Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.17 @ 04:40:01 Player: thingamajigger Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (144) 720 Value Destroyed (4397) 4397 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (985) 985 TOTAL SCORE: 10362 Bonus ------- High Alert Combat Kills 195 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Friendly Fire -510 Cogmind --------- Core Integrity 114/700 Matter 44/300 Energy 54/160 System Corruption 0% Temperature Cool (27) Movement Rolling (145) Ox3 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Armored Huge Wheel > --- UTILITY (6) ------ Improved Heat Sink Huge Storage Unit Improved Salvage Targeting Computer Improved Propulsion Shielding Makeshift Armor Plating > --- WEAPON (3) ------- Lightning Gun Arc Projector Makeshift Laser > --- INVENTORY (25) --- Improved Deuterium Engine Huge Storage Unit Energy Filter Skeleton Box Dynamic Insulation System Barrage Gun Proton Missile Launcher Remote Datajack Great Maul Powered Hammer GAL Module Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Active Sensor Suite Hardened Heavy Armor Plating > --- WEAPON ----------- Arc Projector Cooled Pulse Rifle Cooled Pulse Rifle > --- INVENTORY -------- Improved Deuterium Engine Armored Huge Wheel High-capacity Matter Pod Improved Signal Interpreter Energy Filter Skeleton Box System Backup Module Lightning Gun Arc Projector Arc Projector Precision Shock Rifle Cooled Pulse Rifle Proton Missile Launcher Improved Grenade Launcher Remote Datajack [Rating: 68] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Cooled Pulse Rifle Energy Gun Cooled Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Launcher Heavy Missile Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 4 | . . . . . 2 2 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 155 | 6 9 3 5 1 34 55 4 . 27 11 Power 8 | 1 . . . . 1 4 . . 1 1 Engine 4 | 1 . . . . 1 1 . . 1 . Core 4 | . . . . . . 3 . . . 1 Reactor . | . . . . . . . . . . . Propulsion 22 | 2 1 1 2 . 6 6 1 . 3 . Treads 4 | 2 1 1 . . . . . . . . Leg . | . . . . . . . . . . . Wheel 18 | . . . 2 . 6 6 1 . 3 . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 58 | 1 3 1 1 . 13 27 1 . 9 2 Device 17 | . 1 1 . . 2 10 1 . 2 . Storage 7 | 1 1 . 1 . 3 . . . 1 . Processor 7 | . 1 . . . 2 3 . . . 1 Hackware 2 | . . . . . 1 1 . . . . Protection 25 | . . . . . 5 13 . . 6 1 Artifact . | . . . . . . . . . . . Weapon 67 | 2 5 1 2 1 14 18 2 . 14 8 Energy Gun 41 | 2 2 . . . 8 16 1 . 6 6 Energy Cannon 1 | . . . . . 1 . . . . . Ballistic Gun 10 | . 2 . 1 1 4 . . . 2 . Ballistic Cannon . | . . . . . . . . . . . Launcher 7 | . 1 . 1 . . . 1 . 2 2 Special Weapon 2 | . . . . . . 1 . . 1 . Impact Weapon 6 | . . 1 . . 1 1 . . 3 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . 4 4 . . . . Corrupted Parts 1 | . . . . . . 1 . . . . System Corruption 1 | . . . . . . 1 . . . . Parts Lost 35 | . 2 1 . 2 2 16 . . 3 9 Power 4 | . . . . 1 . 2 . . . 1 Propulsion 9 | . . 1 . . 2 4 . . 2 . Utility 9 | . . . . . . 6 . . . 3 Weapon 13 | . 2 . . 1 . 4 . . 1 5 Highest Loss Streak 6 | . 2 1 . 1 1 6 . . 3 5 Average Slot Usage (%) 83 | . 99 99 87 69 82 84 83 84 68 78 Engine 7 | . 14 14 14 . 5 5 7 7 6 6 Treads 4 | . 28 27 7 . . . . . . . Wheel 13 | . . . 20 28 21 14 14 15 13 7 Device 5 | . 12 6 2 . 2 5 7 7 5 7 Storage 9 | . 14 14 13 14 11 7 7 7 6 7 Processor 4 | . 1 7 . . 7 6 . . . 1 Protection 13 | . . . . . 6 17 23 23 23 26 Energy Gun 14 | . 19 . . . 21 22 17 15 3 12 Ballistic Gun 5 | . 7 27 27 26 2 . . . . 2 Impact Weapon 1 | . . . . . . . . . 