Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.07 @ 01:55:29 Player: Runagate Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (100) 500 Value Destroyed (2184) 2184 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (43) 43 TOTAL SCORE: 4567 Bonus ------- High Alert Combat Kills 43 Cogmind --------- Core Integrity 403/550 Matter 288/300 Energy 215/280 System Corruption 3% Temperature Cool (0) Movement Treading (166) Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Light Treads Armored Treads Armored Treads > --- UTILITY (4) ------ Cooling System Large Storage Unit Improved Sensor Array Seismic Detector > --- WEAPON (3) ------- Heavy Particle Cannon Flak Cannon Advanced Assault Cannon > --- INVENTORY (15) --- Improved Ion Engine Hybrid Deuterium Engine Light Treads Light Treads Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Battery (250) High-capacity Matter Pod (200) Light Armor Plating High-powered Shotgun High-powered Shotgun Flak Cannon Flak Cannon Rocket Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Cooling System Large Storage Unit Improved Sensor Array Seismic Detector > --- WEAPON ----------- Heavy Particle Cannon Minigun Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Hybrid Deuterium Engine Light Treads Light Treads Heat Sink Improved Heat Sink High-capacity Storage Unit High-capacity Battery High-capacity Matter Pod Light Armor Plating High-powered Shotgun High-powered Shotgun Flak Cannon Flak Cannon Rocket Launcher [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Protection Improved Light Armor Plating Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 2 | . . . . 2 Weapon 1 | . . 1 . . Parts Attached 46 | 8 6 7 5 20 Power 6 | 1 1 1 1 2 Engine 6 | 1 1 1 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 14 | 2 1 1 3 7 Treads 11 | 2 1 1 . 7 Leg 3 | . . . 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 3 2 . 2 Device 5 | 1 2 1 . 1 Storage 3 | 1 1 1 . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 17 | 3 1 3 1 9 Energy Gun 1 | 1 . . . . Energy Cannon 3 | . 1 1 . 1 Ballistic Gun 8 | 2 . 2 . 4 Ballistic Cannon 4 | . . . . 4 Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . . 2 Parts Lost 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon . | . . . . . Highest Loss Streak 2 | . . . 2 1 To Critical Strikes . | . . . . . Average Backups 10 | 1 6 10 14 14 Power 1 | . . . 1 2 Propulsion . | . . . . 1 Utility 5 | . 3 7 8 6 Weapon 3 | . 1 2 4 4 Tool/Special . | . . . . . Unused Backups 14 | . . . . 14 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 4 | . . . . 4 Weapon 8 | . . . . 8 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 100 94 98 98 Engine 11 | . 14 11 11 8 Treads 24 | . 28 27 15 23 Leg 3 | . . . 15 3 Device 16 | . 14 11 11 20 Storage 11 | . 14 11 11 9 Protection 2 | . . . . 4 Energy Gun 2 | . 8 . . . Energy Cannon 10 | . 5 22 21 8 Ballistic Gun 12 | . 14 11 11 11 Ballistic Cannon 3 | . . . . 7 Peak Build Rating 30 | 7 9 12 16 30 Average Rating 15 | 5 7 10 14 24 On Entrance 8 | . 7 8 12 15 Naked Turns . | . . . . . Heaviest Build 50 | 15 30 36 38 50 Greatest Support 60 | 40 40 60 60 60 Greatest Overweight (x) 3 | 1 . . 3 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 Most Carried 15 | 2 8 13 15 15 Average Carried 10 | 1 6 10 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 2 8 13 15 15 Class Distribution -------------------- 36% | Mutant 25% | Gunner 18% | Scavenger-Tank 14% | Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Scavenger-Tank | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 2181 | 333 394 128 157 1169 Remotely . | . . . . . Salvage Created 2887 | 197 514 267 148 1761 Parts 195 | 14 27 27 13 114 Haulers Intercepted 6 | . 2 . . 4 Recyclers Shooed 5 | 1 2 . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 66 | . 10 11 7 38 Guns 22 | . 9 . . 13 Cannons 40 | . 1 11 4 24 AOE 3 | . . . 3 . Classes Destroyed 11 | 3 5 . . 3 Worker 5 | 1 2 . . 2 Builder 7 | . 2 1 . 4 Tunneler 7 | 5 . . . 2 Hauler 6 | . 2 . . 4 Recycler 2 | 1 . . . 1 Operator 2 | . . . . 2 Watcher 5 | . 1 1 . 3 Swarmer 30 | . 3 9 4 14 Grunt 28 | . 7 2 3 16 Duelist 1 | . . . . 1 Sentry 7 | . . . . 7 Best Kill Streak 6 | 3 3 4 4 6 Combat Bots Only 4 | . 3 3 4 4 Max Kills in Single Turn 4 | 1 1 1 4 2 Gunslinging . | . . . . . Exploded 3 | . . . 