Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.10 @ 03:40:04 Player: Exp. Geonium Core Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (8) 40 Value Destroyed (274) 274 Prototype IDs (21) 420 Alien Tech Used (4) 800 Bonus (19547) 19547 TOTAL SCORE: 28181 Bonus ------- Pacifist 2880 High Alert Combat Kills 52 Entered Garrisons 200 Used RIF Installer 500 Used Core Reset Matrix 3000 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Win Speed 2980 Friendly Fire -65 Cogmind --------- Core Integrity 1090/1600 Matter 294/300 Energy 43/100 System Corruption 7% Temperature Cool (8) Movement Flying (17) Location Tau Ceti IV Orbit Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Experimental Q-thruster Experimental Q-thruster > --- UTILITY (16) ----- Coolant Network Advanced Weight Redist. System Enhanced Optical Array Advanced Signal Interpreter Improved Salvage Targeting Computer Advanced Launcher Guidance Computer Advanced Target Analyzer Advanced ECM Suite Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Experimental System Shield > --- WEAPON (2) ------- Lance > --- INVENTORY (4) ---- Enhanced Force Lance Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Experimental Q-thruster Experimental Q-thruster Experimental Q-thruster > --- UTILITY ---------- Advanced Cryofiber Web Coolant Network Advanced Weight Redist. System Enhanced Optical Array Experimental Sensor Array Advanced Signal Interpreter Improved Salvage Targeting Computer Advanced Launcher Guidance Computer Advanced Target Analyzer Point Defense Array Improved Hacking Suite Advanced Hacking Suite Advanced Hacking Suite Experimental System Shield > --- WEAPON ----------- Compact HERF Cannon Lance > --- INVENTORY -------- Light Quantum Reactor Enhanced Force Lance Sigix Containment Pod [Rating: 172] Favorites ----------- Power Micro Fission Core Engine Backup Power I Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Improved Cesium-ion Thruster Treads Light Treads Hover Unit Backup Propulsion I Flight Unit Improved Cesium-ion Thruster Utility Hacking Suite Device Experimental Sensor Array Storage Experimental Energy Well Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Weapon Shielding Artifact Phase Armor Weapon Greatsword Energy Gun Backup Laser I Energy Cannon Long-range Proton Cannon Slashing Weapon Greatsword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Slots Evolved 18 | . . 2 2 2 . . 2 2 2 2 . 2 2 Power 1 | . . . . . . . . . 1 . . . . Propulsion 3 | . . . . . . . . 1 1 . . . 1 Utility 14 | . . 2 2 2 . . 2 1 . 2 . 2 1 Weapon . | . . . . . . . . . . . . . . Parts Attached 97 | 2 . . 6 5 . 3 4 10 7 8 12 15 25 Power 12 | . . . . . . . 1 2 2 . 1 2 4 Engine . | . . . . . . . . . . . . . . Core 6 | . . . . . . . 1 2 2 . 1 . . Reactor 6 | . . . . . . . . . . . . 2 4 Propulsion 14 | 2 . . 1 1 . . 1 1 3 . . 4 1 Treads 2 | 2 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 12 | . . . 1 1 . . 1 1 3 . . 4 1 Utility 60 | . . . 5 3 . 3 2 6 1 8 10 6 16 Device 20 | . . . . 1 . . . 1 1 . 4 3 10 Storage 4 | . . . . . . . . . . . 1 2 1 Processor 11 | . . . 3 1 . 1 . . . . 2 . 4 Hackware 19 | . . . . 1 . 2 1 5 . 8 . 1 1 Protection 3 | . . . 2 . . . 1 . . . . . . Artifact 3 | . . . . . . . . . . . 3 . . Weapon 11 | . . . . 1 . . . 1 1 . 1 3 4 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . . . . . . . . 