Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.16 @ 05:26:08

Player: arkn

Result: Core destroyed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (64)      320
Value Destroyed (2046)     2046
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4746

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/700
Matter                     87/300
Energy                     290/290
System Corruption          18%
Temperature                Critical (698)
Movement                   Rolling (140) Ox4
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
       Improved Deuterium Engine
     Reinforced Deuterium Engine
>               --- PROPULSION (3) ---
                Wheel
                Wheel
>               --- UTILITY (5) ------
  High-capacity Storage Unit
                Machine Analyzer
       Advanced Targeting Computer
       Hardened Medium Armor Plating
>               --- WEAPON (3) -------
          Heavy Laser
                Gatling Laser
                Gauss Rifle
>               --- INVENTORY (20) ---
                Titanium Leg
          Large Storage Unit
        Compact Matter Pod (150)
       Advanced Weight Redist. System
                Structural Scanner
                Seismic Detector
       Advanced Targeting Computer
                Transmission Jammer
       Hardened Heavy Armor Plating
         Medium Reactive Plating
                Graphene Brace
     Long-range Tractor Beam
                Recalibrator
                Rocket Array
          Heavy Mace
                Great Maul
                Spear

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Aerolev Unit
                Aerolev Unit
                Aerolev Unit
>               --- UTILITY ----------
                Cryofiber Web
       Improved Heat Sink
  High-capacity Storage Unit
                Machine Analyzer
       Advanced Targeting Computer
>               --- WEAPON -----------
          Heavy Laser
       Improved Spread Laser
                Great Maul
>               --- INVENTORY --------
       Enhanced Nuclear Core
                Titanium Leg
                VSS Leg
          Large Storage Unit
        Compact Matter Pod
       Advanced Weight Redist. System
       Improved Terrain Scanner
                Seismic Detector
                Weapon Cycler
                Transmission Jammer
       Hardened Heavy Armor Plating
                Graphene Brace
     Long-range Tractor Beam
                Recalibrator
          Heavy Laser
          Light EM Pulse Cannon
          Heavy Particle Cannon
       Advanced Assault Cannon
          Heavy Mace
[Rating: 52]

 Favorites 
-----------
Power                      Light Angular Momentum Engine
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aerolev Unit
  Treads                   Light Treads
  Leg                      VSS Leg
  Wheel                    Compact Wheel
  Hover Unit               Aerolev Unit
Utility                    High-capacity Storage Unit
  Device                   Improved Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Medium Reactive Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Heavy Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Impact Weapon            Great Maul

 Build                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Slots Evolved              6    | .   .   .   4   2   
  Power                    1    | .   .   .   1   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  3    | .   .   .   1   2   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             93   | 4   13  2   34  40  
  Power                    14   | .   4   .   3   7   
    Engine                 9    | .   3   .   3   3   
    Core                   5    | .   1   .   .   4   
    Reactor                .    | .   .   .   .   .   
  Propulsion               27   | 2   2   1   13  9   
    Treads                 5    | .   .   .   5   .   
    Leg                    7    | .   .   .   1   6   
    Wheel                  11   | 2   2   1   3   3   
    Hover                  4    | .   .   .   4   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  27   | 2   3   1   8   13  
    Device                 16   | 2   .   .   5   9   
    Storage                4    | .   2   1   1   .   
    Processor              4    | .   1   .   1   2   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   25   | .   4   .   10  11  
    Energy Gun             8    | .   .   .   2   6   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          11   | .   4   .   5   2   
    Ballistic Cannon       3    | .   .   .   2   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   2   
  Corrupted Parts          1    | .   .   .   .   1   
    System Corruption      9    | .   .   .   .   9   
Parts Lost                 46   | .   6   1   21  18  
  Power                    8    | .   2   .   2   4   
  Propulsion               17   | .   2   1   7   7   
  Utility                  6    | .   .   .   3   3   
  Weapon                   15   | .   2   .   9   4   
  Highest Loss Streak      19   | .   5   1   19  6   
  To Critical Strikes      2    | .   .   .   1   1   
Average Slot Usage (%)     94   | .   96  98  90  95  
  Engine                   10   | .   8   14  13  8   
  Core                     2    | .   2   .   .   5   
  Treads                   4    | .   .   .   17  .   
  Leg                      2    | .   .   .   2   4   
  Wheel                    10   | .   27  26  3   5   
  Hover                    5    | .   .   .   2   10  
  Device                   7    | .   .   .   8   11  
  Storage                  9    | .   14  14  9   7   
  Processor                12   | .   13  14  8   15  
  Protection               1    | .   .   .   .   3   
  Energy Gun               7    | .   .   .   14  7   
  Energy Cannon            1    | .   .   .   .   3   
  Ballistic Gun            8    | .   27  28  5   .   
  Ballistic Cannon         1    | .   .   .   2   2   
  Impact Weapon            3    | .   .   .   2   6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             105  | 12  31  49  65  105 
  Greatest Support         60   | 32  32  30  60  47  
  Greatest Overweight (x)  9    | .   1   2   6   9   
  Average Overweight (x)   1    | .   .   .   1   2   
Largest Inventory Capacity 20   | 8   15  20  20  20  
  Average Capacity         18   | 8   13  17  20  20  
  Most Carried             20   | 8   15  18  20  20  
  Average Carried          17   | 7   11  16  17  19  
  Final Capacity           20   | 8   15  20  20  20  
  Final Carried            20   | 8   15  18  20  18  

