Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.21 @ 15:41:22 Player: sasha Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (159) 795 Value Destroyed (5120) 5120 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (2705) 2705 TOTAL SCORE: 11040 Bonus ------- High Alert Combat Kills 1365 Follower Combat Kills 140 Entered Garrisons 200 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/550 Matter 106/300 Energy 136/160 System Corruption 4% Temperature Critical (807) Movement Treading (245) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Armored Medium Treads > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer Heavy Armor Plating > --- WEAPON (4) ------- Heavy Assault Rifle Hypervelocity Coil Gun Flak Cannon > --- INVENTORY (20) --- Light Treads Light Treads Improved Treads Improved Cooling System Advanced Cooling System Compact Matter Pod (150) Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Kinecellerator Hardened Medium Armor Plating Advanced Shield Generator Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] High-powered Tractor Beam Long-range Proton Cannon Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Heavy Armor Plating > --- WEAPON ----------- Variable Charge Gun Variable Charge Gun Hypervelocity Coil Gun Flak Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Improved Treads Improved Cooling System Advanced Cooling System Compact Matter Pod Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Core Analyzer Improved Kinecellerator Hardened Medium Armor Plating Advanced Shield Generator Authchip [R/Combat] Authchip [R/Combat] High-powered Tractor Beam Long-range Proton Cannon Long-range Proton Cannon [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Weapon Cycler Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Improved Assault Rifle Energy Gun Variable Charge Gun Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Slots Evolved 4 | . . . 2 . 2 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 2 | . . . 1 . 1 . . Weapon 2 | . . . 1 . 1 . . Parts Attached 97 | 6 2 5 15 2 36 28 3 Power 13 | 1 . 2 2 . 4 3 1 Engine 5 | 1 . 1 1 . 2 . . Core 8 | . . 1 1 . 2 3 1 Reactor . | . . . . . . . . Propulsion 24 | 2 . . 3 2 9 7 1 Treads 22 | . . . 3 2 9 7 1 Leg 2 | 2 . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 24 | 1 2 1 5 . 12 3 . Device 7 | . 2 1 1 . 3 . . Storage 4 | 1 . . 1 . 2 . . Processor 5 | . . . 2 . 3 . . Hackware . | . . . . . . . . Protection 8 | . . . 1 . 4 3 . Artifact . | . . . . . . . . Weapon 36 | 2 . 2 5 . 11 15 1 Energy Gun 2 | . . . . . . 2 . Energy Cannon . | . . . . . . . . Ballistic Gun 28 | 2 . 2 5 . 9 9 1 Ballistic Cannon 1 | . . . . . . 1 . Launcher 5 | . . . . . 2 3 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 27 | . . . 5 1 8 12 1 Power 6 | . . . 2 . 1 2 1 Propulsion 7 | . . . 1 1 3 2 . Utility 5 | . . . 2 . 1 2 . Weapon 9 | . . . . . 3 6 . Highest Loss Streak 6 | . . . 3 1 5 6 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 96 100 98 99 99 94 89 Engine 3 | . 14 1 1 11 5 2 . Core 5 | . . 12 7 . 3 5 9 Treads 16 | . . . 14 21 17 17 18 Leg 3 | . 28 28 7 . . . . Device 5 | . 10 14 3 . 7 4 . Storage 9 | . 14 14 11 11 9 9 9 Processor 12 | . . . 16 22 14 9 9 Protection 5 | . . . 1 . 4 9 9 Energy Gun 2 | . . . . . . 6 13 Ballistic Gun 29 | . 28 28 32 33 35 24 12 Ballistic Cannon 1 | . . . . . . 4 9 Naked Turns . | . . . . . . . . Heaviest Build 91 | 10 12 14 55 52 76 91 82 Greatest Support 47 | 20 20 20 40 40 42 47 47 Greatest Overweight (x) 4 | . . . 2 1 3 4 1 Average Overweight (x) . | . . . . 