Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.10 @ 15:15:04 Player: Willow Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (88) 440 Value Destroyed (2123) 2123 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (468) 468 TOTAL SCORE: 5971 Bonus ------- High Alert Combat Kills 73 Follower Combat Kills 95 Aligned with FarCom 300 Cogmind --------- Core Integrity 395/550 Matter 295/300 Energy 125/125 System Corruption 22% Temperature Cool (0) Movement Rolling (95) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Light Treads Wheel Wheel > --- UTILITY (4) ------ Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Improved Medium Laser Improved Medium Laser Advanced Beam Cannon > --- INVENTORY (15) --- Light Treads Light Treads Carbon-fiber Leg Wheel High-capacity Matter Pod (200) High-powered Tractor Beam Particle Gun Heavy Laser AWS/Thermal Mini Grenade Launcher Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Wheel Armored Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Terrain Scanner Improved Targeting Computer > --- WEAPON ----------- Improved Medium Laser Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY -------- Light Nuclear Core Light Treads Light Treads Carbon-fiber Leg Wheel High-capacity Matter Pod High-powered Tractor Beam Improved Medium Laser Heavy Laser AWS/Thermal Mini Grenade Launcher Datajack Mining Laser [Rating: 29] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Improved Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Advanced Beam Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . . . . . 1 Utility 2 | . . . 2 . . . . Weapon 1 | . . . . . . . 1 Parts Attached 88 | 8 29 1 25 7 . 2 16 Power 16 | 1 5 1 3 1 . 1 4 Engine 14 | 1 5 1 3 1 . 1 2 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 25 | 3 10 . 6 1 . . 5 Treads 9 | . 3 . 4 . . . 2 Leg . | . . . . . . . . Wheel 16 | 3 7 . 2 1 . . 3 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 23 | 2 3 . 9 3 . 1 5 Device 11 | 1 2 . 3 1 . 1 3 Storage 3 | 1 1 . 1 . . . . Processor 4 | . . . 2 1 . . 1 Hackware . | . . . . . . . . Protection 5 | . . . 3 1 . . 1 Artifact . | . . . . . . . . Weapon 24 | 2 11 . 7 2 . . 2 Energy Gun 7 | 2 1 . 2 . . . 2 Energy Cannon 3 | . . . 2 1 . . . Ballistic Gun 8 | . 6 . 1 1 . . . Ballistic Cannon 6 | . 4 . 2 . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 3 1 . . . Corrupted Parts 1 | 1 . . . . . . . System Corruption 1 | 1 . . . . . . . Parts Lost 28 | . 4 1 5 6 . 1 11 Power 7 | . . 1 1 1 . 1 3 Propulsion 6 | . 1 . 1 1 . . 3 Utility 9 | . 1 . 2 2 . . 4 Weapon 6 | . 2 . 1 2 . . 1 Highest Loss Streak 7 | . 3 1 2 6 . 1 7 To Critical Strikes 1 | . . . . . . . 1 Average Slot Usage (%) 98 | . 97 99 99 99 95 99 96 Engine 10 | . 14 13 11 11 11 11 3 Treads 8 | . 2 . 10 11 11 11 9 Wheel 15 | . 25 28 11 11 11 11 17 Device 10 | . 12 14 11 6 7 10 12 Storage 11 | . 14 14 11 11 11 11 9 Processor 12 | . . . 11 20 22 22 11 Protection 3 | . . . 10 5 . . . Energy Gun 3 | . 9 . . . . . 10 Energy Cannon 7 | . . . 9 11 11 11 9 Ballistic Gun 8 | . 13 . 4 10 11 11 7 Ballistic Cannon 4 | . 5 28 8 . . . . Peak Build Rating 29 | 7 8 8 20 25 25 19 29 Average Rating 16 | 5 7 7 13 22 22 18 25 On Entrance 12 | . 4 8 8 20 25 18 19 Naked Turns . | . . . . . . . . Heaviest Build 37 | 15 30 30 36 36 33 33 37 Greatest Support 40 | 26 40 20 40 12 12 20 22 Greatest Overweight (x) 4 | 4 2 1 3 3 2 2 1 Average Overweight (x) 1 | . . 