Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.30 @ 16:09:04 Player: GU2 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (57) 285 Value Destroyed (1630) 1630 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (47) 47 TOTAL SCORE: 3842 Bonus ------- Follower Combat Kills 47 Cogmind --------- Core Integrity 0/550 Matter 120/300 Energy 61/100 System Corruption 1% Temperature Cool (98) Movement Walking (130) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY (4) ------ Large Storage Unit Improved Terrain Scan Processor Targeting Computer Propulsion Shielding > --- WEAPON (2) ------- EM Shotgun > --- INVENTORY (15) --- Titanium Leg Titanium Leg Titanium Leg High-capacity Matter Pod (134) Weight Redist. System Structural Scanner Improved Sensor Array Reaction Control System Improved Light Cannon Improved Light Cannon Shock Bomb Launcher Rocket Launcher Rocket Launcher Mining Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Terrain Scan Processor Targeting Computer > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Titanium Leg Titanium Leg Titanium Leg High-capacity Matter Pod Weight Redist. System Structural Scanner Reaction Control System Propulsion Shielding EM Shotgun EM Shotgun EM Shotgun Shock Bomb Launcher Rocket Launcher Rocket Launcher Mining Laser [Rating: 30] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Protection Propulsion Shielding Weapon Light EM Pulse Cannon Energy Gun EM Shotgun Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 69 | 5 13 1 10 40 Power 11 | 1 2 1 2 5 Engine 10 | 1 2 1 2 4 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 16 | 2 4 . 2 8 Treads . | . . . . . Leg 12 | . 2 . 2 8 Wheel 2 | 2 . . . . Hover 2 | . 2 . . . Flight . | . . . . . Utility 16 | . 3 . 2 11 Device 7 | . 2 . . 5 Storage 4 | . 1 . 1 2 Processor 3 | . . . 1 2 Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 26 | 2 4 . 4 16 Energy Gun 8 | . . . 2 6 Energy Cannon 5 | . 2 . . 3 Ballistic Gun 5 | 2 1 . 1 1 Ballistic Cannon 3 | . . . . 3 Launcher 3 | . . . . 3 Special Weapon 1 | . . . 1 . Impact Weapon 1 | . 1 . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 18 | . 1 . . 17 Power 6 | . . . . 6 Propulsion 3 | . 1 . . 2 Utility 3 | . . . . 3 Weapon 6 | . . . . 6 Highest Loss Streak 10 | . 1 . . 10 To Critical Strikes . | . . . . . Average Backups 11 | . 4 5 10 14 Power . | . . 1 1 . Propulsion 2 | . 2 2 2 2 Utility 3 | . . . 3 5 Weapon 4 | . . 1 2 6 Tool/Special . | . . . . . Unused Backups 17 | . 2 . . 15 Power . | . . . . . Propulsion 8 | . 2 . . 6 Utility 5 | . . . . 5 Weapon 4 | . . . . 4 Tool/Special . | . . . . . Average Slot Usage (%) 97 | . 94 100 99 97 Engine 12 | . 14 14 11 12 Core 2 | . . . . 4 Leg 26 | . 13 28 32 26 Hover 1 | . 11 . . . Device 13 | . 15 28 12 10 Storage 8 | . 9 . 11 9 Processor 9 | . . . 9 13 Protection 1 | . . . . 2 Energy Gun 2 | . . . 1 3 Energy Cannon 7 | . 7 14 9 5 Ballistic Gun 5 | . 18 14 10 . Ballistic Cannon 3 | . . . . 6 Launcher 1 | . . . . 2 Peak Build Rating 30 | 5 12 11 18 30 Average Rating 18 | 3 10 11 16 23 On Entrance 9 | . 5 11 11 18 Avg Prop Armor Cover (%) 5 | . 5 . . 6 Naked Turns . | . . . . . Heaviest Build 46 | 8 18 15 36 46 Greatest Support 51 | 20 26 26 39 51 Greatest Overweight (x) 13 | . 3 . . 13 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 5 5 5 15 15 Average Capacity 12 | 5 5 5 15 15 Most Carried 15 | . 5 5 15 15 Average Carried 11 | . 4 4 10 14 Final Capacity 15 | 5 5 5 15 15 Final Carried 15 | . 