Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.21 @ 17:21:54 Player: arkn Result: Destroyed by G-50 Soldier with Backup Laser III Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (125) 625 Value Destroyed (3888) 3888 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1451) 1451 TOTAL SCORE: 9664 Bonus ------- High Alert Combat Kills 490 Follower Combat Kills 1158 Met Imprinter 300 Was Imprinted 300 Friendly Fire -797 Cogmind --------- Core Integrity 0/850 Matter 2/300 Energy 515/515 System Corruption 45% Temperature Cool (9) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Antimatter Reactor > --- PROPULSION (4) --- Medium Treads Heavy Treads (fused) > --- UTILITY (6) ------ Advanced Heat Sink Large Storage Unit Structural Scanner Advanced Targeting Computer Improved Light Armor Plating Graphene Brace > --- WEAPON (3) ------- Magnetic Acceleration Cannon Phasing Sabre > --- INVENTORY (15) --- Cooled Airjet Combat Airjet Power Amplifier Improved Trap Scanner Enhanced Optical Array Makeshift Terrain Scan Processor Makeshift Cloaking Device Hardened Heavy Armor Plating Improved Medium Armor Plating Hacking Drone Bay (1/1) Phasing AFG Proton Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Antimatter Reactor > --- PROPULSION ------- Heavy Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Improved Trap Scanner Advanced Targeting Computer Graphene Brace Hacking Drone Bay > --- WEAPON ----------- Magnetic Acceleration Cannon Magnetic Acceleration Cannon Power Sword > --- INVENTORY -------- Medium Treads Cooled Airjet Combat Airjet Gravmag Array Power Amplifier Improved Cooling System Hardened Heavy Armor Plating High-powered Tractor Beam Phasing AFG Magnetic Acceleration Cannon Mass Driver [Rating: 80] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Improved Hover Unit Treads Medium Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun EM Shotgun Energy Cannon Heavy Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Plasma Cutter Impact Weapon Maul Slashing Weapon Power Sword Build | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Slots Evolved 8 | . . 2 . . . 6 . . Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . . Utility 4 | . . 1 . . . 3 . . Weapon 1 | . . . . . . 1 . . Parts Attached 145 | 1 17 33 1 6 17 51 2 17 Power 20 | . 2 5 . . 4 8 1 . Engine 17 | . 2 5 . . 4 6 . . Core 1 | . . . . . . 1 . . Reactor 2 | . . . . . . 1 1 . Propulsion 39 | . 5 13 1 . 5 11 . 4 Treads 11 | . . . . . 3 4 . 4 Leg 20 | . 5 10 . . . 5 . . Wheel . | . . . . . . . . . Hover 8 | . . 3 1 . 2 2 . . Flight . | . . . . . . . . . Utility 52 | 1 2 8 . 3 4 22 1 11 Device 32 | 1 1 5 . 2 1 13 . 9 Storage 2 | . 1 1 . . . . . . Processor 2 | . . . . . . 2 . . Hackware . | . . . . . . . . . Protection 16 | . . 2 . 1 3 7 1 2 Artifact . | . . . . . . . . . Weapon 34 | . 8 7 . 3 4 10 . 2 Energy Gun 6 | . 6 . . . . . . . Energy Cannon 13 | . 1 7 . . 3 2 . . Ballistic Gun 1 | . . . . . . 1 . . Ballistic Cannon 8 | . 1 . . . 1 5 . 1 Launcher . | . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . Impact Weapon 3 | . . . . 2 . 1 . . Slashing Weapon 2 | . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . 2 . 2 . 1 . . Corrupted Parts 9 | . . 1 . . 6 1 . 1 System Corruption 54 | . . 8 . . 30 10 . 6 Parts Lost 20 | . 1 1 1 . 