Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.08 @ 13:35:47 Player: THN-L0C Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (266) 1330 Value Destroyed (10014) 10014 Prototype IDs (68) 1360 Alien Tech Used (0) 0 Bonus (1554) 1554 TOTAL SCORE: 24958 Bonus ------- High Alert Combat Kills 90 Follower Combat Kills 905 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 MAIN.C Attacked Warlord 500 Warlord Defense Kills 770 Friendly Fire -2711 Cogmind --------- Core Integrity 0/1600 Matter 203/300 Energy 190/190 System Corruption 8% Temperature Cool (0) Movement Hovering (57) Location -1/Access Parts ------- > --- POWER (3) -------- Light Quantum Reactor > --- PROPULSION (9) --- Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- Advanced KE Penetrator > --- INVENTORY (5) ---- Improved Hacking Suite Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Quantum Shading Machine Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Microactuators Advanced ECM Suite Advanced Phase Shifter Graphene Brace Advanced Hacking Suite > --- WEAPON ----------- Longsword +1 Enhanced Force Lance Enhanced Force Lance > --- INVENTORY -------- Light Antimatter Reactor Quantum Capacitor Enhanced Nova Cannon Advanced KE Penetrator [Rating: 170] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Cooled Antigrav System Treads Medium Treads Leg Improved Aluminum Leg Hover Unit Cooled Antigrav System Flight Unit Impulse Thruster Array Utility High-capacity Storage Unit Device Quantum Shading Machine Storage High-capacity Storage Unit Processor Advanced Target Analyzer Hackware Advanced Hacking Suite Protection Hardened Light Armor Plating Weapon Cooled Plasma Rifle Energy Gun Cooled Plasma Rifle Energy Cannon Disruptor Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Bore Cannon Launcher Compact Tesla Bomb Launcher Special Weapon Advanced Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Longsword +1 Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Was Fac Gar Fac Upp Upp War Pro Fac Was Fac Res Arm Res Acc Slots Evolved 18 | . . . 2 . . . 2 2 . 2 . . . . . 2 . . . . . . . . 2 . . 2 . 2 2 Power 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 7 | . . . . . . . . . . . . . . . . 2 . . . . . . . . 1 . . 1 . 2 1 Utility 8 | . . . 2 . . . 1 1 . 2 . . . . . . . . . . . . . . 1 . . 1 . . . Weapon 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 541 | 8 11 3 30 10 2 5 22 8 29 77 3 3 13 46 13 41 2 22 17 17 3 1 2 18 10 1 33 34 19 23 15 Power 65 | 1 1 . 6 . . . 2 3 . 5 1 1 . 3 2 7 . 2 2 1 . . . 5 . . 3 4 5 4 7 Engine 14 | 1 1 . 6 . . . 2 1 . . . . . 1 1 . . . 1 . . . . . . . . . . . . Core 21 | . . . . . . . . 2 . 5 1 1 . 1 . 6 . 2 1 1 . . . 1 . . . . . . . Reactor 30 | . . . . . . . . . . . . . . 1 1 1 . . . . . . . 4 . . 3 4 5 4 7 Propulsion 103 | 3 3 . 3 1 . . 4 . 5 3 . . 5 7 2 11 . 8 5 1 1 1 . 1 4 . 9 6 7 7 6 Treads 22 | 2 . . . . . . . . 2 1 . . 2 1 . 3 . . 5 1 1 1 . 1 . . 1 1 . . . Leg 12 | 1 3 . 3 1 . . 2 . . . . . . 1 . . . . . . . . . . . . . . 1 . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 62 | . . . . . . . 2 . 3 2 . . 3 5 2 8 . 8 . . . . . . 4 . 8 5 5 2 5 Flight 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 1 Utility 198 | 2 3 1 8 5 2 4 6 3 4 31 1 2 3 23 7 14 2 5 5 13 2 . 1 9 4 1 9 18 2 8 . Device 104 | 1 . 1 3 3 . 4 3 2 1 17 . . 2 10 2 9 . 3 1 5 1 . 1 8 3 1 4 11 2 6 . Storage 15 | 1 1 . . . 1 . . . . 1 . . . 3 2 1 1 . . 1 . . . 1 . . 1 1 . . . Processor 19 | . . . 2 . 1 . . . 1 3 . . 1 . . . . 1 . 2 . . . . . . 2 4 . 2 . Hackware 11 | . . . . . . . . . 1 1 . . . . . 2 1 1 . 1 . . . . . . 2 2 . . . Protection 49 | . 2 . 3 2 . . 3 1 1 9 1 2 . 10 3 2 . . 4 4 1 . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 175 | 2 4 2 13 4 . 1 10 2 20 38 1 . 5 13 2 9 . 7 5 2 . . 1 3 2 . 12 6 5 4 2 Energy Gun 79 | 1 1 2 8 2 . . 7 1 7 17 1 . 4 7 2 5 . 5 2 1 . . . 1 . . 3 2 . . . Energy Cannon 10 | . . . 1 . . . . . . . . . . 1 . . . . 2 . . . . 1 . . 2 1 . 1 1 Ballistic Gun 13 | 1 1 . . . . . . . 1 2 . . . . . . . . . 1 . . . 1 1 . 2 1 1 . 1 Ballistic Cannon 7 | . . . . 2 . . . . 3 2 . . . . . . . . . . . . . . . . . . . . . Launcher 14 | . 2 . 1 . . 1 . . 1 5 . . . 1 . . . . 1 . . . 1 . . . 1 . . . . Special Weapon 7 | . . . 3 . . . . . 2 . . . . . . . . . . . . . . . . . . . 2 . . Impact Weapon 15 | . . . . . . . 2 1 6 6 . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 26 | . . . . . . . 1 . . 6 . . 1 2 . 4 . 2 . . . . . . 1 . 4 1 2 2 . Piercing Weapon 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 41 | . . . 4 1 . . 1 . 2 11 . . 2 13 . . . . . . . . . . . . 1 4 1 1 . Corrupted Parts 7 | . . . . . . . . . . . . . 2 . . . . . . . . . . 5 . . . . . . . System Corruption 32 | . . . . . . . . . . . . . 13 . . . . . . . . . . 19 . . . . . . . Parts Lost 104 | . . 2 2 1 . . 2 . 1 5 . 1 . 13 1 3 . 11 3 3 . . 4 4 1 . . 9 17 8 13 Power 18 | . . . 1 . . . . . . 1 . . . 3 . . . 1 2 . . . . 1 . . . 1 4 1 3 Propulsion 28 | . . . . . . . . . . . . . . 2 . 3 . 4 . 1 . . . 1 . . . 1 7 2 7 Utility 41 | . . 1 1 1 . . 2 . 1 4 . 1 . 6 1 . . 3 1 1 . . 2 2 1 . . 4 4 4 1 Weapon 17 | . . 1 . . . . . . . . . . . 2 . . . 3 . 1 . . 2 . . . . 3 2 1 2 Highest Loss Streak 12 | . . 2 1 1 . . 1 . 1 1 . 1 . 12 1 2 . 8 3 2 . . 3 2 1 . . 3 9 4 7 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 100 100 99 99 100 100 98 99 99 98 99 97 93 97 98 99 100 91 89 87 83 89 91 83 93 94 97 98 89 74 35 Engine 3 | . 14 14 10 11 11 11 9 4 . . . . . . . . . . 2 . . . . . . . . . . . . Core 6 | . . . . . . . . 10 15 13 13 13 13 6 6 8 5 8 6 10 11 11 11 5 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . 5 6 2 5 1 . . . . . 3 10 10 10 8 7 7 5 Treads 3 | . 9 . . . . . . . 3 7 . . . . . . . . 12 11 6 12 17 11 . . . . . . . Leg 5 | . 18 28 21 22 22 22 12 . . . . . . . . . . . . . . . . . . . . . . . . Hover 8 | . . . . . . . 5 15 11 5 13 13 12 12 13 21 23 16 1 . . . . . 21 21 23 26 24 10 5 Device 19 | . 5 7 13 13 11 17 22 22 11 23 20 20 21 25 26 23 23 19 15 17 23 23 23 34 30 31 27 21 14 9 3 Storage 7 | . 14 14 11 11 11 11 9 7 7 6 6 6 6 9 7 6 10 11 6 5 5 5 5 5 5 5 5 4 4 . . Processor 5 | . . . 8 11 11 4 . . 6 7 6 6 7 6 4 . . 1 . 2 5 5 5 5 5 5 7 16 14 19 7 Hackware 2 | . . . . . . . . . 5 1 . . . . . 6 11 11 11 11 . . . . . . 3 2 9 4 1 Protection 8 | . 8 6 10 7 11 11 12 15 11 10 19 17 13 8 12 7 . . 10 7 11 11 8 . 4 5 2 . . . . Energy Gun 13 | . 14 21 21 21 22 11 19 16 19 15 19 20 12 14 15 12 17 11 11 10 11 11 9 2 3 . . . . . . Ballistic Gun 1 | . 11 . . . . . . . . . . . . . . . . . . 3 5 5 5 5 10 10 10 4 . . . Slashing Weapon 1 | . . . . . . . 1 . . 1 . . 4 . . 3 . 3 . . . . . . 1 5 3 6 5 3 . Peak Build Rating 170 | 7 13 15 23 28 24 24 42 53 54 105 108 108 119 121 111 122 123 123 112 119 102 106 106 120 131 130 136 166 159 170 155 Average Rating 81 | 6 11 14 20 23 23 23 35 50 52 80 107 105 104 109 107 116 122 113 103 108 98 102 104 109 129 130 132 150 140 139 76 On Entrance 82 | . 