Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.07 @ 00:16:31

Player: Tmvn

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (9)        1800
Robots Destroyed (82)      410
Value Destroyed (2287)     2287
Prototype IDs (27)         540
Alien Tech Used (0)        0
Bonus (528)                528
              TOTAL SCORE: 7565

 Bonus
-------
High Alert Combat Kills    38
Follower Combat Kills      190
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     244/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (12)
Movement                   Core (400) Ox7
Location                   -6/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (7) ------
    Medium Storage Unit
     Large Storage Unit
  Advanced Terrain Scan Processor
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (14) ---
     Light Ion Engine
     Light Angular Momentum Engine
     Light Angular Momentum Engine
  Advanced Heat Sink
           Superbattery (2000)
           EM Shield
           Gauss Rifle
           Mace

 Peak State 
------------
>              --- POWER ------------
         Light Angular Momentum Engine
>              --- PROPULSION -------
       Armored Treads
       Armored Treads
        Medium Treads
      Improved Medium Treads
>              --- UTILITY ----------
        Medium Storage Unit
         Large Storage Unit
      Advanced Terrain Scanner
      Advanced Terrain Scan Processor
      Advanced Targeting Computer
               Phase Shifter
      Improved Light Armor Plating
>              --- WEAPON -----------
  High-powered Shock Rifle
               Proton Cannon
               Flak Gun
>              --- INVENTORY --------
      Improved Ion Engine
         Light Nuclear Core
               Fission Core
        Medium Treads
               Gravmag System
               Gravmag System
      Advanced Heat Sink
               Superbattery
               EM Shield
               Lightning Gun
         Heavy Laser
               Gauss Rifle
               Rocket Launcher
               Mace
[Rating: 59]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Fission Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Gravmag System
Utility                    Large Storage Unit
  Device                   Advanced Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               Beamcaster
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Mace

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Slots Evolved              8    | .   .   .   2   .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   .   
  Utility                  5    | .   .   .   1   .   .   .   1   1   2   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   
Parts Attached             104  | .   7   8   5   14  1   .   19  22  28  
  Power                    9    | .   .   1   .   2   .   .   1   .   5   
    Engine                 6    | .   .   1   .   2   .   .   1   .   2   
    Core                   3    | .   .   .   .   .   .   .   .   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               36   | .   3   4   1   6   .   .   6   9   7   
    Treads                 13   | .   .   .   .   .   .   .   .   9   4   
    Leg                    11   | .   1   .   .   5   .   .   5   .   .   
    Wheel                  10   | .   2   4   1   1   .   .   1   .   1   
    Hover                  2    | .   .   .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  17   | .   1   1   2   1   .   .   4   4   4   
    Device                 9    | .   .   1   .   1   .   .   3   2   2   
    Storage                2    | .   1   .   .   .   .   .   .   .   1   
    Processor              4    | .   .   .   2   .   .   .   1   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   42   | .   3   2   2   5   1   .   8   9   12  
    Energy Gun             11   | .   .   .   .   1   1   .   3   3   3   
    Energy Cannon          3    | .   .   .   .   .   .   .   1   .   2   
    Ballistic Gun          20   | .   2   1   2   3   .   .   3   5   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   1   .   .   1   .   .   .   .   1   
    Special Weapon         2    | .   .   1   .   .   .   .   .   1   .   
    Impact Weapon          3    | .   .   .   .   .   .   .   1   .   2   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   .   3   .   .   
Parts Lost                 46   | .   2   .   2   7   .   .   9   .   26  
  Power                    6    | .   .   .   .   1   .   .   .   .   5   
  Propulsion               21   | .   1   .   .   4   .   .   6   .   10  
  Utility                  6    | .   .   .   1   .   .   .   1   .   4   
  Weapon                   13   | .   1   .   1   2   .   .   2   .   7   
  Highest Loss Streak      14   | .   2   .   1   5   .   .   7   .   14  
Average Slot Usage (%)     95   | .   91  97  98  91  99  100 94  96  94  
  Engine                   9    | .   14  14  11  10  11  11  9   7   4   
  Treads                   8    | .   .   .   .   .   .   .   .   27  24  
  Leg                      13   | .   24  .   .   19  33  33  32  1   .   
  Wheel                    6    | .   .   28  33  8   .   .   .   .   .   
  Device                   10   | .   .   11  9   3   11  11  13  8   15  
  Storage                  11   | .   23  14  11  11  11  11  9   7   8   
  Processor                10   | .   .   .   11  16  11  11  12  15  12  
  Protection               1    | .   .   .   .   .   .   .   .   5   5   
  Energy Gun               5    | .   11  .   .   6   10  11  3   6   5   
  Energy Cannon            1    | .   .   .   .   .   .   .   1   .   4   
  Ballistic Gun            11   | .   14  15  18  14  11  11  9   13  5   
  Special Weapon           2    | .   .   12  3   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             55   | 12  30  30  32  31  26  26  32  39  55  
  Greatest Support         98   | 20  32  32  42  43  38  38  48  88  98  
  Greatest Overweight (x)  10   | .   2   2   .   7   .   .   9   1   10  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 14   | .   12  10  10  10  10  10  10  10  14  
  Average Capacity         10   | .   10  10  10  10  10  10  10  10  11  
  Most Carried             14   | .   9   10  10  10  10  10  10  10  14  
  Average Carried          9    | .   5   9   9   9   10  9   9   9   10  
  Final Capacity           14   | 6   10  10  10  10  10  10  10  10  14  
  Final Carried            10   | 6   7   10  9   10  10  10  10  10  8   