1 11 . 5 Power 2 | . . . . . . 2 . . Propulsion 5 | . . 1 1 . 1 1 . 1 Utility 7 | . . . . . . 6 . 1 Weapon 6 | . 1 . . . . 2 . 3 Highest Loss Streak 4 | . 1 1 1 . 1 3 . 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 99 99 99 100 98 90 86 94 Engine 10 | . 13 10 11 11 11 11 7 6 Reactor 1 | . . . . . . . 3 6 Treads 4 | . . . . . 7 8 . 12 Leg 11 | . 27 21 . . . 6 26 9 Hover 11 | . . 11 32 33 24 4 . . Device 14 | . 14 15 11 11 11 13 4 24 Storage 9 | . 14 11 11 11 11 6 6 6 Processor 2 | . . . . . . 8 6 6 Protection 6 | . . 6 11 11 10 8 8 . Energy Gun 3 | . 23 2 . . . . . . Energy Cannon 10 | . 2 19 22 15 21 5 . . Ballistic Cannon 4 | . . . . . . 9 13 12 Slashing Weapon 1 | . . . . . . 1 6 5 Naked Turns . | . . . . . . . . . Heaviest Build 115 | 14 22 42 42 42 63 91 115 115 Greatest Support 126 | 20 20 36 21 21 78 104 70 126 Greatest Overweight (x) 10 | . 1 10 1 1 7 4 2 1 Average Overweight (x) . | . . . 1 1 1 1 . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 15 15 Average Capacity 13 | 8 8 11 15 15 15 15 15 15 Most Carried 15 | 6 9 14 15 15 15 15 15 15 Average Carried 12 | 6 7 10 14 14 14 13 14 13 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 Final Carried 15 | 6 9 14 15 15 15 13 15 13 Class Distribution -------------------- 56% | Mutant 27% | Scavenger-Mutant 9% | Scavenger-Gunner 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Matter Collected 3518 | 216 219 450 39 31 309 1543 57 654 Remotely 1037 | . . . . . . 500 . 537 Salvage Created 5046 | 83 789 1425 275 . 135 1782 . 557 Parts 243 | 5 50 87 11 . 7 63 . 20 Haulers Intercepted 7 | . 2 5 . . . . . . Recyclers Shooed 6 | . 1 . . . . 5 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 16 | . . . . . 16 . . . Prevented 13 | . . . . . 13 . . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Combat Hostiles Destroyed 91 | . 12 23 6 . 5 33 . 12 Melee 2 | . . . . . . 1 . 1 Guns 16 | . 11 1 . . . 4 . . Cannons 68 | . . 21 6 . 5 25 . 11 AOE 3 | . 1 . . . . 2 . . Classes Destroyed 15 | 2 5 3 1 . . 4 . . Worker 1 | . . 1 . . . . . . Builder 5 | . 2 1 . . . 2 . . Tunneler 2 | 1 1 . . . . . . . Hauler 7 | . 2 5 . . . . . . Recycler 9 | 1 2 1 . . . 4 . 1 Operator 2 | . . 1 . . . 1 . . Watcher 6 | . 3 3 . . . . . . Swarmer 25 | . 6 3 . . 4 8 . 4 Cutter 3 | . . . . . . 3 . . Grunt 44 | . 6 12 4 . 1 16 . 5 Brawler 5 | . . . 2 . . 2 . 1 Sentry 8 | . . 8 . . . . . . Specialist 2 | . . . . . . 2 . . Programmer 4 | . . . . . . 2 . 2 Heavy 1 | . . . . . . 1 . . Z-Courier 2 | . . . . . . 1 . 1 Wasp 1 | . . . . . . . . 1 Best Kill Streak 6 | 2 4 3 6 . 4 6 . 6 Combat Bots Only 6 | . 3 3 6 . 4 5 . 6 Max Kills in Single Turn 3 | 1 2 1 1 . 1 3 . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . 1 . . . . 2 . . Melee 1 | . . . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Hostile Shots Fired 673 | . 59 92 31 . 69 289 . 133 Missed 181 | . 13 21 6 . 15 87 . 39 Damage Taken 8328 | . 503 975 308 . 866 4128 119 1429 Core 1184 | . 43 170 48 . 69 523 119 212 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 808 | . . 289 . . . 313 149 57 Core Remaining (%) 70 | 100 82 . . . 28 . . . Volleys Fired 320 | 6 63 83 14 3 20 87 . 44 Largest 3 | 2 2 2 2 1 2 3 . 2 Hottest 206 | 70 105 150 150 20 165 206 . 106 Shots Fired 665 | 12 124 166 24 3 38 216 2 80 Gun 188 | 12 114 21 . . . 