1 1 1 1 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 Average Capacity 18 | 6 8 8 17 20 20 20 20 Most Carried 20 | 5 4 8 20 20 20 20 20 Average Carried 17 | 2 2 7 12 19 19 18 19 Final Capacity 20 | 8 8 8 20 20 20 20 20 Final Carried 20 | 2 4 6 20 20 20 20 19 Class Distribution -------------------- 62% | Scavenger-Gunner 20% | Mutant 13% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 -8 -8 ----------- Run | Jun Mat Min Mat Min Mat Gar Mat Matter Collected 4115 | 205 45 116 635 52 1709 1265 88 Remotely 135 | . . . . . 135 . . Salvage Created 5953 | . 45 139 1581 37 2389 1627 135 Parts 359 | . 4 13 108 2 137 86 9 Haulers Intercepted 8 | . . . 4 . 4 . . Recyclers Shooed 3 | . . . 3 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Combat Hostiles Destroyed 126 | . 1 5 33 2 44 38 3 Guns 116 | . 1 5 33 2 41 32 2 Cannons 5 | . . . . . . 4 1 AOE 5 | . . . . . 3 2 . Classes Destroyed 17 | . 1 1 5 . 8 2 . Worker 4 | . . . 1 . 2 . 1 Builder 2 | . . . . . 1 . 1 Tunneler 2 | . . . . . 2 . . Hauler 8 | . . . 4 . 4 . . Recycler 4 | . . . 2 . 2 . . Mechanic 1 | . . . . . 1 . . Operator 2 | . . . . . 2 . . Watcher 10 | . . . 5 . 5 . . Swarmer 37 | . . 3 13 2 11 8 . Grunt 52 | . 1 2 12 . 21 14 2 Duelist 4 | . . . . . 2 2 . Protector 1 | . . . . . 1 . . Sentry 20 | . . . 8 . 6 5 1 Specialist 6 | . . . . . 2 4 . Hunter 1 | . . . . . . 1 . Programmer 4 | . . . . . . 4 . Heavy 1 | . . . . . 1 . . Best Kill Streak 9 | . 1 3 9 2 9 5 3 Combat Bots Only 7 | . 1 3 7 2 6 5 2 Max Kills in Single Turn 3 | . 1 2 3 1 2 2 1 Gunslinging 2 | . . 1 2 . 1 . . Exploded 2 | . . . . . 2 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Damage Taken 6453 | . 101 208 1067 39 1885 2708 445 Core 1032 | . 37 52 321 9 115 414 84 Absorbed by Shields 143 | . 41 65 37 . . . . Core Remaining (%) 60 | 100 . 64 . 17 . . . Volleys Fired 350 | . 14 14 80 3 112 117 10 Largest 4 | . 2 2 3 3 4 4 4 Hottest 304 | . 40 40 69 69 104 304 177 Shots Fired 1148 | . 28 28 240 9 436 373 34 Gun 1104 | . 28 28 240 9 432 343 24 Cannon 35 | . . . . . . 25 10 Launcher 9 | . . . . . 4 5 . Special . | . . . . . . . . Kinetic 1109 | . 28 28 240 9 432 345 27 Thermal 30 | . . . . . . 23 7 Explosive 9 | . . . . . 4 5 . Electromagnetic . | . . . . . . . . Robot Hit Streak 58 | . 6 7 20 3 24 58 7 Robot Miss Streak 5 | . 4 3 2 1 4 5 4 Penetration Max . | . . . . . . . . Secondary Targets 31 | . . 2 9 . 12 8 . Max Gunslinging Chain 2 | . . 1 2 . 1 1 . Shots Hit Robots 766 | . 18 16 161 5 296 248 22 Core Hits 336 | . 6 10 74 2 118 111 15 Critical Kills 2 | . . . . . 1 1 . Critical Parts Destroyed 5 | . . . . . . 4 1 Critical Strikes 7 | . . . . . 1 5 1 Destroy 7 | . . . . . 1 5 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11283 | . 127 123 1956 71 4902 3569 535 Guns 9720 | . 127 123 1944 67 4583 2692 184 Cannons 664 | . . . . . . 476 188 Explosions 883 | . . . . . 319 401 163 Melee . | . . . . . . . . Ramming 16 | . . . 12 4 . . . Kinetic 10180 | . 127 123 1944 67 4583 3047 289 Thermal 367 | . . . . . . 121 246 Explosive 720 | . . . . . 319 401 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . 4 4 Average Corruption 3 | . . . . . . 3 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 40 | . . . . . . 35 5 Message Errors 6 | . . . . . . 6 . Matter Fused 11 | . . . . . . 8 3 Heat Flow Errors 6 | . . . . . . 5 1 Energy Discharges 6 | . . . . . . 5 1 Data Loss (minor) 2 | . . . . . . 2 . Data Loss (major) 4 | . . . . . . 4 . Misfires 4 | . . . . . . 4 . Alerts 1 | . . . . . . 1 . Overload Shots 1 | . . . . . . 1 . Overflow Damage 112 | . . . . . 17 7 88 Projectiles 7 | . . . . . . 7 . Explosions 105 | . . . . . 17 . 88 Melee . | . . . . . . . . Knockbacks 15 | . . . . . . 11 4 Impact . | . . . . . . . . Kinetic 14 | . . . . . . 