 Class Distribution 
--------------------
 35% | Scavenger-Mutant
 26% | Mutant
 16% | Skirmisher
  9% | Gunner
  5% | Scavenger-Skirmisher
  4% | Scavenger-Assassin

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -10/Mines
   Scavenger-Mutant | -9/Materials
   Scavenger-Mutant | -9/Mines
   Scavenger-Mutant | -9/Exiles
   Scavenger-Mutant | -8/Mines
 Scavenger-Assassin | -8/Materials
             Gunner | -7/Factory
         Skirmisher | -6/Factory

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Matter Collected           1794 | 200 123 205 118 292 .   10  276 139 431 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            2428 | .   219 209 199 408 .   .   411 250 732 
  Parts                    159  | .   14  22  12  39  .   .   19  10  43  
Haulers Intercepted        1    | .   .   .   .   .   .   .   1   .   .   
Recyclers Shooed           2    | .   .   .   .   .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Combat Hostiles Destroyed  61   | .   7   5   6   18  .   .   6   5   14  
  Melee                    2    | .   .   .   .   .   .   .   .   .   2   
  Guns                     47   | .   6   5   6   15  .   .   4   5   6   
  Cannons                  1    | .   .   .   .   .   .   .   1   .   .   
  AOE                      11   | .   1   .   .   3   .   .   1   .   6   
Classes Destroyed          13   | .   2   4   1   1   .   .   2   1   2   
  Worker                   8    | .   .   2   .   .   .   .   .   .   6   
  Builder                  6    | .   .   1   .   2   .   .   1   .   2   
  Tunneler                 2    | .   .   2   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   1   .   .   
  Recycler                 3    | .   .   1   .   .   .   .   1   .   1   
  Watcher                  1    | .   .   .   .   .   .   .   .   .   1   
  Swarmer                  23   | .   3   5   3   12  .   .   .   .   .   
  Grunt                    23   | .   4   .   1   5   .   .   4   2   7   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   1   
  Duelist                  3    | .   .   .   .   1   .   .   .   1   1   
  Sentry                   2    | .   .   .   2   .   .   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   .   .   2   1   3   
  Programmer               3    | .   .   .   .   .   .   .   .   1   2   
Best Kill Streak           12   | .   2   3   4   7   .   .   2   3   12  
  Combat Bots Only         9    | .   2   3   4   3   .   .   1   3   9   
Max Kills in Single Turn   5    | .   1   1   1   2   .   .   2   1   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   1   .   .   1   .   .   1   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  
Damage Taken               6374 | .    498  151  187  708  .    .    863  255  3712 
  Core                     1255 | .    89   23   70   130  .    .    75   16   852  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         77   | 100  .    55   .    .    .    50   86   97   .    
Volleys Fired              177  | .    25   32   14   38   .    .    33   12   23   
  Largest                  3    | .    2    2    2    2    .    .    2    3    3    
  Hottest                  163  | .    73   125  125  95   .    .    81   125  163  
Shots Fired                334  | .    45   49   28   69   .    .    64   29   50   
  Gun                      289  | .    44   28   27   64   .    .    60   26   40   
  Cannon                   9    | .    .    .    .    .    .    .    4    .    5    
  Launcher                 11   | .    1    .    .    5    .    .    .    .    5    
  Special                  25   | .    .    21   1    .    .    .    .    3    .    
  Kinetic                  203  | .    24   28   27   45   .    .    39   17   23   
  Thermal                  87   | .    20   21   1    19   .    .    10   9    7    
  Explosive                11   | .    1    .    .    5    .    .    .    .    5    
  Electromagnetic          30   | .    .    .    .    .    .    .    15   .    15   
  Robot Hit Streak         27   | .    4    6    15   15   .    .    9    27   21   
