Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.07 @ 22:50:48 Player: Sunvar Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (75) 375 Value Destroyed (1937) 1937 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (316) 316 TOTAL SCORE: 5388 Bonus ------- Follower Combat Kills 116 Entered Garrisons 200 Cogmind --------- Core Integrity 409/550 Matter 12/300 Energy 240/240 System Corruption 3% Temperature Cool (0) Movement Treading (158) Location -8/Garrison Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Light Treads Light Treads Armored Treads Advanced Treads > --- UTILITY (4) ------ Cooling System High-capacity Storage Unit Seismic Detector Light Armor Plating > --- WEAPON (2) ------- Improved Assault Rifle > --- INVENTORY (20) --- Light Nuclear Core Light Treads Light Treads Light Treads Improved Sensor Array Improved Signal Interpreter Modified TNC ECM Suite Improved Light Armor Plating Hacking Suite Hacking Suite Makeshift Hacking Suite Beam Cannon Heavy Particle Cannon Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Missile Launcher Katana Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Light Treads Light Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Bore Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Light Treads Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Seismic Detector Modified TNC ECM Suite Improved Light Armor Plating Hacking Suite Hacking Suite Makeshift Hacking Suite Beam Cannon Heavy Particle Cannon Heavy Assault Rifle Autogun Missile Launcher Katana [Rating: 34] Favorites ----------- Power Nuclear Core Engine Cooled Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Protection Light Armor Plating Weapon Light Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . . . 4 . Power . | . . . . . . . Propulsion 2 | . . . . . 2 . Utility 2 | . . . . . 2 . Weapon . | . . . . . . . Parts Attached 49 | . 16 3 2 1 26 1 Power 5 | . 2 1 . 1 1 . Engine 2 | . 2 . . . . . Core 3 | . . 1 . 1 1 . Reactor . | . . . . . . . Propulsion 14 | . 3 1 2 . 8 . Treads 9 | . . . 2 . 7 . Leg 4 | . 3 1 . . . . Wheel . | . . . . . . . Hover 1 | . . . . . 1 . Flight . | . . . . . . . Utility 16 | . 3 1 . . 11 1 Device 9 | . 1 1 . . 7 . Storage 3 | . 2 . . . 1 . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 4 | . . . . . 3 1 Artifact . | . . . . . . . Weapon 14 | . 8 . . . 6 . Energy Gun 1 | . 1 . . . . . Energy Cannon 2 | . 1 . . . 1 . Ballistic Gun 2 | . 1 . . . 1 . Ballistic Cannon 3 | . 2 . . . 1 . Launcher 3 | . 1 . . . 2 . Special Weapon . | . . . . . . . Impact Weapon 2 | . 2 . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . 1 . . . 4 . Parts Lost 5 | . . 1 . . 2 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 3 | . . 1 . . 1 1 Weapon 2 | . . . . . 1 1 Highest Loss Streak 1 | . . 1 . . 1 1 To Critical Strikes . | . . . . . . . Average Backups 15 | 6 11 14 14 14 19 19 Power 1 | 1 1 1 1 1 1 1 Propulsion 2 | 4 2 2 2 . 2 3 Utility 5 | . 3 4 4 6 7 8 Weapon 6 | 1 5 7 7 7 7 7 Tool/Special . | . . . . . . . Unused Backups 40 | 6 8 . . 1 11 14 Power 4 | 1 1 . . . 1 1 Propulsion 7 | 2 3 . . . 1 1 Utility 11 | 1 . . . . 2 8 Weapon 18 | 2 4 . . 1 7 4 Tool/Special . | . . . . . . . Average Slot Usage (%) 99 | . 99 99 100 100 97 100 Engine 5 | . 14 10 . . . . Core 7 | . . 3 14 14 9 9 Treads 16 | . . . 2 28 35 36 Leg 14 | . 28 28 25 . . . Device 14 | . 13 13 14 14 14 18 Storage 12 | . 14 14 14 14 9 9 Protection 3 | . . . . . 10 9 Energy Gun 1 | . 