Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.16 @ 00:09:44 Player: Tanner Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (43) 215 Value Destroyed (1459) 1459 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (-77) -77 TOTAL SCORE: 3597 Bonus ------- Follower Combat Kills 107 Friendly Fire -184 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 67/100 System Corruption 1% Temperature Cool (62) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg > --- UTILITY (3) ------ Visual Processing Unit Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Heat Sink Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Visual Processing Unit Targeting Computer Drone Bay > --- WEAPON ----------- Small Laser Heavy Assault Rifle Mining Laser > --- INVENTORY -------- Light Treads Heat Sink Light Armor Plating Grenade Launcher [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Targeting Computer Device Drone Bay Processor Targeting Computer Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . . 1 Utility 1 | . . . 1 . . Weapon 1 | . . . 1 . . Parts Attached 38 | 6 8 . 7 10 7 Power 5 | 2 1 . 1 1 . Engine 3 | 2 . . . 1 . Core 2 | . 1 . 1 . . Reactor . | . . . . . . Propulsion 12 | 2 2 . . 3 5 Treads 2 | . . . . 2 . Leg 5 | . 2 . . 1 2 Wheel 5 | 2 . . . . 3 Hover . | . . . . . . Flight . | . . . . . . Utility 6 | . 3 . 2 1 . Device 1 | . . . . 1 . Storage . | . . . . . . Processor 4 | . 3 . 1 . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 15 | 2 2 . 4 5 2 Energy Gun 6 | 1 1 . 1 2 1 Energy Cannon . | . . . . . . Ballistic Gun 5 | 1 . . 2 2 . Ballistic Cannon 2 | . 1 . 1 . . Launcher 1 | . . . . . 1 Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 24 | . 5 . 1 7 11 Power 3 | . 1 . . 1 1 Propulsion 7 | . 2 . . 1 4 Utility 3 | . 1 . 1 . 1 Weapon 11 | . 1 . . 5 5 Highest Loss Streak 11 | . 5 . 1 4 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 88 | . 80 100 83 94 78 Engine 5 | . 4 . . 7 8 Core 5 | . 7 14 9 3 . Treads 7 | . . . . 12 12 Leg 11 | . 13 28 22 8 . Wheel 2 | . 7 . . . 6 Device 1 | . . . . . 8 Processor 19 | . 17 28 13 22 18 Protection 5 | . . . 4 10 . Energy Gun 8 | . 9 14 11 7 8 Ballistic Gun 11 | . 8 . 11 16 8 Ballistic Cannon 5 | . 10 14 11 3 . Special Weapon 2 | . . . . 1 7 Naked Turns . | . . . . . . Heaviest Build 18 | 8 9 9 16 18 18 Greatest Support 40 | 20 20 20 20 40 40 Greatest Overweight (x) 5 | . 2 . . 4 5 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 Most Carried 5 | 2 4 3 5 5 5 Average Carried 3 | . 2 3 3 4 3 Final Capacity 5 | 5 5 5 5 5 5 Final Carried 4 | . 3 3 4 4 2 Class Distribution -------------------- 30% | Scavenger-Gunner 26% | Mutant 17% | Commander-Gunner 11% | Gunner 10% | Commander-Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Sto Mat Matter Collected 1036 | 229 139 . 191 385 92 Remotely . | . . . . . . Salvage Created 1675 | 50 223 80 228 749 345 Parts 106 | 5 17 4 18 41 21 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Combat Hostiles Destroyed 34 | 1 5 2 5 14 7 Guns 23 | 1 2 2 2 10 6 Cannons 10 | . 3 . 3 4 . AOE 1 | . . . . . 1 Classes Destroyed 8 | 1 1 . 2 2 2 Worker 1 | . . . . 1 . Recycler 1 | . . . . 1 . Mechanic 1 | . . . . . 1 Operator 1 | . 1 . . . . Watcher 4 | . . . 2 2 . Swarmer 1 | . . . . . 1 Grunt 24 | 1 5 2 2 8 6 Sentry 10 | . . . 3 6 1 Best Kill Streak 8 | 1 2 2 4 6 8 Combat Bots Only 7 | 1 2 2 2 5 7 Max Kills in Single Turn 2 | 1 1 1 1 2 2 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Hostile Shots Fired 260 | 7 43 14 18 74 104 Missed 62 | 3 14 10 6 18 11 Damage Taken 3049 | 44 371 46 165 854 1569 Core 943 | . 116 11 37 208 571 Absorbed by Shields . | . . . . . . Redirected to Shielding 19 | . . . 