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 241 | . 44 27 26 144 Missed 57 | . 9 6 5 37 Hits 184 | . 35 21 21 107 Melee 2 | . . . 2 . Projectile 182 | . 35 21 19 107 Critical Strikes 3 | . . . 1 2 Damage Taken 2349 | . 479 162 328 1380 Core 285 | . 49 26 63 147 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 4 | . . . . 4 Core Remaining (%) 85 | 100 80 . 77 . Volleys Fired 203 | 18 46 17 14 108 Largest 3 | 2 2 3 3 3 Hottest 152 | 70 80 143 143 152 Shots Fired 546 | 36 92 51 42 325 Gun 299 | 36 83 17 14 149 Cannon 242 | . 9 34 23 176 Launcher 5 | . . . 5 . Special . | . . . . . Kinetic 321 | 18 46 17 14 226 Thermal 220 | 18 46 34 23 99 Explosive 5 | . . . 5 . Electromagnetic . | . . . . . Robot Hit Streak 19 | 19 13 7 11 13 Robot Miss Streak 6 | 2 4 4 1 6 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 312 | 27 63 17 23 182 Core Hits 151 | 8 27 13 8 95 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 5 | 1 2 . . 2 Burn 3 | 1 2 . . . Meltdown 1 | . . . . 1 Blast 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5872 | 346 918 301 577 3730 Guns 2413 | 346 732 22 106 1207 Cannons 3030 | . 123 279 263 2365 Explosions 354 | . . . 208 146 Melee . | . . . . . Ramming 75 | . 63 . . 12 Kinetic 2914 | 147 404 22 106 2235 Thermal 2675 | 199 451 279 263 1483 Explosive 208 | . . . 208 . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 4 | . . . . 4 Matter Fused 1 | . . . . 1 Energy Discharges 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Misfires 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 90 | . . . 28 62 Projectiles 16 | . . . . 16 Explosions 74 | . . . 28 46 Melee . | . . . . . Knockbacks 11 | . . . . 11 Impact . | . . . . . Kinetic 10 | . . . . 10 Secondary 1 | . . . . 1 Self-Inflicted Damage 46 | . . . 46 . Shots 2 | . . . 2 . Rammed 18 | . 13 . . 5 Targets Rammed 20 | . 15 . . 5 Kicked . | . . . . . Crushed 2 | . 2 . . . Highest Temperature 280 | 54 90 280 87 74 Average Temperature 42 | 20 31 79 48 26 Received Heat Transfer 912 | . 213 6 108 585 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 15 | 3 2 . 1 9 Heat Transferred 5761 | 666 1369 592 555 2579 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level 2 | . . 1 . 2 Low Security (%) 74 | 100 100 99 100 40 Level 1 20 | . . . . 47 Level 2 5 | . . . . 11 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 631 | 10 94 207 116 631 Initial 49 | . . . 49 29 Average 115 | 2 25 106 32 215 Influence Increases 2019 | 35 309 317 186 1172 Destroy 0b10 Robot/C 1320 | . 200 220 140 760 Destroy 0b10 Robot/NC 170 | 35 35 10 . 90 Destroy Leader 292 | . 56 42 20 174 Successful Hack 26 | . 18 . . 8 Disable Machine 75 | . . . . 75 Destroy Structure 76 | . . . 26 50 Lose Combat Pursuer 60 | . . 45 . 15 Influence Decreases 1387 | 35 309 188 237 618 Entered New Map 129 | . . . 80 49 Time Decay 1218 | 35 309 188 137 549 Lost Part 40 | . . . 20 20 Squads Dispatched 11 | . 2 1 1 7 Investigation 6 | . 2 . 1 3 Extermination . | . . . . . Reinforcement 2 | . . 1 . 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 10 | . 2 . . 8 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 100 | . 19 18 8 55 Peak Tracking Total 6 | . 4 5 6 5 Tactical Retreats 2 | . . 1 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 3 | . 2 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 5 | . . . . 5 Max in Single Turn 2 | . . . . 2 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 16 | . 8 . 1 7 Terminals 13 | . 8 . . 5 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 38 | . 22 . 1 15 Successful 18 | . 14 . 1 3 Failed 20 | . 8 . . 12 Catastrophic 6 | . . . . 6 Database Lockouts . | . . . . . Manual 35 | . 20 . . 15 Terminals 35 | . 22 . . 13 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 5 | . 3 . 1 1 Open Door 1 | . . . 1 . Branch Access Points 1 | . . . . 1 Emergency Access Points 1 | . 1 . . . Terminal Index 1 | . 1 . . . Locate Traps 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 12 | . 11 . . 1 Terminals 11 | . 11 . . . Botnet 5 | . 5 . . . Operators 1 | . 1 . . . Skim 5 | . 5 . . . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Patch 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections 10 | . 6 . . 4 Full Trace Events 4 | . 2 . . 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 2549 | 54 681 158 . 1656 Sensors 560 | . . . . 560 Seismic 2549 | 54 681 158 . 