Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.15 @ 15:17:16 // Winter2019/RPGLIKE Player: FontPeg Result: Destroyed by B-90 Cyclops with Nova Cannon Performance ------------- Evolutions (8) 4000 Regions Visited (29) 5800 Robots Destroyed (153) 765 Value Destroyed (6452) 6452 Prototype IDs (59) 1180 Alien Tech Used (3) 600 Bonus (5680) 5680 TOTAL SCORE: 24477 Bonus ------- High Alert Combat Kills 80 Follower Combat Kills 898 Entered Garrisons 400 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -98 Cogmind --------- Core Integrity 0/1700 Matter 400/400 Energy 995/1475 System Corruption 0% Temperature Cool (18) Movement Flying (24) Location -2/Garrison Parts ------- > --- POWER (1) -------- Reinforced Antimatter Reactor > --- PROPULSION (5) --- Cooled VTOL Module Experimental Cesium-ion Thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY (7) ------ Experimental Energy Well Quantum Shading Machine Experimental Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Experimental Shield Generator Advanced Hacking Suite > --- WEAPON (4) ------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Nova Cannon > --- INVENTORY (5) ---- Xenon Bombardment Thruster Experimental Sensor Array Matter Drive Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Antimatter Reactor > --- PROPULSION ------- Experimental Cesium-ion Thruster Experimental Cesium-ion Thruster Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Experimental Energy Well Experimental Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Advanced Hacking Suite Phasing AFG > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle > --- INVENTORY -------- Cooled VTOL Module Quantum Shading Machine Experimental Sensor Array Experimental Shield Generator Advanced Remote Datajack [Rating: 135] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Reinforced Antimatter Reactor Propulsion Experimental Cesium-ion Thruster Wheel Centrium Wheel Flight Unit Experimental Cesium-ion Thruster Utility Advanced Targeting Computer Device Long-range Sensor Array Storage Experimental Energy Well Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Experimental Utility Shielding Weapon High-powered Electrolaser Energy Gun High-powered Electrolaser Energy Cannon Advanced Beam Cannon Ballistic Gun Hypervelocity Railgun Special Weapon Enhanced Flamer Impact Weapon Maul Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Res Qua Gar Slots Evolved 13 | 3 . . . 1 2 . 2 1 . . 1 . . . . 1 1 . . . . . . . . 1 . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | 1 . . . . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . . Utility 6 | 1 . . . . 2 . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . Weapon 3 | 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Parts Attached 139 | 3 4 2 . 4 14 6 11 3 1 1 . 3 . . . 2 11 . . 5 3 2 . 11 12 31 5 5 . Power 7 | 1 . . . . . . 1 . . . . . . . . . 1 . . 1 1 . . . . 2 . . . Engine 4 | 1 . . . . . . 1 . . . . . . . . . 1 . . . 1 . . . . . . . . Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . . . Propulsion 24 | . 1 1 . 3 1 3 2 1 . . . . . . . . 5 . . . 2 1 . . 2 1 . 1 . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 23 | . 1 1 . 3 1 3 2 1 . . . . . . . . 5 . . . 2 . . . 2 1 . 1 . Utility 50 | . 1 1 . . 4 1 3 . . 1 . 2 . . . 2 4 . . 4 . 1 . 6 5 11 2 2 . Device 27 | . . . . . . 1 3 . . . . 1 . . . 1 2 . . 2 . 1 . 3 4 7 . 2 . Storage 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Processor 12 | . . . . . 3 . . . . 1 . . . . . 1 2 . . . . . . 2 . 2 1 . . Hackware 3 | . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . 1 . . Protection 6 | . 1 1 . . 1 . . . . . . . . . . . . . . 1 . . . 1 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 58 | 2 2 . . 1 9 2 5 2 1 . . 1 . . . . 1 . . . . . . 5 5 17 3 2 . Energy Gun 45 | 1 2 . . 1 4 2 4 2 1 . . 1 . . . . 1 . . . . . . 3 3 17 2 1 . Energy Cannon 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . 1 1 . Ballistic Gun 5 | 1 . . . . 2 . . . . . . . . . . . . . . . . . . . 2 . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 33 | . . . . . 1 5 3 . . . . 1 . . . 1 1 . . 5 1 . . 2 1 9 1 2 . Parts Lost 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Average Slot Usage (%) 95 | . 54 72 100 100 100 100 95 88 85 99 92 95 100 100 100 100 99 100 100 97 89 83 93 98 92 93 90 93 94 Engine 6 | . 14 14 14 12 10 10 8 7 7 7 7 7 7 7 7 6 6 6 6 4 3 6 6 6 6 2 . . . Flight 25 | . 7 14 28 25 20 20 21 28 30 30 28 28 28 28 28 26 27 31 31 31 27 25 25 25 24 23 23 23 23 Device 11 | . . . . . . . 21 15 15 15 14 14 14 14 14 13 16 18 18 14 8 8 12 12 10 7 11 15 17 Processor 18 | . . . . . 25 30 17 15 15 22 21 21 21 21 21 26 21 18 18 18 18 18 18 19 25 20 11 11 11 Hackware 3 | . . . . . . . . . . . . 4 7 7 7 6 6 6 6 6 6 6 6 6 6 5 7 5 5 Protection 3 | . 5 14 28 25 11 9 . . . . . . . . . . . . . 2 6 6 6 3 1 2 . . . Energy Gun 15 | . 25 28 28 36 21 20 9 11 8 15 14 13 14 14 14 13 12 12 12 12 12 12 12 16 11 18 22 17 17 Energy Cannon 4 | . . . . . . . 8 7 7 7 7 7 7 7 7 6 6 6 6 6 2 . . 1 . . . 4 5 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 61 | 6 8 12 12 14 14 14 25 24 24 24 24 24 24 24 24 26 30 30 30 34 34 27 27 30 33 55 58 61 61 Greatest Support 77 | 8 9 15 15 15 15 29 29 41 29 29 29 29 29 29 29 29 40 40 40 40 40 30 30 30 51 57 57 77 75 Greatest Overweight (x) 4 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . 4 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 5 | 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 3 | 2 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 2 2 2 2 2 3 3 3 2 3 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 3 | 1 2 2 2 1 1 2 2 1 2 3 3 3 4 4 4 4 4 5 4 4 4 5 5 4 4 4 5 4 4 Final Capacity 5 | 2 2 2 2 2 3 3 3 3 3 4 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 2 2 2 2 2 3 3 1 2 3 4 3 4 4 4 4 5 5 5 4 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 40% | Wizard-Scout 36% | Hacker-Scout 4% | Hacker-Tank 4% | Hacker-Gunner 3% | Hacker-Mutant 3% | Mutant 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Tank | -9/Mines Hacker-Gunner | -8/Materials Hacker-Mutant | -8/Storage Hacker-Scout | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Zion Hacker-Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Data Miner Hacker-Scout | -5/Proximity Caves Wizard-Scout | -5/Factory Wizard-Scout | -5/Upper Caves Wizard-Scout | -5/Upper Caves Wizard-Scout | -5/Zhirov Wizard-Scout | -4/Proximity Caves Wizard-Scout | -4/Factory Wizard-Scout | -4/Garrison Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Scout | -3/Armory Wizard-Scout | -2/Research Wizard-Scout | -2/Quarantine Wizard-Scout | -2/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Res Qua Gar Matter Collected 1924 | 214 56 20 . 20 169 30 140 30 10 10 . 30 . . . 20 37 15 . . 158 . . 115 138 582 70 60 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6132 | . 84 70 188 110 820 165 605 221 149 . 228 458 102 . . 322 151 . . . 424 . . 294 48 1209 167 154 163 Parts 339 | . 6 4 8 18 48 8 42 13 4 . 10 25 . . . 13 10 . 2 . 10 . 4 15 1 72 9 7 10 Haulers Intercepted 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 79 | . . . . . . . . 17 15 . 17 . 1 . . 18 . . 1 . 10 . . . . . . . . Prevented 4 | . . . . . . . . . . . . . 3 . . . . . . . 1 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Res Qua Gar Combat Hostiles Destroyed 135 | . 2 1 4 9 18 2 13 7 3 . 5 11 1 . . 11 4 . 1 . 8 . 2 5 . 20 1 3 4 Guns 99 | . 2 1 4 8 13 2 6 4 3 . 3 9 . . . 7 2 . . . 5 . 2 4 . 17 1 3 3 Cannons 25 | . . . . . 4 . 7 3 . . 1 1 1 . . 3 . . 1 . 3 . . . . . . . 1 AOE 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Classes Destroyed 16 | . 2 . . 1 5 . 2 . 1 . . 1 . . . 1 . . . . . . . . . 2 1 . . Worker 5 | . . . . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Recycler 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Operator 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Watcher 7 | . . . . . 2 . 1 . . . . 2 . . . . 1 . . . . . . . 1 . . . . Swarmer 58 | . 1 . . 7 7 . 6 5 . . 2 5 . . . 8 . . . . 5 . 2 . . 3 . 3 4 Saboteur 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Grunt 34 | . 1 1 4 1 8 . 2 2 2 . 2 3 . . . . 1 . . . 1 . . 1 . 5 . . . Brawler 3 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Duelist 2 | . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Sentry 18 | . . . . . 3 2 2 . . . 1 2 1 . . 1 3 . . . 1 . . . . 1 1 . . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hunter 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Programmer 14 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . 4 . 8 . . . Butcher 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 11 | . 1 1 2 3 11 1 5 4 1 . 2 5 1 . . 5 1 . 1 . 5 . 2 1 1 5 1 3 4 Combat Bots Only 5 | . 1 1 2 3 4 1 5 4 1 . 2 5 1 . . 5 1 . 1 . 5 . 2 1 . 5 1 3 4 Max Kills in Single Turn 2 | . 1 1 1 2 2 1 2 1 1 . 1 1 1 . . 1 1 . 1 . 1 . 1 1 1 2 1 2 1 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploded 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Res Qua Gar Damage Taken 8395 | . 76 106 21 247 626 130 529 360 155 . 438 401 61 . . 636 304 27 15 . 664 . 286 763 128 1164 356 539 363 Core 6412 | . 59 65 18 152 442 98 420 287 124 . 356 319 52 . . 510 241 24 12 . 449 . 184 574 105 927 281 430 283 Absorbed by Shields 1029 | . . . . . . . 17 . . . . . . . . . . . . . . . 60 . . 496 124 199 133 Redirected to Core 5225 | . 22 53 9 113 303 56 353 240 102 . 282 268 32 . . 426 207 11 12 . 344 . 162 497 81 750 266 365 271 Core Remaining (%) 75 | 100 . 100 . 100 . 93 . . . . 99 . . . . 70 . . . . 58 . . 17 . 41 . . . Volleys Fired 389 | . 7 8 8 26 52 7 44 16 14 . 21 31 5 . . 19 16 . 3 . 17 . 5 19 3 44 9 9 6 Largest 4 | . 2 2 2 3 3 2 3 3 2 . 2 3 3 . . 3 3 . 3 . 3 . 2 3 3 4 4 4 4 Hottest 395 | . 80 80 80 120 206 126 208 208 138 . 138 208 208 . . 208 208 . 208 . 208 . 140 210 170 376 376 395 395 Shots Fired 1063 | . 14 16 16 77 147 14 93 35 27 . 42 90 15 . . 57 48 . 9 . 46 . 10 57 9 148 36 33 24 Gun 823 | . 14 16 16 77 107 14 49 19 13 . 21 59 10 . . 38 32 . 6 . 34 . 10 53 9 148 36 24 18 Cannon 200 | . . . . . . . 44 16 14 . 21 31 5 . . 19 16 . 3 . 12 . . 4 . . . 9 6 Launcher . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special 40 | . . . . . 40 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 26 | . . . . . 3 . . . . . . . . . . . . . . . . . . . 4 19 . . . Thermal 810 | . . . . . 111 12 93 35 27 . 42 90 15 . . 57 48 . 9 . 46 . 10 42 2 78 36 33 24 Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 227 | . 14 16 16 77 33 2 . . . . . . . . . . . . . . . . . 15 3 51 . . . Robot Hit Streak 37 | . 4 3 5 5 19 7 19 11 8 . 11 18 32 . . 34 24 . 9 . 27 . 19 19 7 37 13 22 6 Robot Miss Streak 6 | . 2 2 2 6 3 1 3 4 1 . 2 1 . . . 1 2 . . . 1 . . 1 1 5 1 1 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Secondary Targets 10 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . 7 . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . . . . . . . . . . 1 1 . 1 . . . Shots Hit Robots 725 | . 9 9 9 32 93 11 67 21 21 . 34 64 15 . . 40 37 . 9 . 35 . 4 47 7 114 13 23 11 Core Hits 276 | . 4 3 5 11 45 5 28 9 5 . 12 19 2 . . 14 10 . 2 . 14 . 2 14 3 50 6 7 6 Critical Hits 26 | . . . . . . 1 5 . 2 . 3 3 . . . 3 . . . . 1 . . . . 8 . . . Critical Kills 8 | . . . . . . 1 2 . . . . . . . . 2 . . . . . . . . . 3 . . . Critical Parts Destroyed 17 | . . . . . . . 3 . 2 . 2 3 . . . 1 . . . . 1 . . . . 5 . . . Melee Attacks 10 | . . . . . 1 9 . . . . . . . . . . . . . . . . . . . . . . . Impact 10 | . . . . . 1 9 . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15896 | . 108 96 111 340 1428 181 1397 475 457 . 815 1491 348 . . 818 740 . 210 . 809 . 98 1207 189 2752 339 913 574 Guns 12152 | . 