5 5 15 14 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1817 | 250 133 84 427 923 Remotely . | . . . . . Salvage Created 2049 | . 184 96 530 1239 Parts 114 | . 4 8 39 63 Haulers Intercepted 5 | . . . 2 3 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 41 | . 8 6 7 20 Melee 1 | . 1 . . . Guns 13 | . 5 4 2 2 Cannons 17 | . . 2 5 10 AOE 5 | . 1 . . 4 Classes Destroyed 11 | . 2 . 3 6 Worker 2 | . . . . 2 Builder 1 | . . . . 1 Hauler 5 | . . . 2 3 Mechanic 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 6 | . . . 4 2 Swarmer 12 | . 6 6 . . Grunt 19 | . 2 . 4 13 Duelist 1 | . . . . 1 Sentry 7 | . . . 3 4 Hunter 2 | . . . . 2 Best Kill Streak 5 | . 3 3 2 5 Combat Bots Only 4 | . 3 3 2 4 Max Kills in Single Turn 2 | . 1 1 1 2 Gunslinging . | . . . . . Exploded 2 | . 1 . . 2 Melee 1 | . 1 . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 263 | . 38 15 15 195 Missed 53 | . 9 5 3 36 Hits 210 | . 29 10 12 159 Melee 1 | . . . . 1 Projectile 209 | . 29 10 12 158 Critical Strikes 13 | . . . . 13 Damage Taken 3312 | . 277 79 151 2805 Core 675 | . 50 38 31 556 Absorbed by Shields . | . . . . . Redirected to Shielding 48 | . . . . 48 Regen/Repaired (Parts) 92 | . . . 54 38 Core Remaining (%) 85 | 100 . 64 92 . Volleys Fired 134 | . 12 9 28 85 Largest 2 | . 2 2 2 2 Hottest 156 | . 76 76 156 112 Shots Fired 237 | . 22 18 53 144 Gun 78 | . 15 9 31 23 Cannon 135 | . 7 9 19 100 Launcher 14 | . . . . 14 Special 10 | . . . 3 7 Kinetic 101 | . 15 9 29 48 Thermal 17 | . . . 3 14 Explosive 9 | . . . . 9 Electromagnetic 110 | . 7 9 21 73 Robot Hit Streak 17 | . 5 7 13 17 Robot Miss Streak 6 | . 3 1 4 6 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 164 | . 19 13 31 101 Core Hits 81 | . 7 5 17 52 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 3 | . 1 . 1 1 Corrupt 2 | . . . 1 1 Smash 1 | . 1 . . . Melee Attacks 6 | . 6 . . . Impact 6 | . 6 . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4110 | . 348 232 547 2983 Guns 729 | . 96 103 220 310 Cannons 2265 | . 55 112 327 1771 Explosions 940 | . 38 . . 902 Melee 159 | . 159 . . . Ramming 17 | . . 17 . . Kinetic 1072 | . 96 103 204 669 Thermal 437 | . 38 . . 399 Explosive 449 | . . . . 449 Electromagnetic 1976 | . 55 112 343 1466 Impact 159 | . 159 . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . . . 9 Message Errors 2 | . . . . 2 Matter Fused 3 | . . . . 3 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . . . . 2 Alerts 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 161 | . 61 17 12 71 Projectiles 82 | . . 17 12 53 Explosions 36 | . 18 . . 18 Melee 43 | . 43 . . . Knockbacks 10 | . . . . 10 Impact . | . . . . . Kinetic 8 | . . . . 8 Secondary 2 | . . . . 2 Self-Inflicted Damage 115 | . . . . 115 Shots 4 | . . . . 4 Rammed . | . . . . . Targets Rammed 2 | . . 2 . . Kicked 2 | . . 2 . . Crushed . | . . . . . Highest Temperature 593 | . 67 72 75 593 Average Temperature 118 | . 22 30 17 154 Received Heat Transfer 1530 | . 60 . 66 1404 Effects 37 | . . . . 37 Shutdowns 12 | . . . . 12 Energy Bleed 3 | . . . . 3 Interference 5 | . . . . 5 Matter Decay 1 | . . . . 1 Short Circuit 5 | . . . . 5 Damage (minor) 2 | . . . . 2 Damage (major) 7 | . . . . 7 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 6 | . 1 . 1 4 Combat Hostiles 5 | . 1 . . 4 Parts Fried 10 | . 1 . 3 6 Impact Corruptions 2 | . 2 . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 585 | . 50 . . 535 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . 1 . . 1 Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 159 | . 