Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.11.18 @ 17:42:08

Player: Candesce

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (21)       4200
Robots Destroyed (120)     600
Value Destroyed (3186)     3186
Prototype IDs (61)         1220
Alien Tech Used (0)        0
Bonus (1352)               1352
              TOTAL SCORE: 13058

 Bonus
-------
High Alert Combat Kills    65
Met Data Miner             300
Met Imprinter              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Friendly Fire              -313

 Cogmind 
---------
Core Integrity             850/1000
Matter                     300/300
Energy                     1/100
System Corruption          0%
Temperature                Cool (63)
Movement                   Flying (20)
Location                   -5/Warlord

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (6) ---
      Improved Flight Unit
      Improved Cesium-ion Thruster
      Improved Cesium-ion Thruster
      Improved Cesium-ion Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
>              --- UTILITY (8) ------
         Small Storage Unit
      Improved Trap Scanner
      Enhanced Optical Array
      Advanced Sensor Array
      Advanced Signal Interpreter
               Hacking Suite
               Ghost Barrier
>              --- WEAPON (2) -------
      Improved Remote Datajack
               Phasing Sabre
>              --- INVENTORY (8) ----
               Biomechanical Wings
  Experimental Cooling System
               Spectral Analyzer
               Vortex Rail
               Vortex Rail
         Heavy Missile Launcher
      Improved Plasma Cutter
               CR-A16's Behemoth Slayer

 Peak State 
------------
>              --- POWER ------------
               Fusion Compressor
>              --- PROPULSION -------
      Improved Flight Unit
      Improved Cesium-ion Thruster
      Improved Cesium-ion Thruster
      Improved Cesium-ion Thruster
        Cooled Impulse Thruster
        Cooled Impulse Thruster
>              --- UTILITY ----------
         Small Storage Unit
               Structural Scanner
      Improved Trap Scanner
      Enhanced Optical Array
      Advanced Sensor Array
      Advanced Signal Interpreter
               Hacking Suite
               Ghost Barrier
>              --- WEAPON -----------
      Improved Remote Datajack
               Phasing Sabre
>              --- INVENTORY --------
               Biomechanical Wings
  Experimental Cooling System
               Spectral Analyzer
               Vortex Rail
               Vortex Rail
         Heavy Missile Launcher
      Improved Plasma Cutter
               CR-A16's Behemoth Slayer
[Rating: 93]

 Favorites 
-----------
Power                      Backup Power VII
  Engine                   Improved Ion Engine
  Power Core               Backup Power VII
Propulsion                 Improved Flight Unit
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Mini Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Slashing Weapon          Plasma Sword
  Piercing Weapon          CR-A16's Pointy Stick
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War 
Slots Evolved              10   | .   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Utility                  6    | .   .   .   2   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             175  | 8   2   2   30  5   3   3   26  11  7   3   4   6   16  8   8   2   5   9   2   9   6   
  Power                    13   | 2   .   .   5   .   1   1   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Engine                 11   | 2   .   .   5   .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               36   | 2   .   .   8   2   .   .   9   4   .   .   .   .   2   .   1   .   .   4   .   2   2   
    Treads                 11   | 2   .   .   7   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    9    | .   .   .   1   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 16   | .   .   .   .   .   .   .   1   4   .   .   .   .   2   .   1   .   .   4   .   2   2   
  Utility                  67   | 2   .   1   8   3   1   1   11  4   4   .   2   3   11  4   3   .   .   3   .   3   3   
    Device                 32   | 1   .   .   2   1   .   1   5   1   2   .   1   3   5   2   1   .   .   2   .   3   2   
    Storage                7    | 1   .   1   2   .   1   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              8    | .   .   .   2   .   .   .   1   2   .   .   .   .   3   .   .   .   .   .   .   .   .   
    Hackware               4    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   1   
    Protection             16   | .   .   .   2   2   .   .   3   .   2   .   1   .   2   2   2   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   59   | 2   2   1   9   .   1   1   3   3   3   3   2   3   3   4   4   2   5   2   2   3   1   
    Energy Gun             3    | 2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          3    | .   .   .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          5    | .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               19   | .   1   1   1   .   .   1   .   1   1   1   1   1   2   2   2   1   1   1   1   .   .   
    Special Weapon         2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        20   | .   .   .   .   .   .   .   .   1   1   2   1   2   1   2   2   1   3   .   1   2   1   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
    Special Melee Weapon   3    | .   .   .   .   .   1   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Parts Lost                 22   | .   .   1   4   1   .   1   7   .   .   .   .   .   .   .   1   .   1   .   .   4   2   
  Power                    4    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Propulsion               6    | .   .   .   1   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Utility                  7    | .   .   .   1   .   .   1   2   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
  Weapon                   5    | .   .   1   1   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Highest Loss Streak      4    | .   .   1   3   1   .   1   4   .   .   .   .   .   .   .   1   .   1   .   .   4   2   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   100 98  98  99  100 99  97  100 100 100 100 100 99  100 99  100 98  99  100 99  99  
  Engine                   5    | .   14  14  10  11  11  7   5   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     3    | .   .   .   .   .   .   3   2   4   7   7   7   7   6   6   6   6   6   5   5   4   4   
  Treads                   11   | .   28  28  21  21  22  22  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      1    | .   .   .   .   .   .   .   24  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   14   | .   .   .   .   .   .   .   .   30  30  30  30  30  33  33  33  33  33  35  35  35  35  
  Device                   14   | .   14  14  14  11  11  13  16  15  14  15  15  15  11  12  12  13  13  16  17  21  20  
  Storage                  9    | .   14  14  11  11  11  11  9   7   7   7   7   7   6   6   6   6   6   5   5   5   5   
  Processor                11   | .   .   .   12  11  11  11  10  7   15  15  15  15  20  20  13  13  13  11  11  11  11  
  Hackware                 3    | .   .   .   .   .   .   .   8   7   7   7   7   7   6   6   6   6   6   5   5   5   7   
  Protection               3    | .   .   .   5   10  11  8   .   7   .   .   .   .   .   .   6   6   6   5   5   1   .   
  Energy Gun               2    | .   28  14  1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            3    | .   .   .   3   11  11  11  9   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Launcher                 3    | .   .   12  1   11  1   10  2   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   .   3   6   6   7   5   5   5   5   6   3   5   5   3   5   
  Special Melee Weapon     2    | .   .   .   .   .   9   .   .   7   7   7   7   7   6   6   6   6   4   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             52   | 15  15  51  52  30  30  30  41  20  19  19  21  19  26  26  27  27  27  33  33  29  24  
  Greatest Support         43   | 40  40  40  40  43  43  43  43  20  20  20  20  20  26  26  27  27  27  34  34  34  37  
  Greatest Overweight (x)  1    | .   .   1   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   20  20  10  10  10  15  15  8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Capacity         9    | 7   8   9   9   10  10  10  13  8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Most Carried             15   | 1   4   7   10  10  10  10  15  14  8   8   8   8   8   8   8   8   8   8   8   8   8   
  Average Carried          7    | .   2   4   7   9   9   9   11  8   7   8   7   7   7   7   7   8   7   7   8   7   7   
  Final Capacity           20   | 8   8   20  10  10  10  10  15  8   8   8   8   8   8   8   8   8   8   8   8   8   8   
  Final Carried            15   | 1   4   7   10  10  10  10  15  8   8   8   8   8   8   8   8   8   8   8   8   8   8   

