Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.07.06 @ 16:54:17 Player: jivex5k Result: Destroyed by B-75 Beast with Heavy Machine Gun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (901) 901 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-3) -3 TOTAL SCORE: 2853 Bonus ------- Follower Combat Kills 120 Friendly Fire -123 Cogmind --------- Core Integrity 0/400 Matter 241/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Launcher Guidance Computer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Sensor Array Improved Signal Interpreter Great Maul Makeshift Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Small Storage Unit Launcher Guidance Computer Hacking Suite > --- WEAPON ----------- Light Assault Rifle Makeshift Hammer > --- INVENTORY -------- Carbon-fiber Leg Shock Rifle Storm Laser [Rating: 27] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Hacking Suite Device Tractor Beam Storage Small Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Weapon Shotgun Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Shotgun Launcher Heavy Missile Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 37 | 6 2 5 6 4 6 8 Power 2 | 1 . . . . 1 . Engine 1 | 1 . . . . . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 9 | 2 . 1 3 . 1 2 Treads 1 | . . . . . . 1 Leg 8 | 2 . 1 3 . 1 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 10 | 2 1 2 2 3 . . Device 3 | 1 . 1 1 . . . Storage 3 | 1 . . . 2 . . Processor 3 | . 1 1 . 1 . . Hackware 1 | . . . 1 . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 16 | 1 1 2 1 1 4 6 Energy Gun 2 | . . . 1 . . 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 7 | 1 1 2 . 1 2 . Ballistic Cannon . | . . . . . . . Launcher 3 | . . . . . . 3 Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . . 2 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 20 | . . . . 7 . 13 Power 2 | . . . . 1 . 1 Propulsion 6 | . . . . 1 . 5 Utility 4 | . . . . 3 . 1 Weapon 8 | . . . . 2 . 6 Highest Loss Streak 8 | . . . . 3 . 8 Average Slot Usage (%) 93 | . 100 100 96 83 93 82 Engine 6 | . 14 14 11 6 . . Core 3 | . . . . . 8 5 Leg 29 | . 28 28 32 30 30 23 Device 1 | . 12 . 2 . . . Storage 8 | . 14 11 . 6 11 10 Processor 13 | . 1 16 22 9 11 11 Hackware 7 | . . . 6 11 11 11 Energy Gun 2 | . . . 7 6 . . Ballistic Gun 15 | . 28 28 14 11 11 5 Impact Weapon 3 | . . . . . 9 . Naked Turns . | . . . . . . . Heaviest Build 17 | 12 13 15 12 12 13 17 Greatest Support 45 | 20 20 30 40 40 45 45 Greatest Overweight (x) 4 | . . . . . . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 4 6 6 6 Average Capacity 5 | 5 6 5 4 4 6 5 Most Carried 6 | 6 6 6 4 6 6 6 Average Carried 4 | 3 5 5 3 4 5 4 Final Capacity 6 | 6 6 4 4 6 6 4 Final Carried 6 | 5 6 4 4 5 6 4 Class Distribution -------------------- 38% | Hacker-Mutant 33% | Mutant 28% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 1102 | 278 28 124 258 214 70 130 Remotely 305 | 137 28 . 140 . . . Salvage Created 1156 | 98 48 124 647 217 . 22 Parts 74 | 4 8 6 49 6 . 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 35 | . . 5 15 12 . 3 Melee 1 | . . . . . . 1 Guns 32 | . . 5 15 12 . . AOE 2 | . . . . . . 2 Classes Destroyed 9 | 1 1 2 2 1 . 2 Worker 1 | . . . 1 . . . Builder 3 | . . . 1 2 . . Recycler 1 | 1 . . . . . . Watcher 6 | . 2 . 4 . . . Swarmer 9 | . . 3 6 . . . Grunt 13 | . . 2 9 2 . . Hunter 2 | . . . . . . 2 Programmer 1 | . . . . . . 1 Assembled 10 | . . . . 10 . . Thug 1 | . . . 1 . . . Best Kill Streak 5 | 1 1 3 5 3 . 1 Combat Bots Only 4 | . . 3 4 3 . 1 Max Kills in Single Turn 2 | 1 1 1 2 2 . 1 Gunslinging 1 | . . . 1 . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2199 | . . 177 224 396 . 1402 Core 431 | . . 19 41 77 . 294 Absorbed by Shields . | . . . . . . . Core Remaining (%) 96 | 100 . 92 . . . . Volleys Fired 116 | 6 8 13 35 36 . 18 Largest 2 | 1 2 2 2 2 . 2 Hottest 105 | 20 40 46 88 88 . 105 Shots Fired 188 | 6 16 26 64 50 . 26 Gun 174 | 6 16 26 64 50 . 12 Cannon 2 | . . . . . . 2 Launcher 12 | . . . . . . 12 Special . | . . . . . . . Kinetic 131 | 6 16 26 36 36 . 11 Thermal 42 | . . . 28 14 . . Explosive 12 | . . . . . . 12 Electromagnetic 3 | . . . . . . 3 Robot Hit Streak 20 | 3 6 7 14 7 . 20 Robot Miss Streak 3 | 1 1 2 3 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 4 | . . 2 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 152 | 4 10 23 45 42 . 28 Core Hits 81 | 2 4 6 29 24 . 16 Critical Hits 1 | . . . . 1 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks 7 | . . . . . . 7 Impact 7 | . . . . . . 