Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.21 @ 19:13:45 Player: shapeshifter Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (79) 395 Value Destroyed (2727) 2727 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (359) 359 TOTAL SCORE: 6281 Bonus ------- High Alert Combat Kills 159 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 151/300 Energy 68/100 System Corruption 13% Temperature Cool (6) Movement Treading (240) Ox1 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads > --- UTILITY (6) ------ High-capacity Storage Unit Machine Analyzer Improved Signal Interpreter > --- WEAPON (2) ------- KE Penetrator (fused) > --- INVENTORY (20) --- Medium Matter Pod (35) Relay Coupler [NC] (25) Relay Coupler [Swarmer] (31) Relay Coupler [Swarmer] (27) Relay Coupler [Brawler] (31) Relay Coupler [Heavy] (11) Arc Projector Gatling Laser Heavy Ion Cannon Flak Gun Rocket Array Rocket Array Rocket Array Remote Datajack Great Maul Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Medium Treads Medium Treads Carbon-fiber Leg Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Improved Signal Interpreter Matter Filter Improved Light Armor Plating System Restoration Module > --- WEAPON ----------- Rocket Array Great Maul > --- INVENTORY -------- Medium Matter Pod Weight Redist. System Kinecellerator Shock Absorption System Improved Shield Generator Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Heavy] Arc Projector Arc Projector Heavy Ion Cannon Heavy Ion Cannon Gauss Rifle KE Penetrator Rocket Array Rocket Array Rocket Array Remote Datajack [Rating: 54] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Utility Improved Light Armor Plating Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Machine Analyzer Hackware System Shield Protection Improved Light Armor Plating Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Array Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . . . 1 1 . Utility 4 | . . 2 . 1 1 . Weapon . | . . . . . . . Parts Attached 73 | 7 7 10 . 14 17 18 Power 7 | 1 1 1 . 1 1 2 Engine 5 | 1 1 1 . 1 1 . Core 1 | . . . . . . 1 Reactor 1 | . . . . . . 1 Propulsion 16 | 2 . 3 . 2 4 5 Treads 11 | 2 . 3 . 2 . 4 Leg 1 | . . . . . . 1 Wheel 4 | . . . . . 4 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 30 | 2 2 3 . 6 10 7 Device 11 | 1 . . . 3 1 6 Storage 5 | 1 2 . . . 1 1 Processor 4 | . . . . 1 3 . Hackware 1 | . . . . 1 . . Protection 9 | . . 3 . 1 5 . Artifact . | . . . . . . . Weapon 20 | 2 4 3 . 5 2 4 Energy Gun 2 | 1 . . . . . 1 Energy Cannon 2 | . . . . 2 . . Ballistic Gun 9 | 1 3 3 . . . 2 Ballistic Cannon 3 | . . . . 3 . . Launcher 3 | . 1 . . . 1 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 1 . Parts Lost 26 | . 2 . . 2 2 20 Power 4 | . . . . 1 1 2 Propulsion 6 | . . . . . . 6 Utility 11 | . 1 . . 1 1 8 Weapon 5 | . 1 . . . . 4 Highest Loss Streak 13 | . 1 . . 2 2 13 To Critical Strikes . | . . . . . . . Average Backups 14 | 3 10 14 12 14 17 17 Power . | . 1 1 1 . . . Propulsion 1 | 1 2 2 4 2 1 . Utility 5 | . 3 3 3 3 8 7 Weapon 5 | 1 2 5 3 6 5 8 Tool/Special . | . . . . . . . Unused Backups 39 | . 8 2 . 8 7 14 Power 1 | . . . . 1 . . Propulsion 1 | . 1 . . . . . Utility 13 | . . 1 . 2 4 6 Weapon 22 | . 7 1 . 5 2 7 Tool/Special 2 | . . . . . 1 1 Average Slot Usage (%) 90 | . 97 89 100 93 92 81 Engine 7 | . 14 11 11 5 7 . Reactor 1 | . . . . . . 3 Treads 17 | . 28 22 22 26 5 10 Wheel 6 | . . . . . 19 7 Device 8 | . 11 . . 16 5 8 Storage 11 | . 15 22 22 11 7 7 Processor 6 | . . . . 2 10 15 Hackware 1 | . . . . 5 4 . Protection 8 | . . 