Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.06 @ 17:26:51 Player: Floof Enjoyer Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (59) 295 Value Destroyed (2017) 2017 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4872 Bonus ------- None Cogmind --------- Core Integrity 76/700 Matter 115/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Improved Targeting Computer Improved Utility Shielding > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Energy Filter Kinecellerator Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Targeting Computer Improved Utility Shielding > --- WEAPON ----------- Pulse Rifle Heavy Laser Enhanced Autogun Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Energy Filter Kinecellerator Minigun Advanced Assault Cannon [Rating: 38] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Armored Wheel Hover Unit Gravmag System Utility Improved Targeting Computer Device Improved Terrain Scanner Processor Improved Targeting Computer Protection Improved Utility Shielding Weapon Advanced Assault Cannon Energy Gun Heavy Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power 1 | . . . 1 . . Propulsion 2 | . . 2 . . . Utility 1 | . . . 1 . . Weapon 2 | . . . . . 2 Parts Attached 54 | 6 7 7 10 14 10 Power 14 | 1 1 1 3 5 3 Engine 7 | 1 1 1 1 2 1 Core 7 | . . . 2 3 2 Reactor . | . . . . . . Propulsion 15 | 2 3 2 5 2 1 Treads . | . . . . . . Leg 6 | . . . 4 2 . Wheel 8 | 2 3 2 1 . . Hover 1 | . . . . . 1 Flight . | . . . . . . Utility 6 | 1 . 1 1 3 . Device 4 | 1 . . . 3 . Storage . | . . . . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 19 | 2 3 3 1 4 6 Energy Gun 7 | 1 1 2 . . 3 Energy Cannon . | . . . . . . Ballistic Gun 8 | 1 2 1 1 . 3 Ballistic Cannon 4 | . . . . 4 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 1 . 1 Parts Lost 26 | . 2 . . 6 18 Power 7 | . . . . 3 4 Propulsion 8 | . 1 . . 2 5 Utility 1 | . . . . . 1 Weapon 10 | . 1 . . 1 8 Highest Loss Streak 9 | . 2 . . 2 9 To Critical Strikes . | . . . . . . Average Backups 3 | 1 1 3 4 3 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . . 1 1 2 Weapon 2 | . 1 3 3 2 1 Tool/Special . | . . . . . . Unused Backups 7 | . 2 . 2 . 3 Power . | . . . . . . Propulsion 1 | . 1 . . . . Utility 3 | . . . . . 3 Weapon 3 | . 1 . 2 . . Tool/Special . | . . . . . . Average Slot Usage (%) 86 | . 80 94 98 93 75 Engine 7 | . 14 11 8 2 7 Core 6 | . . . 9 13 4 Leg 16 | . . . 28 31 14 Wheel 10 | . 24 43 6 . . Device 9 | . 14 11 9 9 7 Processor 6 | . . 6 9 9 7 Protection 5 | . . . 9 9 7 Energy Gun 4 | . 10 . . . 9 Ballistic Gun 11 | . 16 21 18 6 5 Ballistic Cannon 5 | . . . . 11 7 Peak Build Rating 38 | 8 12 19 33 35 38 Average Rating 25 | 5 8 17 30 30 32 On Entrance 17 | . 8 12 19 33 32 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 41 | 10 10 12 23 29 41 Greatest Support 68 | 32 32 48 68 68 54 Greatest Overweight (x) 5 | . 3 . 1 . 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 4 4 5 5 5 5 Average Carried 3 | 1 1 3 4 3 4 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 5 | 2 4 5 5 3 2 Class Distribution -------------------- 63% | Mutant 26% | Scavenger-Gunner 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 1842 | 245 138 360 226 578 295 Remotely . | . . . . . . Salvage Created 2214 | 20 287 475 220 936 276 Parts 118 | 3 14 26 11 51 13 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 6 | 1 3 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 42 | . 4 9 4 18 7 Guns 27 | . 3 8 4 7 5 Cannons 13 | . . . . 11 2 AOE 2 | . 1 1 . . . Classes Destroyed 10 | 1 2 3 1 3 . Worker 1 | . . . . 1 . Builder 4 | . . 2 . 2 . Tunneler 2 | 1 . 1 . . . Hauler 1 | . . . . 1 . Recycler 5 | . 1 . . 4 . Operator 3 | . . 1 . 1 1 Watcher 1 | . . 1 . . . Swarmer 3 | . . . . 3 . Grunt 32 | . 4 9 2 13 4 Sentry 7 | . . . 2 2 3 Best Kill Streak 7 | 1 3 4 3 7 5 Combat Bots Only 5 | . 3 2 3 5 5 Max Kills in Single Turn 2 | 1 1 1 1 2 2 Gunslinging 1 | . . . . . 1 Exploded 1 | . 1 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 493 | . 