Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.22 @ 01:14:51 Player: Alien Result: Destroyed by C-57 Dissector with Advanced Concussive RPG Performance ------------- Evolutions (8) 4000 Regions Visited (11) 2200 Robots Destroyed (118) 590 Value Destroyed (4272) 4272 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (691) 691 TOTAL SCORE: 11953 Bonus ------- High Alert Combat Kills 691 Cogmind --------- Core Integrity 0/1450 Matter 290/300 Energy 97/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- System Shield > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Large Storage Unit High-capacity Matter Pod (200) Reaction Control System Thermal Shield Enhanced Gauss Cannon Peak State ------------ > --- POWER ------------ Multi-Quantum Reactor > --- PROPULSION ------- Myomer-Armored Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Coolant Injector Large Storage Unit Advanced Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Hacking Suite Improved Hacking Suite System Shield > --- WEAPON ----------- Long-range Missile Launcher Charged Bore Construct/C Energy Phase Construct/C Thermal Construct/G Hpw. Thermic Plasma Construct/G > --- INVENTORY -------- Improved Coolant Injector Improved Coolant Injector Large Storage Unit High-capacity Matter Pod Improved Sensor Array Reaction Control System Hardened Heavy Armor Plating Thermal Shield System Shield System Shield System Shield Enhanced Gauss Cannon Long-range Missile Launcher [Rating: 126] Favorites ----------- Power Constructs Engine Ion Engine Reactor Constructs Propulsion Light Treads Treads Light Treads Leg Constructs Utility Large Storage Unit Device Armored Scrap Engine Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Improved Hacking Suite Protection Hardened Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Constructs Ballistic Gun Constructs Ballistic Cannon Light Cannon Launcher Long-range Missile Launcher Slashing Weapon Katana Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Rec Fac Fac Fac Fac Was Fac Res Res Slots Evolved 16 | . . . . 6 2 2 2 . . 2 2 Power 1 | . . . . 1 . . . . . . . Propulsion 2 | . . . . 2 . . . . . . . Utility 10 | . . . . 1 2 1 2 . . 2 2 Weapon 3 | . . . . 2 . 1 . . . . . Parts Attached 67 | 8 12 3 11 7 4 4 2 1 2 6 7 Power 4 | 2 1 . . 1 . . . . . . . Engine 4 | 2 1 . . 1 . . . . . . . Core . | . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 9 | 2 2 2 2 1 . . . . . . . Treads 9 | 2 2 2 2 1 . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 25 | 2 1 . 1 1 2 3 2 . 2 4 7 Device 11 | 1 . . . 1 1 2 1 . 1 2 2 Storage 2 | 1 1 . . . . . . . . . . Processor 3 | . . . . . 1 . 1 . 1 . . Hackware 7 | . . . . . . 1 . . . 2 4 Protection 2 | . . . 1 . . . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 29 | 2 8 1 8 4 2 1 . 1 . 2 . Energy Gun 2 | 1 1 . . . . . . . . . . Energy Cannon 2 | . 2 . . . . . . . . . . Ballistic Gun 7 | 1 3 . 1 2 . . . . . . . Ballistic Cannon 6 | . 2 . 4 . . . . . . . . Launcher 10 | . . 1 3 1 1 1 . 1 . 2 . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . . . Unidentified Prototypes 3 | . . . . 1 . 1 . . 1 . . Parts Lost 42 | . . 6 . 6 . 1 . . 3 3 23 Power 7 | . . 1 . 1 . 1 . . . . 4 Propulsion 8 | . . 3 . 1 . . . . 1 . 3 Utility 13 | . . . . . . . . . . 1 12 Weapon 14 | . . 2 . 4 . . . . 2 2 4 Highest Loss Streak 11 | . . 2 . 2 . 1 . . 