Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.25 @ 20:39:50 Player: mgobin-777 Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (75) 375 Value Destroyed (1192) 1192 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2947 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 160/160 System Corruption 4% Temperature Cool (9) Movement Treading (160) Location -9/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads Light Treads Light Treads > --- UTILITY (3) ------ Improved Heat Sink Large Storage Unit Improved Light Armor Plating > --- WEAPON (2) ------- Improved Medium Laser Heavy Hammer > --- INVENTORY (15) --- Light Deuterium Engine Light Deuterium Engine Scrap Suit High-capacity Storage Unit Sensor Array Improved EM Shotgun Improved EM Shotgun Improved Medium Laser Beam Cannon Heavy Assault Rifle Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Experimental Sensor Array > --- WEAPON ----------- Improved Medium Laser Heavy Assault Rifle > --- INVENTORY -------- Scrap Suit High-capacity Storage Unit Sensor Array Improved EM Shotgun Improved EM Shotgun Improved Medium Laser Beam Cannon Grenade Launcher Heavy Hammer [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Heavy Hammer Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Welding Torch Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 1 | . . . 1 . Weapon . | . . . . . Parts Attached 48 | 6 14 4 22 2 Power 6 | 1 2 . 3 . Engine 5 | 1 2 . 2 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 17 | 2 4 2 7 2 Treads 5 | . . . 3 2 Leg 2 | 2 . . . . Wheel 10 | . 4 2 4 . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 3 1 3 . Device 4 | . 1 1 2 . Storage 3 | 1 2 . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . 1 . Artifact . | . . . . . Weapon 17 | 2 5 1 9 . Energy Gun 8 | 1 1 . 6 . Energy Cannon 1 | . 1 . . . Ballistic Gun 4 | 1 1 . 2 . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon 1 | . 1 . . . Impact Weapon 2 | . . 1 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . 1 3 . Corrupted Parts 2 | . . . 1 1 System Corruption 2 | . . . 1 1 Parts Lost 12 | . 1 1 10 . Power 3 | . . . 3 . Propulsion 7 | . 1 1 5 . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Highest Loss Streak 4 | . 1 1 4 . To Critical Strikes . | . . . . . Average Backups 8 | . 6 11 9 11 Power 1 | . 1 2 . 2 Propulsion 1 | . 1 2 . . Utility 2 | . . 1 2 3 Weapon 4 | . 2 5 6 6 Tool/Special . | . . . . . Unused Backups 10 | . . . 2 8 Power 2 | . . . . 2 Propulsion . | . . . . . Utility 2 | . . . . 2 Weapon 6 | . . . 2 4 Tool/Special . | . . . . . Average Slot Usage (%) 92 | . 97 99 84 100 Engine 7 | . 14 14 3 . Core 4 | . . . 6 11 Treads 9 | . . . 14 33 Leg 1 | . 3 . . . Wheel 15 | . 23 27 8 . Device 13 | . 11 14 16 11 Storage 12 | . 14 14 11 11 Protection 1 | . . . 1 11 Energy Gun 8 | . 4 14 9 11 Energy Cannon 4 | . 12 2 . . Ballistic Gun 4 | . 9 . 3 3 Impact Weapon 6 | . . 11 8 7 Peak Build Rating 26 | 6 8 16 26 21 Average Rating 14 | 3 7 9 21 20 On Entrance 10 | . 6 8 16 20 Naked Turns . | . . . . . Heaviest Build 35 | 11 29 29 35 35 Greatest Support 60 | 20 26 26 60 60 Greatest Overweight (x) 10 | . 1 2 10 . Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 6 9 15 15 15 Most Carried 13 | 5 11 13 13 13 Average Carried 9 | . 6 11 10 12 Final Capacity 15 | 8 15 15 15 15 Final Carried 13 | . 11 13 12 12 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 1246 | 206 446 102 402 90 Remotely . | . . . . . Salvage Created 2251 | 75 586 231 1206 153 Parts 104 | 1 29 11 56 7 Haulers Intercepted 6 | . 2 . 4 . Recyclers Shooed 4 | . . . 3 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 33 | . 11 2 17 3 Melee 1 | . . . 1 . Guns 11 | . 1 1 7 2 Cannons 6 | . 4 . 2 . AOE 13 | . 6 . 7 . Classes Destroyed 10 | 1 7 . 2 . Worker 8 | . 2 . 6 . Builder 10 | . 1 3 6 . Tunneler 5 | . . . 5 . Hauler 6 | . 2 . 4 . Recycler 7 | 1 2 1 3 . Operator 1 | . 1 . . . Watcher 5 | . 2 . 3 . Swarmer 12 | . 5 . 7 . Grunt 15 | . 6 2 7 . Sentry 6 | . . . 3 3 Best Kill Streak 7 | 1 5 2 7 1 Combat Bots Only 5 | . 