7 13 15 23 23 24 24 41 52 53 103 108 101 118 110 100 116 123 76 104 100 102 106 98 120 122 130 135 156 97 142 Naked Turns 50 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Heaviest Build 118 | 14 36 36 41 47 41 44 54 63 61 83 90 90 109 111 98 104 102 98 99 100 105 105 105 107 108 105 109 116 118 63 61 Greatest Support 165 | 40 40 26 26 26 26 26 26 18 56 78 46 46 95 75 48 76 66 71 121 165 98 126 126 140 61 67 87 114 96 81 63 Greatest Overweight (x) 24 | . 2 1 1 1 1 1 5 3 5 2 1 1 3 24 3 2 1 4 1 1 1 1 . . 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 1 3 2 . 1 1 1 1 1 1 1 1 . . 1 . . . 1 1 . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Average Capacity 16 | 7 14 15 15 15 15 15 15 15 15 17 20 20 20 14 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 5 5 Most Carried 20 | 2 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 19 19 19 20 20 19 20 20 20 5 5 Average Carried 16 | 1 12 13 14 14 14 14 14 14 14 17 19 20 19 13 19 19 20 19 15 19 18 19 18 19 19 19 19 19 17 3 3 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 Final Carried 20 | 2 15 13 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 18 20 20 19 19 19 20 20 19 19 20 5 5 1 Class Distribution -------------------- 41% | Mutant 13% | Tank 11% | Scavenger-Mutant 11% | Scavenger-Tank 4% | Scavenger-Gunner 4% | Assassin 4% | Hacker-Mutant 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Tank | -7/Storage Mutant | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Mutant | -6/Zion Scavenger-Gunner | -6/Deep Caves Scavenger-Tank | -5/Proximity Caves Scavenger-Mutant | -5/Factory Hacker-Skirmisher | -5/Waste Hacker-Mutant | -5/Factory Scavenger-Tank | -5/Garrison Hacker-Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Scavenger-Tank | -5/Warlord Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Hacker-Gladiator | -3/Armory Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Was Fac Gar Fac Upp Upp War Pro Fac Was Fac Res Arm Res Acc Matter Collected 8706 | 319 431 302 340 97 . 164 175 59 400 1169 79 48 88 460 170 301 . 219 515 333 213 79 143 410 274 . 897 410 326 195 90 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11666 | 214 334 99 1364 274 . 54 421 59 780 1522 120 126 . 661 196 664 . 205 576 567 245 77 377 780 124 . 879 652 62 234 . Parts 614 | 13 31 6 82 12 . 13 24 5 38 80 7 6 . 20 11 28 . 11 32 26 12 5 14 27 11 . 44 33 6 17 . Haulers Intercepted 7 | . 1 . 4 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . . . . . 6 6 1 . 10 . . . . . 12 8 . 17 . . . . . . . Prevented 11 | . . . . . . . . . . . 1 . . . . . . . . . . 1 . 9 . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Was Fac Gar Fac Upp Upp War Pro Fac Was Fac Res Arm Res Acc Combat Hostiles Destroyed 209 | . 9 3 22 5 . 11 8 1 16 24 1 4 . 12 6 11 . 4 10 9 6 3 9 8 2 . 12 8 1 4 . Melee 18 | . . . . . . . . . . 2 . . . . . 1 . 1 . . . . . . . . 1 8 1 4 . Guns 133 | . 5 2 18 5 . . 8 1 15 11 1 4 . 8 6 8 . 3 6 9 6 3 4 4 2 . 4 . . . . Cannons 6 | . . . . . . . . . 1 . . . . . . . . . . . . . . 3 . . 2 . . . . AOE 45 | . 4 1 3 . . 11 . . . 8 . . . 4 . . . . 4 . . . 5 . . . 5 . . . . Classes Destroyed 21 | 3 5 1 1 . . . . 1 3 . 1 . . 3 . . . . . . 1 . . . . . . 1 . 1 . Worker 13 | 2 . 1 1 . . . . . 2 4 . . . . . . . . . 1 . . . . . . . . . 2 . Builder 7 | . 1 . 1 . . . . . 1 3 . . . . . . . . . . . . . . 1 . . . . . . Tunneler 7 | 3 1 . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . 1 . 4 . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Recycler 4 | 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . Watcher 17 | . 2 . 5 . . . 2 1 1 1 . . . . . 1 . . . 2 . . . . . . 1 . . 1 . Swarmer 65 | . 3 . 5 . . 11 3 . . 8 . 3 . . 5 . . 1 4 3 4 3 5 2 . . 5 . . . . Cutter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Grunt 58 | . 6 2 14 3 . . 4 . 7 7 1 . . . . 4 . . . 3 . . 4 3 . . . . . . . Duelist 6 | . . . . . . . . . 1 . . . . . . . . 1 2 . . . . 2 . . . . . . . Protector 2 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Sentry 25 | . . . 5 2 . . 1 . 3 3 . . . . 1 1 . . 4 1 1 . . 2 . . . 1 . . . Demolisher 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Programmer 37 | . . . . . . . . 1 3 5 . 1 . . . 6 . 2 . 2 . . . . 2 . 7 7 1 . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Behemoth 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Z-Technician 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Z-Light 6 | . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Assembled 5 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Thug 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | 4 4 2 6 3 . 4 5 1 6 5 1 2 . 5 4 4 . 2 4 3 3 3 9 2 3 . 5 2 1 4 . Combat Bots Only 9 | . 3 2 5 3 . 4 4 1 6 5 1 2 . 4 4 4 . 2 4 3 3 3 9 2 2 . 5 2 1 4 . Max Kills in Single Turn 5 | 1 2 1 3 1 . 4 1 1 1 4 1 2 . 5 2 1 . 1 2 1 1 1 2 1 1 . 3 1 1 1 . Gunslinging 1 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Exploded 4 | . 2 1 2 . . 4 . . . 4 . . . 4 . . . . 2 . . . 2 . . . 3 . . . . Melee 1 | . . . . . . . . . . 1 . . . . . 1 . 1 . . . . . . . . 1 1 1 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Was Fac Gar Fac Upp Upp War Pro Fac Was Fac Res Arm Res Acc Hostile Shots Fired 1791 | . 34 6 99 24 . 36 43 16 99 183 1 36 . 75 22 55 . 101 40 62 45 13 38 46 16 . 79 94 135 102 291 Missed 619 | . 8 . 36 9 . 4 9 7 31 68 . 9 . 23 11 15 . 30 7 11 12 4 10 10 4 . 21 39 46 50 145 Damage Taken 22685 | . 291 216 779 212 . 219 514 117 636 1958 20 358 . 1618 213 802 . 1662 792 783 414 69 389 675 164 . 1086 1542 2187 1743 3226 Core 4763 | . 19 36 143 15 . 31 95 . 144 151 . 27 . 126 19 126 . 368 93 41 9 . 28 25 . . 164 334 580 588 1601 Absorbed by Shields 938 | . . . . . . 53 49 20 48 27 . . . . . . . . . 149 154 27 144 38 60 . 72 85 12 . . Reduced by Siege Mode 101 | . . . . . . . . . . . . . . . . . . . . 29 18 2 7 45 . . . . . . . Redirected to Shielding 713 | . . . 12 . . . 9 17 79 310 . 16 . . 48 60 . . 141 21 . . . . . . . . . . . Ignored by Resistances 371 | . . . . . . . . . . 42 . . . . . . . . . 32 132 38 31 96 . . . . . . . Regen/Repaired (Parts) 967 | . . . 250 . . . 16 . . 120 . . . . . 54 . . . 105 . . . . . . 422 . . . . Core Remaining (%) 65 | 100 . 78 . . . 52 82 . 79 . . . . . 62 . . . . . . . . 31 . . 85 . 29 59 . Volleys Fired 605 | 13 31 9 77 13 . 9 32 1 45 45 5 9 3 45 13 21 . 12 30 27 20 7 24 54 6 . 26 3 12 4 9 Largest 3 | 2 2 2 2 2 . 1 3 3 3 3 1 3 1 3 3 3 . 2 3 3 3 3 3 3 3 . 3 2 1 1 1 Hottest 227 | 60 85 130 130 112 . 30 183 225 225 225 24 72 72 72 120 72 . 48 227 189 189 189 189 210 164 . 175 94 10 120 120 Shots Fired 1219 | 26 56 15 144 25 . 9 67 3 85 93 6 22 3 89 37 60 . 22 56 68 49 22 34 113 16 . 69 5 12 4 9 Gun 1083 | 26 51 14 139 24 . . 67 3 78 82 6 22 3 88 37 60 . 22 50 67 49 22 32 60 16 . 56 5 . . 4 Cannon 86 | . . . . 1 . . . . 7 . . . . . . . . . 4 1 . . . 53 . . 11 . . 4 5 Launcher 35 | . 