3 1 11 To Critical Strikes 3 | . . . . . . . . . 2 . 1 Average Slot Usage (%) 69 | . 100 87 75 55 55 58 57 63 64 72 48 Engine 3 | . 14 4 . 1 . 1 5 5 3 . . Core 2 | . . . . 4 6 3 . . . . . Treads 11 | . 28 25 27 3 . . 5 5 5 4 . Device 9 | . 14 14 . 6 9 11 10 10 11 13 9 Storage 8 | . 14 14 14 7 6 5 5 5 5 4 3 Processor 2 | . . . . . 4 5 10 10 10 9 7 Hackware 2 | . . . . . . 5 5 5 5 13 11 Energy Gun 3 | . 2 . . 3 5 7 5 5 5 1 . Energy Cannon 2 | . 6 . . . 2 1 1 5 6 9 . Ballistic Gun 3 | . 7 . 5 3 . 2 3 . . 3 . Ballistic Cannon 7 | . 11 25 20 5 1 . . . . . 1 Launcher 4 | . . 2 2 9 6 5 5 10 7 5 2 Peak Build Rating 126 | 7 9 9 14 54 68 87 91 104 125 126 121 Average Rating 46 | 5 8 8 9 46 57 74 86 97 112 118 80 On Entrance 53 | . 7 9 5 14 43 65 77 91 104 107 114 Naked Turns 1 | . . . . . . . . . . . 1 Heaviest Build 91 | 13 32 32 32 47 50 58 53 61 87 84 91 Greatest Support 105 | 40 40 40 43 56 105 73 66 66 66 49 49 Greatest Overweight (x) 3 | 3 1 1 1 1 . . . . 1 1 2 Average Overweight (x) . | . . . . . . . . . . 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 5 15 15 15 15 15 15 15 13 15 15 11 Average Carried 13 | 2 14 14 14 14 14 14 13 12 14 13 8 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 5 15 12 15 15 15 15 13 12 15 12 5 Scrap Engine Consumption 180 | . . . . 60 21 32 3 36 14 6 8 Constructs Created 13 | . . . . 5 1 3 . . 1 1 2 Constructs Modified 46 | . . . . 18 7 9 1 1 3 4 3 Class Distribution -------------------- 50% | Construct 39% | Mutant 3% | Hacker-Construct Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Construct | -7/Factory Construct | -6/Factory Construct | -5/Factory Construct | -4/Factory Construct | -4/Waste Construct | -4/Factory Hacker-Construct | -3/Research Hacker-Mutant | -2/Research Resources | -11 -10 -10 -9 -7 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Yrd Mat Sub Rec Fac Fac Fac Fac Was Fac Res Res Matter Collected 2710 | 285 320 80 320 852 151 258 . 44 176 143 81 Remotely . | . . . . . . . . . . . . Salvage Created 4438 | 84 315 26 462 1164 49 642 107 565 746 278 . Parts 205 | 10 24 2 16 57 4 36 1 4 39 12 . Haulers Intercepted 3 | . 1 . . . . . 1 . 1 . . Recyclers Shooed 12 | . 1 . 2 4 . 2 . . 2 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 1 | . . 1 . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Rec Fac Fac Fac Fac Was Fac Res Res Combat Hostiles Destroyed 82 | . 9 4 8 25 1 12 . . 13 10 . Guns 27 | . 9 . . 9 1 5 . . 3 . . Cannons 20 | . . . 5 7 . . . . 5 3 . AOE 35 | . . 4 3 9 . 7 . . 5 7 . Classes Destroyed 16 | 2 4 1 2 5 . . . . 1 1 . Worker 7 | . . . . 3 . 1 . . 2 1 . Builder 3 | . . . . 2 . . . . 1 . . Tunneler 3 | 2 . . . . . . . . 1 . . Hauler 3 | . 1 . . . . . 1 . 1 . . Recycler 10 | 1 . . 2 4 . 2 . . 1 . . Operator 1 | . . . . . . . . . . 1 . Turret 2 | . . 2 . . . . . . . . . Watcher 7 | . 1 . . 1 . 2 . . 3 . . Swarmer 31 | . 5 4 1 3 . 8 . . 5 5 . Grunt 19 | . 4 . . 12 . 1 . . . 2 . Duelist 1 | . . . . 1 . . . . . . . Sentry 10 | . . . 4 3 . 1 . . 1 1 . Specialist 2 | . . . . . . . . . 2 . . Hunter 5 | . . . . 2 . . . . 1 2 . Programmer 11 | . . . . 4 1 2 . . 4 . . Scrapper 3 | . . . 3 . . . . . . . . Best Kill Streak 10 | 2 2 4 3 4 1 9 1 . 10 6 . Combat Bots Only 8 | . 2 4 2 3 1 8 . . 6 5 . Max Kills in Single Turn 5 | 1 1 3 1 4 1 5 1 . 3 3 . Gunslinging . | . . . . . . . . . . . . Exploded 4 | . . 