Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.17 @ 17:34:55 Player: Evel Wyn Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (88) 440 Value Destroyed (3382) 3382 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9342 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 98/100 System Corruption 13% Temperature Cool (0) Movement Hovering (70) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Gyrokinetic Inverter > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- Lance (fused) > --- INVENTORY (5) ---- Improved Phase Shifter Advanced Thermal Shield Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System Antigrav System Antigrav System Gyrokinetic Inverter > --- UTILITY ---------- Advanced Cryofiber Web Visual Processing Unit Advanced Sensor Array Advanced Targeting Computer Nanoactuators Improved Phase Shifter Improved Force Field Point Defense System > --- WEAPON ----------- Coil Gun KE Penetrator Lance > --- INVENTORY -------- Light Antimatter Reactor Antigrav System Antigrav System Improved Phase Shifter Advanced Thermal Shield [Rating: 114] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Flight Unit VTOL Module Utility Hacking Suite Device Improved Cooling System Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Propulsion Shielding Weapon Heavy Flail Energy Gun Thermic Laser Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Long-range Missile Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Flail Slashing Weapon Mining Claw Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Fac Upp Upp Fac Slots Evolved 12 | . . 2 2 2 . . 2 . 2 . . 2 Power 1 | . . . . . . . . . 1 . . . Propulsion 4 | . . . 2 . . . . . . . . 2 Utility 6 | . . 2 . 2 . . 2 . . . . . Weapon 1 | . . . . . . . . . 1 . . . Parts Attached 198 | 7 21 7 13 18 8 . 21 3 44 14 . 42 Power 27 | 2 3 2 3 2 . . 2 1 5 1 . 6 Engine 14 | 2 2 2 1 . . . 1 1 3 1 . 1 Core 9 | . 1 . 2 2 . . 1 . 2 . . 1 Reactor 4 | . . . . . . . . . . . . 4 Propulsion 65 | 2 8 3 5 4 4 . 5 1 14 5 . 14 Treads 9 | . 2 . . 1 . . 4 . 2 . . . Leg 15 | 2 4 . 2 3 3 . . . . . . 1 Wheel 8 | . . . . . . . 1 1 5 . . 1 Hover 28 | . 2 3 3 . 1 . . . 6 1 . 12 Flight 5 | . . . . . . . . . 1 4 . . Utility 66 | 1 4 2 4 7 . . 11 1 17 2 . 17 Device 34 | . 1 1 2 3 . . 6 . 8 . . 13 Storage 4 | 1 . . . . . . 1 . 1 . . 1 Processor 10 | . . 1 1 . . . 2 . 4 1 . 1 Hackware 5 | . 1 . . 2 . . . . 1 . . 1 Protection 13 | . 2 . 1 2 . . 2 1 3 1 . 1 Artifact . | . . . . . . . . . . . . . Weapon 40 | 2 6 . 1 5 4 . 3 . 8 6 . 5 Energy Gun 9 | . 1 . . 2 2 . . . 1 3 . . Energy Cannon 4 | . . . . . . . . . 4 . . . Ballistic Gun 9 | 2 3 . . 1 . . 1 . . . . 2 Ballistic Cannon 2 | . . . . . . . 1 . . 1 . . Launcher 1 | . . . . . . . . . 1 . . . Special Weapon 1 | . . . 1 . . . . . . . . . Impact Weapon 3 | . . . . . 1 . 1 . 1 . . . Slashing Weapon 3 | . 2 . . . 1 . . . . . . . Piercing Weapon 3 | . . . . . . . . . . 1 . 2 Special Melee Weapon 5 | . . . . 2 . . . . 1 1 . 1 Unidentified Prototypes 2 | . . . . . . . . . . 1 . 1 Corrupted Parts 1 | . . . . . . . . . . 1 . . System Corruption 10 | . . . . . . . . . . 10 . . Parts Lost 110 | . 1 . 14 6 2 . 13 6 30 9 . 29 Power 14 | . . . 1 1 . . 1 1 4 1 . 5 Propulsion 40 | . . . 7 1 1 . 5 3 10 4 . 9 Utility 39 | . . . 3 2 . . 6 1 12 3 . 12 Weapon 17 | . 1 . 3 2 1 . 1 1 4 1 . 3 Highest Loss Streak 23 | . 1 . 8 2 1 . 9 5 18 5 . 23 To Critical Strikes 5 | . . . . . . . . . 2 1 . 2 Average Slot Usage (%) 88 | . 96 98 93 75 98 100 91 92 87 56 . 85 Engine 4 | . 