Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.22 @ 15:09:23 Player: FrigidRock Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (139) 695 Value Destroyed (7862) 7862 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (890) 890 TOTAL SCORE: 16087 Bonus ------- High Alert Combat Kills 890 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 99/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (16) ----- Advanced Signal Interpreter Graphene Brace > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Antimatter Reactor Micro Antimatter Reactor Light Quantum Reactor Biometal Heavy Treads Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Leg Biometal Leg Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink Advanced Cooling System Small Battery Small Battery Small Battery Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Core Analyzer Improved Utility Shielding Graphene Brace Improved Focal Shield Improved Thermal Shield Advanced Shield Generator > --- WEAPON ----------- Matter Neutralizer Enhanced Nova Cannon Enhanced Nova Cannon > --- INVENTORY -------- Matter Compressor Improved Kinecellerator Matter Neutralizer Force Lance Force Lance [Rating: 139] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Biometal Leg Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Small Battery Device Advanced Heat Sink Storage Small Battery Processor Advanced Targeting Computer Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Compact HERF Cannon Ballistic Gun KE Penetrator Ballistic Cannon Assault Cannon Launcher Guided Micro-nuke Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . 1 1 . . . . . . . Utility 14 | . . 1 1 1 1 2 2 2 2 2 Weapon 1 | . . . . . 1 . . . . . Parts Attached 188 | 6 1 5 7 6 12 14 21 38 62 16 Power 27 | 1 . 1 1 3 3 . 3 3 8 4 Engine 11 | 1 . . 1 3 2 . . 3 1 . Core 3 | . . 1 . . 1 . . . 1 . Reactor 13 | . . . . . . . 3 . 6 4 Propulsion 34 | 2 . 2 1 1 2 3 3 3 13 4 Treads 18 | 2 . 2 1 1 2 3 3 3 1 . Leg 5 | . . . . . . . . . 5 . Wheel . | . . . . . . . . . . . Hover 9 | . . . . . . . . . 7 2 Flight 2 | . . . . . . . . . . 2 Utility 65 | 1 1 1 3 2 5 10 8 10 22 2 Device 35 | . . 1 . . 3 6 7 7 10 1 Storage 15 | 1 . . 1 . 2 3 . 1 6 1 Processor 9 | . 1 . . 1 . 1 . 2 4 . Hackware 2 | . . . 2 . . . . . . . Protection 4 | . . . . 1 . . 1 . 2 . Artifact . | . . . . . . . . . . . Weapon 62 | 2 . 1 2 . 2 1 7 22 19 6 Energy Gun 16 | 1 . . 1 . 1 . 2 8 2 1 Energy Cannon 32 | . . 1 . . 1 . 1 13 12 4 Ballistic Gun 4 | 1 . . . . . 1 1 . 1 . Ballistic Cannon 7 | . . . 1 . . . 3 1 1 1 Launcher 3 | . . . . . . . . . 3 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . . 1 . 1 . 1 1 Parts Lost 59 | . . . . . . . 3 9 28 19 Power 8 | . . . . . . . . 2 6 . Propulsion 12 | . . . . . . . . 2 3 7 Utility 26 | . . . . . . . 2 3 11 10 Weapon 13 | . . . . . . . 1 2 8 2 Highest Loss Streak 19 | . . . . . . . 2 3 9 19 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 85 | . 95 100 96 99 100 94 87 88 66 71 Engine 4 | . 14 6 6 14 9 5 1 6 1 . Core 1 | . . 4 3 . 2 5 . . . . Reactor 2 | . . . . . . . 8 2 3 4 Treads 13 | . 28 33 33 30 26 17 9 8 2 . Leg 1 | . . . . . . . . . 6 . Hover 1 | . . . . . . . . . 1 13 Device 18 | . . 11 . . 9 22 30 31 16 21 Storage 8 | . 14 11 9 7 6 5 5 8 10 10 Processor 10 | . 9 11 9 12 6 11 10 11 10 11 Hackware 2 | . . . 17 15 9 . . . . . Protection 2 | . . . . 