Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.02 @ 15:38:35

Player: Plonker

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (44)      220
Value Destroyed (1534)     1534
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (219)                219
              TOTAL SCORE: 5953

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    19

 Cogmind 
---------
Core Integrity             0/850
Matter                     140/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -6/Factory

 Parts 
-------
>   --- POWER (2) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (7) ------
    Component Analysis Suite
    Component Analysis Suite
>   --- WEAPON (3) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>          --- POWER ------------
           Nuclear Core
  Improved Deuterium Engine
>          --- PROPULSION -------
   Armored Wheel
   Armored Wheel
   Armored Wheel
>          --- UTILITY ----------
  Advanced Heat Sink
     Small Storage Unit
  Advanced ECM Suite
           Propulsion Shielding
  Hardened Medium Armor Plating
           Component Analysis Suite
>          --- WEAPON -----------
     Heavy Plasma Cannon
           Gauss Rifle
     Heavy Battle Rifle
>          --- INVENTORY --------
     Light Deuterium Engine
  Improved Deuterium Engine
           VSS Leg
   Armored Wheel
           Heat Sink
  Advanced Visual Processing Unit
           Minigun
           Minigun
[Rating: 46]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Armored Wheel
  Wheel                    Armored Wheel
  Hover Unit               Improved Gravmag System
Utility                    Small Storage Unit
  Device                   Component Analysis Suite
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Protection               Hardened Medium Armor Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               Lightning Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Gauss Rifle

 Build                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Was Fac 
Slots Evolved              8    | .   .   2   2   2   .   .   2   .   .   
  Power                    1    | .   .   .   1   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   
  Utility                  5    | .   .   2   1   1   .   .   1   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   .   .   .   
Parts Attached             70   | 6   2   15  6   11  8   3   3   5   11  
  Power                    12   | 1   1   1   2   .   1   1   1   1   3   
    Engine                 7    | 1   1   .   1   .   .   1   1   1   1   
    Core                   5    | .   .   1   1   .   1   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               12   | 2   .   2   1   2   1   .   1   1   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  10   | 2   .   2   1   2   1   .   1   1   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  26   | 1   1   7   2   6   2   2   .   1   4   
    Device                 15   | .   .   3   2   4   1   1   .   1   3   
    Storage                2    | 1   .   1   .   .   .   .   .   .   .   
    Processor              2    | .   1   .   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   .   3   .   2   1   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   20   | 2   .   5   1   3   4   .   1   2   2   
    Energy Gun             4    | 1   .   1   .   .   1   .   .   .   1   
    Energy Cannon          7    | .   .   3   .   2   .   .   1   .   1   
    Ballistic Gun          9    | 1   .   1   1   1   3   .   .   2   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   
Parts Lost                 25   | .   .   1   1   1   2   .   1   5   14  
  Power                    7    | .   .   .   1   1   .   .   1   .   4   
  Propulsion               4    | .   .   .   .   .   .   .   .   1   3   
  Utility                  8    | .   .   .   .   .   1   .   .   2   5   
  Weapon                   6    | .   .   1   .   .   1   .   .   2   2   
  Highest Loss Streak      6    | .   .   1   1   1   1   .   1   3   6   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     86   | .   96  94  98  95  90  97  89  70  39  
  Engine                   4    | .   14  9   .   3   .   4   7   10  4   
  Core                     5    | .   .   1   15  7   7   7   4   .   1   
  Wheel                    15   | .   28  22  18  15  15  15  16  13  3   
  Device                   18   | .   .   10  18  26  21  20  20  20  15  
  Storage                  6    | .   14  11  9   7   7   7   6   4   .   
  Processor                2    | .   10  10  .   .   .   .   .   .   2   
  Protection               11   | .   .   7   18  10  16  17  13  8   2   
  Energy Gun               1    | .   14  1   .   .   3   .   .   .   .   
  Energy Cannon            8    | .   .   9   9   15  9   7   6   2   2   
  Ballistic Gun            8    | .   14  9   8   7   7   15  13  9   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | 13  15  36  46  56  45  50  54  52  32  
  Greatest Support         36   | 20  20  24  24  28  24  24  36  36  12  
  Greatest Overweight (x)  5    | 1   .   1   1   1   1   2   2   1   5   
  Average Overweight (x)   1    | .   .   .   1   1   1   1   1   .   1   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   8   8   5   
  Average Capacity         7    | 7   8   8   8   8   8   8   8   7   5   
  Most Carried             8    | 5   3   8   8   8   8   8   8   7   3   
  Average Carried          5    | 1   2   6   6   6   7   6   7   4   .   
  Final Capacity           8    | 8   8   8   8   8   8   8   8   5   5   
  Final Carried            8    | 1   3   5   8   8   6   6   7   3   .   