3 1 1 . 4 . . 2 3 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Sub Rec Fac Fac Fac Fac Was Fac Res Res Hostile Shots Fired 848 | . 38 37 25 243 19 34 . . 186 54 212 Missed 250 | . 13 11 5 77 6 11 . . 61 23 43 Damage Taken 12371 | . 264 742 329 2550 172 421 . . 2264 693 4936 Core 2041 | . 33 91 81 260 . . . . 89 21 1466 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 2365 | . . . . 1173 189 320 . . 193 101 389 Core Remaining (%) 81 | 100 . . 18 62 100 100 . . 92 98 . Volleys Fired 280 | 8 38 6 32 111 2 26 3 4 33 16 1 Largest 4 | 2 2 2 2 3 2 2 2 2 4 3 1 Hottest 233 | 60 120 75 74 148 79 67 93 93 233 199 73 Shots Fired 500 | 16 76 9 61 173 4 44 6 8 72 30 1 Gun 264 | 16 68 . 11 89 2 39 3 4 27 5 . Cannon 183 | . 8 4 43 63 2 3 3 4 35 17 1 Launcher 53 | . . 5 7 21 . 2 . . 10 8 . Special . | . . . . . . . . . . . . Kinetic 283 | 8 62 9 54 144 . 6 . . . . . Thermal 166 | 8 14 . . 6 4 36 6 8 62 22 . Explosive 48 | . . . 7 21 . 2 . . 10 8 . Electromagnetic 3 | . . . . 2 . . . . . . 1 Robot Hit Streak 20 | 10 14 3 13 15 1 19 20 7 5 5 2 Robot Miss Streak 9 | 1 3 3 2 9 1 2 1 . 5 2 . Penetration Max 1 | . . . . 1 . 1 . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 316 | 12 50 3 34 119 2 31 3 6 38 17 1 Core Hits 235 | 6 20 11 14 92 1 22 2 1 36 30 . Critical Kills 1 | . . . . . . . . 1 . . . Critical Parts Destroyed 2 | . . . . 2 . . . . . . . Critical Strikes 7 | . . . . 4 . 2 . 1 . . . Meltdown 1 | . . . . . . . . 1 . . . Destroy 2 | . . . . 2 . . . . . . . Blast 4 | . . . . 2 . 2 . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12766 | 114 479 418 837 4009 64 1743 83 298 3023 1651 47 Guns 3884 | 114 396 . 56 1561 64 1036 83 50 507 17 . Cannons 3312 | . 68 37 481 953 . . . 248 1168 337 20 Explosions 5339 | . . 381 300 1464 . 707 . . 1206 1281 . Melee . | . . . . . . . . . . . . Ramming 231 | . 15 . . 31 . . . . 142 16 27 Kinetic 3961 | 59 374 418 537 2406 . 167 . . . . . Thermal 4533 | 55 90 . . 558 64 869 83 298 2162 354 . Explosive 3996 | . . . 300 989 . 707 . . 719 1281 . Electromagnetic 45 | . . . . 25 . . . . . . 20 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . . . . 2 . 4 . . 7 . 6 Average Corruption 2 | . . . . 1 . 1 . . 4 . 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 31 | . . . . 19 . 3 . . 7 . 2 Message Errors 9 | . . . . 8 . 1 . . . . . Matter Fused 9 | . . . . 4 . 2 . . 3 . . Heat Flow Errors 5 | . . . . 2 . . . . 3 . . Energy Discharges 4 | . . . . 2 . . . . 1 . 1 Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 2 | . . . . 2 . . . . . . . Weapon Failures 1 | . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 551 | . 7 2 7 277 . 39 . . 218 1 . Projectiles 107 | . 7 . 7 22 . . . . 71 . . Explosions 418 | . . 2 . 255 . 39 . . 121 1 . Melee 26 | . . . . . . . . . 26 . . Knockbacks 26 | . 2 1 4 18 . . . . 1 . . Impact 2 | . . . . 1 . . . . 1 . . Kinetic 24 | . 2 1 4 17 . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 581 | . . 67 . 285 . . . . 200 17 12 Shots 15 | . . 3 . 7 . . . . 4 1 . Rammed 16 | . 2 . 1 . . . . . 8 2 3 Targets Rammed 24 | . 2 . 1 7 . . . . 8 2 4 Kicked 8 | . . . . 7 . . . . . . 1 Crushed . | . . . . . . . . . . . . Highest Temperature 439 | 40 120 . 38 258 . 41 . . 439 212 330 Average Temperature 66 | 18 21 . 20 59 . 19 . . 118 74 132 Received Heat Transfer 3935 | . 108 102 138 726 . 45 . . 