7 10 6 . . . 2 6 7 . . . Core 2 | . 6 . 2 6 7 7 3 . . 2 . . Treads 6 | . 11 . . 1 6 . 17 22 4 . . . Leg 4 | . 11 . 4 11 19 30 3 . . . . . Wheel 2 | . . . . . . . 1 . 9 . . . Hover 8 | . 4 21 28 . 3 . . . 4 6 . 21 Flight 1 | . . . . . . . . . . 12 . 4 Device 13 | . 3 11 10 14 15 15 17 20 13 8 . 19 Storage 1 | . 11 . . . . . . . 3 . . . Processor 9 | . . 11 9 7 7 7 11 13 14 11 . 11 Hackware 8 | . 2 11 9 17 15 15 13 13 5 5 . 1 Protection 5 | . 7 11 6 3 7 7 5 5 4 . . 4 Energy Gun 3 | . 1 11 5 5 6 7 . . 3 1 . 1 Ballistic Gun 3 | . 22 . . 2 6 . 1 . . . . 5 Impact Weapon 1 | . . . . . . . 3 6 4 . . . Slashing Weapon 2 | . 2 11 8 . . 7 2 . . . . . Peak Build Rating 114 | 6 9 17 25 37 44 41 60 59 72 67 59 114 Average Rating 44 | 4 8 14 22 30 40 41 52 52 56 46 59 88 On Entrance 34 | . 6 9 17 7 37 41 41 59 40 67 59 59 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 128 | 12 14 13 13 26 26 24 38 32 128 31 10 56 Greatest Support 100 | 20 40 16 32 48 63 63 100 100 60 22 10 66 Greatest Overweight (x) 11 | 1 1 . . . 1 . 3 3 11 1 . 1 Average Overweight (x) . | . . . . . . . . . 3 . . . Largest Inventory Capacity 25 | 8 8 5 5 5 5 5 5 5 25 5 5 5 Average Capacity 7 | 6 7 5 5 5 5 5 5 5 17 5 5 5 Most Carried 13 | 6 8 5 5 5 5 5 5 5 13 5 4 5 Average Carried 5 | 4 6 4 4 3 4 5 4 4 7 3 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 6 | 6 5 5 5 5 5 5 5 2 4 4 4 2 Class Distribution -------------------- 29% | Scavenger-Mutant 28% | Mutant 24% | Hacker-Mutant 14% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Assassin | -5/Factory Scavenger-Sprinter | -5/Upper Caves Scavenger-Sprinter | -5/Upper Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Fac Upp Upp Fac Matter Collected 2582 | 187 374 76 100 220 254 . 218 50 252 401 . 450 Remotely . | . . . . . . . . . . . . . Salvage Created 3791 | . 636 80 117 294 218 . 762 224 688 104 . 668 Parts 170 | . 42 9 7 13 11 . 25 3 25 6 . 29 Haulers Intercepted 2 | . . . . . . . 1 . 1 . . . Recyclers Shooed 2 | . . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 14 | . . . . . 8 . . 1 . 5 . . Prevented 5 | . . . . . 1 . . 2 . 2 . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Fac Upp Upp Fac Combat Hostiles Destroyed 68 | . 13 4 2 5 8 . 13 4 8 4 . 7 Melee 28 | . 2 4 2 . . . 7 2 4 . . 7 Guns 24 | . 11 . . 5 8 . . . . . . . Cannons 3 | . . . . . . . . . . 3 . . Classes Destroyed 13 | . 4 1 1 2 1 . 3 . 1 . . . Worker 7 | . 1 . . 1 . . . . 5 . . . Builder 1 | . . . . . . . . . 1 . . . Hauler 2 | . . . . . . . 1 . 1 . . . Recycler 2 | . . . . 1 . . . . . . . 1 Operator 3 | . 2 . . . . . . . . . . 1 Watcher 5 | . 2 . . . . . . . 2 . . 1 Swarmer 15 | . . 3 . . 6 . 2 . . 4 . . Grunt 31 | . 13 1 1 2 . . 7 4 3 . . . Brawler 2 | . . . . . . . 1 . 1 . . . Sentry 3 | . . . 1 1 1 . . . . . . . Hunter 5 | . . . . . 1 . . . 1 . . 3 Programmer 11 | . . . . 2 . . 2 . 3 . . 4 Behemoth 1 | . . . . . . . 1 . . . . . Best Kill Streak 7 | . 4 3 1 2 4 . 4 2 7 4 . 3 Combat Bots Only 4 | . 3 3 1 2 4 . 4 2 2 4 . 3 Max Kills in Single Turn 1 | . 1 1 1 1 1 . 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee 1 | . 1 1 1 . . . 1 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Fac Upp Upp Fac Hostile Shots Fired 1233 | . 70 29 90 138 81 . 164 53 220 76 6 306 Missed 411 | . 21 10 23 60 35 . 52 9 53 26 4 118 Damage Taken 13345 | . 586 159 1145 816 431 . 1892 842 3398 801 18 3257 Core 3513 | . 169 39 417 270 35 . 528 108 445 328 18 1156 Absorbed by Shields 332 | . . . . . . . 157 . 112 . . 