2 6 5 4 2 1 3 Energy Gun 4 | . 14 2 4 7 8 5 2 6 2 3 Energy Cannon 4 | . . 8 5 . 3 5 3 5 6 3 Ballistic Gun 2 | . 14 11 4 . . 4 4 . . . Ballistic Cannon 1 | . . . 4 7 6 . 4 1 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 142 | 14 14 17 36 50 61 122 142 140 135 73 Greatest Support 145 | 40 40 60 80 82 82 140 145 145 112 48 Greatest Overweight (x) 39 | . . . . . . . 1 1 39 3 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 15 15 25 25 25 25 25 5 Average Capacity 15 | 7 8 8 12 15 15 16 25 25 12 5 Most Carried 21 | 2 4 8 15 15 15 15 19 21 16 5 Average Carried 10 | 1 2 3 11 13 12 13 16 17 6 4 Final Capacity 25 | 8 8 8 15 15 15 25 25 25 5 5 Final Carried 19 | 2 4 8 15 14 14 15 19 14 5 5 Class Distribution -------------------- 20% | Mutant 17% | Tank 14% | Scavenger-Gunner 12% | Hacker-Mutant 11% | Skirmisher 9% | Scavenger-Mutant 5% | Scavenger-Tank 5% | Hacker-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Gunner | -6/Factory Tank | -5/Factory Skirmisher | -4/Factory Scavenger-Gunner | -3/Research Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 3648 | 195 94 106 129 65 452 260 738 683 850 76 Remotely . | . . . . . . . . . . . Salvage Created 6992 | . 107 377 161 69 450 703 1323 1595 1874 333 Parts 275 | . 13 18 16 2 21 15 45 38 84 23 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 125 | . 5 8 6 2 9 11 21 27 27 9 Guns 42 | . 5 2 4 2 5 3 8 7 4 2 Cannons 57 | . . 6 2 . 4 7 11 9 12 6 AOE 10 | . . . . . . 1 2 . 7 . Classes Destroyed 13 | . 3 3 . . 2 . 3 . 2 . Worker 1 | . . . . . . . . . 1 . Builder 3 | . . . . . . . . . 3 . Recycler 3 | . . . . . . . 1 . 2 . Operator 3 | . . 1 2 . . . . . . . Watcher 4 | . 1 . . . . . 2 . 1 . Swarmer 22 | . 4 . 4 . . . . 2 4 8 Grunt 45 | . 1 5 . 2 3 11 8 8 7 . Brawler 3 | . . 1 . . . . 1 . 1 . Duelist 2 | . . . . . 1 . . 1 . . Sentry 13 | . . 2 2 . 4 . . 2 2 1 Specialist 4 | . . . . . . . 2 2 . . Hunter 8 | . . . . . . . 6 2 . . Programmer 28 | . . . . . 1 . 4 10 13 . Best Kill Streak 7 | . 3 7 3 2 4 4 5 3 4 7 Combat Bots Only 7 | . 3 4 2 2 4 4 5 3 4 7 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 2 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . . 1 2 . 2 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Damage Taken 11937 | . 96 211 140 48 563 429 1578 2108 4041 2723 Core 2645 | . 8 35 . . 81 14 40 123 732 1612 Absorbed by Shields 211 | . . . . . . . . . 134 77 Redirected to Shielding 220 | . . . . . . . . . 160 60 Regen/Repaired (Parts) 355 | . . . . 30 . 121 204 . . . Core Remaining (%) 91 | 100 96 91 100 100 90 98 96 90 49 . Volleys Fired 328 | . 9 16 13 5 22 23 57 64 73 46 Largest 3 | . 2 2 2 2 3 3 3 3 3 3 Hottest 345 | . 60 88 124 124 204 188 212 282 345 251 Shots Fired 790 | . 18 32 26 10 66 69 168 167 160 74 Gun 304 | . 18 16 13 5 30 46 48 77 32 19 Cannon 478 | . . 16 13 5 36 23 120 90 120 55 Launcher 8 | . . . . . . . . . 8 . Special . | . . . . . . . . . . . Kinetic 256 | . 9 16 13 5 22 23 110 32 17 9 Thermal 413 | . . 16 13 5 30 23 34 102 125 65 Explosive 8 | . . . . . . . . . 8 . Electromagnetic 113 | . 9 . . . 14 23 24 33 10 . Robot Hit Streak 60 | . 4 19 7 15 32 25 28 60 39 11 Robot Miss Streak 6 | . 2 1 3 1 1 2 4 2 6 1 Penetration Max 1 | . . . . . . . 1 . 1 . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 594 | . 12 23 20 8 58 61 122 155 115 20 Core Hits 298 | . 7 13 10 6 28 31 59 66 67 11 Critical Kills 8 | . . 