4 . . . . . Energy Cannon 8 | . 4 14 14 14 5 . Ballistic Gun 2 | . 6 . . . 2 9 Ballistic Cannon 10 | . 9 14 14 14 8 9 Peak Build Rating 34 | 6 12 13 13 14 34 31 Average Rating 17 | 6 9 11 12 13 29 30 On Entrance 13 | 6 6 11 13 12 14 31 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 70 | 11 35 35 34 37 70 66 Greatest Support 82 | 20 20 25 40 40 82 82 Greatest Overweight (x) 1 | . 1 1 1 . 1 . Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 Average Capacity 15 | 8 12 15 15 15 19 20 Most Carried 20 | 8 15 15 15 15 20 20 Average Carried 15 | 6 11 14 14 14 19 19 Final Capacity 20 | 8 15 15 15 15 20 20 Final Carried 20 | 8 15 15 15 15 20 19 Class Distribution -------------------- 85% | Mutant 14% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Exi Min Mat Gar Matter Collected 1737 | 210 442 39 . 115 832 99 Remotely . | . . . . . . . Salvage Created 2171 | 146 506 109 . 106 1146 158 Parts 135 | 15 42 5 . 5 67 1 Haulers Intercepted 6 | . 2 . . . 4 . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 48 | . 14 5 . 5 20 4 Guns 8 | . 5 . . . 2 1 Cannons 30 | . 2 5 . 5 15 3 AOE 9 | . 7 . . . 2 . Classes Destroyed 14 | 2 7 . . 2 3 . Worker 5 | . 3 . . . 2 . Builder 6 | . 2 . . . 4 . Tunneler 4 | 4 . . . . . . Hauler 6 | . 2 . . . 4 . Recycler 4 | 1 1 . . . 2 . Mechanic 1 | . 1 . . . . . Operator 3 | . 1 . . . 2 . Watcher 1 | . . . . . 1 . Swarmer 15 | . 9 3 . . 3 . Grunt 21 | . 5 2 . 1 9 4 Duelist 1 | . . . . 1 . . Sentry 6 | . . . . . 6 . Hunter 2 | . . . . . 2 . Assembled 3 | . . . . 3 . . Best Kill Streak 11 | 3 11 3 . 2 5 2 Combat Bots Only 8 | . 8 3 . 2 4 2 Max Kills in Single Turn 4 | 1 4 1 . 1 2 1 Gunslinging . | . . . . . . . Exploded 2 | . 2 . . . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Hostile Shots Fired 221 | . 46 12 . 10 124 29 Missed 71 | . 13 2 . 5 38 13 Hits 150 | . 33 10 . 5 86 16 Melee 2 | . . . . 2 . . Projectile 148 | . 33 10 . 3 86 16 Critical Strikes 7 | . . . . 1 4 2 Part Disruptions 1 | . . . . 1 . . Damage Taken 2084 | . 360 88 . 99 1308 229 Core 196 | . 49 6 . . 126 15 Absorbed by Shields . | . . . . . . . Ignored by Resistances 62 | . . . . . 46 16 Core Remaining (%) 89 | 100 . . . 78 . . Volleys Fired 201 | 9 51 9 . 10 93 29 Largest 2 | 2 2 2 . 2 2 2 Hottest 116 | 60 90 90 . 90 116 71 Shots Fired 375 | 18 92 18 . 20 179 48 Gun 125 | 18 56 . . . 24 27 Cannon 244 | . 32 18 . 20 153 21 Launcher 6 | . 4 . . . 2 . Special . | . . . . . . . Kinetic 247 | 9 56 9 . 10 115 48 Thermal 122 | 9 32 9 . 10 62 . Explosive 6 | . 4 . . . 2 . Electromagnetic . | . . . . . . . Robot Hit Streak 10 | 5 10 4 . 6 9 3 Robot Miss Streak 11 | 2 11 3 . 3 8 4 Penetration Max 1 | . . . . . 1 . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 207 | 10 48 11 . 11 106 21 Core Hits 106 | 6 30 6 . 5 50 9 Critical Kills 10 | . . . . . 7 3 Critical Parts Destroyed 18 | . . . . . 13 5 Critical Strikes 32 | . . . . . 24 8 Destroy 30 | . . . . . 22 8 Blast 2 | . . . . . 2 . Melee Attacks 6 | . 3 . . . 3 . Impact 3 | . 3 . . . . . Slashing 3 | . . . . . 3 . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4695 | 116 1140 196 . 194 2709 340 Guns 930 | 116 377 . . . 256 181 Cannons 2724 | . 312 196 . 194 1863 159 Explosions 853 | . 428 . . . 425 . Melee 162 | . 18 . . . 144 . Ramming 26 | . 5 . . . 21 . Kinetic 2525 | 74 496 124 . 89 1402 340 Thermal 1129 | 42 193 72 . 105 717 . Explosive 780 | . 428 . . . 352 . Electromagnetic 73 | . . . . . 73 . Impact 18 | . 