1 1 2 2 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 Most Carried 15 | 8 15 15 15 15 14 15 15 Average Carried 12 | 5 10 14 14 10 12 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 8 15 15 15 12 14 15 13 Class Distribution -------------------- 78% | Mutant 8% | Scavenger-Skirmisher 8% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Matter Collected 2025 | 343 631 75 653 81 . 24 218 Remotely . | . . . . . . . . Salvage Created 2935 | 196 663 57 938 27 . 48 1006 Parts 165 | 13 41 10 67 1 . 2 31 Haulers Intercepted 5 | . 2 . 3 . . . . Recyclers Shooed 2 | 1 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 63 | . 14 6 25 4 . 1 13 Guns 25 | . 9 . 4 2 . 1 9 Cannons 37 | . 4 6 21 2 . . 4 Classes Destroyed 12 | 3 4 . 2 1 . . 2 Worker 4 | 2 2 . . . . . . Tunneler 5 | 4 1 . . . . . . Hauler 5 | . 2 . 3 . . . . Recycler 5 | 1 . . . . . . 4 Mechanic 1 | . . . . . . . 1 Watcher 5 | . 2 . 3 . . . . Swarmer 20 | . 3 6 8 2 . . 1 Grunt 30 | . 11 . 13 . . 1 5 Brawler 3 | . . . . . . . 3 Duelist 2 | . . . 1 . . . 1 Sentry 6 | . . . 3 . . . 3 Demolisher 2 | . . . . 2 . . . Best Kill Streak 8 | 5 6 3 4 2 . 1 8 Combat Bots Only 5 | . 4 3 4 2 . 1 5 Max Kills in Single Turn 2 | 1 2 1 1 1 . 1 2 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Hostile Shots Fired 320 | . 86 23 101 42 . 4 64 Missed 82 | . 20 13 30 7 . 1 11 Damage Taken 3870 | 24 890 80 832 1050 . 47 947 Core 686 | . 167 33 98 203 . 30 155 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 198 | . . . . 198 . . . Core Remaining (%) 45 | 100 . 20 . . . 17 . Volleys Fired 205 | 16 61 9 71 7 . 3 38 Largest 3 | 2 2 2 2 2 . 2 3 Hottest 180 | 80 80 70 95 91 . 91 180 Shots Fired 426 | 32 120 18 138 14 . 6 98 Gun 227 | 32 90 . 27 7 . 3 68 Cannon 199 | . 30 18 111 7 . 3 30 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 206 | . 79 18 80 7 . 3 19 Thermal 147 | . . . 58 7 . 3 79 Explosive . | . . . . . . . . Electromagnetic 73 | 32 41 . . . . . . Robot Hit Streak 29 | 4 11 4 18 5 . 7 29 Robot Miss Streak 3 | 2 3 2 3 2 . . 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 287 | 16 76 10 94 8 . 6 77 Core Hits 120 | 6 30 6 36 7 . 3 32 Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . 1 . 2 . . . 2 Burn 2 | . . . . . . . 2 Meltdown 1 | . . . 1 . . . . Blast 1 | . . . 1 . . . . Corrupt 1 | . 1 . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5109 | 271 1227 184 1740 163 . 106 1418 Guns 2201 | 227 742 . 233 40 . 44 915 Cannons 2705 | . 351 184 1498 107 . 62 503 Explosions 178 | 44 134 . . . . . . Melee . | . . . . . . . . Ramming 25 | . . . 9 16 . . . Kinetic 1998 | . 737 184 836 40 . 44 157 Thermal 2503 | 44 134 . 895 107 . 62 1261 Explosive . | . . . . . . . . Electromagnetic 583 | 227 356 . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 22 | 1 1 1 . . . . 22 Average Corruption 2 | 1 1 1 . . . . 13 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . 10 2 . . . . 5 Message Errors 3 | . 3 . . . . . . Matter Fused 5 | . 2 2 . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 2 | . 2 . . . . . . Data Loss (minor) 3 | . 2 . . . . . 1 Data Loss (major) 2 | . . . . . . . 2 Weapon Failures 1 | . 1 . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 98 | 25 . . 70 3 . . . Projectiles 18 | . . . 15 3 . . . Explosions 80 | 25 . . 55 . . . . Melee . | . . . . . . . . Knockbacks 16 | . 5 2 9 . . . . Impact . | . . . . . . . . Kinetic 14 | . 4 2 8 . . . . Secondary 2 | . 1 . 1 . . . . Self-Inflicted Damage 134 | 24 33 . 70 7 . . . Shots 3 | 1 1 . 1 . . . . Rammed 4 | . . . 