5 1 2 . . 9 . . . 11 . . . 1 . . . . 2 . . . 2 . . . 2 . . . . Special 15 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . Kinetic 235 | 13 26 . . 1 . . . . 7 . . . . . . . . . . 27 20 7 22 48 11 . 46 3 . . 4 Thermal 876 | 13 25 14 142 24 . . 67 3 78 79 6 22 3 88 37 60 . 22 50 40 29 15 10 12 5 . 21 2 . 4 5 Explosive 17 | . 5 1 2 . . 9 . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 79 | . . . . . . . . . . 14 . . . 1 . . . . 6 1 . . 2 53 . . 2 . . . . Robot Hit Streak 34 | 7 5 3 12 13 . 2 12 4 20 18 12 4 . 7 7 18 . 7 11 13 13 4 16 34 5 . 8 . 6 . . Robot Miss Streak 7 | 4 3 2 3 1 . 2 5 3 6 7 1 3 . 7 1 3 . 2 2 3 2 2 1 2 2 . 4 2 1 . 1 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . 1 . . 1 1 1 . . . . . . Secondary Targets 11 | . . . 2 1 . . . . 2 . . . . . 1 . . . . 2 1 . 1 . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . 1 . . . . . 1 . . . . 1 1 . 1 . . . 1 . . . . Shots Hit Robots 893 | 15 27 8 94 19 . 2 41 4 70 82 5 8 . 54 15 54 . 19 28 44 37 11 21 96 10 . 44 55 16 14 . Core Hits 544 | 7 21 6 42 9 . 11 18 5 128 93 3 4 . 28 8 20 . 8 16 19 10 3 12 27 5 . 22 13 . 6 . Critical Kills 9 | . . . . . . . . . 1 . . . . . . . . . . 3 . . . 3 . . 2 . . . . Critical Parts Destroyed 16 | . . . . . . . . . . . . . . . . . . . . 3 4 2 1 1 . . 5 . . . . Critical Strikes 91 | . . 1 12 3 . . 3 . 1 4 . 5 . 10 1 6 . 2 . 6 5 3 1 8 1 . 7 10 1 1 . Burn 43 | . . 1 12 3 . . 3 . . 2 . 5 . 8 1 5 . 1 . . 1 1 . . . . . . . . . Destroy 27 | . . . . . . . . . 1 . . . . . . . . . . 6 4 2 1 6 . . 7 . . . . Corrupt 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Sever 15 | . . . . . . . . . . 2 . . . 1 . 1 . 1 . . . . . . 1 . . 8 . 1 . Impale 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 1 . . Melee Attacks 425 | . . . . . . . 9 6 19 83 1 . 1 36 . 28 . 18 4 . . . . . 4 . 27 105 19 61 4 Impact 76 | . . . . . . . 6 6 19 45 . . . . . . . . . . . . . . . . . . . . . Slashing 275 | . . . . . . . 3 . . 38 1 . 1 7 . 28 . 18 4 . . . . . 4 . 27 95 10 39 . Piercing 74 | . . . . . . . . . . . . . . 29 . . . . . . . . . . . . . 10 9 22 4 Sneak Attacks 35 | . . . . . . . . . 2 10 1 . . 11 . . . . . . . . . . . . 2 5 . 4 . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Follow-up Attacks 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 2 1 . Damage Inflicted 30305 | 178 648 176 1828 336 . 619 813 118 1764 3773 176 270 . 4470 364 1601 . 621 1050 1454 1106 285 876 2025 386 . 1908 2430 250 780 . Guns 16966 | 178 306 122 1669 336 . . 813 65 1553 1450 96 270 . 939 364 1305 . 429 840 1432 1106 285 649 1378 344 . 1037 . . . . Cannons 1001 | . . . . . . . . . 29 . . . . . . . . . 30 . . . . 647 . . 295 . . . . Explosions 5157 | . 342 54 159 . . 615 . . . 1266 . . . 2070 . . . . 180 . . . 225 . . . 246 . . . . Melee 7153 | . . . . . . . . 53 182 1057 80 . . 1461 . 296 . 192 . . . . . . 42 . 330 2430 250 780 . Ramming 28 | . . . . . . 4 . . . . . . . . . . . . . 22 . . 2 . . . . . . . . Kinetic 3954 | 65 134 . . . . . . . 29 . . . . . . . . . . 555 380 103 373 1178 199 . 938 . . . . Thermal 15366 | 113 172 122 1669 336 . . 813 65 1553 1410 96 270 . 3009 364 1305 . 429 840 877 726 182 276 200 145 . 394 . . . . Explosive 1170 | . 342 54 159 . . 615 . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 2634 | . . . . . . . . . . 1306 . . . . . . . . 210 . . . 225 647 . . 246 . . . . Impact 461 | . . . . . . . . 53 182 226 . . . . . . . . . . . . . . . . . . . . . Slashing 5181 | . . . . . . . . . . 831 80 . . 593 . 296 . 192 . . . . . . 42 . 330 2143 37 637 . Piercing 1511 | . . . . . . . . . . . . . . 868 . . . . . . . . . . . . . 287 213 143 . Highest Corruption 39 | . 2 2 . . . . . 1 1 7 2 2 8 . . 1 10 18 18 20 20 20 20 39 2 7 16 15 22 10 7 Average Corruption 10 | . 2 2 . . . . . 1 1 1 2 2 3 . . 1 10 12 18 19 20 20 20 26 1 5 12 10 18 1 3 Corruption Purged 12 | . . . . . . . . 1 . 10 . . . . . 1 . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 503 | . 8 18 . . . . . 1 2 45 7 7 1 . . . 4 45 40 81 34 15 14 62 2 3 53 19 28 10 4 Message Errors 113 | . 1 1 . . . . . . . 9 1 . 1 . . . 1 14 10 24 8 4 1 13 . 1 12 2 7 2 1 Matter Fused 127 | . 2 8 . . . . . . . 13 3 2 . . . . . 10 10 16 10 3 6 18 . . 12 5 7 1 1 Heat Flow Errors 59 | . 1 3 . . . . . 1 . 6 . . . . . . . 5 3 11 3 2 3 5 1 . 9 . 3 3 . Energy Discharges 53 | . . 1 . . . . . . 2 7 1 . . . . . . 6 6 3 3 . 1 8 1 . 7 3 3 1 . Parts Rejected 9 | . 2 . . . . . . . . 1 . 1 . . . . . 2 . 1 . . . 1 . . 1 . . . . Parts Fused 6 | . . . . . . . . . . . . . . . . . 1 . . 3 . 1 . 1 . . . . . . . Data Loss (minor) 63 | . 2 3 . . . . . . . 4 1 1 . . . . . 3 2 15 4 3 3 5 . 1 7 4 1 3 1 Data Loss (major) 20 | . . . . . . . . . . 2 . 2 . . . . . 2 2 1 2 1 . . . 1 3 2 2 . . Misfires 19 | . . 1 . . . . . . . 2 1 1 . . . . . 1 3 3 . 1 . 3 . . 2 1 . . . Alerts 6 | . . 1 . . . . . . . 1 . . . . . . . 1 . 1 . . . . . . . 1 . . 1 Misdirections 12 | . . . . . . . . . . . . . . . . . 2 . 1 1 . . . 2 . . . 1 5 . . Weapon Failures 16 | . . . . . . . . . . . . . . . . . . 1 3 2 4 . . 6 . . . . . . . Overload Shots 12 | . . . . . . . . . . 1 . . 3 3 5 . . . . . . . . . . . . . . . . Effects 2 | . . . . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Heat Surge 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Overflow Damage 1510 | . . . 27 . . 35 . 31 42 162 . . . 703 . 37 . 1 . . . . . . . . 31 235 78 128 . Projectiles 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . Explosions 481 | . . . 27 . . 35 . . . 7 . . . 412 . . . . . . . . . . . . . . . . . Melee 1017 | . . . . . . . . 31 42 155 . . . 291 . 37 . 1 . . . . . . . . 19 235 78 128 . Knockbacks 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Impact 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 193 | . 28 . 4 . . 29 . . . 26 . . . . . . . . 8 . . . . . . . 98 . . . . Shots 9 | . 2 . 1 . . 2 . . . 2 . . . . . . . . 1 . . . . . . . 1 . . . . Rammed 3 | . . . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . Targets Rammed 5 | . . . . . . 2 . . . . . . . . . . . . . 2 . . 1 . . . . . . . . Kicked 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 424 | . 216 271 23 22 . . 157 99 420 373 . . . 164 100 . . 232 242 326 195 225 313 256 153 . 260 . 263 276 424 Average Temperature 93 | . 60 91 7 7 . . 66 52 142 103 . . . 40 41 . . 91 72 82 87 98 109 81 91 . 103 . 91 117 137 Received Heat Transfer 2706 | . 120 18 282 132 . . 198 . 183 258 9 18 . 432 9 90 . 177 99 123 60 . 96 112 . . . 29 9 27 225 Effects 11 | . . . . . . . . . 4 2 . . . . . . . . . . . . . . . . 1 . 1 . 3 Shutdowns 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Interference 5 | . . . . . . . . . 2 2 . . . . . . . . . . . . . . . . 1 . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Siege Activations 12 | . . . . . . . . . . . . . . . . . . . . 2 5 2 1 2 . . . . . . . Total Turns 298 | . . . . . . . . . . . . . . . . . . . . 