Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 23:06:46 Player: arcadio rl Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (15) 3000 Robots Destroyed (107) 535 Value Destroyed (3409) 3409 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (407) 407 TOTAL SCORE: 10231 Bonus ------- High Alert Combat Kills 57 Follower Combat Kills 50 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 254/300 Energy 97/100 System Corruption 0% Temperature Cool (0) Movement Hovering (80) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Makeshift Leg Gyrokinetic Inverter > --- UTILITY (6) ------ Advanced Targeting Computer Improved Hacking Suite System Shield Improved Corruption Screen > --- WEAPON (3) ------- Enhanced Gauss Cannon > --- INVENTORY (5) ---- Light Ion Engine Improved Shield Generator Improved Trap Extractor (0/6) Long-range Proton Cannon Slug Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Wheel Armored Wheel Gyrokinetic Inverter > --- UTILITY ---------- Improved Transmission Jammer Improved Focal Shield Improved Hacking Suite Improved Hacking Suite Improved Corruption Screen > --- WEAPON ----------- Coil Gun Mass Driver Enhanced Gauss Cannon > --- INVENTORY -------- Advanced Targeting Computer Improved Shield Generator Improved Trap Extractor Long-range Proton Cannon Plasma Cannon [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion VSS Leg Leg VSS Leg Wheel Wheel Hover Unit Gyrokinetic Inverter Utility Advanced Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Battle Cannon Launcher EMP Blaster Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Slots Evolved 10 | . . . . 4 2 . . . . 2 2 . . . . Power 1 | . . . . . 1 . . . . . . . . . . Propulsion 4 | . . . . 2 . . . . . 1 1 . . . . Utility 4 | . . . . 2 1 . . . . . 1 . . . . Weapon 1 | . . . . . . . . . . 1 . . . . . Parts Attached 134 | 7 7 6 5 34 15 4 1 . 13 9 6 1 19 4 3 Power 19 | 1 1 2 . 3 3 1 . . 2 . 1 . 4 . 1 Engine 12 | 1 1 2 . 2 . . . . 2 . 1 . 2 . 1 Core 7 | . . . . 1 3 1 . . . . . . 2 . . Reactor . | . . . . . . . . . . . . . . . . Propulsion 34 | 2 1 3 . 11 3 2 . . 3 4 . . 3 1 1 Treads . | . . . . . . . . . . . . . . . . Leg 30 | 2 1 3 . 11 3 2 . . 3 4 . . . . 1 Wheel 2 | . . . . . . . . . . . . . 2 . . Hover 2 | . . . . . . . . . . . . . 1 1 . Flight . | . . . . . . . . . . . . . . . . Utility 41 | 2 3 . . 11 5 1 . . 2 4 3 1 7 1 1 Device 16 | 1 1 . . 4 3 1 . . . 2 1 . 3 . . Storage 3 | 1 1 . . 1 . . . . . . . . . . . Processor 9 | . . . . 2 1 . . . . 2 2 . 1 1 . Hackware 3 | . . . . . . . . . . . . . 2 . 1 Protection 10 | . 1 . . 4 1 . . . 2 . . 1 1 . . Artifact . | . . . . . . . . . . . . . . . . Weapon 40 | 2 2 1 5 9 4 . 1 . 6 1 2 . 5 2 . Energy Gun 11 | . . . . . 3 . 1 . 3 . 2 . 2 . . Energy Cannon 4 | . . . . 2 1 . . . . . . . . 1 . Ballistic Gun 11 | 2 2 1 2 3 . . . . . . . . 1 . . Ballistic Cannon 6 | . . . 1 1 . . . . . 1 . . 2 1 . Launcher 8 | . . . 2 3 . . . . 3 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 2 . . . 1 . . 1 . . . Corrupted Parts 1 | . . . . . . . . . 1 . . . . . . System Corruption 7 | . . . . . . . . . 7 . . . . . . Parts Lost 48 | . 1 1 . 7 1 1 1 . 8 17 1 1 4 5 . Power 10 | . 1 1 . 1 . 1 . . 2 2 . . 1 1 . Propulsion 14 | . . . . 1 1 . . . 2 8 . . . 2 . Utility 11 | . . . . 2 . . . . 2 4 . 1 1 1 . Weapon 13 | . . . . 3 . . 1 . 2 3 1 . 2 1 . Highest Loss Streak 13 | . 1 1 . 3 1 1 1 . 4 13 1 1 4 4 . To Critical Strikes 1 | . . . . . . . . . . . . . . 1 . Average Slot Usage (%) 87 | . 99 99 100 95 99 99 100 100 92 64 12 12 52 61 30 Engine 5 | . 