 Class Distribution 
--------------------
 63% | Mutant
 25% | Scavenger-Mutant
  7% | Scavenger-Gunner
  3% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11 -10 -10 -8  -7  
-----------                Run  | Yrd Mat Sub Mat Fac 
Matter Collected           2007 | 243 457 79  608 620 
  Remotely                 574  | 64  .   .   265 245 
Salvage Created            2438 | 129 587 79  893 750 
  Parts                    137  | 5   44  4   54  30  
Haulers Intercepted        4    | .   2   .   2   .   
Recyclers Shooed           1    | .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      6    | .   .   6   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Combat Hostiles Destroyed  47   | .   11  2   18  16  
  Guns                     34   | .   11  2   14  7   
  Cannons                  11   | .   .   .   3   8   
  AOE                      1    | .   .   .   .   1   
Classes Destroyed          15   | 2   6   1   4   2   
  Worker                   2    | .   1   .   1   .   
  Builder                  4    | .   1   .   1   2   
  Tunneler                 1    | 1   .   .   .   .   
  Hauler                   4    | .   2   .   2   .   
  Recycler                 2    | 1   1   .   .   .   
  Mechanic                 1    | .   .   .   .   1   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  10   | .   6   .   4   .   
  Grunt                    22   | .   5   .   8   9   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   7    | .   .   .   3   4   
  Hunter                   1    | .   .   .   1   .   
  Programmer               3    | .   .   .   .   3   
  Heavy                    1    | .   .   .   1   .   
  Subdweller               2    | .   .   2   .   .   
Best Kill Streak           6    | 2   5   1   6   3   
  Combat Bots Only         5    | .   3   1   5   3   
Max Kills in Single Turn   2    | 1   1   1   2   1   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 1    | .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -8   -7   
--------                   Run  | Yrd  Mat  Sub  Mat  Fac  
Hostile Shots Fired        603  | .    69   9    220  305  
  Missed                   149  | .    7    2    48   92   
Damage Taken               6438 | .    648  151  2776 2863 
  Core                     1405 | .    170  25   483  727  
  Absorbed by Shields      .    | .    .    .    .    .    
  Ignored by Resistances   22   | .    .    .    .    22   
Core Remaining (%)         44   | 100  .    22   12   .    
Volleys Fired              209  | 3    62   8    65   71   
  Largest                  3    | 2    2    2    3    3    
  Hottest                  177  | 70   46   46   165  177  
Shots Fired                420  | 6    123  16   151  124  
  Gun                      355  | 6    123  16   143  67   
  Cannon                   65   | .    .    .    8    57   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  274  | 3    123  16   95   37   
  Thermal                  146  | 3    .    .    56   87   
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         25   | 2    10   13   25   15   
  Robot Miss Streak        4    | 1    4    1    3    2    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        4    | .    2    .    2    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    
Shots Hit Robots           290  | 4    76   14   108  88   
  Core Hits                113  | 3    26   4    37   43   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    
  Critical Strikes         7    | .    .    .    3    4    
    Burn                   4    | .    .    .    2    2    
    Blast                  2    | .    .    .    1    1    
    Smash                  1    | .    .    .    .    1    
Melee Attacks              30   | .    .    .    1    29   
  Impact                   30   | .    .    .    1    29   
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5639 | 40   1153 211  1815 2420 
  Guns                     4205 | 40   1153 211  1689 1112 
  Cannons                  1157 | .    .    .    123  1034 
  Explosions               85   | .    .    .    .    85   
  Melee                    189  | .    .    .    .    189  
  Ramming                  3    | .    .    .    3    .    
  Kinetic                  3006 | 15   1153 211  981  646  
  Thermal                  2441 | 25   .    .    831  1585 
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   189  | .    .    .    .    189  
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         23   | .    1    1    8    23   
  Average Corruption       8    | .    1    1    5    13   
  Corruption Purged        9    | .    .    .    .    9    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  75   | .    2    1    24   48   
    Message Errors         15   | .    .    .    5    10   
    Matter Fused           23   | .    .    1    12   10   
    Heat Flow Errors       12   | .    1    .    2    9    
    Energy Discharges      8    | .    1    .    .    7    
    Parts Rejected         1    | .    .    .    .    1    
    Parts Fused            1    | .    .    .    1    .    
    Data Loss (minor)      5    | .    .    .    .    5    
    Data Loss (major)      4    | .    .    .    3    1    
    Misfires               3    | .    .    .    1    2    
    Alerts                 1    | .    .    .    .    1    
    Misdirections          1    | .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            244  | .    .    .    13   231  
  Projectiles              70   | .    .    .    13   57   
  Explosions               .    | .    .    .    .    .    
  Melee                    174  | .    .    .    .    174  
Knockbacks                 15   | .    .    .    3    12   
  Impact                   2    | .    .    .    .    2    
  Kinetic                  11   | .    .    .    3    8    
  Secondary                2    | .    .    .    .    2    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   1    | .    .    .    1    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        698  | 50   243  .    232  698  
  Average Temperature      138  | 26   63   .    71   174  
  Received Heat Transfer   2262 | .    231  .    945  1086 
  Effects                  19   | .    .    .    .    19   
    Shutdowns              6    | .    .    .    .    6    
    Energy Bleed           5    | .    .    .    .    5    
    Interference           2    | .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    1    
    Damage (minor)         3    | .    .    .    .    3    
    Damage (core)          2    | .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       5    | .    .    .    .    5    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             13   | .    .    .    6    7    
  Heat Transferred         4537 | 74   .    .    1924 2539 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    2    