  Robot Miss Streak        5    | .    5    2    1    2    .    .    1    1    4    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        8    | .    1    .    1    5    .    .    .    .    1    
    Max Gunslinging Chain  1    | .    1    .    1    1    .    .    .    .    1    
Shots Hit Robots           236  | .    22   25   21   51   .    .    51   25   41   
  Core Hits                150  | .    12   14   7    30   .    .    17   10   60   
  Critical Hits            2    | .    .    .    .    .    .    .    .    1    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    .    1    1    
Melee Attacks              10   | .    .    .    .    .    .    .    3    .    7    
  Impact                   10   | .    .    .    .    .    .    .    3    .    7    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1    | .    .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6323 | .    292  494  303  1149 .    .    988  416  2681 
  Guns                     3390 | .    262  327  303  739  .    .    692  416  651  
  Cannons                  169  | .    .    .    .    .    .    .    100  .    69   
  Explosions               2457 | .    30   .    .    410  .    .    196  .    1821 
  Melee                    63   | .    .    .    .    .    .    .    .    .    63   
  Ramming                  100  | .    .    23   .    .    .    .    .    .    77   
  Kinetic                  2356 | .    135  327  303  429  .    .    446  253  463  
  Thermal                  2013 | .    127  144  .    414  .    .    334  163  831  
  Explosive                1400 | .    30   .    .    306  .    .    .    .    1064 
  Electromagnetic          391  | .    .    .    .    .    .    .    208  .    183  
  Impact                   63   | .    .    .    .    .    .    .    .    .    63   
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  3    | .    .    .    .    .    .    .    .    .    3    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            285  | .    24   19   .    26   .    .    1    .    215  
  Projectiles              19   | .    .    19   .    .    .    .    .    .    .    
  Explosions               233  | .    24   .    .    26   .    .    1    .    182  
  Melee                    33   | .    .    .    .    .    .    .    .    .    33   
Knockbacks                 2    | .    .    .    .    .    .    .    .    .    2    
  Impact                   2    | .    .    .    .    .    .    .    .    .    2    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      289  | .    38   11   .    102  .    .    .    .    138  
  Shots                    10   | .    1    .    .    5    .    .    .    .    4    
  Rammed                   17   | .    .    3    .    1    .    .    .    .    13   
Targets Rammed             19   | .    .    3    .    1    .    .    .    .    15   
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    .    .    .    .    .    2    
Highest Temperature        232  | .    42   204  40   232  .    .    60   218  196  
  Average Temperature      48   | .    21   47   8    65   .    .    27   78   64   
  Received Heat Transfer   1236 | .    213  .    48   168  .    .    270  54   483  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    .    .    .    .    1    .    5    
  Impact Corruptions       2    | .    .    .    .    .    .    .    .    .    2    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1    | .    1    .    .    .    .    .    .    .    .    
  Heat Transferred         2683 | .    275  300  .    618  .    .    459  333  698  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    2    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Peak Influence             509  | .   296 129 224 509 .   .   74  147 169 
  Initial                  83   | .   .   52  39  83  .   .   .   .   14  
  Average                  83   | .   133 55  138 350 .   .   26  17  27  
Maximum Alert Level        2    | .   1   .   1   2   .   .   .   .   .   
  Low Security (%)         84   | .   77  100 63  5   .   100 100 100 100 
  Level 1                  11   | .   22  .   36  60  .   .   .   .   .   