31 53 23 113 273 Missed 146 | . 9 11 12 30 84 Hits 347 | . 22 42 11 83 189 Projectile 347 | . 22 42 11 83 189 Critical Strikes 10 | . . . 2 3 5 Damage Taken 4251 | . 249 475 163 1165 2199 Core 927 | . 59 76 33 135 624 Absorbed by Shields . | . . . . . . Redirected to Shielding 80 | . . . . 18 62 Core Remaining (%) 81 | 100 76 81 . 69 . Volleys Fired 183 | 5 28 42 20 62 26 Largest 3 | 2 2 2 2 2 3 Hottest 149 | 70 70 68 48 80 149 Shots Fired 367 | 10 51 84 40 123 59 Gun 271 | 10 51 84 40 48 38 Cannon 96 | . . . . 75 21 Launcher . | . . . . . . Special . | . . . . . . Kinetic 325 | 5 29 81 40 123 47 Thermal 27 | 5 10 . . . 12 Explosive . | . . . . . . Electromagnetic 15 | . 12 3 . . . Robot Hit Streak 15 | 5 4 14 15 12 8 Robot Miss Streak 5 | 1 4 5 2 5 3 Penetration Max . | . . . . . . Secondary Targets 7 | . . 3 1 1 2 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 224 | 7 28 55 25 71 38 Core Hits 98 | 2 10 20 8 40 18 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 3 | . . . . 2 1 Destroy 2 | . . . . 1 1 Blast 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4647 | 90 457 848 405 1772 1075 Guns 2753 | 90 403 819 405 535 501 Cannons 1651 | . . . . 1236 415 Explosions 242 | . 54 29 . . 159 Melee . | . . . . . . Ramming 1 | . . . . 1 . Kinetic 4063 | 39 260 796 405 1771 792 Thermal 466 | 51 103 29 . . 283 Explosive . | . . . . . . Electromagnetic 117 | . 94 23 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . . . . 4 Message Errors 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Misfires 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 95 | . . . . 36 59 Projectiles 36 | . . . . 36 . Explosions 59 | . . . . . 59 Melee . | . . . . . . Knockbacks 11 | . . . . 10 1 Impact . | . . . . . . Kinetic 10 | . . . . 9 1 Secondary 1 | . . . . 1 . Self-Inflicted Damage 86 | . . . . . 86 Shots 1 | . . . . . 1 Rammed 1 | . . 1 . . . Targets Rammed 2 | . . 1 . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 351 | 27 54 9 69 351 244 Average Temperature 61 | 12 22 6 24 93 79 Received Heat Transfer 1974 | . 132 261 99 621 861 Effects 2 | . . . . . 2 Interference 2 | . . . . . 2 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 855 | 148 248 100 . . 359 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 1 . . . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 86 | 100 100 100 100 53 93 Level 1 13 | . . . . 46 6 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 272 | . 73 121 70 272 264 Initial 116 | . . . 46 16 116 Average 65 | . 23 46 26 155 44 Influence Increases 1387 | 5 98 252 110 536 386 Destroy 0b10 Robot/C 840 | . 80 180 80 360 140 Destroy 0b10 Robot/NC 85 | 5 5 25 . 45 5 Destroy Leader 164 | . 10 42 30 52 30 Successful Hack 2 | . . . . 2 . Disable Machine 90 | . . . . 60 30 Anti-Garrison Action 150 | . . . . . 150 Destroy Structure 56 | . 3 5 . 17 31 Influence Decreases 1169 | 5 98 141 181 318 426 Entered New Map 231 | . . . 65 24 142 Time Decay 746 | 5 78 141 116 234 172 Lost Part 192 | . 20 . . 60 112 Squads Dispatched 10 | . 1 3 1 1 4 Investigation . | . . . . . . Extermination 1 | . . . . . 1 Reinforcement 5 | . 1 3 1 . . Assault 2 | . . . . . 2 Garrison 2 | . . . . 1 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 3 | . . . 1 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | . 9 14 7 23 14 Peak Tracking Total 6 | . 3 3 3 6 6 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 5 | . . . . 3 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 7 | . . . . 4 3 Max in Single Turn 3 | . . . . 1 3 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 2 | . . . . 2 . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . . . . 3 . Successful 3 | . . . . 3 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 1 | . . . . 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . . 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . . . 1 . Open Door 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . . 2 . Report Inventory 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . . . . 10 . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Active Infowar (turns) 1062 | 27 221 322 275 217 . Terrain 1062 | 27 221 322 275 217 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 2037 | 72 221 322 275 503 644 Spaces Moved 1071 | 44 114 194 160 226 333 Core 69 | 1 5 . . . 63 Treads . | . . . . . . Legs 616 | . . . 125 226 265 Wheels 381 | 43 109 194 35 . . Hover 5 | . . . . . 5 Flight . | . . . . . . Fastest Speed 50 | 50 90 90 90 125 50 Average Speed 127 | 98 103 90 122 127 164 Slowest Speed 400 | 100 200 90 200 130 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 3 32 28 19 51 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 56 | . 3 2 . 17 34 Melee . | . . . . . . Projectile 18 | . . . . 17 1 AOE 38 | . 3 2 . . 33 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 1405 | 62 167 257 210 327 382 Wait . | . . . . . . Move 1066 | 43 113 193 159 225 333 Hop . | . . . . . . Pick Up 56 | 8 11 9 10 10 8 Fast Attach 12 | . . . 3 7 2 Attach 33 | 6 5 3 5 6 8 Detach 1 | . . . . . 1 Swap 18 | . 3 4 2 7 2 Drop 34 | . 7 5 11 9 2 Fire 183 | 5 28 42 20 62 26 Melee . | . . . . . . Ram 1 | . . 1 . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 21 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 16) 294 | -10/Materials | Entered another Materials area 294 | -9/Materials | Evolved 2 slots: Propulsion x2 316 | -9/Materials | Build established: Mutant 582 | -9/Materials | Discovered new exit (range 6) 616 | -9/Materials | Entered another Materials area 616 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 704 | -8/Materials | Discovered new exit (range 15) 891 | -8/Materials | Entered Storage 1086 | -8/Storage | Garrison activated, responded to threat 1348 | -8/Storage | Discovered new exit (range 16) 1394 | -8/Storage | Entered Factory 1394 | -7/Factory | Evolved 2 slots: Weapon x2 1692 | -7/Factory | Build established: Scavenger-Gunner 1918 | -7/Factory | Garrison activated, responded to threat 1975 | -7/Factory | Lost 9 parts (2p2n5w) 1997 | -7/Factory | Core integrity fell below 50% 2021 | -7/Factory | Core integrity fell below 20% 2038 | -7/Factory | Self-destructed Last Messages --------------- Garrison Access disabled. Relay Coupler [NC] tumbles out of Garrison Access. Relay Coupler [Swarmer] tumbles out of Garrison Access. Y-54 Guardian destroyed. Acquired 40 matter. Acquired 9 matter. Lgt. Nuclear Core destroyed. Particle Gun destroyed. System corrupted: Heat flow error (+292). Overheating: System interference. Imp. Targeting Computer temporarily disabled. Imp. Heat Sink destroyed. Triggered Ambush Trap. L-41 Fighter emerges from a hatch in the floor. B-48 Gladiator emerges from a hatch in the floor. G-47 Trooper emerges from a hatch in the floor. Map ----- +----------------------------------------------------+ | ???# # | | ???# ] # | | ???#= [ # | | ???# """"" # | | ???# """"" #% #?? | | ???# """ +[ ### | | ???# #%* | | ???# #! % # | | ???# """ # | | ???# G" # | | ???#! # """"""""" | | ???# ! !# | | ???##""""" " """"""""" | | ????# " " | | ????# " ="= | | ????# " [" ######## # | | ????# " ! " #????????? | | ????##" " #????????? | | ?????#" " #????????? | | ?????## " #????????? | | ??????# " +????????? | | ??????######""""# #????????? | | ???############## #????????? | | ???# ! b l # #????????? | | ???# g pp # #????????? | | ???# @ """ """ / #????????? | | ???# """ """ # #????????? | | ???# """ """ + #????????? | | ???###############+#######???? | | ????????????# #???? | | ????????????# """"""""" #???? | | ????????????# #???? | | ????????????#! """"""""" #???? | | ????????????# #???? | | ????????????##############???? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 31 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PulseMicrowarpArticulator Manual? 0 Play Time 00:19:33 Cumulative 15.0 hours Start 2026.08.06 @ 17:07:58 End 2026.08.06 @ 17:26:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 21 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4095598f-d072-4273-a26a-5143b9f7ea1d