 Class Distribution 
--------------------
 39% | Scout
 29% | Scavenger-Mutant
 24% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
           Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
            Scout | -7/Factory
            Scout | -7/Lower Caves
            Scout | -7/Lower Caves
         Sprinter | -7/Zion
            Scout | -6/Proximity Caves
            Scout | -6/Factory
            Scout | -6/Lower Caves
            Scout | -6/Lower Caves
            Scout | -6/Data Miner
            Scout | -5/Proximity Caves
            Scout | -5/Factory
            Scout | -5/Upper Caves
            Scout | -5/Upper Caves
            Scout | -5/Warlord

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-----------                Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War 
Matter Collected           3022 | 280 37  10  616 84  20  157 275 31  170 82  20  131 117 224 103 .   87  .   155 190 233 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            3643 | 143 205 85  923 174 .   170 795 31  143 68  .   84  82  218 109 .   113 .   123 177 .   
  Parts                    242  | 8   12  3   71  15  .   26  46  1   6   3   .   1   11  15  3   .   11  .   2   8   .   
Haulers Intercepted        5    | .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           2    | 1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      30   | .   .   .   .   .   .   .   .   .   6   3   .   .   .   8   2   .   5   .   1   5   .   
  Prevented                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War 
Combat Hostiles Destroyed  92   | .   6   2   20  9   .   18  14  .   4   2   .   4   4   3   1   .   4   .   .   1   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
  Guns                     17   | .   5   2   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  23   | .   .   .   6   3   .   2   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      48   | .   1   .   4   5   .   16  2   .   3   2   .   4   3   3   1   .   4   .   .   .   .   
Classes Destroyed          18   | 2   2   .   7   .   .   .   2   .   2   .   .   .   .   1   1   .   1   .   .   .   .   
  Worker                   3    | .   .   .   1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 3    | 2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   5    | .   .   .   3   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 3    | 1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Minesweeper              4    | .   .   .   .   .   .   .   .   .   1   .   .   1   .   2   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  5    | .   .   .   1   .   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Swarmer                  44   | .   3   .   3   6   .   15  3   .   3   .   .   .   4   3   .   .   4   .   .   .   .   
  Grunt                    30   | .   3   2   9   2   .   3   5   .   .   2   .   4   .   .   .   .   .   .   .   .   .   
  Brawler                  3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   10   | .   .   .   6   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Decomposer               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Samaritan                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Thief                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           8    | 3   3   1   6   3   .   8   6   1   3   2   .   3   4   3   1   .   4   .   .   1   .   
  Combat Bots Only         7    | .   3   1   4   3   .   7   5   .   3   2   .   3   4   3   1   .   4   .   .   1   .   
Max Kills in Single Turn   4    | 1   1   1   2   3   .   4   1   1   3   1   .   1   2   2   1   .   2   .   .   1   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   1   .   1   3   .   4   1   .   3   1   .   1   2   2   1   .   2   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  
Damage Taken               3925  | .    219  156  780  605  .    355  555  .    56   48   .    38   169  60   24   .    39   .    58   609  154  
  Core                     669   | .    12   .    120  114  .    76   55   .    .    .    .    20   109  13   .    .    .    .    20   76   54   
  Absorbed by Shields      64    | .    .    .    .    .    .    .    64   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   82    | .    .    .    .    .    .    .    .    .    .    .    82   .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81    | 100  .    95   .    .    .    22   90   .    .    .    .    97   .    .    .    .    85   .    .    .    .    
Volleys Fired              261   | 7    17   12   67   36   .    23   65   8    1    3    .    7    2    2    2    .    5    2    .    .    2    
  Largest                  2     | 2    2    2    2    1    .    1    1    1    1    1    .    1    1    1    1    .    1    1    .    .    1    
  Hottest                  107   | 100  100  100  107  68   .    68   68   68   39   39   .    39   39   39   39   .    39   7    .    .    7    
Shots Fired                332   | 14   32   15   112  36   .    23   66   8    1    3    .    7    2    2    2    .    5    2    .    .    2    
  Gun                      138   | 14   30   15   79   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   140   | .    .    .    26   33   .    9    64   8    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 49    | .    2    .    6    3    .    14   2    .    1    3    .    7    2    2    2    .    5    .    .    .    .    
  Special                  5     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    
  Kinetic                  92    | .    .    .    92   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  187   | 14   30   15   14   33   .    9    64   8    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                49    | .    2    .    6    3    .    14   2    .    1    3    .    7    2    2    2    .    5    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         18    | 4    8    6    18   8    .    4    9    4    .    .    .    4    .    .    .    .    .    1    .    .    3    
  Robot Miss Streak        3     | 1    2    1    3    2    .    1    3    3    .    .    .    .    .    .    1    .    .    2    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        3     | .    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           255   | 9    17   13   80   23   4    6    46   7    5    1    2    5    6    8    4    1    4    1    2    9    2    
  Core Hits                171   | 4    11   5    41   11   .    26   26   1    5    3    .    10   8    6    2    .    8    .    2    2    .    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         7     | .    1    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Burn                   4     | .    1    2    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Impale                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
Melee Attacks              99    | .    .    .    .    .    4    .    .    8    7    6    3    1    22   9    4    1    8    9    6    11   .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 71    | .    .    .    .    .    .    .    .    5    7    6    1    1    19   9    3    .    4    9    6    1    .    
  Piercing                 13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    10   .    
  Sneak Attacks            28    | .    .    .    .    .    4    .    .    3    1    .    2    1    3    8    2    1    3    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10354 | 127  294  176  1713 860  .    1072 1212 115  574  268  .    901  600  1097 294  .    554  .    144  353  .    
  Guns                     1413  | 127  213  161  912  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  2004  | .    .    .    354  468  .    123  998  61   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               4297  | .    79   .    426  385  .    923  214  .    198  195  .    825  373  263  75   .    341  .    .    .    .    
  Melee                    2569  | .    .    .    .    .    .    .    .    54   376  73   .    76   227  834  219  .    213  .    144  353  .    
  Ramming                  71    | .    2    15   21   7    .    26   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1117  | .    .    .    1117 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2435  | 127  213  161  149  603  .    123  998  61   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                4162  | .    79   .    426  250  .    923  214  .    198  195  .    825  373  263  75   .    341  .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2087  | .    .    .    .    .    .    .    .    54   376  73   .    76   227  834  219  .    .    .    144  84   .    
  Piercing                 482   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    213  .    .    269  .    