11 22 8 14 7 Energy Gun 2 | . 10 . . . . . Energy Cannon 1 | . . . . 5 . 1 Ballistic Gun 5 | . 10 22 22 1 . 1 Ballistic Cannon 3 | . . . . 11 8 . Launcher 2 | . 4 . . . 2 4 Impact Weapon 2 | . . . . . 3 5 Peak Build Rating 54 | 7 11 14 12 30 46 54 Average Rating 27 | 5 8 11 12 26 39 43 On Entrance 16 | . 7 11 12 12 30 45 Naked Turns . | . . . . . . . Heaviest Build 79 | 12 34 38 38 48 75 79 Greatest Support 60 | 40 40 40 40 60 60 56 Greatest Overweight (x) 16 | . . . . . 1 16 Average Overweight (x) . | . . . . . . 2 Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 Average Capacity 16 | 7 11 15 15 15 19 20 Most Carried 20 | 6 15 15 12 15 20 20 Average Carried 14 | 3 10 14 12 14 17 17 Final Capacity 20 | 8 15 15 15 15 20 20 Final Carried 19 | 5 15 12 12 15 19 15 Class Distribution -------------------- 49% | Mutant 28% | Scavenger-Mutant 21% | Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Assassin | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Gar Matter Collected 1886 | 263 178 364 . 280 227 574 Remotely . | . . . . . . . Salvage Created 2232 | 33 348 574 . 228 334 715 Parts 131 | 6 22 46 . 5 23 29 Haulers Intercepted 3 | . 1 1 . . 1 . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 58 | . 7 17 . 6 8 20 Melee 5 | . . . . . 2 3 Guns 28 | . 7 17 . . . 4 Cannons 8 | . . . . 6 . 2 AOE 8 | . . . . . 3 5 Classes Destroyed 13 | 1 5 3 . . 1 3 Worker 3 | . 1 1 . . 1 . Builder 4 | . . 1 . . 3 . Tunneler 2 | 2 . . . . . . Hauler 3 | . 1 1 . . 1 . Operator 3 | . . 1 . 2 . . Watcher 6 | . 2 3 . . 1 . Swarmer 22 | . 3 13 . . 3 3 Grunt 20 | . 4 1 . 5 2 8 Brawler 2 | . . . . . . 2 Duelist 2 | . . . . . . 2 Sentry 7 | . . 3 . 1 1 2 Hunter 1 | . . . . . . 1 Programmer 4 | . . . . . 2 2 Best Kill Streak 8 | 1 4 6 . 3 8 6 Combat Bots Only 6 | . 3 5 . 3 3 6 Max Kills in Single Turn 5 | 1 1 2 . 1 5 3 Gunslinging 1 | . . 1 . . . . Exploded 3 | . . . . . 3 3 Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Hostile Shots Fired 661 | . 44 87 . 37 142 351 Missed 217 | . 12 31 . 9 49 116 Hits 444 | . 32 56 . 28 93 235 Melee 6 | . . . . . . 6 Projectile 438 | . 32 56 . 28 93 229 Critical Strikes 12 | . . 1 . 1 . 10 Damage Taken 5398 | . 323 639 . 437 1143 2856 Core 964 | . 60 146 . 49 134 575 Absorbed by Shields 222 | . . . . . . 222 Core Remaining (%) 82 | 100 76 . 63 91 . . Volleys Fired 196 | 7 38 50 . 27 7 67 Largest 2 | 2 2 2 . 2 2 2 Hottest 130 | 60 60 46 . 130 80 88 Shots Fired 285 | 14 49 100 . 38 12 72 Gun 203 | 14 46 100 . . . 43 Cannon 74 | . . . . 38 11 25 Launcher 8 | . 3 . . . 1 4 Special . | . . . . . . . Kinetic 205 | 7 20 100 . 29 11 38 Thermal 34 | . . . . 9 . 25 Explosive 8 | . 3 . . . 1 4 Electromagnetic 38 | 7 26 . . . . 5 Robot Hit Streak 12 | 6 8 10 . 12 2 12 Robot Miss Streak 6 | 3 6 6 . 5 4 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 3 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 205 | 9 26 52 . 23 20 75 Core Hits 108 | 4 14 28 . 11 13 38 Critical Kills 3 | . . 2 . . . 1 Critical Parts Destroyed 11 | . . . . . 4 7 Critical Strikes 15 | . . 2 . 1 4 8 Destroy 3 | . . 2 . . . 1 Blast 1 | . . . . 1 . . Smash 11 | . . . . . 4 7 Melee Attacks 55 | . . . . . 22 33 Impact 55 | . . . . . 22 33 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6496 | 98 472 858 . 686 1415 2967 Guns 1989 | 98 374 858 . . . 659 Cannons 1342 | . . . . 686 113 543 Explosions 1535 | . 98 . . . 653 784 Melee 1603 | . . . . . 622 981 Ramming 27 | . . . . . 27 . Kinetic 2247 | 46 114 858 . 497 113 619 Thermal 1105 | . 38 . . 189 335 543 Explosive 1162 | . 60 . . . 