Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.14 @ 20:59:35 Player: GlasMayne Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (12) 60 Value Destroyed (191) 191 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1371 Bonus ------- None Cogmind --------- Core Integrity 328/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Medium Storage Unit Large Storage Unit Thief Drone Bay (3/3) > --- WEAPON (3) ------- Beam Cannon Light Assault Rifle > --- INVENTORY (15) --- Compact Wheel Small Storage Unit Experimental Sensor Array Seismic Detector Targeting Computer Utility Shielding Utility Shielding Beam Rifle Beam Rifle Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Thief Drone Bay > --- WEAPON ----------- Beam Cannon Light Assault Rifle > --- INVENTORY -------- Compact Wheel Small Storage Unit Experimental Sensor Array Seismic Detector Targeting Computer Utility Shielding Utility Shielding Beam Rifle Beam Rifle Mining Laser [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Medium Storage Unit Device Thief Drone Bay Storage Medium Storage Unit Weapon Light Assault Rifle Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 19 | 6 4 8 1 Power 3 | 1 1 1 . Engine 3 | 1 1 1 . Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . 2 . Treads 2 | . . 2 . Leg . | . . . . Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 5 | 1 2 1 1 Device 1 | . . 1 . Storage 4 | 1 2 . 1 Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 7 | 2 1 4 . Energy Gun 1 | 1 . . . Energy Cannon 1 | . . 1 . Ballistic Gun 5 | 1 1 3 . Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Parts Lost 3 | . 1 1 1 Power 2 | . . 1 1 Propulsion 1 | . 1 . . Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . 1 1 1 To Critical Strikes . | . . . . Average Slot Usage (%) 88 | . 85 91 78 Engine 8 | . 14 7 11 Treads 20 | . . 25 22 Wheel 5 | . 27 1 . Device 11 | . . 13 11 Storage 14 | . 14 14 12 Energy Gun 3 | . 14 1 . Energy Cannon 5 | . . 5 11 Ballistic Gun 18 | . 14 21 11 Peak Build Rating 16 | 6 7 15 16 Average Rating 12 | 3 6 13 15 On Entrance 6 | . 6 6 15 Naked Turns . | . . . . Heaviest Build 43 | 10 37 37 43 Greatest Support 40 | 32 32 40 40 Greatest Overweight (x) 2 | . 2 2 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 15 | 8 15 15 15 Average Capacity 10 | 6 13 10 10 Most Carried 10 | 3 6 10 10 Average Carried 7 | 2 4 7 10 Final Capacity 15 | 8 15 10 15 Final Carried 10 | 3 5 10 10 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 444 | 143 103 181 17 Remotely . | . . . . Salvage Created 237 | . 43 184 10 Parts 19 | . 6 9 4 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 12 | . 3 8 1 Guns 9 | . 3 6 . Cannons 2 | . . 1 1 AOE 1 | . . 1 . Classes Destroyed 2 | . 1 1 . Swarmer 10 | . 3 6 1 Grunt 2 | . . 2 . Best Kill Streak 3 | . 2 3 1 Combat Bots Only 3 | . 2 3 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 134 | . 57 43 34 Missed 31 | . 11 13 7 Damage Taken 988 | . 437 288 263 Core 206 | . 108 26 72 Absorbed by Shields . | . . . . Core Remaining (%) 73 | 100 . 46 . Volleys Fired 44 | . 23 19 2 Largest 2 | . 2 2 2 Hottest 80 | . 60 80 80 Shots Fired 89 | . 46 39 4 Gun 82 | . 46 34 2 Cannon 7 | . . 5 2 Launcher . | . . . . Special . | . . . . Kinetic 59 | . 23 34 2 Thermal 30 | . 23 5 2 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 7 | . 5 7 4 Robot Miss Streak 5 | . 5 3 . Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 53 | . 24 26 3 Core Hits 17 | . 5 11 1 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 585 | . 233 310 42 Guns 439 | . 233 200 6 Cannons 107 | . . 71 36 Explosions 39 | . . 39 . Melee . | . . . . Ramming . | . . . . Kinetic 295 | . 89 200 6 Thermal 290 | . 144 110 36 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 2 2 . Average Corruption 2 | . 2 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 8 | . 1 7 . Matter Fused 2 | . . 2 . Heat Flow Errors 2 | . . 2 . Energy Discharges 1 | . . 1 . Data Loss (minor) 1 | . 1 . . Misfires 1 | . . 1 . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 161 | . 88 161 43 Average Temperature 50 | . 35 78 23 Received Heat Transfer 222 | . 114 81 27 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 597 | . 325 198 74 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Peak Influence 169 | . 74 169 79 Initial 29 | . . 24 29 Average 32 | . 33 32 40 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 2 . 1 Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 1 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 25 | . 8 10 7 Peak Tracking Total 6 | . 4 3 6 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 5 | . 5 . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 5 | . 2 1 2 Terminals 4 | . 2 . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 12 | . 7 1 4 Successful 7 | . 4 1 2 Failed 5 | . 3 . 2 Catastrophic 3 | . 1 . 2 Database Lockouts . | . . . . Manual . | . . . . Terminals 11 | . 7 . 4 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 7 | . 