Highest Corruption         3     | .    .    .    .    .    .    .    1    1    3    3    3    .    1    1    1    1    1    .    .    .    .    
  Average Corruption       1     | .    .    .    .    .    .    .    1    1    2    3    3    .    1    1    1    1    1    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  15    | .    .    .    .    .    .    .    3    .    5    2    .    .    2    1    1    1    .    .    .    .    .    
    Message Errors         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Matter Fused           5     | .    .    .    .    .    .    .    .    .    2    .    .    .    1    1    .    1    .    .    .    .    .    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    1    .    .    .    .    .    .    
    Energy Discharges      1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (minor)      1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
    Data Loss (major)      1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1149  | .    .    .    33   111  .    20   6    19   215  49   .    92   40   407  136  .    21   .    .    .    .    
  Projectiles              24    | .    .    .    .    18   .    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               202   | .    .    .    33   93   .    20   .    .    .    .    .    22   13   .    .    .    21   .    .    .    .    
  Melee                    923   | .    .    .    .    .    .    .    .    19   215  49   .    70   27   407  136  .    .    .    .    .    .    
Knockbacks                 2     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      333   | .    .    .    51   108  .    73   .    .    .    .    .    .    61   14   .    .    26   .    .    .    .    
  Shots                    11    | .    .    .    2    3    .    3    .    .    .    .    .    .    1    1    .    .    1    .    .    .    .    
  Rammed                   18    | .    .    5    4    3    .    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             21    | .    1    5    4    3    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  3     | .    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        327   | 117  327  316  162  60   .    29   121  121  192  7    .    4    .    .    246  .    .    10   54   3    76   
  Average Temperature      73    | 54   127  164  46   23   .    11   18   52   79   4    .    3    .    .    120  .    .    3    41   2    46   
  Received Heat Transfer   960   | .    102  129  243  .    .    81   213  .    .    12   .    36   .    .    .    .    .    .    39   84   21   
  Effects                  2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             5     | .    1    1    1    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         5145  | 370  703  629  370  1001 .    222  1739 111  .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War 
Peak Influence             494  | 15  274 95  494 483 .   438 435 325 .   .   .   .   250 .   .   .   .   248 .   .   .   
  Initial                  178  | .   9   55  .   178 .   .   64  163 .   .   .   .   37  .   .   .   .   56  .   .   .   
  Average                  214  | 6   100 39  310 350 .   237 296 207 .   .   .   .   68  .   .   .   .   195 .   .   .   
Maximum Alert Level        2    | .   1   .   2   2   .   2   2   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Low Security (%)         42   | 100 92  100 9   10  .   33  14  50  .   .   .   .   87  .   .   .   .   22  .   .   .   
  Level 1                  43   | .   7   .   60  40  .   58  77  49  .   .   .   .   12  .   .   .   .   77  .   .   .   
  Level 2                  14   | .   .   .   29  48  .   7   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   3   .   4   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   .   .   .   
  Investigation            8    | .   2   .   1   .   .   .   .   1   .   .   .   .   3   .   .   .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Construction Impeded       2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War 
Distress Signals           5    | .   1   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              161  | .   14  2   30  12  .   16  17  7   2   4   .   6   8   3   1   .   4   3   11  1   20  
  Peak Tracking Total      12   | .   5   2   5   4   .   4   5   5   1   2   .   4   5   3   1   .   4   2   10  1   12  
  Tactical Retreats        13   | .   .   .   1   1   .   1   .   1   .   2   .   .   1   .   .   .   .   .   4   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War 
Traps Triggered            2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   3    | .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                4    | .   .   .   .   .   .   .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   2   .   .   2   1   .   .   .   .   .   .   .   9   
Most Traps Carried         2    | .   .   .   .   .   .   .   .   .   1   1   1   2   2   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War 
Machines Disabled          8    | .   .   .   2   3   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Max in Single Turn       3    | .   .   .   1   3   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   2   .   .   .   .   3   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War 
Machines Accessed          73   | .   6   .   9   1   1   .   6   11  2   .   .   .   19  2   1   3   1   6   1   1   3   
  Terminals                34   | .   4   .   7   1   .   .   5   3   .   .   .   .   10  .   .   .   1   2   1   .   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Recycling Units          5    | .   2   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   1   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   1   2   .   .   .   .   3   .   .   .   .   1   .   .   .   
Total Hacks                229  | .   19  .   26  6   1   .   23  25  2   .   .   .   61  9   1   22  6   16  4   1   7   
  Successful               161  | .   13  .   18  3   1   .   14  17  2   .   .   .   35  9   1   22  6   8   4   1   7   
  Failed                   65   | .   5   .   7   3   .   .   8   8   .   .   .   .   26  .   .   .   .   8   .   .   .   
    Catastrophic           5    | .   1   .   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Database Lockouts        3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   64   | .   12  .   8   6   .   .   8   6   .   .   .   .   15  .   .   .   .   8   .   .   1   
  Terminals                118  | .   15  .   19  6   .   .   19  7   .   .   .   .   36  .   .   .   6   6   4   .   .   
  Fabricators              17   | .   .   .   .   .   .   .   .   4   .   .   .   .   7   .   .   .   .   6   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Recycling Units          10   | .   4   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Scanalyzers              21   | .   .   .   5   .   .   .   .   5   .   .   .   .   11  .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   .   .   .   4   3   .   .   .   .   5   .   .   .   .   2   .   .   .   
Terminal Hacks             101  | .   6   .   10  3   1   .   10  3   2   .   .   .   15  9   1   22  6   1   4   1   7   
  Record                   24   | .   .   .   .   .   1   .   .   .   1   .   .   .   .   8   .   2   6   .   4   .   2   
  Part Schematic           21   | .   1   .   1   .   .   .   1   .   .   .   .   .   6   .   .   12  .   .   .   .   .   
  Robot Schematic          6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Robot Analysis           7    | .   1   .   1   3   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        14   | .   1   .   2   .   .   .   1   1   .   .   .   .   2   .   .   3   .   .   .   .   4   
  Open Door                5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   1   1   
  Branch Access Points     3    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Terminal Index           3    | .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             7    | .   1   .   2   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Patrol Status            2    | .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           9    | .   .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   4   .   .   .   
  Network Status           3    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Refit                    2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   2   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Report Inventory         5    | .   2   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
Scanalyzer                 18   | .   .   .   5   .   .   .   .   4   .   .   .   .   9   .   .   .   .   .   .   .   .   