1 . . . . 1 1 4 1 Critical Parts Destroyed 3 | . . . . . . . 2 . 1 . Critical Strikes 33 | . . 1 1 . 3 . 13 6 5 4 Meltdown 5 | . . 1 . . . . . 1 2 1 Destroy 6 | . . . . . . . 3 . 3 . Blast 18 | . . . 1 . 1 . 9 4 . 3 Corrupt 4 | . . . . . 2 . 1 1 . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 20311 | . 229 427 348 201 1311 1716 3917 5132 6184 846 Guns 6339 | . 172 117 143 134 613 854 1160 2153 808 185 Cannons 11688 | . . 310 205 67 698 669 2464 2972 3674 629 Explosions 2233 | . 57 . . . . 193 293 . 1690 . Melee . | . . . . . . . . . . . Ramming 51 | . . . . . . . . 7 12 32 Kinetic 5101 | . 92 117 155 67 432 322 2298 953 417 248 Thermal 10785 | . 57 310 193 134 613 725 1140 3131 3916 566 Explosive 1492 | . . . . . . . . . 1492 . Electromagnetic 2882 | . 80 . . . 266 669 479 1041 347 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . 8 11 8 Average Corruption 5 | . . . . . . . . 3 7 4 Corruption Purged 5 | . . . . . . . . 5 . . Corruption Blocked . | . . . . . . . . . . . Effects 29 | . . . . . . . . 17 12 . Message Errors 7 | . . . . . . . . 5 2 . Matter Fused 5 | . . . . . . . . 2 3 . Energy Discharges 4 | . . . . . . . . 1 3 . Parts Rejected 1 | . . . . . . . . . 1 . Data Loss (minor) 7 | . . . . . . . . 5 2 . Data Loss (major) 2 | . . . . . . . . 2 . . Misfires 2 | . . . . . . . . 2 . . Weapon Failures 1 | . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 409 | . . . . . 6 . 108 90 175 30 Projectiles 328 | . . . . . 6 . 64 90 138 30 Explosions 81 | . . . . . . . 44 . 37 . Melee . | . . . . . . . . . . . Knockbacks 41 | . . . 1 . 7 . 9 22 . 2 Impact 2 | . . . . . . . . 1 . 1 Kinetic 36 | . . . 1 . 6 . 9 19 . 1 Secondary 3 | . . . . . 1 . . 2 . . Self-Inflicted Damage 584 | . . . . . . 52 373 . 146 13 Shots 11 | . . . . . . 1 5 . 5 . Rammed 15 | . . . . . . 1 . 1 1 12 Targets Rammed 16 | . . . . . . 1 . 1 2 12 Kicked 1 | . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . Highest Temperature 571 | . 12 221 167 312 198 333 197 517 571 391 Average Temperature 119 | . 10 93 53 138 124 123 92 117 158 134 Received Heat Transfer 2131 | . 12 150 36 36 207 252 165 328 792 153 Effects 19 | . . . . . . . . 5 12 2 Shutdowns 5 | . . . . . . . . 2 3 . Energy Bleed 2 | . . . . . . . . . . 2 Interference 4 | . . . . . . . . 1 3 . Matter Decay 2 | . . . . . . . . 1 1 . Short Circuit 1 | . . . . . . . . . 1 . Damage (minor) 5 | . . . . . . . . 1 4 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . 4 1 . Combat Hostiles 5 | . . . . . . . . 4 1 . Parts Fried 10 | . . . . . . . 1 7 2 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 12 | . . 1 . . . . . 7 3 1 Combat Hostiles 11 | . . . . . . . . 7 3 1 Parts Melted 56 | . . 2 . 2 2 2 1 28 16 3 Heat Transferred 15302 | . 100 555 411 300 1375 1300 1557 5300 3849 555 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . 1 . . 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 755 | . 245 318 171 74 306 277 755 690 637 380 Initial 333 | . . 88 114 66 31 57 83 298 301 333 Average 293 | . 102 183 128 61 138 156 374 486 387 309 Maximum Alert Level 3 | . 1 1 . . 1 1 3 2 2 1 Low Security (%) 40 | 100 71 55 100 100 75 81 22 . 15 20 Level 1 31 | . 28 44 . . 24 18 37 24 37 79 Level 2 27 | . . . . . . . 36 75 47 . Level 3 . | . . . . . . . 2 . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 23 | . 1 1 . 1 3 2 4 5 4 2 Investigation 3 | . 