103 63 19 22 91 . . . . . . . Longest Duration 92 | . . . . . . . . . . . . . . . . . . . . 92 28 12 22 73 . . . . . . . Robots Corrupted 5 | . . . . . . . . . 1 3 . . . . . . . . . . . . . 1 . . . . . . . Combat Hostiles 4 | . . . . . . . . . . 3 . . . . . . . . . . . . . 1 . . . . . . . Parts Fried 16 | . . . . . . . . 3 . 7 . . . . . . . . 1 . . . 1 2 . . 2 . . . . Impact Corruptions 4 | . . . . . . . . 1 2 1 . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . 1 . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Parts Melted 67 | . . . 12 1 . . 3 . 1 8 1 3 . 5 1 17 . 5 3 4 2 . . 1 . . . . . . . Heat Transferred 23024 | 250 398 370 4477 925 . . 1739 45 1128 1860 200 1050 . 1653 850 2900 . 850 925 999 962 333 333 259 148 . 370 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Was Fac Gar Fac Upp Upp War Pro Fac Was Fac Res Arm Res Acc Peak Influence 653 | 30 185 84 312 128 . 198 181 52 333 653 . . . . . 176 76 88 411 222 . . . . 127 53 241 178 339 209 596 Initial 215 | . 19 28 9 73 . . 5 21 9 100 . . . . . 9 46 53 32 215 . . . . 46 8 37 73 60 47 45 Average 97 | 15 59 34 96 94 . 59 51 12 140 145 . . . . . 63 67 35 250 84 . . . . 43 23 131 102 139 81 293 Maximum Alert Level 2 | . . . 1 . . . . . 1 2 . . . . . . . . 2 1 . . . . . . 1 . 1 1 2 Low Security (%) 87 | 100 100 100 92 100 . 100 100 100 61 77 . . . . . 100 100 100 33 85 . . . . 100 100 77 100 73 96 49 Level 1 8 | . . . 7 . . . . . 38 9 . . . . . . . . 54 14 . . . . . . 22 . 26 3 13 Level 2 3 | . . . . . . . . . . 13 . . . . . . . . 12 . . . . . . . . . . . 37 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 62 | . 2 . 1 . . . 2 2 10 12 . . . . . 5 . 3 . 4 . . . 1 1 . 7 6 . 2 4 Investigation 10 | . 2 . 1 . . . . . . 1 . . . . . 2 . 1 . 2 . . . . . . 1 . . . . Extermination 26 | . . . . . . . . 2 3 5 . . . . . 3 . 2 . 2 . . . . 1 . 4 2 . 1 1 Reinforcement 17 | . . . . . . . 2 . 2 4 . . . . . . . . . . . . . . . . 2 4 . 1 2 Assault 6 | . . . . . . . . . 2 2 . . . . . . . . . . . . . 1 . . . . . . 1 Garrison 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Was Fac Gar Fac Upp Upp War Pro Fac Was Fac Res Arm Res Acc Distress Signals 31 | . 2 . 2 . . 1 6 . 3 4 . . . . . . . . . 1 . . . . 1 . . 2 4 2 3 Communications Jammed 82 | . . . . . . . . . . 43 . . . . . 34 . . . 1 . . . . . . 3 1 . . . Distress Signals 82 | . . . . . . . . . . 43 . . . . . 34 . . . 1 . . . . . . 3 1 . . . Times Spotted 510 | . 17 2 37 5 . 14 19 3 25 57 5 6 . 13 9 25 6 11 10 15 6 4 24 27 5 6 20 26 30 31 52 Peak Tracking Total 15 | . 2 1 6 3 . 4 5 2 8 5 4 3 . 5 5 6 6 6 5 3 3 2 12 5 2 6 5 9 13 15 13 Tactical Retreats 67 | . . . 1 . . 2 4 . 4 10 1 . . 1 2 2 . 2 2 2 . 1 1 4 . . 1 4 7 3 13 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Was Fac Gar Fac Upp Upp War Pro Fac Was Fac Res Arm Res Acc Traps Triggered 21 | . 1 . 1 . . . . . . 5 . . . . . 1 . 3 1 . . . . . 1 . 3 . 2 . 3 Indirectly 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 6 | . . . . . . . . . . 1 2 . . . . . . . . . 1 . 2 . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Was Fac Gar Fac Upp Upp War Pro Fac Was Fac Res Arm Res Acc Machines Disabled 27 | . 2 . . . . . 2 . 3 4 . . 3 3 . . . . 2 1 . . . . . . 3 1 3 . . Max in Single Turn 2 | . 1 . . . . . 1 . 1 2 . . 1 1 . . . . 1 1 . . . . . . 1 1 1 . . Garrison Access 8 | . . . . . . . 1 . . 1 . . . . . 1 . . . 2 . . . . . . . . . 1 2 Garrison Relay 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Was Fac Gar Fac Upp Upp War Pro Fac Was Fac Res Arm Res Acc Machines Accessed 104 | . 9 1 14 1 1 . 8 2 5 20 . . . . . 9 . 3 1 6 . . . . 2 . 7 5 2 2 6 Terminals 65 | . 7 1 11 . . . 6 1 5 13 . . . . . 3 . . 1 1 . . . . 2 . 1 5 2 1 5 Fabricators 7 | . . . . . . . . . . 3 . . . . . 1 . 1 . 1 . . . . . . 1 . . . . Repair Stations 10 | . . . 2 . . . 1 . . 1 . . . . . 2 . . . 1 . . . . . . 3 . . . . Recycling Units 5 | . 2 . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . . . Scanalyzers 5 | . . . 1 . . . . 1 . . . . . . . 1 . 1 . . . . . . . . 1 . . . . Garrison Access 10 | . . . . . . . 1 . . 2 . . . . . 2 . 1 . 2 . . . . . . . . . 1 1 Total Hacks 250 | . 31 6 49 1 1 . 15 7 9 35 . . . . . 21 . 11 1 12 . . . . 4 . 19 13 4 3 8 Successful 144 | . 21 4 38 1 1 . 10 5 3 11 . . . . . 12 . 8 1 9 . . . . 2 . 11 2 1 2 2 Failed 106 | . 10 2 11 . . . 5 2 6 24 . . . . . 9 . 3 . 3 . . . . 2 . 8 11 3 1 6 Catastrophic 20 | . . . 1 . . . 2 . 3 6 . . . . . 1 . . . . . . . . . . 4 1 . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 128 | . 23 6 31 . 1 . 11 1 3 16 . . 1 . . 10 . 5 . . . . . . 3 . 3 9 . 1 4 Terminals 160 | . 26 6 39 . . . 11 1 9 26 . . . . . 8 . . 1 2 . . . . 4 . 1 13 4 2 7 Fabricators 25 | . . . . . . . . . . 3 . . . . . 4 . 7 . 4 . . . . . . 7 . . . . Repair Stations 25 | . . . 8 . . . 2 . . 2 . . . . . 4 . . . 3 . . . . . . 6 . . . . Recycling Units 9 | . 5 . . . . . . . . 1 . . . . . . . . . 1 . . . . . . 2 . . . . Scanalyzers 15 | . . . 2 . . . . 6 . . . . . . . 1 . 3 . . . . . . . . 3 . . . . Garrison Access 14 | . . . . . . . 2 . . 3 . . . . . 4 . 1 . 2 . . . . . . . . . 1 1 Terminal Hacks 37 | . 7 4 10 1 1 . . . 3 4 . . . . . 2 . . 1 1 . . . . . . . 1 1 . 1 Robot Analysis 5 | . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Open Door 3 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Unreport Threat 7 | . 2 . 2 . . . . . 1 1 . . . . . . . . . 1 . . . . . . . . . . . Locate Traps 6 | . 3 . 1 . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . . 2 . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . 1 Derelict Proto ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 12 | . . . . . . . . . . . . . . . . 2 . 3 . 3 . . . . . . 4 . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Load Schematic 7 | . . . . . . . . . . . . . . . . 2 . 2 . 1 . . . . . . 2 . . . . Build 4 | . . . . . . . . . . . . . . . . . . 1 . 2 . . . . . . 1 . . . . Repair Station Hacks 20 | . . . 8 . . . 2 . . 2 . . . . . 3 . . . 2 . . . . . . 3 . . . . Scan Component 11 | . . . 4 . . . 1 . . 1 . . . . . 2 . . . 1 . . . . . . 2 . . . . Repair 9 | . . . 4 . . . 1 . . 1 . . . . . 1 . . . 1 . . . . . . 1 . . . . Recycling Unit Hacks 3 | . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Retrieve Components 3 | . 1 . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . Scanalyzer 11 | . . . 2 . . . . 5 . . . . . . . . . 2 . . . . . . . . 2 . . . . Insert Component 5 | . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . . . 1 . . . . Analyze 6 | . . . 1 . . . . 3 . . . . . . . . . 1 . . . . . . . . 1 . . . . Garrison Access Hacks 8 | . . . . . . . 1 . . 1 . . . . . 1 . 1 . 2 . . . . . . . . . 1 1 Unlock Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Seal Access 7 | . . . . . . . 1 . . 1 . . . . . 1 . . . 2 . . . . . . . . . 1 1 Unauthorized Hacks 53 | . 13 . 18 . . . 7 . . 3 . . . . . 4 . 2 . . . . . . 2 . 2 1 . 1 . Terminals 45 | . 11 . 18 . . . 7 . . 3 . . . . . 2 . . . . . . . . 