Cogmind - Beta 12 --- EXPLORER MODE // 2023.11.09 @ 16:33:23 Player: viper Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (287) 1435 Value Destroyed (12641) 12641 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (438) 438 TOTAL SCORE: 21754 Bonus ------- High Alert Combat Kills 438 Cogmind --------- Core Integrity 606/1600 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (18) Movement Core (700) Ox13 Location -1/Access Parts ------- > --- POWER (4) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (10) ----- High-capacity Storage Unit Advanced Targeting Computer Advanced Target Analyzer > --- WEAPON (6) ------- (None) > --- INVENTORY (20) --- Micro Antimatter Reactor Micro Antimatter Reactor Flexi-carbon Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Lance Peak State ------------ > --- POWER ------------ Reinforced Fission Core Particle Reactor Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Biometal Leg Biometal Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Experimental Heat Sink High-capacity Storage Unit Large Matter Pod High-capacity Matter Pod Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Layered Medium Armor Plating > --- WEAPON ----------- KE Penetrator Railgun Railgun Hypervelocity Railgun Helical Railgun Light Antimatter Cannon > --- INVENTORY -------- Antimatter Reactor Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Improved VSS Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Biometal Leg KE Penetrator Linear Accelerator Compact Mass Driver Lance [Rating: 171] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Reactor Micro Antimatter Reactor Propulsion Improved VSS Leg Leg Improved VSS Leg Utility High-capacity Matter Pod Device Experimental Heat Sink Storage High-capacity Matter Pod Processor Advanced Targeting Computer Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Gatling Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Flak Cannon Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Slots Evolved 19 | . 1 2 2 2 2 2 . . 2 2 2 2 Power 3 | . . . . 1 1 1 . . . . . . Propulsion 4 | . . . 2 . 1 1 . . . . . . Utility 8 | . 1 . . 1 . . . . 2 2 2 . Weapon 4 | . . 2 . . . . . . . . . 2 Parts Attached 198 | 7 6 2 13 6 11 41 1 17 16 32 22 24 Power 49 | 1 1 . 3 3 2 16 . 4 4 10 1 4 Engine 25 | 1 1 . 3 2 1 10 . 3 2 2 . . Core 12 | . . . . 1 1 5 . 1 2 2 . . Reactor 12 | . . . . . . 1 . . . 6 1 4 Propulsion 50 | 2 2 . 6 1 1 8 . 5 2 9 9 5 Treads . | . . . . . . . . . . . . . Leg 50 | 2 2 . 6 1 1 8 . 5 2 9 9 5 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 51 | 2 1 . . 2 2 9 1 6 6 10 7 5 Device 29 | . . . . . 1 6 1 5 4 8 2 2 Storage 6 | 1 . . . . . 2 . . . 2 1 . Processor 12 | 1 1 . . 1 . 1 . 1 2 . 3 2 Hackware . | . . . . . . . . . . . . . Protection 4 | . . . . 1 1 . . . . . 1 1 Artifact . | . . . . . . . . . . . . . Weapon 48 | 2 2 2 4 . 6 8 . 2 4 3 5 10 Energy Gun 3 | . . . . . 2 . . . 1 . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 35 | 2 2 2 4 . 3 7 . 1 3 3 4 4 Ballistic Cannon 10 | . . . . . 1 1 . 1 . . 1 6 Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 1 1 3 . 1 1 2 . 2 Parts Lost 57 | . . . 1 . 4 7 . . 4 7 3 31 Power 14 | . . . . . . 4 . . 1 2 . 7 Propulsion 9 | . . . . . . 1 . . . 1 . 7 Utility 14 | . . . . . . 1 . . 1 2 1 9 Weapon 20 | . . . 1 . 4 1 . . 