6 . Naked Turns . | . . . . . . . . . . . Heaviest Build 214 | 13 32 32 211 211 214 148 135 135 135 117 Greatest Support 44 | 40 40 40 40 24 40 44 38 38 38 28 Greatest Overweight (x) 27 | . . . 8 8 17 5 4 3 27 4 Average Overweight (x) 2 | . . . 5 8 5 3 3 3 2 3 Largest Inventory Capacity 35 | 8 15 15 35 35 35 25 25 25 25 25 Average Capacity 24 | 6 11 15 30 35 32 25 25 25 22 25 Most Carried 31 | . 15 15 16 16 31 25 21 21 25 20 Average Carried 19 | . 6 14 13 15 23 22 17 21 21 18 Final Capacity 35 | 8 15 15 35 35 25 25 25 25 25 25 Final Carried 21 | . 15 15 16 15 21 18 21 21 20 11 Class Distribution -------------------- 43% | Mutant 26% | Tank 9% | Hauler-Mutant 7% | Hauler-Skirmisher 6% | Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Tank | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Tank | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 2608 | 260 73 204 . 238 510 691 181 14 350 87 Remotely . | . . . . . . . . . . . Salvage Created 5708 | . 463 268 . 96 956 3014 174 . 554 183 Parts 275 | . 42 21 . 3 38 124 8 . 30 9 Haulers Intercepted 8 | . 1 . . . 3 4 . . . . Recyclers Shooed 7 | . 2 1 . . 2 2 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 6 1 . . Prevented 2 | . . . . . . . . 2 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 97 | . 15 8 . 3 17 38 4 . 4 8 Guns 75 | . 12 8 . 3 14 34 1 . 2 1 Cannons 3 | . . . . . 3 . . . . . AOE 15 | . 3 . . . . . 3 . 2 7 Classes Destroyed 21 | . 4 . . 1 2 10 . . 2 2 Worker 4 | . . . . . . 4 . . . . Builder 1 | . . . . . . 1 . . . . Hauler 8 | . 1 . . . 3 4 . . . . Recycler 7 | . . . . . 2 5 . . . . Mechanic 1 | . . . . . . 1 . . . . Operator 1 | . . . . . . 1 . . . . Watcher 10 | . 2 . . . 1 7 . . . . Swarmer 21 | . 9 3 . . 6 3 . . . . Grunt 40 | . 6 5 . 2 8 16 3 . . . Brawler 2 | . . . . . . 2 . . . . Duelist 2 | . . . . . . 1 1 . . . Sentry 6 | . . . . . 3 3 . . . . Demolisher 1 | . . . . 1 . . . . . . Specialist 2 | . . . . . . 2 . . . . Hunter 3 | . . . . . . 3 . . . . Programmer 7 | . . . . . . 7 . . . . Heavy 1 | . . . . . . 1 . . . . Zionite 16 | . . . . . . . . . 16 . Z-Light 5 | . . . . . . . . . . 5 Decomposer 3 | . . . . . . . 3 . . . Assembled 2 | . . . . . . . . . . 2 Butcher 1 | . . . . . . . . . 1 . Mutant 4 | . . . . . . . . . 4 . Best Kill Streak 13 | . 4 3 . 2 5 6 4 . 13 4 Combat Bots Only 5 | . 4 3 . 2 4 5 4 . 3 4 Max Kills in Single Turn 3 | . 1 1 . 1 1 3 2 . 2 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 1 . . . . . 2 . 2 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 7788 | . 446 371 . 388 864 3639 213 . 750 1117 Core 931 | . 48 46 . 96 155 309 52 . 53 172 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 65 | 100 . . . 24 71 . . . . . Volleys Fired 329 | . 40 27 . 12 48 136 11 . 38 17 Largest 3 | . 2 2 . 2 3 3 3 . 3 3 Hottest 181 | . 80 46 . 46 178 181 130 . 138 138 Shots Fired 752 | . 68 54 . 24 122 355 19 . 86 24 Gun 698 | . 66 54 . 24 102 350 16 . 78 8 Cannon 20 | . . . . . 20 . . . . . Launcher 25 | . 2 . . . . . 3 . 4 16 Special 9 | . . . . . . 5 . . 4 . Kinetic 102 | . . 54 . 24 11 . . . 11 2 Thermal 482 | . 26 . . . 111 283 10 . 48 4 Explosive 25 | . 2 . . . . . 3 . 4 16 Electromagnetic 134 | . 40 . . . . 67 6 . 19 2 Robot Hit Streak 18 | . 7 13 . 5 17 18 5 . 12 3 Robot Miss Streak 4 | . 3 4 . 2 4 3 4 . 4 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 18 | . 1 3 . . 1 5 . . 8 . Max Gunslinging Chain 1 | . 1 1 . . 1 1 . . 1 . Shots Hit Robots 482 | . 35 31 . 16 82 248 10 . 55 5 Core Hits 261 | . 24 14 . 6 35 110 12 . 