 Class Distribution 
--------------------
 55% | Tank
 44% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials
   Tank | -7/Factory
   Tank | -7/Lower Caves
   Tank | -7/Lower Caves
   Tank | -6/Factory
   Tank | -6/Waste
 Mutant | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Low Low Fac Was Fac 
Matter Collected           1064 | 250 30  147 117 60  305 63  92  .   .   
  Remotely                 78   | .   .   78  .   .   .   .   .   .   .   
Salvage Created            1807 | .   .   541 307 60  572 .   208 .   119 
  Parts                    95   | .   .   37  25  4   19  .   9   .   1   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      14   | .   .   .   .   .   13  1   .   .   .   
  Prevented                4    | .   .   .   .   .   4   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Was Fac 
Combat Hostiles Destroyed  40   | .   .   13  8   1   14  .   2   .   2   
  Guns                     17   | .   .   5   4   .   7   .   1   .   .   
  Cannons                  20   | .   .   7   4   1   7   .   .   .   1   
Classes Destroyed          9    | .   .   4   1   .   3   .   1   .   .   
  Worker                   1    | .   .   .   .   .   .   .   1   .   .   
  Watcher                  3    | .   .   1   .   .   .   .   2   .   .   
  Swarmer                  13   | .   .   4   3   .   6   .   .   .   .   
  Grunt                    9    | .   .   4   .   .   3   .   1   .   1   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   2   .   .   .   1   
  Sentry                   12   | .   .   5   4   1   1   .   1   .   .   
  Hunter                   1    | .   .   .   1   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           5    | .   .   5   4   1   4   .   2   .   1   
  Combat Bots Only         4    | .   .   4   4   1   4   .   1   .   1   
Max Kills in Single Turn   2    | .   .   1   1   1   2   .   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -6   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Fac  Was  Fac  
Hostile Shots Fired        590  | .    .    120  99   18   88   .    99   5    161  
  Missed                   187  | .    .    39   23   5    26   .    50   .    44   
Damage Taken               4686 | .    22   788  818  163  807  .    416  189  1483 
  Core                     1248 | .    22   93   169  21   86   .    33   80   744  
  Absorbed by Shields      169  | .    .    .    .    70   62   .    .    .    37   
  Redirected to Shielding  48   | .    .    .    .    .    .    .    24   24   .    
  Ignored by Resistances   1392 | .    6    227  235  73   248  .    130  51   422  
Core Remaining (%)         84   | 100  91   76   69   .    .    84   .    .    .    
Volleys Fired              117  | .    .    36   19   2    30   .    14   5    11   
  Largest                  3    | .    .    2    2    3    3    .    3    3    1    
  Hottest                  178  | .    .    125  83   178  178  .    151  151  90   
Shots Fired                267  | .    .    72   38   6    83   .    42   15   11   
  Gun                      149  | .    .    36   19   2    46   .    28   12   6    
  Cannon                   118  | .    .    36   19   4    37   .    14   3    5    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  125  | .    .    35   19   2    29   .    28   12   .    
  Thermal                  125  | .    .    37   19   4    37   .    14   3    11   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          17   | .    .    .    .    .    17   .    .    .    .    
  Robot Hit Streak         27   | .    .    14   12   4    27   .    13   6    17   
  Robot Miss Streak        7    | .    .    3    1    1    3    .    7    2    .    
  Penetration Max          1    | .    .    .    .    .    1    .    1    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           183  | .    .    48   29   4    51   .    28   12   11   
  Core Hits                74   | .    .    17   15   3    23   .    9    .    7    
  Critical Kills           3    | .    .    1    .    .    .    .    2    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         5    | .    .    1    .    .    .    .    2    .    2    
    Burn                   2    | .    .    .    .    .    .    .    .    .    2    
    Meltdown               2    | .    .    1    .    .    .    .    1    .    .    
    Destroy                1    | .    .    .    .    .    .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3898 | .    .    865  483  91   1182 .    738  250  289  
  Guns                     1968 | .    .    338  234  16   582  .    504  186  108  
  Cannons                  1888 | .    .    511  244  75   600  .    234  64   160  
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  42   | .    .    16   5    .    .    .    .    .    21   
  Kinetic                  1626 | .    .    322  234  16   364  .    504  186  .    
  Thermal                  2012 | .    .    527  244  75   600  .    234  64   268  
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          218  | .    .    .    .    .    218  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    1    1    1    1    1    .    .    7    
  Average Corruption       1    | .    .    1    1    1    1    1    .    .    4    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  21   | .    .    .    .    2    7    4    .    .    8    
    Message Errors         5    | .    .    .    .    .    2    2    .    .    1    
    Matter Fused           6    | .    .    .    .    .    1    .    .    .    5    
    Heat Flow Errors       2    | .    .    .    .    .    2    .    .    .    .    
    Data Loss (minor)      5    | .    .    .    .    2    1    2    .    .    .    
    Data Loss (major)      2    | .    .    .    .    .    1    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            16   | .    .    5    .    .    .    .    .    .    11   
  Projectiles              16   | .    .    5    .    .    .    .    .    .    11   
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      18   | .    .    7    2    .    .    .    .    .    9    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    
  Rammed                   15   | .    .    3    1    .    .    .    .    .    11   