  Level 2                  4    | .   .   .   .   34  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   4   .   1   1   .   .   2   1   8   
  Investigation            3    | .   3   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   1   2   
  Reinforcement            9    | .   1   .   1   .   .   .   2   .   5   
  Assault                  1    | .   .   .   .   1   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   2   .   2   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   2   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Distress Signals           4    | .   2   .   1   .   .   .   1   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              107  | .   12  11  11  28  .   .   12  6   27  
  Peak Tracking Total      11   | .   4   3   6   4   .   .   5   3   11  
  Tactical Retreats        9    | .   .   1   1   2   .   .   4   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Traps Triggered            6    | .   1   .   .   .   .   .   .   5   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Machines Disabled          7    | .   .   1   .   2   .   .   .   .   4   
  Max in Single Turn       4    | .   .   1   .   2   .   .   .   .   4   
Machines Sabotaged         1    | .   1   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Machines Accessed          28   | .   5   1   4   1   5   .   6   2   4   
  Terminals                17   | .   4   .   3   1   .   .   5   1   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Total Hacks                122  | .   18  1   24  2   50  .   17  3   7   
  Successful               100  | .   12  1   22  2   50  .   11  1   1   
  Failed                   22   | .   6   .   2   .   .   .   6   2   6   
    Catastrophic           3    | .   1   .   1   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   46   | .   18  .   10  1   3   .   12  .   2   
  Terminals                52   | .   17  .   9   2   .   .   16  2   6   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   .   .   
  Scanalyzers              15   | .   .   .   15  .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
Terminal Hacks             69   | .   4   1   3   2   50  .   7   1   1   
  Record                   49   | .   .   .   .   .   49  .   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   1   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   
  Alert Level              2    | .   .   .   1   .   .   .   1   .   .   
  Unreport Threat          2    | .   .   .   .   .   .   .   1   .   1   
  Patrol Status            1    | .   .   .   .   .   .   .   1   .   .   
  Zone Layout              9    | .   2   .   2   1   .   .   3   1   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 15   | .   .   .   15  .   .   .   .   .   .   
  Insert Component         7    | .   .   .   7   .   .   .   .   .   .   
  Analyze                  8    | .   .   .   8   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         15   | .   8   .   4   .   .   .   3   .   .   
  Terminals                14   | .   7   .   4   .   .   .   3   .   .   
    Track                  7    | .   4   .   3   .   .   .   .   .   .   
    Botnet                 2    | .   .   .   .   .   .   .   2   .   .   
    Operators              4    | .   2   .   1   .   .   .   1   .   .   
    Sabotage               1    | .   1   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   3   .   4   1   .   .   4   2   4   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   .   .   7   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           7    | .   .   .   7   .   .   .   .   .   .   
  Part Schematics Acquired 7    | .   .   .   7   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   .   .   .   2   .   
  no_distress              1    | .   .   .   .   .   .   .   .   1   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Total Allies               5    | .   .   3   .   2   .   .   .   .   .   
  Largest Group            3    | .   .   3   .   2   .   .   .   .   .   
  Highest-Rated Group      69   | .   .   69  .   62  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   31  .   31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               38   | .   .   11  .   27  .   .   .   .   .   
