Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.03 @ 17:32:23 Player: JACKBOI Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (112) 560 Value Destroyed (3123) 3123 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (875) 875 TOTAL SCORE: 8278 Bonus ------- High Alert Combat Kills 250 Follower Combat Kills 482 Entered Garrisons 200 Friendly Fire -57 Cogmind --------- Core Integrity 0/850 Matter 48/300 Energy 280/320 System Corruption 7% Temperature Critical (877) Movement Treading (240) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- Cooled Ion Engine Light Deuterium Engine > --- PROPULSION (4) --- Light Treads Improved Medium Treads > --- UTILITY (5) ------ Cryofiber Web High-capacity Storage Unit Trap Scanner Particle Charger Layered Medium Armor Plating > --- WEAPON (3) ------- Heavy Plasma Cannon Heavy Machine Gun Gauss Cannon > --- INVENTORY (20) --- Reinforced Deuterium Engine Advanced Heat Sink Salvage Targeting Computer Core Analyzer Reflective Plating Medium Reflective Plating Shield Generator Dynamic Insulation System Long-range Tractor Beam Field Recycling Unit (0) Drone Bay (2/2) Precision Beam Rifle Gatling Laser Heavy Machine Gun Gauss Cannon Magnetic Acceleration Cannon Remote Datajack Greatsword Peak State ------------ > --- POWER ------------ Cooled Ion Engine Reinforced Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Light Treads Armored Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Trap Scanner Particle Charger Layered Medium Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Heavy Machine Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Light Deuterium Engine Reinforced Deuterium Engine Cryofiber Web Salvage Targeting Computer Core Analyzer Reflective Plating Medium Reflective Plating Shield Generator Dynamic Insulation System Long-range Tractor Beam Field Recycling Unit Drone Bay Precision Beam Rifle Gatling Laser Heavy Machine Gun Gauss Cannon Gauss Cannon Remote Datajack Greatsword [Rating: 60] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Mining Laser Impact Weapon Mace Slashing Weapon Greatsword Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Slots Evolved 8 | . . 2 . 2 . . . 4 Power 2 | . . . . 1 . . . 1 Propulsion 2 | . . . . 1 . . . 1 Utility 3 | . . 2 . . . . . 1 Weapon 1 | . . . . . . . . 1 Parts Attached 170 | 8 5 16 21 37 33 6 10 34 Power 21 | 1 . 2 . 5 4 . 2 7 Engine 18 | 1 . 2 . 4 3 . 2 6 Core 3 | . . . . 1 1 . . 1 Reactor . | . . . . . . . . . Propulsion 36 | 3 2 3 9 9 6 1 1 2 Treads 9 | 1 . . . . 4 1 1 2 Leg 27 | 2 2 3 9 9 2 . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 52 | 2 1 4 6 10 13 2 2 12 Device 34 | 1 . 3 6 7 8 1 1 7 Storage 2 | 1 1 . . . . . . . Processor 2 | . . . . . 1 . 1 . Hackware 1 | . . . . 1 . . . . Protection 13 | . . 1 . 2 4 1 . 5 Artifact . | . . . . . . . . . Weapon 61 | 2 2 7 6 13 10 3 5 13 Energy Gun 15 | 1 1 1 1 2 5 . 3 1 Energy Cannon 4 | . . . . . . . 1 3 Ballistic Gun 29 | 1 1 6 3 8 4 2 . 4 Ballistic Cannon 5 | . . . . . . 1 1 3 Launcher . | . . . . . . . . . Special Weapon 3 | . . . 1 2 . . . . Impact Weapon 2 | . . . . 1 . . . 1 Slashing Weapon 3 | . . . 1 . 1 . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 2 . 2 1 . . 1 Parts Lost 16 | . . 1 3 2 3 . . 7 Power 3 | . . 1 . . 1 . . 1 Propulsion 5 | . . . . . 2 . . 3 Utility 5 | . . . 1 1 . . . 3 Weapon 3 | . . . 2 1 . . . . Highest Loss Streak 4 | . . 1 2 1 3 . . 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 100 97 96 99 95 100 100 92 Engine 13 | . 14 11 11 12 12 18 18 17 Core 2 | . . . . 5 5 . . 1 Treads 9 | . . . . . 15 27 27 22 Leg 15 | . 28 21 22 27 10 . . . Device 18 | . 14 21 27 18 12 11 12 13 Storage 9 | . 14 11 11 9 9 9 9 6 Processor 1 | . . . . . 1 . 4 3 Hackware 4 | . . . . 5 9 9 9 2 Protection 4 | . . 8 4 2 3 6 . 4 Energy Gun 7 | . 