7 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2927 | 63 99 255 680 593 . 1237 Guns 1776 | 63 99 255 680 593 . 86 Cannons 62 | . . . . . . 62 Explosions 887 | . . . . . . 887 Melee 202 | . . . . . . 202 Ramming . | . . . . . . . Kinetic 1240 | 63 99 255 346 409 . 68 Thermal 518 | . . . 334 184 . . Explosive 851 | . . . . . . 851 Electromagnetic 116 | . . . . . . 116 Impact 202 | . . . . . . 202 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . 5 5 . Average Corruption 2 | . . . . 1 5 . Corruption Purged . | . . . . . . . Effects 5 | . . . . 3 2 . Message Errors 3 | . . . . 1 2 . Matter Fused 1 | . . . . 1 . . Energy Discharges 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 41 | . . . . . . 41 Projectiles . | . . . . . . . Explosions 41 | . . . . . . 41 Melee . | . . . . . . . Knockbacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 182 | . . . . . . 182 Shots 9 | . . . . . . 9 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 240 | . . 1 240 112 . 28 Average Temperature 55 | . . 1 68 41 . 13 Received Heat Transfer 333 | . . 6 102 189 . 36 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 1184 | . . . 777 407 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 347 | 5 79 123 347 164 . . Average Influence 68 | 1 25 63 76 107 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 93 | 100 100 100 85 100 . . Level 1 6 | . . . 14 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . 3 . . . Investigation 2 | . . . 2 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 3 | . . . 2 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 51 | . 4 5 26 12 . 4 Peak Tracking Total 4 | . 1 3 4 3 . 2 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 2 | . . 2 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 2 | . . . 2 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 6 | . 2 1 3 . . . Terminals 4 | . 2 . 2 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 3 1 12 . . . Successful 12 | . 3 1 8 . . . Failed 4 | . . . 4 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 3 | . . . 2 . 1 . Terminals 11 | . 3 . 8 . . . Fabricators . | . . . . . . . Repair Stations 4 | . . . 4 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 3 1 4 . . . Open Door 1 | . . 1 . . . . Locate Traps 2 | . 1 . 1 . . . Hauler Manifests 1 | . . . 1 . . . Registered Prototypes 1 | . . . 1 . . . Zone Layout 3 | . 2 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . . . 4 . . . Scan Component 2 | . . . 2 . . . Repair 2 | . . . 2 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 1 . 3 . . . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . . . 2 . . . Time 52 | . . . 52 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 1 . . . Highest-Rated Group 45 | . . 45 31 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 24 | . . 6 18 . . . Total Damage 399 | . . 106 293 . . . Kills 5 | . . . 5 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 1 . 1 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 4570 | 128 400 577 1088 487 1411 479 Spaces Moved 3014 | 86 294 427 524 280 1092 311 Core 16 | 7 . . . . . 9 Treads . | . . . . . . . Legs 2998 | 79 294 427 524 280 1092 302 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 126 126 126 50 Average Speed 124 | 114 120 121 126 126 126 124 Slowest Speed 250 | 120 120 130 140 130 130 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 5 37 48 30 57 85 23 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . . . 1 3 2 Spaces Dug . | . . . . . . . Terrain Destroyed 29 | . . . . . . 29 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 29 | . . . . . . 29 Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 3633 | 110 328 460 886 361 1117 371 Wait 406 | . 17 4 317 39 9 20 Move 3008 | 85 293 426 523 279 1091 311 Hop . | . . . . . . . Pick Up 41 | 12 5 6 3 3 6 6 Fast Attach 7 | . . . 3 2 2 . Attach 24 | 6 2 2 2 2 3 7 Detach 1 | . . . . . . 1 Swap 6 | . . 3 1 . 1 1 Drop 17 | 1 3 6 2 . 5 . Fire 116 | 6 8 13 35 36 . 18 Melee 7 | . . . . . . 