1 2 Ballistic Gun . | . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 . . . 1 1 . 1 . . Piercing Weapon 4 | . . . . . . . . . . . . 2 2 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 1 . . . . . . 3 2 . Parts Lost 18 | . . . . . . . . 2 1 . . 7 8 Power 4 | . . . . . . . . . . . . 1 3 Propulsion 3 | . . . . . . . . . . . . . 3 Utility 9 | . . . . . . . . 1 1 . . 5 2 Weapon 2 | . . . . . . . . 1 . . . 1 . Highest Loss Streak 8 | . . . . . . . . 2 1 . . 2 8 Average Slot Usage (%) 81 | . 28 22 33 69 84 86 89 89 92 95 87 77 75 Engine 1 | . . . 2 7 7 7 5 . . . . . . Core 4 | . . . . . . . . 5 10 9 9 3 . Reactor 1 | . . . . . . . . . . . . 4 5 Flight 16 | . . . 8 11 15 15 13 17 20 19 19 16 19 Device 9 | . . . . 7 7 7 6 9 9 4 5 16 18 Processor 10 | . . . 11 20 23 24 20 15 5 4 4 4 12 Hackware 26 | . . . . . 7 8 22 27 42 52 40 25 14 Protection 3 | . . . 5 15 15 13 13 6 . . . . . Slashing Weapon 3 | . . . . 3 7 7 6 4 4 4 4 . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 56 | . . . 5 11 11 11 15 22 17 16 56 56 45 Greatest Support 55 | 40 3 3 6 14 14 14 16 22 35 34 43 51 55 Greatest Overweight (x) 1 | . . . . . . . . . . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 4 4 4 4 4 4 4 4 4 4 4 4 4 10 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | . . . . 4 2 4 4 4 4 3 4 4 4 Average Carried 2 | . . . . 1 2 3 3 3 3 1 2 3 3 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | . . . . 2 2 4 4 4 4 1 3 4 3 Class Distribution -------------------- 26% | Wizard-Sprinter 17% | Hacker-Scout 14% | Wizard-Scout 9% | Wizard-Mutant 9% | Mutant 8% | Sprinter 5% | Hacker-Sprinter 4% | Machinist-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Garrison Sprinter | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Wizard-Scout | -4/Factory Wizard-Sprinter | -3/Research Wizard-Mutant | -3/Quarantine Wizard-Sprinter | -2/Research Machinist-Sprinter | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Matter Collected 1147 | 211 . . . . . 119 . . 87 . 81 386 263 Remotely . | . . . . . . . . . . . . . . Salvage Created 332 | . . . . . . . . . 87 . 81 164 . Parts 24 | . . . . . . . . . 4 . 8 12 . Haulers Intercepted . | . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Combat Hostiles Destroyed 3 | . . . . . . . . . 1 . 1 1 . Melee 3 | . . . . . . . . . 1 . 1 1 . Classes Destroyed 5 | . . . . . . . . . 1 . 2 2 . Worker 3 | . . . . . . . . . . . 2 1 . Builder 1 | . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . . . 1 . Sentry 2 | . . . . . . . . . 1 . . 1 . Programmer 1 | . . . . . . . . . . . 1 . . Best Kill Streak 1 | . . . . . . . . . 1 . 1 1 . Combat Bots Only 1 | . . . . . . . . . 1 . 1 1 . Max Kills in Single Turn 1 | . . . . . . . . . 1 . 1 1 . Gunslinging . | . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Damage Taken 3204 | . 20 216 . 84 246 . . 230 147 148 231 633 1249 Core 1075 | . . 59 . 20 105 . . 13 94 . 94 180 510 Absorbed by Shields 48 | . . . . . 48 . . . . . . . . Redirected to Core 69 | . . . . . . . . . . . 69 . . Core Remaining (%) 89 | 100 100 85 100 . . 82 100 98 91 . 76 87 68 Volleys Fired 10 | . . . . . . . . . . . . 10 . Largest 1 | . . . . . . . . . . . . 1 . Hottest 81 | . . . . . . . . . . . . 81 . Shots Fired 10 | . . . . . . . . . . . . 10 . Gun . | . . . . . . . . . . . . . . Cannon 10 | . . . . . . . . . . . . 10 . Launcher . | . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 10 | . . . . . . . . . . . . 10 . Robot Hit Streak 3 | . . . . . . . . . . . . 3 . Robot Miss Streak 1 | . . . . . . . . . . . . 1 . Penetration Max . | . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . Shots Hit Robots 29 | . . . . . . . . . 1 . 14 10 4 Core Hits 11 | . . . . . . . . . 1 . 4 5 1 Critical Hits 2 | . . . . . . . . . . . 2 . . Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . 2 . . Melee Attacks 145 | . . . . 1 . 1 3 4 14 14 37 24 47 Impact . | . . . . . . . . . . . . . . Slashing 75 | . . . . 1 . 1 3 4 14 14 37 1 . Piercing 70 | . . . . . . . . . . . . 23 47 Sneak Attacks 5 | . . . . . . . . . . . 4 . 1 Combat Hostiles 1 | . . . . . . . . . . . . . 1 Follow-up Attacks 1 | . . . . . . . . . . . . 1 . Damage Inflicted 1920 | . . . . . . . . . 76 . 1163 447 234 Guns . | . . . . . . . . . . . . . . Cannons 218 | . . . . . . . . . . . . 218 . Explosions . | . . . . . . . . . . . . . . Melee 1702 | . . . . . . . . . 76 . 1163 229 234 Ramming . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . Electromagnetic 218 | . . . . . . . . . . . . 218 . Impact . | . . . . . . . . . . . . . . Slashing 1305 | . . . . . . . . . 76 . 1163 66 . Piercing 397 | . . . . . . . . . . . . 163 234 Highest Corruption 7 | . . . . . . . . . . . 3 1 7 Average Corruption 2 | . . . . . . . . . . . 2 1 3 Corruption Purged . | . . . . . . . . . . . . . . Effects 11 | . . . . . . . . . . . 8 . 3 Message Errors 1 | . . . . . . . . . . . 1 . . Matter Fused 3 | . . . . . . . . . . . 2 . 1 Heat Flow Errors 4 | . . . . . . . . . . . 4 . . Data Loss (minor) 1 | . . . . . . . . . . . 1 . . Targeting Errors 2 | . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 162 | . . . . . . . . . . . 121 6 35 Projectiles 6 | . . . . . . . . . . . . 6 . Explosions . | . . . . . . . . . . . . . . Melee 156 | . . . . . . . . . . . 121 . 35 Knockbacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 198 | . . . . . . . . 3 2 . 198 104 46 Average Temperature 39 | . . . . . . . . 3 2 . 89 44 13 Received Heat Transfer 306 | . 12 93 . 39 . . . 36 36 9 . 36 45 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Peak Influence 997 | . 24 140 94 203 279 247 554 342 538 673 329 997 841 Initial 597 | . . 9 59 42 149 146 120 270 154 231 81 92 597 Average 287 | . 11 53 62 127 204 210 367 321 230 270 214 271 699 Maximum Alert Level 3 | . . . . 1 1 1 2 1 2 2 1 3 3 Low Security (%) 46 | 100 100 100 100 99 52 35 41 . 65 26 50 68 . Level 1 32 | . . . . . 47 64 . 100 10 59 49 15 . Level 2 13 | . . . . . . . 58 . 24 13 . 1 54 Level 3 7 | . . . . . . . . . . . . 15 45 Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . 1 1 . 2 . . . 1 1 6 2 Investigation 6 | . . . . 1 . 1 . . . . . 4 . Extermination 5 | . . . . . . 1 . . . 1 1 1 1 Reinforcement 3 | . 1 . 1 . . . . . . . . 1 . Assault 1 | . . . . . . . . . . . . . 1 Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Distress Signals 9 | . 1 . . 1 . . . . . 2 2 3 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 131 | . 3 8 1 11 5 3 1 13 8 6 17 42 13 Peak Tracking Total 15 | . 4 7 1 7 7 3 1 11 9 8 6 15 7 Tactical Retreats 20 | . . 1 . 2 1 1 . 1 1 . 2 8 3 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Traps Triggered 6 | . . . . 2 1 1 . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 4 | . . . . . . . . . . . . . 