2 2 2 8 Highest Loss Streak 25 | . . . 1 . 2 3 . . 2 4 2 25 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 98 | . 100 100 99 100 96 98 100 99 99 99 99 86 Engine 9 | . 12 10 8 12 7 11 16 16 14 7 . . Core 5 | . . . . 1 10 8 5 5 5 7 4 2 Reactor 2 | . . . . . . . . . . 1 12 8 Leg 28 | . 25 20 33 28 31 32 33 33 30 27 25 19 Device 6 | . . . . . . 5 5 5 12 12 10 6 Storage 10 | . 12 10 8 7 6 7 11 11 10 13 16 11 Processor 10 | . 25 20 16 14 12 7 5 5 6 9 9 12 Protection 1 | . . . . 7 5 . . . . . 3 2 Ballistic Gun 18 | . 25 40 32 28 17 19 22 21 14 13 11 15 Ballistic Cannon 2 | . . . . . 2 . . . 5 4 4 3 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 159 | 16 21 27 30 40 55 100 97 109 117 135 153 159 Greatest Support 164 | 20 26 26 80 80 98 113 108 108 101 139 156 164 Greatest Overweight (x) 18 | 4 2 1 2 . . . . 1 1 2 2 18 Average Overweight (x) . | . . 1 . . . . . . 1 . . . Largest Inventory Capacity 20 | 10 10 10 10 10 10 20 20 20 20 20 20 20 Average Capacity 15 | 9 10 10 10 10 10 13 20 20 20 20 20 20 Most Carried 20 | 6 10 9 10 10 10 11 13 20 20 20 20 20 Average Carried 13 | 2 7 8 8 9 8 10 11 17 18 17 19 18 Final Capacity 20 | 10 10 10 10 10 10 20 20 20 20 20 20 20 Final Carried 20 | 5 10 8 10 10 10 11 13 20 17 20 20 11 Class Distribution -------------------- 43% | Scavenger-Gunner 22% | Hacker-Gunner 19% | Generator-Gunner 8% | Hacker-Mutant 4% | Scavenger-Executioner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Waste Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Generator-Gunner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Matter Collected 10245 | 274 139 450 914 230 946 1755 16 322 1716 746 1544 1193 Remotely . | . . . . . . . . . . . . . Salvage Created 15151 | 26 192 450 1424 504 1426 3293 . 731 1808 688 3082 1527 Parts 736 | 3 19 21 102 37 48 156 . 34 82 28 159 47 Haulers Intercepted 9 | . 1 1 3 . 1 2 . . . . 1 . Recyclers Shooed 6 | . . . . . 3 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Combat Hostiles Destroyed 204 | . 5 8 22 6 19 45 . 9 35 12 30 13 Guns 174 | . 5 8 22 6 14 45 . 9 23 10 22 10 Cannons 28 | . . . . . 5 . . . 10 2 8 3 AOE 2 | . . . . . . . . . 2 . . . Classes Destroyed 18 | 1 4 1 5 1 1 1 . . 1 2 . 1 Worker 20 | 1 1 . 1 5 . 1 . . 1 2 8 . Builder 14 | . . . 1 2 3 1 . . 1 . 4 2 Tunneler 2 | . . . . . . 2 . . . . . . Hauler 9 | . 1 1 3 . 1 2 . . . . 1 . Recycler 19 | . . . 2 . 4 3 . 1 1 . 4 4 Mechanic 2 | . . . 1 . . 1 . . . . . . Operator 2 | . . . . . . . . . 1 . 1 . Watcher 19 | . 1 2 3 1 2 2 . 1 1 1 4 1 Swarmer 28 | . 4 . 5 2 5 3 . . 9 . . . Grunt 82 | . 1 7 10 . 9 25 . 5 12 . 10 3 Brawler 4 | . . . 1 1 . . . . 1 . 1 . Duelist 7 | . . . . 1 1 . . 2 . . 2 1 Sentry 22 | . . 1 5 1 3 3 . . 5 1 3 . Specialist 2 | . . . . . . . . . . 2 . . Hunter 20 | . . . 1 1 . 2 . . 2 4 4 6 Programmer 36 | . . . . . 1 12 . 2 6 3 10 2 Heavy 2 | . . . . . . . . . . 2 . . Behemoth 1 | . . . . . . . . . . . . 1 Best Kill Streak 18 | 1 4 6 6 8 6 12 . 7 6 2 18 5 Combat Bots Only 8 | . 2 4 4 2 4 8 . 3 6 2 6 5 Max Kills in Single Turn 3 | 1 1 2 2 2 2 2 . 1 2 2 3 1 Gunslinging 1 | . . 1 1 1 1 . . . . . 1 . Exploded 2 | . . . . . . . . . 2 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Damage Taken 12484 | . 90 134 465 148 835 1717 . 245 1476 1065 1098 5211 Core 1495 | . 22 24 45 3 58 132 . 