36 24 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 24 | . . . . . 1 17 . . 6 . Burn 24 | . . . . . 1 17 . . 6 . Melee Attacks 52 | . . 1 . . 1 3 . . 47 . Impact 52 | . . 1 . . 1 3 . . 47 . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12635 | . 720 486 . 236 1573 5847 717 . 1544 1512 Guns 9027 | . 493 470 . 228 1365 5374 163 . 836 98 Cannons 208 | . . . . . 208 . . . . . Explosions 3362 | . 227 . . . . 459 554 . 708 1414 Melee . | . . . . . . . . . . . Ramming 38 | . . 16 . 8 . 14 . . . . Kinetic 916 | . . 470 . 228 110 . . . 95 13 Thermal 7573 | . 216 . . . 1463 5072 117 . 647 58 Explosive 3095 | . 176 . . . . 289 554 . 662 1414 Electromagnetic 1013 | . 328 . . . . 472 46 . 140 27 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . . . 8 8 8 8 . Average Corruption 5 | . . . . . . 4 8 8 8 . Corruption Purged 8 | . . . . . . 8 . . . . Effects 125 | . . . . . . 87 23 13 2 . Message Errors 34 | . . . . . . 23 9 1 1 . Matter Fused 28 | . . . . . . 19 3 6 . . Heat Flow Errors 18 | . . . . . . 13 3 1 1 . Energy Discharges 17 | . . . . . . 11 5 1 . . Parts Rejected 3 | . . . . . . 3 . . . . Data Loss (minor) 15 | . . . . . . 11 . 4 . . Data Loss (major) 1 | . . . . . . 1 . . . . Misfires 3 | . . . . . . 3 . . . . Weapon Failures 6 | . . . . . . 3 3 . . . Overload Shots 78 | . . . . . . 69 3 . 4 2 Effects 4 | . . . . . . 4 . . . . Energy Bleed 3 | . . . . . . 3 . . . . Short Circuit 1 | . . . . . . 1 . . . . Overflow Damage 111 | . . . . . . 92 13 . . 6 Projectiles . | . . . . . . . . . . . Explosions 111 | . . . . . . 92 13 . . 6 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 124 | . . . . 4 . 120 . . . . Shots 2 | . . . . . . 2 . . . . Rammed 4 | . . 2 . 1 . 1 . . . . Targets Rammed 4 | . . 2 . 1 . 1 . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 462 | . 24 48 . 12 415 462 455 106 342 44 Average Temperature 111 | . 16 15 . 6 117 118 200 64 113 15 Received Heat Transfer 2175 | . 138 201 . 154 432 699 72 . 126 353 Effects 27 | . . . . . 3 14 5 . 5 . Shutdowns 6 | . . . . . 1 3 2 . . . Energy Bleed 3 | . . . . . 1 2 . . . . Interference 12 | . . . . . . 7 . . 5 . Matter Decay 2 | . . . . . . 1 1 . . . Short Circuit 2 | . . . . . . 1 1 . . . Damage (minor) 2 | . . . . . 1 . 1 . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . . . . 4 . . . . Combat Hostiles 4 | . . . . . . 4 . . . . Parts Melted 38 | . . . . . 7 27 . . 4 . Heat Transferred 14883 | . 511 . . . 2886 9606 174 . 1619 87 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . 1 . . . . 3 . . 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 698 | . 368 201 . 75 271 698 . . . . Initial 96 | . . 96 . . . 89 . . . . Average 215 | . 195 93 . 59 92 303 . . . . Maximum Alert Level 2 | . 1 1 . . 1 2 . . . . Low Security (%) 57 | 100 44 92 . 100 97 34 . . . . Level 1 26 | . 55 7 . . 2 36 . . . . Level 2 15 | . . . . . . 28 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 27 | . 5 . . . 3 19 . . . . Investigation 6 | . 2 . . . 1 3 . . . . Extermination 7 | . . . . . . 7 . . . . Reinforcement 12 | . 3 . . . 1 8 . . . . Assault 1 | . . . . . . 1 . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 3 | . 1 . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 163 | . 29 11 . 11 21 55 4 . 24 8 Peak Tracking Total 10 | . 5 3 . 10 4 4 4 . 4 4 Tactical Retreats 8 | . 2 1 . . . 3 . . 2 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 13 | . 2 . . . 3 8 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 5 | . . . . . . 1 2 2 . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 9 | . . . . 