4 Reprogrammed 6 | . . . . . . . . . . . 6 . . Reused 1 | . . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Machines Disabled 5 | . . . . . . . . . . . 3 1 1 Max in Single Turn 1 | . . . . . . . . . . . 1 1 1 Garrison Access 4 | . . . . . . . . . 1 . 1 2 . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns 4 | . . . . . . . 1 . 1 1 . 1 . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Machines Accessed 73 | . 1 2 4 7 . 5 4 5 11 4 13 11 6 Terminals 56 | . 1 2 3 4 . 3 3 3 8 3 12 8 6 Fabricators 9 | . . . . 1 . 1 1 2 2 1 . 1 . Repair Stations 1 | . . . 1 . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . Garrison Access 5 | . . . . 1 . . . . 1 . 1 2 . Total Hacks 310 | . 3 8 8 20 . 16 17 20 72 30 49 51 16 Successful 195 | . 1 4 4 12 . 9 11 15 43 28 31 32 5 Failed 114 | . 2 4 4 8 . 7 6 5 29 2 18 18 11 Catastrophic 11 | . . . 1 1 . . . 1 2 . 3 2 1 Database Lockouts 1 | . . . . . . . . . . . . 1 . Manual 214 | . 3 8 7 13 . 11 15 11 44 17 36 39 10 Terminals 252 | . 3 8 7 12 . 11 13 10 61 21 48 42 16 Fabricators 46 | . . . . 3 . 3 4 10 10 9 . 7 . Repair Stations 1 | . . . 1 . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . Garrison Access 7 | . . . . 3 . . . . 1 . 1 2 . Terminal Hacks 98 | . 1 2 2 2 . 1 4 4 25 15 23 16 3 Record 7 | . . . . . . . . . 3 . 3 1 . Part Schematic 16 | . . 1 2 . . . . 1 6 2 3 1 . Robot Analysis 1 | . . . . . . . . . 1 . . . . Prototype ID Bank 3 | . . . . . . . . . 1 . 1 1 . Open Door 2 | . . . . . . . . . . 1 1 . . Level Access Points 8 | . 1 . . . . . 1 1 1 1 2 1 . Branch Access Points 5 | . . . . . . . . . 2 1 1 1 . Emergency Access Points 3 | . . . . . . . . . 1 . . 1 1 Machine Index 5 | . . . . . . . . . 1 1 2 1 . Terminal Index 7 | . . 1 . 1 . 1 1 1 1 . . . 1 Fabricator Index 4 | . . . . 1 . . 1 1 1 . . . . Unreport Threat 5 | . . . . . . . . . 1 4 . . . Locate Traps 1 | . . . . . . . . . . . 1 . . Disarm Traps 1 | . . . . . . . . . . . . . 1 Reprogram Traps 1 | . . . . . . . . . . . 1 . . Security Status 1 | . . . . . . . . . . 1 . . . Patrol Status 1 | . . . . . . . . . . 1 . . . Investigation Status 2 | . . . . . . . . . . . 2 . . Extermination Status 1 | . . . . . . . . . . . 1 . . Recall Investigation 1 | . . . . . . . . . . . . 1 . Recall Extermination 4 | . . . . . . . . . . 2 1 1 . Recall Reinforcements 1 | . . . . . . . . . . . . 1 . Registered Components 3 | . . . . . . . . . 1 . 1 1 . Registered Prototypes 3 | . . . . . . . . . 1 . 1 1 . Zone Layout 12 | . . . . . . . 1 . 4 1 2 4 . Fabricator Hacks 31 | . . . . 2 . 3 2 7 5 7 . 5 . Load Schematic 10 | . . . . 1 . 1 1 2 2 2 . 1 . Build 21 | . . . . 1 . 2 1 5 3 5 . 4 . Repair Station Hacks 1 | . . . 1 . . . . . . . . . . Refit 1 | . . . 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 1 . . . . 1 . 1 2 . Unlock Access 1 | . . . . 1 . . . . . . . . . Seal Access 4 | . . . . . . . . . 1 . 1 2 . Unauthorized Hacks 59 | . . 2 1 7 . 4 5 4 12 6 7 9 2 Terminals 47 | . . 2 1 7 . 4 3 2 8 4 7 7 2 Track 8 | . . . . 1 . . 1 . 3 1 2 . . Assimilate 11 | . . . . . . . 1 1 . 1 4 3 1 Botnet 17 | . . 1 . 4 . 3 1 1 4 1 . 2 . Disrupt 2 | . . . . . . . . . . . . 1 1 Operators 9 | . . 1 1 2 . 1 . . 1 1 1 1 . Fabricators 12 | . . . . . . . 2 2 4 2 . 2 . Prioritize 6 | . . . . . . . 1 1 2 1 . 1 . Siphon 6 | . . . . . . . 1 1 2 1 . 1 . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 56 | . 