  Insert Component         9    | .   .   .   2   .   .   .   .   2   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Analyze                  9    | .   .   .   3   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   
Garrison Access Hacks      6    | .   .   .   .   .   .   .   1   2   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Seal Access              6    | .   .   .   .   .   .   .   1   2   .   .   .   .   3   .   .   .   .   .   .   .   .   
Unauthorized Hacks         18   | .   5   .   2   .   .   .   3   3   .   .   .   .   2   .   .   .   .   3   .   .   .   
  Terminals                12   | .   3   .   1   .   .   .   3   1   .   .   .   .   2   .   .   .   .   2   .   .   .   
    Assimilate             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 9    | .   1   .   1   .   .   .   3   1   .   .   .   .   2   .   .   .   .   1   .   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Haulers                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         47   | .   3   .   9   1   .   .   4   8   .   .   .   .   16  .   .   .   .   5   1   .   .   
  Full Trace Events        5    | .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   1   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Corruption             2    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  9    | .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   43   | .   1   .   3   .   .   .   1   2   .   .   15  .   9   .   .   12  .   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Authchips              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Time                   123  | .   .   .   .   .   .   .   .   .   .   .   .   .   47  .   .   .   .   76  .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   5   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     6    | .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   
Parts Scanalyzed           8    | .   .   .   2   .   .   .   .   2   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 7    | .   .   .   2   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              15   | .   .   .   .   .   4   .   .   2   .   .   2   .   2   .   1   1   1   1   .   .   1   
  Non-combat               8    | .   .   .   .   .   3   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Combat                   6    | .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   1   
Robot Hacks Applied        14   | .   .   .   .   .   4   .   .   2   .   .   2   .   2   .   1   1   .   1   .   .   1   
  parse_system             10   | .   .   .   .   .   4   .   .   1   .   .   2   .   .   .   1   1   .   .   .   .   1   
  find_chute               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War 
Total Allies               5    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   1   
  Largest Group            2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   1   
  Highest-Rated Group      181  | .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   181 10  .   .   116 
  Highest-Rated Ally       116  | .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   96  10  .   .   116 
Total Orders               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Ally Attacks               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   
  Total Damage             90   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   90  .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Allies Corrupted           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War 
Robot Analysis Total       7    | .   1   .   1   3   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    16   | .   .   1   .   .   .   .   .   .   1   2   3   2   .   1   2   .   2   .   1   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  
Turns Passed               10690 | 119  433  924  1331 993  459  920  772  472  318  393  298  500  689  277  229  29   264  504  234  163  369  
Spaces Moved               14827 | 54   236  527  638  541  280  530  397  1233 896  953  900  807  1371 844  737  91   832  820  667  423  1050 
  Core                     1     | 1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   2835  | 53   236  527  638  541  280  530  30   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     367   | .    .    .    .    .    .    .    367  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   11624 | .    .    .    .    .    .    .    .    1233 896  953  900  807  1371 844  737  91   832  820  667  423  1050 
  Fastest Speed            20    | 50   160  160  160  160  160  160  120  31   31   31   31   31   27   27   27   27   27   22   22   21   20   
  Average Speed            56    | 157  160  166  166  160  160  160  139  31   31   31   31   31   27   27   27   27   27   24   24   25   25   
  Slowest Speed            240   | 160  160  240  240  160  160  160  190  31   31   31   101  31   28   27   27   27   27   25   25   26   26   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            27    | .    .    .    .    .    .    .    .    17   .    .    .    .    5    .    .    .    2    2    .    .    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       69    | 4    47   99   67   97   69   97   31   27   83   98   85   82   39   92   92   80   92   16   78   63   93   
  Regions Visited          21
    Branch Regions         15
  Pre-discovered Areas     11    | .    2    .    1    1    1    .    .    .    .    .    2    .    .    2    1    1    .    .    .    .    .    
  Known Exits Taken        13    | .    .    .    .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      8     | 1    1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             29    | .    .    2    .    1    .    2    .    .    6    3    4    2    .    2    2    .    .    .    2    3    .    
Spaces Dug                 179   | .    .    .    5    .    .    54   .    4    19   4    .    .    30   36   12   .    4    7    4    .    .    
Terrain Destroyed          534   | .    10   .    29   60   .    144  17   4    19   35   .    62   30   36   24   .    53   7    4    .    .    
  Melee                    39    | .    .    .    .    .    .    .    .    4    2    4    .    .    13   1    .    .    4    7    4    .    .    
  Projectile               2     | .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      493   | .    10   .    28   60   .    143  17   .    17   31   .    62   17   35   24   .    49   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  
Total                      16572 | 70   258  553  800  630  289  574  546  1294 923  1035 917  1043 1635 872  759  93   849  1109 724  449  1150 
  Wait                     1049  | .    .    3    19   43   .    8    31   28   2    71   4    221  216  8    2    .    1    262  50   2    78   
  Move                     14753 | 53   235  526  637  540  279  529  396  1198 895  952  899  806  1360 843  736  90   828  815  666  422  1048 
  Hop                      26    | .    .    .    .    .    .    .    .    17   .    .    .    .    5    .    .    .    1    2    .    .    1    
  Pick Up                  79    | 1    3    4    14   1    1    2    15   8    4    .    3    1    5    1    3    .    .    5    .    3    5    
  Fast Attach              38    | 7    .    .    9    .    .    .    9    1    .    .    .    .    1    .    2    .    .    1    .    3    5    
  Attach                   28    | .    .    1    3    1    .    1    7    5    .    .    .    .    2    .    1    .    1    3    .    3    .    
  Detach                   4     | .    .    .    1    .    .    .    1    1    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Swap                     109   | 1    2    1    18   4    3    2    10   5    7    3    4    6    13   8    5    2    4    5    2    3    1    
  Drop                     97    | 1    .    1    28   2    2    1    12   15   5    .    4    1    3    1    4    .    .    5    .    2    10   
  Fire                     261   | 7    17   12   67   36   .    23   65   8    1    3    .    7    2    2    2    .    5    2    .    .    2    
  Melee                    99    | .    .    .    .    .    4    .    .    8    7    6    3    1    22   9    4    1    8    9    6    11   .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    21    | .    1    5    4    3    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     8     | .    .    .    .    .    .    .    .    .    2    .    .    .    6    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines (discovered 4 exits: *Mat x2 / *Exi / *Zio)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Sto / *Low)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 2 exits: *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord (discovered 1 exit: [*Pro])