26 42 76 73 994 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 4 | . . . . 1 3 . . . . . . . Regen/Repaired (Parts) 515 | . . . . . . 396 . 119 . . . . Core Remaining (%) 93 | 100 91 94 91 99 93 . . 84 96 94 94 . Volleys Fired 502 | 1 13 18 51 19 72 93 . 22 71 31 57 54 Largest 6 | 2 2 4 4 4 4 4 . 4 4 4 4 6 Hottest 300 | 40 46 92 92 92 232 189 . 117 142 147 172 300 Shots Fired 1932 | 2 26 72 204 76 215 372 . 88 279 124 215 259 Gun 1673 | 2 26 72 204 76 179 370 . 88 208 93 164 191 Cannon 259 | . . . . . 36 2 . . 71 31 51 68 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 1906 | 2 26 72 204 76 211 350 . 88 279 124 215 259 Thermal 26 | . . . . . 4 22 . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 75 | 1 7 30 39 16 75 54 . 23 35 23 35 68 Robot Miss Streak 4 | . 1 2 2 2 3 4 . 1 3 4 2 2 Penetration Max 2 | . . . . . . 1 . 1 1 1 2 . Secondary Targets 26 | . . 3 6 1 4 10 . . . . 2 . Max Gunslinging Chain 1 | . . 1 1 1 1 1 . . . . 1 . Shots Hit Robots 1453 | 1 17 57 139 59 181 314 . 60 209 95 147 174 Core Hits 810 | 1 11 19 64 26 106 173 . 31 147 71 104 57 Critical Kills 32 | . . . . . 2 1 . . 5 3 16 5 Critical Parts Destroyed 28 | . . . . . . 2 . 1 2 4 10 9 Critical Strikes 73 | . . . . . 2 3 . 1 9 7 30 21 Destroy 64 | . . . . . 2 3 . 1 9 7 26 16 Blast 9 | . . . . . . . . . . . 4 5 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 35244 | 11 206 907 2257 959 3276 7070 . 1342 6381 2936 5313 4586 Guns 28366 | 11 206 907 2243 947 2281 6981 . 1328 4287 2082 3990 3103 Cannons 6497 | . . . . . 973 37 . . 1873 835 1310 1469 Explosions 234 | . . . . . . . . . 221 . 13 . Melee . | . . . . . . . . . . . . . Ramming 147 | . . . 14 12 22 52 . 14 . 19 . 14 Kinetic 34162 | 11 206 907 2243 947 3154 6417 . 1328 6160 2917 5300 4572 Thermal 701 | . . . . . 100 601 . . . . . . Explosive 221 | . . . . . . . . . 221 . . . Electromagnetic 13 | . . . . . . . . . . . 13 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . 1 . . . 1 2 . . 2 4 6 1 Average Corruption 2 | . 1 . . . 1 1 . . 1 2 5 1 Corruption Purged 7 | . . . . . 1 2 . . 2 2 . . Corruption Blocked . | . . . . . . . . . . . . . Effects 49 | . 1 . . . 2 11 . . 11 10 14 . Message Errors 10 | . 1 . . . 2 1 . . 3 2 1 . Matter Fused 10 | . . . . . . 1 . . 2 1 6 . Heat Flow Errors 7 | . . . . . . 1 . . 2 3 1 . Energy Discharges 3 | . . . . . . 2 . . 1 . . . Parts Rejected 1 | . . . . . . 1 . . . . . . Parts Fused 1 | . . . . . . . . . 1 . . . Data Loss (minor) 10 | . . . . . . 2 . . 1 3 4 . Data Loss (major) 3 | . . . . . . 2 . . 1 . . . Misfires 2 | . . . . . . 1 . . . 1 . . Alerts 1 | . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 117 | . . . . . . 5 . . 28 2 24 58 Projectiles 101 | . . . . . . . . . 17 2 24 58 Explosions 11 | . . . . . . . . . 11 . . . Melee 5 | . . . . . . 5 . . . . . . Knockbacks 73 | . . . . . 15 . . . 34 3 14 7 Impact . | . . . . . . . . . . . . . Kinetic 71 | . . . . . 15 . . . 33 3 14 6 Secondary 2 | . . . . . . . . . 1 . . 1 Self-Inflicted Damage 77 | . . . . . . . . . 77 . . . Shots 2 | . . . . . . . . . 2 . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 16 | . . . 4 1 2 6 . 1 . 1 . 1 Kicked 16 | . . . 4 1 2 6 . 1 . 1 . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 483 | . 6 178 157 176 483 352 . 24 180 199 195 286 Average Temperature 81 | . 