1 2 3 7 . 5 2 5 6 3 10 7 5 Full Trace Events 5 | . . . . 1 . . . . . . . 4 . Feedback Events 3 | . . . . . . . . . . . . 3 . Hackware Fried 3 | . . . . . . . . . . . . 3 . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . 1 2 . . . . 1 6 2 3 1 . Parts Built 20 | . . . . 1 . 2 1 4 4 5 . 3 . Matter 3816 | . . . . 146 . 292 146 649 644 1003 . 936 . Time 893 | . . . . 36 . 72 73 221 210 170 . 111 . Total Part Build Rating 105 | . . . . 3 . 6 3 14 20 32 . 27 . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Used RIF Installer 1 | . . . . . 1 . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Total Allies 11 | . . . . . . . 1 1 . 1 4 3 1 Largest Group 2 | . . . . . . . 1 1 . 1 2 1 1 Highest-Rated Group 84 | . . . . . . . 10 10 . 44 84 44 44 Highest-Rated Ally 44 | . . . . . . . 10 10 . 44 44 44 44 Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Robot Analysis Total 1 | . . . . . . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Turns Passed 3758 | 24 23 67 96 245 84 278 230 387 449 324 532 611 408 Spaces Moved 5864 | 27 45 133 164 501 92 376 325 443 790 336 701 1245 686 Core 211 | 20 45 133 13 . . . . . . . . . . Treads 7 | 7 . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 5646 | . . . 151 501 92 376 325 443 790 336 701 1245 686 Fastest Speed 8 | 50 50 50 35 32 32 32 32 29 26 26 20 15 8 Average Speed 30 | 78 50 50 36 34 32 32 32 29 26 26 50 24 14 Slowest Speed 160 | 160 50 50 50 35 32 32 32 29 29 26 93 93 35 Overloaded Moves 158 | . . . . . . . . . . . 31 109 18 Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 35 | . . . . 4 . . . 4 7 2 3 14 1 Cave-ins Triggered 1 | . . . . . . . . . . . . . 1 Teleports 2 | . . . . . . . . . . . 2 . . Exploration Rate (%) 21 | 4 17 21 25 17 30 16 11 19 22 9 58 33 23 Regions Visited 13 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 10 | . 1 . 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 108 | . . . . 1 . 1 3 4 13 13 18 19 36 Terrain Destroyed 108 | . . . . 1 . 1 3 4 13 13 18 19 36 Melee 108 | . . . . 1 . 1 3 4 13 13 18 19 36 Projectile . | . . . . . . . . . . . . . . AOE . | . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -4 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Gar Fac Fac Fac Fac Res Qua Res Acc Total 7522 | 28 44 132 199 567 145 530 443 690 989 539 807 1491 918 Wait 1316 | . . . 25 25 44 148 110 223 182 180 38 196 145 Move 5782 | 26 44 132 163 493 91 375 324 434 775 331 694 1218 682 Hop 33 | . . . . 4 . . . 4 7 2 3 12 1 Pick Up 23 | . . . . 2 . 1 1 5 2 3 4 5 . Fast Attach 70 | 2 . . 6 4 . 3 2 6 5 1 9 12 20 Attach 21 | . . . . 1 . . 1 2 2 3 6 2 4 Detach 11 | . . . . . . 1 . 1 . . 5 . 4 Swap 10 | . . . . . . . 1 2 . 4 . 1 2 Drop 56 | . . . 5 1 . 1 1 9 2 1 11 12 13 Fire 10 | . . . . . . . . . . . . 10 . Melee 143 | . . . . 1 . 1 3 4 14 14 37 23 46 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 47 | . . . . 36 10 . . . . . . . 