 History 
---------
  Turn | Location           | Event
    11 | -11/Scrapyard      | Discovered new exit (range 16)
   120 | -11/Scrapyard      | Entered Materials
   311 | -10/Materials      | Build established: Mutant
   374 | -10/Materials      | Discovered new exit (range 13)
   401 | -10/Materials      | Central database locked down
   545 | -10/Materials      | Discovered new exit (range 6)
   553 | -10/Materials      | Entered Mines
   968 | -10/Mines          | Received a Rocket Launcher from a helpful Derelict
  1012 | -10/Mines          | Learned 2 Materials zone layouts
  1017 | -10/Mines          | Discovered new exit (range 9)
  1100 | -10/Mines          | Discovered new exit (range 4)
  1477 | -10/Mines          | Entered Materials
  1477 | -9/Materials       | Evolved 2 slots: Utility x2
  1641 | -9/Materials       | Discovered new exit (range 7)
  1652 | -9/Materials       | Lost 3 parts (1p1n1w)
  1979 | -9/Materials       | Discovered new exit (range 18)
  1988 | -9/Materials       | Build established: Scavenger-Mutant
  2344 | -9/Materials       | Discovered new exit (range 11)
  2662 | -9/Materials       | Central database locked down
  2808 | -9/Materials       | Entered Mines
  2839 | -9/Mines           | Discovered new exit (range 9)
  2937 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  3005 | -9/Mines           | Assembled infested the area
  3114 | -9/Mines           | Core integrity fell below 50%
  3194 | -9/Mines           | Learned location of Storage (-7)
  3274 | -9/Mines           | Discovered new exit (range 9)
  3516 | -9/Mines           | Discovered new exit (range 5)
  3612 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  3682 | -9/Mines           | Found a hidden stash of uninstalled traps
  3801 | -9/Mines           | Entered Exiles
  3841 | -9/Exiles          | Met 8R-AWN
  3875 | -9/Exiles          | Met EX-HEX
  3964 | -9/Exiles          | Met EX-DEC
  4007 | -9/Exiles          | Learned location of Zion (-7)
  4034 | -9/Exiles          | Met EX-BIN
  4241 | -9/Exiles          | Discovered new exit (range 14)
  4260 | -9/Exiles          | Entered Mines
  4286 | -8/Mines           | Discovered new exit (range 15)
  4484 | -8/Mines           | Destroyed 7 combat bots
  4573 | -8/Mines           | Discovered new exit (range 10)
  4584 | -8/Mines           | Build established: Mutant
  5180 | -8/Mines           | Entered Materials
  5180 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  5471 | -8/Materials       | Lost 4 parts (1p2u1w)
  5472 | -8/Materials       | Discovered new exit (range 6)
  5546 | -8/Materials       | Build established: Scavenger-Mutant
  5638 | -8/Materials       | Central database locked down
  5952 | -8/Materials       | Entered Factory
  5952 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  6032 | -7/Factory         | Discovered new exit (range 12)
  6039 | -7/Factory         | Identified exit to Factory
  6081 | -7/Factory         | Discovered new exit (range 6)
  6082 | -7/Factory         | Identified exit to Storage
  6140 | -7/Factory         | Discovered new exit (range 16)
  6147 | -7/Factory         | Identified exit to Lower Caves
  6322 | -7/Factory         | Build established: Scout
  6424 | -7/Factory         | Entered Lower Caves
  6560 | -7/Lower Caves     | Encountered a Warlord checkpoint
  6733 | -7/Lower Caves     | Discovered new exit (range 7)
  6734 | -7/Lower Caves     | Identified exit to Lower Caves
  6742 | -7/Lower Caves     | Entered another Lower Caves area
  6876 | -7/Lower Caves     | Discovered exit to Factory (range 14)
  6885 | -7/Lower Caves     | Identified exit to Zion
  6893 | -7/Lower Caves     | Spotted B-75 Beast
  6986 | -7/Lower Caves     | Learned Factory terminal intel
  7135 | -7/Lower Caves     | Entered Zion
  7141 | -7/Zion            | Visited the Megawrench Repair Shop
  7161 | -7/Zion            | System corruption cleaned by Quarantine Array
  7173 | -7/Zion            | Learned Factory machine intel
  7208 | -7/Zion            | Learned Factory terminal intel
  7227 | -7/Zion            | Given the Hacking Drone Bay
  7251 | -7/Zion            | Learned location of Warlord (-5)
  7255 | -7/Zion            | Learned location of Recycling (-7)
  7294 | -7/Zion            | Found CR-A16's Pointy Stick
  7304 | -7/Zion            | Learned Factory garrison access intel
  7407 | -7/Zion            | Megawrench repaired 5 parts
  7424 | -7/Zion            | Discovered new exit (range 8)
  7427 | -7/Zion            | Identified exit to Proximity Caves
  7433 | -7/Zion            | Entered Proximity Caves
  7735 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  7812 | -6/Proximity Caves | Discovered exit to Factory (range 9)