6 64 35 45 157 81 . 6 39 88 34 78 Received Heat Transfer 2460 | . 6 111 315 66 519 618 . 81 330 . 99 315 Effects 24 | . . . . . 18 3 . . . . . 3 Shutdowns 11 | . . . . . 9 2 . . . . . . Energy Bleed 5 | . . . . . 4 1 . . . . . . Interference 4 | . . . . . 1 . . . . . . 3 Matter Decay 1 | . . . . . 1 . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . 1 . . . . . . . Damage (major) 1 | . . . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions 1 | . . . . . . 1 . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . . . . . 1 3 . . . . 1 . Heat Transferred 1450 | . . . . . 225 1225 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Peak Influence 620 | 5 102 273 495 352 271 372 42 376 552 226 620 543 Initial 282 | . 2 18 82 163 29 25 42 22 30 117 76 282 Average 166 | . 19 134 290 218 106 142 42 150 231 89 191 352 Maximum Alert Level 2 | . . 1 2 1 1 1 . 1 2 1 2 2 Low Security (%) 63 | 100 100 65 27 54 83 70 100 69 35 82 67 12 Level 1 29 | . . 34 60 45 16 29 . 30 49 17 17 49 Level 2 6 | . . . 12 . . . . . 15 . 14 37 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 53 | . . 1 4 4 5 13 . 2 10 5 6 3 Investigation 17 | . . 1 1 1 2 5 . 1 3 1 2 . Extermination 14 | . . . . . 1 5 . 1 2 1 3 1 Reinforcement 9 | . . . . . 1 2 . . 2 3 1 . Assault 2 | . . . . . . . . . . . . 2 Garrison 11 | . . . 3 3 1 1 . . 3 . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 . . . Haulers Reinforced 2 | . . . . . . 2 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Distress Signals 16 | . 2 1 5 . 2 2 . 1 2 . 1 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 259 | . 6 10 29 8 24 51 . 14 40 14 36 27 Peak Tracking Total 8 | . 3 3 5 2 4 5 . 7 4 3 5 8 Tactical Retreats 8 | . 1 . . . . 1 . 3 1 . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Traps Triggered 12 | . 3 . 2 . 2 1 . . 1 2 1 . Indirectly 1 | . . . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Machines Disabled 16 | . . . 1 . . 3 . . 10 . 1 1 Max in Single Turn 6 | . . . 1 . . 1 . . 6 . 1 1 Garrison Access 3 | . . . . . 1 1 . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Machines Accessed 30 | . 7 1 1 1 3 6 . 4 3 2 2 . Terminals 16 | . 7 1 1 . 2 1 . 2 . . 2 . Fabricators 1 | . . . . . . . . . . 1 . . Repair Stations 6 | . . . . 1 . 3 . 1 1 . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . 1 . 1 1 . . . Garrison Access 4 | . . . . . 1 1 . . 1 1 . . Total Hacks 101 | . 26 4 3 3 12 24 . 9 11 5 4 . Successful 69 | . 21 4 2 1 6 19 . 8 6 2 . . Failed 32 | . 5 . 1 2 6 5 . 1 5 3 4 . Catastrophic 3 | . . . . . 2 . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 3 | . . . . . . . . 1 . . 2 . Terminals 56 | . 26 4 3 . 7 8 . 4 . . 4 . Fabricators 3 | . . . . . . . . . . 3 . . Repair Stations 21 | . . . . 3 . 12 . 2 4 . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 11 | . . . . . . 3 . 3 5 . . . Garrison Access 10 | . . . . . 5 1 . . 2 2 . . Terminal Hacks 42 | . 21 4 2 . 5 7 . 3 . . . . Record 16 | . 7 3 2 . 3 1 . . . . . . Part Schematic 2 | . . . . . . 2 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . Prototype ID Bank 3 | . 2 . . . . 1 . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Emergency Access Points 2 | . 1 . . . 1 . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . Locate Traps 1 | . . . . . . . . 1 . . . . Dispatch Records 3 | . 1 . . . 