Targets Rammed             15   | .    .    3    1    .    .    .    .    .    11   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        345  | .    .    306  126  194  345  .    228  72   60   
  Average Temperature      91   | .    .    89   56   103  132  .    70   44   31   
  Received Heat Transfer   1335 | .    .    309  450  20   187  .    207  .    162  
  Effects                  2    | .    .    .    .    .    2    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    .    .    
    Interference           1    | .    .    .    .    .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    1    .    .    .    .    1    .    1    
  Combat Hostiles          3    | .    .    1    .    .    .    .    1    .    1    
  Parts Melted             11   | .    .    4    .    .    3    .    1    .    3    
  Heat Transferred         3690 | .    .    962  518  111  888  .    361  100  750  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               3    | .    .    .    .    .    3    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Was Fac 
Peak Influence             444  | .   16  444 387 195 .   .   178 67  61  
  Initial                  150  | .   .   5   112 150 .   .   .   51  28  
  Average                  126  | .   6   227 224 144 .   .   70  52  19  
Maximum Alert Level        2    | .   .   2   1   .   .   .   .   .   .   
  Low Security (%)         78   | 100 100 35  42  100 .   .   100 100 100 
  Level 1                  19   | .   .   55  57  .   .   .   .   .   .   
  Level 2                  1    | .   .   8   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          9    | .   1   2   .   .   .   .   2   .   4   
  Investigation            4    | .   1   1   .   .   .   .   1   .   1   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   1   .   .   .   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Was Fac 
Distress Signals           6    | .   .   2   1   .   .   .   3   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              103  | .   1   22  18  1   19  .   21  6   15  
  Peak Tracking Total      9    | .   1   7   6   1   7   .   6   6   9   
  Tactical Retreats        15   | .   .   3   3   .   1   .   5   1   2   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Was Fac 
Traps Triggered            6    | .   1   1   .   1   .   .   2   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Fac Was Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Was Fac 
Machines Accessed          11   | .   2   4   3   .   .   1   .   .   1   
  Terminals                10   | .   2   4   3   .   .   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                31   | .   5   11  9   .   .   3   .   .   3   
  Successful               20   | .   4   6   5   .   .   3   .   .   2   
  Failed                   11   | .   1   5   4   .   .   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                28   | .   5   11  9   .   .   .   .   .   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             20   | .   4   6   5   .   .   3   .   .   2   
  Record                   10   | .   2   3   2   .   .   3   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   2   .   2   .   .   .   .   .   .   
  Alert Level              2    | .   .   1   .   .   .   .   .   .   1   
  Reinforcement Status     1    | .   .   .   1   .   .   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   1   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   3   2   .   .   .   .   .   1   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Low Low Fac Was Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Fac Was Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   2   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
-------------              Run  | Yrd Mat Mat Mat Fac Low Low Fac Was Fac 
Turns Passed               3637 | 41  90  561 328 511 626 490 370 170 450 
Spaces Moved               2885 | 37  103 438 238 439 491 422 275 153 289 
  Core                     119  | 11  .   .   .   .   .   .   .   .   108 
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   
  Wheels                   2593 | 26  103 438 238 439 491 422 275 153 8   
  Hover                    173  | .   .   .   .   .   .   .   .   .   173 
  Flight                   .    | .   .   .   .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  105 105 105 105 105 90  50  
  Average Speed            106  | 72  80  90  105 107 105 114 112 97  133 
  Slowest Speed            300  | 100 80  105 105 110 105 120 120 105 300 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       34   | 4   30  65  37  13  65  43  8   71  7   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   .   .   .   1   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   .   .   
Scrap Searched             5    | .   .   .   .   .   2   3   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   .   .   
Terrain Destroyed          5    | .   .   .   .   .   .   .   4   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Projectile               5    | .   .   .   .   .   .   .   4   1   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  -7  -6  -6  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Fac Was Fac 
Total                      3227 | 50  111 539 277 476 536 431 307 163 337 
  Wait                     33   | 3   .   9   5   1   2   .   6   .   7   
  Move                     2877 | 36  102 437 237 438 490 421 275 152 289 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   
  Pick Up                  74   | 5   5   22  7   13  5   4   5   .   8   
  Fast Attach              5    | 2   .   .   1   .   1   .   1   .   .   
  Attach                   55   | 4   2   14  3   7   6   3   1   4   11  
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   
  Swap                     10   | .   .   1   2   4   1   .   1   1   .   
  Drop                     41   | .   2   17  2   11  1   3   4   1   .   
  Fire                     117  | .   .   36  19  2   30  .   14  5   11  
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
  Ram                      15   | .   .   3   1   .   .   .   .   .   11  
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Waste
-6/Factory