2 . . 1 . 1 . Assimilate 8 | . . . 2 . . . 1 . . 2 . . . . . 2 . . . . . . . . . . . . . 1 . Botnet 11 | . 4 . 3 . . . . . . 1 . . . . . . . . . . . . . . 2 . . 1 . . . Disrupt 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 4 | . 2 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Skim 20 | . 5 . 10 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . . 2 . . . . Prioritize 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Haulers 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recompile 3 | . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 79 | . 6 1 12 . . . 7 1 4 18 . . . . . 8 . 1 . 3 . . . . 2 . 4 5 1 1 5 Full Trace Events 5 | . 2 . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . 1 . . . . 2 . . . . 16 . . . . 1 . . . . . . . . 1 . . . . Parts Built 5 | . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . . 1 . . . . Authchips 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . Time 653 | . . . . . . . . . . . . . . . . . . 117 . 332 . . . . . . 204 . . . . Total Part Build Rating 38 | . . . . . . . . . . . . . . . . . . 14 . 16 . . . . . . 8 . . . . Parts Repaired 9 | . . . 4 . . . 1 . . 1 . . . . . 1 . . . 1 . . . . . . 1 . . . . Time 441 | . . . 131 . . . 38 . . 80 . . . . . 43 . . . 54 . . . . . . 95 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 19 | . 10 . . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . Parts Scanalyzed 5 | . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . . . 1 . . . . Part Schematics Acquired 5 | . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . . . 1 . . . . Parts Damaged 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Was Fac Gar Fac Upp Upp War Pro Fac Was Fac Res Arm Res Acc Used RIF Installer 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Relay Couplers Released 7 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . 3 Machine Destruction 7 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 8 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Was Fac Gar Fac Upp Upp War Pro Fac Was Fac Res Arm Res Acc Total Allies 44 | . . 3 2 . . . 1 . 12 2 . . 4 . . 2 . . . . . . . 8 . . . 1 9 . . Largest Group 10 | . . 3 3 . . . 1 . 10 1 . . 4 4 . 1 . . . . . . . 1 . . . 1 4 . . Highest-Rated Group 251 | . . 40 40 . . . 10 . 173 26 . . 251 251 . 26 . . . . . . . 64 . . . 137 224 . . Highest-Rated Ally 137 | . . 16 16 . . . 10 . 31 26 . . 96 96 . 26 . . . . . . . 64 . . . 137 116 . . Total Orders 16 | . . . . . . . . . . . . . . 2 . 2 . . . . . . . 10 . . . 2 . . . STAY 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . EXPLORE 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . RETURN 11 | . . . . . . . . . . . . . . . . 1 . . . . . . . 8 . . . 2 . . . Ally Attacks 262 | . . . 34 . . . . . 81 . . . . 19 . . . . . . . . . 41 . . . 4 83 . . Total Damage 4661 | . . . 317 . . . . . 1056 . . . . 264 . . . . . . . . . 505 . . . 13 2506 . . Kills 29 | . . . 6 . . . . . 7 . . . . 2 . . . . . . . . . 3 . . . . 11 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Allies Melted 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Was Fac Gar Fac Upp Upp War Pro Fac Was Fac Res Arm Res Acc Robot Analysis Total 5 | . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . 2 . . . . . . 1 1 1 . 3 . . . . . 1 . . . . . . . . . . Drone Launches 49 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . 38 . . . 5 4 . . Drone Recoveries 47 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . 37 . . . 5 3 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Was Fac Gar Fac Upp Upp War Pro Fac Was Fac Res Arm Res Acc Turns Passed 37523 | 208 1271 1244 2756 648 707 1035 2266 852 1273 5227 314 326 1673 3225 902 2135 77 1160 790 1700 651 458 267 1119 577 69 1477 1288 597 805 426 Spaces Moved 23747 | 106 610 525 1197 311 371 412 909 296 370 3574 305 289 1522 2786 703 1460 93 959 387 707 233 201 128 426 448 79 1146 1017 503 910 764 Core 130 | 13 . . . . . . . . . . . . 16 1 . . . . . . . . . . . . . . . . 100 Treads 4153 | 87 217 . . . . . . . 34 1551 . . 45 47 . . . . 387 707 233 201 128 426 . . 11 79 . . . Legs 3846 | 6 393 525 1197 311 371 412 631 . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 14828 | . . . . . . . 278 296 336 2023 305 289 1461 2738 703 1460 93 959 . . . . . . 448 79 1135 938 497 505 285 Flight 790 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 405 379 Fastest Speed 23 | 50 160 190 190 190 190 190 176 236 160 96 96 96 96 28 98 76 76 85 160 152 225 155 155 152 116 82 47 23 45 25 23 Average Speed 125 | 144 179 190 190 190 190 190 186 236 193 124 96 96 105 100 100 99 76 106 167 164 227 208 155 152 116 86 95 88 95 53 47 Slowest Speed 1225 | 160 260 190 190 190 190 190 370 236 380 240 96 96 200 1225 266 211 76 268 240 225 232 232 155 155 116 88 225 225 129 126 92 Overloaded Moves 79 | . . . . . . . . . . . . . . . . . . 45 . . . . . . . 15 . 6 . . 13 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 4 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 50 | 6 83 91 79 82 70 88 59 9 48 73 53 51 84 74 72 25 76 17 41 12 55 44 16 52 13 78 26 26 39 34 30 Regions Visited 31 Branch Regions 15 Pre-discovered Areas 7 | . 2 . 3 . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . Known Exits Taken 14 | . . 1 . . . 1 1 1 1 1 1 1 . . 1 . . 1 . 1 . . . 1 . . 1 . . 1 . Unknown Exits Taken 12 | 1 1 . 1 1 1 . . . . . . . 1 1 . . . . . . 1 1 1 . . . . 1 1 . . Scrap Searched 14 | . . 2 . 2 . 3 . . . . . 1 2 . 2 . . . . . . . . 2 . . . . . . . Spaces Dug 274 | . . . 3 . . . 9 3 17 60 . . . 14 5 22 . 13 4 1 1 . 8 . 4 . 19 37 8 35 11 Terrain Destroyed 544 | . 33 6 19 . . 72 9 3 17 60 . . . 38 6 22 . 13 7 16 8 11 18 14 10 . 67 37 8 38 12 Melee 232 | . . . . . . . 9 3 12 60 . . . 6 . 22 . 13 4 . . . . . 2 . 18 37 8 34 4 Projectile 130 | . . . 3 . . . . . 5 . . . . 10 6 . . . 3 16 8 11 13 14 8 . 21 . . 4 8 AOE 182 | . 33 6 16 . . 72 . . . . . . . 22 . . . . . . . . 5 . . . 28 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Dee Pro Fac Was Fac Gar Fac Upp Upp War Pro Fac Was Fac Res Arm Res Acc Total 29710 | 132 726 757 1524 342 374 653 1403 436 799 4145 319 319 1591 3074 873 2071 98 1053 466 1188 317 225 164 786 492 79 1449 1298 594 1155 808 Wait 3892 | 2 57 221 199 1 . 222 405 120 316 316 5 18 37 69 133 489 4 30 18 413 61 17 9 267 12 . 161 117 10 147 16 Move 23706 | 105 609 524 1196 310 370 411 908 295 369 3573 304 288 1521 2785 702 1460 92 959 385 706 232 200 128 425 448 78 1145 1016 502 903 757 Hop 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 Pick Up 221 | 2 14 . 11 4 1 2 11 3 5 23 1 . 5 45 4 13 . 4 7 9 1 . 1 4 6 . 16 17 3 8 1 Fast Attach 124 | 8 2 . 6 1 . . 3 1 . 11 . 1 5 23 1 2 . 5 6 4 1 1 1 4 . . 2 11 3 15 7 Attach 84 | . . 2 2 . . . 2 1 1 2 1 . 3 7 3 8 . 4 5 1 . . 1 3 5 1 6 9 6 4 7 Detach 34 | 1 . . . . . . . . . 1 . . 2 6 4 3 . 1 1 1 . . . . 1 . 1 6 1 4 1 Swap 336 | . 