  Total Damage             546  | .   .   125 .   421 .   .   .   .   .   
  Kills                    10   | .   .   4   .   6   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  
Turns Passed               6957 | .    497  1077 315  786  721  490  804  904  1363 
Spaces Moved               4733 | 1    294  843  278  578  595  408  544  508  684  
  Core                     7    | .    .    .    .    2    .    .    1    .    4    
  Treads                   1138 | .    .    .    .    .    .    .    .    465  673  
  Legs                     2190 | 1    280  .    .    326  595  408  537  43   .    
  Wheels                   1395 | .    14   843  278  250  .    .    6    .    4    
  Hover                    3    | .    .    .    .    .    .    .    .    .    3    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            90   | 120  100  90   93   90   120  120  100  120  110  
  Average Speed            126  | 120  140  97   93   112  120  120  121  163  167  
  Slowest Speed            550  | 120  180  100  93   400  120  120  500  190  550  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       50   | 2    48   96   25   79   93   95   35   14   21   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     3    | .    1    1    .    .    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    
Scrap Searched             5    | .    .    3    .    1    .    1    .    .    .    
Spaces Dug                 10   | .    .    4    .    .    .    .    3    .    3    
Terrain Destroyed          175  | .    16   13   .    70   .    .    9    1    66   
  Melee                    6    | .    .    .    .    .    .    .    3    .    3    
  Projectile               19   | .    .    13   .    2    .    .    .    1    3    
  AOE                      150  | .    16   .    .    68   .    .    6    .    60   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  
Total                      5341 | .    331  1018 309  653  602  409  619  564  836  
  Wait                     208  | .    .    115  7    8    4    .    7    5    62   
  Move                     4724 | .    293  842  277  577  594  407  543  507  684  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  43   | .    1    7    4    7    1    1    6    6    10   
  Fast Attach              39   | .    3    2    .    4    1    .    9    13   7    
  Attach                   30   | .    2    .    4    5    .    .    5    3    11   
  Detach                   10   | .    3    1    .    2    .    .    1    3    .    
  Swap                     35   | .    2    6    1    5    .    .    5    6    10   
  Drop                     46   | .    2    10   2    6    2    1    7    9    7    
  Fire                     177  | .    25   32   14   38   .    .    33   12   23   
  Melee                    10   | .    .    .    .    .    .    .    3    .    7    
  Ram                      4    | .    .    3    .    1    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    15   | .    .    .    .    .    .    .    .    .    15   
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: [Fac] / [*Low])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  233 | -10/Materials | Discovered new exit (range 5)
  309 | -10/Materials | Build established: Mutant
  474 | -10/Materials | Discovered new exit (range 12)
  498 | -10/Materials | Entered Mines
  512 | -10/Mines     | Met a Derelict bent on vengeance
  541 | -10/Mines     | Discovered new exit (range 6)
  591 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  676 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1010 | -10/Mines     | Found a hidden stash of uninstalled traps
 1044 | -10/Mines     | Learned location of Storage (-7)
 1560 | -10/Mines     | Discovered new exit (range 15)
 1575 | -10/Mines     | Entered Materials
 1575 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1828 | -9/Materials  | Discovered new exit (range 7)
 1890 | -9/Materials  | Entered Mines
 1899 | -9/Mines      | Build established: Scavenger-Mutant