4 1 2 Record 3 | . 1 . 2 Open Door 1 | . . 1 . Locate Traps 1 | . 1 . . Reprogram Traps 1 | . 1 . . Hauler Manifests 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 . 2 Full Trace Events 2 | . 1 . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 1 Highest-Rated Group 31 | . . 31 31 Highest-Rated Ally 31 | . . 31 31 Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1095 | 45 170 727 153 Spaces Moved 638 | 33 97 421 87 Core 1 | 1 . . . Treads 460 | . . 373 87 Legs . | . . . . Wheels 177 | 32 97 48 . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 100 115 160 Average Speed 145 | 98 101 155 164 Slowest Speed 240 | 100 130 160 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 4 26 75 10 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 9 | . . 9 . Melee . | . . . . Projectile . | . . . . AOE 9 | . . 9 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 725 | 42 126 465 92 Wait 3 | . 1 . 2 Move 635 | 32 96 420 87 Hop . | . . . . Pick Up 12 | 4 . 8 . Fast Attach 11 | 5 2 3 1 Attach 5 | 1 1 3 . Detach 6 | . 2 4 . Swap 3 | . 1 2 . Drop 6 | . . 6 . Fire 44 | . 23 19 2 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 1 exit: [*Min]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 15) 46 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 13) 216 | -10/Materials | Entered Mines 230 | -10/Mines | Found the Drone Emporium 239 | -10/Mines | Found Prototype Device 239 | -10/Mines | Identified Thief Drone Bay 274 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 276 | -10/Mines | Found Prototype Device 301 | -10/Mines | Build established: Mutant 328 | -10/Mines | Found a hidden stash of uninstalled traps 411 | -10/Mines | Discovered new exit (range 11) 589 | -10/Mines | Core integrity fell below 50% 663 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 744 | -10/Mines | Received a Mining Laser from a helpful Derelict 907 | -10/Mines | Discovered new exit (range 8) 943 | -10/Mines | Entered Materials 943 | -9/Materials | Accompanied by 1 ally 943 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1056 | -9/Materials | Discovered new exit (range 14) 1096 | -9/Materials | Self-destructed Last Messages --------------- prevent passage and contain the threat. >>Query(Mines) Deep underground areas newly excavated to provide access to raw materials for processing in the lower levels of [Complex 0b10]. Initially the mining tunnels only rarely experienced hostile [Derelict] activity, not enough to justify allocating significant resources to defense. This has recently changed with the [Infestation], for which the current response is to dispatch garrisoned Demolishers until a more permanent solution can be put in place. 01006_ XN-RQI(g): "You look like you can take it from here!" 01006_ XN-RQI(g) slips back into the shadows. 01016_ Connecting with Terminal... 01056_ EXIT=FOUND 01057_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01059_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M006. 01073_ Acquired Lrg. Storage Unit. 01090_ S-10 Pest destroyed. 01092_ Ion Engine destroyed. 01094_ Acquired 7 matter. Map ----- +----------------------------------------------------+ | ??????????????# #?????????? | | ??????????????# #?????????? | | ??????????????# "T" #?????????? | | ??????????????#+########?????????? | | ??????????????# #????????????????? | | ??????????????# #????????????????? | | ??????????????# #????????????????? | | ??????????????# #????????????????? | | ??????????????# #????????????????? | | ?????? ??????# #????????????????? | | ?????? """????# #?###########????? | | ????## "T" ??# ### T #????? | | ????# # # #????? | | ?????# + # #????? | | ?????# """ # + #????? | | ?????#? """ # # """ """ #????? | | ??????? """?# # """ """ #????? | | ????????? ??# # """ """ #????? | | ????????###???# # #????? | | ??????????????# #############??? | | ??????????????# #????# #??? | | ?????????## ### ###### #??? | | ?????????# g # #??? | | ?????????# # s #??? | | ?????????+ o sYY"T" #??? | | ?????????## ######## #*@[s #??? | | ??????????#+???????# ########??? | | ???????????????????# ????????? | | ???????????????????# ???????? | | ???????????????????+ ??????? | | ???????????????????# #### ?????? | | ???????????????????# #???? ????? | | ??????????????????? ????? ???? | | ??????????????????? ?????????? | | ??????????????????? ????????? | | ?????????????????? < ????????? | | ?????????????????? ????????? | | ??????????????????"" ""????????? | | ???????????????????"!!!"?????????? | | ????????????????????"""??????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | ?????????????????????????????????? | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EfficiencyDiametricShredder Manual? 0 Play Time 00:09:16 Cumulative 7.7 hours Start 2024.08.12 @ 00:12:29 End 2024.08.14 @ 20:59:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 15 Achievement% 12 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20486627-27c8-4025-8100-ee49199ee579