  7933 | -6/Proximity Caves | Entered Factory
  7933 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7934 | -6/Factory         | Loaded intel: 204 machine locations
  7935 | -6/Factory         | Loaded intel: 26 terminal locations
  7936 | -6/Factory         | Loaded intel: 4 garrison access locations
  8393 | -6/Factory         | Fabricated Enh. Optical Array (x1)
  8451 | -6/Factory         | Identified exit to Lower Caves
  8600 | -6/Factory         | Discovered new exit (range 22)
  8622 | -6/Factory         | Entered Lower Caves
  8636 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8693 | -6/Lower Caves     | Learned Extension emergency access door positions
  8693 | -6/Lower Caves     | Learned Armory trap positions
  8865 | -6/Lower Caves     | Discovered new exit (range 3)
  8865 | -6/Lower Caves     | Identified exit to Lower Caves
  8899 | -6/Lower Caves     | Entered another Lower Caves area
  8929 | -6/Lower Caves     | Discovered new exit (range 8)
  8934 | -6/Lower Caves     | Identified exit to Factory
  8975 | -6/Lower Caves     | Encountered a Warlord checkpoint
  8979 | -6/Lower Caves     | Learned 4 Factory zone layouts
  9092 | -6/Lower Caves     | Discovered new exit (range 17)
  9123 | -6/Lower Caves     | Identified exit to Data Miner
  9128 | -6/Lower Caves     | Entered Data Miner
  9130 | -6/Data Miner      | Discovered new exit (range 7)
  9134 | -6/Data Miner      | Met Data Miner
  9144 | -6/Data Miner      | Learned location of Section 7 (-2)
  9144 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
  9148 | -6/Data Miner      | Received God Mode back door access code from Data Miner
  9154 | -6/Data Miner      | Identified exit to Proximity Caves
  9157 | -6/Data Miner      | Entered Proximity Caves
  9183 | -5/Proximity Caves | Spotted B-75 Beast
  9185 | -5/Proximity Caves | Befriended a Behemoth using the annoying Tinkerer's hack
  9187 | -5/Proximity Caves | Escorted by Enhanced Grunt
  9207 | -5/Proximity Caves | Learned Factory garrison access intel
  9207 | -5/Proximity Caves | Learned Armory security intel
  9207 | -5/Proximity Caves | Learned Extension security intel
  9207 | -5/Proximity Caves | Learned 6 Lower Caves zone layouts
  9254 | -5/Proximity Caves | Destroyed B-75 Beast
  9380 | -5/Proximity Caves | Learned Factory emergency access door positions
  9421 | -5/Proximity Caves | Entered Factory
  9421 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  9422 | -5/Factory         | Identified exit to Upper Caves
  9425 | -5/Factory         | Loaded intel: 26 terminal locations
  9426 | -5/Factory         | Loaded intel: 4 garrison access locations
  9451 | -5/Factory         | Incoming assault squad redirected
  9683 | -5/Factory         | Fabricated Biomechanical Wings (x1)
  9925 | -5/Factory         | Entered Upper Caves
  9976 | -5/Upper Caves     | Learned Armory garrison access intel
  9976 | -5/Upper Caves     | Learned Extension security intel
  9976 | -5/Upper Caves     | Learned Research security intel
  9976 | -5/Upper Caves     | Learned 6 Lower Caves zone layouts
  9985 | -5/Upper Caves     | Spotted B-75 Beast
 10012 | -5/Upper Caves     | Learned Factory security intel
 10103 | -5/Upper Caves     | Discovered new exit (range 5)
 10104 | -5/Upper Caves     | Identified exit to Upper Caves
 10159 | -5/Upper Caves     | Entered another Upper Caves area
 10170 | -5/Upper Caves     | Spotted B-75 Beast
 10200 | -5/Upper Caves     | Revealed the true nature of CR-A16's Pointy Stick
 10204 | -5/Upper Caves     | Destroyed B-75 Beast
 10214 | -5/Upper Caves     | Discovered new exit (range 8)
 10216 | -5/Upper Caves     | Identified exit to Factory
 10233 | -5/Upper Caves     | Lost 4 parts (1p2n1u)
 10261 | -5/Upper Caves     | Identified exit to Warlord
 10322 | -5/Upper Caves     | Entered Warlord
 10411 | -5/Warlord         | Found Prototype Device
 10411 | -5/Warlord         | Identified Minesniffer Drone Bay
 10469 | -5/Warlord         | Found Signal Generator
 10485 | -5/Warlord         | Warlord's base attacked by MAIN.C
 10497 | -5/Warlord         | Found Prototype Energy Gun
 10498 | -5/Warlord         | Found Prototype Energy Gun
 10530 | -5/Warlord         | Met Warlord
 10538 | -5/Warlord         | Opened Warlord's prototype stash
 10542 | -5/Warlord         | Found Ghost Barrier
 10546 | -5/Warlord         | Found Prototype Processor
 10647 | -5/Warlord         | Spotted B-86 Titan
 10647 | -5/Warlord         | Spotted B-75 Beast
 10648 | -5/Warlord         | Rewired B-86 Titan
 10689 | -5/Warlord         | Spotted B-86 Titan
 10689 | -5/Warlord         | Discovered new exit (range 14)
 10691 | -5/Warlord         | Self-destructed