14 13 14 5 1 . . . 4 6 . . 3 . . Core 5 | . . . . 3 13 14 15 15 5 . . . . 8 . Leg 24 | . 27 28 28 36 29 30 30 30 28 22 . . . . . Device 11 | . 13 14 14 9 19 15 15 15 9 3 5 3 7 4 . Storage 8 | . 14 14 14 9 7 7 7 7 7 4 . . . . . Processor 7 | . . . . 5 9 15 15 15 15 15 5 7 4 10 11 Hackware 1 | . . . . . . . . . . . . . 7 10 5 Protection 2 | . . . . 8 1 . . . 4 3 . . 3 . . Energy Gun 4 | . . . . . 9 15 15 15 12 3 1 . 5 . . Energy Cannon 1 | . . . . 1 4 . . . . . . . . 3 . Ballistic Gun 9 | . 28 28 14 10 . . . . . . . . 4 3 . Ballistic Cannon 1 | . . . 11 5 . . . . . 1 . . 2 4 5 Naked Turns 54 | . . . . . . . . . . 2 6 37 9 . . Heaviest Build 57 | 13 20 22 22 49 52 40 40 40 57 57 7 3 36 34 9 Greatest Support 82 | 20 20 25 25 54 59 62 62 62 67 82 3 3 22 11 11 Greatest Overweight (x) 13 | . . . . 1 1 . . . 13 1 2 . 2 3 . Average Overweight (x) . | . . . . . . . . . . . . . 1 1 . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 5 5 5 5 5 Average Capacity 11 | 7 8 10 10 11 15 15 15 15 15 13 5 5 5 5 5 Most Carried 15 | 6 10 10 10 15 15 15 15 14 15 13 5 5 5 5 5 Average Carried 10 | 4 7 9 9 10 14 14 14 14 13 9 3 4 4 4 4 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 6 10 10 10 14 15 15 14 14 13 5 3 5 5 4 5 Class Distribution -------------------- 63% | Mutant 28% | Scavenger-Mutant 3% | Hacker-Gunner 3% | Hacker-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Waste Hacker-Tank | -5/Factory Hacker-Gunner | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Matter Collected 2964 | 330 383 205 86 736 254 45 10 . 184 37 . . 222 323 149 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4050 | 95 462 391 122 809 324 272 200 . 558 127 106 . 225 237 122 Parts 230 | 3 40 25 16 50 8 8 3 . 27 12 4 . 15 15 4 Haulers Intercepted 3 | . 2 . . . 1 . . . . . . . . . . Recyclers Shooed 4 | 1 . . . 1 . . . . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . 15 . . 1 2 . 18 . . . . 16 10 Prevented 15 | . . . . . . . . . 12 . . . . 3 . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Combat Hostiles Destroyed 89 | . 5 11 7 21 8 4 4 . 9 5 . . 5 9 1 Melee 1 | . . . . . . . . . . 1 . . . . . Guns 49 | . 5 11 . 10 6 4 4 . 5 . . . 2 2 . Cannons 20 | . . . 2 4 1 . . . . 2 . . 3 7 1 AOE 17 | . . . 5 7 . . . . 3 2 . . . . . Classes Destroyed 18 | 2 7 1 2 3 1 1 . . 1 . . . . . . Worker 3 | . 1 . . 1 . . . . . . . . 1 . . Builder 2 | . 2 . . . . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . Hauler 3 | . 2 . . . 1 . . . . . . . . . . Recycler 4 | 1 . . . 2 . . . . . . 1 . . . . Minesweeper 1 | . . . . . . . . . 1 . . . . . . Mechanic 1 | . 1 . . . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . Watcher 2 | . 1 . . 1 . . . . . . . . . . . Swarmer 35 | . . 3 5 7 3 . . . 1 4 . . 2 9 1 Grunt 33 | . 5 8 . 8 3 . 4 . 5 . . . . . . Brawler 2 | . . . . 1 . . . . 1 . . . . . . Sentry 8 | . . . . 4 1 1 . . 1 . . . 1 . . Hunter 1 | . . . . 1 . . . . . . . . . . . Programmer 5 | . . . . . 1 . . . 1 1 . . 2 . . Artisan 1 | . . . 1 . . . . . . . . . . . . Subdweller 2 | . . . 2 . . . . . . . . . . . . Decomposer 4 | . . . . . . . 1 . . . . . . 3 . Packrat 3 | . . . . . . 1 . . . . . . . . 2 Samaritan 1 | . . . . . . 1 . . . . . . . . . Wasp 2 | . . . . . . 2 . . . . . . . . . Thug 1 | . . . . . . 1 . . . . . . . . . Best Kill Streak 7 | 1 3 3 3 6 3 2 4 . 2 2 1 . 2 7 1 Combat Bots Only 7 | . 2 3 3 5 3 2 4 . 2 2 . . 2 7 1 Max Kills in Single Turn 3 | 1 1 1 2 3 1 1 1 . 1 1 1 . 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded 2 | . . . 2 2 . . . . 1 1 . . . . . Melee 1 | . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Hostile Shots Fired 784 | . 34 28 13 105 66 36 26 . 94 211 29 4 37 84 17 Missed 243 | . 12 5 3 25 24 16 5 . 35 62 12 1 16 23 4 Damage Taken 8244 | . 274 351 132 1205 548 253 363 . 906 2071 251 131 544 976 239 Core 2286 | . 66 79 7 108 108 40 33 . 117 725 161 131 112 435 164 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 90 | . . . . . 72 . . . . . . . 18 . . Ignored by Resistances 111 | . . . . . . . . . . . . . 47 64 . Regen/Repaired (Parts) 64 | . 33 . . 31 . . . . . . . . . . . Core Remaining (%) 58 | 100 . . 39 80 . . . . 57 14 . . . . . Volleys Fired 322 | 13 51 24 11 62 29 16 10 . 30 16 6 . 16 20 18 Largest 3 | 2 2 2 2 2 2 2 2 . 2 2 1 . 3 3 1 Hottest 167 | 40 46 46 69 160 160 141 141 . 141 53 55 . 144 167 57 Shots Fired 605 | 26 102 48 22 124 58 32 20 . 50 24 6 . 42 33 18 Gun 430 | 26 102 48 6 76 42 32 20 . 34 8 6 . 20 10 . Cannon 134 | . . . 9 38 16 . . . . 8 . . 22 23 18 Launcher 41 | . . . 7 10 . . . . 16 8 . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 380 | 26 102 48 15 108 . . . . . 8 . . 38 17 18 Thermal 178 | . . . . 6 58 32 20 . 34 8 . . 4 16 . Explosive 17 | . . . 7 10 . . . . . . . . . . . Electromagnetic 30 | . . . . . . . . . 16 8 6 . . . . Robot Hit Streak 32 | 6 9 6 7 10 14 12 32 . 23 3 4 . 9 6 10 Robot Miss Streak 9 | 4 9 2 2 6 7 2 2 . 1 3 2 . 3 3 1 Penetration Max 1 | . . . . . . . . . . . . . 1 . . Secondary Targets 3 | . 2 . . . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . . . Shots Hit Robots 369 | 13 64 34 5 71 39 27 19 . 39 13 3 . 16 17 9 Core Hits 214 | 3 20 19 9 44 24 19 12 . 26 12 3 . 9 12 2 Critical Kills 3 | . . . . 2 . . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . Critical Strikes 15 | . . . . 5 3 . 2 . 2 1 . . 2 . . Burn 7 | . . . . . 3 . 2 . 2 . . . . . . Destroy 3 | . . . . 2 . . . . . . . . 1 . . Blast 5 | . . . . 3 . . . . . 1 . . 1 . . Melee Attacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 8589 | 162 920 504 358 2040 870 527 372 . 1031 484 56 . 522 493 250 Guns 5130 | 162 920 504 17 746 819 527 372 . 503 76 56 . 301 127 . Cannons 1528 | . . . 49 466 51 . . . . 125 . . 221 366 250 Explosions 1867 | . . . 292 821 . . . . 528 226 . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 64 | . . . . 7 . . . . . 57 . . . . . Kinetic 3967 | 162 920 504 66 1212 . . . . . 125 . . 408 320 250 Thermal 2635 | . . . . . 870 527 372 . 503 76 . . 114 173 . Explosive 1113 | . . . 292 821 . . . . . . . . . . . Electromagnetic 810 | . . . . . . . . . 528 226 56 . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 9 | . . . . . 1 1 1 1 9 1 . 5 5 . . Average Corruption 1 | . . . . . 1 1 1 1 2 1 . 5 4 . . Corruption Purged 5 | . . . . . . . . . . . . . 5 . . Corruption Blocked 7 | . . . . . . . . . . 2 . . 2 . 3 Effects 22 | . . . . . . 4 4 . 8 2 . 1 3 . . Message Errors 5 | . . . . . . 2 . . 2 . . . 1 . . Matter Fused 5 | . . . . . . 1 . . 2 1 . . 1 . . Heat Flow Errors 3 | . . . . . . . . . 2 . . . 1 . . Energy Discharges 2 | . . . . . . . 1 . . 1 . . . . . Data Loss (minor) 3 | . . . . . . . 2 . 1 . . . . . . Data Loss (major) 3 | . . . . . . 1 1 . 1 . . . . . . Alerts 1 | . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 92 | . . . . 3 . . . . . . . . . 9 80 Projectiles 89 | . . . . . . . . . . . . . . 9 80 Explosions 3 | . . . . 3 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 12 | . . . . 7 . . . . . . . . 2 1 2 Impact . | . . . . . . . . . . . . . . . . Kinetic 11 | . . . . 7 . . . . . . . . 1 1 2 Secondary 1 | . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 209 | . . . 58 52 . . . . 7 92 . . . . . Shots 13 | . . . 2 3 . . . . 2 6 . . . . . Rammed 4 | . . . . . . . . . . 4 . . . . . Targets Rammed 12 | . . . . 1 . . . . . 11 . . . . . Kicked 8 | . . . . 1 . . . . . 7 . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 407 | . 13 39 . 87 311 6 25 . 216 6 . . 240 407 21 Average Temperature 87 | . 3 17 . 32 151 6 13 . 118 3 . . 85 142 14 Received Heat Transfer 2382 | . 156 228 . 567 129 18 189 . 345 555 . . 27 168 . Effects 4 | . . . . . 1 . . . . . . . . 3 . Shutdowns 2 | . . . . . . . . . . . . . . 2 . Interference 1 | . . . . . 1 . . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . Parts Fried 2 | . . . . . . . . . 1 . 1 . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . Parts Melted 13 | . . . . . 9 2 2 . . . . . . . . Heat Transferred 6061 | . . . . . 2065 1194 956 . 1200 148 . . 148 350 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Peak Influence 537 | 10 154 170 . 537 334 . . . . 430 335 148 181 . . Initial 210 | . 6 . . . 198 . . . . 28 210 113 103 . . Average 147 | 3 70 56 . 230 193 . . . . 269 242 123 102 . . Maximum Alert Level 2 | . . . . 2 1 . . . . 2 1 . . . . Low Security (%) 71 | 100 100 100 . 50 47 . . . . 28 . 100 100 . . Level 1 23 | . . . . 29 52 . . . . 57 100 . . . . Level 2 5 | . . . . 19 . . . . . 13 . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 10 | . 2 1 . 1 3 . . . . 1 1 . 1 . . Investigation 4 | . 1 1 . . 1 . . . . . 1 . . . . Extermination 2 | . . . . . 1 . . . . . . . 1 . . Reinforcement 4 | . 1 . . 1 1 . . . . 1 . . . . . Assault . | . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Distress Signals 5 | . . . . 3 . . . . . 2 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 203 | . 15 11 9 42 11 7 4 . 19 35 12 6 9 18 5 Peak Tracking Total 10 | . 3 3 3 7 3 4 4 . 4 10 5 6 5 9 6 Tactical Retreats 33 | . . . 1 6 1 2 . . 7 7 2 . . 4 3 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Traps Triggered 4 | . . . . . . . . . . 1 1 . 2 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 5 | . 4 . . . 1 . . . . . . . . . . Reused 4 | . 3 . . . . . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . . . . . . Triggered 5 | . 3 . . . . . 1 . 1 . . . . . . Most Traps Carried 1 | . . . . . . . . . 1 . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Machines Disabled 4 | . . . . 2 . . . . . 1 . . 1 . . Max in Single Turn 1 | . . . . 1 . . . . . 1 . . 1 . . Garrison Access 2 | . . . . . 1 . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Machines Accessed 42 | . 8 2 1 9 12 . . 4 . . 1 . 5 . . Terminals 21 | . 7 . . 7 4 . . . . . . . 3 . . Fabricators 3 | . . . . . 2 . . . . . 1 . . . . Repair Stations 4 | . 1 . . 1 2 . . . . . . . . . . Recycling Units 2 | . . . . . 1 . . . . . . . 1 . . Scanalyzers 3 | . . . . 1 2 . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . 1 . . Total Hacks 122 | . 22 2 3 29 22 . . 29 . . 2 . 13 . . Successful 78 | . 9 2 3 16 9 . . 29 . . 2 . 8 . . Failed 43 | . 13 . . 12 13 . . . . . . . 5 . . Catastrophic 11 | . 3 . . 2 4 . . . . . . . 2 . . Database Lockouts 1 | . . . . 1 . . . . . . . . . . . Manual 23 | . 9 . . 9 . . . . . . . . 5 . . Terminals 55 | . 20 . . 22 5 . . . . . . . 8 . . Fabricators 6 | . . . . . 4 . . . . . 2 . . . . Repair Stations 8 | . 2 . . 4 2 . . . . . . . . . . Recycling Units 7 | . . . . . 3 . . . . . . . 4 . . Scanalyzers 10 | . . . . 3 7 . . . . . . . . . . Garrison Access 2 | . . . . . 1 . . . . . . . 1 . . Terminal Hacks 53 | . 5 2 3 9 1 . . 