4 15 . Regen/Repaired (Parts) 24 | . . . 24 . . Core Remaining (%) 62 | 100 . 49 . 38 . Volleys Fired 126 | 6 29 5 17 48 21 Largest 3 | 2 2 2 3 3 3 Hottest 163 | 60 75 75 118 163 163 Shots Fired 276 | 12 51 10 51 110 42 Gun 203 | 12 34 5 34 80 38 Cannon 68 | . 17 5 17 29 . Launcher 1 | . . . . . 1 Special 4 | . . . . 1 3 Kinetic 188 | 6 38 5 34 87 18 Thermal 76 | . 8 5 17 23 23 Explosive 1 | . . . . . 1 Electromagnetic 11 | 6 5 . . . . Robot Hit Streak 14 | 4 4 4 7 14 8 Robot Miss Streak 6 | 2 6 2 2 3 6 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 167 | 7 28 5 37 68 22 Core Hits 73 | 2 12 4 14 26 15 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . . 1 2 . Burn 1 | . . . . 1 . Blast 2 | . . . 1 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2677 | 92 382 61 552 1150 440 Guns 1751 | 92 204 46 292 778 339 Cannons 825 | . 178 15 260 372 . Explosions 77 | . . . . . 77 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1876 | 35 292 15 398 951 185 Thermal 622 | . 45 46 154 199 178 Explosive 77 | . . . . . 77 Electromagnetic 102 | 57 45 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 1 | . . . 1 . . Projectiles 1 | . . . 1 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 7 | . 4 . 3 . . Impact . | . . . . . . Kinetic 5 | . 3 . 2 . . Secondary 2 | . 1 . 1 . . Self-Inflicted Damage 20 | . . . . . 20 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 334 | 58 96 73 303 334 273 Average Temperature 99 | 32 31 37 130 107 158 Received Heat Transfer 1335 | 24 216 27 45 387 636 Effects 4 | . . . 1 3 . Energy Bleed 1 | . . . 1 . . Interference 3 | . . . . 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1539 | . 100 100 372 580 387 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Peak Influence 396 | 20 133 101 216 396 348 Initial 91 | . 13 51 39 91 70 Average 159 | 2 55 53 119 217 211 Maximum Alert Level 1 | . . . 1 1 1 Low Security (%) 66 | 100 100 100 88 42 58 Level 1 33 | . . . 11 57 41 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 . 1 3 2 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 5 | . . . 1 3 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Distress Signals 5 | . 1 . . 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 66 | 1 11 2 8 21 23 Peak Tracking Total 6 | 1 3 2 4 5 6 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Traps Triggered 2 | . 1 . . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Sto Mat Machines Disabled 1 | . . . . 1 . Max in Single Turn 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Machines Accessed 9 | . 2 . 1 4 2 Terminals 6 | . 1 . . 4 1 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 18 | . 5 . 2 7 4 Successful 13 | . 4 . 2 6 1 Failed 5 | . 1 . . 1 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . . 1 . Terminals 12 | . 2 . . 7 3 Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 3 | . 3 . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Terminal Hacks 9 | . 2 . . 6 1 Record 6 | . 1 . . 4 1 Open Door 1 | . . . . 1 . Emergency Access Points 1 | . 1 . . . . Locate Traps 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 5 | . . . 1 2 2 Full Trace Events 1 | . . . . . 1 Feedback Events 1 | . . . . . 1 Corruption 1 | . . . . . 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 6 | . 6 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Sto Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Sto Mat Total Allies 10 | . . . . 10 . Largest Group 10 | . . . . 10 8 Highest-Rated Group 88 | . . . . 88 72 Highest-Rated Ally 16 | . . . . 16 16 Total Orders . | . . . . . . Ally Attacks 81 | . . . . 26 55 Total Damage 746 | . . . . 205 541 Kills 12 | . . . . 