11 3 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 236 | . . . . . . 24 212 Shots 4 | . . . . . . 1 3 Rammed 3 | . . . 2 1 . . . Targets Rammed 3 | . . . 2 1 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 807 | . 12 14 53 . 212 609 807 Average Temperature 90 | . 6 6 14 . 44 134 289 Received Heat Transfer 1914 | . 58 68 321 . 576 783 108 Effects 31 | . . . . . . 23 8 Shutdowns 4 | . . . . . . 3 1 Energy Bleed 4 | . . . . . . 3 1 Interference 12 | . . . . . . 12 . Matter Decay 1 | . . . . . . . 1 Short Circuit 3 | . . . . . . 2 1 Damage (minor) 4 | . . . . . . 2 2 Damage (major) 1 | . . . . . . . 1 Damage (core) 2 | . . . . . . 1 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 446 | . . . . . . 198 248 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Peak Influence 2918 | . 75 148 509 253 733 2918 1641 Initial 1422 | . . 28 5 198 . 479 1422 Average 774 | . 24 95 278 150 435 1507 1460 Maximum Alert Level 5 | . . . 2 1 3 5 5 Low Security (%) 23 | 100 100 100 37 52 18 . . Level 1 18 | . . . 36 47 29 . . Level 2 20 | . . . 25 . 23 26 . Level 3 13 | . . . . . 28 14 . Level 4 9 | . . . . . . 19 95 Level 5 14 | . . . . . . 39 4 High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . . . 2 . 8 . 1 Investigation 1 | . . . . . . . 1 Extermination . | . . . . . . . . Reinforcement 6 | . . . 2 . 4 . . Assault 1 | . . . . . 1 . . Garrison 3 | . . . . . 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Distress Signals 10 | . 1 . 7 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 178 | . 5 10 46 6 69 38 4 Peak Tracking Total 14 | . 3 14 7 6 7 5 2 Tactical Retreats 10 | . 1 1 3 . 3 2 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Traps Triggered 13 | . . . . . . 13 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 1 | . . . . . . 1 . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 ---------- Run | Jun Mat Min Mat Min Mat Gar Mat Machines Disabled 12 | . . . 2 . 6 1 3 Max in Single Turn 3 | . . . 1 . 1 1 3 Garrison Relay 1 | . . . . . . 1 . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Machines Accessed 6 | . . . 1 . 1 3 1 Terminals 5 | . . . 1 . . 3 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 15 | . . . 3 . 1 6 5 Successful 4 | . . . 2 . 1 1 . Failed 11 | . . . 1 . . 5 5 Catastrophic 2 | . . . . . . . 2 Database Lockouts . | . . . . . . . . Manual 3 | . . . 3 . . . . Terminals 14 | . . . 3 . . 6 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 1 | . . . . . . 1 . Emergency Access Points 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks 2 | . . . 2 . . . . Terminals 2 | . . . 2 . . . . Track 1 | . . . 1 . . . . Botnet 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . . . 1 . . 2 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 ------------ Run | Jun Mat Min Mat Min Mat Gar Mat Used RIF Installer 2 | . . . . . . 2 . Command Fork 1 | . . . . . . 1 . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 8 | . . . . . . 8 . Machine Destruction 4 | . . . . . . 4 . Programmers 4 | . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Total Allies 3 | . . . . 3 . . . Largest Group 3 | . . . . 3 3 . . Highest-Rated Group 40 | . . . . 40 40 . . Highest-Rated Ally 16 | . . . . 16 16 . . Total Orders . | . . . . . . . . Ally Attacks 35 | . . . . . 35 . . Total Damage 399 | . . . . . 399 . . Kills 4 | . . . . . 4 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 ------------- Run | Jun Mat Min Mat Min Mat Gar Mat Turns Passed 10913 | 53 160 585 1941 800 3150 3980 244 Spaces Moved 4060 | 44 91 257 754 326 1117 1396 75 Core 19 | 19 . . . . . . . Treads 3345 | . . . 