Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.02.15 @ 18:04:26 Player: jediknightjlb Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (148) 740 Value Destroyed (5620) 5620 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (409) 409 TOTAL SCORE: 10409 Bonus ------- High Alert Combat Kills 209 Entered Garrisons 200 Cogmind --------- Core Integrity 267/850 Matter 223/300 Energy 52/410 System Corruption 0% Temperature Danger (498) Movement Core (1150) Ox22 Location -6/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Improved Cooling System Small Storage Unit Advanced Targeting Computer Improved Target Analyzer Improved Light Armor Plating > --- WEAPON (4) ------- High-powered Shock Rifle High-powered Shock Rifle Proton Cannon Proton Cannon > --- INVENTORY (8) ---- Angular Momentum Engine Improved Cooling System Medium Matter Pod (100) Matter Compressor (0) IFF Parser Weapon Cycler Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Cooling System Small Storage Unit Advanced Targeting Computer Improved Target Analyzer Improved Light Armor Plating > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Proton Cannon Proton Cannon > --- INVENTORY -------- Angular Momentum Engine Improved Cooling System Medium Matter Pod Matter Compressor IFF Parser Weapon Cycler Hacking Suite [Rating: 60] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Plasma Cannon Energy Gun Particle Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Slots Evolved 8 | . . 2 . 2 2 . . 2 Power 2 | . . 1 . . . . . 1 Propulsion 1 | . . . . 1 . . . . Utility 3 | . . . . 1 1 . . 1 Weapon 2 | . . 1 . . 1 . . . Parts Attached 84 | 5 5 5 9 9 2 16 12 21 Power 15 | 1 1 1 2 2 1 1 2 4 Engine 12 | 1 1 1 2 2 1 . 2 2 Core 2 | . . . . . . 1 . 1 Reactor 1 | . . . . . . . . 1 Propulsion 21 | 2 . 2 1 3 . 3 3 7 Treads 1 | . . . . . . . . 1 Leg 16 | . . 2 1 3 . 3 3 4 Wheel 3 | 2 . . . . . . . 1 Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 22 | . 2 . 4 3 . 5 3 5 Device 13 | . 2 . 3 1 . 3 2 2 Storage 2 | . . . . . . 1 1 . Processor 4 | . . . . 2 . . . 2 Hackware . | . . . . . . . . . Protection 3 | . . . 1 . . 1 . 1 Artifact . | . . . . . . . . . Weapon 26 | 2 2 2 2 1 1 7 4 5 Energy Gun 9 | 1 . . . . . 3 2 3 Energy Cannon 5 | . 1 . . . . 2 . 2 Ballistic Gun 9 | 1 1 2 1 1 1 2 . . Ballistic Cannon 2 | . . . . . . . 2 . Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 15 | . . . . 2 . 5 1 7 Power 7 | . . . . 1 . 3 1 2 Propulsion 4 | . . . . . . . . 4 Utility 2 | . . . . 1 . . . 1 Weapon 2 | . . . . . . 2 . . Highest Loss Streak 2 | . . . . 2 . 1 1 2 To Critical Strikes . | . . . . . . . . . Average Backups 4 | 2 3 2 4 4 3 3 4 6 Power . | . . . . . 1 . . . Propulsion . | 1 1 . . . . . . . Utility 2 | . . . 3 2 1 . 2 3 Weapon 1 | . 2 1 . 1 1 2 2 1 Tool/Special . | . . . . . . . . . Unused Backups 16 | . 2 1 . . . 2 1 10 Power 2 | . . . . . . 1 . 1 Propulsion 2 | . 2 . . . . . . . Utility 9 | . . . . . . 1 1 7 Weapon 3 | . . 1 . . . . . 2 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 92 | . 