41 . . Cannon 474 | . 10 145 24 . 38 175 2 80 Launcher . | . . . . . . . . . Special 3 | . . . . 3 . . . . Kinetic 271 | 6 10 . . . 3 170 2 80 Thermal 288 | 6 43 145 24 3 35 32 . . Explosive . | . . . . . . . . . Electromagnetic 106 | . 71 21 . . . 14 . . Robot Hit Streak 15 | 4 6 11 7 . 5 15 . 8 Robot Miss Streak 8 | 4 7 5 2 . 3 8 1 4 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 4 | . 4 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 415 | 6 71 91 15 . 17 154 . 61 Core Hits 217 | 4 33 39 6 . 6 105 . 24 Critical Kills 2 | . . 1 . . . 1 . . Critical Parts Destroyed 2 | . . . . . . 2 . . Critical Strikes 19 | . 2 1 . . . 9 . 7 Burn 2 | . 2 . . . . . . . Meltdown 1 | . . 1 . . . . . . Destroy 3 | . . . . . . 3 . . Blast 9 | . . . . . . 3 . 6 Sever 4 | . . . . . . 3 . 1 Melee Attacks 40 | . . . . 1 . 18 1 20 Impact 1 | . . . . 1 . . . . Slashing 39 | . . . . . . 18 1 20 Piercing . | . . . . . . . . . Sneak Attacks 6 | . . . . . . 1 . 5 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11508 | 64 1178 2319 400 . 551 4910 . 2086 Guns 1867 | 64 886 262 . . . 655 . . Cannons 7933 | . 105 1975 400 . 551 3329 . 1573 Explosions 802 | . 169 79 . . . 554 . . Melee 849 | . . . . . . 354 . 495 Ramming 57 | . 18 3 . . . 18 . 18 Kinetic 4966 | 25 33 . . . 62 3273 . 1573 Thermal 3888 | 39 461 2054 400 . 489 445 . . Explosive 554 | . . . . . . 554 . . Electromagnetic 1194 | . 666 262 . . . 266 . . Impact . | . . . . . . . . . Slashing 849 | . . . . . . 354 . 495 Piercing . | . . . . . . . . . Highest Corruption 45 | . . 11 15 15 30 18 35 45 Average Corruption 18 | . . 10 14 15 20 9 31 35 Corruption Purged 5 | . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . Effects 228 | . . 65 18 1 28 39 14 63 Message Errors 50 | . . 15 3 . 8 7 3 14 Matter Fused 64 | . . 17 3 . 8 13 3 20 Heat Flow Errors 31 | . . 7 3 . 6 5 3 7 Energy Discharges 20 | . . 8 1 . . 3 1 7 Parts Rejected 2 | . . . . . . . . 2 Parts Fused 3 | . . 2 . . . . . 1 Data Loss (minor) 26 | . . 8 4 . 2 7 1 4 Data Loss (major) 11 | . . 1 2 1 2 1 1 3 Misfires 6 | . . 1 1 . 1 1 2 . Alerts 5 | . . 4 . . . . . 1 Misdirections 3 | . . 1 . . 1 . . 1 Weapon Failures 7 | . . 1 1 . . 2 . 3 Overload Shots . | . . . . . . . . . Overflow Damage 314 | . . 45 . . 20 149 . 100 Projectiles 224 | . . 45 . . 20 74 . 85 Explosions 32 | . . . . . . 32 . . Melee 58 | . . . . . . 43 . 15 Knockbacks 56 | . . . . . 1 40 . 15 Impact . | . . . . . . . . . Kinetic 51 | . . . . . 1 36 . 14 Secondary 5 | . . . . . . 4 . 1 Self-Inflicted Damage 184 | . 79 22 . . . 83 . . Shots 4 | . 2 1 . . . 1 . . Rammed 3 | . . . . . . 3 . . Targets Rammed 7 | . 2 1 . . . 3 . 1 Kicked 3 | . 2 1 . . . . . . Crushed 1 | . . . . . . . . 1 Highest Temperature 563 | 100 336 365 378 . 370 491 563 480 Average Temperature 143 | 44 96 99 175 . 130 128 306 157 Received Heat Transfer 2283 | . 129 453 138 . 57 975 . 531 Effects 63 | . 3 1 1 . 5 15 19 19 Shutdowns 20 | . . 1 1 . 1 5 7 5 Energy Bleed 12 | . 2 . . . . 3 2 5 Interference 13 | . . . . . 3 1 2 7 Matter Decay 9 | . 1 . . . 1 1 5 1 Short Circuit 3 | . . . . . . 2 1 . Damage (minor) 1 | . . . . . . . 1 . Damage (major) 4 | . . . . . . 3 . 1 Damage (core) 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . 2 . . . . 1 . 