7 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 3 exits: [*Mat x2] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 129 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 14) 337 | -10/Materials | Discovered new exit (range 20) 529 | -10/Materials | Entered Mines 720 | -10/Mines | Discovered new exit (range 7) 841 | -10/Mines | Learned Materials stockpile data 986 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1106 | -10/Mines | Entered Materials 1106 | -9/Materials | Accompanied by 1 ally 1106 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1111 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1697 | -9/Materials | Repaired Aluminum Leg 1723 | -9/Materials | Repaired Aluminum Leg 1822 | -9/Materials | Build established: Hacker-Mutant 2006 | -9/Materials | Discovered new exit (range 9) 2194 | -9/Materials | Entered Mines 2204 | -9/Mines | Assembled infested the area 2204 | -9/Mines | Met a Derelict bent on vengeance 2209 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2241 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2285 | -9/Mines | Discovered new exit (range 7) 2392 | -9/Mines | Discovered new exit (range 8) 2539 | -9/Mines | Lost 3 parts (1p2w) 2681 | -9/Mines | Entered Zion 2737 | -7/Zion | System corruption cleaned by Quarantine Array 2832 | -7/Zion | Learned Factory terminal intel 3030 | -7/Zion | Found Prototype Energy Gun 3282 | -7/Zion | Visited the Megawrench Repair Shop 3282 | -7/Zion | Megawrench repaired 8 parts 3326 | -7/Zion | Build established: Scavenger-Mutant 3709 | -7/Zion | Given A8's code to call for help 3955 | -7/Zion | Found Prototype Launcher 4054 | -7/Zion | Discovered new exit (range 15) 4092 | -7/Zion | Entered Proximity Caves 4116 | -6/Proximity Caves | P-60 Hacker assimilated allied Q5-OZ0(S) 4231 | -6/Proximity Caves | Learned Factory terminal intel 4345 | -6/Proximity Caves | Core integrity fell below 50% 4401 | -6/Proximity Caves | Identified Gui. Missile Launcher 4428 | -6/Proximity Caves | Lost 8 parts (1p3n4w) 4555 | -6/Proximity Caves | Spotted B-75 Beast 4563 | -6/Proximity Caves | Core integrity fell below 20% 4571 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Machine Gun Last Messages --------------- Guided weapons can set waypoints, but cannot fire with other weapons in the same volley. 04450_ Acquired Med. Treads. 04451_ Acquired 31 matter. 04493_ Searching scrap... 04493_ Found 48 Matter. 04493_ Found Imp. Signal Interpreter. 04493_ Found Great Maul. 04493_ Found System Guard. 04493_ Found Imp. Sensor Array. 04494_ Acquired 48 matter. 04495_ Acquired Great Maul. 04497_ Acquired Imp. Sensor Array. 04505_ Acquired System Guard. 04508_ Acquired Imp. Signal Interpreter. 04556_ Knocked back. 04559_ Carbon-fiber Leg destroyed. 04562_ Med. Treads destroyed. 04568_ Gui. Missile Launcher destroyed. 04568_ Sml. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???#####?????????????????????????????????????????? | | ?## #????????###??????????????????????????????? | | ## ##?###### #??????????????????????????????? | | # ### ???????????????????????????????? | | ????????????????????????????????? | | #?????????????????????????????????? | | ### #????????###???????????????????????? | | ##?# #????###? ##??????????????????????? | | ##?# #???## ## #??????????????????????? | | ### #?### #???????????????????????? | | ## #??# #???????????????????????? | | ### #### #????????????????????????? | | ## ## ##????????????????????????? | | ## #;########????????????????? | | ###### # #????????????????? | | ##??## ## ## ## ## ???????????? | | #### ######## ### @ "" ?????????? | | ###????# #?# """" ???????????? | | # ###### #?# """ ###??????????????? | | ## ## #?# " #????????????????? | | ?## ### # #?#! " #????????????????? | | ?## #?# # #?# """" #????????????????? | | ## ### # ### " #????????????????? | | # ##?# # #????????????????? | | ##?#### ## "#;########????????????????? | | ###??### ##### ???????????????????????? | | ##???###???## ???????????????????????? | | ### #?#######??# BB #??????????????????????? | | ### ### #??# BB ?????????????????????? | | #??# ###????????????????????? | | #??# #??????????????????????? | | # ###########??????????????????????? | | # #????????????????????????????? | | ## # ## #???????????????????????????? | | ?## #? #???????????????????????????? | | ??## #?? ##???????????????????????????? | | ???# # #???##????????????????????????????? | | ???## ### ###?????????????????????????????????? | | ????###?######???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 250 Matter Stores 350 Matter Capacity 350 Sight Range 20 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Launcher Accuracy 20 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Shopping List Use The Force Challenges ------------ None Game ------ Seed PointCombatRail Manual? 0 Play Time 00:49:07 Cumulative 7.0 hours Start 2020.07.06 @ 16:01:54 End 2020.07.06 @ 16:54:17 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 0 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 4 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 81046ab7-d2f8-49cc-8e18-6f9f12063fce