1 1 . . . . . . Security Status 1 | . . . . . . 1 . . . . . . Hauler Manifests 2 | . 1 . . . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . Zone Layout 6 | . 4 1 . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . 1 . . Repair Station Hacks 13 | . . . . 1 . 9 . 2 1 . . . Scan Component 8 | . . . . 1 . 5 . 1 1 . . . Repair 5 | . . . . . . 4 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . 2 . 3 5 . . . Insert Component 4 | . . . . . . 1 . 1 2 . . . Analyze 6 | . . . . . . 1 . 2 3 . . . Garrison Access Hacks 3 | . . . . . 1 1 . . . 1 . . Seal Access 3 | . . . . . 1 1 . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 26 | . 6 1 1 1 3 5 . 3 3 1 2 . Full Trace Events 20 | . 3 1 1 1 2 5 . 1 3 1 2 . Feedback Events 1 | . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . . 3 . . 1 . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 5 | . . . . . . 4 . 1 . . . . Time 221 | . . . . . . 199 . 22 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 1 . 1 1 . . . Part Schematics Acquired 2 | . . . . . . 1 . . 1 . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Turns Passed 9644 | 114 517 284 644 416 960 1737 157 669 1300 1099 1175 572 Spaces Moved 4831 | 74 380 116 318 264 539 880 137 358 491 493 574 207 Core 28 | 26 . . . . . . . . . . . 2 Treads . | . . . . . . . . . . . . . Legs 4803 | 48 380 116 318 264 539 880 137 358 491 493 574 205 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 127 128 110 110 110 181 113 116 114 Average Speed 141 | 129 121 190 127 128 128 112 110 149 182 172 163 137 Slowest Speed 950 | 250 260 190 260 130 128 126 110 188 185 262 256 950 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 Exploration Rate (%) 23 | 5 56 15 33 9 19 25 82 12 13 10 17 5 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 10 | 1 1 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 6 | . . . . . . 2 . 1 1 . . 2 Terrain Destroyed 129 | . . . . . . 5 . 6 78 4 18 18 Melee . | . . . . . . . . . . . . . Projectile 77 | . . . . . . 5 . 4 29 4 18 17 AOE 49 | . . . . . . . . . 49 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Mat Mat Fac Fac Fac Was Fac Fac Res Res Acc Total 6398 | 87 415 135 427 293 650 1387 142 435 721 665 687 354 Wait 736 | . . . 35 . 23 346 . 26 139 97 11 59 Move 4820 | 73 379 115 317 263 538 880 136 357 490 492 573 207 Hop . | . . . . . . . . . . . . . Pick Up 44 | 6 9 . 3 2 2 4 1 5 2 3 5 2 Fast Attach 33 | 6 . . 4 . 4 7 . 1 . 2 4 5 Attach 59 | 1 1 2 3 2 4 9 . 4 9 11 2 11 Detach 5 | . . . . . 1 1 . . 1 1 1 . Swap 106 | . 5 . 6 4 3 25 1 12 7 19 16 8 Drop 73 | . 8 . 4 2 1 16 . 7 2 8 18 7 Fire 502 | 1 13 18 51 19 72 93 . 22 71 31 57 54 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 16 | . . . 4 1 2 6 . 1 . 1 . 1 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire 4 | . . . . . . . 4 . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -6/Factory -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 3 | -11/Junkyard | Identified exit to Materials 3 | -11/Junkyard | Discovered exit to Materials (range 15) 115 | -11/Junkyard | Entered Materials 115 | -10/Materials | Evolved 1 slot: Utility x1 185 | -10/Materials | Identified exit to Materials 185 | -10/Materials | Discovered exit to Materials (range 18) 185 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Hacker-Mutant 360 | -10/Materials | Discovered exit to Materials (range 8) 632 | -10/Materials | Entered another Materials area 632 | -9/Materials | Evolved 2 slots: Weapon x2 876 | -9/Materials | Identified exit to Materials 876 | -9/Materials | Discovered exit to Materials (range 16) 916 | -9/Materials | Entered another Materials area 916 | -8/Materials | Evolved 2 slots: Propulsion x2 938 | -8/Materials | Build established: Hacker-Gunner 970 | -8/Materials | Identified exit to Storage 970 | -8/Materials | Discovered exit to Storage (range 15) 1279 | -8/Materials | Garrison activated, responded to threat 1542 | -8/Materials | Identified exit to Factory 1542 | -8/Materials | Discovered exit to Factory (range 14) 1560 | -8/Materials | Entered Factory 1560 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1750 | -7/Factory | Garrison activated, responded to threat 1944 | -7/Factory | Identified exit to Factory 1944 | -7/Factory | Discovered exit to Factory (range 10) 1976 | -7/Factory | Entered another Factory area 1976 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2344 | -6/Factory | Garrison activated, responded to threat 2912 | -6/Factory | Identified exit to Factory 2912 | -6/Factory | Discovered exit to Factory (range 16) 2936 | -6/Factory | Entered another Factory area 2936 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 3032 | -5/Factory | Repaired Imp. Carbon-fiber Leg 3144 | -5/Factory | Repaired Broken Assault Rifle 3240 | -5/Factory | Build established: Generator-Gunner 3576 | -5/Factory | Lost 3 parts (1p1n1u) 3846 | -5/Factory | Build established: Scavenger-Gunner 3862 | -5/Factory | Repaired Prc. Assault Rifle 3953 | -5/Factory | Repaired Exp. Heat Sink 4291 | -5/Factory | Garrison activated, responded to threat 4354 | -5/Factory | Destroyed 8 combat bots 4673 | -5/Factory | Sucked down chute 4673 | -5/Factory | Entered Waste 4673 | -5/Waste | The area was eerily silent 4749 | -5/Waste | Identified exit to Factory 4749 | -5/Waste | Discovered exit to Factory (range 13) 4759 | -5/Waste | Found Prototype Device 4830 | -5/Waste | Entered Factory 5056 | -5/Factory | Identified Exp. Sensor Array 5133 | -5/Factory | Repaired Gauss Rifle 5316 | -5/Factory | Identified exit to Factory 5499 | -5/Factory | Entered another Factory area 5499 | -4/Factory | Evolved 2 slots: Utility x2 5778 | -4/Factory | Build established: Generator-Gunner 5809 | -4/Factory | Garrison activated, responded to threat 6197 | -4/Factory | Build established: Scavenger-Gunner 6794 | -4/Factory | Identified exit to Research 6794 | -4/Factory | Discovered exit to Research (range 4) 6799 | -4/Factory | Entered Research 6799 | -3/Research | Evolved 2 slots: Utility x2 7601 | -3/Research | Lost 4 parts (2p2w) 7873 | -3/Research | Identified exit to Research 7873 | -3/Research | Discovered exit to Research (range 10) 7898 | -3/Research | Entered another Research area 7898 | -2/Research | Evolved 2 slots: Utility x2 8097 | -2/Research | Build established: Generator-Gunner 8941 | -2/Research | Build established: Scavenger-Gunner 9021 | -2/Research | Identified exit to Access 9021 | -2/Research | Discovered exit to Access (range 16) 9073 | -2/Research | Entered Access 9073 | -1/Access | Evolved 2 slots: Weapon x2 9171 | -1/Access | Spotted B-99 Colossus 9204 | -1/Access | Destroyed B-99 Colossus 9349 | -1/Access | First assault squad dispatched 9514 | -1/Access | Lost 5 parts (2p1n1u1w) 9535 | -1/Access | Spotted B-99 Colossus 9537 | -1/Access | Build established: Scavenger-Executioner 9540 | -1/Access | Spotted B-99 Colossus 9560 | -1/Access | Crushed by falling debris 9634 | -1/Access | Core integrity fell below 50% 9645 | -1/Access | Self-destructed Last Messages --------------- 09628_ Flexi-carbon Leg destroyed. 