108 96 111 256 1152 181 723 312 272 . 466 1168 244 . . 633 536 . 149 . 666 . 98 827 189 2493 339 702 431 Cannons 2676 | . . . . . . . 565 163 185 . 349 323 104 . . 185 204 . 61 . 143 . . 40 . . . 211 143 Explosions 868 | . . . . 84 76 . 109 . . . . . . . . . . . . . . . . 340 . 259 . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 214 | . . . . . 45 . . . . . . . . . . . . . . . . . . . 67 102 . . . Thermal 13581 | . . . . 84 1061 138 1288 475 457 . 815 1491 348 . . 818 740 . 210 . 809 . 98 799 47 2077 339 913 574 Explosive 416 | . . . . . 76 . . . . . . . . . . . . . . . . . . 340 . . . . . Electromagnetic 1685 | . 108 96 111 256 246 43 109 . . . . . . . . . . . . . . . . 68 75 573 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 12 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 12 2 2 . Average Corruption 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 10 1 2 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 38 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . 33 1 . . Message Errors 6 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 4 . . . Matter Fused 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Energy Discharges 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Misfires 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Misdirections 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . Targeting Errors 8 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . 5 1 . . Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 146 | . . . . . 2 . . . 20 . . 15 2 . . 6 . . . . . . . 46 . . . 36 19 Projectiles 100 | . . . . . 2 . . . 20 . . 15 2 . . 6 . . . . . . . . . . . 36 19 Explosions 46 | . . . . . . . . . . . . . . . . . . . . . . . . 46 . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 250 | . . . . . 30 . 92 . . . . . . . . . . . . . . . . 54 . 74 . . . Shots 6 | . . . . . 1 . 3 . . . . . . . . . . . . . . . . 1 . 1 . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 507 | . 141 150 19 93 432 128 342 432 281 . 45 225 253 . . 241 207 . 216 . 381 . 10 36 9 507 238 26 341 Average Temperature 111 | . 64 67 9 29 101 56 98 176 163 . 14 90 145 . . 89 77 . 127 . 152 . 5 12 9 213 100 15 151 Received Heat Transfer 1686 | . 36 60 15 12 261 54 81 99 72 . 215 96 18 . . 165 108 18 9 . 132 . . 21 27 91 54 . 42 Effects 26 | . . . . . 2 . . 2 4 . . . . . . . . . . . 1 . . . . 17 . . . Shutdowns 3 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . Energy Bleed 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Interference 10 | . . . . . 1 . . . 3 . . . . . . . . . . . . . . . . 6 . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Short Circuit 5 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . 3 . . . Damage (minor) 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Damage (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Parts Fried 12 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . 1 8 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 6 | . . . . . 1 . . . . . 1 1 . . . 1 2 . . . . . . . . . . . . Combat Hostiles 6 | . . . . . 1 . . . . . 1 1 . . . 1 2 . . . . . . . . . . . . Parts Melted 40 | . . . . . 9 1 4 1 . . 2 5 1 . . 6 3 . . . . . . 1 . 4 3 . . Heat Transferred 21188 | . . . . 100 3327 296 2405 777 740 . 1332 2257 555 . . 1295 1184 . 333 . 1258 . 148 1036 74 2147 407 962 555 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Res Qua Gar Peak Influence 573 | . 120 25 199 392 573 398 526 . . . . 396 . . . . 299 . . . . 132 272 268 522 350 328 244 462 Initial 273 | . . 10 9 77 78 201 180 . . . . 239 . . . . 259 . . . . 132 92 142 23 273 162 113 183 Average 169 | . 46 15 126 208 307 299 194 . . . . 197 . . . . 141 . . . . 132 146 62 109 204 182 163 296 Maximum Alert Level 2 | . . . . 1 2 1 2 . . . . 1 . . . . 1 . . . . . 1 1 2 1 1 1 2 Low Security (%) 59 | 100 100 100 100 53 26 . 47 . . . . 55 . . . . 61 . . . . 100 92 85 91 42 49 79 31 Level 1 36 | . . . . 46 43 100 43 . . . . 44 . . . . 38 . . . . . 7 14 . 57 50 20 40 Level 2 4 | . . . . . 30 . 8 . . . . . . . . . . . . . . . . . 8 . . . 27 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 26 | . . . 2 . 3 1 4 . . . . 2 . . . 1 1 . . . 1 . . 2 2 3 1 3 . Investigation 8 | . . . 2 . . . 2 . . . . . . . . . 1 . . . . . . . 1 1 1 . . Extermination 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 1 2 . . . Reinforcement 8 | . . . . . 3 1 . . . . . 1 . . . . . . . . . . . 1 . . . 2 . Assault 2 | . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Garrison 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Res Qua Gar Distress Signals 6 | . . . . . 3 . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 369 | . 6 2 9 15 31 8 25 10 13 . 14 19 1 . . 41 15 3 7 . 25 . 14 18 3 39 17 13 21 Peak Tracking Total 17 | . 4 2 3 4 7 4 4 7 5 . 4 5 1 . . 15 6 3 6 . 13 . 17 6 3 12 8 7 13 Tactical Retreats 48 | . 2 . . 3 4 1 2 . 5 . 2 1 . . . 5 4 . . . 7 . 1 4 . 2 4 . 1 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Res Qua Gar Traps Triggered 12 | . . . 1 . . . 3 . . . . . . . . . . . . . . . 3 . 2 . 2 . 1 Indirectly 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Reprogrammed 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . 1 . . . 2 . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Res Qua Gar Machines Disabled 21 | . . . . . 3 2 8 . . . . 1 . . . . . . . . . . 1 1 . 3 . 2 . Max in Single Turn 6 | . . . . . 3 1 6 . . . . 1 . . . . . . . . . . 1 1 . 1 . 1 . Garrison Access 7 | . . . . . 1 1 1 . . . . 1 . . . . 2 . . . . . . . 1 . . . . Garrison Relay 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Res Qua Gar Machines Accessed 89 | . 2 1 5 1 7 3 15 1 1 . . 10 . . 2 . 12 . . 4 . 1 . 7 7 5 4 1 . Terminals 53 | . 2 . 4 1 4 2 11 1 . . . 7 . . . . 6 . . . . . . 5 4 3 3 . . Fabricators 8 | . . . . . . . 2 . . . . . . . . . 