431 326 1117 1396 75 Legs 696 | 25 91 257 323 . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 240 232 240 245 Average Speed 225 | 89 120 120 206 240 236 253 245 Slowest Speed 480 | 120 120 120 260 240 400 480 245 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 52 | 4 24 61 69 79 81 90 14 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 105 | . . . . . 22 22 61 Melee . | . . . . . . . . Projectile 1 | . . . . . . . 1 AOE 104 | . . . . . 22 22 60 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Total 5139 | 57 119 511 985 336 1375 1642 114 Wait 469 | . 10 227 96 2 64 47 23 Move 4054 | 43 90 256 753 325 1117 1395 75 Hop . | . . . . . . . . Pick Up 88 | 8 3 5 29 2 21 20 . Fast Attach 10 | . . . 1 . 3 5 1 Attach 40 | 6 1 . 7 1 11 13 1 Detach 1 | . . . . . . 1 . Swap 47 | . 1 5 7 1 22 10 1 Drop 60 | . . 4 10 1 25 17 3 Fire 350 | . 14 14 80 3 112 117 10 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . . . 2 1 . . . Escape Stasis 16 | . . . . . . 16 . Rewire . | . . . . . . . . Trap 1 | . . . . . . 1 . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials History --------- Turn | Location | Event 7 | -11/Junkyard | Discovered new exit (range 15) 54 | -11/Junkyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 15) 214 | -10/Materials | Entered Mines 302 | -10/Mines | Build established: Mutant 353 | -10/Mines | Learned location of Mines (-8) 625 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 635 | -10/Mines | Assembled infested the area 640 | -10/Mines | Assisted by a Guerilla fighting off Assembled 794 | -10/Mines | Discovered new exit (range 5) 799 | -10/Mines | Entered Materials 799 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1337 | -9/Materials | Discovered new exit (range 8) 1414 | -9/Materials | Discovered new exit (range 16) 1501 | -9/Materials | Build established: Scavenger-Gunner 1507 | -9/Materials | Lost 3 parts (1p1n1u) 1526 | -9/Materials | Destroyed 7 combat bots 1644 | -9/Materials | Core integrity fell below 50% 1798 | -9/Materials | Discovered new exit (range 12) 1956 | -9/Materials | Core integrity fell below 20% 2501 | -9/Materials | Discovered new exit (range 18) 2740 | -9/Materials | Entered Mines 2746 | -9/Mines | Met a Derelict bent on vengeance 2760 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2845 | -9/Mines | Learned Materials trap positions 2855 | -9/Mines | Discovered new exit (range 5) 3448 | -9/Mines | Discovered new exit (range 8) 3492 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3540 | -9/Mines | Entered Materials 3540 | -8/Materials | Accompanied by 3 allies 3540 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3541 | -8/Materials | Loaded intel: 18 trap records 3726 | -8/Materials | Discovered new exit (range 18) 3759 | -8/Materials | Garrison activated, responded to threat 3883 | -8/Materials | Garrison activated, responded to threat 4006 | -8/Materials | Build established: Gunner 4075 | -8/Materials | Garrison activated, responded to threat 4375 | -8/Materials | Build established: Scavenger-Gunner 4792 | -8/Materials | Build established: Gunner 5060 | -8/Materials | Lost 5 parts (1p1n1u2w) 5076 | -8/Materials | Discovered new exit (range 8) 5427 | -8/Materials | Build established: Scavenger-Gunner 5540 | -8/Materials | First assault squad dispatched 6690 | -8/Materials | Identified exit to Garrison 6690 | -8/Materials | Entered Garrison 6866 | -8/Garrison | Triggered checkpoint 6975 | -8/Garrison | Discovered new exit (range 12) 7000 | -8/Garrison | Triggered checkpoint 7228 | -8/Garrison | Triggered checkpoint 7348 | -8/Garrison | Discovered new exit (range 10) 7394 | -8/Garrison | Triggered