1 Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials -7/Factory -7/Garrison -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: *Fac x4 / *Upp) -4/Factory (discovered 8 exits: *Res x4 / Upp x2 / *Ext x2) -3/Research (discovered 6 exits: Res x3 / Arm / *Qua x2) -3/Quarantine -2/Research (discovered 5 exits: *Acc x3 / Tes x2) -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 25 | -11/Scrapyard | Entered Materials 31 | -10/Materials | Identified exit to Materials 48 | -10/Materials | Entered another Materials area 48 | -9/Materials | Evolved 2 slots: Utility x2 97 | -9/Materials | Discovered new exit (range 15) 115 | -9/Materials | Entered another Materials area 115 | -8/Materials | Evolved 2 slots: Utility x2 205 | -8/Materials | Discovered new exit (range 8) 211 | -8/Materials | Identified exit to Factory 211 | -8/Materials | Entered Factory 211 | -7/Factory | Evolved 2 slots: Utility x2 316 | -7/Factory | Build established: Mutant 414 | -7/Factory | Fabricated System Shield? 456 | -7/Factory | Identified exit to Garrison 456 | -7/Factory | Entered Garrison 524 | -7/Garrison | Discovered new exit (range 10) 536 | -7/Garrison | Identified exit to Factory 538 | -7/Garrison | Installed Relay Interface Framework 540 | -7/Garrison | Entered Factory 617 | -7/Factory | Discovered new exit (range 22) 624 | -7/Factory | Identified exit to Lower Caves 767 | -7/Factory | Fabricated Hacking Suite (x1) 804 | -7/Factory | Fabricated Hacking Suite (x1) 815 | -7/Factory | Discovered new exit (range 5) 818 | -7/Factory | Identified exit to Factory 818 | -7/Factory | Entered another Factory area 818 | -6/Factory | Evolved 2 slots: Utility x2 914 | -6/Factory | Local fabrication network quarantined 942 | -6/Factory | Fabricated System Shield (x1) 1008 | -6/Factory | Identified exit to Factory 1048 | -6/Factory | Entered another Factory area 1048 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1067 | -5/Factory | Discovered new exit (range 7) 1069 | -5/Factory | Build established: Hacker-Scout 1070 | -5/Factory | Identified exit to Upper Caves 1112 | -5/Factory | Discovered new exit (range 18) 1119 | -5/Factory | Identified exit to Factory 1179 | -5/Factory | Fabricated Exp. Sensor Array (x1) 1299 | -5/Factory | Fabricated Hacking Suite (x1) 1335 | -5/Factory | Fabricated Hacking Suite (x1) 1373 | -5/Factory | Fabricated Hacking Suite (x1) 1435 | -5/Factory | Entered another Factory area 1435 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 1450 | -4/Factory | Identified exit to Research 1450 | -4/Factory | Identified exit to Upper Caves 1450 | -4/Factory | Identified exit to Extension 1519 | -4/Factory | Fabricated Greatsword (x2) 1636 | -4/Factory | Build established: Wizard-Scout 1668 | -4/Factory | Fabricated Cld. Nuclear Pulse Thruster? 1729 | -4/Factory | Local fabrication network quarantined 1777 | -4/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 1884 | -4/Factory | Entered Research 1884 | -3/Research | Evolved 2 slots: Utility x2 1925 | -3/Research | Fabricated Adv. Hacking Suite (x1) 1953 | -3/Research | Fabricated Adv. Hacking Suite (x1) 1975 | -3/Research | Identified exit to Armory 1975 | -3/Research | Identified exit to Quarantine 1975 | -3/Research | Identified exit to Research 1985 | -3/Research | Fabricated Adv. Hacking Suite (x1) 2032 | -3/Research | Fabricated Exp. System Shield (x1) 2077 | -3/Research | Local fabrication network quarantined 2078 | -3/Research | Fabricated Exp. System Shield (x1) 2157 | -3/Research | Build established: Wizard-Sprinter 2208 | -3/Research | Entered Quarantine 2287 | -3/Quarantine | Found Alien Artifact 2287 | -3/Quarantine | Identified Phase Armor 2294 | -3/Quarantine | Found Alien Artifact 2294 | -3/Quarantine | Identified Core Reset Matrix 2294 | -3/Quarantine | Used Core