9 1 23 9 2 5 17 6 28 65 2 2 5 16 9 31 2 13 6 12 2 . . 11 5 . 25 15 10 4 1 Drop 224 | 1 4 . 10 4 1 2 16 3 8 26 . 1 9 42 4 16 . 7 2 13 . . . 4 5 . 14 14 6 10 2 Fire 605 | 13 31 9 77 13 . 9 32 1 45 45 5 9 3 45 13 21 . 12 30 27 20 7 24 54 6 . 26 3 12 4 9 Melee 397 | . . . . . . . 9 6 19 83 1 . 1 36 . 28 . 18 4 . . . . . 4 . 27 89 15 53 4 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Escape Stasis 54 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 26 . 26 . . Rewire 15 | . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . 1 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: Fac x2 / *Sto x2) -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory (discovered 3 exits: *Fac / *Low / [*Ext]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Waste -5/Factory -5/Garrison -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / [*War]) -5/Warlord -4/Proximity Caves -4/Factory -4/Waste -4/Factory -3/Research -3/Armory -2/Research -1/Access History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 209 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 569 | -10/Materials | Discovered new exit (range 3) 594 | -10/Materials | Discovered new exit (range 15) 849 | -10/Materials | Discovered new exit (range 13) 1129 | -10/Materials | Discovered new exit (range 3) 1183 | -10/Materials | Identified exit to Materials 1250 | -10/Materials | Learned 2 Mines zone layouts 1272 | -10/Materials | Learned location of 1 exit from Storage 1303 | -10/Materials | Learned Storage stockpile data 1480 | -10/Materials | Entered Mines 1557 | -10/Mines | Discovered exit to Materials (range 14) 1565 | -10/Mines | Assembled infested the area 2220 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2258 | -10/Mines | Learned Materials stockpile data 2520 | -10/Mines | Discovered exit to Materials (range 10) 2724 | -10/Mines | Entered Materials 2724 | -9/Materials | Accompanied by 3 allies 2724 | -9/Materials | Evolved 2 slots: Utility x2 3082 | -9/Materials | Lost 3 allies 3194 | -9/Materials | Discovered new exit (range 14) 3797 | -9/Materials | Discovered new exit (range 5) 3878 | -9/Materials | Repaired Imp. Aluminum Leg 3887 | -9/Materials | Loaded intel: 2 recycling unit locations 3977 | -9/Materials | Identified exit to Materials 4064 | -9/Materials | Learned location of Zion (-6) 4107 | -9/Materials | Learned 4 Materials zone layouts 4114 | -9/Materials | Repaired Imp. Aluminum Leg 4166 | -9/Materials | Repaired Imp. Medium Laser 4200 | -9/Materials | Repaired Imp. Ion Engine 4754 | -9/Materials | Learned Storage emergency access door positions 4864 | -9/Materials | Loaded intel: 68 machine locations 4938 | -9/Materials | Learned location of 2 exits from Materials 5034 | -9/Materials | Learned Storage trap positions 5480 | -9/Materials | Entered Mines 5480 | -9/Mines | Accompanied by 1 ally 5499 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5546 | -9/Mines | Met a Derelict bent on vengeance 5764 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5796 | -9/Mines | Found the Drone Emporium 5805 | -9/Mines | Found Prototype Device 5805 | -9/Mines | Identified Splice Drone Bay 6077 | -9/Mines | Learned Materials trap positions 6121 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6121 | -9/Mines | Discovered new exit (range 5) 6128 | -9/Mines | Entered Exiles 6174 | -9/Exiles | Met 8R-AWN 6208 | -9/Exiles | Met EX-HEX 6258 | -9/Exiles | Met EX-BIN 6282 | -9/Exiles | Aligned with FarCom system 6284 | -9/Exiles | Given EX-Vault access code 6394 | -9/Exiles | Met EX-DEC 6645 | -9/Exiles | Opened EX-Vault 6660 | -9/Exiles | Found Longsword +1 6695 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6818 | -9/Exiles | Discovered new exit (range 10) 6835 | -9/Exiles | Left Exiles lab with Longsword +1 6835 | -9/Exiles | Entered Mines 7832 | -8/Mines | Discovered exit to Materials (range 9) 7870 | -8/Mines | Entered Materials 7870 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 7871 | -8/Materials | Identified exit to Factory 7873 | -8/Materials | Loaded intel: 25 trap records 8678 | -8/Materials | Build established: Tank 9119 | -8/Materials | Build established: Mutant 9431 | -8/Materials | Repaired Hardlight Generator 9928 | -8/Materials | Learned Factory garrison access intel 9968 | -8/Materials | Learned location of 1 exit from Extension 10016 | -8/Materials | Learned 4 Recycling zone layouts 10025 | -8/Materials | Learned location of 2 exits from Factory 10042 | -8/Materials | Learned location of 1 exit from Extension 10067 | -8/Materials | Learned location of 1 exit from Extension 10104 | -8/Materials | Learned Factory stockpile data 10136 | -8/Materials | Entered Factory 10136 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 10137 | -7/Factory | Identified exit to Storage 10138 | -7/Factory | Identified exit to Factory 10140 | -7/Factory | Loaded intel: 4 garrison access locations 10988 | -7/Factory | Entered Storage 10989 | -7/Storage | Identified exit to Recycling 10991 | -7/Storage | Loaded intel: 18 trap records 11587 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 11602 | -7/Storage | Garrison activated, responded to threat 11696 | -7/Storage | Lost 10 allies 11920 | -7/Storage | Met a pair of Derelict thieves 12090 | -7/Storage | Build established: Tank 12261 | -7/Storage | Entered Factory 12261 | -6/Factory | Evolved 2 slots: Utility x2 12523 | -6/Factory | Discovered new exit (range 12) 13885 | -6/Factory | Build established: Assassin 14055 | -6/Factory | Cargo convoy interrupted 15156 | -6/Factory | Found Prototype Processor 15162 | -6/Factory | Found Prototype Launcher 15162 | -6/Factory | Identified Com. Tesla Bomb Launcher 15534 | -6/Factory | Build established: Tank 16147 | -6/Factory | Build established: Mutant 16477 | -6/Factory | Repaired Exp. Weapon Shielding 16811 | -6/Factory | First assault squad dispatched 17227 | -6/Factory | Discovered new exit (range 14) 17245 | -6/Factory | Identified exit to Factory 17470 | -6/Factory | Discovered new exit (range 12) 17486 | -6/Factory | Identified exit to Lower Caves 17488 | -6/Factory | Entered Lower Caves 17617 | -6/Lower Caves | Encountered a Warlord checkpoint 17759 | -6/Lower Caves | Discovered new exit (range 16) 17777 | -6/Lower Caves | Learned 4 Factory zone layouts 17784 | -6/Lower Caves | Build established: Tank 17800 | -6/Lower Caves | Identified exit to Lower Caves 17802 | -6/Lower Caves | Entered another Lower Caves area 17843 | -6/Lower Caves | Discovered exit to Factory (range 5) 17882 | -6/Lower Caves | Encountered a Warlord checkpoint 17892 | -6/Lower Caves | Learned location of 1 exit from Factory 18119 | -6/Lower Caves | Discovered new exit (range 10) 18127 | -6/Lower Caves | Identified exit to Zion 18128 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 18128 | -6/Lower Caves | Entered Zion 18161 | -6/Zion | System corruption cleaned by