 1943 | -9/Mines      | Discovered new exit (range 7)
 1944 | -9/Mines      | Escorted by a lone wolf Derelict
 1997 | -9/Mines      | Met a Derelict testing a Signal Generator
 2205 | -9/Mines      | Lost 5 parts (1p2n2w)
 2670 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2671 | -9/Mines      | Discovered new exit (range 5)
 2676 | -9/Mines      | Entered Exiles
 2697 | -9/Exiles     | Discovered new exit (range 15)
 2714 | -9/Exiles     | Met 8R-AWN
 2729 | -9/Exiles     | Met EX-HEX
 2772 | -9/Exiles     | Met EX-BIN
 2786 | -9/Exiles     | Aligned with FarCom system
 2787 | -9/Exiles     | Given EX-Vault access code
 2842 | -9/Exiles     | Opened EX-Vault
 2853 | -9/Exiles     | Found Superbattery
 2881 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 2943 | -9/Exiles     | Met EX-DEC
 2950 | -9/Exiles     | Learned location of Zion (-6)
 2984 | -9/Exiles     | Discovered new exit (range 14)
 3086 | -9/Exiles     | Visited The Gauntlet
 3397 | -9/Exiles     | Left Exiles lab with Superbattery
 3397 | -9/Exiles     | Entered Mines
 3880 | -8/Mines      | Discovered new exit (range 7)
 3887 | -8/Mines      | Entered Materials
 3887 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 4595 | -8/Materials  | Lost 7 parts (5n2w)
 4673 | -8/Materials  | Discovered new exit (range 16)
 4691 | -8/Materials  | Entered Factory
 4691 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5042 | -7/Factory    | Build established: Gunner
 5487 | -7/Factory    | Discovered new exit (range 15)
 5595 | -7/Factory    | Entered another Factory area
 5595 | -6/Factory    | Evolved 2 slots: Utility x2
 5646 | -6/Factory    | Discovered new exit (range 20)
 5684 | -6/Factory    | Build established: Skirmisher
 6546 | -6/Factory    | Garrison activated, responded to threat
 6829 | -6/Factory    | Destroyed 9 combat bots
 6839 | -6/Factory    | Lost 12 parts (3p3n3u3w)
 6934 | -6/Factory    | Core integrity fell below 50%
 6942 | -6/Factory    | Discovered new exit (range 16)
 6950 | -6/Factory    | Core integrity fell below 20%
 6958 | -6/Factory    | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
06926_ Penetrated by Slug.
06927_ Fission Core destroyed.
06927_ Med. Treads destroyed.
06930_ System corrupted: Matter fused (-10).
06931_ Penetrated by Slug.
06931_ Slug penetrates Wall.
06932_ Adv. Terrain Scanner destroyed.
06938_ Penetrated by Slug.
06942_ EXIT=FOUND
06943_ Acquired Wheel.
06944_ Penetrated by Slug.
06944_ Gravmag System destroyed.
06944_ Penetrated by Slug.
06945_ Acquired Lgt. Ion Engine.
06949_ Penetrated by Slug. <x2>
06949_ Wheel destroyed.
06953_ Lgt. Fission Core destroyed.
06955_ Gravmag System destroyed.
06955_ Slug penetrates Wall.
06955_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          18
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       210
Armor Coverage             150
Resistance: EM             25
Phase Shifting             5
Evasion (%)                45
Targeting Accuracy         8
Recoil Reduction           6

 Item Schematics 
-----------------
          Pulse Rifle | -9/Materials | Scanalyzed
                Wheel | -9/Materials | Scanalyzed
           Ion Engine | -9/Materials | Scanalyzed
                 Mace | -9/Materials | Scanalyzed
       Imp. Heat Sink | -9/Materials | Scanalyzed
 Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed
      Rocket Launcher | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Part-time Excavator
root@

 Challenges 
------------
None

 Game 
------
Seed              TractorAntimatterFalx
  Manual?         0
Play Time         01:29:53
  Cumulative      48.4 hours
  Start           2020.10.06 @ 19:13:09
  End             2020.10.07 @ 00:16:31
Sessions          9
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          86
  Rogue           86
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          43
Achievement%      30
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Proggy
Map View          76x50
Tactical HUD      1
Map Filters       SATURATION(70)
Filters           SATURATION(65)|SHIFT_HUE(15)
Steam             1


RUN: e57823a3-9588-4d2f-8e95-935d56847797