Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 08:42:49 Player: Triffids Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (78) 390 Value Destroyed (2429) 2429 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (181) 181 TOTAL SCORE: 6100 Bonus ------- High Alert Combat Kills 181 Cogmind --------- Core Integrity 538/700 Matter 212/300 Energy 240/240 System Corruption 10% Temperature Cool (0) Movement Walking (130) Location -7/Factory Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (4) --- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Improved Cooling System Improved Sensor Array Improved Signal Interpreter Hardened Heavy Armor Plating Hacking Suite > --- WEAPON (2) ------- Field Laser Advanced Beam Rifle > --- INVENTORY (5) ---- Improved Aluminum Leg Improved Sensor Array Improved Medium Armor Plating System Restoration Module Missile Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Sensor Array Improved Signal Interpreter Hardened Heavy Armor Plating Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Field Laser Advanced Beam Rifle > --- INVENTORY -------- Improved Aluminum Leg Improved Sensor Array System Restoration Module Missile Launcher [Rating: 48] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Utility Medium Armor Plating Device Improved Sensor Array Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Missile Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power . | . . . . . . . . Propulsion 2 | . . 2 . . . . . Utility 4 | . . . . 2 2 . . Weapon . | . . . . . . . . Parts Attached 89 | 6 6 11 17 30 19 . . Power 6 | 1 1 . 3 . 1 . . Engine 3 | 1 . . 2 . . . . Core 2 | . 1 . . . 1 . . Reactor 1 | . . . 1 . . . . Propulsion 29 | 2 2 5 3 8 9 . . Treads 2 | . . . . 1 1 . . Leg 25 | 2 2 5 3 7 6 . . Wheel . | . . . . . . . . Hover 2 | . . . . . 2 . . Flight . | . . . . . . . . Utility 34 | 1 1 5 7 15 5 . . Device 20 | 1 . 4 5 8 2 . . Storage . | . . . . . . . . Processor 1 | . . . . 1 . . . Hackware 1 | . . . . . 1 . . Protection 12 | . 1 1 2 6 2 . . Artifact . | . . . . . . . . Weapon 20 | 2 2 1 4 7 4 . . Energy Gun 11 | . . . 2 6 3 . . Energy Cannon 1 | . . . 1 . . . . Ballistic Gun 5 | 2 2 . . 1 . . . Ballistic Cannon 2 | . . 1 1 . . . . Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . 4 3 . . . Parts Lost 20 | . . 1 4 13 2 . . Power 1 | . . . 1 . . . . Propulsion 9 | . . . 2 7 . . . Utility 9 | . . 1 1 5 2 . . Weapon 1 | . . . . 1 . . . Highest Loss Streak 7 | . . 1 3 7 2 . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 91 100 99 97 73 92 . Engine 1 | . 8 . 2 . . . . Core 3 | . 5 11 2 . 6 7 . Reactor 4 | . . . 6 8 . . . Treads 1 | . . . . 2 . . . Leg 33 | . 28 44 43 32 21 30 . Device 13 | . 14 11 11 17 7 15 . Processor 4 | . . . . 7 7 7 . Hackware 1 | . . . . . 7 7 . Protection 8 | . 6 11 11 10 4 7 . Energy Gun 7 | . . . 6 10 13 15 . Ballistic Gun 8 | . 28 12 4 6 . . . Ballistic Cannon 3 | . . 9 11 . . . . Peak Build Rating 48 | 6 12 20 24 35 48 48 . Average Rating 25 | 4 8 18 20 30 34 48 . On Entrance 20 | . 6 12 18 23 12 48 48 Naked Turns . | . . . . . . . . Heaviest Build 40 | 10 19 21 29 36 40 35 . Greatest Support 73 | 20 20 49 49 46 73 40 . Greatest Overweight (x) 5 | . . . . 5 3 . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 . Average Capacity 5 | 5 5 5 5 5 5 5 . Most Carried 5 | 5 5 5 5 5 5 5 . Average Carried 4 | 2 4 4 4 4 2 5 . Final Capacity 5 | 5 5 5 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 5 5 5 Class Distribution -------------------- 61% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Matter Collected 2014 | 240 306 429 360 541 138 . . Remotely . | . . . . . . . . Salvage Created 2720 | 36 510 494 386 1113 181 . . Parts 185 | 4 29 57 26 66 3 . . Haulers Intercepted 2 | . . . . 2 . . . Recyclers Shooed 3 | . 1 . 1 . 