Reset Matrix 2298 | -3/Quarantine | Detected hypermatrix surge 2298 | -3/Quarantine | Sensed 12 artifacts in vicinity 2411 | -3/Quarantine | Met incapacitated Sigix Warrior 2411 | -3/Quarantine | Lockdown squad dispatched 2413 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 2413 | -3/Quarantine | Unlocked Sigix quarantine chamber 2445 | -3/Quarantine | Found Transdimensional Reconstructor 2451 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 2453 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 2453 | -3/Quarantine | Warped through subspace 2595 | -3/Quarantine | Warped through subspace 2612 | -3/Quarantine | Found Subatomic Replicator 2670 | -3/Quarantine | Spotted Fortress 2740 | -3/Quarantine | Entered Research 2740 | -2/Research | Evolved 2 slots: Utility x2 2749 | -2/Research | Build established: Wizard-Mutant 2819 | -2/Research | Identified exit to Testing 2848 | -2/Research | Central database locked down 2971 | -2/Research | Identified exit to Access 3077 | -2/Research | System Shield fried by hacking feedback 3078 | -2/Research | Fabricated Exp. Q-thruster? 3080 | -2/Research | Exp. System Shield fried by hacking feedback 3082 | -2/Research | Build established: Wizard-Sprinter 3124 | -2/Research | Fabricated Exp. Q-thruster (x1) 3161 | -2/Research | Fabricated Exp. Q-thruster (x1) 3163 | -2/Research | Adv. Hacking Suite fried by hacking feedback 3252 | -2/Research | Local fabrication network quarantined 3272 | -2/Research | Found Unknown Piercing Weapon 3272 | -2/Research | Identified Enh. Force Lance 3351 | -2/Research | Entered Access 3351 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 3551 | -1/Access | Used Subatomic Replicator to replicate Lgt. Quantum Reactor 3575 | -1/Access | Spotted B-99 Colossus 3644 | -1/Access | First assault squad dispatched 3741 | -1/Access | Crushed by falling debris 3749 | -1/Access | Spotted B-99 Colossus 3749 | -1/Access | Spotted B-99 Colossus 3756 | -1/Access | Discovered new exit (range 4) 3759 | -1/Access | Identified exit to Surface 3759 | *** | Destroyed 0B10! Last Messages --------------- 03742_ System corrupted: Lance targeting data glitched. 03744_ Exp. Sensor Array destroyed. 03746_ The unstable cave ceiling collapses. 03746_ P-80 Master crushed by falling debris. 03746_ P-80 Master system corrupted by crushing effect. 03747_ Slug penetrates Repair Station. 03749_ Slug penetrates Reinforced Barrier. 03749_ Penetrated by Slug. 03749_ Cld. Nuclear Pulse Thruster destroyed. 03749_ Slug penetrates Wall. 03750_ Penetrated by Slug. 03752_ Slug penetrates Wall. 03753_ Penetrated by Slug. 03753_ Cld. Nuclear Pulse Thruster destroyed. 03753_ Slug penetrates Wall. 03756_ Slug penetrates Sealed Heavy Doors. 03756_ Main Access Shell breached. 03756_ EXIT=FOUND 03759_ EXIT=IDENTIFIED: SURFACE [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ????????????????????????# """ #?##############" | | ????????????????????????# """ #???# ### | | ????????????????????????# " #???# #?? | | ????????????????????????# #???# #?? | | ????????????????????????# #???# #?? | | ????????????????????????##########???# #?? | | ?????????????????????????????????????# = #?? | | ?????????????????????????????????????? ??? | | ???????????????????????????????????????? ????? | | ???????????????????????????????????????###/##????? | | ?????????????????????