363 48 2405 Effects 2 | . . . . . . . . . 2 . . Interference 1 | . . . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 . . Impact Corruptions 2 | . . . . . . . . . 2 . . Robots Melted 1 | . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . 1 . . . Parts Melted 2 | . . . . . . . . 1 1 . . Heat Transferred 1814 | 125 199 . . 350 . . . 148 918 74 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . . . . Alert | -11 -10 -10 -9 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Rec Fac Fac Fac Fac Was Fac Res Res Peak Influence 926 | 15 250 . 241 926 507 370 141 49 805 776 371 Initial 453 | . 9 . 79 318 453 187 128 49 34 420 371 Average 286 | 5 71 . 97 563 397 165 129 49 385 597 312 Maximum Alert Level 3 | . 1 . 1 3 2 1 . . 3 3 1 Low Security (%) 47 | 100 96 . 92 . . 66 100 100 29 . . Level 1 19 | . 3 . 7 17 49 33 . . 4 . 100 Level 2 26 | . . . . 62 50 . . . 55 77 . Level 3 6 | . . . . 20 . . . . 10 22 . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 33 | . 1 . . 14 3 1 . . 5 4 5 Investigation 5 | . 1 . . 1 . . . . 1 . 2 Extermination 7 | . . . . 3 1 1 . . 1 . 1 Reinforcement 9 | . . . . 4 2 . . . 2 . 1 Assault 2 | . . . . . . . . . . 1 1 Garrison 10 | . . . . 6 . . . . 1 3 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . . 2 . . . . 1 . . Haulers Reinforced 2 | . . . . 2 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Sub Rec Fac Fac Fac Fac Was Fac Res Res Distress Signals 6 | . 3 . . 1 . . . . 2 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 165 | . 22 9 6 43 5 16 . . 29 18 17 Peak Tracking Total 16 | . 4 5 2 7 3 8 . . 8 5 16 Tactical Retreats 18 | . 5 2 . 6 2 . . . 1 . 2 Traps | -11 -10 -10 -9 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Rec Fac Fac Fac Fac Was Fac Res Res Traps Triggered 11 | . 2 5 . 1 . 1 1 . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -7 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Yrd Mat Sub Rec Fac Fac Fac Fac Was Fac Res Res Machines Disabled 26 | . . 4 . 8 . . . . 14 . . Max in Single Turn 6 | . . 3 . 3 . . . . 6 . . Garrison Access 3 | . . . . . 1 . . . 1 . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Sub Rec Fac Fac Fac Fac Was Fac Res Res Machines Accessed 48 | . 3 . 12 13 5 6 . . 4 3 2 Terminals 32 | . 3 . 6 10 3 4 . . 2 3 1 Fabricators 1 | . . . . . . . . . . . 1 Repair Stations 2 | . . . . . . 1 . . 1 . . Recycling Units 5 | . . . 5 . . . . . . . . Scanalyzers 2 | . . . . 1 1 . . . . . . Garrison Access 5 | . . . . 2 1 1 . . 1 . . Total Hacks 120 | . 6 . 33 26 14 15 . . 10 8 8 Successful 53 | . 2 . 17 8 8 7 . . 7 3 1 Failed 67 | . 4 . 16 18 6 8 . . 3 5 7 Catastrophic 14 | . 2 . 2 4 . 2 . . 1 1 2 Database Lockouts . | . . . . . . . . . . . . Manual 62 | . 5 . 21 12 5 9 . . 1 1 8 Terminals 86 | . 6 . 19 21 8 12 . . 7 8 5 Fabricators 3 | . . . . . . . . . . . 3 Repair Stations 4 | . . . . . . 2 . . 2 . . Recycling Units 12 | . . . 12 . . . . . . . . Scanalyzers 8 | . . . . 3 5 . . . . . . Garrison Access 5 | . . . . 2 1 1 . . 1 . . Terminal Hacks 18 | . 1 . 4 3 . 4 . . 3 3 . Record 2 | . . . . 1 . . . . 1 . . Part Schematic 1 | . . . 1 . . . . . . . . Open DSF 1 | . . . . 1 . . . . . . . Level Access Points 2 | . . . . . . 1 . . 1 . . Branch Access Points 1 | . . . . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . Unreport Threat 1 | . . . . . . . . . . 1 . Locate Traps 1 | . . . . . . . . . . 