63 Redirected to Shielding 173 | . 12 13 41 21 . . . . . . . 86 Ignored by Resistances 203 | . . . . . 104 . 99 . . . . . Regen/Repaired (Parts) 74 | . . 63 11 . . . . . . . . . Core Remaining (%) 49 | 100 32 90 24 . . 56 . 25 . . 20 . Volleys Fired 136 | . 47 4 5 31 25 . . 2 10 12 . . Largest 2 | . 2 1 1 2 2 . . 1 2 1 . . Hottest 155 | . 40 40 40 93 93 . . 53 155 98 . . Shots Fired 206 | . 87 4 5 43 43 . . 2 11 11 . . Gun 188 | . 87 4 5 43 43 . . . 6 . . . Cannon 17 | . . . . . . . . 2 4 11 . . Launcher 1 | . . . . . . . . . 1 . . . Special . | . . . . . . . . . . . . . Kinetic 128 | . 86 . . 15 25 . . 2 . . . . Thermal 60 | . . . . 28 14 . . . 7 11 . . Explosive 1 | . . . . . . . . . 1 . . . Electromagnetic 17 | . 1 4 5 . 4 . . . 3 . . . Robot Hit Streak 11 | . 7 . 4 8 11 . . . 2 1 . . Robot Miss Streak 11 | . 5 4 1 5 11 . . 2 4 4 . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 303 | . 58 8 21 30 29 . 51 18 39 3 . 46 Core Hits 143 | . 35 4 5 25 30 . 10 4 12 3 . 15 Critical Kills 6 | . 1 . . . . . . 2 2 1 . . Critical Parts Destroyed 13 | . . . . . . . 8 1 4 . . . Critical Strikes 28 | . 1 . . . 1 . 10 3 7 1 . 5 Burn 2 | . . . . . 1 . . . 1 . . . Meltdown 1 | . . . . . . . . . . 1 . . Destroy 1 | . 1 . . . . . . . . . . . Smash 17 | . . . . . . . 8 3 6 . . . Sever 2 | . . . . . . . 2 . . . . . Impale 5 | . . . . . . . . . . . . 5 Melee Attacks 276 | . 8 20 26 . . . 69 25 58 . . 70 Impact 134 | . . . . . . . 51 25 58 . . . Slashing 72 | . 8 20 26 . . . 18 . . . . . Piercing 68 | . . . . . . . . . . . . 68 Sneak Attacks 14 | . 3 . . . . . 1 . 6 . . 4 Combat Hostiles 1 | . 1 . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9168 | . 689 163 381 602 383 . 2282 893 2010 207 . 1558 Guns 1595 | . 477 . 43 602 383 . . . 90 . . . Cannons 207 | . . . . . . . . . . 207 . . Explosions 81 | . . . . . . . . . 81 . . . Melee 7281 | . 212 163 338 . . . 2282 893 1835 . . 1558 Ramming 4 | . . . . . . . . . 4 . . . Kinetic 938 | . 457 . . 231 250 . . . . . . . Thermal 764 | . . . . 371 96 . . . 90 207 . . Explosive 81 | . . . . . . . . . 81 . . . Electromagnetic 100 | . 20 . 43 . 37 . . . . . . . Impact 4516 | . . . . . . . 1788 893 1835 . . . Slashing 1207 | . 212 163 338 . . . 494 . . . . . Piercing 1558 | . . . . . . . . . . . . 1558 Highest Corruption 52 | . . 2 7 3 3 3 6 6 42 52 52 13 Average Corruption 14 | . . 2 6 2 3 3 5 6 29 44 52 3 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 167 | . . 6 1 11 13 1 8 17 78 19 . 13 Message Errors 39 | . . 1 1 2 2 . 4 3 21 3 . 2 Matter Fused 51 | . . 2 . 3 4 . 4 4 26 5 . 3 Heat Flow Errors 11 | . . 1 . 1 1 . . 1 7 . . . Energy Discharges 17 | . . 1 . 1 2 . . 4 7 . . 2 Parts Rejected 4 | . . . . 1 . . . . 2 . . 1 Parts Fused 3 | . . . . . 1 . . . 1 . . 1 Data Loss (minor) 22 | . . 1 . 2 1 1 . 5 7 4 . 1 Data Loss (major) 4 | . . . . . 1 . . . 2 . . 1 Misfires 2 | . . . . 1 . . . . 1 . . . Alerts 3 | . . . . . . . . . . 3 . . Misdirections 8 | . . . . . . . . . 3 3 . 2 Weapon Failures 3 | . . . . . 1 . . . 1 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1383 | . 32 3 . . . . 638 88 536 20 . 66 Projectiles 20 | . . . . . . . . . . 20 . . Explosions . | . . . . . . . . . . . . . Melee 1363 | . 32 3 . . . . 638 88 536 . . 66 Knockbacks 15 | . . . . . . . 3 8 4 . . . Impact 11 | . . . . . . . 3 4 4 . . . Kinetic . | . . . . . . . . . . . . . Secondary 4 | . . . . . . . . 4 . . . . Self-Inflicted Damage 68 | . . . . . . . . . 68 . . . Shots 1 | . . . . . . . . . 1 . . . Rammed 2 | . . . . . . . . . 