1 . 6 . . 2 . Max in Single Turn 6 | . . . . 1 . 6 . . 1 . Garrison Access 2 | . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 15 | . 1 1 2 . 6 4 . . 1 . Terminals 5 | . 1 . . . 3 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers 3 | . . . . . 2 1 . . . . Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 47 | . 10 1 2 . 16 11 . . 7 . Successful 27 | . 4 1 2 . 10 3 . . 7 . Failed 19 | . 5 . . . 6 8 . . . . Catastrophic 2 | . . . . . 1 1 . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 18 | . 9 . 1 . 4 4 . . . . Terminals 18 | . 10 . . . 6 2 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . . . Scanalyzers 11 | . . . . . 7 4 . . . . Garrison Access 6 | . . . . . 3 3 . . . . Terminal Hacks 15 | . 3 1 2 . 2 . . . 7 . Record 1 | . . . 1 . . . . . . . Part Schematic 7 | . . . . . . . . . 7 . Robot Analysis 1 | . 1 . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . Terminal Index 2 | . 1 . . . 1 . . . . . Locate Traps 1 | . . . . . 1 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 8 | . . . . . 6 2 . . . . Insert Component 4 | . . . . . 3 1 . . . . Analyze 4 | . . . . . 3 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 3 | . 1 . . . 1 1 . . . . Terminals 2 | . 1 . . . 1 . . . . . Track 1 | . 1 . . . . . . . . . Operators 1 | . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Recyclers 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 1 . . . 5 4 . . . . Full Trace Events 4 | . 1 . . . 1 2 . . . . Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . 3 . . . 22 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 3 1 . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked 3 | . . . . . . . . . 3 . Non-combat 1 | . . . . . . . . . 1 . Combat 2 | . . . . . . . . . 2 . Robot Hacks Applied 3 | . . . . . . . . . 3 . parse_system 3 | . . . . . . . . . 3 . Relay Couplers Released 3 | . . . . . . 3 . . . . Machine Destruction 3 | . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 1 | . . . . . . 1 . . . . Largest Group 1 | . . . . . . 1 . . . . Highest-Rated Group 82 | . . . . . . 82 . . . . Highest-Rated Ally 82 | . . . . . . 82 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 3 | . . . . . . 3 . . . . Total Damage 165 | . . . . . . 165 . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . 1 . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total 1 | . 1 . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . 1 1 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 12532 | 73 790 1091 730 434 1540 4774 482 334 2024 260 Spaces Moved 6689 | 53 384 589 347 191 610 2386 325 247 1431 126 Core 113 | 18 . . . . . . . . 95 . Treads 1108 | 35 384 589 100 . . . . . . . Legs . | . . . . . . . . . . . Wheels 5468 | . . . 247 191 610 2386 325 247 1336 126 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 210 108 120 135 135 50 145 Average Speed 147 | 122 160 160 204 210 171 141 135 135 120 157 Slowest Speed 1400 | 160 160 160 560 210 345 175 160 135 1400 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 . Cave-ins Triggered 1 | . . . . . . 1 . . . . Exploration Rate (%) 58 | 3 87 96 70 62 61 51 55 53 85 22 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 1 . . . . . . Known Exits Taken 2 | . . . . . . 1 . . 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 . 1 1 . . Scrap Searched 8 | . . 1 . 2 . . 2 1 2 . Spaces Dug 14 | . 4 . . . 1 7 . . 2 . Terrain Destroyed 185 | . 9 . . . 1 43 29 . 2 101 Melee 5 | . . . . . 1 2 . . 2 . Projectile 19 | . . . . . . 18 1 . . . AOE 161 | . 9 . . . . 23 28 . . 