29 . . . . 4 . . Record 14 | . . . 3 . . . . 11 . . . . . . . Part Schematic 11 | . . . . . . . . 11 . . . . . . . Robot Schematic 4 | . . . . . . . . 4 . . . . . . . Robot Analysis 2 | . . . . 2 . . . . . . . . . . . Prototype ID Bank 7 | . 1 . . 3 . . . 3 . . . . . . . Open Door 2 | . . 2 . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . Machine Index 1 | . . . . . . . . . . . . . 1 . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . . . . . . Alert Level 2 | . 1 . . . . . . . . . . . 1 . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . Reprogram Traps 3 | . 1 . . . 1 . . . . . . . 1 . . Hauler Manifests 1 | . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . 1 . . . . Repair Station Hacks 5 | . 2 . . 3 . . . . . . . . . . . Scan Component 3 | . 1 . . 2 . . . . . . . . . . . Repair 2 | . 1 . . 1 . . . . . . . . . . . Recycling Unit Hacks 5 | . . . . . 3 . . . . . . . 2 . . Process 1 | . . . . . 1 . . . . . . . . . . Report Inventory 2 | . . . . . 1 . . . . . . . 1 . . Retrieve Matter 1 | . . . . . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . . . . . 1 . . Scanalyzer 6 | . . . . 2 4 . . . . . . . . . . Insert Component 3 | . . . . 1 2 . . . . . . . . . . Analyze 3 | . . . . 1 2 . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . . . . . 1 . . Seal Access 2 | . . . . . 1 . . . . . . . 1 . . Unauthorized Hacks 5 | . 2 . . 2 . . . . . . . . 1 . . Terminals 4 | . 2 . . 2 . . . . . . . . . . . Botnet 4 | . 2 . . 2 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . Monitor 1 | . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 31 | . 7 . . 9 10 . . . . . 1 . 4 . . Full Trace Events 3 | . 1 . . . 1 . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . 1 2 . . 11 . . . . . . . Parts Built 2 | . . . . . . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . . . . . . Time 73 | . . . . . . . . . . . 73 . . . . Total Part Build Rating 6 | . . . . . . . . . . . 6 . . . . Parts Repaired 2 | . 1 . . 1 . . . . . . . . . . . Time 64 | . 26 . . 38 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 67 | . . . . . 67 . . . . . . . . . . Retrieved Matter 67 | . . . . . 67 . . . . . . . . . . Retrieved Components 2 | . . . . . . . . . . . . . 2 . . Parts Scanalyzed 3 | . . . . 1 2 . . . . . . . . . . Part Schematics Acquired 3 | . . . . 1 2 . . . . . . . . . . Parts Damaged 2 | . . . . 1 1 . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Total Allies 1 | . . . . . . . . . 1 . . . . . . Largest Group 1 | . . . . . . . . . 1 . . . . . . Highest-Rated Group 96 | . . . . . . . . . 96 . . . . . . Highest-Rated Ally 96 | . . . . . . . . . 96 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . 6 . . . . . . Total Damage 272 | . . . . . . . . . 272 . . . . . . Kills 1 | . . . . . . . . . 1 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Robot Analysis Total 2 | . . . . 2 . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . 3 2 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Turns Passed 8915 | 141 877 1093 536 1314 1126 636 544 91 840 263 185 101 452 466 250 Spaces Moved 6745 | 74 541 784 405 867 928 472 445 80 578 222 183 175 371 361 259 Core 506 | 3 . . . . . . . . 8 82 183 175 54 1 . Treads . | . . . . . . . . . . . . . . . . Legs 5303 | 71 541 784 405 867 928 472 445 80 570 140 . . . . . Wheels 554 | . . . . . . . . . . . . . 317 237 . Hover 382 | . . . . . . . . . . . . . . 