1 . . . . . 2 . . . Extermination 9 | . . . . . 1 . 1 3 3 1 Reinforcement 8 | . . 1 . 1 . 2 1 2 . 1 Assault 1 | . . . . . . . . . 1 . Garrison 2 | . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 5 | . . . 1 . . . 2 . . 2 Communications Jammed 9 | . . . . . . 8 . 1 . . Distress Signals 8 | . . . . . . 8 . . . . Times Spotted 204 | . 11 7 7 3 11 18 30 30 46 41 Peak Tracking Total 17 | . 6 4 3 2 5 5 8 5 10 17 Tactical Retreats 13 | . 1 . . . 1 1 2 2 2 4 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 13 | . 2 . . . . . . 3 7 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 16 | . . . . . . 2 9 1 4 . Max in Single Turn 7 | . . . . . . 1 7 1 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 20 | . . . 5 2 1 1 4 3 3 1 Terminals 13 | . . . 5 1 1 . . 3 2 1 Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . 1 . 1 2 . . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers 1 | . . . . . . . 1 . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 38 | . . . 9 4 1 2 13 4 3 2 Successful 27 | . . . 5 4 1 2 9 2 2 2 Failed 11 | . . . 4 . . . 4 2 1 . Catastrophic 1 | . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . 1 . . . Terminals 20 | . . . 9 2 1 . . 4 2 2 Fabricators . | . . . . . . . . . . . Repair Stations 8 | . . . . 2 . 2 4 . . . Recycling Units 4 | . . . . . . . 4 . . . Scanalyzers 5 | . . . . . . . 5 . . . Garrison Access 1 | . . . . . . . . . 1 . Terminal Hacks 14 | . . . 5 2 1 . . 2 2 2 Record 2 | . . . . . . . . . . 2 Prototype ID Bank 1 | . . . 1 . . . . . . . Level Access Points 2 | . . . . . . . . 1 1 . Branch Access Points 2 | . . . 1 . . . . 1 . . Emergency Access Points 2 | . . . . . 1 . . . 1 . Alert Level 1 | . . . 1 . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . Locate Traps 1 | . . . . 1 . . . . . . Zone Layout 2 | . . . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . . . . 2 . 2 2 . . . Scan Component 3 | . . . . 1 . 1 1 . . . Repair 3 | . . . . 1 . 1 1 . . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . Retrieve Matter 1 | . . . . . . . 1 . . . Retrieve Components 1 | . . . . . . . 1 . . . Scanalyzer 4 | . . . . . . . 4 . . . Insert Component 2 | . . . . . . . 2 . . . Analyze 2 | . . . . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . 1 . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . Tunnel 1 | . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . 2 . . . . . . . Used 1 | . . . 1 . . . . . . . Hacking Detections 15 | . . . 2 2 . . 4 3 3 1 Full Trace Events 1 | . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 3 | . . . . 1 . 1 1 . . . Time 92 | . . . . 26 . 38 28 . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . 4 . 3 . Programmers 7 | . . . . . . . 4 . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 6807 | 77 303 304 630 246 453 616 940 1043 1484 711 Spaces Moved 3483 | 44 171 148 353 120 205 299 417 387 714 625 Core 124 | 3 . . . . . . . . 8 113 Treads 2274 | 41 171 148 353 120 205 299 417 387 133 . Legs 321 | . . . . . . . . . 321 . Wheels . | . . . . . . . . . . . Hover 748 | . . . . . . . . . 252 496 Flight 16 | . . . . . . . . . . 16 Fastest Speed 37 | 50 160 160 160 156 156 155 160 160 48 37 Average Speed 138 | 152 160 160 160 159 156 155 162 162 144 56 Slowest Speed 2000 | 160 160 160 160 160 156 160 240 240 2000 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 15 | 4 37 23 30 4 4 11 15 11 19 15 Regions Visited 10 Branch Regions . Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 2 | . . . . . . . . 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 51 | . . . . . . . 4 . 8 39 Terrain Destroyed 251 | . 6 . 1 . . 3 67 2 124 48 Melee . | . . . . . . . . . . . Projectile 111 | . . . 1 . . . 29 2 31 48 AOE 140 | . 6 . . . . 3 38 . 93 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 4879 | 51 182 182 393 163 284 397 582 686 1038 921 Wait 708 | . . 8 . 28 29 46 69 187 144 197 Move 3473 | 43 170 147 352 119 204 298 416 386 713 625 Hop . | . . . . . . . . . . . Pick Up 71 | 2 2 5 14 3 7 4 10 7 12 5 Fast Attach 66 | 6 1 1 1 1 2 5 3 3 37 6 Attach 62 | . . 2 2 2 4 3 8 12 20 9 Detach 22 | . . . . . 1 4 3 1 7 6 Swap 60 | . . 2 4 3 6 6 10 23 5 1 Drop 66 | . . 1 7 2 9 7 6 2 21 11 Fire 328 | . 9 16 13 5 22 23 57 64 73 46 Melee . | . . . . . . . . . . . Ram 13 | . . . . . . . . . 1 12 Kick 1 | . . . . . . . . . 1 . Crush 2 | . . . . . . 1 . 1 . . Escape Stasis 7 | . . . . . . . . . 4 3 Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -3/Research (discovered 5 exits: *Res x3 / Qua x2) -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 351 | -10/Materials | Discovered new exit (range 4) 381 | -10/Materials | Entered another Materials area 381 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 649 | -9/Materials | Discovered new exit (range 15) 685 | -9/Materials | Entered another Materials area 685 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 990 | -8/Materials | Build established: Hacker-Mutant 1131 | -8/Materials | Discovered new exit (range 8) 1315 | -8/Materials | Entered Factory 1315 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1355 | -7/Factory | Repaired Ion Engine 1519 | -7/Factory | Discovered new exit (range 7) 1561 | -7/Factory | Entered another Factory area 1561 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1717 | -6/Factory | Discovered new exit (range 8) 1822 | -6/Factory | Garrison activated, responded to threat 1831 | -6/Factory | Build established: Hacker-Gunner 2014 | -6/Factory | Entered another Factory area 2014 | -5/Factory | Evolved 2 slots: Utility x2 2172 | -5/Factory | Build established: Tank 2391 | -5/Factory | Repaired Adv. Treads 2602 | -5/Factory | Discovered new exit (range 12) 2630 | -5/Factory | Entered another Factory area 2630 | -4/Factory | Evolved 2 slots: Utility x2 2962 | -4/Factory | Build established: Skirmisher 3297 | -4/Factory | Repaired Hvy. Treads 3500 | -4/Factory | Discovered new exit (range 20) 3570 | -4/Factory | Entered Research 3570 | -3/Research | Evolved 2 slots: Utility x2 4010 | -3/Research | Lost 3 parts (1u2w) 4159 | -3/Research | Identified exit to Research 4231 | -3/Research | Identified exit to Quarantine 4280 | -3/Research | Build established: Scavenger-Gunner 4453 | -3/Research | Lost 3 parts (1p1n1u) 4613 | -3/Research | Entered another Research area 4613 | -2/Research | Evolved 2 slots: Utility x2 5010 | -2/Research | Lost 9 parts (2p1n4u2w) 5086 | -2/Research | Lost 8 parts (2p1n3u2w) 5144 | -2/Research | Lost 5 parts (1p2u2w) 5179 | -2/Research | Found Prototype Launcher 5180 | -2/Research | Identified Gui. Micro-nuke Launcher 5238 | -2/Research | Spotted B-90 Cyclops 5348 | -2/Research | Build established: Mutant 5905 | -2/Research | First assault squad dispatched 5924 | -2/Research | Build established: Scavenger-Tank 5941 | -2/Research | Identified exit to Access 5961 | -2/Research | System corruption reached 10% 6080 | -2/Research | Core integrity fell below 50% 6097 | -2/Research | Entered Access 6097 | -1/Access | Evolved 2 slots: Utility x2 6299 | -1/Access | Build established: Scavenger-Mutant 6690 | -1/Access | Destroyed 7 combat bots 6773 | -1/Access | Lost 19 parts (7n10u2w) 6773 | -1/Access | Core integrity fell below 50% 6793 | -1/Access | Core integrity fell below 20% 6808 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 06780_ Slammed into S-43 Plague. 06781_ Slammed into P-80 Master. 06781_ Destabilizing: System interference. 06781_ Adv. Signal Interpreter temporarily disabled. 06782_ Slammed into P-80 Master. 06784_ P-80 Master knocked back. 06785_ Slammed into P-80 Master. 06786_ Penetrated by Slug. 06794_ Slug penetrates Wall. 06795_ Penetrated by Slug. 06797_ Triggered Stasis Trap. 06797_ A bubble of rippling energy engulfs the area. 06797_ Field strength at 94. 06797_ Penetrated by Slug. 06798_ Field strength at 63. 06798_ Penetrated by Slug. 06799_ Field strength at 29. 06800_ Field strength at 18. 06801_ Penetrated by Slug. 06801_ Stasis field depleted. Map ----- +----------------------------------------------------+ | """ #???# # # """"" | | """ #???# + + """"" | | #???# # # """" | | #???# # # " | | +##########???# " # | | #?????????# """"T"""" # # | | #?????????# """"""""""" # # | | #?????????################## # != | | #??????????????????????????# # | | #??????????????????????????# # | | #????????????##????????????# ^ ########### | | #????????????# ?????######## #?????????? | | #????????????# ????# ########### | | ?????????????# ????# # = | | ??????????????# ???# #! | | ???????????????# ???# # | | ???????????????# ??# # | | ?????????????????# ??# # | | ?????????????????# ! ?# # | | ?????????????????# ?# ################## | | ?????????????????# # #???????????????? | | ?????????????????# # #????????????????? | | ?????????????????# + +????????????????? | | ?????????????????# # #????????????????? | | ?????????????????# # #????????????????? | | ?????????????????######?#@ #????????????????? | | ??????????????????????? #????????????????? | | ????????????????????? #????????????????? | | ??????????????????? #????????????????? | | ????????????????? #????????????????? | | ??????????????? #????????????????? | | ????????????? #????????????????? | | ???????????? #????????????????? | | ?????????????#+##################????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Coolant Potential 80 Energy Generation 45 Energy Capacity 940 Matter Stores 550 Matter Capacity 550 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Power Amplification 30 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 45 Resistance: TH 45 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 30 Item Schematics ----------------- Hvy. Treads | -4/Factory | Scanalyzed Enh. Gauss Cannon | -4/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilCargoFrame Manual? 0 Play Time 01:53:55 Cumulative 50.5 hours Start 2022.04.21 @ 19:39:36 End 2022.04.22 @ 15:09:23 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 27 Rogue 0 Adventurer 27 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 47 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ac068dc9-f392-4142-8b9a-3bb097e4e92d