Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.03 @ 17:56:43 Player: mr_sack Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (52) 260 Value Destroyed (1856) 1856 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1560) 1560 TOTAL SCORE: 11356 Bonus ------- Follower Combat Kills 317 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -57 Cogmind --------- Core Integrity 0/1450 Matter 53/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Improved Heavy Treads Improved Linear Gravjet Compact HERF Cannon Peak State ------------ > --- POWER ------------ Light Fission Core Particle Reactor > --- PROPULSION ------- Antigrav Array Antigrav Array > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Improved Terrain Scan Processor Advanced Targeting Computer Advanced Transmission Jammer Maneuvering Thrusters Improved Maneuvering Thrusters Point Defense System > --- WEAPON ----------- High-powered Shock Rifle Quantum Rifle Compact HERF Cannon Hardcell Cannon > --- INVENTORY -------- Combat Antigrav System Antigrav Array Advanced Cooling System Compact HERF Cannon Hardcell Cannon [Rating: 110] Favorites ----------- Power Nuclear Core Engine Improved Ion Engine Power Core Nuclear Core Reactor Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Wheel Armored Wheel Hover Unit Antigrav Array Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Flak Cannon Energy Gun Heavy Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Field Lobotomy Kit Slashing Weapon Axe Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Slots Evolved 16 | . . . . . 4 . . 2 2 . . . . 2 2 2 2 Power 1 | . . . . . . . . . . . . . . 1 . . . Propulsion 2 | . . . . . . . . . 1 . . . . . 1 . . Utility 10 | . . . . . 2 . . 2 1 . . . . 1 1 2 1 Weapon 3 | . . . . . 2 . . . . . . . . . . . 1 Parts Attached 123 | 11 9 . 2 1 6 6 4 12 5 4 4 . 5 17 9 18 10 Power 13 | 1 1 . . . 1 . . . . 1 . . . 2 3 3 1 Engine 6 | 1 1 . . . . . . . . 1 . . . . 2 1 . Core 4 | . . . . . 1 . . . . . . . . 1 1 1 . Reactor 3 | . . . . . . . . . . . . . . 1 . 1 1 Propulsion 16 | 4 2 . . . . 1 1 . 1 . 1 . 1 1 . 2 2 Treads 6 | 1 1 . . . . 1 . . 1 . . . 1 1 . . . Leg . | . . . . . . . . . . . . . . . . . . Wheel 6 | 3 1 . . . . . 1 . . . 1 . . . . . . Hover 4 | . . . . . . . . . . . . . . . . 2 2 Flight . | . . . . . . . . . . . . . . . . . . Utility 38 | 4 2 . . . 3 . 2 4 2 . 2 . 1 6 4 7 1 Device 22 | 3 1 . . . 2 . 1 2 . . 2 . . 3 3 5 . Storage 5 | 1 1 . . . . . . 1 . . . . . 1 . 1 . Processor 5 | . . . . . 1 . . 1 . . . . . 1 1 1 . Hackware 1 | . . . . . . . . . . . . . . . . . 1 Protection 5 | . . . . . . . 1 . 2 . . . 1 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 56 | 2 4 . 2 1 2 5 1 8 2 3 1 . 3 8 2 6 6 Energy Gun 13 | 1 2 . . . . . 1 1 . 1 . . . 5 . 2 . Energy Cannon 12 | . . . . . . 1 . 4 . . 1 . . 1 . 2 3 Ballistic Gun 11 | 1 1 . 1 . 1 2 . 1 2 . . . 1 . . . 1 Ballistic Cannon 8 | . . . . . . 1 . 2 . 1 . . 1 . . 1 2 Launcher 4 | . 1 . . . 1 . . . . . . . . . 1 1 . Special Weapon 3 | . . . 1 1 . . . . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . . 1 . . . 1 . . . 1 . . . Unidentified Prototypes 4 | . . . 1 . . . 1 . . . . . . 1 . . 1 Parts Lost 52 | . . . . . . . . . . 1 5 . 1 15 7 16 7 Power 9 | . . . . . . . . . . 1 . . . 2 2 3 1 Propulsion 6 | . . . . . . . . . . . 2 . . . 2 2 . Utility 18 | . . . . . . . . . . . 2 . . 7 1 5 3 Weapon 19 | . . . . . . . . . . . 1 . 1 6 2 6 3 Highest Loss Streak 10 | . . . . . . . . . . 1 5 . 