12 7 1 8 11 2 9 6 Ballistic Gun 8 | . 15 14 16 5 2 9 4 3 Ballistic Cannon 1 | . . . . . . 6 3 2 Naked Turns . | . . . . . . . . . Heaviest Build 108 | 14 51 59 59 73 72 76 78 108 Greatest Support 90 | 20 20 20 23 30 60 70 70 90 Greatest Overweight (x) 21 | 1 2 5 2 2 21 1 1 1 Average Overweight (x) 1 | . . 2 2 1 1 1 . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 6 11 20 20 20 20 20 20 20 Most Carried 20 | 6 10 20 20 20 20 20 20 20 Average Carried 18 | 2 7 14 19 19 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 Final Carried 20 | 5 10 18 20 20 20 20 20 19 Class Distribution -------------------- 71% | Scavenger-Mutant 9% | Mutant 5% | Scavenger-Skirmisher 4% | Hacker-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Recycling Scavenger-Skirmisher | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 ----------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Matter Collected 3246 | 208 148 166 790 470 587 107 199 571 Remotely 195 | . . . 195 . . . . . Salvage Created 4518 | 19 173 359 775 568 547 23 207 1847 Parts 243 | 3 11 34 51 31 31 4 15 63 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 7 | . 1 1 . 1 . . 1 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Combat Hostiles Destroyed 83 | . 2 8 20 14 8 2 7 22 Melee 8 | . . . 2 1 1 . . 4 Guns 60 | . 2 8 17 13 7 1 6 6 Cannons 14 | . . . . . . 1 1 12 AOE 1 | . . . 1 . . . . . Classes Destroyed 17 | 1 3 3 1 2 2 . 1 4 Worker 3 | . . . . . 1 . . 2 Builder 3 | . . 1 . . . . 1 1 Tunneler 3 | 1 . . 2 . . . . . Hauler 1 | . . . . . 1 . . . Recycler 14 | . 1 1 2 1 1 . 2 6 Operator 1 | . . . . 1 . . . . Drone 7 | . . . . . . . 7 . Watcher 6 | . 1 2 . 1 1 . . 1 Swarmer 25 | . . 4 6 6 . 2 . 7 Grunt 33 | . 2 2 12 3 5 . . 9 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . . . . 1 Sentry 9 | . . 2 . 3 3 . . 1 Hunter 3 | . . . . 2 . . . 1 Programmer 1 | . . . . . . . . 1 Behemoth 1 | . . . . . . . . 1 Assembled 2 | . . . 2 . . . . . Best Kill Streak 10 | 1 4 9 5 3 4 2 5 10 Combat Bots Only 7 | . 2 6 5 3 4 2 2 7 Max Kills in Single Turn 4 | 1 1 2 2 2 2 2 2 4 Gunslinging 1 | . . . 1 1 . . . . Exploded 1 | . . . 1 . . . . . Melee 1 | . . . 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Damage Taken 5694 | . 148 212 911 673 789 402 . 2559 Core 1449 | . 20 64 128 116 138 25 . 958 Absorbed by Shields 552 | . . . . . 116 68 . 368 Redirected to Shielding 50 | . . . . 19 31 . . . Regen/Repaired (Parts) 13 | . . . . . 13 . . . Core Remaining (%) 73 | 100 92 . 52 . . . 49 . Volleys Fired 283 | 1 13 21 48 58 32 8 38 64 Largest 3 | 2 2 2 2 2 2 2 2 3 Hottest 200 | 60 60 105 100 122 141 84 141 200 Shots Fired 580 | 2 25 42 88 98 64 16 67 178 Gun 473 | 2 25 42 85 84 64 13 52 106 Cannon 90 | . . . . . . 3 15 72 Launcher . | . . . . . . . . . Special 17 | . . . 3 14 . . . . Kinetic 298 | 1 17 16 77 40 28 11 26 82 Thermal 245 | 1 8 12 3 43 36 5 41 96 Explosive . | . . . . . . . . . Electromagnetic 37 | . . 14 8 15 . . . . Robot Hit Streak 50 | 1 14 15 20 14 17 17 18 50 Robot Miss Streak 8 | 1 3 1 2 8 4 2 6 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 9 | . 1 1 5 1 1 . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . . Shots Hit Robots 370 | 1 16 34 68 53 40 13 22 123 Core Hits 197 | 1 9 18 31 26 28 7 13 64 Critical Kills 2 | . . . . 2 . . . . Critical Parts Destroyed 5 | . . . 1 3 . . . 1 Critical Strikes 20 | . . 2 2 8 2 . . 6 Burn 7 | . . 1 . 3 1 . . 2 Destroy 6 | . . 1 1 3 . . . 1 Blast 3 | . . . . . . . . 3 Corrupt 1 | . . . 1 . . . . . Smash 2 | . . . . 2 . . . . Sever 1 | . . . . . 1 . . . Melee Attacks 45 | . . . 29 5 2 . . 9 Impact 5 | . . . . 5 . . . . Slashing 40 | . . . 29 . 2 . . 9 Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . 1 1 . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8700 | 13 183 531 1236 1194 1042 254 439 3808 Guns 5650 | 13 183 531 997 885 888 192 413 1548 Cannons 1734 | . . . . . . 