Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.02 @ 00:18:04 Player: exo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (71) 355 Value Destroyed (1908) 1908 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4323 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 262/300 Energy 132/160 System Corruption 0% Temperature Danger (435) Movement Treading (245) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Armored Treads > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter Improved Terrain Scanner Improved Targeting Computer > --- WEAPON (4) ------- Field Laser Heavy Particle Cannon Minigun Assault Cannon > --- INVENTORY (15) --- Light Nuclear Core Light Nuclear Core Light Treads Improved Heat Sink Trap Scanner Improved Terrain Scan Processor ECM Suite Light Armor Plating Hardlight Generator Shield Generator Hacking Suite Authchip [R/Combat] Authchip [Processor] Authchip [Weapon] Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Improved Terrain Scanner Improved Targeting Computer > --- WEAPON ----------- Pulse Rifle Advanced Beam Cannon Advanced Beam Cannon Heavy Particle Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Improved Heat Sink Trap Scanner Visual Processing Unit Terrain Scanner ECM Suite Light Armor Plating Shield Generator Hacking Suite Authchip [R/Combat] Authchip [Processor] Authchip [Weapon] [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Field Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon 2 | . . . . . 2 Parts Attached 53 | 6 7 1 18 7 14 Power 8 | 1 2 . 3 1 1 Engine 6 | 1 1 . 3 1 . Core 2 | . 1 . . . 1 Reactor . | . . . . . . Propulsion 10 | 2 1 . 4 2 1 Treads 10 | 2 1 . 4 2 1 Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 2 . 3 . 3 Device 3 | . 1 . 1 . 1 Storage 2 | 1 . . 1 . . Processor 4 | . 1 . 1 . 2 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 26 | 2 2 1 8 4 9 Energy Gun 6 | 1 . 1 1 1 2 Energy Cannon 7 | . . . . 2 5 Ballistic Gun 10 | 1 1 . 6 1 1 Ballistic Cannon 1 | . . . . . 1 Launcher 2 | . 1 . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 1 2 . Parts Lost 6 | . 2 . 4 . . Power 2 | . 1 . 1 . . Propulsion 2 | . . . 2 . . Utility 1 | . . . 1 . . Weapon 1 | . 1 . . . . Highest Loss Streak 3 | . 1 . 3 . . To Critical Strikes . | . . . . . . Average Backups 10 | 4 7 8 11 14 14 Power 1 | 1 1 2 1 1 1 Propulsion 1 | 2 2 2 . . 1 Utility 4 | . 1 2 4 9 11 Weapon 2 | . 1 2 5 2 . Tool/Special . | . . . . . . Unused Backups 24 | . 4 . 2 2 16 Power 2 | . . . . . 2 Propulsion 5 | . 4 . . . 1 Utility 13 | . . . . . 13 Weapon 4 | . . . 2 2 . Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 91 85 92 91 98 Engine 6 | . 5 . 10 4 2 Core 1 | . 1 . . . 6 Treads 22 | . 28 28 16 21 18 Device 10 | . 11 . 9 11 6 Storage 11 | . 14 14 11 11 9 Processor 13 | . 1 14 22 22 20 Energy Gun 2 | . 1 14 1 . 8 Energy Cannon 4 | . . . . 3 25 Ballistic Gun 18 | . 25 14 16 17 . Launcher 1 | . . . 3 . . Peak Build Rating 33 | 6 9 6 23 23 33 Average Rating 14 | 4 6 6 13 21 30 On Entrance 10 | . 6 6 6 23 23 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 47 | 11 13 8 35 35 47 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 10 | 1 . . 10 7 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 Average Capacity 11 | 7 8 8 14 15 15 Most Carried 15 | 6 8 8 15 15 15 Average Carried 10 | 4 7 8 11 14 14 Final Capacity 15 | 8 8 8 15 15 15 Final Carried 15 | 6 8 8 14 15 15 Class Distribution -------------------- 87% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Matter Collected 1625 | 233 224 . 540 458 170 Remotely . | . . . . . . Salvage Created 2282 | . 443 . 614 551 674 Parts 136 | . 24 . 52 25 35 Haulers Intercepted 2 | . 1 . 1 . . Recyclers Shooed 3 | . . . 3 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Combat Hostiles Destroyed 54 | . 9 . 22 12 11 Guns 35 | . 7 . 16 11 1 Cannons 11 | . . . . 1 10 AOE 8 | . 2 . 6 . . Classes Destroyed 10 | . 5 . 4 . 1 Worker 2 | . . . 1 . 1 Builder 2 | . 1 . 1 . . Hauler 2 | . 1 . 1 . . Recycler 1 | . . . . . 1 Operator 3 | . 2 . . . 1 Watcher 7 | . 1 . 3 . 3 Swarmer 17 | . . . 15 . 2 Grunt 28 | . 9 . 5 8 6 Brawler 2 | . . . 1 1 . Sentry 7 | . . . 1 3 3 Best Kill Streak 6 | . 4 . 6 3 4 Combat Bots Only 4 | . 2 . 4 3 2 Max Kills in Single Turn 2 | . 2 . 2 1 1 Gunslinging . | . . . . . . Exploded 2 | . 1 . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Hostile Shots Fired 284 | . 