2 . . . Targets Rammed 2 | . . . . . . . . . 2 . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 356 | . 26 217 32 224 86 . . 240 189 264 . 356 Average Temperature 104 | . 8 98 13 107 19 . . 150 67 113 . 160 Received Heat Transfer 2563 | . 324 12 585 204 48 . 337 417 573 63 . . Effects 6 | . . . . . . . . . . . . 6 Energy Bleed 1 | . . . . . . . . . . . . 1 Interference 3 | . . . . . . . . . . . . 3 Matter Decay 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 12 | . . . . . . . 6 2 4 . . . Combat Hostiles 11 | . . . . . . . 6 2 3 . . . Parts Fried 10 | . . . . . . . 4 2 4 . . . Impact Corruptions 40 | . . . . . . . 20 5 15 . . . Robots Melted 2 | . . . . . . . . . 1 1 . . Combat Hostiles 2 | . . . . . . . . . 1 1 . . Parts Melted 3 | . . . . 1 . . . . 2 . . . Heat Transferred 1612 | . . . . 666 296 . . . 350 300 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Fac Upp Upp Fac Peak Influence 300 | . 279 215 35 105 . . 300 . 146 . . 109 Initial 66 | . . 66 18 29 . . 11 . 46 . . 54 Average 62 | . 113 142 20 55 . . 73 . 44 . . 43 Maximum Alert Level 1 | . 1 1 . . . . 1 . . . . . Low Security (%) 93 | 100 86 61 100 100 . . 82 . 100 . . 100 Level 1 6 | . 13 38 . . . . 17 . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 21 | . 3 1 1 4 . . 5 . 4 . . 3 Investigation 4 | . . 1 1 . . . . . 2 . . . Extermination 8 | . . . . 3 . . 1 . 2 . . 2 Reinforcement 6 | . 3 . . 1 . . 1 . . . . 1 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Fac Upp Upp Fac Distress Signals 6 | . 1 1 1 . . . 1 . 2 . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 137 | . 20 9 12 8 8 . 22 9 20 11 2 16 Peak Tracking Total 9 | . 6 3 9 4 4 . 7 4 5 6 2 4 Tactical Retreats 20 | . 3 1 2 . . . 2 5 4 3 . . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Fac Upp Upp Fac Traps Triggered 9 | . 2 2 1 . . . . . 1 . . 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . 1 . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Fac Upp Upp Fac Machines Disabled 1 | . . . . . . . . . 1 . . . Max in Single Turn 1 | . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Fac Upp Upp Fac Machines Accessed 14 | . 2 3 2 1 . . . . 6 . . . Terminals 11 | . 2 2 1 1 . . . . 5 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . . 1 1 . . . . . 1 . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 40 | . 5 11 7 4 . . . . 13 . . . Successful 26 | . 2 9 5 2 . . . . 8 . . . Failed 14 | . 3 2 2 2 . . . . 5 . . . Catastrophic 3 | . . 1 . . . . . . 2 . . . Database Lockouts . | . . . . . . . . . . . . . Manual 21 | . 1 6 4 4 . . . . 6 . . . Terminals 30 | . 5 7 4 4 . . . . 10 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations 10 | . . 4 3 . . . . . 3 . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 12 | . 1 3 2 1 . . . . 5 . . . Record 3 | . . . . . . . . . 3 . . . Prototype ID Bank 2 | . . 1 1 . . . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . . Level Access Points 1 | . . . 1 . . . . . . . . . Branch Access Points 1 | . . . . . . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 7 | . . 4 2 . . . . . 1 . . . Scan Component 4 | . . 2 1 . . . . . 1 . . . Repair 3 | . . 2 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 7 | . 1 2 1 1 . . . . 2 . . . Terminals 7 | . 1 2 1 1 . . . . 2 . . . Botnet 7 | . 1 2 1 1 . . . . 2 . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 10 | . 2 2 2 1 . . . . 3 . . . Full Trace Events 4 | . 1 . 1 . . . . . 2 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 3 | . . 