83 93 99 96 86 92 91 91 Engine 11 | . 14 17 22 17 15 8 2 11 Core 2 | . . . . . . 4 6 3 Leg 17 | . . 11 21 25 23 22 20 13 Wheel 2 | . 28 10 . . . . . 1 Device 14 | . 12 22 21 20 15 10 16 10 Storage 4 | . . . . . . 6 5 6 Processor 6 | . . . . 5 7 7 7 11 Protection 1 | . . . . . . . . 3 Energy Gun 9 | . 8 10 . . . 9 12 13 Energy Cannon 7 | . 9 5 10 3 . 5 14 7 Ballistic Gun 8 | . 10 15 21 17 17 12 . . Ballistic Cannon 1 | . . . . . . . 2 4 Peak Build Rating 60 | 5 9 14 22 34 40 40 42 60 Average Rating 34 | 3 7 11 18 29 37 34 38 50 On Entrance 22 | . 5 9 14 22 34 40 35 39 Avg Prop Armor Cover (%) 4 | . . 5 . . . . 4 4 Naked Turns . | . . . . . . . . . Heaviest Build 67 | 6 16 22 31 33 36 46 49 67 Greatest Support 54 | 20 20 26 26 54 54 54 40 45 Greatest Overweight (x) 6 | . . 1 2 1 . 1 3 6 Average Overweight (x) . | . . . . . . . 1 1 Largest Inventory Capacity 8 | 5 5 5 5 5 5 5 8 8 Average Capacity 6 | 5 5 5 5 5 5 5 6 8 Most Carried 8 | 4 5 4 5 5 4 5 8 8 Average Carried 4 | 2 3 2 4 4 3 3 4 6 Final Capacity 8 | 5 5 5 5 5 5 5 8 8 Final Carried 7 | 3 3 4 5 3 3 3 6 7 Class Distribution -------------------- 79% | Scavenger-Gunner 12% | Gunner 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Matter Collected 3082 | 253 30 212 335 451 . 844 126 831 Remotely . | . . . . . . . . . Salvage Created 5958 | 61 69 286 737 857 . 1121 1045 1782 Parts 303 | 3 10 22 47 49 . 47 41 84 Haulers Intercepted 1 | . . . . 1 . . . . Recyclers Shooed 8 | . . 2 3 2 . . 1 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Combat Hostiles Destroyed 115 | 1 3 8 18 20 . 24 12 29 Guns 62 | 1 3 3 11 12 . 21 3 8 Cannons 42 | . . 4 7 3 . 1 8 19 AOE 6 | . . . . 5 . . . 1 Classes Destroyed 14 | 2 2 1 1 4 . 1 2 1 Worker 5 | 1 . . . 1 . . 3 . Builder 8 | . . . . 4 . . . 4 Tunneler 1 | . . . . . . . . 1 Hauler 1 | . . . . 1 . . . . Recycler 6 | . . . . 2 . . 4 . Operator 3 | . . . . . . . 2 1 Watcher 9 | . 2 . 1 2 . . 1 3 Swarmer 20 | . 3 4 3 6 . 4 . . Grunt 56 | 1 . . 10 10 . 12 6 17 Brawler 4 | . . . 1 1 . . 2 . Duelist 2 | . . . . 1 . . 1 . Sentry 22 | . . 4 4 2 . 7 1 4 Hunter 4 | . . . . . . . 1 3 Programmer 7 | . . . . . . 1 1 5 Best Kill Streak 7 | 2 4 4 4 7 . 5 4 6 Combat Bots Only 6 | 1 3 4 4 6 . 5 3 4 Max Kills in Single Turn 2 | 1 1 1 2 2 . 2 2 2 Gunslinging 1 | . . . 1 . . 1 . . Exploded 2 | . . . . 2 . . . 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Hostile Shots Fired 664 | 1 16 54 55 71 . 243 43 181 Missed 219 | 1 8 13 19 21 . 82 16 59 Hits 445 | . 8 41 36 50 . 161 27 122 Melee 8 | . . . . . . . 8 . Projectile 437 | . 8 41 36 50 . 161 19 122 Critical Strikes 15 | . . 1 . 1 . 2 3 8 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 4749 | . 45 381 314 575 . 1250 359 1825 Core 970 | . 9 81 41 52 . 150 54 583 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1284 | . 16 110 95 166 . 392 104 401 Regen/Repaired (Parts) 133 | . . . 65 . . . . 68 Core Remaining (%) 85 | 100 96 . 69 90 . . 70 . Volleys Fired 272 | 3 14 22 36 45 . 52 30 70 Largest 4 | 2 2 3 3 3 . 