1656 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . . 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3940 | 198 1236 402 410 1694 Spaces Moved 1772 | 82 553 211 183 743 Core 3 | 3 . . . . Treads 1583 | 79 553 211 52 688 Legs 186 | . . . 131 55 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 165 | 156 160 160 189 165 Slowest Speed 330 | 160 160 160 330 320 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 47 | 8 95 19 45 71 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 3 | . 3 . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 1 | . . . 1 . Spaces Dug 13 | . . . 9 4 Terrain Destroyed 92 | . . . 41 51 Melee . | . . . . . Projectile 22 | . . . . 22 AOE 70 | . . . 41 29 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 2342 | 112 802 238 215 975 Wait 241 | 3 167 2 11 58 Move 1768 | 81 552 210 182 743 Hop . | . . . . . Pick Up 24 | 2 7 2 1 12 Fast Attach 15 | 7 . 1 3 4 Attach 3 | . . 1 . 2 Detach . | . . . . . Swap 43 | 1 11 5 4 22 Drop 25 | . 4 . . 21 Fire 203 | 18 46 17 14 108 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 20 | . 15 . . 5 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -9/Materials (discovered 3 exits: Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / Exi) -8/Materials (discovered 2 exits: [*Fac x2]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 199 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Met a group of wandering Federalists 237 | -10/Materials | Discovered new exit (range 5) 314 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 15) 887 | -10/Materials | Discovered new exit (range 16) 1110 | -10/Materials | Discovered new exit (range 11) 1207 | -10/Materials | Loaded intel: 1 repair station location 1250 | -10/Materials | Discovered new exit (range 9) 1302 | -10/Materials | Learned location of Mines (-9) 1368 | -10/Materials | Learned location of 2 exits from Mines 1388 | -10/Materials | Learned location of 2 exits from Subcaves 1418 | -10/Materials | Learned location of Mines (-10) 1435 | -10/Materials | Entered another Materials area 1435 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1436 | -9/Materials | Identified exit to Materials 1702 | -9/Materials | Discovered new exit (range 6) 1733 | -9/Materials | Build established: Gunner 1837 | -9/Materials | Entered Mines 1838 | -9/Mines | Identified exit to Exiles 1859 | -9/Mines | Met a Derelict shopkeep closing up shop 2003 | -9/Mines | Learned Materials stockpile data 2126 | -9/Mines | Assembled infested the area 2176 | -9/Mines | Met 8R-AWN 2247 | -9/Mines | Entered Materials 2247 | -8/Materials | Evolved 2 slots: Utility x2 2358 | -8/Materials | Garrison activated, responded to threat 2579 | -8/Materials | Build established: Scavenger-Tank 3008 | -8/Materials | Discovered new exit (range 11) 3670 | -8/Materials | Build established: Skirmisher 3862 | -8/Materials | Discovered new exit (range 6) 3941 | -8/Materials | Self-destructed Last Messages --------------- 03885_ Y-45 Defender destroyed. 03891_ Acquired 5 matter. 03893_ Acquired 33 matter. 03895_ U-05 Engineer lays Concrete. 03900_ U-05 Engineer builds a Door. 03901_ U-05 Engineer builds a Wall. 03904_ U-05 Engineer lays Concrete. 03905_ U-05 Engineer builds a Wall. 03906_ Acquired 20 matter. 03907_ U-05 Engineer builds a Wall. 03911_ U-05 Engineer lays Concrete. 03913_ U-05 Engineer builds a Wall. 03920_ U-05 Engineer lays Concrete. 03929_ System corrupted: Energy discharge (-106). 03929_ U-05 Engineer lays Concrete. 03941_ Connecting with Terminal... >>Access(Branch) No branch access points found. 03941_ Connecting with Terminal... 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" #???????????????????????? | | """#?#####???#; % #???????????????????????? | | """#?????????##""""""%""##???????????????????????? | | ???????????# "[" #????????????????????????? | | #?????????????###########????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 14 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SeismicJammingMount Manual? 0 Play Time 00:20:38 Cumulative 140.8 hours Start 2025.10.07 @ 01:35:19 End 2025.10.07 @ 01:55:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 255 Rogue 253 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 53 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eedf3a16-956f-493a-919e-6433084d9758