1 5 7 10 6 Average Slot Usage (%) 88 | . 100 100 100 100 95 99 100 99 93 99 92 93 92 87 49 50 40 Engine 3 | . 14 14 14 14 3 . . . . 5 6 6 6 2 5 . . Core 3 | . . . . . 5 9 9 7 6 . . . . 2 . 3 . Treads 7 | . 14 14 14 14 9 9 9 7 8 13 . . 3 5 2 . . Wheel 7 | . 14 14 14 14 9 9 9 7 6 6 12 13 8 5 2 . . Device 14 | . 14 14 14 14 21 18 15 15 13 13 18 20 20 15 13 5 . Storage 7 | . 14 14 14 14 9 9 9 7 6 6 6 6 6 5 2 3 . Processor 10 | . . . . . 1 9 9 15 13 13 13 13 13 11 13 15 16 Protection 4 | . . . . . . . 2 7 11 13 6 6 6 6 . . . Energy Gun 5 | . 14 14 14 14 9 2 2 6 6 3 6 6 . 7 . 5 . Energy Cannon 4 | . . . . . . 2 9 7 6 6 12 13 6 1 . 1 2 Ballistic Gun 6 | . 13 14 13 . 9 14 9 7 6 6 . . 4 4 . . 3 Ballistic Cannon 4 | . . . . . . 2 9 7 6 7 6 6 7 3 . 1 5 Special Weapon 1 | . . . . 13 9 . . . . . . . . . 2 . . Special Melee Weapon 1 | . . . . . . 6 6 . . 1 . . . . 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 85 | 12 26 26 32 32 45 50 54 61 63 67 65 61 64 85 57 75 54 Greatest Support 72 | 20 20 10 10 10 10 10 30 30 12 12 40 40 40 30 30 72 49 Greatest Overweight (x) 9 | 1 2 2 3 3 4 4 4 4 5 5 5 1 2 3 2 9 1 Average Overweight (x) 2 | . 1 2 2 2 3 3 3 3 4 4 1 1 1 2 . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 Average Capacity 9 | 5 7 10 10 10 10 10 10 10 10 10 10 10 10 10 7 9 4 Most Carried 10 | 6 8 8 9 9 9 10 10 10 10 9 8 8 10 10 4 7 4 Average Carried 7 | 4 6 8 8 9 6 9 9 9 9 8 6 8 9 8 2 4 2 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 10 10 4 4 4 Final Carried 10 | 6 8 8 9 9 9 10 10 10 9 8 8 8 10 4 4 4 4 Class Distribution -------------------- 26% | Mutant 16% | Scavenger-Tank 15% | Scavenger-Skirmisher 14% | Skirmisher 10% | Scavenger-Mutant 7% | Assassin 3% | Commander-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Commander-Assassin | -8/Garrison Assassin | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Scavenger-Tank | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Skirmisher | -5/Factory Scavenger-Mutant | -4/Factory Skirmisher | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Matter Collected 2150 | 336 63 . . 11 . 245 114 467 . 158 235 . 129 359 . 22 11 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 2155 | 207 63 . . . . 159 139 560 60 183 135 . 211 438 . . . Parts 114 | 18 3 . . . . 12 7 22 2 9 11 . 6 24 . . . Haulers Intercepted 1 | . 1 . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 20 | . . . . . . . . . . 8 7 . 5 . . . . Prevented 5 | . . . . . . . . . . 1 4 . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Combat Hostiles Destroyed 34 | . . . . . . 4 2 11 1 4 3 . 2 7 . . . Melee 1 | . . . . . . . . . . . . . . 1 . . . Guns 12 | . . . . . . 2 2 1 . 1 1 . . 5 . . . Cannons 20 | . . . . . . 2 . 10 1 3 2 . 2 . . . . AOE 1 | . . . . . . . . . . . . . . 1 . . . Classes Destroyed 13 | 3 2 . . . . 3 1 3 . . . . . 1 . . . Worker 3 | 1 . . . . . . 1 1 . . . . . . . . . Builder 1 | . . . . . . . . . . . . . . 1 . . . Tunneler 5 | 5 . . . . . . . . . . . . . . . . . Hauler 1 | . 1 . . . . . . . . . . . . . . . . Recycler 3 | 1 . . . . . . . 1 . . . . . 1 . . . Operator 1 | . . . . . . . . 1 . . . . . . . . . Watcher 4 | . 1 . . . . . 2 . . . . . . 1 . . . Swarmer 11 | . . . . . . 2 1 . . 4 . . . 4 . . . Grunt 7 | . . . . . . . 1 6 . . . . . . . . . Sentry 2 | . . . . . . 1 . . 1 . . . . . . . . Hunter 4 | . . . . . . . . 1 . . 2 . . 1 . . . Programmer 9 | . . . . . . . . 4 . . 1 . 2 2 . . . Behemoth 1 | . . . . . . 