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Combat Hostiles Destroyed 63 | . 11 17 12 20 3 . . Guns 45 | . 11 8 4 20 2 . . Cannons 17 | . . 9 8 . . . . Classes Destroyed 11 | 1 5 2 1 2 . . . Worker 1 | . . 1 . . . . . Tunneler 2 | 2 . . . . . . . Hauler 2 | . . . . 2 . . . Recycler 1 | . 1 . . . . . . Operator 2 | . 1 . . 1 . . . Watcher 7 | . 2 . . 4 1 . . Swarmer 17 | . 3 8 2 4 . . . Grunt 24 | . 8 3 4 9 . . . Brawler 1 | . . . 1 . . . . Sentry 17 | . . 6 5 5 1 . . Hunter 4 | . . . . 2 2 . . Best Kill Streak 9 | 1 4 9 5 4 1 . . Combat Bots Only 8 | . 4 8 5 3 1 . . Max Kills in Single Turn 1 | 1 1 1 1 1 1 . . Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Hostile Shots Fired 531 | . 36 73 68 206 146 2 . Missed 187 | . 14 27 24 69 51 2 . Damage Taken 4441 | . 250 539 575 2220 857 . . Core 673 | . 18 6 70 417 162 . . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 74 | 100 92 . 81 24 . . . Volleys Fired 201 | 3 30 36 38 70 24 . . Largest 2 | 2 2 2 2 2 2 . . Hottest 124 | 40 46 67 100 110 124 . . Shots Fired 397 | 6 60 72 71 140 48 . . Gun 312 | 6 60 36 32 133 45 . . Cannon 82 | . . 36 39 7 . . . Launcher 3 | . . . . . 3 . . Special . | . . . . . . . . Kinetic 252 | 6 60 72 51 63 . . . Thermal 128 | . . . 20 63 45 . . Explosive 3 | . . . . . 3 . . Electromagnetic 14 | . . . . 14 . . . Robot Hit Streak 14 | 3 8 13 10 14 11 . . Robot Miss Streak 9 | 1 2 5 2 9 6 . . Penetration Max . | . . . . . . . . Secondary Targets 4 | . 2 . . 2 . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . Shots Hit Robots 264 | 4 43 41 49 98 29 . . Core Hits 125 | 2 23 21 14 56 9 . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 4 | . 1 1 1 1 . . . Critical Strikes 9 | . 1 3 1 3 1 . . Burn 3 | . . . . 2 1 . . Destroy 4 | . 1 1 1 1 . . . Blast 2 | . . 2 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4901 | 53 622 866 1106 1732 522 . . Guns 3601 | 53 622 398 413 1646 469 . . Cannons 1229 | . . 468 690 71 . . . Explosions 53 | . . . . . 53 . . Melee . | . . . . . . . . Ramming 18 | . . . 3 15 . . . Kinetic 3001 | 53 622 866 791 669 . . . Thermal 1713 | . . . 312 932 469 . . Explosive 53 | . . . . . 53 . . Electromagnetic 116 | . . . . 116 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 10 | . 1 . 5 . . 10 . Average Corruption 3 | . 1 . 5 . . 10 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . 2 . 5 . . 4 . Message Errors 3 | . 1 . 1 . . 1 . Matter Fused 2 | . . . 1 . . 1 . Heat Flow Errors 2 | . . . 1 . . 1 . Energy Discharges 1 | . 1 . . . . . . Data Loss (minor) 1 | . . . 1 . . . . Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . . 1 . . . . Overload Shots . | . . . . . . . . Overflow Damage 19 | . . . . 19 . . . Projectiles 19 | . . . . 19 . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 2 | . . . 2 . . . . Impact . | . . . . . . . . Kinetic 2 | . . . 2 . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed 4 | . . . 1 3 . . . Kicked 4 | . . . 1 3 . . . Crushed . | . . . . . . . . Highest Temperature 364 | . 53 135 245 35 364 193 . Average Temperature 74 | . 16 36 104 7 144 107 . Received Heat Transfer 1518 | . 129 150 213 882 144 . . Effects 2 | . . . 2 . . . . Energy Bleed 1 | . . . 1 . . . . Interference 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Parts Melted 7 | . . . 1 4 2 . . Heat Transferred 3519 | . . . 666 1817 1036 . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Peak Influence 666 | 10 287 607 415 666 262 65 . Initial 209 | . 6 67 171 174 209 50 45 Average 298 | 3 109 308 310 452 189 57 . Maximum Alert Level 2 | . 1 2 2 2 1 . . Low Security (%) 32 | 100 93 33 13 2 42 100 . Level 1 39 | . 6 40 80 27 57 . . Level 2 28 | . . 26 6 70 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 2 2 . 4 1 . . Investigation 4 | . 2 . . 