   9   40  14  
  Total Damage             723  | .   .   94  .   35  422 172 
  Kills                    12   | .   .   2   .   2   6   2   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               4169 | 69   242  1022 373  472  356  1635 
Spaces Moved               2266 | 53   163  580  232  289  171  778  
  Core                     10   | 10   .    .    .    .    .    .    
  Treads                   1789 | .    .    319  232  289  171  778  
  Legs                     467  | 43   163  261  .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  160  160  160  162  
  Average Speed            162  | 108  145  155  160  160  161  176  
  Slowest Speed            210  | 120  150  160  160  160  180  210  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       40   | 5    24   98   60   58   20   18   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    2    .    .    
  Known Exits Taken        1    | .    .    .    .    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    
Scrap Searched             3    | .    .    1    .    2    .    .    
Spaces Dug                 2    | .    .    .    .    .    .    2    
Terrain Destroyed          24   | .    .    2    .    .    2    20   
  Melee                    2    | .    .    .    .    .    .    2    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      22   | .    .    2    .    .    2    18   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Total                      2566 | 61  167 638 234 295 230 941 
  Wait                     123  | .   .   17  1   2   16  87  
  Move                     2260 | 52  162 579 231 288 170 778 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  25   | 1   4   4   2   3   7   4   
  Fast Attach              16   | 7   1   .   .   .   5   3   
  Attach                   12   | .   .   4   .   .   4   4   
  Detach                   4    | 1   .   .   .   .   2   1   
  Swap                     13   | .   .   .   .   .   5   8   
  Drop                     9    | .   .   .   .   .   9   .   
  Fire                     71   | .   .   34  .   2   12  23  
  Melee                    33   | .   .   .   .   .   .   33  
  Ram                      .    | .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 2 exits: *Fac / Sto)
-7/Factory (discovered 2 exits: *Fac / *Low)

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  289 | -10/Materials | Discovered new exit (range 16)
  310 | -10/Materials | Build established: Mutant
  312 | -10/Materials | Entered Mines
  461 | -10/Mines     | Learned 2 Materials zone layouts
  718 | -10/Mines     | Discovered new exit (range 11)
  729 | -10/Mines     | Met a Derelict shopkeep closing up shop
  836 | -10/Mines     | Lost 3 parts (2n1w)
  902 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  918 | -10/Mines     | Discovered new exit (range 15)
 1015 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1016 | -10/Mines     | Discovered new exit (range 5)
 1334 | -10/Mines     | Entered Exiles
 1334 | -10/Exiles    | Accompanied by 3 allies
 1355 | -10/Exiles    | Discovered new exit (range 15)
 1374 | -10/Exiles    | Met 8R-AWN
 1398 | -10/Exiles    | Met EX-HEX
 1445 | -10/Exiles    | Met EX-BIN
 1466 | -10/Exiles    | Aligned with FarCom system
 1467 | -10/Exiles    | Given EX-Vault access code
 1504 | -10/Exiles    | Opened EX-Vault
 1515 | -10/Exiles    | Found Gui. Plasma Cannon
 1521 | -10/Exiles    | Found AWS/Thermal
 1556 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1605 | -10/Exiles    | Met EX-DEC
 1692 | -10/Exiles    | Discovered new exit (range 10)
 1707 | -10/Exiles    | Stole two prototypes: Gui. Plasma Cannon, AWS/Thermal
 1707 | -10/Exiles    | Entered Mines
 1707 | -9/Mines      | Accompanied by 3 allies
 1708 | -9/Mines      | Learned location of Storage (-8)
 1854 | -9/Mines      | Learned Materials non-interactive machine intel
 1980 | -9/Mines      | Discovered new exit (range 15)
 2179 | -9/Mines      | Entered Materials
 2179 | -8/Materials  | Accompanied by 3 allies
 2179 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x2
 2180 | -8/Materials  | Identified exit to Storage
 2181 | -8/Materials  | Loaded intel: 21 non-interactive machine locations
 2492 | -8/Materials  | Discovered new exit (range 14)
 2534 | -8/Materials  | Identified exit to Factory
 2535 | -8/Materials  | Entered Factory
 2535 | -7/Factory    | Accompanied by 2 allies
 2535 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2537 | -7/Factory    | FarCom data flow suspended
 2833 | -7/Factory    | Discovered new exit (range 4)
 2848 | -7/Factory    | Identified exit to Lower Caves
 2890 | -7/Factory    | P-60 Hacker assimilated allied Trooper 1a
 3097 | -7/Factory    | Discovered new exit (range 6)
 3105 | -7/Factory    | Identified exit to Factory
 3590 | -7/Factory    | Fabricated Xenon Bombardment Thruster?
 4170 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03949_ G-47 Trooper destroyed. <x2>
03949_ Destroyed Particle Gun.
03949_ ALERT: Construction progress impeded, dispatching reinforcements to
  local area.
03951_ K-01 Serf collects debris.
03952_ G-47 Trooper destroyed.
03956_ K-01 Serf collects debris.
03959_ K-01 Serf cleans the Subcomponent Replicator.
03959_ K-01 Serf collects debris. <x2>
03966_ K-01 Serf cleans the Subcomponent Replicator.
03967_ K-01 Serf collects debris. <x2>
03971_ K-01 Serf cleans the Subcomponent Replicator. <x4>
03980_ K-01 Serf collects debris. <x2>
03985_ The unstable cave ceiling collapses.
03989_ K-01 Serf collects debris.
04017_ System corrupted: Energy discharge (-31).
04055_ Acquired Imp. EM Pulse Cannon.
04074_ Recycling unit begins recycling process.
04119_ ALERT: Rogue bot located, Programmers report to Factory Zone 3Q.
04157_ System corrupted: Heat flow error (+128).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          23
Energy Capacity            450
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Melee Speed Boost          20
Evasion (%)                40
Recoil Reduction           4
Defensive Hacking          10

 Item Schematics 
-----------------
 Xenon Bombardment Thruster | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Xenon Bombardment Thruster | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoilOpticalVibroblade
  Manual?         0
Play Time         00:28:29
  Cumulative      40.5 hours
  Start           2020.10.01 @ 02:03:42
  End             2020.10.01 @ 02:30:13
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           41
  Adventurer      1
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             30
Gallery%          45
Achievement%      37
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4b9a2e73-1929-4819-bfd1-c8aa9962d64d