2 . . . . . . 1 1 1 1 . . Repair Stations 6 | . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 1 1 . . . Recycling Units 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . 1 . 1 . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access 9 | . . . . . 1 1 1 . . . . 1 . . . . 2 . . . . 1 . . 1 . . 1 . Total Hacks 294 | . 7 1 19 2 17 4 55 6 1 . . 32 . . 14 . 37 . . 10 . 2 . 20 22 24 20 1 . Successful 201 | . 6 1 8 2 10 3 31 6 1 . . 19 . . 14 . 25 . . 10 . 1 . 16 15 15 17 1 . Failed 93 | . 1 . 11 . 7 1 24 . . . . 13 . . . . 12 . . . . 1 . 4 7 9 3 . . Catastrophic 7 | . . . . . 1 . 4 . . . . 2 . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 111 | . 4 . 16 2 4 . 34 1 . . . 18 . . . . 8 . . . . . . 5 3 13 3 . . Terminals 204 | . 7 . 17 2 9 2 45 6 . . . 26 . . . . 24 . . . . . . 15 17 16 18 . . Fabricators 21 | . . . . . . . 4 . . . . . . . . . 6 . . . . . . 2 2 5 2 . . Repair Stations 15 | . . . . . 3 . . . . . . 2 . . . . 2 . . . . . . 3 2 3 . . . Recycling Units 5 | . . . 2 . . . . . . . . 3 . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . . . 4 . 4 . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access 14 | . . . . . 1 2 2 . . . . 1 . . . . 4 . . . . 2 . . 1 . . 1 . Terminal Hacks 133 | . 5 1 5 2 3 2 13 6 1 . . 13 . . 14 . 14 . . 10 . . . 11 10 8 15 . . Record 25 | . . . . . . . . 6 . . . 2 . . . . 6 . . 2 . . . 2 5 . 2 . . Part Schematic 16 | . . . . . . . 2 . . . . 2 . . 7 . 1 . . 4 . . . . . . . . . Robot Schematic 7 | . . . . . . . 1 . . . . . . . 4 . . . . . . . . . . . 2 . . Robot Analysis 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Prototype ID Bank 11 | . . . . . 1 . . . . . . 1 . . 3 . . . . 4 . . . . . 1 1 . . Open Door 4 | . . 1 . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . Level Access Points 5 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . 1 . 1 1 . . Branch Access Points 10 | . 1 . 1 1 1 . 1 . . . . 2 . . . . 1 . . . . . . . . 1 1 . . Emergency Access Points 5 | . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 1 2 . . Machine Index 4 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . 1 . . 1 . . Terminal Index 4 | . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Repair Station Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 7 | . . . 1 . . . 2 . . . . . . . . . . . . . . . . 2 1 . 1 . . Unreport Threat 22 | . 1 . . . 1 . 4 . . . . 4 . . . . 3 . . . . . . 3 . 4 2 . . Disarm Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Reprogram Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 3 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Fabricator Hacks 18 | . . . . . . . 3 . . . . . . . . . 5 . . . . . . 2 2 4 2 . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Load Schematic 7 | . . . . . . . 1 . . . . . . . . . 2 . . . . . . 1 1 1 1 . . Build 10 | . . . . . . . 1 . . . . . . . . . 3 . . . . . . 1 1 3 1 . . Repair Station Hacks 11 | . . . . . 2 . . . . . . 2 . . . . 2 . . . . . . 2 2 1 . . . Scan Component 6 | . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 1 1 . . . Repair 5 | . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 1 . . . . Recycling Unit Hacks 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Report Inventory 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . Scanalyzer 8 | . . . . . 4 . 4 . . . . . . . . . . . . . . . . . . . . . . Insert Component 4 | . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . Analyze 4 | . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 9 | . . . . . 1 1 1 . . . . 1 . . . . 2 . . . . 1 . . 1 . . 1 . Unlock Access 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Seal Access 7 | . . . . . 1 1 1 . . . . 1 . . . . 2 . . . . . . . 1 . . . . Unauthorized Hacks 20 | . 1 . 2 . . . 10 . . . . 2 . . . . 2 . . . . . . 1 . 2 . . . Terminals 18 | . 1 . 1 . . . 10 . . . . 2 . . . . 1 . . . . . . 1 . 2 . . . Assimilate 7 | . . . . . . . 4 . . . . . . . . . 1 . . . . . . . . 2 . . . Botnet 9 | . 1 . 1 . . . 6 . . . . 1 . . . . . . . . . . . . . . . . . Operators 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Monitor 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Extract 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 59 | . 1 . 3 . 5 1 14 . . . . 8 . . . . 8 . . . . 1 . 5 5 5 3 . . Full Trace Events 5 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . 1 1 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . 1 . . . . . . . 4 . . . . . . . . . . . 2 . . Robots Built 6 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . 3 . . . Matter 1008 | . . . . . . . 252 . . . . . . . . . . . . . . . . . . 756 . . . Time 268 | . . . . . . . 67 . . . . . . . . . . . . . . . . . . 201 . . . Total Robot Build Rating 24 | . . . . . . . 12 . . . . . . . . . . . . . . . . . . 12 . . . Part Schematics Acquired 21 | . . . . . 2 . 4 . . . . 2 . . 7 . 2 . . 4 . . . . . . . . . Parts Built 5 | . . . . . . . . . . . . . . . . . 3 . . . . . . 1 1 . . . . Matter 1714 | . . . . . . . . . . . . . . . . . 954 . . . . . . 285 285 . 190 . . Time 425 | . . . . . . . . . . . . . . . . . 252 . . . . . . 76 50 . 47 . . Total Part Build Rating 28 | . . . . . . . . . . . . . . . . . 18 . . . . . . 5 5 . . . . Parts Repaired 5 | . . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 1 . . . . Time 257 | . . . . . 53 . . . . . . 88 . . . . 70 . . . . . . 23 23 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Res Qua Gar Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Robots Rewired 8 | . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . 4 . . . Allies Hacked 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Res Qua Gar Total Allies 37 | . . 1 . . . . 10 . . 3 . . . . . 1 . . . . . . . . . 9 . 6 7 Largest Group 9 | . . . . . . . 7 7 4 6 6 6 . . . 1 . . . . . . . . . 9 . 6 7 Highest-Rated Group 299 | . . . . . . . 162 162 70 152 152 152 . . . 