318 784 Electromagnetic 352 | 52 260 . . . . 40 Impact 1603 | . . . . . 622 981 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . . . 1 13 Average Corruption 3 | . . . . . 1 4 Corruption Purged 5 | . . . . . . 5 Corruption Blocked . | . . . . . . . Effects 25 | . . . . . 2 23 Message Errors 1 | . . . . . . 1 Matter Fused 11 | . . . . . 1 10 Heat Flow Errors 5 | . . . . . 1 4 Energy Discharges 5 | . . . . . . 5 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 826 | . 3 . . 45 384 394 Projectiles 86 | . . . . 45 19 22 Explosions 144 | . 3 . . . 127 14 Melee 596 | . . . . . 238 358 Knockbacks 13 | . . . . 7 5 1 Impact 4 | . . . . . 3 1 Kinetic 7 | . . . . 5 2 . Secondary 2 | . . . . 2 . . Self-Inflicted Damage 114 | . . . . . 13 101 Shots 5 | . . . . . . 5 Rammed 2 | . . . . . 2 . Targets Rammed 2 | . . . . . 2 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 304 | 40 30 43 . 12 118 304 Average Temperature 59 | 17 12 12 . 5 29 115 Received Heat Transfer 1531 | . 102 99 . 252 312 766 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 9 | . . . . . 3 6 Combat Hostiles 9 | . . . . . 3 6 Parts Fried 3 | . 1 . . . 2 . Impact Corruptions 25 | . . . . . 10 15 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 . . 1 . . Heat Transferred 1196 | . 50 . . 259 300 587 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Maximum Alert Level 2 | . . 1 . . 1 2 Low Security (%) 67 | 100 100 30 100 100 97 8 Level 1 12 | . . 69 . . 2 14 Level 2 19 | . . . . . . 76 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 665 | 5 68 336 124 61 253 665 Initial 177 | . . 25 124 32 . 177 Average 171 | . 18 218 108 17 24 510 Influence Increases 2046 | 10 266 525 . 179 417 649 Destroy 0b10 Robot/C 1160 | . 140 340 . 120 160 400 Destroy 0b10 Robot/NC 105 | 10 20 35 . 10 30 . Destroy Leader 238 | . 36 88 . 20 54 40 Successful Hack 47 | . 28 . . 5 14 . Disable Machine 105 | . 15 . . 15 75 . Anti-Garrison Action 100 | . . . . . . 100 Destroy Structure 171 | . 27 2 . 9 54 79 Lose Combat Pursuer 120 | . . 60 . . 30 30 Influence Decreases 1420 | 10 206 265 236 263 164 276 Entered New Map 359 | . . 35 196 52 . 76 Time Decay 827 | 10 196 230 40 201 150 . Lost Part 234 | . 10 . . 10 14 200 Squads Dispatched 9 | . 1 1 . 3 4 . Investigation 1 | . . . . 1 . . Extermination 1 | . . . . . 1 . Reinforcement 6 | . 1 1 . 2 2 . Assault . | . . . . . . . Garrison 1 | . . . . . 1 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Distress Signals 5 | . . 3 . 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 96 | . 14 30 . 10 20 22 Peak Tracking Total 9 | . 3 7 . 3 9 4 Tactical Retreats 5 | . . 2 . . 1 2 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Traps Triggered 5 | . . . . . 1 4 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Disabled 9 | . 1 . . 1 5 2 Max in Single Turn 4 | . 1 . . 1 4 1 Garrison Relay 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Machines Accessed 15 | . 3 1 . 3 7 1 Terminals 13 | . 3 1 . 3 5 1 Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 39 | . 10 1 . 15 12 1 Successful 10 | . 4 . . 2 4 . Failed 29 | . 6 1 . 13 8 1 Catastrophic 10 | . . 1 . 4 4 1 Database Lockouts . | . . . . . . . Manual 23 | . 7 1 . 12 3 . Terminals 37 | . 10 1 . 15 10 1 Fabricators 1 | . . . . . 1 . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 7 | . 3 . . 2 2 . Prototype ID Bank 1 | . . . . 1 . . Level Access Points 1 | . 1 . . . . . Branch Access Points 1 | . . . . 1 . . Alert Level 1 | . . . . . 1 . Registered Components 2 | . 2 . . . . . Zone Layout 1 | . . . . . 1 . Fabricator Hacks 1 | . . . . . 