Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.12 @ 10:38:56

Player: Afromullet

Result: Destroyed by 8R-AWN with 8R-AWN's Boregun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (8)       40
Value Destroyed (298)      298
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1658

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     202/300
Energy                     75/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -9/Exiles

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
     Small Storage Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (8) ----
           Ion Engine
  Improved Ion Engine
           Aluminum Leg
           Aluminum Leg
           Heat Sink
           EM Pulse Gun
           Particle Gun
           Assault Rifle

 Peak State 
------------
>              --- POWER ------------
               Ion Engine
         Light Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
>              --- UTILITY ----------
         Small Storage Unit
  Experimental Sensor Array
>              --- WEAPON -----------
         Small Laser
         Light Assault Rifle
         Light Cannon
>              --- INVENTORY --------
               Ion Engine
      Improved Ion Engine
               Aluminum Leg
               Aluminum Leg
               Heat Sink
               EM Pulse Gun
               Particle Gun
               Assault Rifle
[Rating: 20]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Heat Sink
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Slots Evolved              2    | .   .   2   .   .   
  Power                    1    | .   .   1   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   1    | .   .   1   .   .   
Parts Attached             19   | 6   2   4   7   .   
  Power                    4    | 1   .   1   2   .   
    Engine                 3    | 1   .   1   1   .   
    Core                   1    | .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               4    | 2   .   .   2   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    4    | 2   .   .   2   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   1   2   2   .   
    Device                 4    | .   1   1   2   .   
    Storage                1    | 1   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   5    | 2   1   1   1   .   
    Energy Gun             3    | 1   .   1   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   
    Ballistic Cannon       1    | .   1   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 9    | .   .   .   2   7   
  Power                    3    | .   .   .   1   2   
  Propulsion               2    | .   .   .   .   2   
  Utility                  1    | .   .   .   1   .   
  Weapon                   3    | .   .   .   .   3   
  Highest Loss Streak      7    | .   .   .   1   7   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     91   | .   86  98  98  82  
  Engine                   12   | .   14  22  11  11  
  Core                     6    | .   .   .   10  10  
  Leg                      23   | .   28  22  22  20  
  Device                   5    | .   1   9   9   .   
  Storage                  11   | .   14  11  11  11  
  Energy Gun               9    | .   5   11  11  10  
  Ballistic Gun            11   | .   14  11  11  10  
  Ballistic Cannon         10   | .   8   11  11  10  
Peak Build Rating          20   | 6   7   9   20  11  
  Average Rating           9    | 4   6   8   12  10  
  On Entrance              6    | .   6   7   9   11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             21   | 13  15  19  21  20  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  4    | 4   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   
  Most Carried             8    | 4   8   8   8   8   
  Average Carried          6    | 1   6   6   7   8   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 4   8   8   8   8   

 Class Distribution 
--------------------
 44% | Scavenger-Gunner
 41% | Mutant
  5% | Scavenger-Skirmisher
  5% | Gunner
  3% | Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
       Skirmisher | -9/Materials
 Scavenger-Gunner | -9/Mines
 Scavenger-Gunner | -9/Exiles