93 103 56 159 Initial 6 | . . 6 . 2 Average 51 | . 42 42 20 66 Influence Increases 1467 | . 198 203 299 767 Destroy 0b10 Robot/C 880 | . 160 160 160 400 Destroy 0b10 Robot/NC 85 | . . . 35 50 Destroy Leader 234 | . 30 20 64 120 Allied During Kill 17 | . . 8 9 . Successful Hack 23 | . 5 . 14 4 Disable Machine 90 | . . . 15 75 Destroy Structure 78 | . 3 . 2 73 Lose Combat Pursuer 60 | . . 15 . 45 Influence Decreases 1338 | . 181 220 292 645 Entered New Map 16 | . . 11 . 5 Time Decay 1104 | . 171 209 254 470 Lost Part 180 | . 10 . . 170 Lost Ally 38 | . . . 38 . Squads Dispatched 10 | . 3 . 3 4 Investigation 5 | . 1 . 2 2 Extermination . | . . . . . Reinforcement 5 | . 2 . 1 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . . . . 5 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 10 6 14 43 Peak Tracking Total 9 | . 3 3 3 9 Tactical Retreats 4 | . . 1 . 3 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 6 | . . . 1 5 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 14 | . 1 . 8 5 Terminals 8 | . 1 . 5 2 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units 1 | . . . . 1 Scanalyzers 3 | . . . 2 1 Garrison Access . | . . . . . Total Hacks 44 | . 1 . 22 21 Successful 24 | . 1 . 8 15 Failed 19 | . . . 13 6 Catastrophic 1 | . . . . 1 Database Lockouts 1 | . . . 1 . Manual . | . . . . . Terminals 19 | . 1 . 14 4 Fabricators . | . . . . . Repair Stations 10 | . . . 3 7 Recycling Units 3 | . . . . 3 Scanalyzers 12 | . . . 5 7 Garrison Access . | . . . . . Terminal Hacks 5 | . 1 . 4 . Record 1 | . . . 1 . Prototype ID Bank 1 | . 1 . . . Emergency Access Points 1 | . . . 1 . Surveillance Status 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 8 | . . . 2 6 Scan Component 4 | . . . 1 3 Repair 4 | . . . 1 3 Recycling Unit Hacks 2 | . . . . 2 Report Inventory 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer 9 | . . . 2 7 Insert Component 2 | . . . . 2 Analyze 4 | . . . . 4 Retrieve Study 3 | . . . 2 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 9 | . . . 5 4 Full Trace Events 3 | . . . 2 1 Feedback Events 1 | . . . . 1 Corruption 1 | . . . . 1 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 3 | . . . 2 1 Parts Repaired 4 | . . . 1 3 Time 116 | . . . 32 84 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . . . 9 Parts Scanalyzed 2 | . . . . 2 Part Schematics Acquired 1 | . . . . 1 Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 45 | . . 45 45 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 17 | . . 4 13 . Total Damage 211 | . . 42 169 . Kills 4 | . . 2 2 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 3098 | . 366 464 697 1571 Optics 879 | . . . 617 262 Sensors 304 | . . . . 304 Terrain 1623 | . 366 464 72 721 Structural 1821 | . 112 464 697 548 Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3835 | 32 432 464 697 2210 Spaces Moved 2316 | 33 304 325 500 1154 Core 9 | 6 2 . . 1 Treads . | . . . . . Legs 2130 | . 152 325 500 1153 Wheels 73 | 27 46 . . . Hover 104 | . 104 . . . Flight . | . . . . . Fastest Speed 50 | 50 56 120 105 105 Average Speed 123 | 74 111 120 108 135 Slowest Speed 700 | 80 200 120 120 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 3 | . . . . 3 Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 3 38 73 37 55 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 3 | . . 3 . . Spaces Dug 42 | . . . 1 41 Terrain Destroyed 92 | . 2 . 1 89 Melee . | . . . . . Projectile 13 | . . . 1 12 AOE 79 | . 2 . . 