2 1 . . . . . . . . . Time 90 | . . 64 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . . . 1 Combat . | . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . . . . . 2 no_distress 1 | . . . . . . . . . . . . 1 find_recycling 1 | . . . . . . . . . . . . 1 Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Fac Upp Upp Fac Total Allies 1 | . . . . . . . . 1 . . . . Largest Group 1 | . . . . . . . . 1 . . . . Highest-Rated Group 135 | . . . . . . . . 135 . . . . Highest-Rated Ally 135 | . . . . . . . . 135 . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . 2 . 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Decoded 0b10 Intel 8 | . . . . . . . . . . . . 8 Traps 2 | . . . . . . . . . . . . 2 Emergency Access 1 | . . . . . . . . . . . . 1 Items 5 | . . . . . . . . . . . . 5 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Fac Upp Upp Fac Turns Passed 8030 | 63 842 442 789 754 483 36 931 726 1690 288 4 982 Spaces Moved 5592 | 45 551 439 677 507 312 30 463 377 854 646 11 680 Core 93 | 10 . . 58 17 . . 6 . 2 . . . Treads 819 | . 170 . . . . . 350 296 3 . . . Legs 1206 | 35 218 . 14 490 312 30 107 . . . . . Wheels 849 | . . . . . . . . 81 768 . . . Hover 1816 | . 163 439 605 . . . . . 81 12 . 516 Flight 809 | . . . . . . . . . . 634 11 164 Fastest Speed 30 | 50 56 56 48 50 122 122 50 125 50 30 34 34 Average Speed 96 | 105 113 56 54 120 126 122 151 154 131 33 34 67 Slowest Speed 400 | 120 190 56 120 125 200 122 200 162 400 111 34 118 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 27 | 3 61 28 22 17 50 6 12 63 18 69 4 9 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . Known Exits Taken 9 | . . 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . . . . . . . 1 . . Scrap Searched 12 | . . . . . 7 1 . . . 4 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 8 | . . . . . . . . 1 2 5 . . Melee . | . . . . . . . . . . . . . Projectile 6 | . . . . . . . . 1 . 5 . . AOE 2 | . . . . . . . . . 2 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Fac Upp Upp Fac Total 7627 | 57 683 594 1037 606 360 29 612 495 1311 702 10 1131 Wait 1191 | . 23 116 306 36 1 . 38 89 307 16 . 259 Move 5578 | 44 550 438 676 506 311 29 462 376 853 643 10 680 Hop 1 | . . . . . . . . . . 1 . . Pick Up 93 | 6 13 4 8 10 5 . 12 . 15 7 . 13 Fast Attach 108 | 6 8 2 3 12 4 . 11 . 28 8 . 26 Attach 62 | . 4 2 7 6 3 . 7 3 15 5 . 10 Detach 22 | . 2 . . . 3 . 1 . 7 3 . 6 Swap 28 | 1 9 3 3 . 1 . 3 . 1 1 . 6 Drop 86 | . 19 5 3 5 7 . 9 . 7 6 . 25 Fire 136 | . 47 4 5 31 25 . . 2 10 12 . . Melee 276 | . 8 20 26 . . . 69 25 58 . . 70 Ram 1 | . . . . . . . . . 1 . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . . . 1 . . . Escape Stasis 44 | . . . . . . . . . 8 . . 36 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Lower Caves (discovered 2 exits: *Low / *Fac) -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves -4/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 405 | -10/Materials | Core integrity fell below 50% 473 | -10/Materials | Discovered new exit (range 15) 589 | -10/Materials | Discovered new exit (range 11) 906 | -10/Materials | Entered another Materials area 906 | -9/Materials | Evolved 2 slots: Utility x2 1211 | -9/Materials | Repaired Airjet 1240 | -9/Materials | Repaired Lgt. Ion Engine 1332 | -9/Materials | Discovered new exit (range 4) 1348 | -9/Materials | Identified exit to Materials 1348 | -9/Materials | Entered another Materials area 1348 | -8/Materials | Evolved 2 slots: Propulsion x2 1432 | -8/Materials | Identified exit to Factory 1817 | -8/Materials | Repaired Sensor Array 1916 | -8/Materials | Lost 5 parts (1p3n1u) 2115 | -8/Materials | Core integrity fell below 50% 2137 | -8/Materials | Entered Factory 2137 | -7/Factory | Evolved 2 slots: Utility x2 2157 | -7/Factory | Lost 8 parts (4n2u2w) 2439 | -7/Factory | Build established: Hacker-Mutant 2753 | -7/Factory | Discovered new exit (range 9) 2890 | -7/Factory | Identified exit to Lower Caves 2891 | -7/Factory | Entered Lower Caves 2996 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3282 | -7/Lower Caves | Discovered new exit (range 7) 3373 | -7/Lower Caves | Identified exit to Lower Caves 3374 | -7/Lower Caves | Entered another Lower Caves area 3388 | -7/Lower Caves | Discovered new exit (range 8) 3409 | -7/Lower Caves | Identified exit to Factory 3410 | -7/Lower Caves | Entered Factory 3410 | -6/Factory | Evolved 2 slots: Utility x2 3442 | -6/Factory | Spotted B-75 Beast 3587 | -6/Factory | Core integrity fell below 50% 3588 | -6/Factory | Destroyed B-75 Beast 3594 | -6/Factory | Lost 9 parts (1p3n4u1w) 3897 | -6/Factory | Build established: Scavenger-Mutant 4093 | -6/Factory | Garrison activated, responded to threat 4116 | -6/Factory | Lost 3 parts (1n2u) 4318 | -6/Factory | Discovered new exit (range 8) 4334 | -6/Factory | Identified exit to Lower Caves 4341 | -6/Factory | Entered Lower Caves 4823 | -6/Lower Caves | Learned location of 2 exits from Factory 4886 | -6/Lower Caves | Discovered new exit (range 13) 4963 | -6/Lower Caves | Identified exit to Lower Caves 4984 | -6/Lower Caves | Lost 5 parts (1p3n1u) 5058 | -6/Lower Caves | AD-0RF showed up to help 5060 | -6/Lower Caves | AD-0RF revealed a hidden path 5066 | -6/Lower Caves | Identified exit to Factory 5067 | -6/Lower Caves | Entered Factory 5067 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 5068 | -5/Factory | Identified exit to Factory 5068 | -5/Factory | Identified exit to Upper Caves 5193 | -5/Factory | Build established: Hacker-Mutant 5316 | -5/Factory | System corruption reached 10% 5370 | -5/Factory | Lost 10 parts (2p2n6u) 5683 | -5/Factory | Build established: Scavenger-Assassin 6577 | -5/Factory | System corruption reached 30% 6712 | -5/Factory | Lost 18 parts (2p6n6u4w) 6757 | -5/Factory | Entered Upper Caves 6768 | -5/Upper Caves | Core integrity fell below 50% 6815 | -5/Upper Caves | Lost 5 parts (3n2u) 6935 | -5/Upper Caves | Lost 3 parts (1p1n1u) 6939 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 7031 | -5/Upper Caves | Learned location of Armory (-4) 7035 | -5/Upper Caves | Discovered new exit (range 9) 7045 | -5/Upper Caves | Entered another Upper Caves area 7045 | -5/Upper Caves | Discovered exit to Factory (range 11) 7049 | -5/Upper Caves | Entered Factory 7049 | -4/Factory | Evolved 2 slots: Propulsion x2 7325 | -4/Factory | Lost 5 parts (1p3u1w) 7818 | -4/Factory | Build established: Scavenger-Mutant 7911 | -4/Factory | System corruption reached 10% 8002 | -4/Factory | Core integrity fell below 50% 8020 | -4/Factory | Core integrity fell below 20% 8031 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 08018_ Slug penetrates K-01 Serf. 08018_ K-01 Serf destroyed. 08018_ Slug penetrates H-77 Assassin. 08018_ H-77 Assassin destroyed. 08020_ R-10 Processor collects Imp. Targeting Computer. 08021_ Penetrated by Slug. 08021_ Slug penetrates Wall. 08023_ R-10 Processor collects Hpw. Shotgun. 08025_ Penetrated by Slug. 08025_ Slug penetrates Manufacturing Mainframe. 