 History 
---------
 Turn | Location       | Event
   22 | -11/Scrapyard  | Discovered new exit (range 14)
   42 | -11/Scrapyard  | Entered Materials
  115 | -10/Materials  | Discovered new exit (range 16)
  132 | -10/Materials  | Entered another Materials area
  132 | -9/Materials   | Evolved 2 slots: Utility x2
  301 | -9/Materials   | Build established: Mutant
  677 | -9/Materials   | Discovered new exit (range 16)
  693 | -9/Materials   | Entered another Materials area
  693 | -8/Materials   | Evolved 2 slots: Power x1, Utility x1
 1005 | -8/Materials   | Discovered new exit (range 16)
 1021 | -8/Materials   | Entered Factory
 1021 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 1314 | -7/Factory     | Build established: Tank
 1379 | -7/Factory     | Discovered new exit (range 10)
 1532 | -7/Factory     | Entered Lower Caves
 1537 | -7/Lower Caves | Learned location of Zion (-6)
 1578 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 1678 | -7/Lower Caves | Learned Factory machine intel
 2141 | -7/Lower Caves | Discovered new exit (range 13)
 2158 | -7/Lower Caves | Entered another Lower Caves area
 2217 | -7/Lower Caves | Learned Factory security intel
 2217 | -7/Lower Caves | Discovered new exit (range 11)
 2648 | -7/Lower Caves | Entered Factory
 2648 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 2650 | -6/Factory     | Loaded intel: 251 machine locations
 2970 | -6/Factory     | Discovered new exit (range 14)
 3018 | -6/Factory     | Sucked down chute
 3018 | -6/Factory     | Entered Waste
 3037 | -6/Waste       | Spotted C-40 Crusher
 3051 | -6/Waste       | Spotted C-40 Crusher
 3078 | -6/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 3084 | -6/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 3085 | -6/Waste       | Spotted C-40 Crusher
 3114 | -6/Waste       | Spotted C-40 Crusher
 3116 | -6/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 3125 | -6/Waste       | Crushed by Compactor (1 part destroyed, 1 dropped)
 3129 | -6/Waste       | Spotted C-40 Crusher
 3135 | -6/Waste       | Crushed by Compactor (1 part destroyed, 2 dropped)
 3148 | -6/Waste       | Spotted C-40 Crusher
 3166 | -6/Waste       | Lost 3 parts (2u1w)
 3175 | -6/Waste       | Discovered new exit (range 15)
 3188 | -6/Waste       | Entered Factory
 3402 | -6/Factory     | Lost 6 parts (2p1n3u)
 3413 | -6/Factory     | Garrison activated, responded to threat
 3427 | -6/Factory     | Build established: Mutant
 3449 | -6/Factory     | Lost 3 parts (2u1w)
 3507 | -6/Factory     | Core integrity fell below 50%
 3607 | -6/Factory     | Core integrity fell below 20%
 3638 | -6/Factory     | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
03589_ Connecting with Terminal...
03589_ Current location identified: Factory
>>Recall(Extermination)
Establishing remote squad link...
  No tasked extermination squads found.
>>Alert(Check)
Current Alert Level: Low Security
03589_ ALERT: Suspicious activity at Terminal F005. Dispatching
  Investigation squad.
03606_ Penetrated by Slug.
03606_ Gravmag System destroyed.
03609_ Slug penetrates Wall. <x2>
03614_ Acquired Lgt. Fission Core.
03624_ System corrupted: Matter fused (-10).
03631_ Slammed into S-27 Virus. <x2>
03632_ Slug penetrates Fusion Modulator.
03634_ Slammed into G-50 Soldier. <x2>
03637_ Slammed into H-66 Slayer.
03637_ Lgt. Fission Core destroyed.
03638_ Penetrated by Slug. <x2>