1 . Network Status 1 | . . . . . 1 . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Botnet 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 14 | . 3 1 . 3 6 1 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 14 | . . . . . . 14 Machine Destruction 10 | . . . . . . 10 Programmers 4 | . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Gar Active Infowar (turns) 2969 | 48 641 . . 355 886 1039 Sensors 828 | . . . . . 183 645 Terrain 845 | . . . . 314 531 . Seismic 689 | 48 641 . . . . . Machine Analysis 2116 | . . . . 191 886 1039 ECM 39 | . . . . 39 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Gar Turns Passed 4033 | 131 771 480 80 646 886 1039 Spaces Moved 2037 | 63 394 200 51 323 621 385 Core 9 | 7 . . . . . 2 Treads 1214 | 56 394 200 51 323 86 104 Legs . | . . . . . . . Wheels 814 | . . . . . 535 279 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 105 110 Average Speed 148 | 147 160 160 160 160 116 171 Slowest Speed 850 | 160 160 160 160 160 160 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 5 68 26 24 20 16 54 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 . . . 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . . 3 . . Terrain Destroyed 129 | . 30 . . 10 56 33 Melee . | . . . . . . . Projectile 12 | . . . . 10 1 1 AOE 116 | . 30 . . . 55 31 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Gar Total 2698 | 88 497 283 50 422 733 625 Wait 138 | . 25 8 . 20 22 63 Move 2032 | 62 393 199 50 322 621 385 Hop . | . . . . . . . Pick Up 103 | 12 21 5 . 21 24 20 Fast Attach 8 | . 2 1 . 4 1 . Attach 40 | 7 . 2 . 4 9 18 Detach 2 | . . . . . 1 1 Swap 33 | . 5 8 . 6 7 7 Drop 65 | . 13 10 . 18 17 7 Fire 196 | 7 38 50 . 27 7 67 Melee 55 | . . . . . 22 33 Ram 2 | . . . . . 2 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 24 | . . . . . . 24 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Mines -8/Materials -7/Factory -7/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 132 | -11/Scrapyard | Entered Materials 319 | -10/Materials | Build established: Mutant 830 | -10/Materials | Identified exit to Materials 903 | -10/Materials | Entered another Materials area 903 | -9/Materials | Evolved 2 slots: Utility x2 1253 | -9/Materials | Discovered new exit (range 15) 1383 | -9/Materials | Entered Mines 1421 | -9/Mines | Build established: Scavenger-Mutant 1451 | -9/Mines | Discovered new exit (range 10) 1463 | -9/Mines | Entered Materials 1463 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2046 | -8/Materials | Discovered new exit (range 16) 2109 | -8/Materials | Entered Factory 2109 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2563 | -7/Factory | Build established: Mutant 2698 | -7/Factory | Found Prototype Launcher 2701 | -7/Factory | Found Prototype Launcher 2703 | -7/Factory | Found Prototype Launcher 2704 | -7/Factory | Identified Rocket Array (x3) 2707 | -7/Factory | Found Rocket Array 2709 | -7/Factory | Found Faulty Rocket Array 2970 | -7/Factory | Garrison activated, responded to threat 2995 | -7/Factory | Identified exit to Garrison 2995 | -7/Factory | Entered Garrison 3088 | -7/Garrison | Triggered checkpoint 3088 | -7/Garrison | Garrison Relay disabled 3102 | -7/Garrison | Build established: Assassin 3189 | -7/Garrison | Triggered checkpoint 3249 | -7/Garrison | Triggered checkpoint 3316 | -7/Garrison | Lost 3 parts (1p1n1u) 3603 | -7/Garrison | Triggered checkpoint 3634 | -7/Garrison | Garrison Relay disabled 3802 | -7/Garrison | Discovered new exit (range 15) 3864 | -7/Garrison | Core integrity fell below 50% 3898 | -7/Garrison | System corruption reached 10% 3901 | -7/Garrison | Core integrity fell below 20% 3924 | -7/Garrison | Lost 13 parts (1p4n5u3w) 3976 | -7/Garrison | Build established: Mutant 4034 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 03930_ System corrupted: Heat flow error (+295). 