62 26 1646 Explosions 526 | . . . 153 73 . . . 300 Melee 789 | . . . 85 236 154 . . 314 Ramming 1 | . . . 1 . . . . . Kinetic 3688 | 13 138 208 912 391 328 165 137 1396 Thermal 3798 | . 45 145 153 406 560 89 302 2098 Explosive . | . . . . . . . . . Electromagnetic 424 | . . 178 85 161 . . . . Impact 236 | . . . . 236 . . . . Slashing 553 | . . . 85 . 154 . . 314 Piercing . | . . . . . . . . . Highest Corruption 7 | . . . 2 . . . 1 7 Average Corruption 4 | . . . 2 . . . 1 6 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 40 | . . . 14 . . . . 26 Message Errors 8 | . . . 6 . . . . 2 Matter Fused 9 | . . . 2 . . . . 7 Heat Flow Errors 4 | . . . 1 . . . . 3 Energy Discharges 5 | . . . 1 . . . . 4 Data Loss (minor) 6 | . . . 2 . . . . 4 Data Loss (major) 2 | . . . . . . . . 2 Misfires 3 | . . . 2 . . . . 1 Weapon Failures 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 164 | . . . 17 86 . . . 61 Projectiles 27 | . . . . . . . . 27 Explosions 43 | . . . 17 . . . . 26 Melee 94 | . . . . 86 . . . 8 Knockbacks 6 | . . . . . . . . 6 Impact . | . . . . . . . . . Kinetic 6 | . . . . . . . . 6 Secondary . | . . . . . . . . . Self-Inflicted Damage 95 | . . . 15 . . . . 80 Shots 2 | . . . 1 . . . . 1 Rammed . | . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked 1 | . . . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 1089 | . 84 114 194 87 731 45 261 1089 Average Temperature 124 | . 43 35 69 18 210 17 83 193 Received Heat Transfer 1966 | . 111 81 333 270 512 60 . 599 Effects 36 | . . . . . 13 . . 23 Shutdowns 6 | . . . . . 1 . . 5 Energy Bleed 3 | . . . . . 2 . . 1 Interference 4 | . . . . . 4 . . . Matter Decay 5 | . . . . . 2 . . 3 Short Circuit 5 | . . . . . 3 . . 2 Damage (minor) 3 | . . . . . . . . 3 Damage (major) 3 | . . . . . . . . 3 Damage (core) 7 | . . . . . 1 . . 6 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . 4 . . . . Impact Corruptions 2 | . . . . 2 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . . . 1 . . . 6 Heat Transferred 7421 | . 100 444 150 1001 1318 185 674 3549 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . . 1 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Peak Influence 933 | 5 79 207 270 261 220 471 364 933 Initial 933 | . 2 28 16 61 16 112 180 933 Average 177 | . 47 60 70 65 43 309 206 694 Maximum Alert Level 3 | . . 1 1 1 1 2 1 3 Low Security (%) 70 | 100 100 82 93 87 98 7 60 . Level 1 16 | . . 17 6 12 1 88 39 1 Level 2 9 | . . . . . . 4 . 63 Level 3 4 | . . . . . . . . 34 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . . 1 . 2 1 . . 3 Investigation 1 | . . . . . . . . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 3 | . . 1 . 2 . . . . Assault . | . . . . . . . . . Garrison 1 | . . . . . 1 . . . Intercept . | . . . . . . . . . Searches Triggered 3 | . . . . . . . . 3 Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Distress Signals 7 | . 1 1 1 1 2 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 131 | . 3 12 26 19 14 8 18 31 Peak Tracking Total 6 | . 3 4 5 3 5 4 4 6 Tactical Retreats 2 | . . . . . 1 . . 1 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Traps Triggered 5 | . . 1 . . . 4 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . . . . . . 6 Reused 3 | . . . . . . . . 3 Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . . . . 3 Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 ---------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Machines Disabled 25 | . . . . 3 4 . 8 10 Max in Single Turn 8 | . . . . 1 1 . 1 8 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Machines Accessed 14 | . 2 2 . 1 4 . 2 3 Terminals 10 | . 2 1 . 1 2 . 2 2 Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . . 1 . . . Recycling Units 2 | . . 1 . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 34 | . 