101 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total 8674 | 58 495 694 367 204 1008 3504 346 247 1589 162 Wait 1196 | . 30 60 . . 261 829 2 1 8 5 Move 6675 | 52 383 588 346 190 609 2385 324 246 1426 126 Hop 2 | . . . . . . . . . 2 . Pick Up 150 | . 24 7 12 . 31 43 4 . 28 1 Fast Attach 49 | 6 1 . 2 . 11 18 1 . 10 . Attach 66 | . 7 2 1 1 11 25 1 . 10 8 Detach 11 | . 1 1 . . 2 4 . . 3 . Swap 40 | . 1 1 2 . 12 12 2 . 7 3 Drop 97 | . 8 5 4 . 22 39 1 . 16 2 Fire 329 | . 40 27 . 12 48 136 11 . 38 17 Melee 46 | . . 1 . . 1 3 . . 41 . Ram 2 | . . . . 1 . 1 . . . . Kick . | . . . . . . . . . . . Crush 2 | . . 2 . . . . . . . . Escape Stasis 8 | . . . . . . 8 . . . . Rewire 1 | . . . . . . 1 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 147 | -10/Materials | Central database locked down 299 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 398 | -10/Materials | Discovered new exit (range 16) 542 | -10/Materials | Discovered new exit (range 14) 729 | -10/Materials | Discovered new exit (range 16) 841 | -10/Materials | Discovered new exit (range 12) 864 | -10/Materials | Entered Mines 937 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1217 | -10/Mines | Learned 4 Materials zone layouts 1399 | -10/Mines | Discovered new exit (range 13) 1426 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1816 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1914 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1914 | -10/Mines | Discovered new exit (range 6) 1955 | -10/Mines | Entered Exiles 1998 | -10/Exiles | Met 8R-AWN 2024 | -10/Exiles | Met EX-HEX 2213 | -10/Exiles | Met EX-DEC 2354 | -10/Exiles | Learned location of Zion (-7) 2385 | -10/Exiles | Build established: Hauler-Mutant 2392 | -10/Exiles | Met EX-BIN 2426 | -10/Exiles | Aligned with FarCom system 2428 | -10/Exiles | Given EX-Vault access code 2476 | -10/Exiles | Opened EX-Vault 2489 | -10/Exiles | Found Skeleton Box 2534 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2660 | -10/Exiles | Discovered new exit (range 14) 2685 | -10/Exiles | Left Exiles lab with Skeleton Box 2685 | -10/Exiles | Entered Mines 2702 | -9/Mines | Core integrity fell below 50% 2888 | -9/Mines | Assembled infested the area 2893 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3089 | -9/Mines | Discovered new exit (range 15) 3119 | -9/Mines | Entered Materials 3119 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3582 | -8/Materials | Build established: Hauler-Skirmisher 3936 | -8/Materials | Discovered new exit (range 10) 4206 | -8/Materials | Garrison activated, responded to threat 4543 | -8/Materials | Build established: Skirmisher 4637 | -8/Materials | Discovered new exit (range 10) 4659 | -8/Materials | Entered Factory 4659 | -7/Factory | Evolved 2 slots: Utility x2 5303 | -7/Factory | Build established: Gunner 5824 | -7/Factory | Cargo convoy interrupted 5869 | -7/Factory | Lost 3 parts (1p1n1u) 6396 | -7/Factory | Build established: Tank 7285 | -7/Factory | Discovered new exit (range 13) 7396 | -7/Factory | Identified exit to Factory 8036 | -7/Factory | Discovered new exit (range 11) 8080 | -7/Factory | Lost 6 parts (2n2u2w) 8154 | -7/Factory | Found Corrupted Prototype Device 8182 | -7/Factory | Crushed by falling debris 8199 | -7/Factory | Identified Active Sensor Suite 8239 | -7/Factory | Identified exit to Lower Caves 9433 | -7/Factory | Entered Lower Caves 9605 | -7/Lower Caves | Core integrity fell below 50% 9749 | -7/Lower Caves | Learned Factory trap positions 9897 | -7/Lower Caves | Build established: Mutant 