1 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 7 | . . 6 1 . . . . . Heat Transferred 6074 | 111 1075 2923 592 . 731 642 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . 3 2 . . . 1 . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Peak Influence 1036 | 10 346 619 357 . . 762 306 1036 Initial 266 | . 6 112 193 . . 65 266 214 Average 351 | 7 191 376 293 . . 288 292 630 Maximum Alert Level 3 | . 1 2 1 . . 3 1 3 Low Security (%) 28 | 100 48 16 23 . . 48 . . Level 1 40 | . 51 40 76 . . 28 100 24 Level 2 22 | . . 43 . . . 23 . 26 Level 3 8 | . . . . . . . . 49 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 27 | . 3 5 . . . 12 . 7 Investigation 11 | . . 3 . . . 5 . 3 Extermination 4 | . . . . . . 2 . 2 Reinforcement 9 | . 3 2 . . . 4 . . Assault 2 | . . . . . . . . 2 Garrison 1 | . . . . . . 1 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Distress Signals 9 | . 1 5 . . . 2 . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 170 | . 25 39 6 . 17 52 2 29 Peak Tracking Total 7 | . 3 5 6 . 5 6 2 7 Tactical Retreats 13 | . 1 3 1 . 2 5 . 1 Traps | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Traps Triggered 6 | . 3 1 . . . 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Most Traps Carried 2 | . . . 2 1 . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Machines Disabled 16 | . 1 2 . . . 10 . 3 Max in Single Turn 3 | . 1 1 . . . 3 . 1 Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . 2 . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Machines Accessed 20 | . 3 8 . . . 6 . 3 Terminals 9 | . 3 6 . . . . . . Fabricators 2 | . . . . . . 2 . . Repair Stations 4 | . . 1 . . . 2 . 1 Recycling Units 1 | . . . . . . . . 1 Scanalyzers 3 | . . 1 . . . 1 . 1 Garrison Access 1 | . . . . . . 1 . . Total Hacks 69 | . 8 30 . . . 23 . 8 Successful 47 | . 5 21 . . . 15 . 6 Failed 22 | . 3 9 . . . 8 . 2 Catastrophic 4 | . . 2 . . . 1 . 1 Database Lockouts . | . . . . . . . . . Manual 41 | . 8 14 . . . 8 . 11 Terminals 25 | . 8 17 . . . . . . Fabricators 3 | . . . . . . 3 . . Repair Stations 23 | . . 9 . . . 12 . 2 Recycling Units 3 | . . . . . . . . 3 Scanalyzers 12 | . . 4 . . . 5 . 3 Garrison Access 3 | . . . . . . 3 . . Terminal Hacks 1 | . . 1 . . . . . . Record 1 | . . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . Load Schematic 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 15 | . . 8 . . . 7 . . Scan Component 9 | . . 4 . . . 5 . . Repair 6 | . . 4 . . . 2 . . Recycling Unit Hacks 3 | . . . . . . . . 3 Process 1 | . . . . . . . . 1 Report Inventory 1 | . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . 1 Scanalyzer 11 | . . 4 . . . 4 . 3 Insert Component 6 | . . 2 . . . 2 . 2 Analyze 5 | . . 2 . . . 2 . 1 Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks 14 | . 5 8 . . . 1 . . Terminals 13 | . 5 8 . . . . . . Track 5 | . 3 2 . . . . . . Assimilate 1 | . . 1 . . . . . . Botnet 6 | . 2 4 . . . . . . Operators 1 | . . 1 . . . . . . Fabricators 1 | . . . . . . 1 . . Overload 1 | . . . . . . 1 . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 19 | . 3 8 . . . 5 . 3 Full Trace Events 10 | . 1 4 . . . 3 . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built 3 | . . . . . . 3 . . Authchips . | . . . . . . . . . Time 99 | . . . . . . 99 . . Total Robot Build Rating 6 | . . . . . . 