3 6 . 2 8 . 6 9 Successful 26 | . 2 5 . 2 7 . 5 5 Failed 8 | . 1 1 . . 1 . 1 4 Catastrophic 2 | . . . . . . . . 2 Database Lockouts . | . . . . . . . . . Manual 3 | . . 2 . . . . . 1 Terminals 23 | . 3 1 . 2 4 . 6 7 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . . 3 . . . Recycling Units 7 | . . 5 . . . . . 2 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 17 | . 2 1 . 2 4 . 5 3 Record 2 | . . . . . . . . 2 Open Door 1 | . . . . . 1 . . . Repair Station Index 1 | . . . . . . . 1 . Alert Level 1 | . . . . . 1 . . . Reprogram Traps 1 | . . . . . . . . 1 Patrol Status 1 | . . . . . . . 1 . Transport Status 1 | . . 1 . . . . . . Investigation Status 1 | . 1 . . . . . . . Assault Status 1 | . . . . 1 . . . . Recall Investigation 1 | . . . . 1 . . . . Recall Extermination 1 | . . . . . . . 1 . Hauler Manifests 1 | . . . . . 1 . . . Registered Components 1 | . . . . . . . 1 . Zone Layout 3 | . 1 . . . 1 . 1 . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . Scan Component 1 | . . . . . 1 . . . Repair 1 | . . . . . 1 . . . Recycling Unit Hacks 4 | . . 3 . . . . . 1 Recycle Component 1 | . . 1 . . . . . . Report Inventory 1 | . . 1 . . . . . . Retrieve Components 2 | . . 1 . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks 2 | . . 1 . . . . . 1 Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . 1 . . . . . 1 Reject 2 | . . 1 . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 6 | . . . . . 3 . 2 1 Full Trace Events 2 | . . . . . . . 1 1 Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . Time 38 | . . . . . 38 . . . Parts Recycled 1 | . . 1 . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 4 | . . 2 . . . . . 2 Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------ Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Total Allies 13 | . . . 3 . 10 . . . Largest Group 10 | . . . 3 1 10 8 2 . Highest-Rated Group 173 | . . . 40 16 173 141 32 . Highest-Rated Ally 29 | . . . 16 16 29 29 16 . Total Orders 8 | . . . . . 2 5 1 . STAY 1 | . . . . . . . 1 . ROAM 1 | . . . . . . 1 . . FOLLOW 2 | . . . . . . 2 . . AID 2 | . . . . . . 2 . . EXPLORE 1 | . . . . . 1 . . . RETURN 1 | . . . . . 1 . . . Ally Attacks 247 | . . . 41 3 37 51 115 . Total Damage 2137 | . . . 497 32 412 639 557 . Kills 38 | . . . 9 . 6 7 16 . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . 2 . . . Drone Recoveries 2 | . . . . . 2 . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Turns Passed 9219 | 92 296 1159 1723 2177 1012 568 924 1268 Spaces Moved 2521 | 61 165 330 540 418 264 199 247 297 Core 6 | 4 . . . . 2 . . . Treads 921 | 3 . . . . 175 199 247 297 Legs 1594 | 54 165 330 540 418 87 . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 260 260 190 240 240 160 242 Average Speed 239 | 118 149 260 260 256 257 240 200 242 Slowest Speed 1100 | 160 260 470 260 260 1100 240 240 245 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . Exploration Rate (%) 31 | 4 24 27 73 24 38 38 50 7 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug 29 | . . . 11 14 . . 1 3 Terrain Destroyed 81 | . . . 14 18 1 . 7 41 Melee 9 | . . . 8 . . . . 1 Projectile 41 | . . . 3 14 1 . 7 16 AOE 31 | . . . 3 4 . . . 24 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Scr Mat Mat Min Mat Sto Gar Rec Fac Total 5075 | 76 192 588 720 1400 524 282 601 692 Wait 1790 | . . 186 44 812 155 45 302 246 Move 2514 | 60 164 329 539 417 264 198 246 297 Hop . | . . . . . . . . . Pick Up 127 | 6 6 20 17 31 15 8 2 22 Fast Attach 32 | 7 . 6 . 6 8 1 . 4 Attach 27 | 1 . 1 4 3 5 1 . 12 Detach 3 | . . 1 . . 2 . . . Swap 112 | . 5 10 17 28 20 4 10 18 Drop 135 | 1 4 14 21 40 21 11 3 20 Fire 283 | 1 13 21 48 58 32 8 38 64 Melee 45 | . . . 29 5 2 . . 9 Ram . | . . . . . . . . . Kick 1 | . . . 1 . . . . . Crush . | . . . . . . . . . Escape Stasis 6 | . . . . . . 