9905 | -7/Lower Caves | Discovered new exit (range 7) 9915 | -7/Lower Caves | Entered another Lower Caves area 9947 | -7/Lower Caves | Learned Factory security intel 10232 | -7/Lower Caves | Discovered new exit (range 14) 10249 | -7/Lower Caves | Entered Zion 10287 | -7/Zion | Given A8's code to call for help 10306 | -7/Zion | System corruption cleaned by Quarantine Array 10466 | -7/Zion | Discovered new exit (range 14) 10775 | -7/Zion | Identified exit to Deep Caves 11101 | -7/Zion | Found GAL Module 11248 | -7/Zion | Learned Factory emergency access door positions 12055 | -7/Zion | Attacked by Zionites 12219 | -7/Zion | Lost 3 parts (2n1w) 12268 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 12273 | -7/Zion | Entered Deep Caves 12406 | -7/Deep Caves | Attacked by Z-Imprinter 12417 | -7/Deep Caves | Destroyed Z-Imprinter 12460 | -7/Deep Caves | Lost 4 parts (2u2w) 12516 | -7/Deep Caves | Z-Facility disabled 12533 | -7/Deep Caves | Self-destructed Last Messages --------------- 12423_ The unstable cave ceiling collapses. 12427_ Destroyed Prototype Protection. 12427_ Destroyed Prototype Hover Unit. 12429_ Cld. Pulse Rifle destroyed. 12429_ 0P-Z9H(z) destroyed. 12430_ The unstable cave ceiling collapses. 12507_ 3U-N8F(z) destroyed. 12510_ O3-1GC(z) destroyed. 12512_ Dropped Hcp. Matter Pod. 12512_ Acquired Hcp. Matter Pod. 12513_ Dropped Hcp. Matter Pod. 12514_ Extracted 87 matter. 12514_ Mak. Laser destroyed. 12516_ Z-Facility disabled. 12516_ Hvy. Missile Launcher destroyed. 12517_ Imp. Power Shielding destroyed. 12517_ Rnf. Deuterium Engine destroyed. 12518_ The unstable cave ceiling collapses. 12519_ Prc. Shock Rifle destroyed. 12531_ E9-HIX(z) IFF system glitched. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ????????????????????????????###############??????? | | ?????????????????????????###; ##?????? | | ????????????? ?????????## #????## | | ???????????? # ??#??##@ ###### | | ??????????? # ## ## # | | ??????????? z | | ??????????? * zz | | ??????????? ! | | ??????????? | | ??????????? | | ???????????? """" """""" | | ???????????? """""""""""""" | | ????????????? """""""""""""" | | ????????????? """""""""""""" | | ????????????? """"""""""" | | ?????????????? ????""""???""" | | ?????????????? ???????????""" | | ??????????????? ????????????"" | | ??????????????? ?????????????" | | ????????????????? ?????????????? | | ??????????????????? ????????????????? | | ?????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 16 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 30 Power Shielding 66 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Humpback | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Signal Interpreter | -8/Materials | Scanalyzed Plasma Flamer | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Force Field | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Wave Gun | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Lyr. Medium Armor Plating | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Beamcaster | -7/Zion | Free Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive C-57 Dissector | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelStealthLaser Manual? 0 Play Time 01:04:37 Cumulative 138.9 hours Start 2021.12.16 @ 23:23:26 End 2021.12.17 @ 04:40:01 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 231 Rogue 214 Adventurer 4 Explorer 13 Win Type - Total 8 Types 6/0/0/2/0/0/0/0/0 Lore% 64 Gallery% 82 Achievement% 68 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 52c87379-a15a-41d2-8b86-56da12b1ffe1