1 . . . . . . . . . . . Best Kill Streak 6 | 2 1 . . . . 2 2 5 1 4 2 . 2 6 . . . Combat Bots Only 5 | . . . . . . 2 1 5 1 4 2 . 2 4 . . . Max Kills in Single Turn 2 | 2 1 . . . . 2 1 1 1 1 1 . 1 2 . . . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . . . . 1 . . . Melee 1 | . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Damage Taken 11312 | . 10 . . . . 361 7 510 86 695 679 . 247 2138 1373 2626 2580 Core 3843 | . . . . . . 39 . 60 . 41 63 . 21 289 908 972 1450 Absorbed by Shields 115 | . . . . . . 21 3 . . . . . . 78 . 13 . Core Remaining (%) 73 | 100 . . . 100 . . 92 91 . . . . 85 71 21 25 . Volleys Fired 148 | 12 9 . . . 1 12 5 33 2 12 10 . 6 32 1 7 6 Largest 4 | 2 2 . . . 2 3 4 4 4 4 4 . 3 4 1 4 4 Hottest 313 | 70 70 . . . 70 156 211 233 205 205 205 . 161 253 46 313 255 Shots Fired 397 | 24 17 . . . 2 23 17 100 8 36 20 . 13 105 1 18 13 Gun 221 | 24 16 . . . 2 10 9 44 4 13 4 . 1 84 . 8 2 Cannon 168 | . . . . . . 8 8 56 4 23 16 . 12 21 . 9 11 Launcher 3 | . 1 . . . . . . . . . . . . . 1 1 . Special 5 | . . . . . . 5 . . . . . . . . . . . Kinetic 223 | 12 8 . . . 1 14 8 68 4 27 13 . 12 45 . 6 5 Thermal 83 | 12 8 . . . 1 . 4 11 2 3 1 . 1 33 . 4 3 Explosive 1 | . 1 . . . . . . . . . . . . . . . . Electromagnetic 85 | . . . . . . 4 5 21 2 6 6 . . 27 1 8 5 Robot Hit Streak 12 | 5 5 . . . 3 12 2 9 4 6 7 . 6 8 2 3 8 Robot Miss Streak 8 | 1 1 . . . . 4 7 8 3 7 3 . 5 4 . 3 4 Penetration Max 1 | . . . . . . . . 1 . . . . . . . . . Secondary Targets 2 | . . . . . . . . . . . . . . 2 . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 . . . Shots Hit Robots 285 | 14 8 . . . 2 24 13 72 5 27 17 . 15 69 4 7 8 Core Hits 120 | 8 3 . . . . 6 5 34 3 11 12 . 10 20 3 2 3 Critical Hits 3 | . . . . . . . . 2 . . . . . . . . 1 Critical Kills . | . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . 2 . . . . . . . . 1 Melee Attacks 37 | . . . . . . 7 9 . . 1 . . 4 12 4 . . Impact . | . . . . . . . . . . . . . . . . . . Slashing 20 | . . . . . . . . . . . . . 4 12 4 . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 10 | . . . . . . . 9 . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 5769 | 180 164 . . . 28 201 188 1479 132 343 293 . 629 1523 171 184 254 Guns 2275 | 180 101 . . . 28 121 50 641 41 64 79 . . 941 . 29 . Cannons 2395 | . . . . . . 80 138 795 91 227 214 . 283 174 . 140 253 Explosions 274 | . 63 . . . . . . 43 . 52 . . . 77 39 . . Melee 786 | . . . . . . . . . . . . . 346 331 109 . . Ramming 39 | . . . . . . . . . . . . . . . 23 15 1 Kinetic 2428 | 81 26 . . . 15 147 32 922 64 212 179 . 283 411 . 56 . Thermal 1145 | 99 75 . . . 13 . 33 163 19 73 22 . . 536 . 29 83 Explosive 63 | . 63 . . . . . . . . . . . . . . . . Electromagnetic 1308 | . . . . . . 54 123 394 49 58 92 . . 245 39 84 170 Impact . | . . . . . . . . . . . . . . . . . . Slashing 786 | . . . . . . . . . . . . . 346 331 109 . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . 2 . . . . 2 10 . 14 1 Average Corruption 2 | . . . . . . . . 1 . . . . 1 7 . 8 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . Effects 22 | . . . . . . . . 7 . . . . 6 5 . 3 1 Message Errors 9 | . . . . . . . . 4 . . . . 2 2 . 1 . Heat Flow Errors 3 | . . . . . . . . . . . . . 2 1 . . . Energy Discharges 7 | . . . . . . . . 2 . . . . 2 1 . 1 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . 1 . Targeting Errors 2 | . . . . . . . . 1 . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 180 | . . . . . . . . 46 . . 3 . 100 31 . . . Projectiles 49 | . . . . . . . . 