1 3 . . . Targets Rammed 4 | . . . 1 3 . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 515 | 120 250 27 208 84 . 57 515 Average Temperature 81 | 40 112 11 49 44 . 35 137 Received Heat Transfer 1035 | . 429 . 273 . . 27 306 Effects 4 | . . . . . . . 4 Shutdowns 1 | . . . . . . . 1 Energy Bleed 2 | . . . . . . . 2 Matter Decay 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Fried 2 | . 2 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . 1 . . . . Combat Hostiles . | . . . . . . . . Parts Melted 9 | . 1 . 2 . . . 6 Heat Transferred 4875 | 50 200 . 1665 185 . 111 2664 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | 1 3 . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Peak Influence 597 | 35 387 284 597 244 . 56 224 Initial 189 | . 22 109 110 189 . . 21 Average 195 | 12 230 199 330 134 . 55 93 Maximum Alert Level 2 | . 1 1 2 1 . . 1 Low Security (%) 53 | 100 26 75 28 52 . 100 92 Level 1 37 | . 73 24 37 47 . . 7 Level 2 9 | . . . 34 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 3 . 2 . . . 4 Investigation 3 | . 1 . 2 . . . . Extermination . | . . . . . . . . Reinforcement 3 | . 2 . . . . . 1 Assault . | . . . . . . . . Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Distress Signals 9 | . 4 . 2 . . . 3 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 113 | . 27 6 36 21 . 3 20 Peak Tracking Total 16 | . 7 3 5 16 . 2 8 Tactical Retreats 10 | . 3 1 4 1 . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Traps Triggered 5 | . 4 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Disabled 2 | . . . 2 . . . . Max in Single Turn 2 | . . . 2 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Machines Accessed 23 | . 7 . 7 . 4 . 5 Terminals 14 | . 6 . 5 . . . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . Scanalyzers 1 | . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 Total Hacks 65 | . 17 . 17 . 15 . 16 Successful 37 | . 7 . 8 . 15 . 7 Failed 27 | . 10 . 8 . . . 9 Catastrophic 4 | . 2 . 1 . . . 1 Database Lockouts 1 | . . . 1 . . . . Manual 49 | . 17 . 19 . 1 . 12 Terminals 40 | . 16 . 15 . . . 9 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . Scanalyzers 4 | . . . . . . . 4 Garrison Access 3 | . . . . . . . 3 Terminal Hacks 22 | . 3 . 3 . 15 . 1 Record 14 | . . . . . 14 . . Robot Analysis 4 | . 2 . 2 . . . . Terminal Index 3 | . 1 . 1 . . . 1 Derelict Proto ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 2 | . . . . . . . 2 Insert Component 1 | . . . . . . . 1 Analyze 1 | . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 13 | . 4 . 5 . . . 4 Terminals 10 | . 3 . 3 . . . 4 Botnet 8 | . 3 . 2 . . . 3 Operators 2 | . . . 1 . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . Mask 1 | . . . 1 . . . . Tunnel 2 | . 1 . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 17 | . 6 . 6 . . . 5 Full Trace Events 2 | . 1 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Total Allies 5 | . . . . 5 . . . Largest Group 5 | . . . . 5 5 2 2 Highest-Rated Group 94 | . . . . 94 94 32 32 Highest-Rated Ally 31 | . . . . 31 31 16 16 Total Orders . | . . . . . . . . Ally Attacks 21 | . . . . 8 . 9 4 Total Damage 271 | . . . . 100 . 122 49 Kills 3 | . . . . 1 . 2 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Robot Analysis Total 4 | . 2 . 2 . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Turns Passed 4761 | 171 896 247 1214 821 412 362 638 Spaces Moved 2960 | 107 613 225 610 613 338 225 229 Core 17 | 17 . . . . . . . Treads 227 | . 8 . 