1 11 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Sto Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . . . 2 Drone Recoveries 2 | . . . . . 2 Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Sto Mat Turns Passed 2552 | 77 362 205 370 1112 426 Spaces Moved 1575 | 68 254 159 217 639 238 Core 62 | 24 28 . . 1 9 Treads 560 | . . . . 394 166 Legs 760 | . 138 159 217 244 2 Wheels 193 | 44 88 . . . 61 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 120 120 50 Average Speed 130 | 69 105 120 120 148 144 Slowest Speed 300 | 80 150 120 120 250 300 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 34 | 6 39 48 16 72 25 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 9 | . . . 1 1 7 Melee . | . . . . . . Projectile 3 | . . . 1 1 1 AOE 6 | . . . . . 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Sto Mat Total 1829 | 86 300 163 291 714 275 Wait 38 | . . . 38 . . Move 1570 | 67 253 158 216 638 238 Hop . | . . . . . . Pick Up 43 | 6 10 . 9 12 6 Fast Attach . | . . . . . . Attach 32 | 5 7 . 4 9 7 Detach 1 | . . . . 1 . Swap 6 | 1 1 . 3 1 . Drop 13 | 1 . . 4 5 3 Fire 126 | 6 29 5 17 48 21 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 48 | -11/Scrapyard | Discovered new exit (range 8) 78 | -11/Scrapyard | Entered Materials 177 | -10/Materials | Discovered new exit (range 16) 254 | -10/Materials | Lost 5 parts (1p2n1u1w) 317 | -10/Materials | Build established: Mutant 440 | -10/Materials | Entered Mines 610 | -10/Mines | Discovered new exit (range 15) 634 | -10/Mines | Core integrity fell below 50% 645 | -10/Mines | Entered Materials 645 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 902 | -9/Materials | Repaired Lgt. Nuclear Core 937 | -9/Materials | Discovered new exit (range 7) 1015 | -9/Materials | Entered Storage 1134 | -9/Storage | Build established: Scavenger-Gunner 1374 | -9/Storage | Core integrity fell below 50% 1407 | -9/Storage | Lost 4 parts (1p1n2w) 1516 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2082 | -9/Storage | Discovered new exit (range 11) 2127 | -9/Storage | Entered Materials 2127 | -8/Materials | Accompanied by 8 allies 2127 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 2242 | -8/Materials | Lost 3 allies 2529 | -8/Materials | Lost 3 allies 2543 | -8/Materials | Core integrity fell below 50% 2548 | -8/Materials | Core integrity fell below 20% 2553 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- Penetrated by Slug. Acquired Particle Gun. Penetrated by Slug. Arm. Wheel destroyed. Particle Gun destroyed. Knocked back. Acquired Aluminum Leg. Penetrated by Slug. R-06 Scavenger destroyed. Acquired Aluminum Leg. Penetrated by Slug. Acquired 20 matter. Acquired 10 matter. G-47 Trooper destroyed. M-13 Machinist destroyed. Slug penetrates Wall. Grenade Launcher destroyed. Aluminum Leg destroyed. Critical hit (Burn: +37). Penetrated by Slug. 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""???????????????????????????????????????? | | "" # """??????????????????????????????????????? | | # """??????????????????????????????????????? | | # ?????????????????????????????????????? | | #+#######????????????????????????????????????????? | | #????????????????????????????????????????? | | % #????????????????????????????????????????? | | % #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 10 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot The More The Merrier Challenges ------------ None Game ------ Seed ShockRestorationSubcomponent Manual? 0 Play Time 00:26:39 Cumulative 1.1 hours Start 2024.06.15 @ 23:37:24 End 2024.06.16 @ 00:09:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: 98874a09-5144-4bf4-b7e5-b7f592750939