################### ###### | | ????????????????? | | ????????????????? | | ????????????????????# ""######### ###### | | ?????????????????????? ?????????????#"####"#???? | | ??????????????????????????????????????##????##???# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ???????????????????????""""""????????????????????# | | ???????????????????????" "???????????????????## | | ???????????????????????" @" "??????????????????##" | | ???????????????????????" "" "??#??????????????## # | | ???????????????????????" "? #?????????????## ## | | ????????????????????# "" """ #????????????## ##? | | ????????????????????# #???????????## ##?? | | ????????????????????#""""" """"#??????????#####??? | | ?????????????????????????"" " "#?????????## ##???? | | ????????????????????????"" #????????## ##????? | | ????????????????????#"""" #???????## ##?????? | | ????????????????????# #??????## ##??????? | | ????????????????????# #?????## ##???????? | | ????????????????????# #????## ##????????? | | ????????????????????# #???## ##?????????? | | ????????????????????# #???# ##??????????? | | ????????????????????# #??## #???????????? | | ????????????????????# #??# ##???????????? | | ????????????????????#### """####"##???????????? | | ??????????????????????#" "! #???????????? | | ????????????????######## # #???????????? | | ????????????????# + "" #???????????? | | ????????????????# # """ #??????????? | | ????????????????# # "R ##??????????? | | ????????????????# # """ #???????????? | | ????????????????# ######## """ #???????????? | | ????????????????# ???????# #???????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 45 Energy Capacity 1260 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 3 Additional Mass Support 9 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 67 Launcher Accuracy 40 Target Analysis 8 Recoil Reduction 1 Salvage Targeting 2 Offensive Hacking 104 Defensive Hacking 50 Item Schematics ----------------- Imp. Q-thruster | -3/Quarantine | Hacked Exp. Q-thruster | -3/Quarantine | Hacked Lgt. Quantum Reactor | -3/Quarantine | Hacked Inertial Stasis Machine | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory System Shield | x1 | -6/Factory Exp. Sensor Array | x1 | -5/Factory Hacking Suite | x1 | -5/Factory Hacking Suite | x1 | -5/Factory Hacking Suite | x1 | -5/Factory Greatsword | x2 | -4/Factory Cld. Nuclear Pulse Thruster | x1 | -4/Factory Cld. Nuclear Pulse Thruster | x1 | -4/Factory Adv. Hacking Suite | x1 | -3/Research Adv. Hacking Suite | x1 | -3/Research Adv. Hacking Suite | x1 | -3/Research Exp. System Shield | x1 | -3/Research Exp. System Shield | x1 | -3/Research Exp. Q-thruster | x1 | -2/Research Exp. Q-thruster | x1 | -2/Research Exp. Q-thruster | x1 | -2/Research Alien Tech Used ----------------- Phase Armor Core Reset Matrix High-powered Transdimensional Reconstructor Subatomic Replicator Achievements -------------- Nope Payload Armed l33t h4x0r Challenges ------------ None Game ------ Seed LightningBiometalFlamer Manual? 0 Play Time 02:29:28 Cumulative 100.5 hours Start 2021.06.09 @ 23:50:26 End 2021.06.10 @ 03:40:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 149 Adventurer 0 Explorer 0 Win Type 3 Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 48 Gallery% 66 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d06a888-357c-45d8-9ce7-217f375f0e18