 Last Messages 
---------------
10658_ Acquired 8 matter.
10658_ Acquired 38 matter.
10660_ Slug penetrates WS-0YN(Y).
10660_ L-41 Fighter knocked back. <x2>
10662_ Acquired 44 matter.
10663_ Acquired 1 matter.
10663_ System Quarantine Field Array disabled.
10663_ L-41 Fighter destroyed.
10663_ B-74 Champion destroyed.
10664_ I-47 Archangel suffers critical hit (Destroy).
10664_ Acquired 1 matter. <x2>
10665_ Structural Scanner destroyed.
10675_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving
  soon.
10685_ ANNOUNCEMENT: Detected 1 Hunter squad, 1 Melee squad, 1 Behemoth squad, 1
  Grunt squad.
10686_ Acquired 11 matter.
10689_ Acquired 3 matter.
10689_ EXIT=FOUND
10689_ Fusion Compressor destroyed.

 Map 
-----
+----------------------------------------------------+
|                                                    |
|                                                    |
|                                                    |
| ???????????????????????????????????????????        |
| ###????????????????????????????????????????        |
| ###????????????????????????????????????????        |
|  ##????????????????????????????????????????        |
|  ##????????????????????????????????????????        |
|  ##????????????????????????????????????????        |
|  ########??????????????????????????????????        |
|  ########??????????????????????????????????        |
|  #      ##?????????????????????????????????        |
|  #      ##?????????????????????????????????        |
|  #      ##?????????????????????????????????        |
| ## """" ##??????????##?????????????????????        |
|  # """" ##?????????##  ???????????####?????        |
|  # """" ##????????##   ??????????#   ###???        |
|  # """" ##????????#    ??????????      ###?        |
|  #      ##????????#    #?????????    <   ??        |
|  # """" ##????????#     ?????????   x   ???        |
|  # """" ##?????????     #????????  BB b#???        |
|  + """" ##??????????     ????????  BBh"#???        |
|  # """" ##???????????#   ##?????? s % "##??        |
| ##      ##????????????#   #??????  hs"" ???        |
| ##########?????????????#  #???###   ""?????        |
| ##########?????????????# @#####     #??????        |
| ##?????????????????????#              #????        |
| ##?????????????????????##  #;#   #"#???????        |
| ##???##""##?????????????##      "###???????        |
| ##???##""##??????????????###    ;" #???????        |
| ##???##""##????????????????#  =% ;##???????        |
| ##???##""##????????????????##    ;## ?? ###        |
| #######""######?#############;    ###?? ###        |
| #######""################### ";   "###   ##        |
|    #   ""   "#####       #### "#   ###  ##?        |
|    #   "" %%""""""       ########   #  ###?        |
|    "   ""   """  "       ########     ###??        |
|    "  * %%%  %           ##  ###      ###??        |
|    /   %  !% ! %       %/         ##   ##??        |
|    "  %   % %%                   ####  ##??        |
|    "%                   # ##    ####?  ###?        |
|    #   ""   """"""""""""#####   #####  ###?        |
|    #   ""    """""""""""#####%  #####   ##?        |
|    #   ""   ""##############"]="### #   ##?        |
| #######""###################"!%" #      #??        |
| #######""######??????????###  /""#      #??        |
| ##???##""##?????????????##"   %""      #???        |
| ##???##""##?????????????###  "# #      #???        |
| ##???##""##?????????????##   ##### ^  ##???        |
| ##???##""##?????????????#    ######   ##???        |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          25
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             300
Resistance: EM             15
Evasion (%)                65
Targeting Accuracy         5
Melee Accuracy             6
Recoil Reduction           2
Offensive Hacking          10
Defensive Hacking          20
Authchip Count             1
Trap Extractor Capacity    4