123 259 Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 90 97 107 115 115 105 50 50 50 50 70 70 Average Speed 106 | 117 120 120 120 105 104 113 115 115 118 82 56 50 99 106 70 Slowest Speed 700 | 120 120 120 120 183 183 115 115 115 700 180 150 50 120 125 80 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 4 86 99 38 50 28 65 69 68 51 12 6 97 11 56 45 Regions Visited 15 Branch Regions 8 Pre-discovered Areas 2 | . . . . . . 1 . 1 . . . . . . . Known Exits Taken 5 | . . . 1 1 . . 1 . . 1 . . 1 . . Unknown Exits Taken 8 | 1 1 1 . . 1 1 . 1 1 . . . . 1 . Scrap Searched 6 | . . 1 . . . 2 1 . . . . . . . 2 Spaces Dug 25 | . . . . 6 . . . . . . . . 13 . 6 Terrain Destroyed 192 | . . . 51 98 . . . . . 2 . . 24 4 13 Melee . | . . . . . . . . . . . . . . . . Projectile 55 | . . . 1 11 . . . . . 2 . . 24 4 13 AOE 137 | . . . 50 87 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Dat Pro Fac Fac Was Fac Upp Upp Total 7865 | 99 665 892 431 1149 1031 539 455 79 681 262 261 187 413 414 307 Wait 506 | . 60 64 7 150 18 44 . . 49 . 56 10 . 23 25 Move 6731 | 73 540 783 404 866 927 471 444 79 577 221 183 174 370 360 259 Hop . | . . . . . . . . . . . . . . . . Pick Up 70 | 6 4 5 2 17 17 . . . 5 1 4 1 6 1 1 Fast Attach 49 | 7 2 1 . 6 6 . . . 4 4 2 1 13 1 2 Attach 42 | . 1 1 . 13 3 1 1 . 5 5 4 . 5 2 1 Detach 14 | . . 1 . 5 2 . . . 1 1 2 1 . . 1 Swap 43 | . 4 4 5 15 6 3 . . 4 . . . 1 1 . Drop 70 | . 3 9 2 14 23 2 . . 2 3 4 . 2 6 . Fire 322 | 13 51 24 11 62 29 16 10 . 30 16 6 . 16 20 18 Melee . | . . . . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . 4 . . . . . Kick 8 | . . . . 1 . . . . . 7 . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire 5 | . . . . . . 2 . . 3 . . . . . . Trap 1 | . . . . . . . . . 1 . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines (discovered 4 exits: [*Mat x2] / [*Exi] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / *Ext) -5/Factory -5/Waste -5/Factory (discovered 3 exits: [*Fac] / *Upp x2) -5/Upper Caves -5/Upper Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 142 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 506 | -10/Materials | Discovered new exit (range 14) 653 | -10/Materials | Discovered new exit (range 15) 847 | -10/Materials | Repaired Aluminum Leg 889 | -10/Materials | Discovered new exit (range 6) 996 | -10/Materials | Discovered new exit (range 8) 1019 | -10/Materials | Entered Mines 1374 | -10/Mines | Learned location of 1 exit from Materials 1582 | -10/Mines | Discovered new exit (range 7) 1593 | -10/Mines | Core integrity fell below 50% 1655 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1698 | -10/Mines | Met a Derelict shopkeep closing up shop 1833 | -10/Mines | Build established: Scavenger-Mutant 1861 | -10/Mines | Discovered new exit (range 4) 2001 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2002 | -10/Mines | Discovered new exit (range 5) 2104 | -10/Mines | Discovered new exit (range 6) 2112 | -10/Mines | Entered Subcaves 2212 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 2224 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2438 | -10/Subcaves | Discovered new exit (range 12) 2546 | -10/Subcaves | Visited Clippyterm 2549 | -10/Subcaves | Identified exit to Recycling 2549 | -10/Subcaves | Identified exit to Materials 2648 | -10/Subcaves | Entered Materials 2648 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2649 | -8/Materials | Identified exit to Factory 3256 | -8/Materials | Lost 3 parts (1u2w) 3509 | -8/Materials | Build established: Mutant 3794 | -8/Materials | Discovered exit to Factory (range 16) 3904 | -8/Materials | Repaired Imp. Heat Sink 3961 | -8/Materials | Central database