4 1 5 1 Max Kills in Single Turn 2 | 1 2 1 2 1 Gunslinging . | . . . . . Exploded 2 | . 2 . 1 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 227 | . 43 23 125 36 Missed 60 | . 14 3 36 7 Hits 167 | . 29 20 89 29 Projectile 167 | . 29 20 89 29 Critical Strikes 5 | . 2 1 . 2 Damage Taken 2190 | . 416 261 1094 419 Core 557 | . 80 66 354 57 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 15 | . 15 . . . Core Remaining (%) 70 | 100 . 41 . . Volleys Fired 163 | 5 49 5 93 11 Largest 2 | 2 2 1 2 2 Hottest 110 | 60 110 50 79 79 Shots Fired 224 | 6 94 5 106 13 Gun 142 | 6 44 5 74 13 Cannon 63 | . 44 . 19 . Launcher 18 | . 5 . 13 . Special 1 | . 1 . . . Kinetic 69 | 5 42 . 20 2 Thermal 135 | 1 47 5 71 11 Explosive 18 | . 5 . 13 . Electromagnetic 2 | . . . 2 . Robot Hit Streak 18 | 5 11 5 18 10 Robot Miss Streak 9 | 1 9 2 4 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 189 | 5 48 19 101 16 Core Hits 86 | 1 29 5 46 5 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 5 | . . 1 3 1 Critical Strikes 11 | . . 1 7 3 Burn 5 | . . . 3 2 Smash 6 | . . 1 4 1 Melee Attacks 59 | . . 19 28 12 Impact 59 | . . 19 28 12 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 29 | . . 5 23 1 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5686 | 64 1059 588 3663 312 Guns 1334 | 64 237 38 849 146 Cannons 685 | . 438 . 247 . Explosions 926 | . 323 . 603 . Melee 2668 | . . 548 1954 166 Ramming 73 | . 61 2 10 . Kinetic 543 | 52 225 . 254 12 Thermal 1439 | 12 450 38 805 134 Explosive 926 | . 323 . 603 . Electromagnetic 37 | . . . 37 . Impact 2668 | . . 548 1954 166 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . 6 6 1 4 Average Corruption 3 | . 4 6 1 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 45 | . 25 10 8 2 Message Errors 12 | . 7 2 2 1 Matter Fused 9 | . 4 2 3 . Heat Flow Errors 5 | . 1 3 1 . Energy Discharges 3 | . 1 2 . . Data Loss (minor) 7 | . 5 . 1 1 Data Loss (major) 5 | . 4 1 . . Misfires 2 | . 2 . . . Alerts 1 | . . . 1 . Weapon Failures 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 1131 | . 3 80 1015 33 Projectiles . | . . . . . Explosions 53 | . 3 . 50 . Melee 1078 | . . 80 965 33 Knockbacks 7 | . . 1 6 . Impact 7 | . . 1 6 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 73 | . 28 1 44 . Shots 2 | . . . 2 . Rammed 8 | . 6 1 1 . Targets Rammed 8 | . 6 1 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 263 | . 204 199 263 8 Average Temperature 59 | . 41 82 76 4 Received Heat Transfer 855 | . 84 165 426 180 Effects 2 | . . . 2 . Energy Bleed 2 | . . . 2 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 13 | . . 3 9 1 Combat Hostiles 2 | . . 1 . 1 Parts Fried 31 | . . 6 24 1 Impact Corruptions 38 | . . 5 32 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 6 | . 1 . 3 2 Heat Transferred 3563 | 25 962 111 2021 444 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Maximum Alert Level 1 | . . . 1 . Low Security (%) 71 | 100 100 100 34 100 Level 1 28 | . . . 65 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 305 | . 100 40 305 85 Initial 83 | . . . . 83 Average 102 | . 26 5 204 46 Influence Increases 1342 | 5 343 72 828 94 Destroy 0b10 Robot/C 660 | . 220 40 340 60 Destroy 0b10 Robot/NC 210 | 5 50 20 135 . Destroy Leader 182 | . 48 10 94 30 Successful Hack 6 | . . 2 2 2 Disable Machine 15 | . . . 15 . Destroy Structure 89 | . 25 . 62 2 Lose Combat Pursuer 180 | . . . 180 . Influence Decreases 1322 | 5 343 72 629 273 Entered New Map 116 | . . . . 116 Time Decay 1099 | 5 336 72 529 157 Lost Part 107 | . 7 . 100 . Squads Dispatched 3 | . 1 . 2 . Investigation 1 | . . . 1 . Extermination . | . . . . . Reinforcement 2 | . 1 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 5 | . 1 . 4 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 22 2 38 4 Peak Tracking Total 6 | . 5 2 6 2 Tactical Retreats 9 | . . . 9 . Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 5 | . 2 . 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 1 | . . . 1 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 7 | . 