Quarantine Array 18205 | -6/Zion | Discovered new exit (range 13) 18345 | -6/Zion | System corruption cleaned by Quarantine Array 18357 | -6/Zion | System corruption cleaned by Quarantine Array 18649 | -6/Zion | Given A8's code to call for help 18786 | -6/Zion | Given the Hacking Drone Bay 18788 | -6/Zion | Build established: Mutant 19083 | -6/Zion | Identified Exp. Target Analyzer 19250 | -6/Zion | Discovered new exit (range 4) 19250 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 19437 | -6/Zion | Found Prototype Device 19505 | -6/Zion | Identified Phasing AFG 19506 | -6/Zion | Found CR-A16's Pointy Stick 19635 | -6/Zion | Found Prototype Device 19693 | -6/Zion | Gained Derelict followers 19759 | -6/Zion | Enhanced Grunt warped into view, answering call for help 19762 | -6/Zion | Enhanced Grunt warped into view, answering call for help 19801 | -6/Zion | Entered Deep Caves 19801 | -6/Deep Caves | Accompanied by 4 allies 20214 | -6/Deep Caves | Attacked by Z-Imprinter 20275 | -6/Deep Caves | Destroyed Z-Imprinter 20303 | -6/Deep Caves | Lost 12 parts (3p2n5u2w) 20334 | -6/Deep Caves | Found Prototype Device 20334 | -6/Deep Caves | Identified Zio. Metafield Generator 20383 | -6/Deep Caves | Found Prototype Protection 20383 | -6/Deep Caves | Identified Zio. Weapon Casing 20602 | -6/Deep Caves | Z-Facility disabled 20768 | -6/Deep Caves | Discovered new exit (range 6) 21048 | -6/Deep Caves | Build established: Scavenger-Gunner 21121 | -6/Deep Caves | Spotted AG-59054 21887 | -6/Deep Caves | Found Prototype Protection 21944 | -6/Deep Caves | Found Prototype Protection 22044 | -6/Deep Caves | Build established: Scavenger-Tank 22175 | -6/Deep Caves | Found Zio. Weapon Casing 22291 | -6/Deep Caves | Found Zio. Weapon Casing 22459 | -6/Deep Caves | Build established: Scavenger-Gunner 22738 | -6/Deep Caves | Identified Zio. Heavy Carapace 22814 | -6/Deep Caves | Identified Hacking Drone Bay 23026 | -6/Deep Caves | Entered Proximity Caves 23052 | -5/Proximity Caves | Learned Factory emergency access door positions 23063 | -5/Proximity Caves | Learned Factory garrison access intel 23080 | -5/Proximity Caves | Build established: Scavenger-Tank 23392 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 23862 | -5/Proximity Caves | Discovered exit to Factory (range 6) 23880 | -5/Proximity Caves | Learned Factory emergency access door positions 23928 | -5/Proximity Caves | Entered Factory 23928 | -5/Factory | Evolved 2 slots: Propulsion x2 23929 | -5/Factory | Identified exit to Factory 23932 | -5/Factory | Loaded intel: 4 garrison access locations 24057 | -5/Factory | Discovered exit to Factory (range 6) 24336 | -5/Factory | Discovered new exit (range 12) 24709 | -5/Factory | Build established: Scavenger-Mutant 24776 | -5/Factory | Repaired Broken Antimatter Reactor? 26063 | -5/Factory | Sucked down chute 26063 | -5/Factory | Entered Waste 26069 | -5/Waste | Spotted C-40 Crusher 26078 | -5/Waste | EMP discharged 26078 | -5/Waste | System corruption reached 10% 26086 | -5/Waste | Spotted C-40 Crusher 26086 | -5/Waste | Spotted C-40 Crusher 26087 | -5/Waste | Spotted C-40 Crusher 26096 | -5/Waste | Spotted C-40 Crusher 26119 | -5/Waste | Spotted C-40 Crusher 26128 | -5/Waste | Discovered new exit (range 16) 26140 | -5/Waste | Entered Factory 26357 | -5/Factory | Build established: Hacker-Skirmisher 26682 | -5/Factory | Build established: Hacker-Mutant 26884 | -5/Factory | Fabricated Imp. Antigrav System (x2) 27300 | -5/Factory | Lost 8 parts (3n2u3w) 27300 | -5/Factory | Identified exit to Garrison 27300 | -5/Factory | Entered Garrison 27325 | -5/Garrison | Installed Relay Interface Framework 27504 | -5/Garrison | Triggered checkpoint 27507 | -5/Garrison | Triggered checkpoint 27539 | -5/Garrison | Core integrity fell below 50% 27608 | -5/Garrison | Lost 3 parts (2p1u) 27668 | -5/Garrison | Triggered checkpoint 27713 | -5/Garrison | Garrison Relay disabled 27905 | -5/Garrison | Build established: Scavenger-Tank 28018 | -5/Garrison | Discovered new exit (range 5) 28090 | -5/Garrison | Entered Factory 28492 | -5/Factory | Fabricated Adv. Heavy Treads (x1) 28726 | -5/Factory | Discovered new exit (range 10) 28899 | -5/Factory | Repaired Cld. Antigrav System 29016 | -5/Factory | Build established: Hacker-Tank 29027 | -5/Factory | Identified exit to Upper Caves 29311 | -5/Factory | Fabricated Cld. Antigrav System? 29790 | -5/Factory | Entered Upper Caves 30098 | -5/Upper Caves | Build established: Tank 30151 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 30204 | -5/Upper Caves | Learned Factory stockpile data 30227 | -5/Upper Caves | Spotted B-75 Beast 30257 | -5/Upper Caves | Destroyed B-75 Beast 30428 | -5/Upper Caves | Discovered new exit (range 7) 30441 | -5/Upper Caves | Entered another Upper Caves area 30518 | -5/Upper Caves | Discovered exit to Factory (range 9) 30885 | -5/Upper Caves | Discovered new exit (range 8) 30899 | -5/Upper Caves | Entered Warlord 31035 | -5/Warlord | Discovered new exit (range 15) 31065 | -5/Warlord | Warlord's base attacked by MAIN.C 31111 | -5/Warlord | Build established: Scavenger-Tank 31165 | -5/Warlord | Destroyed 9 combat bots 31166 | -5/Warlord | Entered Proximity Caves 31174 | -4/Proximity Caves | Lost 3 parts (1u2w) 31203 | -4/Proximity Caves | Spotted B-86 Titan 31298 | -4/Proximity Caves | Destroyed B-86 Titan 31436 | -4/Proximity Caves | Build established: Mutant 31636 | -4/Proximity Caves | Lost 3 allies 31680 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 31938 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 32012 | -4/Proximity Caves | Build established: Scavenger-Tank 32095 | -4/Proximity Caves | Discovered exit to Factory (range 4) 32148 | -4/Proximity Caves | System corruption reached 30% 32275 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 32285 | -4/Proximity Caves | Entered Factory 32285 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 32862 | -4/Factory | Sucked down chute 32862 | -4/Factory | Entered Waste 32871 | -4/Waste | Spotted C-40 Crusher 32877 | -4/Waste | EMP discharged 32894 | -4/Waste | Spotted C-40 Crusher 32897 | -4/Waste | Spotted C-40 Crusher 32898 | -4/Waste | Spotted C-40 Crusher 32899 | -4/Waste | Spotted C-40 Crusher 32921 | -4/Waste | Spotted C-40 Crusher 32922 | -4/Waste | Discovered new exit (range 11) 32931 | -4/Waste | Entered Factory 33035 | -4/Factory | Build established: Scavenger-Mutant 33224 | -4/Factory | Repaired Broken Adv. Heavy Treads 33283 | -4/Factory | System corruption reached 10% 33562 | -4/Factory | Fabricated Cld. Antigrav System? 