69 . 134 38 43 Missed 68 | . 19 . 29 15 5 Hits 216 | . 50 . 105 23 38 Melee 5 | . . . . 5 . Projectile 211 | . 50 . 105 18 38 Critical Strikes 8 | . 4 . 2 1 1 Damage Taken 3036 | . 657 . 1009 363 1007 Core 918 | . 169 . 162 28 559 Absorbed by Shields . | . . . . . . Core Remaining (%) 61 | 100 . 32 . 52 . Volleys Fired 206 | . 63 . 79 33 31 Largest 4 | . 2 . 2 2 4 Hottest 288 | . 60 . 70 136 288 Shots Fired 433 | . 111 . 150 66 106 Gun 332 | . 108 . 138 58 28 Cannon 86 | . . . . 8 78 Launcher 15 | . 3 . 12 . . Special . | . . . . . . Kinetic 286 | . 95 . 129 58 4 Thermal 119 | . . . 9 8 102 Explosive 15 | . 3 . 12 . . Electromagnetic 13 | . 13 . . . . Robot Hit Streak 12 | . 7 . 7 12 7 Robot Miss Streak 8 | . 4 . 8 3 4 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 226 | . 62 . 69 39 56 Core Hits 110 | . 28 . 40 17 25 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4242 | . 815 . 1506 663 1258 Guns 2424 | . 572 . 922 602 328 Cannons 991 | . . . . 61 930 Explosions 824 | . 240 . 584 . . Melee . | . . . . . . Ramming 3 | . 3 . . . . Kinetic 1966 | . 460 . 835 602 69 Thermal 1337 | . . . 87 61 1189 Explosive 824 | . 240 . 584 . . Electromagnetic 112 | . 112 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 74 | . . . 33 . 41 Projectiles 41 | . . . . . 41 Explosions 33 | . . . 33 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 49 | . . . 49 . . Shots 2 | . . . 2 . . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 699 | . 64 . 77 264 699 Average Temperature 148 | . 18 . 12 63 262 Received Heat Transfer 942 | . 441 . 189 105 207 Effects 40 | . . . . . 40 Shutdowns 8 | . . . . . 8 Energy Bleed 4 | . . . . . 4 Interference 5 | . . . . . 5 Short Circuit 4 | . . . . . 4 Damage (minor) 2 | . . . . . 2 Damage (major) 11 | . . . . . 11 Damage (core) 6 | . . . . . 6 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . 1 . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . 3 . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . 1 . 1 Heat Transferred 2516 | . . . 259 111 2146 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Maximum Alert Level 1 | . . . 1 . . Low Security (%) 99 | 100 100 100 99 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 202 | . 73 14 202 131 144 Initial 74 | . . 14 . 74 37 Average 58 | . 11 4 118 57 66 Influence Increases 1765 | . 290 . 717 349 409 Destroy 0b10 Robot/C 1080 | . 180 . 440 240 220 Destroy 0b10 Robot/NC 85 | . 25 . 30 . 30 Destroy Leader 278 | . 54 . 88 70 66 Successful Hack 8 | . . . . 8 . Disable Machine 90 | . . . 15 30 45 Destroy Structure 119 | . 16 . 84 1 18 Lose Combat Pursuer 105 | . 15 . 60 . 30 Influence Decreases 1621 | . 252 38 539 438 354 Entered New Map 180 | . . 24 . 104 52 Time Decay 1381 | . 232 14 499 334 302 Lost Part 60 | . 20 . 40 . . Squads Dispatched 8 | . 3 . 2 1 2 Investigation 3 | . . . 1 1 1 Extermination . | . . . . . . Reinforcement 5 | . 3 . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Distress Signals 6 | . 1 . 3 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 87 | . 20 . 32 12 23 Peak Tracking Total 5 | . 2 . 5 3 4 Tactical Retreats 7 | . 1 . 4 . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Traps Triggered 5 | . . . 1 2 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Machines Disabled 6 | . . . 1 2 3 Max in Single Turn 1 | . . . 1 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Machines Accessed 4 | . . . . 4 . Terminals 4 | . . . . 4 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 5 | . . . . 5 . Successful 3 | . . . . 3 . Failed 2 | . . . . 2 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . . . . 5 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . . . 3 . Open Door 2 | . . . . 2 . Alert Level 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . . . . 1 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Active Infowar (turns) 4613 | . 1654 . 1554 747 658 Optics 2527 | . . . 1554 747 226 Terrain 432 | . . . . . 432 Traps 1221 | . . . 442 747 32 Seismic 2620 | . 1654 . 966 . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Turns Passed 5072 | 92 1927 77 1554 747 675 Spaces Moved 2376 | 57 1043 48 641 373 214 Core 46 | 18 . . 26 2 . Treads 2330 | 39 1043 48 615 371 214 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 170 165 Average Speed 176 | 132 160 160 195 171 230 Slowest Speed 550 | 160 160 160 550 400 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 5 92 21 41 47 30 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . . . 1 Terrain Destroyed 126 | . 15 . 96 . 15 Melee . | . . . . . . Projectile 15 | . . . . . 15 AOE 111 | . 15 . 96 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Total 2896 | 73 1209 48 815 428 323 Wait 151 | . 82 . 36 . 33 Move 2371 | 56 1042 47 640 372 214 Hop . | . . . . . . Pick Up 63 | 11 7 . 23 9 13 Fast Attach 14 | 1 1 . 4 3 5 Attach 24 | 5 1 . 7 5 6 Detach . | . . . . . . Swap 27 | . 6 1 12 . 8 Drop 39 | . 6 . 14 6 13 Fire 206 | . 63 . 79 33 31 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 93 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Met a group of wandering Federalists 263 | -10/Materials | Discovered new exit (range 13) 301 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 13) 749 | -10/Materials | Discovered new exit (range 16) 976 | -10/Materials | Discovered new exit (range 15) 1932 | -10/Materials | Core integrity fell below 50% 2017 | -10/Materials | Identified exit to Mines 2020 | -10/Materials | Entered Mines 2057 | -10/Mines | Discovered new exit (range 14) 2092 | -10/Mines | Identified exit to Materials 2097 | -10/Mines | Entered Materials 2097 | -9/Materials | Evolved 2 slots: Utility x2 2159 | -9/Materials | Discovered new exit (range 9) 2172 | -9/Materials | Identified exit to Storage 3102 | -9/Materials | Lost 3 parts (1p1n1u) 3651 | -9/Materials | Entered Storage 4331 | -9/Storage | Discovered new exit (range 12) 4351 | -9/Storage | Identified exit to Materials 4398 | -9/Storage | Entered Materials 4398 | -8/Materials | Evolved 2 slots: Weapon x2 4520 | -8/Materials | Core integrity fell below 50% 4784 | -8/Materials | Build established: Gunner 5033 | -8/Materials | Core integrity fell below 20% 5073 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Overheating: Short circuit. U-05 Engineer builds a Wall. Destroyed Lgt. Ion Engine. S-10 Pest heat short circuits Lgt. Assault Rifle. U-05 Engineer builds a Wall. Imp. Signal Interpreter broken. Overheating: Short circuit. U-05 Engineer builds a Wall. Power failure, Lgt. Nuclear Core shutdown. Overheating: Energy bleed (-4). U-05 Engineer builds a Wall. Hvy. Particle Cannon broken. Overheating: Short circuit. Overheating: Core damaged (-77). Overheating: Lrg. Storage Unit damaged (-24). Dropped Broken Hvy. Particle Cannon. Acquired Assault Cannon. G-47 Trooper destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ??##########!#???#??# #???#???#?? | | ??# = # #????### #?????????? | | #?# T #%#??#???# ????? ??? | | ??# #[###??#?# ?????????? | | ??# """ # ! #????# ????? ???? | | ??# """"" +* #?#?## "" ??##??? | | ??# """"" # #???## T????????? | | ?## """"" # #????# "???????? | | ??# """ # #??#?# "? ??????? | | ?## # #???## ???????? | | ??##########* ##?#?# ! ?????? | | ???????????# !##### #????? | | ???????????# % #????? | | ???????##??# [ #????? | | ?#?#??????## ! #????? | | ??????#?#?## [== #????? | | ?????? ??#?# """ ]= ?????? | | ????######## !! """ ]= ?????? | | ???## ! """ ??????? | | ???## ??????? | | ??#?# ??????? | | ?#??# %#######"#########+##??????? | | ????#=*%##########????????????????? | | ??#?#%% # #??#? ?????????????? | | ????#== # ] """#???? ?????????????? | | ????# # @ """#??????????????????? | | ????# #! """#??????????????????? | | ???## #g #???? ?????????????? | | #???# ;g % ##?????????????????? | | ????# ########??????????????????? | | ????# #?? ??????????????????????? | | ????# #?????????????????????????? | | ????# #????? ???????????????????? | | ????# #??"??????????????????????? | | ????# #?????????????????????????? | | #???# +???? ????????????????????? | | ????# #??#??????????????????????? | | ????# #?#???????????????????????? | | ????# #?????????????????????????? | | ????# #?????#???????????????????? | | ????# #?????????????????????????? | | ????# ??????????????????????????? | | ????# ??????????????????????????? | | ????? ??????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 2 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Power Corrupts Challenges ------------ None Game ------ Seed StrikeRapidNanovents Manual? 0 Play Time 00:41:27 Cumulative 8.9 hours Start 2026.01.01 @ 23:37:31 End 2026.01.02 @ 00:18:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 1b6266c2-8187-46f5-b75c-ccde805c4704