08025_ Penetrated by Slug. 08027_ R-10 Processor collects Coil Gun. 08028_ Adv. Cryofiber Web destroyed. 08028_ Adv. Targeting Computer destroyed. 08029_ Penetrated by Slug. 08029_ Slug penetrates Manufacturing Mainframe. 08029_ Mic. Fission Core destroyed. 08030_ System corrupted: Lance fused. 08031_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????# """ """ # #??????????????????????????? | | ??????# """ """ # #??????????????????????????? | | ??????# + #??????????????????????????? | | ??????# # #??????????????????????????? | | ??????# % # ###########????????????????? | | ??????# # # #????????????????? | | ??????########### # #????????????????? | | ??????#* # # #????????????????? | | ??????#"""" # # !![ #????????????????? | | ??????# """ + + ![[ #????????????????? | | ??????# """ # # ![[ #????????????????? | | ??????# # # ] #????????????????? | | ??????# # # ] #????????????????? | | ??????# # ###########????????????????? | | ??????# #* #??????????????????????????? | | ??????###########%= #??????????????????????????? | | ????????????????#= #??????????????????????????? | | ????????????????# #??????????????????]???????? | | ????????????????# ###########????????????????? | | ????????????????# # #????????????????? | | ????????????????# # #????????????????? | | ????????????????# # "" " #????????????????? | | ????????????????# # " #????????????????? | | ????????????????# #h #????????????????? | | ????????????????# # [= ! #????????????????? | | ????????????????# R%%@!=|! #????????????????? | | ????????????????# # h%[!%] #????????????????? | | ????????????????# ###########????????????????? | | ????????????????# # #????????????????? | | ????????????????# # #????????????????? | | ????????????????# # ! ! = #????????????????? | | ????????????????# # = * #????????????????? | | ????????????????# + /"""""" #????????????????? | | ???############## # """""" #????????????????? | | ???# # # """""" #????????????????? | | ???# """" """" # # """""" #????????????????? | | ???#! """" """" # ###########????????????????? | | ???# """" """" # #??????????????????????????? | | ???# """" """" # #??????????????????????????? | | ???# / #??????????????????????????? | | ???# """" """" # #??????????????????????????? | | ???# """" """" # #??????????????????????????? | | ???# """" """" # #??????????????????????????? | | ???# """" """" # #??????????????????????????? | | ???# # #??????????????????????????? | | ???# # #??????????????????????????? | | ???############## #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ???????????????? #??????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 37 Energy Capacity 355 Matter Stores 300 Matter Capacity 450 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 200 Armor Coverage 450 Resistance: KI 20 Resistance: TH 30 Propulsion Shielding 66 Utility Shielding 66 Point Defense Rating 80 Melee Speed Boost 30 Phase Shifting 10 Evasion (%) 66 Targeting Accuracy 8 Melee Accuracy 8 Launcher Accuracy 30 Recoil Reduction 4 Offensive Hacking 24 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Z1$+NX3F=JRE3_ZNQR Challenges ------------ None Game ------ Seed SalvageLobotomyBrace Manual? 0 Play Time 01:53:11 Cumulative 34.6 hours Start 2024.10.14 @ 15:42:01 End 2024.10.17 @ 17:34:55 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 28 Gallery% 30 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 48/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1d63a8c5-e147-49a0-83e3-bcd187e08f7a