6 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -8/Garrison -8/Recycling -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 5) 389 | -10/Materials | Entered another Materials area 389 | -9/Materials | Evolved 2 slots: Utility x2 520 | -9/Materials | Build established: Scavenger-Mutant 973 | -9/Materials | Build established: Mutant 1525 | -9/Materials | Discovered new exit (range 9) 1548 | -9/Materials | Entered Mines 1658 | -9/Mines | Build established: Scavenger-Mutant 2082 | -9/Mines | Learned location of Storage (-8) 2120 | -9/Mines | Excavation squad dispatched 2120 | -9/Mines | A large section of the Mines collapsed 2309 | -9/Mines | Crushed by falling debris 2370 | -9/Mines | Excavation squad dispatched 2620 | -9/Mines | Excavation squad dispatched 2870 | -9/Mines | Excavation squad dispatched 2895 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3120 | -9/Mines | Excavation squad dispatched 3240 | -9/Mines | Discovered new exit (range 9) 3271 | -9/Mines | Entered Materials 3271 | -8/Materials | Accompanied by 1 ally 3271 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 5208 | -8/Materials | Discovered new exit (range 15) 5448 | -8/Materials | Entered Storage 5863 | -8/Storage | Lost 3 parts (1p2n) 6248 | -8/Storage | Repaired Imp. Terrain Scanner 6345 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6411 | -8/Storage | Garrison activated, responded to threat 6455 | -8/Storage | Identified exit to Garrison 6460 | -8/Storage | Entered Garrison 6460 | -8/Garrison | Accompanied by 8 allies 6568 | -8/Garrison | Spotted B-75 Beast 6594 | -8/Garrison | Allies destroyed B-75 Beast 6876 | -8/Garrison | Triggered checkpoint 6879 | -8/Garrison | Core integrity fell below 50% 6916 | -8/Garrison | Triggered checkpoint 6999 | -8/Garrison | Discovered new exit (range 10) 7028 | -8/Garrison | Entered Recycling 7028 | -8/Recycling | Accompanied by 2 allies 7150 | -8/Recycling | Spotter reported a threat 7152 | -8/Recycling | Spotter reported a threat 7157 | -8/Recycling | Spotter reported a threat 7184 | -8/Recycling | Spotter reported a threat 7193 | -8/Recycling | Spotter reported a threat 7219 | -8/Recycling | Spotter reported a threat 7222 | -8/Recycling | Spotter reported a threat 7230 | -8/Recycling | Spotter reported a threat 7245 | -8/Recycling | Spotter reported a threat 7246 | -8/Recycling | Spotter reported a threat 7273 | -8/Recycling | Spotter reported a threat 7314 | -8/Recycling | Spotter reported a threat 7358 | -8/Recycling | Spotter reported a threat 7359 | -8/Recycling | Spotter reported a threat 7360 | -8/Recycling | Spotter reported a threat 7366 | -8/Recycling | Spotter reported a threat 7411 | -8/Recycling | Spotter reported a threat 7412 | -8/Recycling | Spotter reported a threat 7419 | -8/Recycling | Spotter reported a threat 7436 | -8/Recycling | Spotter reported a threat 7467 | -8/Recycling | Spotter reported a threat 7472 | -8/Recycling | Spotter reported a threat 7489 | -8/Recycling | Spotter reported a threat 7519 | -8/Recycling | Spotter reported a threat 7577 | -8/Recycling | Spotter reported a threat 7577 | -8/Recycling | Spotter reported a threat 7590 | -8/Recycling | Spotter reported a threat 7639 | -8/Recycling | Spotter reported a threat 7652 | -8/Recycling | Spotter reported a threat 7653 | -8/Recycling | Spotter reported a threat 7659 | -8/Recycling | Spotter reported a threat 7691 | -8/Recycling | Spotter reported a threat 7705 | -8/Recycling | Spotter reported a threat 7744 | -8/Recycling | Spotter reported a threat 7775 | -8/Recycling | Spotter reported a threat 7797 | -8/Recycling | Spotter reported a threat 7804 | -8/Recycling | Spotter reported a threat 7804 | -8/Recycling | Spotter reported a threat 7828 | -8/Recycling | Spotter reported a threat 7837 | -8/Recycling | Discovered new exit (range 16) 7850 | -8/Recycling | Spotter reported a threat 7857 | -8/Recycling | Spotter reported a threat 7902 | -8/Recycling | Spotter reported a threat 7909 | -8/Recycling | Spotter reported a threat 7942 | -8/Recycling | Spotter reported a threat 7952 | -8/Recycling | Entered Factory 7952 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 8242 | -6/Factory | Build established: Scavenger-Skirmisher 8302 | -6/Factory | Search patrols dispatched 8494 | -6/Factory | Lost 4 parts (1n3u) 8652 | -6/Factory | Search patrols dispatched 9002 | -6/Factory | Search patrols dispatched 9002 | -6/Factory | Spotted B-75 Beast 9026 | -6/Factory | Destroyed B-75 Beast 9208 | -6/Factory | Core integrity fell below 50% 9220 | -6/Factory | Core integrity fell below 20% 9221 | -6/Factory | Core destroyed Last Messages --------------- 09214_ K-01 Serf collects debris. 09215_ Power failure averted by Cryofiber Web. 09215_ Short circuit averted by Cryofiber Web. 09215_ K-01 Serf collects debris. 09216_ Overheating: Core damaged (-85). 09216_ G-50 Soldier destroyed. 09216_ U-05 Engineer builds a Wall. 09216_ K-01 Serf collects debris. 09217_ Hvy. Deuterium Engine broken. 09217_ Overheating: Short circuit. 09217_ K-01 Serf collects debris. 09217_ R-10 Processor collects Field Recycling Unit. 09218_ Overheating: Trap Scanner damaged (-14). 09218_ K-01 Serf collects debris. 09219_ Power failure averted by Cryofiber Web. 09220_ Overheating: Core damaged (-161). 09220_ K-01 Serf collects debris. 09220_ R-10 Processor collects Med. Storage Unit. 09220_ Dropped Broken Hvy. Deuterium Engine. 09221_ Overheating: Core damaged (-161). Map ----- +----------------------------------------------------+ | ????????????# ??# """ # #??????????????? | | ????????????# #?# % # #??????????????? | | ????????????# #?# """ # #??????????????? | | ???????#+???# #?# """ # #??????????????? | | ?????### #### ^ ^^#?# """ #^^ #??????????????? | | ????? ^ ^^#?# #^ ^#??????????????? | | ????? #?########## #??????????????? | | ?????? ###??????### #??????????????? | | ???????? # ######??## #??????????????? | | ?????????? " # ###?# #??????????????? | | ????????????# %"""" ""### #??????????????? | | ????????????# "%% """# #??????????????? | | ????????????# % #??????????????? | | ????????????# #??????????????? | | ????????????# #??????????????? | | ????????????# ]] ##?????????????? | | ????????????# ]] ;??????????????? | | ????????????#! % #??????????????? | | ???????????##"% %" #####??????????? | | ???????????#% %[% ??????????? | | ???????????# *= % ??????????? | | ???????????### % ?????????? | | ???????####### %%u ?????????? | | k%%% ?????????? | | ???????####### #"#####+###k### #########?????????? | | ?????????????# ## *=@k=%; #????????????????? | | ????????????## ## !m!g ####????????????????? | | ???????###### # == % % #???????????????????? | | ???????+ T + R /=!*= #???????????????????? | | ???????###### # ![%! #???????????????????? | | ????????????##### [!% #???????????????????? | | ????????????????# !=[= #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????##############???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 38 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 110 Base Temperature (-) 100 Armor Coverage 225 Resistance: KI 20 Resistance: TH 35 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 55 Recoil Reduction 4 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed UltimateDeuteriumTorch Manual? 0 Play Time 01:01:44 Cumulative 224.3 hours Start 2023.01.02 @ 05:05:53 End 2023.01.03 @ 17:32:23 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 94 Rogue 0 Adventurer 94 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 67 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5c4717f9-8323-4f25-b049-3da8c7f73f30