94 . . . . . . . . . 299 . 83 105 Highest-Rated Ally 94 | . . . . . . . 37 30 26 31 31 31 . . . 94 . . . . . . . . . 42 . 15 15 Total Orders 10 | . . . . . . . . . . . 6 4 . . . . . . . . . . . . . . . . . STAY 6 | . . . . . . . . . . . 3 3 . . . . . . . . . . . . . . . . . FOLLOW 4 | . . . . . . . . . . . 3 1 . . . . . . . . . . . . . . . . . Ally Attacks 133 | . . . . . . . 18 12 2 . 15 18 . . . 12 . . . . . . . . . 16 . 19 21 Total Damage 2924 | . . . . . . . 215 452 67 . 254 295 . . . 376 . . . . . . . . . 328 . 682 255 Kills 29 | . . . . . . . 2 3 1 . 6 3 . . . 4 . . . . . . . . . 2 . 4 4 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Res Qua Gar Robot Analysis Total 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Derelict Logs Recovered 17 | . . . . 1 . . . 1 1 1 3 . 1 1 . 3 . 2 1 . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 63 | . . . . . . . . . . . . 14 . . . . 21 . . . . 1 1 17 3 6 . . . Traps 46 | . . . . . . . . . . . . 14 . . . . 15 . . . . 1 1 12 3 . . . . Emergency Access 11 | . . . . . . . . . . . . . . . . . . . . . . . . 5 . 6 . . . Items 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Patrols 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Exits 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Res Qua Gar Turns Passed 10694 | 22 114 182 194 410 629 158 1256 414 221 325 352 636 142 133 22 813 977 153 97 65 754 34 94 983 327 874 175 77 61 Spaces Moved 15730 | 32 146 214 286 725 618 258 1393 523 393 927 697 836 334 492 79 1158 1359 310 259 208 897 146 139 818 757 1056 495 105 70 Core 116 | 32 65 1 . . . . 17 . . . . . . . . . . . . . . . . . . 1 . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 15614 | . 81 213 286 725 618 258 1376 523 393 927 697 836 334 492 79 1158 1359 310 259 208 897 146 139 818 757 1055 495 105 70 Fastest Speed 18 | 50 40 37 37 37 37 32 29 27 27 27 27 27 27 27 27 27 18 18 18 18 18 21 26 26 22 22 22 22 24 Average Speed 28 | 50 44 39 37 37 37 34 47 27 27 27 27 27 27 27 27 27 25 18 18 18 19 21 26 26 22 22 22 22 24 Slowest Speed 250 | 50 50 50 37 37 37 37 102 29 29 27 27 27 27 27 27 27 27 18 18 18 22 26 26 26 26 250 104 24 24 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 62 | . . 1 . . 11 . 4 . . . . 17 . . . 3 3 . . . 2 . . 9 1 4 3 2 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Exploration Rate (%) 45 | 4 29 52 28 92 54 49 43 59 39 87 79 21 52 82 71 94 36 57 40 62 76 4 41 19 19 31 17 11 28 Regions Visited 29 Branch Regions 17 Pre-discovered Areas 3 | . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . . . . . . . Known Exits Taken 26 | . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . 1 . 1 . . . . 1 4 4 . 2 2 . 1 . 1 1 . . . . . . . . . . Spaces Dug 12 | . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . 8 . . Terrain Destroyed 93 | . . . . 10 22 3 . . 1 . . . . . . . . . . . . . . 21 . 17 10 5 4 Melee 4 | . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . Projectile 24 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . 4 10 5 4 AOE 65 | . . . . 10 21 . . . . . . . . . . . . . . . . . . 21 . 13 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Res Qua Gar Total 20961 | 36 179 292 358 810 858 295 1901 760 480 1001 818 1159 373 491 78 1611 1951 406 302 235 1432 148 186 1534 907 1593 534 135 98 Wait 4207 | . 19 52 60 33 144 . 364 200 57 70 83 281 35 . . 421 518 97 29 12 514 . 1 680 127 370 24 7 9 Move 15586 | 31 145 211 285 724 596 257 1384 522 392 926 696 804 333 491 78 1152 1352 309 258 207 892 146 138 800 754 1047 488 101 67 Hop 55 | . . 1 . . 10 . 4 . . . . 14 . . . 2 3 . . . 2 . . 8 1 4 3 2 1 Pick Up 58 | 2 . . 1 4 6 2 3 1 3 3 . 2 . . . 2 12 . . 4 2 . . 2 1 4 . 3 1 Fast Attach 75 | 3 3 2 . . 5 4 4 . . . . 2 . . . . 4 . . 4 . 2 . 6 11 19 4 2 . Attach 26 | . . . . 1 3 . 5 3 1 1 . 1 . . . 1 2 . . 1 3 . . 2 . . . 2 . Detach 14 | . . . . . 2 . 5 3 . . . 1 . . . . . . . . 1 . . 1 . 1 . . . Swap 41 | . 1 . . 3 6 2 2 . . . . . . . . 1 5 . . 1 1 . . 3 1 12 1 2 . Drop 117 | . 2 . 1 6 9 7 9 . 1 1 1 1 . . . . 16 . 1 6 . . . 5 9 31 5 5 1 Fire 389 | . 7 8 8 26 52 7 44 16 14 . 21 31 5 . . 19 16 . 3 . 17 . 5 19 3 44 9 9 6 Melee 10 | . . . . . 1 9 . . . . . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 82 | . . . . . . . 36 . . . . . . . . . . . . . . . 42 . . . . 2 2 Rewire 34 | . . 12 . . . . 13 . . . . . . . . . . . . . . . . . . 9 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 267 | . 2 6 3 13 24 7 28 15 12 . 17 22 . . . 13 23 . 11 . . . . 8 . 52 . . 11 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Garrison -4/Factory (discovered 4 exits: *Res x4) -3/Research (discovered 2 exits: *Arm / Tes) -3/Armory (discovered 2 exits: *Res x2) -2/Research (discovered 5 exits: Acc x3 / *Qua x2) -2/Quarantine -2/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x1) 11 | -11/Scrapyard | Discovered new exit (range 16) 23 | -11/Scrapyard | Entered Materials 124 | -10/Materials | Discovered new exit (range 13) 129 | -10/Materials | Identified exit to Mines 137 | -10/Materials | Entered Mines 292 | -10/Mines | Discovered new exit (range 14) 297 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 319 | -10/Mines | Entered Materials 321 | -9/Materials | Reached level 2 330 | -9/Materials | Build established: Mutant 394 | -9/Materials | Identified exit to Mines 402 | -9/Materials | Reached level 3 407 | -9/Materials | Discovered new exit (range 4) 513 | -9/Materials | Entered Mines 523 | -9/Mines | Upgraded with Weapon slot (x1) 529 | -9/Mines | Met a Derelict bent on vengeance 576 | -9/Mines | Discovered new exit (range 12) 649 | -9/Mines | Learned location of 1 exit from Materials 741 | -9/Mines | Reached level 4 823 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 838 | -9/Mines | Build established: Hacker-Tank 898 | -9/Mines | Discovered new exit (range 9) 922 | -9/Mines | Identified exit to Materials 923 | -9/Mines | Entered Materials 924 | -8/Materials | Identified exit to Storage 925 | -8/Materials | Reached level 5 927 | -8/Materials | Upgraded with Utility slot (x1) 1171 | -8/Materials | Reached level 6 1183 | -8/Materials | Upgraded with Utility slot (x1) 1274 | -8/Materials | Discovered new exit (range 5) 1395 | -8/Materials | Reached level 7 1496 | -8/Materials | Repaired Broken Electrolaser 1552 | -8/Materials | Entered Storage 1554 | -8/Storage | Reached level 8 1678 | -8/Storage | Discovered new exit (range 10) 1681 | -8/Storage | Identified exit to Factory 1710 | -8/Storage | Entered Factory 1712 | -7/Factory | Reached level 9 1719 | -7/Factory | Upgraded with Utility slot (x1) 2191 | -7/Factory | Reached level 10 2214 | -7/Factory | Garrison activated, responded to threat 2318 | -7/Factory | Reached level 11 2318 | -7/Factory | Upgraded with Propulsion slot (x1) 2421 | -7/Factory | Discovered new exit (range 19) 2438 | -7/Factory | Identified exit to Factory 2483 | -7/Factory | Discovered new exit (range 19) 2619 | -7/Factory | Identified exit to Lower Caves 2642 | -7/Factory | Discovered exit to Factory (range 8) 2848 | -7/Factory | Fabricated L-41 Fighter (x3) 2890 | -7/Factory | Local fabrication network quarantined 2966 | -7/Factory | Entered Lower Caves 2966 | -7/Lower Caves | Accompanied by 7 allies 2995 | -7/Lower Caves | Learned Factory security intel 2996 | -7/Lower Caves | Attracted the attention of an 0b10 base 3014 | -7/Lower Caves | Reached level 12 3052 | -7/Lower Caves | Upgraded with Propulsion slot (x1) 3153 | -7/Lower Caves | Learned Research garrison access intel 3153 | -7/Lower Caves | Learned Armory terminal intel 3153 | -7/Lower Caves | Learned Research emergency access door positions 3153 | -7/Lower Caves | Learned Armory trap positions 3153 | -7/Lower Caves | Learned Extension trap positions 3153 | -7/Lower Caves | Learned 8 Factory zone layouts 3348 | -7/Lower Caves | Discovered new exit (range 6) 3349 | -7/Lower Caves | Identified exit to Lower Caves 3380 | -7/Lower Caves | Entered another Lower Caves area 3380 | -7/Lower Caves | Accompanied by 6 allies 3383 | -7/Lower Caves | Reached level 13 3474 | -7/Lower Caves | Encountered a Warlord checkpoint 3526 | -7/Lower Caves | Build established: Hacker-Scout 3582 | -7/Lower Caves | Discovered new exit (range 10) 3584 | -7/Lower Caves | Identified exit to Zion 3601 | -7/Lower Caves | Entered Zion 3601 | -7/Zion | Accompanied by 3 allies 3603 | -7/Zion | Reached level 14 3624 | -7/Zion | Discovered new exit (range 16) 3628 | -7/Zion | Identified exit to Proximity Caves 3679 | -7/Zion | Learned 4 Factory zone layouts 3751 | -7/Zion | Gained Derelict followers 3763 | -7/Zion | Found Prototype Device 3926 | -7/Zion | Entered Proximity Caves 3926 | -6/Proximity Caves | Accompanied by 6 allies 3943 | -6/Proximity Caves | Reached level 15 3944 | -6/Proximity Caves | Upgraded with Utility slot (x1) 3988 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4098 | -6/Proximity Caves | Learned Factory garrison access intel 4126 | -6/Proximity Caves | Discovered exit to Factory (range 18) 4132 | -6/Proximity Caves | Learned Factory emergency access door positions 4200 | -6/Proximity Caves | Reached level 16 4278 | -6/Proximity Caves | Entered Factory 4278 | -6/Factory | Accompanied by 6 allies 4279 | -6/Factory | Identified exit to Lower Caves 4280 | -6/Factory | Reached level 17 4282 | -6/Factory | Loaded intel: 4 garrison access locations 4527 | -6/Factory | Repaired Broken Hpw. Electrolaser 4529 | -6/Factory | Identified Phasing AFG 4660 | -6/Factory | Reached level 18 4789 | -6/Factory | Garrison activated, responded to threat 4914 | -6/Factory | Entered Lower Caves 5003 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5050 | -6/Lower Caves | Discovered new exit (range 12) 5053 | -6/Lower Caves | Identified exit to Lower Caves 5056 | -6/Lower Caves | Entered another Lower Caves area 5062 | -6/Lower Caves | Discovered new exit (range 6) 5064 | -6/Lower Caves | Identified exit to Factory 5074 | -6/Lower Caves | Learned 8 Factory zone layouts 5095 | -6/Lower Caves | Encountered a Warlord checkpoint 5186 | -6/Lower Caves | Discovered new exit (range 10) 5189 | -6/Lower Caves | Identified exit to Data Miner 5189 | -6/Lower Caves | Entered Data Miner 5189 | -6/Data Miner | Discovered new exit (range 6) 5194 | -6/Data Miner | Met Data Miner 5203 | -6/Data Miner | Received God Mode back door access code from Data Miner 5210 | -6/Data Miner | Identified exit to Proximity Caves 5211 | -6/Data Miner | Entered Proximity Caves 5213 | -5/Proximity Caves | Reached level 19 5219 | -5/Proximity Caves | Upgraded with Utility slot (x1) 5345 | -5/Proximity Caves | Escorted by Enhanced Grunt 5487 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5506 | -5/Proximity Caves | Reached level 20 5660 | -5/Proximity Caves | Found Prototype Device 5661 | -5/Proximity Caves | Identified Exp. Thermal Shield 5733 | -5/Proximity Caves | Spotted B-75 Beast 5868 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 5876 | -5/Proximity Caves | Learned Factory emergency access door positions 5938 | -5/Proximity Caves | Learned 12 Factory zone layouts 5997 | -5/Proximity Caves | Reached level 21 6006 | -5/Proximity Caves | Discovered exit to Factory (range 9) 6024 | -5/Proximity Caves | Entered Factory 6025 | -5/Factory | Identified exit to Upper Caves 6026 | -5/Factory | Identified exit to Factory 6140 | -5/Factory | Spotted B-75 Beast 6223 | -5/Factory | Found Prototype Processor 6223 | -5/Factory | Identified Exp. Targeting Computer 6229 | -5/Factory | Found Faulty Exp. Targeting Computer 6301 | -5/Factory | Repaired Hpw. Electrolaser 6430 | -5/Factory | Discovered exit to Factory (range 19) 6589 | -5/Factory | Reached level 22 6677 | -5/Factory | Build established: Wizard-Scout 6701 | -5/Factory | Fabricated Exp. Cesium-ion Thruster? 