46 . . 3 . . . . . . Explosions . | . . . . . . . . . . . . . . . . . . Melee 131 | . . . . . . . . . . . . . 100 31 . . . Knockbacks 27 | . . . . . . . 1 14 . 6 . . 2 3 . 1 . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 25 | . . . . . . . 1 13 . 6 . . 2 2 . 1 . Secondary 2 | . . . . . . . . 1 . . . . . 1 . . . Self-Inflicted Damage 88 | . . . . . . . . . . 46 . . . 25 10 7 . Shots 2 | . . . . . . . . . . 1 . . . 1 . . . Rammed 6 | . . . . . . . . . . . . . . . 4 1 1 Targets Rammed 6 | . . . . . . . . . . . . . . . 4 1 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 457 | 38 47 . . . . 204 102 353 96 90 42 . 169 457 . 381 312 Average Temperature 115 | 13 18 . . . . 96 50 127 53 41 31 . 93 168 . 149 148 Received Heat Transfer 906 | . 6 . . . . 36 . 162 24 . . . . 150 126 60 342 Effects 7 | . . . . . . . . 1 . . . . . 4 . 2 . Shutdowns 1 | . . . . . . . . . . . . . . 1 . . . Energy Bleed 1 | . . . . . . . . 1 . . . . . . . . . Interference 5 | . . . . . . . . . . . . . . 3 . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . 4 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 4 | 1 1 . . . . . . . . . . . . 2 . . . Heat Transferred 1926 | 296 222 . . . 37 . 74 296 37 37 37 . . 779 . 37 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 1 . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Peak Influence 350 | 35 81 31 . . 23 350 292 236 160 . . . . 148 105 204 240 Initial 170 | . 22 31 . . . 14 170 131 115 . . . . . . 31 33 Average 84 | 15 44 31 . . 7 169 241 100 120 . . . . 37 29 33 71 Maximum Alert Level 1 | . . . . . . 1 1 1 . . . . . . . 1 1 Low Security (%) 84 | 100 100 100 . 100 100 46 27 89 100 . . . . 100 100 98 97 Level 1 15 | . . . . . . 53 72 10 . . . . . . . 1 2 Level 2 . | . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . . . . . . . 2 11 . . . . . 2 7 6 3 Investigation 12 | . . . . . . . 1 3 . . . . . . 2 4 2 Extermination 7 | . . . . . . . . 3 . . . . . 1 1 1 1 Reinforcement 9 | . . . . . . . 1 2 . . . . . 1 4 1 . Assault . | . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . 1 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Distress Signals 9 | . . . . . 1 . 5 . . . . . . 1 . . 2 Communications Jammed 4 | . . . . . . . . . . . . . . . . 4 . Distress Signals 4 | . . . . . . . . . . . . . . . . 4 . Times Spotted 161 | . 3 . . . 1 11 14 18 1 4 3 . 2 16 28 23 37 Peak Tracking Total 22 | . 2 . . . 2 4 6 5 1 4 3 . 2 5 22 9 21 Tactical Retreats 14 | . . . . . . . . 1 . . . . . . 1 4 8 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Traps Triggered 12 | . 2 . . . . 6 . 1 . . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . 1 . . 1 Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Machines Disabled 10 | . 2 . . . . . 1 2 . . . . . 2 1 . 2 Max in Single Turn 2 | . 2 . . . . . . 2 . . . . . 1 1 . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Machines Accessed 30 | . 1 . 2 . 1 . 4 5 . . . 4 . 2 4 5 2 Terminals 12 | . 1 . . . . . 2 2 . . . . . 1 1 3 2 Fabricators 3 | . . . . . . . . . . . . . . . 2 1 . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . . Recycling Units 4 | . . . . . . . 1 2 . . . . . . 1 . . Scanalyzers 2 | . . . . . . . . 1 . . . . . . . 1 . Garrison Access 2 | . . . . . 1 . 1 . . . . . . . . . . Total Hacks 90 | . 2 . 2 . 3 . 11 16 . . . 24 . 7 9 10 6 Successful 51 | . . . 2 . 3 . 6 5 . . . 24 . 5 3 2 1 Failed 39 | . 2 . . . . . 5 11 . . . . . 2 6 8 5 Catastrophic 10 | . . . . . . . 