18 . . . . . Slashing 144 | . . . . . 144 . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 2 3 Average Corruption 2 | . . . . . 2 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 11 | . . . . . 8 3 Message Errors 6 | . . . . . 5 1 Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . . 1 Alerts 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 143 | . 16 . . 11 116 . Projectiles 14 | . . . . 11 3 . Explosions 58 | . 16 . . . 42 . Melee 71 | . . . . . 71 . Knockbacks 20 | . 2 . . . 17 1 Impact . | . . . . . . . Kinetic 19 | . 2 . . . 16 1 Secondary 1 | . . . . . 1 . Self-Inflicted Damage 33 | . . . . . 33 . Shots 1 | . . . . . 1 . Rammed 1 | . . . . . 1 . Targets Rammed 3 | . 1 . . . 2 . Kicked 1 | . 1 . . . . . Crushed 1 | . . . . . 1 . Highest Temperature 316 | . 72 114 . 162 316 251 Average Temperature 69 | . 23 45 . 68 86 122 Received Heat Transfer 920 | . 114 18 . 86 594 108 Effects 3 | . . . . . 3 . Energy Bleed 1 | . . . . . 1 . Interference 2 | . . . . . 2 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Melted 1 | . . . . . . 1 Heat Transferred 2189 | 100 424 148 . 222 1295 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Maximum Alert Level 1 | . 1 . . . 1 1 Low Security (%) 76 | 100 92 100 . 100 58 . Level 1 23 | . 7 . . . 41 100 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 399 | 15 221 52 . 100 399 395 Initial 254 | . 3 9 . . . 254 Average 96 | 3 78 8 . 19 141 317 Influence Increases 1843 | 25 476 120 . 223 848 151 Destroy 0b10 Robot/C 1020 | . 280 100 . 160 400 80 Destroy 0b10 Robot/NC 150 | 25 50 . . . 75 . Destroy Leader 254 | . 64 20 . 40 130 . Allied During Kill 23 | . . . . 23 . . Successful Hack 18 | . . . . . 18 . Disable Machine 90 | . 30 . . . 60 . Anti-Garrison Action 50 | . . . . . . 50 Destroy Structure 88 | . 22 . . . 60 6 Partial Spotted 30 | . 30 . . . . . Lose Combat Pursuer 120 | . . . . . 105 15 Influence Decreases 1458 | 20 456 145 . 223 456 158 Entered New Map 156 | . 2 16 . . . 138 Time Decay 1165 | 20 454 119 . 143 429 . Lost Part 50 | . . 10 . . 20 20 Lost Ally 87 | . . . . 80 7 . Squads Dispatched 4 | . 2 1 . . 1 . Investigation 2 | . 1 1 . . . . Extermination . | . . . . . . . Reinforcement 2 | . 1 . . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Distress Signals 5 | . 3 . . . 2 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 89 | . 33 5 . 9 37 5 Peak Tracking Total 6 | . 6 3 . 4 5 2 Tactical Retreats 6 | . . . . . 5 1 Traps | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Traps Triggered 6 | . 4 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Exi Min Mat Gar Machines Disabled 7 | . 2 . . . 4 1 Max in Single Turn 1 | . 1 . . . 1 1 Garrison Relay 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Machines Accessed 8 | . . 1 2 . 5 . Terminals 4 | . . . . . 4 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 11 | . . 1 2 . 8 . Successful 7 | . . 1 2 . 4 . Failed 4 | . . . . . 4 . Catastrophic 2 | . . . . . 2 . Database Lockouts . | . . . . . . . Manual 5 | . . . 1 . 4 . Terminals 7 | . . . . . 7 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 6 | . . 1 2 . 3 . Record 1 | . . . 1 . . . Robot Analysis 1 | . . . . . 1 . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . . . 1 . Hauler Manifests 1 | . . . . . 1 . Proto ID Catalog 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . . . . 4 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Exi Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 4 | . . . 