34063 | -4/Factory | Discovered new exit (range 13) 34389 | -4/Factory | Identified exit to Research 34408 | -4/Factory | Entered Research 34408 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 34907 | -3/Research | Found Prototype Protection 35120 | -3/Research | Lost 3 parts (1n1u1w) 35264 | -3/Research | System corruption reached 10% 35392 | -3/Research | Found Prototype Processor 35494 | -3/Research | Found Prototype Device 35494 | -3/Research | Identified Active Sensor Suite 35612 | -3/Research | Identified Exp. Targeting Computer 35651 | -3/Research | Discovered new exit (range 10) 35696 | -3/Research | Entered Armory 35697 | -3/Armory | Met VL-GR5, who suggested a friendly competition 35845 | -3/Armory | Build established: Hacker-Gladiator 36041 | -3/Armory | Lost 6 allies 36045 | -3/Armory | Spotted B-86 Titan 36050 | -3/Armory | Befriended a Behemoth using the annoying Tinkerer's hack 36051 | -3/Armory | Core integrity fell below 50% 36102 | -3/Armory | Lost 9 parts (2p4n3u) 36191 | -3/Armory | Lost 3 allies 36267 | -3/Armory | Lost 4 parts (1p2n1w) 36293 | -3/Armory | Discovered new exit (range 3) 36293 | -3/Armory | Entered Research 36293 | -2/Research | Evolved 2 slots: Propulsion x2 36356 | -2/Research | Crushed by falling debris 36629 | -2/Research | Build established: Mutant 36950 | -2/Research | Found Prototype Device 36950 | -2/Research | Identified Exp. Focal Shield 36953 | -2/Research | Found Unknown Device 36953 | -2/Research | Identified Quantum Capacitor 37060 | -2/Research | Lost 4 parts (1p2u1w) 37064 | -2/Research | System corruption reached 10% 37093 | -2/Research | Discovered new exit (range 5) 37094 | -2/Research | Spotted B-90 Cyclops 37097 | -2/Research | Identified exit to Access 37098 | -2/Research | Entered Access 37098 | -1/Access | Evolved 2 slots: Power x1, Propulsion x1 37152 | -1/Access | Spotted B-99 Colossus 37286 | -1/Access | Lost 4 parts (2n1u1w) 37286 | -1/Access | Released all parts (10) 37326 | -1/Access | Core integrity fell below 50% 37407 | -1/Access | Core integrity fell below 20% 37509 | -1/Access | Lost 7 parts (3p3n1w) 37524 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 37489_ Penetrated by Slug. 37489_ Slug penetrates Wall. 37501_ Connecting with Garrison Access... >>Seal Access door sealed. 37508_ Acquired Cmb. Linear Gravjet. 37512_ G= ART NI:G8CO8QPIYFUVGR4DFGS5FEMLYN 37512_ Acquired Lgt. Quantum Reactor. 37517_ Slug penetrates Wall. 37522_ Repair Station disabled. 37522_ Backup Propulsion VII tumbles out of repair station. 37522_ Backup Power VII tumbles out of repair station. 37522_ Unknown Protection tumbles out of repair station. 37523_ Slug penetrates Wall. 37523_ Chain reaction triggered in Mic. Antimatter Reactor. 37523_ P-80 Master destroyed. 37523_ Unknown Protection tumbles out of repair station. 37523_ Backup Laser VII tumbles out of repair station. 37523_ Unknown Protection tumbles out of repair station. 37523_ P-80 Master destroyed. Map ----- +----------------------------------------------------+ | # #????????# ## " #????? | | # #????????# ## #"##########+#?? | | # ?????????############ ###????????# #?? | | # ######?????????? #??????????# #?? | | # ???????????????? #???#####?## ## | | ?????????????????? ##### ### # | | ?????????????????? + | | ??????????????????# ################# ### # | | ??????????????????????????????????????#####?## ## | | ?????????????????????????????????????????????# #?? | | ?????????????????????????????????????????????# #?? | | ?????????????????????????????????????????????# #?? | | ??????????????????????????????################ ### | | ??????????????????????????????? | | ??????????????????????????????? ### | | ?????????????h?????????????????? * #?? | | ????????????????????????????????? #?? | | ???????????????????????########### ### | | ???????????????????????# # ? | | ???????????????????????# # #####?? | | ??????????????????????## % + #?????? | | ??????????????????????#;[ ! #^ #?????? | | ??????????????????????#; [=%p # #?????? | | ??????????????????????#;|=% ! # ""#?????? | | ??????????????????????#;%%=* " # ""####### | | ??????????????????????#;[@= [" # h ""# # | | ??????????????????????##!#;;!##### h G# # | | ???????????????????????##?####???# ""# # | | ?????????????????????????????????# ""# # | | ?????????????????????????????????# ""# ! # | | ?????????????????????????????????# # # | | ?????????????????????????????????# # # | | ?????????????????????????????????# w + = # | | ?????????????????????????????????# ######## # | | ?????????????????????????????????# ???????# # | | ?????????????????????????????????# ???????# # | | ?????????????????????????????????# ???????# # | | ?????????????????????????????????# ????#######+### | | ?????????????????????????????????+ | | ?????????????????????????????????# | | ?????????????????????????????????# ############## | | ?????????????????????????????????????????????????? | | ??????????????????????o??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 96 Coolant Potential 65 Energy Generation 61 Energy Capacity 1635 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Additional Mass Support 20 Base Temperature (-) 150 Armor Coverage 1200 Resistance: KI 25 Propulsion Shielding 66 Weapon Shielding 100 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 78 Targeting Accuracy 6 Melee Accuracy 8 Target Analysis 12 Core Analysis 9 Armor Integrity Analysis 30 Recoil Reduction 4 Kinecelleration 40 Force Boost 30 Salvage Targeting 1 Offensive Hacking 28 Defensive Hacking 14 Authchip Count 1 Item Schematics ----------------- Hcp. Matter Pod | -9/Materials | Scanalyzed Hcp. Storage Unit | -7/Factory | Scanalyzed Plasma Cutter | -7/Factory | Scanalyzed Hvy. Mass Driver | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Plasma Rifle | -6/Zion | Archive Point Defense System | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Angular Momentum Engine | -6/Zion | Archive Remote Force Field | -6/Zion | Archive Adv. Sensor Array | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Fission Core | -6/Zion | Archive Imp. Antigrav System | -6/Zion | Archive Point Defense Array | -6/Zion | Archive Hpw. Shock Rifle | -6/Zion | Archive Power Sword | -6/Zion | Archive Field Propulsion Drive | -6/Zion | Archive Cld. Antigrav System | -5/Factory | Scanalyzed Quantum Shading Machine | -4/Factory | Scanalyzed Robot Schematics ------------------ M-22 Extractor | -6/Zion | Archive R-10 Processor | -6/Zion | Archive Y-54 Guardian | -6/Zion | Archive Fabricated ------------ Imp. Antigrav System | x2 | -5/Factory | Authchip Adv. Heavy Treads | x1 | -5/Factory | Preloaded Cld. Antigrav System | x1 | -5/Factory Cld. Antigrav System | x1 | -4/Factory | Authchip Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellAntimissileScreen Manual? 0 Play Time 06:09:35 Cumulative 316.9 hours Start 2024.10.07 @ 22:15:48 End 2024.10.08 @ 13:35:47 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 251 Rogue 251 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0 Lore% 74 Gallery% 79 Achievement% 59 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4cc162bb-253d-4687-aa63-ee6dcfdfa61e