148 . . 66 5 Legs . | . . . . . . . . Wheels 2716 | 90 605 225 462 613 338 159 224 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 80 95 95 120 120 120 95 Average Speed 117 | 96 95 95 139 120 120 155 102 Slowest Speed 250 | 250 240 95 240 125 120 240 240 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 55 | 5 85 59 50 98 61 66 18 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . 1 . 1 . 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . . . 1 . 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 19 | 3 13 . 2 1 . . . Melee . | . . . . . . . . Projectile 1 | . . . . 1 . . . AOE 18 | 3 13 . 2 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Total 3822 | 141 795 240 836 678 345 231 556 Wait 475 | . 63 5 96 45 6 . 260 Move 2953 | 106 612 224 609 612 337 224 229 Hop . | . . . . . . . . Pick Up 59 | 9 19 1 16 3 1 2 8 Fast Attach 30 | 8 9 . 6 1 . 1 5 Attach 30 | . 6 1 8 6 . 1 8 Detach 2 | . . . 1 . . . 1 Swap 28 | . 14 . 11 . . . 3 Drop 36 | 2 11 . 17 1 1 . 4 Fire 205 | 16 61 9 71 7 . 3 38 Melee . | . . . . . . . . Ram 3 | . . . . 3 . . . Kick . | . . . . . . . . Crush 1 | . . . 1 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 30 | -11/Scrapyard | Discovered new exit (range 16) 172 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 15) 404 | -10/Materials | Discovered new exit (range 16) 506 | -10/Materials | Lost 3 parts (1n2w) 784 | -10/Materials | Discovered new exit (range 16) 869 | -10/Materials | Core integrity fell below 50% 982 | -10/Materials | Discovered new exit (range 11) 1068 | -10/Materials | Entered Mines 1113 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1127 | -10/Mines | Learned Materials emergency access door positions 1290 | -10/Mines | Discovered new exit (range 6) 1315 | -10/Mines | Entered Materials 1315 | -9/Materials | Evolved 2 slots: Utility x2 1415 | -9/Materials | Discovered new exit (range 8) 2056 | -9/Materials | Discovered new exit (range 15) 2200 | -9/Materials | Discovered new exit (range 5) 2238 | -9/Materials | Central database locked down 2490 | -9/Materials | Discovered new exit (range 8) 2529 | -9/Materials | Entered Mines 2530 | -9/Mines | Assembled infested the area 2535 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2567 | -9/Mines | Core integrity fell below 50% 2577 | -9/Mines | Learned location of 1 exit from Materials 2622 | -9/Mines | Lost 6 parts (1p1n2u2w) 2630 | -9/Mines | Found a hidden stash of uninstalled traps 2796 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2905 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2908 | -9/Mines | Found Prototype Device 2908 | -9/Mines | Identified Exp. Sensor Array 2955 | -9/Mines | Discovered new exit (range 9) 3167 | -9/Mines | Discovered new exit (range 9) 3316 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3317 | -9/Mines | Discovered new exit (range 5) 3350 | -9/Mines | Entered Exiles 3350 | -9/Exiles | Accompanied by 5 allies 3380 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3380 | -9/Exiles | Met 8R-AWN 3400 | -9/Exiles | Met EX-HEX 3438 | -9/Exiles | Met EX-BIN 3457 | -9/Exiles | Met EX-DEC 3462 | -9/Exiles | Learned location of Zion (-6) 3498 | -9/Exiles | Aligned with FarCom system 3499 | -9/Exiles | Given EX-Vault access code 3527 | -9/Exiles | Opened EX-Vault 3574 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3623 | -9/Exiles | Found AWS/Thermal 3742 | -9/Exiles | Discovered new exit (range 14) 3762 | -9/Exiles | Left Exiles