locked down 3962 | -8/Materials | Entered Factory 3962 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4194 | -7/Factory | Build established: Scavenger-Mutant 4599 | -7/Factory | Build established: Mutant 5031 | -7/Factory | Discovered new exit (range 15) 5088 | -7/Factory | Entered Lower Caves 5097 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5151 | -7/Lower Caves | Ambushed by wild Derelicts 5322 | -7/Lower Caves | Learned 12 Factory zone layouts 5350 | -7/Lower Caves | Learned location of Extension (-6) 5483 | -7/Lower Caves | Discovered new exit (range 13) 5496 | -7/Lower Caves | Learned location of 1 exit from Lower Caves 5724 | -7/Lower Caves | Entered another Lower Caves area 5725 | -7/Lower Caves | Identified exit to Data Miner 5765 | -7/Lower Caves | Learned 4 Factory zone layouts 5776 | -7/Lower Caves | Learned Factory terminal intel 5874 | -7/Lower Caves | Spotted B-75 Beast 6268 | -7/Lower Caves | Entered Data Miner 6268 | -7/Data Miner | Discovered new exit (range 6) 6290 | -7/Data Miner | Met Data Miner 6312 | -7/Data Miner | Learned location of Section 7 (-3) 6312 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6334 | -7/Data Miner | Received God Mode back door access code from Data Miner 6359 | -7/Data Miner | Entered Proximity Caves 6476 | -6/Proximity Caves | Learned Factory emergency access door positions 6637 | -6/Proximity Caves | Escorted by Enhanced Grunt 6666 | -6/Proximity Caves | Lost 4 parts (2p1n1u) 6952 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7158 | -6/Proximity Caves | Discovered new exit (range 12) 7199 | -6/Proximity Caves | Entered Factory 7199 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 7200 | -6/Factory | Identified exit to Factory 7200 | -6/Factory | Identified exit to Extension 7202 | -6/Factory | Loaded intel: 27 terminal locations 7302 | -6/Factory | Lost 4 parts (1p2n1w) 7409 | -6/Factory | Core integrity fell below 50% 7434 | -6/Factory | Core integrity fell below 20% 7436 | -6/Factory | Lost 13 parts (1p6n4u2w) 7460 | -6/Factory | Released all parts (3) 7462 | -6/Factory | Entered another Factory area 7462 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7556 | -5/Factory | Fabricated VSS Leg? 7647 | -5/Factory | Sucked down chute 7647 | -5/Factory | Entered Waste 7662 | -5/Waste | EMP discharged 7665 | -5/Waste | Spotted C-40 Crusher 7703 | -5/Waste | Spotted C-40 Crusher 7711 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7722 | -5/Waste | Spotted C-40 Crusher 7724 | -5/Waste | Spotted C-40 Crusher 7730 | -5/Waste | Spotted C-40 Crusher 7731 | -5/Waste | Spotted C-40 Crusher 7743 | -5/Waste | Discovered new exit (range 10) 7748 | -5/Waste | Entered Factory 7814 | -5/Factory | Discovered new exit (range 14) 7900 | -5/Factory | Identified exit to Upper Caves 8124 | -5/Factory | Lost 4 parts (1p1u2w) 8200 | -5/Factory | Entered Upper Caves 8243 | -5/Upper Caves | Destroyed 7 combat bots 8497 | -5/Upper Caves | Core integrity fell below 50% 8524 | -5/Upper Caves | Build established: Hacker-Gunner 8561 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8604 | -5/Upper Caves | Core integrity fell below 20% 8628 | -5/Upper Caves | Lost 4 parts (1p1n1u1w) 8646 | -5/Upper Caves | Discovered new exit (range 16) 8666 | -5/Upper Caves | Entered another Upper Caves area 8708 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8738 | -5/Upper Caves | Encountered a Warlord checkpoint 8916 | -5/Upper Caves | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 08885_ Found Adv. Heat Sink. 08885_ Found Mak. Leg. 08885_ Found System Shield. 