1 1 . . Extermination . | . . . . . . . . Reinforcement 5 | . . 2 . 3 . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . 1 . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Distress Signals 12 | . 1 2 3 6 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 112 | . 15 23 20 45 4 5 . Peak Tracking Total 9 | . 4 9 5 6 2 5 . Tactical Retreats 8 | . . . 2 6 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Traps Triggered 4 | . 1 . . 1 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Machines Disabled 5 | . . 2 3 . . . . Max in Single Turn 1 | . . 1 1 . . . . Garrison Access 3 | . . . 1 1 1 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Machines Accessed 23 | . 6 3 8 3 3 . . Terminals 16 | . 4 3 7 2 . . . Fabricators 2 | . . . . . 2 . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 1 1 . . Total Hacks 61 | . 19 7 24 5 6 . . Successful 32 | . 9 4 14 1 4 . . Failed 29 | . 10 3 10 4 2 . . Catastrophic 5 | . 3 1 . 1 . . . Database Lockouts . | . . . . . . . . Manual 27 | . 10 3 10 4 . . . Terminals 46 | . 13 7 22 4 . . . Fabricators 5 | . . . . . 5 . . Repair Stations . | . . . . . . . . Recycling Units 6 | . 6 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . 2 1 1 . . Terminal Hacks 13 | . 1 1 11 . . . . Part Schematic 1 | . . . 1 . . . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 2 | . . 1 1 . . . . Open Door 3 | . . . 3 . . . . Level Access Points 2 | . . . 2 . . . . Terminal Index 1 | . . . 1 . . . . Locate Traps 3 | . 1 . 2 . . . . Fabricator Hacks 3 | . . . . . 3 . . Load Schematic 1 | . . . . . 1 . . Build 2 | . . . . . 2 . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 2 | . 2 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . 1 1 1 . . Seal Access 3 | . . . 1 1 1 . . Unauthorized Hacks 10 | . 5 3 2 . . . . Terminals 8 | . 3 3 2 . . . . Assimilate 1 | . . 1 . . . . . Botnet 5 | . 2 1 2 . . . . Disrupt 2 | . 1 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Monitor 2 | . 2 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 19 | . 5 3 7 2 2 . . Full Trace Events 4 | . 2 . 1 . 1 . . Feedback Events 1 | . 1 . . . . . . Corruption 1 | . 1 . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built 4 | . . . . . 4 . . Authchips . | . . . . . . . . Time 78 | . . . . . 78 . . Total Part Build Rating 14 | . . . . . 14 . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 14 | . 14 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Total Allies 1 | . . 1 . . . . . Largest Group 1 | . . 1 . . . . . Highest-Rated Group 10 | . . 10 . . . . . Highest-Rated Ally 10 | . . 10 . . . . . Total Orders 1 | . . . 1 . . . . EXPLORE 1 | . . . 1 . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 3 | . . . 3 . . . . Drone Recoveries 1 | . . . 1 . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Turns Passed 3766 | 61 526 415 632 1335 695 102 . Spaces Moved 2358 | 41 337 237 400 826 438 79 . Core 72 | 19 . . . 11 42 . . Treads . | . . . . . . . . Legs 2193 | 22 337 237 400 815 303 79 . Wheels . | . . . . . . . . Hover 93 | . . . . . 93 . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 50 50 130 . Average Speed 117 | 87 120 120 120 120 109 130 . Slowest Speed 300 | 120 120 120 120 300 240 130 . Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 5 49 23 66 47 12 69 . Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 52 | . . 10 5 3 34 . . Melee . | . . . . . . . . Projectile 18 | . . 10 5 3 . . . AOE 34 | . . . . . 34 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Total 2982 | 58 407 304 481 1053 601 78 . Wait 236 | 3 19 12 20 88 94 . . Move 2352 | 40 336 236 399 825 438 78 . Hop . | . . . . . . . . Pick Up 44 | 6 7 4 3 15 9 . . Fast Attach 16 | 3 1 1 1 5 5 . . Attach 24 | 3 . 3 4 8 6 . . Detach 2 | . . . . 2 . . . Swap 49 | . 5 7 12 17 8 . . Drop 41 | . 9 5 3 20 4 . . Fire 201 | 3 30 36 38 70 24 . . Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 4 | . . . 1 3 . . . Crush . | . . . . . . . . Escape Stasis 13 | . . . . . 13 . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 301 | -10/Materials | Discovered new exit (range 13) 538 | -10/Materials | Discovered new exit (range 16) 588 | -10/Materials | Entered another Materials area 588 | -9/Materials | Evolved 2 slots: Propulsion x2 888 | -9/Materials | Discovered new exit (range 15) 896 | -9/Materials | Discovered new exit (range 9) 961 | -9/Materials | Destroyed 8 combat bots 1003 | -9/Materials | Entered Storage 1012 | -9/Storage | Identified exit to Materials 1432 | -9/Storage | Lost 3 parts (2n1u) 1635 | -9/Storage | Entered Materials 1635 | -8/Materials | Evolved 2 slots: Utility x2 2299 | -8/Materials | Build established: Scavenger-Mutant 2947 | -8/Materials | Core integrity fell below 50% 2953 | -8/Materials | Discovered new exit (range 16) 2970 | -8/Materials | Identified exit to Factory 2970 | -8/Materials | Entered Factory 2970 | -7/Factory | Evolved 2 slots: Utility x2 2995 | -7/Factory | Lost 7 parts (4n2u1w) 3023 | -7/Factory | Fabricated Imp. Aluminum Leg (x2) 3222 | -7/Factory | Build established: Mutant 3225 | -7/Factory | Fabricated Imp. Gravmag System (x2) 3665 | -7/Factory | Sucked down chute 3665 | -7/Factory | Entered Waste 3680 | -7/Waste | EMP discharged 3680 | -7/Waste | System corruption reached 10% 3693 | -7/Waste | Spotted C-40 Crusher 3697 | -7/Waste | Spotted C-40 Crusher 3703 | -7/Waste | Spotted C-40 Crusher 3711 | -7/Waste | Spotted C-40 Crusher 3740 | -7/Waste | Spotted C-40 Crusher 3751 | -7/Waste | Discovered new exit (range 13) 3766 | -7/Waste | Identified exit to Factory 3767 | -7/Waste | Entered Factory 3767 | -7/Factory | Self-destructed Last Messages --------------- 03665_ Triggered Chute Trap. 03665_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 03670_ ALERT: Foreign system detected. Charging EMP. 03680_ Broken Imp. Field Recycling Unit fried beyond repair. 03680_ System corrupted (+10). 03682_ System corrupted: Heat flow error (+235). 03707_ System corrupted: Matter fused (-7). 03737_ Broken Recoil Nullifier crushed. 03737_ Corrupted Nanoactuators crushed. 03738_ System corrupted: Substantial component data lost. 03751_ EXIT=FOUND 03759_ HYPAVIOI#6&ET9=OTYDZJ5KJ P |N5P BYP1MSU 03765_ Broken Rnf. Fission Core crushed. 03766_ EXIT=IDENTIFIED: FACTORY LOCATION=FACTORY GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????####+####???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# @ #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# #???????????????? | | ????????????????????# ###???????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????+ +?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# ??????????????????? | | ????????????????????# ??????????????????? | | ????????????????????# ??????????????????? | | ????????????????????# ??????????????????? | | ????????????????????# ??????????????????? | | ????????????????????? ??????????????????? | | ??????????????????????? ??????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 17 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 825 Resistance: EM 15 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Aluminum Leg | x2 | -7/Factory Imp. Gravmag System | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldMiningBay Manual? 0 Play Time 00:52:40 Cumulative 210.7 hours Start 2024.08.20 @ 08:31:32 End 2024.08.21 @ 08:42:49 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 347 Rogue 347 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 51 Achievement% 38 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 59x39 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f21c7abf-1c03-489e-889f-1a30f55971ab