 Map 
-----
+----------------------------------------------------+
|    """""   #?????????????????????????????????????? |
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|  ! """"""  #?     ???????????????????????????????? |
|            #?      ??????????????????????????????? |
|            #?     #??????????????????????????????? |
| +############     #??????????????????????????????? |
| %                 #??????????????????????????????? |
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|          """ """  #??????????????????????????????? |
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| ######   """ """  #??????????????????????????????? |
|  #???#            #??????????????????????????????? |
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|  #???#       """  #??????????????????????????????? |
|  #???#  " "  """  #??????????????????????????????? |
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|  #???#  """       #??????????????????????????????? |
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|  #          #     #       b p  #?????????????????? |
|  #          #     #       """s #?????????????????? |
| ##          /     +     hl"""  #?????????????????? |
| ?#          #     # "" ""@"""  #?????????????????? |
| ?#          #     # ""G""gg g  #?????????????????? |
| ?############     ##############?????????????????? |
| ?????????######/#######??????????????????????????? |
| ?????????#            #??????????????????????????? |
| ?????????#           "#??????????????????????????? |
| ?????????#           "#??????????????????????????? |
| ?????????#           "#??????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Energy Generation          25
Energy Capacity            430
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         14
Terrain Scan Density       85
ECM Strength               2
Armor Coverage             450
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Propulsion Shielding       33
Evasion (%)                53
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PointBarrageInjector
  Manual?         0
Play Time         01:03:31
  Cumulative      12.6 hours
  Start           2024.04.02 @ 14:30:15
  End             2024.04.02 @ 15:38:35
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          10
  Rogue           0
  Adventurer      10
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          18
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2bf3a916-eed3-473f-9753-5695c13e9f55