08885_ Found 26 Matter. 08886_ Acquired 26 matter. 08886_ Acquired Mak. Leg. 08889_ Acquired System Shield. 08896_ Searching scrap... 08896_ Found Kinecellerator. 08896_ Found Unknown Ballistic Cannon. 08896_ Found Transmission Jammer. 08896_ Found 25 Matter. 08897_ Acquired Unknown Ballistic Cannon. 08898_ Acquired 25 matter. 08911_ Slug penetrates Wall. 08912_ Imp. Corruption Screen intercepted 1% system corruption. 08913_ P-70 Sage knocked back. 08915_ Imp. Corruption Screen intercepted 1% system corruption. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????# ??????????????????????????????? | | ??????????????## ?????????????????????????????? | | ??????????????# ?????????????????????????????? | | ??????????????# ????????????????????????????? | | ?????????????## ????????????????????????????? | | ?????????????#; ???????????????????????????? | | ?????????????# #??????????????????????????? | | ?????????????# %??????????????????????????? | | ?????????????# p ;?????????????????????????? | | ?????????????# ####?????????????????????? | | ?????????????# p #??????????????????? ? | | ??????????????# ; #??????????????????? | | ???????????????# #;@ ###??????????????? | | ???????????????## ????## ##????????????? | | ????????????????######### #????????????? | | ????????????????# # ???????? | | ????????????????# !! # # ?????# | | ????????????????# ###### ### ???????# | | ????????????????# #?????# ##??? ???????# | | ????????????????# #??????###????? ????????# | | ????????????????# #??????????????? ?????????# | | ????????????????# #????????????????" ??????????# | | ????????????????# #??????????????????????????### | | ????????????????# #?????????????????????????## | | ????????????????# !##????????????????????????# | | ????????????????# ####?????????????????????# | | ??????????????####! ##????????????????????## | | ??????????##### #????????????????????## | | ??????????# ######??????????????## | | ??????????# ## ??????????????# | | ?????????## ### ???????????????## | | ???????###" """ #????????????????# | | ??????## # """""" #####????????????# | | ?????##""### """ """ ## ##???????????# | | ????## "#?## """ ##??????????## | | ???## #??# # """ """ ##??????????# | | ???# ###### """""" ##????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 14 Corruption Block 8 Armor Coverage 600 Resistance: KI 25 Core Shielding 40 Propulsion Shielding 66 Evasion (%) 57 Targeting Accuracy 8 Target Analysis 5 Armor Integrity Analysis 30 Energy Filtering 30 Salvage Targeting 3 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- VSS Leg | -8/Materials | Scanalyzed Missile Launcher | -7/Factory | Scanalyzed Imp. Ion Engine | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Imp. Heavy Armor Plating | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Quantum Capacitor | -7/Data Miner | Free Robot Schematics ------------------ G-47 Trooper | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free W-25 Informer | -7/Data Miner | Free Fabricated ------------ VSS Leg | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Streaker Challenges ------------ None Game ------ Seed SchematicDynamicNeutralizer Manual? 0 Play Time 02:17:20 Cumulative 114.7 hours Start 2024.04.12 @ 17:52:26 End 2024.04.12 @ 23:06:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 90 Rogue 90 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 52 Achievement% 41 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ad17583e-db79-4855-b276-a1f165f236ab