1 . Zone Layout 5 | . 1 . 1 . . 1 . . 1 1 . Release Object 2 | . . . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 3 | . . . . . . 1 . . 2 . . Scan Component 2 | . . . . . . 1 . . 1 . . Repair 1 | . . . . . . . . . 1 . . Recycling Unit Hacks 5 | . . . 5 . . . . . . . . Report Inventory 3 | . . . 3 . . . . . . . . Retrieve Components 2 | . . . 2 . . . . . . . . Scanalyzer 5 | . . . . 1 4 . . . . . . Insert Component 3 | . . . . 1 2 . . . . . . Analyze 2 | . . . . . 2 . . . . . . Garrison Access Hacks 2 | . . . . . 1 . . . 1 . . Seal Access 2 | . . . . . 1 . . . 1 . . Unauthorized Hacks 20 | . 1 . 8 4 3 2 . . 1 . 1 Terminals 14 | . 1 . 3 4 3 2 . . 1 . . Botnet 13 | . 1 . 3 4 3 1 . . 1 . . Operators 1 | . . . . . . 1 . . . . . Fabricators 1 | . . . . . . . . . . . 1 Overload 1 | . . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . . . 5 . . . . . . . . Tunnel 5 | . . . 5 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 39 | . 3 . 7 12 4 6 . . 2 3 2 Full Trace Events 3 | . . . 1 . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . 2 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . Time 50 | . . . . . . . . . 50 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . 3 . . . . . . . . Parts Scanalyzed 2 | . . . . 1 1 . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -7 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Yrd Mat Sub Rec Fac Fac Fac Fac Was Fac Res Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . 4 Machine Destruction 4 | . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Yrd Mat Sub Rec Fac Fac Fac Fac Was Fac Res Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Yrd Mat Sub Rec Fac Fac Fac Fac Was Fac Res Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -7 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Yrd Mat Sub Rec Fac Fac Fac Fac Was Fac Res Res Turns Passed 9096 | 119 1572 655 1131 1989 787 1136 93 317 559 345 393 Spaces Moved 5771 | 57 439 368 618 1187 624 924 105 401 515 225 308 Core 89 | 18 . . . . . . . . . . 71 Treads 3141 | 39 439 368 618 184 85 113 105 401 515 225 49 Legs 648 | . . . . 460 . . . . . . 188 Wheels 856 | . . . . 59 539 258 . . . . . Hover 553 | . . . . . . 553 . . . . . Flight 484 | . . . . 484 . . . . . . . Fastest Speed 50 | 50 160 160 160 70 104 74 74 74 74 127 50 Average Speed 121 | 136 160 170 160 129 118 92 74 74 85 127 119 Slowest Speed 240 | 200 240 240 240 240 133 133 74 74 127 127 196 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 1 | . . . . 1 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 34 | 5 74 24 98 29 13 28 4 96 16 10 14 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 5 | . . . 5 . . . . . . . . Known Exits Taken 3 | . . . . . . 1 . . 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 73 | . . 31 3 36 . 2 . . . 1 . Terrain Destroyed 540 | . . 62 63 171 2 13 3 . 155 71 . Melee . | . . . . . . . . . . . . Projectile 32 | . . . 3 6 2 5 3 . 10 3 . AOE 508 | . . 62 60 165 . 8 . . 145 68 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Yrd Mat Sub Rec Fac Fac Fac Fac Was Fac Res Res Total 7411 | 80 1251 385 699 1480 671 1168 115 412 570 253 327 Wait 1114 | 4 708 7 22 124 30 192 4 7 8 4 4 Move 5759 | 56 438 367 617 1184 623 923 105 400 514 224 308 Hop 1 | . . . . 1 . . . . . . . Pick Up 75 | 4 26 1 7 19 6 7 . . 4 1 . Fast Attach 26 | 7 7 . 3 1 2 2 . . 