 Alert                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Peak Influence             322  | 10  191 .   322 290 
  Initial                  6    | .   6   .   .   6   
  Average                  106  | 9   45  .   91  145 
Maximum Alert Level        1    | .   .   .   1   1   
  Low Security (%)         78   | 100 100 .   87  62  
  Level 1                  21   | .   .   .   12  37  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          8    | .   1   .   1   6   
  Investigation            2    | .   .   .   .   2   
  Extermination            3    | .   .   .   .   3   
  Reinforcement            3    | .   1   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Sub Mat Fac 
Distress Signals           5    | .   1   .   3   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              82   | .   18  2   28  34  
  Peak Tracking Total      10   | .   5   1   10  6   
  Tactical Retreats        8    | .   .   .   5   3   

 Traps                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Traps Triggered            4    | .   1   .   1   2   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -7  
----------                 Run  | Yrd Mat Sub Mat Fac 
Machines Disabled          8    | .   1   .   .   7   
  Max in Single Turn       5    | .   1   .   .   5   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       7    | .   .   .   .   7   

 Hacking                        | -11 -10 -10 -8  -7  
---------                  Run  | Yrd Mat Sub Mat Fac 
Machines Accessed          9    | .   2   .   2   5   
  Terminals                6    | .   2   .   2   2   
  Fabricators              3    | .   .   .   .   3   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                16   | .   5   .   5   6   
  Successful               6    | .   1   .   3   2   
  Failed                   10   | .   4   .   2   4   
    Catastrophic           2    | .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   13   | .   5   .   4   4   
  Terminals                13   | .   5   .   5   3   
  Fabricators              3    | .   .   .   .   3   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   1   .   1   .   
  Record                   1    | .   .   .   1   .   
  Terminal Index           1    | .   1   .   .   .   
Fabricator Hacks           1    | .   .   .   .   1   
  Build                    1    | .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   .   .   2   1   
  Terminals                2    | .   .   .   2   .   
    Botnet                 1    | .   .   .   1   .   
    Operators              1    | .   .   .   1   .   
  Fabricators              1    | .   .   .   .   1   
    Overload               1    | .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         7    | .   2   .   2   3   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              2    | .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   
    Time                   84   | .   .   .   .   84  
  Total Part Build Rating  8    | .   .   .   .   8   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -7  
------------               Run  | Yrd Mat Sub Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -7  
--------                   Run  | Yrd Mat Sub Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -7  
-------                    Run  | Yrd Mat Sub Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -8   -7   
-------------              Run  | Yrd  Mat  Sub  Mat  Fac  
Turns Passed               4622 | 60   936  263  1257 2106 
Spaces Moved               2414 | 33   697  204  430  1050 
  Core                     .    | .    .    .    .    .    
  Treads                   309  | .    .    .    309  .    
  Legs                     95   | 8    .    .    .    87   
  Wheels                   1460 | 25   697  204  71   463  
  Hover                    550  | .    .    .    50   500  
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            90   | 100  90   95   111  120  
  Average Speed            145  | 104  98   106  213  156  
  Slowest Speed            540  | 120  115  110  320  540  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       33   | 2    92   11   33   31   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 25   | .    .    .    1    24   
Terrain Destroyed          110  | .    .    .    1    109  
  Melee                    25   | .    .    .    1    24   
  Projectile               3    | .    .    .    .    3    
  AOE                      82   | .    .    .    .    82   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -7   
---------                  Run  | Yrd  Mat  Sub  Mat  Fac  
Total                      3089 | 52   822  235  638  1342 
  Wait                     230  | 7    29   16   71   107  
  Move                     2410 | 32   696  203  429  1050 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  68   | 4    13   4    22   25   
  Fast Attach              30   | 1    4    1    16   8    
  Attach                   38   | 2    5    .    14   17   
  Detach                   3    | .    1    .    1    1    
  Swap                     26   | 1    4    1    5    15   
  Drop                     44   | 2    8    2    13   19   
  Fire                     209  | 3    62   8    65   71   
  Melee                    30   | .    .    .    1    29   
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    1    | .    .    .    1    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sub])
-10/Subcaves
-8/Materials
-7/Factory (discovered 3 exits: [*Fac x3])