lab with AWS/Thermal 3762 | -9/Exiles | Entered Mines 3762 | -8/Mines | Accompanied by 3 allies 3769 | -8/Mines | Core integrity fell below 20% 4108 | -8/Mines | Discovered new exit (range 6) 4124 | -8/Mines | Entered Materials 4124 | -8/Materials | Accompanied by 2 allies 4124 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4125 | -8/Materials | Identified exit to Factory 4561 | -8/Materials | Garrison activated, responded to threat 4627 | -8/Materials | Lost 3 parts (2p1u) 4665 | -8/Materials | System corruption reached 10% 4703 | -8/Materials | Lost 7 parts (1p3n2u1w) 4762 | -8/Materials | Self-destructed Last Messages --------------- 04713_ S-10 Pest destroyed. 04714_ Acquired 9 matter. 04714_ R-06 Scavenger collects Beam Rifle. 04714_ K-01 Serf collects debris. 04717_ R-06 Scavenger collects Lgt. Assault Rifle. 04721_ System corrupted: Component data lost. 04722_ R-06 Scavenger suffers critical hit (Burn). 04722_ R-06 Scavenger destroyed. 04722_ U-05 Engineer builds a Door. 04722_ K-01 Serf collects debris. 04730_ M-13 Machinist destroyed. 04742_ Acquired Lgt. Ion Engine. 04752_ Connecting with Garrison Access... 04754_ System corrupted: Substantial component data lost. 04761_ B-36 Bruiser emerges from the garrison. 04761_ L-31 Rogue emerges from the garrison. 04762_ Imp. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ! # # #??????#[ #? ???? ? ??????????????? | | # # | ######## #?? ???????????????????? | | [ %+ ###+### # """ #???? ??????????????????? | | [ [# % ** # """ #????? ?????????????????? | | # =%% + """ #???????????????????????? | | ?# %""" # # ? ????????????????????? | | ##?# """ ## # """ #?#?????????????????????? | | ??## """ ######## """ #???????????????????????? | | ??#T """ ! ##???#?# """ #?##????#???????????????? | | ??## ###????# #?##????????????????????? | | ??#T ############??#?????#??????????????? | | ??## / ??????????????????????????? | | ?#?# ###?"???? ??????#?##???????????????? | | ?#?# ##########???"?"???#??????????????????????? | | ???# #?# """ # ??""" ?????????????????????????? | | #??# #?# """ # ???? ?#???????????????????????? | | ???# #?# """ # ??"????#??#?#?#????????????????? | | #### #?# w #???"?? ?#?#??#??#???????????????? | | #?# #??""?? ????????????????????????? | | #?#! /%! #? ?? ??????????????????????????? | | ######+######+################ ##????????? | | #### ! %w%% ss ???????? | | ???# [%! == % ???????? | | ???# [= =[= ???????? | | ???# ######+#############+#######??????????????? | | ???# #??#=%%% #?????# @l #??????????????????? | | ???# #??#/ == #????## b #??????????????????? | | ??# ??# #?????# " " #??????????????????? | | ??# ??# #?????# "G" #??????????????????? | | ??# #?# #?????# """ #??????????????????? | | ??# #?# #?#???# #??????????????????? | | ??# #?#########????########??????????????????? | | ??## ##????????????????????????????????????????? | | ???# #?????????????????????????????????????????? | | ???# ??????????????????????????????????????????? | | ???# ??????????????????????????????????????????? | | ???? ??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 44 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BeamHelicalNanovents Manual? 0 Play Time 01:13:04 Cumulative 59.9 hours Start 2025.01.06 @ 17:25:34 End 2025.01.10 @ 15:15:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 30 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 35 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 364264af-ae85-433c-bdd9-9c8bdbb4bfcd