6 . . Part Schematics Acquired 21 | . . 2 . 16 . 2 . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 6 | . . 4 . . . 2 . . Time 246 | . . 152 . . . 94 . . Parts Recycled . | . . . . . . . . . Recycled Matter 166 | . . . . . . . . 166 Retrieved Matter 368 | . . . . . . . . 368 Retrieved Components . | . . . . . . . . . Parts Scanalyzed 5 | . . 2 . . . 2 . 1 Part Schematics Acquired 5 | . . 2 . . . 2 . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Total Allies 32 | . . . . 8 . 4 19 1 Largest Group 19 | . . . . 8 8 3 19 17 Highest-Rated Group 702 | . . . . 276 276 31 702 631 Highest-Rated Ally 50 | . . . . 41 41 31 50 50 Zionite Dispatches 2 | . . . . . . 1 . 1 Infowar Resupply 1 | . . . . . . . . 1 Hover Resupply 1 | . . . . . . 1 . . Total Orders . | . . . . . . . . . Ally Attacks 243 | . . . . . 65 4 84 90 Total Damage 7923 | . . . . . 1479 59 3135 3250 Kills 50 | . . . . . 14 1 7 28 Allies Corrupted 8 | . . . . . . . 1 7 Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 4 | . . . 3 1 . . . . Drone Launches 2 | . . . . . . 1 . 1 Drone Recoveries 2 | . . . . . . 1 . 1 Zionite Intel Received 3 | . . . . . . 1 . 2 Guard Positions 1 | . . . . . . . . 1 Active Garrisons 1 | . . . . . . 1 . . Depthwide Sectors/-1 1 | . . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Turns Passed 9838 | 45 1170 2003 473 1278 1021 2259 365 1224 Spaces Moved 5255 | 23 604 1136 379 1059 453 848 186 567 Core 1 | . . 1 . . . . . . Treads 933 | . . . . . 160 404 . 369 Legs 1931 | 23 604 764 . . . 156 186 198 Wheels . | . . . . . . . . . Hover 2390 | . . 371 379 1059 293 288 . . Flight . | . . . . . . . . . Fastest Speed 106 | 120 120 112 112 112 112 106 120 160 Average Speed 144 | 120 138 117 112 112 202 187 173 170 Slowest Speed 550 | 120 190 550 112 112 500 270 260 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 60 | 3 90 89 82 91 64 22 90 15 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 6 | . . . . 1 . . . 5 Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 7 | . . . 1 3 3 . . . Spaces Dug 26 | . . 6 . . . 7 1 12 Terrain Destroyed 169 | . 8 55 4 . 7 63 2 30 Melee 17 | . . . . . . 6 1 10 Projectile 95 | . . 49 4 . 7 14 1 20 AOE 57 | . 8 6 . . . 43 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Was Fac Total 6808 | 29 823 1646 404 1141 521 1303 231 710 Wait 848 | . 112 323 5 69 11 252 34 42 Move 5248 | 22 603 1135 378 1058 452 848 185 567 Hop . | . . . . . . . . . Pick Up 88 | . 11 30 4 2 6 22 2 11 Fast Attach 48 | 1 9 13 . . 6 16 1 2 Attach 33 | . 1 3 1 . 1 18 . 9 Detach 1 | . . . . . . . 1 . Swap 64 | . 7 17 . 6 10 17 1 6 Drop 110 | . 15 41 2 2 14 22 6 8 Fire 320 | 6 63 83 14 3 20 87 . 44 Melee 40 | . . . . 1 . 18 1 20 Ram 3 | . . . . . . 3 . . Kick 3 | . 2 1 . . . . . . Crush 1 | . . . . . . . . 1 Escape Stasis . | . . . . . . . . . Rewire 1 | . . . . . 