checkpoint 7744 | -8/Garrison | Triggered checkpoint 7802 | -8/Garrison | Triggered checkpoint 7901 | -8/Garrison | Discovered new exit (range 10) 7988 | -8/Garrison | Triggered checkpoint 8042 | -8/Garrison | Triggered checkpoint 8378 | -8/Garrison | Triggered checkpoint 8580 | -8/Garrison | Triggered checkpoint 8886 | -8/Garrison | Core integrity fell below 50% 8923 | -8/Garrison | Lost 6 parts (2n2u2w) 9170 | -8/Garrison | Build established: Scavenger-Tank 9222 | -8/Garrison | Lost 4 parts (1p3w) 9393 | -8/Garrison | Core integrity fell below 20% 9700 | -8/Garrison | Build established: Mutant 10123 | -8/Garrison | Installed Relay Interface Framework 10469 | -8/Garrison | Expanded RIF knowledge: Command Fork 10670 | -8/Garrison | Entered Materials 10915 | -8/Materials | Core destroyed Last Messages --------------- 10904_ Fusion Modulator explodes. 10904_ Lgt. Nuclear Core destroyed. 10904_ Destroyed Lgt. Nuclear Core. 10906_ HV Slug penetrates G-47 Trooper. 10906_ Destroyed Aluminum Leg. 10906_ HV Slug penetrates Wall. 10908_ Power failure, Lgt. Nuclear Core shutdown. 10908_ System corrupted: Heat flow error (+239). 10909_ Overheating: Matter decay (-16). 10909_ HV Slug penetrates G-47 Trooper. 10909_ G-47 Trooper suffers critical hit (Destroy). 10909_ Destroyed Aluminum Leg. 10909_ HV Slug penetrates Wall. 10910_ Overheating: Hyp. Coil Gun damaged (-18). 10912_ U-05 Engineer builds a Wall. 10912_ HV Slug penetrates Earth. 10912_ HV Slug penetrates Wall. 10913_ Overheating: Hvy. Armor Plating damaged (-64). 10914_ Overheating: Arm. Medium Treads damaged (-187). 10915_ Overheating: Core damaged (-66). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########?????????????????????????????????????????? | | #?????????????????????????????????????????? | | "" """#?????????????????????????????????????????? | | "" R"#?????????????????????????????????????????? | | "" """#?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ##+############ ?????????????????????????????????? | | ^ #??????????????????????????????? | | #??????????????????????????????? | | ^ #??????????????????????????????? | | # ##############???????????????????????????????? | | # #?????????##?????????????????????????????????? | | # #?????#######?????#######????????????????????? | | # ####### ####### #????????????????????? | | # #????????????????????? | | + [| T #????????????????????? | | # = = u ###??????????????????? | | #######+### ######; ![ ; ####???????????????? | | ??# * = ### ###;;; @ ;;;#???????????????? | | ??# #?# #?#; ;#???????????????? | | ??# """#?# ## ; ; #??????????????? | | ??# """#?# ## ; ; #??????????????? | | ??# """#?# ###; ; #??????????????? | | ??# #?# ## ; ;;#??????????????? | | ??########?# ## ; ! g ?????????????? | | ???????????# ###;;; ;;;### ???????????? | | ???????????# # #??? ???????????? | | ???????????# #! #########???????????????? | | ???????????/ # u ????????????????????????? | | ???????????# # """ """ ????????????????????????? | | ???????????# + ??" """ ????????????????????????? | | ???????????# #???"???" ????????????????????????? | | ???????????# ##????????? ????????????????????????? | | ???????????? ??????????? ????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 110 Armor Coverage 600 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DrainedMassPropulsion Manual? 0 Play Time 00:53:55 Cumulative 87.3 hours Start 2024.01.21 @ 14:44:34 End 2024.01.21 @ 15:41:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 101 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 45 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11164247-3252-46c6-b5ac-cee70602bf61