1 2 1 Attach 30 | . 1 3 2 6 2 2 2 1 1 4 6 Detach 14 | . 2 . 2 6 . 2 . . 1 . 1 Swap 11 | 1 4 . 6 . . . . . . . . Drop 71 | . 25 1 7 21 6 8 1 . . . 2 Fire 280 | 8 38 6 32 111 2 26 3 4 33 16 1 Melee . | . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . 3 Kick 8 | . . . . 7 . . . . . . 1 Crush 13 | . 2 . 1 . . . . . 8 2 . Escape Stasis 6 | . . . . . . 6 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub]) -10/Subcaves -9/Recycling -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 8 exits: *Fac x4 / Upp x2 / Ext x2) -4/Factory -4/Waste -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 10) 586 | -10/Materials | Discovered new exit (range 16) 966 | -10/Materials | Discovered new exit (range 13) 1040 | -10/Materials | Discovered new exit (range 15) 1679 | -10/Materials | Discovered new exit (range 9) 1692 | -10/Materials | Entered Subcaves 2311 | -10/Subcaves | Discovered new exit (range 13) 2347 | -10/Subcaves | Entered Recycling 2352 | -9/Recycling | Core integrity fell below 50% 3276 | -9/Recycling | Discovered new exit (range 7) 3348 | -9/Recycling | Scanned before Scraplab entrance 3358 | -9/Recycling | Angered Scraplab inhabitants 3393 | -9/Recycling | Core integrity fell below 20% 3428 | -9/Recycling | Found Prototype Device 3478 | -9/Recycling | Entered Factory 3478 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x1, Weapon x2 3480 | -7/Factory | Identified Scrap Engine 3511 | -7/Factory | Discovered new exit (range 13) 3547 | -7/Factory | Identified exit to DSF 3923 | -7/Factory | Discovered new exit (range 10) 3947 | -7/Factory | Garrison activated, responded to threat 4144 | -7/Factory | Build established: Construct 4463 | -7/Factory | Garrison activated, responded to threat 5467 | -7/Factory | Entered another Factory area 5467 | -6/Factory | Evolved 2 slots: Utility x2 5646 | -6/Factory | Discovered new exit (range 8) 5719 | -6/Factory | Discovered new exit (range 4) 6254 | -6/Factory | Entered another Factory area 6254 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6402 | -5/Factory | Identified exit to Upper Caves 6402 | -5/Factory | Identified exit to Extension 6402 | -5/Factory | Identified exit to Factory 7052 | -5/Factory | Destroyed 8 combat bots 7390 | -5/Factory | Entered another Factory area 7390 | -4/Factory | Evolved 2 slots: Utility x2 7483 | -4/Factory | Sucked down chute 7483 | -4/Factory | Entered Waste 7483 | -4/Waste | The area was eerily silent 7661 | -4/Waste | Discovered new exit (range 15) 7682 | -4/Waste | Identified exit to Factory 7800 | -4/Waste | Entered Factory 7827 | -4/Factory | Found Prototype Processor 7827 | -4/Factory | Identified Exp. Signal Interpreter 7856 | -4/Factory | Identified exit to Research 8181 | -4/Factory | Repaired Lrn. Missile Launcher? 8328 | -4/Factory | Garrison activated, responded to threat 8359 | -4/Factory | Entered Research 8359 | -3/Research | Evolved 2 slots: Utility x2 8379 | -3/Research | Lost 3 parts (1n2w) 8454 | -3/Research | Garrison activated, responded to threat 8609 | -3/Research | First assault squad dispatched 8650 | -3/Research | Discovered new exit (range 14) 8668 | -3/Research | Build established: Hacker-Construct 8683 | -3/Research | Identified exit to Research 8704 | -3/Research | Entered another Research area 8704 | -2/Research | Evolved 2 slots: Utility x2 8751 | -2/Research | Spotted B-90 Cyclops 8802 | -2/Research | Lost 3 parts (2u1w) 8855 | -2/Research | Spotted B-90 Cyclops 8901 | -2/Research | Lost 8 parts (2p1n2u3w) 9059 | -2/Research | Core integrity fell below 50% 9075 | -2/Research | Core integrity fell below 20% 9097 | -2/Research | Destroyed by C-57 Dissector with Advanced Concussive RPG Last Messages --------------- 09070_ System Shield destroyed. 