1 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -6/Waste -6/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 3) 46 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 9) 308 | -10/Materials | Build established: Mutant 642 | -10/Materials | Discovered new exit (range 8) 1123 | -10/Materials | Discovered new exit (range 9) 1173 | -10/Materials | Discovered new exit (range 16) 1216 | -10/Materials | Entered another Materials area 1216 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1337 | -9/Materials | Discovered new exit (range 15) 1848 | -9/Materials | System corruption reached 10% 1872 | -9/Materials | Discovered new exit (range 8) 2009 | -9/Materials | Discovered new exit (range 6) 2287 | -9/Materials | Discovered new exit (range 3) 2861 | -9/Materials | Repaired Imp. Light Armor Plating 2900 | -9/Materials | Repaired Lgt. Deuterium Engine 2940 | -9/Materials | Repaired Hvy. Particle Cannon 2979 | -9/Materials | Repaired Hvy. Particle Cannon 3219 | -9/Materials | Entered Mines 3240 | -9/Mines | Learned Materials interactive machine intel 3337 | -9/Mines | Core integrity fell below 50% 3431 | -9/Mines | Found a hidden stash of uninstalled traps 3457 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3612 | -9/Mines | Learned Materials emergency access door positions 3692 | -9/Mines | Entered Zion 3723 | -7/Zion | System corruption cleaned by Quarantine Array 3785 | -7/Zion | Given the Hacking Drone Bay 3785 | -7/Zion | Found Prototype Device 3832 | -7/Zion | Learned location of 1 exit from Factory 3856 | -7/Zion | Given A8's code to call for help 3884 | -7/Zion | Gained Derelict followers 4035 | -7/Zion | Imprinted 4037 | -7/Zion | Declared Zion's savior 4399 | -7/Zion | Learned location of Armory (-3) 4409 | -7/Zion | Found Prototype Device 4410 | -7/Zion | Identified Phasing AFG 4411 | -7/Zion | Identified Hacking Drone Bay 4587 | -7/Zion | Learned Factory recycling unit intel 4820 | -7/Zion | Discovered new exit (range 11) 4866 | -7/Zion | Gained Derelict followers 4970 | -7/Zion | Entered Proximity Caves 4970 | -6/Proximity Caves | Accompanied by 8 allies 5087 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5138 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5320 | -6/Proximity Caves | Spotted B-75 Beast 5741 | -6/Proximity Caves | Build established: Scavenger-Mutant 5925 | -6/Proximity Caves | Lost 3 allies 5931 | -6/Proximity Caves | System corruption reached 30% 5968 | -6/Proximity Caves | Discovered new exit (range 16) 5991 | -6/Proximity Caves | Entered Factory 5991 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5992 | -6/Factory | Identified exit to Factory 5993 | -6/Factory | Loaded intel: 6 recycling unit locations 6094 | -6/Factory | Lost 3 parts (1n1u1w) 6229 | -6/Factory | Fabricated B-36 Bruiser? 6234 | -6/Factory | Garrison activated, responded to threat 6386 | -6/Factory | Build established: Scavenger-Gunner 6840 | -6/Factory | Retrieved Zion intel report: Active Garrisons 6916 | -6/Factory | Zion Hover Resupply teleported in 7126 | -6/Factory | System corruption reached 10% 7272 | -6/Factory | Repaired Rnf. Deuterium Engine 7323 | -6/Factory | Repaired Magnetic Acceleration Cannon 7390 | -6/Factory | Discovered new exit (range 9) 7517 | -6/Factory | Terminal network hard line cut 7599 | -6/Factory | Discovered exit to Factory (range 7) 7620 | -6/Factory | Build established: Scavenger-Tank 7704 | -6/Factory | Core integrity fell below 50% 7987 | -6/Factory | Build established: Scavenger-Mutant 8250 | -6/Factory | Sucked down chute 8250 | -6/Factory | Entered Waste 8265 | -6/Waste | EMP discharged 8302 | -6/Waste | Met Warlord forces unprepared to attack 8313 | -6/Waste | Spotted C-40 Crusher 8315 | -6/Waste | Spotted