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 3)
   61 | -11/Scrapyard | Entered Materials
  191 | -10/Materials | Discovered new exit (range 3)
  317 | -10/Materials | Discovered new exit (range 14)
  318 | -10/Materials | Build established: Mutant
  655 | -10/Materials | Core integrity fell below 50%
  695 | -10/Materials | Lost 5 parts (2p1n2w)
  935 | -10/Materials | Discovered new exit (range 16)
  986 | -10/Materials | Discovered new exit (range 12)
  997 | -10/Materials | Entered Subcaves
 1001 | -10/Subcaves  | Shifting Twisted Machinery released Piercing Trap
 1012 | -10/Subcaves  | Discovered new exit (range 4)
 1013 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
 1260 | -10/Subcaves  | Entered Materials
 1260 | -8/Materials  | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 1455 | -8/Materials  | Core integrity fell below 50%
 1544 | -8/Materials  | Lost 19 parts (2p6n3u8w)
 1828 | -8/Materials  | Core integrity fell below 20%
 2204 | -8/Materials  | Discovered new exit (range 13)
 2517 | -8/Materials  | Entered Factory
 2517 | -7/Factory    | Evolved 2 slots: Utility x2
 2949 | -7/Factory    | Fabricated Hvy. Laser (x2)
 3201 | -7/Factory    | Discovered new exit (range 14)
 3543 | -7/Factory    | Lost 3 parts (1n1u1w)
 3547 | -7/Factory    | Core integrity fell below 50%
 3753 | -7/Factory    | System corruption reached 10%
 3761 | -7/Factory    | Core integrity fell below 20%
 3790 | -7/Factory    | Lost 6 parts (2p3n1u)
 4039 | -7/Factory    | Found Prototype Launcher
 4093 | -7/Factory    | Build established: Scavenger-Mutant
 4212 | -7/Factory    | Discovered new exit (range 4)
 4423 | -7/Factory    | Build established: Mutant
 4545 | -7/Factory    | Discovered new exit (range 12)
 4624 | -7/Factory    | Core destroyed

 Last Messages 
---------------
04617_ Power failure averted by Cryofiber Web.
04617_ ZRMEE4F>QN/M9PKHYJ:XGSQMLH0V0YP
04617_ Slug penetrates B-48 Gladiator.
04618_ Power failure averted by Cryofiber Web. <x3>
04620_ Slug penetrates Wall.
04620_ Melted Lgt. Treads.
04620_ B-48 Gladiator overheating.
04621_ Overheating: Energy bleed (-74).
04621_ B-48 Gladiator heat spikes uncontrollably.
04621_ B-48 Gladiator overheating.
04622_ Power failure averted by Cryofiber Web.
04622_ Imp. Deuterium Engine broken.
04622_ Overheating: Short circuit.
04622_ B-48 Gladiator heat short circuits Lgt. Treads.
04622_ B-48 Gladiator overheating.
04623_ Cryofiber Web destroyed.
04623_ Critical hit (Burn: +37).
04623_ B-48 Gladiator overheating.
04624_ Power failure, Rnf. Deuterium Engine shutdown.
04624_ Overheating: Core damaged (-105).

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????????????#    #                 ???????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          50
Energy Generation          28
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             450
Resistance: KI             30
Weapon Cycling             15
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hvy. Laser | x2 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RocketLatentCore
  Manual?         0
Play Time         01:19:32
  Cumulative      153.5 hours
  Start           2024.03.13 @ 19:18:33
  End             2024.03.16 @ 05:26:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          129
  Rogue           123
  Adventurer      0
  Explorer        6
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          56
Achievement%      47
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f5c4df2b-8f0d-4b0e-8834-169395a4b5a8