3 1 1 2 Terminals 5 | . 2 1 . 2 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 14 | . 5 2 3 4 Successful 8 | . 3 1 2 2 Failed 6 | . 2 1 1 2 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 9 | . 3 2 . 4 Fabricators . | . . . . . Repair Stations 5 | . 2 . 3 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 4 | . 1 1 . 2 Record 2 | . 1 1 . . Open Door 1 | . . . . 1 Emergency Access Points 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 2 . 2 . Scan Component 3 | . 1 . 2 . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . 1 . . . Used . | . . . . . Hacking Detections 4 | . 2 . 1 1 Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Active Infowar (turns) 2891 | . 1024 521 1346 . Sensors 2891 | . 1024 521 1346 . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 3790 | 73 1187 521 1658 351 Spaces Moved 2499 | 33 1019 425 892 130 Core 21 | 11 . . 10 . Treads 643 | . . . 513 130 Legs 139 | 22 117 . . . Wheels 1696 | . 902 425 369 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 95 86 160 Average Speed 114 | 96 91 101 142 160 Slowest Speed 550 | 120 120 110 550 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 50 | 3 95 80 52 23 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 11 | . 8 . . 3 Terrain Destroyed 106 | . 24 . 79 3 Melee 3 | . . . . 3 Projectile . | . . . . . AOE 103 | . 24 . 79 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 3092 | 68 1182 476 1127 239 Wait 206 | 19 46 14 48 79 Move 2495 | 32 1018 424 891 130 Hop . | . . . . . Pick Up 63 | 6 25 5 25 2 Fast Attach . | . . . . . Attach 31 | 6 9 1 15 . Detach 3 | . 3 . . . Swap 35 | . 16 4 12 3 Drop 29 | . 10 3 14 2 Fire 163 | 5 49 5 93 11 Melee 59 | . . 19 28 12 Ram 7 | . 6 1 . . Kick . | . . . . . Crush 1 | . . . 1 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sto) -9/Storage History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 74 | -11/Scrapyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 11) 307 | -10/Materials | Build established: Mutant 535 | -10/Materials | Discovered new exit (range 10) 580 | -10/Materials | Discovered new exit (range 10) 733 | -10/Materials | Discovered new exit (range 12) 1000 | -10/Materials | Discovered new exit (range 16) 1229 | -10/Materials | Repaired Sensor Array 1261 | -10/Materials | Entered Mines 1317 | -10/Mines | Discovered new exit (range 10) 1333 | -10/Mines | Learned location of Zion (-6) 1601 | -10/Mines | Core integrity fell below 50% 1680 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1682 | -10/Mines | Found Prototype Device 1683 | -10/Mines | Identified Exp. Sensor Array 1701 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 1703 | -10/Mines | Found Scrap Suit 1714 | -10/Mines | Discovered new exit (range 8) 1762 | -10/Mines | Discovered new exit (range 9) 1782 | -10/Mines | Entered Materials 1782 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1965 | -9/Materials | Core integrity fell below 50% 1977 | -9/Materials | Lost 4 parts (1p2n1w) 2197 | -9/Materials | Discovered new exit (range 8) 2406 | -9/Materials | Lost 3 parts (1p2n) 2846 | -9/Materials | Build established: Scavenger-Mutant 2959 | -9/Materials | Discovered new exit (range 11) 3051 | -9/Materials | Discovered new exit (range 2) 3056 | -9/Materials | Core integrity fell below 20% 3440 | -9/Materials | Entered Storage 3791 | -9/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 03624_ Triggered Shock Trap. 03624_ The floor emits a surge of raw power. 03624_ System corrupted (+1). 03625_ Connecting with Terminal... >>Access(Emergency) Found 2 emergency access doors: (28,7) (28,13) Map updated. 03708_ Sneak attack on R-06 Scavenger. 03715_ Destroyed Lgt. Ion Engine. 03725_ System corrupted: Component data lost. 03754_ Critical hit (Burn: +37). 03771_ LHWLCGFZQCJN4&EPM2ZXG3KAHWSXFD/Q 03771_ Y-45 Defender suffers critical hit (Burn). 03777_ Lgt. Treads melted. 03777_ Lgt. Armor Plating melted. 03777_ Y-45 Defender destroyed. 03782_ Critical hit (Burn: +37). 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