09070_ Slammed into G-73 Enforcer. 09070_ Destabilizing: Core damaged (-58). 09072_ ALERT: Security rotation in progress. 09072_ Slammed into R-10 Processor. 09072_ Destabilizing: Core damaged (-58). 09079_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 09080_ System Shield destroyed. 09080_ Penetrated by Slug. 09083_ System corrupted: Imp. Coolant Injector rejected. 09084_ Slug penetrates Door. 09089_ Connecting with Fabricator... >>Force(Overload) EM_IMPRINTER_OVERLOAD 09089_ ALERT: Suspicious activity at Fabricator R004. Dispatching Investigation squad. 09091_ Exp. Signal Interpreter severed. 09092_ Acquired System Shield. 09093_ Fabricator zaps Cogmind with an electromagnetic arc. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????? ?????????????????????????????? | | ????? #???????????????????????????? | | ????# #???????????????????????????? | | ????# #???????????????????????????? | | ????# #???????????????????????????? | | ????# ##??????????????????????????? | | ????# ???????????????????????????? | | ????# #???????????????????????????? | | ????# #???????????????????????????? | | ????# ###########?????????????????? | | ???## ## #?????????????????? | | ???# # #?????????????????? | | #### # """ #?????????????????? | | " """ #?????????????????? | | H "" #?????????????????? | | #### " F"" #?#?????????+?????? | | ???# ! # """ ### ##???? #?????? | | ########### ## #?????? | | #??# c/ @ #?????? | | #??########## ######?????? | | #???????????### ##????????????? | | #?????????????#???????????????? | | #?????????????????????????????? | | #?????????????????????????????? | | ? ! #?????????????????????????????? | | ?? #?????????????????????????????? | | ???#####?????????????????????????????? | | ######???????????????????????????????? | | * #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | ######???????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ######???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | #???????????????????????????????? | | # *??"""????????????????????????? | | # ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 80 Energy Generation 55 Energy Capacity 726 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 56 Targeting Accuracy 8 Recoil Reduction 4 Offensive Hacking 22 Defensive Hacking 30 Item Schematics ----------------- Cooling System | -9/Recycling | Hacked System Shield | -6/Factory | Scanalyzed Adv. Targeting Computer | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Origins Challenges ------------ None Game ------ Seed SmartbombOvertunedDerivative Manual? 0 Play Time 01:53:08 Cumulative 46.7 hours Start 2024.12.21 @ 23:07:15 End 2024.12.22 @ 01:14:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 47 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 38 Achievement% 37 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x56 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 134c840f-72f0-497a-9141-3004a49cd9f2