09628_ Slug penetrates Wall. 09628_ Penetrated by Slug. 09628_ Slug penetrates Wall. 09630_ C-30 ARC bursts open, deploying its payload. 09630_ G-73 Enforcer unfolds itself. 09630_ M-36 Artificer unfolds itself. 09633_ Slug penetrates Wall. 09633_ Penetrated by Slug. 09633_ Slug penetrates Wall. 09634_ Lrg. Matter Pod destroyed. 09637_ Critical hit (Burn: +37). 09637_ Biometal Leg destroyed. 09637_ M-36 Artificer repairs Adv. Recalibrator. 09639_ Penetrated by Slug. 09643_ M-36 Artificer destroyed. 09643_ Slug penetrates Wall. 09643_ Penetrated by Slug. 09643_ Mic. Antimatter Reactor destroyed. 09643_ M-36 Artificer repairs G-73 Enforcer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????###????????"##?######??????????????? | | ??????????????# #####"""###"" %%#??????????????? | | ??????????????# % = % % #??????????????? | | ??????????????# %%%!% %#??????????????? | | ?????????????#" %%[==%% "#?????????????? | | ?????????????#######""%""""%"""#####?????????????? | | ?????????############""%=%=""""#########?????????? | | ?????????# =["%*!" * #?????????? | | ?????????# |=;[!*" "?????????? | | ?????????# = ;=% " " "?????????? | | ??######## =!;/% " """ "F????????? | | ??# # =!; [ " """ ?????????? | | ??# # %!% " " "????????? | | ??# # " #% " ""???????? | | ??# # """" "i#%% #? ###???????? | | ??# # """"" "mgg #? #?????????? | | ??# [= # """"" %;g #?? #?????????? | | #####""### """" !#g # #?????????? | | """ !* + " # % + #?????????? | | """ ################# ######""######?????????? | | =F" #???????????????# #??????????????????????? | | === #???????????????# % #??????????????????????? | | #???????????????# @#??????????????????????? | | % ##############?#; t%+??????????????????????? | | wk %#??????????????????????? | | = #??????????????????????? | | %% #??????????????????????? | | ###########+########## #??????????????????????? | | #???##???????????????# #??????????????????????? | | ##????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????# ???????????????????????? | | ??????????????????????####???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 71 Energy Capacity 865 Matter Stores 750 Matter Capacity 750 Sight Range 20 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 16 Target Analysis 8 Kinecelleration 40 Offensive Hacking 20 Item Schematics ----------------- Imp. Aluminum Leg | -5/Factory | Scanalyzed Mic. Fission Core | -5/Factory | Hacked Linear Accelerator | -5/Factory | Hacked Lgt. Angular Momentum Engine | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeCarbideFalx Manual? 0 Play Time 01:29:33 Cumulative 1531.4 hours Start 2023.11.07 @ 08:10:36 End 2023.11.09 @ 16:33:23 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 911 Rogue 62 Adventurer 0 Explorer 849 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 409c2198-d7b8-4dd5-ba15-8628e4253d21