4 4 4 Hottest 325 | 60 88 128 111 124 . 325 325 279 Shots Fired 814 | 4 23 57 99 116 . 182 86 247 Gun 549 | 4 20 40 72 86 . 166 39 122 Cannon 248 | . 3 17 27 13 . 16 47 125 Launcher 17 | . . . . 17 . . . . Special . | . . . . . . . . . Kinetic 388 | 1 13 24 72 86 . 133 7 52 Thermal 320 | 3 10 33 27 13 . 49 79 106 Explosive 17 | . . . . 17 . . . . Electromagnetic 89 | . . . . . . . . 89 Robot Hit Streak 41 | 4 6 16 19 11 . 41 28 19 Robot Miss Streak 4 | . 2 4 3 3 . 3 2 2 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 9 | . 2 . 1 1 . 5 . . Max Gunslinging Chain 1 | . 1 . 1 1 . 1 . . Shots Hit Robots 576 | 4 14 39 68 77 . 144 58 172 Core Hits 286 | 3 7 11 36 50 . 68 40 71 Critical Kills 3 | . . 1 . . . 1 . 1 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 20 | . . 1 . . . 1 2 16 Burn 4 | . . . . . . . 1 3 Meltdown 2 | . . 1 . . . . . 1 Destroy 1 | . . . . . . 1 . . Blast 8 | . . . . . . . 1 7 Corrupt 5 | . . . . . . . . 5 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 12583 | 47 139 557 1029 2432 . 2531 1576 4272 Guns 6483 | 47 139 264 603 1002 . 2308 638 1482 Cannons 4423 | . . 290 409 165 . 223 928 2408 Explosions 1612 | . . . . 1250 . . . 362 Melee . | . . . . . . . . . Ramming 65 | . . 3 17 15 . . 10 20 Kinetic 4564 | 14 73 131 603 1002 . 1796 77 868 Thermal 5589 | 33 66 423 409 165 . 735 1489 2269 Explosive 1250 | . . . . 1250 . . . . Electromagnetic 1115 | . . . . . . . . 1115 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . 1 . . 1 1 . Average Corruption 1 | . . . 1 . . 1 1 . Corruption Purged 1 | . . . . . . . 1 . Corruption Blocked . | . . . . . . . . . Effects 8 | . . . . . . 7 1 . Message Errors 2 | . . . . . . 2 . . Matter Fused 3 | . . . . . . 2 1 . Parts Rejected 1 | . . . . . . 1 . . Data Loss (minor) 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 210 | . . 9 . 30 . 15 17 139 Projectiles 117 | . . 9 . 1 . 9 17 81 Explosions 93 | . . . . 29 . 6 . 58 Melee . | . . . . . . . . . Knockbacks 7 | . . . . . . . 1 6 Impact 1 | . . . . . . . 1 . Kinetic 5 | . . . . . . . . 5 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 158 | . . . . 74 . 84 . . Shots 3 | . . . . 2 . 1 . . Rammed . | . . . . . . . . . Targets Rammed 16 | . . 1 4 5 . . 3 3 Kicked 16 | . . 1 4 5 . . 3 3 Crushed . | . . . . . . . . . Highest Temperature 613 | . 50 338 372 117 . 595 606 613 Average Temperature 171 | . 22 124 124 29 . 142 209 226 Received Heat Transfer 1947 | . . 108 159 315 . 594 69 702 Effects 73 | . . . 2 . . 10 10 51 Shutdowns 28 | . . . 1 . . 2 4 21 Energy Bleed 2 | . . . . . . . . 2 Interference 14 | . . . . . . 2 1 11 Matter Decay 9 | . . . 1 . . 1 1 6 Short Circuit 4 | . . . . . . . 2 2 Damage (minor) 9 | . . . . . . 1 2 6 Damage (major) 4 | . . . . . . 4 . . Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted 2 | . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . . . 2 Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . 1 . . . 2 1 1 Combat Hostiles 5 | . . 1 . . . 2 1 1 Parts Melted 25 | . . 3 . . . 7 10 5 Heat Transferred 10315 | 75 150 818 740 296 . 