C-40 Crusher 8318 | -6/Waste | Allies destroyed C-40 Crusher 8320 | -6/Waste | Allies destroyed C-40 Crusher 8365 | -6/Waste | EMP discharged 8365 | -6/Waste | System corruption reached 30% 8367 | -6/Waste | Spotted C-40 Crusher 8372 | -6/Waste | Allies destroyed C-40 Crusher 8375 | -6/Waste | Spotted C-40 Crusher 8379 | -6/Waste | Allies destroyed C-40 Crusher 8387 | -6/Waste | Found Damper Plating 8465 | -6/Waste | EMP discharged 8565 | -6/Waste | EMP discharged 8574 | -6/Waste | Discovered new exit (range 16) 8615 | -6/Waste | Entered Factory 8615 | -6/Factory | Accompanied by 17 allies 8965 | -6/Factory | First assault squad dispatched 8990 | -6/Factory | Retrieved Zion intel report: Guard Positions 9011 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 9012 | -6/Factory | Zion Infowar Resupply teleported in 9418 | -6/Factory | Lost 9 allies 9448 | -6/Factory | Core integrity fell below 20% 9839 | -6/Factory | Destroyed by G-50 Soldier with Backup Laser III Last Messages --------------- 09803_ Hpw. Tractor Beam destroyed. 09804_ System corrupted: Matter fused (-9). 09804_ U-05 Engineer builds a Wall. 09808_ M-28 Smith repairs G-50 Soldier. 09810_ M-28 Smith fits Backup Propulsion III on G-50 Soldier. 09812_ M-28 Smith repairs Lgt. Angular Momentum Engine. 09812_ G-50 Soldier knocked back. 09813_ R-10 Processor collects Carbon-fiber Leg. 09814_ Power Sword destroyed. 09815_ G-50 Soldier destroyed. 09816_ R-10 Processor collects Hvy. Laser. 09819_ U-05 Engineer builds a Wall. 09821_ System corrupted: Med. Treads rejected. 09821_ R-10 Processor collects Med. Treads. 09823_ Acquired 8 matter. 09824_ R-10 Processor collects Lgt. Treads. 09825_ Integrated Corrupted Phasing Sabre (+6). 09827_ Destroyed Backup Propulsion III. 09829_ Magnetic Acceleration Cannon destroyed. 09838_ Destroyed Lgt. Angular Momentum Engine. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ##############??????????#############????????????? | | #######################?#############????????????? | | "" # ############## ##????????????? | | "" # #"#### ##### ! 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Particle Cannon | -9/Materials | Scanalyzed Imp. Signal Interpreter | -9/Materials | Scanalyzed Mak. Flight Unit | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Matter Filter | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Mak. Laser | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Ripper | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Imp. Remote Datajack | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Magnetic Acceleration Cannon | -6/Factory | Scanalyzed Graphene Brace | -6/Factory | Scanalyzed Hrd. Heavy Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ B-36 Bruiser | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive Fabricated ------------ B-36 Bruiser | x3 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ElectronShadeBlade Manual? 0 Play Time 02:17:41 Cumulative 163.1 hours Start 2024.03.19 @ 22:45:45 End 2024.03.21 @ 17:21:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 134 Rogue 128 Adventurer 0 Explorer 6 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 43 Gallery% 56 Achievement% 47 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cc7d357f-e52c-4294-b8af-2cf3b7528250