03937_ Acquired Lgt. Treads. 03939_ Slug penetrates Wall. 03948_ Acquired Lgt. Treads. 03957_ System corrupted: Matter fused (-5). 03958_ Acquired Gatling Laser. 03969_ Acquired Flak Gun. 03977_ System corrupted: Heat flow error (+132). 04006_ System corrupted: Matter fused (-10). 04006_ Triggered Alarm Trap. 04006_ An alarm sounds. 04008_ Slug penetrates Y-54 Guardian. 04011_ Y-54 Guardian suffers critical hit (Destroy). 04011_ Destroyed Flak Gun. 04014_ Slug penetrates Y-54 Guardian. 04017_ Slug penetrates Wall. 04021_ System corrupted: KE Penetrator fused. 04025_ Arc Projector destroyed. 04025_ Slug penetrates Y-54 Guardian. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????######?????????? | | ??????????????????????????????????? #?????????? | | ???????????????????????????????????< #?????????? | | ??????????????????????????????????? #?????????? | | ???????????????????????????????????# #?????????? | | ???????????????????????????????????# #?????????? | | ??????????????????????????????????? #?????????? | | ???????????????????????????????????#[ #?????????? | | ??????????????????????????????????##%= #?????????? | | ??????????????????????????????????#"! #?????????? | | ???????????????????????????????????# #?????????? | | ????????????????????????############!! ##????????? | | ????????????????????????# " #????????? | | ????????????????????????# ########## * ##????????? | | ????????????????????????# #???????# #?????????? | | ?????????????????????####/####????# #?????????? | | ?????????????????????#!! @ !!#????# #????###### | | ?????????????????????#!! !!#????## #????# | | ???????????????????# Y #?????# #????# ! | | ???????????????????###[[ ]]#?????# #????# " "" | | ?????????????????????#[[ ]]#?????# ????# #### | | ?????????????????????#########?????# ????# #??? | | ???????????????????????????????????# ##?### #??? | | ??????????????????????????????????? ! #### #??? | | ???????????????????????????????????!%! " #??? | | ??????????????????????????????????? ! #### #??? | | ???????????????????????????????????# #??### #??? | | ??????????????????????????????###### ###### #??? | | ??????????????????????????????# #??? | | ??????????????????????????????# #### ########??? | | ???????????# ????????????????# #??# #?????????? | | ???????????# ????????????????# #?## #?????????? | | ???????????# #???????????????# #?# #?????????? | | ???????????# #???????????????# #?# #?????????? | | ??????????## ##""""########### #### #?????????? | | ??????##### #?????????? | | ??????? #?????????? | | ????????? #?????????? | | ??????????# ## ## ###############?????????? | | ??????????# ## ## ###?????????????????????? | | ??????????" #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 23 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 1 Additional Mass Support 6 Armor Coverage 600 Evasion (%) 40 Melee Accuracy 6 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeDimensionalSword Manual? 0 Play Time 00:31:04 Cumulative 179.0 hours Start 2025.07.27 @ 10:01:56 End 2025.08.21 @ 19:13:45 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 283 Rogue 283 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0/0 Lore% 78 Gallery% 74 Achievement% 54 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6123361-01ec-43a9-9148-6496da882e01