77 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 3020 | 37 367 380 596 1640 Wait 358 | . 7 41 30 280 Move 2312 | 32 303 324 499 1154 Hop . | . . . . . Pick Up 55 | . 10 1 16 28 Fast Attach 32 | 5 10 . 3 14 Attach 24 | . 4 . 5 15 Detach 5 | . 3 . 2 . Swap 43 | . . 2 7 34 Drop 49 | . 12 1 6 30 Fire 134 | . 12 9 28 85 Melee 6 | . 6 . . . Ram . | . . . . . Kick 2 | . . 2 . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat / [*Sub]) -9/Materials -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 33 | -11/Scrapyard | Entered Materials 342 | -10/Materials | Discovered new exit (range 8) 374 | -10/Materials | Build established: Mutant 465 | -10/Materials | Entered Mines 602 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 667 | -10/Mines | Learned location of Zion (-7) 684 | -10/Mines | Learned Materials terminal intel 708 | -10/Mines | Discovered new exit (range 13) 915 | -10/Mines | Discovered new exit (range 3) 929 | -10/Mines | Entered Materials 929 | -9/Materials | Accompanied by 2 allies 929 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 930 | -9/Materials | Loaded intel: 12 terminal locations 934 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1256 | -9/Materials | Central database locked down 1416 | -9/Materials | Discovered new exit (range 16) 1505 | -9/Materials | Repaired Imp. Aluminum Leg+ 1626 | -9/Materials | Entered another Materials area 1626 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1957 | -8/Materials | Repaired Structural Scanner 1989 | -8/Materials | Repaired Lgt. EM Pulse Cannon+ 2021 | -8/Materials | Repaired Structural Scanner 2107 | -8/Materials | Core integrity fell below 50% 2156 | -8/Materials | Lost 10 parts (2p2n2u4w) 3716 | -8/Materials | Discovered new exit (range 5) 3809 | -8/Materials | Core integrity fell below 20% 3836 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- reinforcements to Terminal M007. Critical hit (Burn: +37). G-47 Trooper knocked back. Lgt. Deuterium Engine destroyed. K-01 Serf collects debris. G-47 Trooper knocked back. Critical hit (Burn: +37). K-01 Serf collects debris. Critical hit (Burn: +37). U-05 Engineer builds a Door. Critical hit (Burn: +37). Chain reaction triggered in Lgt. Nuclear Core. Y-45 Defender destroyed. G-47 Trooper destroyed. U-05 Engineer lays Concrete. EM Shotgun destroyed. Nuclear Core destroyed. U-05 Engineer lays Concrete. EM Shotgun destroyed. U-05 Engineer lays Concrete. 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"""??????????? | | ????????????????????? ???????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 430 Matter Stores 500 Matter Capacity 500 Sight Range 18 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 6 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Particle Charging 15 Item Schematics ----------------- Lgt. EM Pulse Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 46% | -9/Materials Lgt. EM Pulse Cannon | 62% | -8/Materials Structural Scanner | 40% | -8/Materials Studied --------- Imp. Aluminum Leg | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Lgt. EM Pulse Cannon | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Ghost 'Em Hydra Item+ Omniscient Cartographer Spot Them First Well Done You Again Challenges ------------ None Game ------ Seed ScatterDeliveryClaw Manual? 0 Play Time 01:43:58 Cumulative 16.0 hours Start 2026.03.27 @ 16:48:45 End 2026.03.30 @ 16:09:04 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 20% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ab637f12-e705-4232-b096-d05b3aecb071