1554 2889 3793 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Maximum Alert Level 3 | . . . 1 2 . 3 1 1 Low Security (%) 37 | 100 100 100 61 52 100 7 . 34 Level 1 42 | . . . 38 19 . 11 100 65 Level 2 18 | . . . . 27 . 74 . . Level 3 1 | . . . . . . 5 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 767 | 20 67 92 288 469 174 767 397 396 Initial 348 | . 5 . 21 81 174 100 348 154 Average 266 | 3 20 41 147 236 170 500 326 232 Influence Increases 3710 | 25 93 221 487 678 . 717 419 1070 Destroy 0b10 Robot/C 2300 | 20 60 160 360 400 . 480 240 580 Destroy 0b10 Robot/NC 165 | 5 10 . 5 50 . . 50 45 Destroy Leader 490 | . 14 50 82 76 . 30 52 186 Successful Hack 76 | . . 10 30 . . . . 36 Disable Machine 162 | . 9 . 9 9 . . 45 90 Anti-Garrison Action 150 | . . . . . . 150 . . Destroy Structure 322 | . . 1 1 128 . 42 32 118 Partial Spotted 15 | . . . . . . . . 15 Lose Combat Pursuer 30 | . . . . 15 . 15 . . Influence Decreases 3416 | 15 103 161 319 457 285 114 819 1143 Entered New Map 1162 | . 5 . 39 147 275 64 419 213 Time Decay 2104 | 15 98 161 280 290 10 . 390 860 Lost Part 150 | . . . . 20 . 50 10 70 Squads Dispatched 23 | . . 1 1 4 . . 4 13 Investigation 7 | . . . 1 1 . . . 5 Extermination 5 | . . . . . . . 1 4 Reinforcement 9 | . . 1 . 3 . . 1 4 Assault . | . . . . . . . . . Garrison 2 | . . . . . . . 2 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 5 | . . . . 2 . . . 3 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Distress Signals 3 | . . . 1 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 144 | 1 7 10 20 28 . 23 14 41 Peak Tracking Total 7 | 1 3 4 5 7 . 6 3 4 Tactical Retreats 6 | . . . 1 4 . 1 . . ECM-based Alert Blocks 4 | . . . 1 3 . . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Traps Triggered 6 | . . . 2 . . 1 3 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Machines Disabled 20 | . 1 . 1 1 . 2 5 10 Max in Single Turn 6 | . 1 . 1 1 . 2 3 6 Phase Generator 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Machines Accessed 27 | . 2 4 7 2 1 3 1 7 Terminals 17 | . 1 3 5 1 . 3 . 4 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . 1 . . . . 2 Recycling Units 3 | . 1 . 1 . . . 1 . Scanalyzers 2 | . . 1 . 1 . . . . Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 65 | . 4 7 20 6 1 7 1 19 Successful 42 | . 4 5 17 6 1 . 1 8 Failed 22 | . . 2 2 . . 7 . 11 Catastrophic 5 | . . 1 . . . 3 . 1 Database Lockouts 1 | . . . 1 . . . . . Manual 4 | . . 3 . . . 1 . . Terminals 41 | . 1 6 16 3 . 7 . 8 Fabricators . | . . . . . . . . . Repair Stations 11 | . . . 2 . . . . 9 Recycling Units 6 | . 3 . 2 . . . 1 . Scanalyzers 4 | . . 1 . 3 . . . . Garrison Access 3 | . . . . . 1 . . 2 Terminal Hacks 24 | . 1 4 13 3 . . . 3 Record 10 | . . 1 8 . . . . 1 Prototype ID Bank 1 | . . . . 1 . . . . Open Door 1 | . . . 1 . . . . . Open DSF 2 | . . . . . . . . 2 Machine Index 1 | . . 1 . . . . . . Alert Level 3 | . 1 . 1 1 . . . . Dispatch Records 2 | . . . 1 1 . . . . Recall Investigation 1 | . . . 