 Item Schematics 
-----------------
     Transport Network Coupler | -10/Materials | Hacked
             Hcp. Storage Unit | -9/Materials  | Hacked
         Mni. Grenade Launcher | -9/Materials  | Scanalyzed
               Imp. Ion Engine | -9/Materials  | Scanalyzed
                Trap Extractor | -8/Materials  | Hacked
              Imp. Flight Unit | -7/Factory    | Scanalyzed
         Hvy. Missile Launcher | -7/Factory    | Scanalyzed
                 Gatling Laser | -7/Zion       | Archive
   Tactical Coordination Suite | -7/Zion       | Archive
                    Hvy. Laser | -7/Zion       | Archive
      Mak. Transmission Jammer | -7/Zion       | Archive
     Imp. Field Recycling Unit | -7/Zion       | Archive
            Enh. Optical Array | -7/Zion       | Archive
                  Gauss Cannon | -7/Zion       | Archive
                 KE Penetrator | -7/Zion       | Archive
             Imp. Focal Shield | -7/Zion       | Archive
             Hvy. Battle Rifle | -7/Zion       | Archive
              Flexi-carbon Leg | -7/Zion       | Archive
           Imp. Cooling System | -7/Zion       | Archive
               Mak. Hover Unit | -7/Zion       | Archive
   Adv. Terrain Scan Processor | -7/Zion       | Archive
             Lrn. Phase Cannon | -7/Zion       | Archive
      Imp. Cesium-ion Thruster | -6/Factory    | Scanalyzed
           Biomechanical Wings | -6/Factory    | Scanalyzed
            Imp. Hacking Suite | -6/Factory    | Hacked
            Imp. System Shield | -6/Factory    | Hacked
     Lyr. Medium Armor Plating | -6/Factory    | Scanalyzed
                      Arm. Leg | -6/Factory    | Hacked
         Adv. Coolant Injector | -6/Factory    | Hacked
             Adv. Sensor Array | -6/Factory    | Hacked
       Adv. Signal Interpreter | -6/Factory    | Hacked
              Combat Drone Bay | -6/Data Miner | Free
     Lgt. Regenerative Plating | -6/Data Miner | Free
         Enh. Flexi-carbon Leg | -6/Data Miner | Free
            Prc. Energy Filter | -6/Data Miner | Free
  Hvy. Proton Missile Launcher | -6/Data Miner | Free
            Adv. Medium Treads | -6/Data Miner | Free
 Imp. Armor Integrity Analyzer | -6/Data Miner | Free
               Hardcell Cannon | -6/Data Miner | Free
           Imp. Thermal Shield | -6/Data Miner | Free
             Quantum Capacitor | -6/Data Miner | Free
             Adv. Recalibrator | -6/Data Miner | Free
       Imp. Heavy Siege Treads | -6/Data Miner | Free

 Robot Schematics 
------------------
 O-16 Technician | -9/Materials  | Hacked
    L-41 Fighter | -7/Zion       | Archive
    B-36 Bruiser | -7/Zion       | Archive
  B-48 Gladiator | -7/Zion       | Archive
       P-70 Sage | -6/Data Miner | Free
    B-60 Warrior | -6/Data Miner | Free
  M-22 Extractor | -6/Data Miner | Free
   M-30 Cleanser | -6/Data Miner | Free
  R-10 Processor | -6/Data Miner | Free

 Fabricated
------------
  Enh. Optical Array | x1 | -6/Factory | Authchip
 Biomechanical Wings | x1 | -5/Factory | Authchip

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Woof!

 Challenges 
------------
None

 Game 
------
Seed              RefineryPhasingMapper
  Manual?         0
Play Time         03:53:51
  Cumulative      113.0 hours
  Start           2022.11.14 @ 15:04:20
  End             2022.11.18 @ 17:42:08
Sessions          19
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          161
  Rogue           161
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             60
Gallery%          67
Achievement%      52
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/SmallcapsGlow
Map View          84x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: bb22e292-dbad-4135-88fd-cb2a7ba395bc