 Resources                      | -11 -10 -9  -9  -9  
-----------                Run  | Yrd Mat Mat Min Exi 
Matter Collected           403  | 109 42  .   252 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            288  | .   42  47  199 .   
  Parts                    19   | .   2   5   12  .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Combat Hostiles Destroyed  8    | .   2   1   5   .   
  Guns                     3    | .   .   .   3   .   
  Cannons                  5    | .   2   1   2   .   
Classes Destroyed          3    | .   1   1   1   .   
  Grunt                    6    | .   2   .   4   .   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   1    | .   .   1   .   .   
Best Kill Streak           3    | .   1   1   3   .   
  Combat Bots Only         3    | .   1   1   3   .   
Max Kills in Single Turn   1    | .   1   1   1   .   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Mat Min Exi 
Hostile Shots Fired        104  | .   19  7   18  60  
  Missed                   23   | .   5   3   3   12  
Damage Taken               1266 | .   150 50  238 828 
  Core                     438  | .   31  8   43  356 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         93   | 100 87  .   .   .   
Volleys Fired              29   | .   15  2   11  1   
  Largest                  3    | .   2   3   3   3   
  Hottest                  95   | .   60  95  95  95  
Shots Fired                73   | .   30  6   33  4   
  Gun                      45   | .   17  4   22  2   
  Cannon                   28   | .   13  2   11  2   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  57   | .   28  4   22  3   
  Thermal                  14   | .   .   2   11  1   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          2    | .   2   .   .   .   
  Robot Hit Streak         11   | .   9   11  8   2   
  Robot Miss Streak        5    | .   5   1   3   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           42   | .   16  3   20  3   
  Core Hits                15   | .   4   1   9   1   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | .   .   .   1   .   
    Blast                  1    | .   .   .   1   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           550  | .   212 48  249 41  
  Guns                     209  | .   52  8   127 22  
  Cannons                  341  | .   160 40  122 19  
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  .    | .   .   .   .   .   
  Kinetic                  482  | .   212 48  193 29  
  Thermal                  68   | .   .   .   56  12  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         5    | .   .   .   5   5   
  Average Corruption       5    | .   .   .   5   5   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  9    | .   .   .   4   5   
    Message Errors         1    | .   .   .   .   1   
    Matter Fused           2    | .   .   .   2   .   
    Energy Discharges      1    | .   .   .   .   1   
    Parts Fused            1    | .   .   .   .   1   
    Data Loss (minor)      2    | .   .   .   1   1   
    Misfires               1    | .   .   .   .   1   
    Alerts                 1    | .   .   .   1   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 5    | .   3   .   1   1   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  5    | .   3   .   1   1   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        243  | .   40  96  243 71  
  Average Temperature      55   | .   16  53  93  25  
  Received Heat Transfer   377  | .   84  18  75  200 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         150  | .   .   .   125 25  
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Peak Influence             151  | .   50  80  151 .   
  Initial                  36   | .   .   20  36  .   
  Average                  61   | .   14  46  115 .   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Min Exi 
Distress Signals           1    | .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              21   | .   5   4   5   7   
  Peak Tracking Total      9    | .   3   5   3   9   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Mat Min Exi 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Min Exi 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  
------------               Run  | Yrd Mat Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Mat Min Exi 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Mat Min Exi 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  
-------------              Run  | Yrd Mat Mat Min Exi 
Turns Passed               817  | 95  222 63  313 124 
Spaces Moved               467  | 61  142 31  145 88  
  Core                     18   | 18  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     449  | 43  142 31  145 88  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            139  | 134 120 120 177 120 
  Slowest Speed            250  | 250 120 120 190 120 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       18   | 4   22  4   38  24  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   .   1   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Mat Min Exi 
Total                      574  | 71  166 53  180 104 
  Wait                     35   | 1   .   12  9   13  
  Move                     463  | 60  141 30  144 88  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  15   | 4   6   3   2   .   
  Fast Attach              10   | 6   1   1   2   .   
  Attach                   3    | .   .   3   .   .   
  Detach                   .    | .   .   .   .   .   
  Swap                     6    | .   1   .   5   .   
  Drop                     11   | .   2   2   7   .   
  Fire                     29   | .   15  2   11  1   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   2    | .   .   .   .   2   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles

 History 
---------
 Turn | Location      | Event
   39 | -11/Scrapyard | Discovered new exit (range 13)
   96 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Discovered new exit (range 14)
  313 | -10/Materials | Build established: Mutant
  318 | -10/Materials | Entered another Materials area
  318 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  331 | -9/Materials  | Discovered new exit (range 12)
  381 | -9/Materials  | Entered Mines
  616 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
  628 | -9/Mines      | Found Prototype Device
  629 | -9/Mines      | Identified Exp. Sensor Array
  687 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  688 | -9/Mines      | Discovered new exit (range 5)
  694 | -9/Mines      | Entered Exiles
  736 | -9/Exiles     | Met 8R-AWN
  764 | -9/Exiles     | Met EX-HEX
  795 | -9/Exiles     | Attacked by the Exiles
  812 | -9/Exiles     | Core integrity fell below 50%
  817 | -9/Exiles     | Core integrity fell below 20%
  818 | -9/Exiles     | Destroyed by 8R-AWN with 8R-AWN's Boregun

 Last Messages 
---------------
EXILES: Hostile robot within lab perimeter. Defensive
  protocols time, folks!
Machine disabled.
Lgt. Assault Rifle destroyed.
Lgt. Nuclear Core destroyed.
Sml. Laser destroyed.
Aluminum Leg destroyed.
Penetrated by HV Slug.
HV Slug penetrates Machine.
Machine disabled.
HV Slug penetrates Machine.
Critical hit (Burn: +80).
Lgt. Cannon destroyed.
Aluminum Leg destroyed.
Ion Engine destroyed.
Penetrated by HV Slug. <x4>
as-50463 destroyed.
as-30393 destroyed.
System corrupted: Energy discharge (-35).
Penetrated by HV Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          19
Energy Capacity            310
Matter Stores              211
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RelayBackupCannon
  Manual?         0
Play Time         00:08:40
  Cumulative      32.0 hours
  Start           2024.08.12 @ 10:28:02
  End             2024.08.12 @ 10:38:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          98
  Rogue           91
  Adventurer      7
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          22
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              20/SmallcapsGlow
Map View          64x42
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: b7d3ad2d-ef17-4ff5-afbb-d500ea88d860