1 3 . . . . . . 2 3 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 41 | . 2 . 4 . 2 . 7 11 . . . 1 . 1 2 5 6 Terminals 34 | . 2 . . . . . 6 8 . . . . . 3 1 8 6 Fabricators 8 | . . . . . . . . . . . . . . . 7 1 . Repair Stations 4 | . . . . . . . . . . . . . . 4 . . . Recycling Units 9 | . . . . . . . 2 6 . . . . . . 1 . . Scanalyzers 3 | . . . . . . . . 2 . . . . . . . 1 . Garrison Access 6 | . . . . . 3 . 3 . . . . . . . . . . Terminal Hacks 35 | . . . 2 . . . 2 2 . . . 24 . 2 . 2 1 Record 15 | . . . 2 . . . . . . . . 11 . 1 . 1 . Part Schematic 5 | . . . . . . . . . . . . 5 . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . Robot Analysis 1 | . . . . . . . . 1 . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . 1 . Branch Access Points 1 | . . . . . . . 1 . . . . . . . . . . Terminal Index 3 | . . . . . . . . 1 . . . . . 1 . . 1 Recall Investigation 1 | . . . . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 . . Load Schematic 2 | . . . . . . . . . . . . . . . 2 . . Repair Station Hacks 3 | . . . . . . . . . . . . . . 3 . . . Scan Component 2 | . . . . . . . . . . . . . . 2 . . . Repair 1 | . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 2 | . . . . . . . 1 1 . . . . . . . . . Report Inventory 2 | . . . . . . . 1 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 8 | . . . . . 2 . 3 2 . . . . . . 1 . . Terminals 2 | . . . . . . . 1 1 . . . . . . . . . Botnet 2 | . . . . . . . 1 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . 1 1 . . . . . . 1 . . Tunnel 3 | . . . . . . . 1 1 . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 2 . 1 . . . . . . . . . . Broadcast 1 | . . . . . 1 . . . . . . . . . . . . Reprogram 2 | . . . . . 1 . 1 . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 22 | . 1 . . . 1 . 3 5 . . . . . 2 3 5 2 Full Trace Events 6 | . . . . . . . . 1 . . . . . . 1 3 1 Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . . . . . . . 1 . . . Time 44 | . . . . . . . . . . . . . . 44 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . . . Robots Hacked 3 | . . . . . . . 3 . . . . . . . . . . Non-combat 2 | . . . . . . . 2 . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . . . . . . . . Robot Hacks Applied 6 | . . . . . . . 6 . . . . . . . . . . parse_system 1 | . . . . . . . 1 . . . . . . . . . . ignore_repairs 1 | . . . . . . . 1 . . . . . . . . . . find_recycling 2 | . . . . . . . 2 . . . . . . . . . . ignore_parts 2 | . . . . . . . 2 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Total Allies 5 | . . . . . . 4 . . . . . . 1 . . . . Largest Group 4 | . . . . . . 4 3 1 . . . . 1 . . . . Highest-Rated Group 94 | . . . . . . 76 56 21 . . . . 94 . . . . Highest-Rated Ally 94 | . . . . . . 21 21 21 . . . . 94 . . . . Total Orders 4 | . . . . . . . . . . . . . . . 4 . . EXPLORE 4 | . . . . . . . . . . . . . . . 4 . . Ally Attacks 66 | . . . . . . 31 30 2 . . . . 3 . . . . Total Damage 1325 | . . . . . . 671 622 32 . . . . . . . . . Kills 14 | . . . . . . 5 9 . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Field Lobotomies 4 | . . . . . . 4 . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Robot Analysis Total 1 | . . . . . . . . 1 . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . 3 . . 1 . . . . Drone Launches 4 | . . . . . . . . . . . . . . . 4 . . Drone Recoveries 2 | . . . . . . . . . . . . . . . 2 . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Turns Passed 9357 | 200 285 18 483 565 126 819 627 1539 82 886 315 114 660 978 467 637 556 Spaces Moved 6899 | 154 255 19 478 516 97 634 304 829 50 602 262 109 530 502 449 693 416 Core 710 | 4 . . . . . . . . . . . . . . 400 142 164 Treads 257 | 1 3 . . . . . 8 207 . . 3 . . 33 2 . . Legs . | . . . . . . . . . . . . . . . . . . Wheels 5129 | 149 252 19 478 516 97 634 296 622 50 602 259 109 530 469 47 . . Hover 803 | . . . . . . . . . . . . . . . . 551 252 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 46 | 50 90 100 100 100 110 110 120 130 130 130 105 105 105 100 50 50 46 Average Speed 107 | 92 94 100 100 109 115 113 127 143 136 137 106 105 114 125 57 67 65 Slowest Speed 500 | 160 160 100 110 110 120 120 180 200 140 140 185 105 120 200 180 500 111 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 34 | 8 31 9 91 47 8 68 23 11 1 64 49 79 64 13 23 18 19 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 5 | . . . . . . . 1 1 . 1 . 1 . . 1 . . Known Exits Taken 10 | . . . . . 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . . . . . . . . . Scrap Searched 6 | . . . . 1 . . . . . . 3 . 2 . . . . Spaces Dug 1 | . . . . . . . . . . . . . . . . 1 . Terrain Destroyed 43 | . 23 . . . . 2 1 . . 7 . . . 4 . 4 2 Melee . | . . . . . . . . . . . . . . . . . . Projectile 13 | . . . . . . 2 1 . . . . . . 4 . 4 2 AOE 30 | . 23 . . . . . . . . 7 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Fac Low Low Dat Pro Fac Fac Res Res Total 8507 | 186 281 18 480 516 107 709 527 1102 59 630 279 108 564 755 653 843 690 Wait 1164 | . . . . . . . 199 219 . 11 . . 14 180 174 118 249 Move 6883 | 153 254 18 477 515 97 632 303 828 49 601 261 108 529 501 449 692 416 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 54 | 6 4 . 1 . 3 9 3 3 . . 4 . 3 7 2 6 3 Fast Attach 40 | 7 1 . . . 1 1 . 2 2 . 1 . 1 3 3 13 5 Attach 40 | . 1 . . . 3 2 . 2 1 1 3 . 1 10 6 5 5 Detach 9 | . . . . . . 1 . . . . . . . . 6 . 2 Swap 43 | 4 7 . 2 1 2 3 4 8 2 3 . . 3 4 . . . Drop 50 | 4 5 . . . . 10 4 7 3 . . . 2 6 5 1 3 Fire 148 | 12 9 . . . 1 12 5 33 2 12 10 . 6 32 1 7 6 Melee 37 | . . . . . . 7 9 . . 1 . . 4 12 4 . . Ram 5 | . . . . . . . . . . . . . . . 3 1 1 Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 32 | . . . . . . 32 . . . . . . . . . . . Rewire 2 | . . . . . . . . . . 1 . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 13) 201 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Build established: Mutant 480 | -10/Materials | Discovered new exit (range 6) 486 | -10/Materials | Entered Mines 493 | -10/Mines | Assembled infested the area 498 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 499 | -10/Mines | Discovered new exit (range 5) 504 | -10/Mines | Entered Exiles 517 | -10/Exiles | Discovered new exit (range 15) 531 | -10/Exiles | Met 8R-AWN 544 | -10/Exiles | Met EX-HEX 582 | -10/Exiles | Met EX-BIN 594 | -10/Exiles | Aligned with FarCom system 595 | -10/Exiles | Given EX-Vault access code 650 | -10/Exiles | Opened EX-Vault 655 | -10/Exiles | Found Prototype Special Weapon 656 | -10/Exiles | Identified Field Lobotomy Kit 681 | -10/Exiles | Warned to stay clear of 0b10 Research branches 745 | -10/Exiles | Met EX-DEC 788 | -10/Exiles | Visited The Gauntlet 971 | -10/Exiles | Discovered new exit (range 10) 987 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 987 | -10/Exiles | Entered Mines 1197 | -9/Mines | Discovered new exit (range 7) 1552 | -9/Mines | Entered Materials 1552 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 1678 | -8/Materials | Identified exit to Garrison 1678 | -8/Materials | Entered Garrison 1746 | -8/Garrison | Triggered checkpoint 1749 | -8/Garrison | Assimilated H-55 Commando with FLK Orb 1752 | -8/Garrison | Assimilated H-55 Commando with FLK Orb 1752 | -8/Garrison | Triggered checkpoint 1760 | -8/Garrison | Triggered checkpoint 1761 | -8/Garrison | Assimilated L-31 Rogue with FLK Orb 1764 | -8/Garrison | Assimilated G-47 Trooper with FLK Orb 1841 | -8/Garrison | Discovered new exit (range 13) 2100 | -8/Garrison | Triggered checkpoint 2197 | -8/Garrison | Spotted B-75 Beast 2213 | -8/Garrison | Destroyed B-75 Beast 2327 | -8/Garrison | Discovered new exit (range 9) 2404 | -8/Garrison | Triggered checkpoint 2467 | -8/Garrison | Discovered new exit (range 9) 2491 | -8/Garrison | Installed Relay Interface Framework 2497 | -8/Garrison | Entered Materials 2497 | -8/Materials | Accompanied by 3 allies 2502 | -8/Materials | Build established: Assassin 3059 | -8/Materials | Discovered new exit (range 7) 3075 | -8/Materials | Identified exit to Storage 3124 | -8/Materials | Entered Factory 3124 | -7/Factory | Accompanied by 1 ally 3124 | -7/Factory | Evolved 2 slots: Utility x2 3417 | -7/Factory | Build established: Scavenger-Skirmisher 4069 | -7/Factory | Garrison activated, responded to threat 4592 | -7/Factory | Build established: Skirmisher 4624 | -7/Factory | Discovered new exit (range 7) 4631 | -7/Factory | Identified exit to Factory 4663 | -7/Factory | Entered another Factory area 4663 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4710 | -6/Factory | Discovered new exit (range 8) 4743 | -6/Factory | Identified exit to Lower Caves 4745 | -6/Factory | Entered Lower Caves 5187 | -6/Lower Caves | Encountered a Warlord checkpoint 5377 | -6/Lower Caves | Build established: Scavenger-Mutant 5404 | -6/Lower Caves | Discovered new exit (range 9) 5420 | -6/Lower Caves | Learned 12 Factory zone layouts 5463 | -6/Lower Caves | Identified exit to Lower Caves 5631 | -6/Lower Caves | Entered another Lower Caves area 5703 | -6/Lower Caves | Lost 5 parts (2n2u1w) 5937 | -6/Lower Caves | Discovered new exit (range 7) 5942 | -6/Lower Caves | Identified exit to Data Miner 5946 | -6/Lower Caves | Entered Data Miner 5946 | -6/Data Miner | Discovered new exit (range 6) 5952 | -6/Data Miner | Build established: Scavenger-Tank 5954 | -6/Data Miner | Identified exit to Proximity Caves 5965 | -6/Data Miner | Met Data Miner 6002 | -6/Data Miner | Learned location of Section 7 (-3) 6002 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 6020 | -6/Data Miner | Received God Mode back door access code from Data Miner 6060 | -6/Data Miner | Entered Proximity Caves 6067 | -5/Proximity Caves | Learned location of 1 exit from Factory 6130 | -5/Proximity Caves | Escorted by Enhanced Grunt 6180 | -5/Proximity Caves | Found Prototype Device 6707 | -5/Proximity Caves | Discovered new exit (range 14) 6718 | -5/Proximity Caves | Identified exit to Factory 6720 | -5/Proximity Caves | Entered Factory 6720 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6721 | -5/Factory | Identified exit to Upper Caves 6722 | -5/Factory | Identified exit to Factory 6798 | -5/Factory | Repaired Imp. EM Pulse Cannon 7235 | -5/Factory | Build established: Scavenger-Skirmisher 7587 | -5/Factory | Lost 5 parts (3u2w) 7591 | -5/Factory | System corruption reached 10% 7595 | -5/Factory | Identified Exp. Thermal Shield 7625 | -5/Factory | Lost 3 parts (1u2w) 7698 | -5/Factory | Entered another Factory area 7698 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7729 | -4/Factory | Lost 4 parts (2p1u1w) 7982 | -4/Factory | Lost 7 parts (2p2n1u2w) 8158 | -4/Factory | Discovered new exit (range 10) 8162 | -4/Factory | Core integrity fell below 50% 8164 | -4/Factory | Identified exit to Research 8165 | -4/Factory | Entered Research 8165 | -3/Research | Evolved 2 slots: Utility x2 8240 | -3/Research | Build established: Mutant 8365 | -3/Research | Incoming investigation squad redirected 8519 | -3/Research | Identified exit to Research 8535 | -3/Research | Incoming investigation squad redirected 8573 | -3/Research | Build established: Skirmisher 8651 | -3/Research | Lost 5 parts (2u3w) 8744 | -3/Research | Incoming investigation squad redirected 8753 | -3/Research | System corruption reached 10% 8761 | -3/Research | Lost 10 parts (3p2n3u2w) 8772 | -3/Research | Core integrity fell below 50% 8802 | -3/Research | Entered another Research area 8802 | -2/Research | Evolved 2 slots: Utility x1, Weapon x1 9283 | -2/Research | Spotted B-90 Cyclops 9300 | -2/Research | Core integrity fell below 50% 9336 | -2/Research | Lost 6 parts (1p3u2w) 9340 | -2/Research | Build established: Mutant 9342 | -2/Research | Core integrity fell below 20% 9358 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 09300_ U-05 Engineer lays Concrete. 09300_ Slug penetrates Wall. 09300_ U-05 Engineer lays Concrete. 09301_ Triggered Gamma Bomb Trap. 09301_ A bubble of electromagnetic force engulfs the area. 09302_ ALERT: Rogue bot located, Programmers report to Research Zone 4B. 09302_ P-80 Master resets U-05 Engineer, system corruption cleaned. 09303_ R-10 Processor collects Sml. Matter Pod. 09303_ P-80 Master resets K-01 Serf, system corruption cleaned. 09304_ Slug penetrates Wall. 09305_ Imp. Terrain Scan Processor destroyed. 09306_ U-05 Engineer lays Concrete. 09309_ Connecting with Terminal... 09311_ U-05 Engineer lays Concrete. 09315_ System corrupted: Energy discharge (-27). 09321_ P-80 Master misfires. 09344_ W-44 Eye sends out distress signal. 09349_ P-80 Master resets S-43 Plague, system corruption cleaned. 09352_ P-80 Master resets P-80 Master, system corruption cleaned. 09358_ Slammed into K-01 Serf. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????+###?????????? | | ?????????????????????????????Y??? ????#+##?? | | ????????????????????????????????# ???? #?? | | ????????????????????????????????# ???? #?? | | ????????????????????????????????# #??? #?? | | ????????????????????????????????# #??? #? | | ????????????????????????????????# #??? #? | | ????????????????????????????????+ #### # | | ????????????????????????????????# # ? | | ????????????????????????????????# +?? | | ??????????????????????????????#+# #?? | | ??????????????????????????????# #?? | | ??????????????????????????????? #?? | | ????????????????????????###?????? 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Regenerative Plating | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TargetCompositeUnit Manual? 0 Play Time 02:59:14 Cumulative 76.8 hours Start 2021.02.01 @ 19:27:34 End 2021.02.03 @ 17:56:43 Sessions 14 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 49 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 35 Gallery% 42 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 113x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2848bf43-a20b-40b3-bc8c-d621c4e69e63