6742 | -5/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 6746 | -5/Factory | Upgraded with Propulsion slot (x1) 6837 | -5/Factory | Fabricated Exp. Cesium-ion Thruster (x1) 7001 | -5/Factory | Entered Upper Caves 7078 | -5/Upper Caves | Learned location of Warlord (-4) 7142 | -5/Upper Caves | Discovered new exit (range 10) 7154 | -5/Upper Caves | Identified exit to Upper Caves 7154 | -5/Upper Caves | Entered another Upper Caves area 7219 | -5/Upper Caves | Learned 4 Factory zone layouts 7236 | -5/Upper Caves | Ambushed by wild Derelicts 7249 | -5/Upper Caves | Discovered new exit (range 13) 7251 | -5/Upper Caves | Identified exit to Zhirov 7251 | -5/Upper Caves | Entered Zhirov 7258 | -5/Zhirov | Discovered new exit (range 3) 7262 | -5/Zhirov | Met Zhirov 7271 | -5/Zhirov | Found Alien Artifact 7272 | -5/Zhirov | Identified Integrated Reactor 7272 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 7288 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7308 | -5/Zhirov | Found Alien Artifact 7316 | -5/Zhirov | Identified exit to Proximity Caves 7316 | -5/Zhirov | Entered Proximity Caves 7318 | -4/Proximity Caves | Reached level 23 7467 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 7646 | -4/Proximity Caves | Learned location of 1 exit from Research 7667 | -4/Proximity Caves | Reached level 24 7668 | -4/Proximity Caves | Identified Transdimensional Reconstructor 7668 | -4/Proximity Caves | Warped through subspace 8013 | -4/Proximity Caves | Learned location of Quarantine (-2) 8067 | -4/Proximity Caves | Discovered exit to Factory (range 14) 8070 | -4/Proximity Caves | Entered Factory 8104 | -4/Factory | Identified exit to Garrison 8104 | -4/Factory | Entered Garrison 8112 | -4/Garrison | Triggered checkpoint 8117 | -4/Garrison | Garrison Relay disabled 8173 | -4/Garrison | Spotted B-86 Titan 8183 | -4/Garrison | Discovered new exit (range 12) 8188 | -4/Garrison | Core integrity fell below 50% 8194 | -4/Garrison | Reached level 25 8198 | -4/Garrison | Identified exit to Factory 8198 | -4/Garrison | Entered Factory 8202 | -4/Factory | Found Exp. Signal Interpreter 8452 | -4/Factory | Fabricated Exp. Sensor Array (x1) 8739 | -4/Factory | Spotted B-86 Titan 8786 | -4/Factory | Repaired Hpw. Electrolaser 8943 | -4/Factory | Core integrity fell below 20% 8954 | -4/Factory | Identified exit to Research 9181 | -4/Factory | Entered Research 9182 | -3/Research | Identified exit to Testing 9182 | -3/Research | Core integrity fell below 50% 9182 | -3/Research | Core integrity fell below 20% 9183 | -3/Research | Reached level 26 9184 | -3/Research | Loaded intel: 4 garrison access locations 9223 | -3/Research | Repaired Cld. VTOL Module 9235 | -3/Research | Found Quantum Capacitor 9396 | -3/Research | Fabricated Exp. Sensor Array (x1) 9451 | -3/Research | Discovered new exit (range 5) 9480 | -3/Research | Local fabrication network quarantined 9507 | -3/Research | Identified exit to Armory 9508 | -3/Research | Entered Armory 9509 | -3/Armory | Loaded intel: 36 trap records 9510 | -3/Armory | Loaded intel: 10 terminal locations 9510 | -3/Armory | Reached level 27 9513 | -3/Armory | Upgraded with Weapon slot (x1) 9666 | -3/Armory | Fabricated I-36 Angel (x1) 9734 | -3/Armory | Fabricated I-36 Angel (x1) 9802 | -3/Armory | Fabricated I-36 Angel (x1) 9820 | -3/Armory | Identified exit to Research 9910 | -3/Armory | P-80 Master assimilated allied Angel 8a 9954 | -3/Armory | Found Prototype Processor 9954 | -3/Armory | Identified Exp. Melee Analysis Suite 9968 | -3/Armory | Found Prototype Device 9968 | -3/Armory | Identified Exp. Focal Shield 9970 | -3/Armory | Found Prototype Device 9970 | -3/Armory | Identified Exp. Shield Generator 10062 | -3/Armory | Incoming investigation squad redirected 10064 | -3/Armory | P-80 Master assimilated allied Technician 8b 10092 | -3/Armory | System corruption reached 10% 10124 | -3/Armory | Spotted B-86 Titan 10204 | -3/Armory | Reached level 28 10382 | -3/Armory | Entered Research 10383 | -2/Research | Core integrity fell below 50% 10384 | -2/Research | Reached level 29 10404 | -2/Research | Spotted B-90 Cyclops 10446 | -2/Research | Identified exit to Quarantine 10510 | -2/Research | Identified exit to Access 10555 | -2/Research | Spotted B-90 Cyclops 10557 | -2/Research | Entered Quarantine 10559 | -2/Quarantine | Reached level 30 10570 | -2/Quarantine | Found Alien Artifact 10570 | -2/Quarantine | Identified Core Reset Matrix 10570 | -2/Quarantine | Reached level 31 10570 | -2/Quarantine | Used Core Reset Matrix 10574 | -2/Quarantine | Detected hypermatrix surge 10574 | -2/Quarantine | Emitted hypermatrix ping 10574 | -2/Quarantine | Sensed 6 artifacts in vicinity 10579 | -2/Quarantine | Assembled emerged from beneath the floor 10579 | -2/Quarantine | Scanned by Researcher 10592 | -2/Quarantine | Found Matter Drive 10616 | -2/Quarantine | Core integrity fell below 20% 10623 | -2/Quarantine | Garrison activated, responded to threat 10634 | -2/Quarantine | Identified exit to Garrison 10634 | -2/Quarantine | Entered Garrison 10635 | -2/Garrison | Emitted hypermatrix ping 10640 | -2/Garrison | Assembled emerged from beneath the floor 10687 | -2/Garrison | Spotted B-90 Cyclops 10693 | -2/Garrison | Triggered checkpoint 10695 | -2/Garrison | Destroyed by B-90 Cyclops with Nova Cannon Last Messages --------------- 10669_ Destroyed Unknown Flight Unit. 10669_ S-43 Plague destroyed. 10670_ as-80781 destroyed. 10672_ S-43 Plague destroyed. 10676_ Used Protomatter to restore core integrity (+21, depleted) 10678_ S-43 Plague destroyed. 10683_ Destroyed Unknown Flight Unit. 10685_ S-43 Plague destroyed. 10688_ Acquired Unknown Flight Unit. 10688_ as-69540 destroyed. 