4 . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Exi Min Mat Gar Total Allies 7 | . . . 4 3 . . Largest Group 4 | . . . 4 4 3 . Highest-Rated Group 45 | . . . 45 45 40 . Highest-Rated Ally 21 | . . . 21 21 16 . Total Orders . | . . . . . . . Ally Attacks 45 | . . . . 30 15 . Total Damage 453 | . . . . 341 112 . Kills 8 | . . . . 8 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Exi Min Mat Gar Active Infowar (turns) 4749 | . 1369 737 745 582 992 324 Seismic 4749 | . 1369 737 745 582 992 324 Robot Analysis Total 1 | . . . . . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Exi Min Mat Gar Turns Passed 5477 | 72 1392 749 745 582 1613 324 Spaces Moved 2691 | 18 774 374 383 289 736 117 Core . | . . . . . . . Treads 1181 | . . . 39 289 736 117 Legs 1510 | 18 774 374 344 . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 190 160 160 158 158 Average Speed 165 | 120 152 190 186 160 159 158 Slowest Speed 243 | 120 190 190 190 160 243 158 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 56 | 4 99 70 88 52 63 17 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 3 | . . 1 1 1 . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . . 1 . . Spaces Dug 2 | . 1 . . . 1 . Terrain Destroyed 79 | . 20 . . . 57 2 Melee 2 | . 1 . . . 1 . Projectile 34 | . . . . . 32 2 AOE 43 | . 19 . . . 24 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Exi Min Mat Gar Total 3353 | 50 893 396 414 391 1001 208 Wait 260 | 22 8 8 3 85 75 59 Move 2685 | 17 773 373 382 288 735 117 Hop . | . . . . . . . Pick Up 50 | 2 16 1 3 3 25 . Fast Attach 17 | . 5 . . . 12 . Attach 8 | . 1 1 2 . 3 1 Detach . | . . . . . . . Swap 37 | . 16 2 . 1 18 . Drop 63 | . 19 2 3 4 35 . Fire 201 | 9 51 9 . 10 93 29 Melee 6 | . 3 . . . 3 . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush 2 | . . . . . 2 . Escape Stasis 2 | . . . . . . 2 Rewire 21 | . . . 21 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / [*Sub]) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 3) 73 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 8) 422 | -10/Materials | Destroyed 8 combat bots 445 | -10/Materials | Discovered new exit (range 8) 820 | -10/Materials | Discovered new exit (range 11) 1018 | -10/Materials | Discovered new exit (range 5) 1085 | -10/Materials | Discovered new exit (range 7) 1465 | -10/Materials | Entered Mines 1501 | -10/Mines | Learned location of Storage (-9) 1711 | -10/Mines | Identified exit to Materials 1726 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1726 | -10/Mines | Discovered new exit (range 5) 1806 | -10/Mines | Discovered new exit (range 13) 1859 | -10/Mines | Discovered exit to Materials (range 7) 2025 | -10/Mines | Met a Derelict shopkeep closing up shop 2214 | -10/Mines | Entered Exiles 2214 | -10/Exiles | Found Exiles lab destroyed 2409 | -10/Exiles | Opened EX-Vault 2417 | -10/Exiles | Found Modified TNC 2877 | -10/Exiles | Learned location of Zion (-7) 2942 | -10/Exiles | Discovered new exit (range 11) 2959 | -10/Exiles | Entered Mines 2959 | -9/Mines | Accompanied by 4 allies 2989 | -9/Mines | Assembled infested the area 2994 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3093 | -9/Mines | Lost 3 allies 3387 | -9/Mines | Discovered new exit (range 4) 3502 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3541 | -9/Mines | Entered Materials 3541 | -8/Materials | Accompanied by 3 allies 3541 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3675 | -8/Materials | Lost 3 allies 4066 | -8/Materials | Build established: Scavenger-Mutant 4292 | -8/Materials | Discovered new exit (range 11) 4744 | -8/Materials | Discovered new exit (range 9) 4828 | -8/Materials | Build established: Mutant 5147 | -8/Materials | Identified exit to Garrison 5154 | -8/Materials | Entered Garrison 5198 | -8/Garrison | Triggered checkpoint 5208 | -8/Garrison | Garrison Relay disabled 5276 | -8/Garrison | Triggered checkpoint 5369 | -8/Garrison | Triggered checkpoint 5478 | -8/Garrison | Self-destructed Last Messages --------------- 05423_ G-47 Trooper destroyed. 05427_ HV Slug penetrates Wall. 05430_ HV Slug penetrates G-47 Trooper. 05430_ G-47 Trooper suffers critical hit (Destroy). 05430_ Destroyed Imp. Heat Sink. 05430_ G-47 Trooper knocked back. 05436_ Reflective Plating destroyed. 05440_ HV Slug penetrates G-47 Trooper. 05440_ G-47 Trooper suffers critical hit (Destroy). 05440_ Destroyed Lgt. Nuclear Core. In emergency situations without enough matter to attach a part, one approach is to ram any robot to regain a small amount, for example to attach a melee or energy weapon to more easily destroy targets for more matter. 05443_ Acquired 47 matter. 05445_ Acquired 3 matter. 05449_ HV Slug penetrates Reinforced Barrier. 05455_ Aluminum Leg melted. 05455_ G-47 Trooper destroyed. 05473_ Bore Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ????????????????? | | ??????????????????????????????? #???????????????? | | ??????????????????????????????? #???????????????? | | ??????????????????????????????# ##???"#?????????? | | ?????????????????????????????? ?? ???????? | | ?????????????????????????????? ?? ????????? | | ?????????????????????????????# ?? ????????? | | ?????????????????????????????# #? #?? ??????? | | ????????????????????????????## ## ## ??????? | | ???????????????????????????? % ?????? | | ????????????????????????????? % ?????? | | ????????????????????????????? ??????? | | ????????????????????????????? ? ????????? | | ?????????????????????????????# #? #?????????? | | ???????????????????########### ## ## %#????? | | ???????????????????# @ p ???? | | ???????????????????# * % ???? | | ???????????????????# ######## #????? | | ???????????????????# #??????##"### ## ##????? | | ???????????????????# #???????# #??? #?????????? | | ???????????????????# #???????# #?????##?????????? | | ??????????########## %######### #????????????????? | | ??????????# ^^^+ #????????????????? | | ??????????# "##########????????????????? | | ??????????# ##### ####?????????????????????????? | | ??????????# #???# #????????????????????????????? | | ??????????#####???# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????????????????????????? | | ??????????????????# #????????#######?????????????? | | ??????????????????# #????????#""" "#?????????????? | | ??????????????????# ########### !!##?????????????? | | ??????????????????# ! #?????????????? | | ??????????????????####### ########?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TripodSmartMeganuke Manual? 0 Play Time 00:32:55 Cumulative 249.1 hours Start 2026.09.07 @ 06:24:38 End 2026.09.07 @ 22:50:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 162 Rogue 162 Adventurer 0 Explorer 0 Win Type - Total 22 Types 10/0/4/8/0/0/0/0/0/0 Lore% 72 Gallery% 61 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Proggy Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 93c8dde6-c9e2-4c45-9d9b-872f5a76759e