10690_ as-04944 destroyed. 10691_ Penetrated by Slug. 10693_ Beams of light sweep through the air. An alarm sounds. 10694_ Triggered Stasis Trap. 10694_ A bubble of rippling energy engulfs the area. 10694_ Field strength at 86. 10694_ Field strength at 72. 10694_ Slug penetrates Wall. 10695_ Field strength at 58. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????#?????????? | | ???????????????????????????####???????? ?????????? | | ??????????????????????????? #???????? ?????????? | | ??????????????????????????? #???????? ?????????? | | ???????????????????????????# #???????# #?????#### | | ???????????????????????????# #???????# #?????# | | ???????????????????????????# #???????# #?????# ## | | ???????????????????????????# #??????? #?????# #? | | ???????????????????????????# #???????# #?????# #? | | ???????????????????????????# #???###?# #?????# #? | | ???????????????????????????# #?? ### #???### #? | | ??????????????????????????## ## #;#+#####"# ## | | ?????????????????# ####### g [sg%% | | ?????????????????# =s % | | ?????????????????# @ s s | | ?????????????????########## ## ## ######"## | | ??????????????????????????# ;; ## % #????###? | | ??????????????????????????" s s "???????? | | ??????????????????????????" BB "???????? | | ??????????????????????????" "???????? | | ??????????????????????????" "???????? | | ??????????????????????????# ## ## #???????? | | ??????????????????????????# ## ## #???????? | | ??????????????????????????# #???????? | | ??????????????????????????# #???????? | | ??????????????????????????# #???????? | | ??????????????????????????## ##""""## #???????? | | ???????????????????????????# #??????# #???????? | | ???????????????????????????# #??????# #???????? | | ???????????????????????????# #??????# #???????? | | ???????????????????????????? #??????# #???????? | | ???????????????????????????? ???????? ????????? | | ???????????????????????????? ???????? ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 103 Energy Generation 50 Energy Capacity 1475 Matter Stores 400 Matter Capacity 400 Sight Range 19 Robot Scan Range 36 Terrain Scan Density 10 Additional Mass Support 20 Corruption Prevention 20 Armor Coverage 150 Resistance: KI 20 Resistance: TH 30 Resistance: EX 20 Utility Shielding 90 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 71 Targeting Accuracy 14 Target Analysis 8 Core Analysis 6 Energy Filtering 30 Offensive Hacking 66 Defensive Hacking 25 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -7/Factory Exp. Cesium-ion Thruster | x1 | -5/Factory Exp. Cesium-ion Thruster | x1 | -5/Factory Exp. Cesium-ion Thruster | x1 | -5/Factory Exp. Sensor Array | x1 | -4/Factory Exp. Sensor Array | x1 | -3/Research I-36 Angel | x1 | -3/Armory I-36 Angel | x1 | -3/Armory I-36 Angel | x1 | -3/Armory Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Core Reset Matrix Achievements -------------- I Think I Know What's Going On Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Gar Fac Res Arm Res Qua Gar Levels Raised 30 | . . . 2 1 3 1 3 1 1 1 2 2 . . . 3 1 . . . 2 . 1 . 1 2 1 2 . XP Earned 49385 | 3000 525 600 2060 2115 4413 1525 4396 1817 1817 604 2979 2989 292 244 316 3716 1325 170 170 220 2366 734 667 443 2075 2167 2676 2213 751 XP Spent 47795 | 2950 . . 1410 3075 4350 1500 4000 1980 1490 1000 1700 3225 1200 . . 3250 2800 . . . 2050 . . 3020 1325 2325 2310 2835 . Upgrades 102 | 8 . . 7 14 7 3 5 4 6 1 1 8 1 . . 2 2 . . . 4 . . 4 8 7 5 5 . Propulsion Slot 4 | 1 . . . . . . 1 1 . . . . . . . . 1 . . . . . . . . . . . . Utility Slot 6 | 1 . . . . 2 . 1 . . . 1 . . . . 1 . . . . . . . . . . . . . Weapon Slot 3 | 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . . Core Integrity 22 | . . . . 6 . . . 2 . . . 5 . . . . . . . . . . . 2 6 . . 1 . Heat Dissipation 13 | . . . 3 . . . . . 3 . . . . . . . . . . . . . . . . 4 3 . . Energy Generation 3 | . . . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . Energy Storage 3 | . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Matter Storage 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Mass Support 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Inventory Capacity 5 | 2 . . . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . . . Sight Range 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Sensor Range 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . Ranged Accuracy 5 | . . . . . . 3 . 1 . . . 1 . . . . . . . . . . . . . . . . . Hack Attack % 8 | 2 . . 1 . . . 1 . . . . 1 1 . . . 1 . . . . . . 1 . . . . . Hack Defense % 5 | . . . 1 . 1 . 1 . . . . . . . . . . . . . . . . 1 . . 1 . . KI Resistance % 4 | . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . . . . . TH Resistance % 4 | . . . . 2 1 . . . . . . . . . . . . . . . 1 . . . . . . . . EX Resistance % 4 | . . . . . 1 . 1 . . . . . . . . . . . . . 2 . . . . . . . . TH Damage % 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Protomatter Created 1565 | . 8 . 38 134 153 . 149 54 48 . 50 186 . . . 76 187 . 40 . 19 . 13 57 . 346 . . 7 Integrity Restored 5432 | . 19 135 54 192 427 150 561 299 240 . 358 413 . . . 252 513 . 214 . . . . 171 . 1179 . . 255 Core 4772 | . 12 112 18 152 327 150 454 261 179 . 347 328 . . . 190 513 . 124 . . . . 171 . 1179 . . 255 Parts 660 | . 7 23 36 40 100 . 107 38 61 . 11 85 . . . 62 . . 90 . . . . . . . . . . Protomatter Decayed 572 | . 1 . . 26 5 . 125 . 110 . 76 32 . . . 176 . . . . 21 . . . . . . . . Game ------ Seed DisposableLightpackShield Manual? 0 Play Time 03:49:20 Cumulative 111.4 hours Start 2021.12.10 @ 01:05:15 End 2022.01.15 @ 15:17:16 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 151 Rogue 151 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 50 Gallery% 60 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a828a30e-6734-49b0-9c83-d51b8bf91c7b