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 2 | . . 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 7 | . . . 2 . . . . 5 Scan Component 4 | . . . 1 . . . . 3 Repair 3 | . . . 1 . . . . 2 Recycling Unit Hacks 6 | . 3 . 2 . . . 1 . Recycle Component 1 | . 1 . . . . . . . Process 1 | . 1 . . . . . . . Report Inventory 3 | . 1 . 1 . . . 1 . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 4 | . . 1 . 3 . . . . Insert Component 1 | . . . . 1 . . . . Analyze 1 | . . . . 1 . . . . Retrieve Study 2 | . . 1 . 1 . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Unlock Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 2 2 5 2 1 3 1 5 Full Trace Events 10 | . . 1 1 1 . 2 . 5 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 2 | . . 1 . 1 . . . . Parts Repaired 3 | . . . 1 . . . . 2 Time 67 | . . . 26 . . . . 41 Parts Recycled 1 | . 1 . . . . . . . Recycled Matter 89 | . 89 . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Initial Warlord ECA Mod 1 | . . . . . . . 1 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Active Infowar (turns) 1115 | . 121 358 147 489 . . . . ECM 1115 | . 121 358 147 489 . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . 2 . . . . . Drone Recoveries 2 | . . . . 2 . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Turns Passed 5590 | 86 270 358 588 586 29 1152 788 1733 Spaces Moved 2930 | 94 277 269 284 319 21 602 336 728 Core 29 | 29 . . . . . . . . Treads . | . . . . . . . . . Legs 2266 | . . 129 284 319 21 602 336 575 Wheels 634 | 65 277 140 . . . . . 152 Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 120 120 120 120 120 115 Average Speed 148 | 70 80 100 147 127 120 154 192 187 Slowest Speed 430 | 80 80 190 260 190 120 190 330 430 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 24 | 5 43 20 41 31 1 53 11 18 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 371 | . . . . 137 . 59 53 122 Melee . | . . . . . . . . . Projectile 37 | . . . . . . 1 8 28 AOE 334 | . . . . 137 . 58 45 94 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Gar Fac Fac Total 3571 | 108 301 315 378 399 25 702 406 937 Wait 84 | . 1 3 26 5 . . 1 48 Move 2919 | 93 276 268 283 318 20 598 335 728 Hop . | . . . . . . . . . Pick Up 95 | 7 3 7 7 6 2 17 12 34 Fast Attach 11 | 1 2 . 4 2 . . 1 1 Attach 43 | 4 . 4 . 5 1 8 2 19 Detach 3 | . . 2 . . . 1 . . Swap 51 | . 3 4 8 7 1 9 10 9 Drop 67 | . 2 4 10 6 1 12 7 25 Fire 272 | 3 14 22 36 45 . 52 30 70 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 16 | . . 1 4 5 . . 3 3 Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . . 5 5 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -7/Garrison (discovered 2 exits: *Fac x2) -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 87 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 15) 357 | -10/Materials | Entered another Materials area 357 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 636 | -9/Materials | Discovered new exit (range 15) 637 | -9/Materials | Discovered new exit (range 9) 715 | -9/Materials | Entered Storage 895 | -9/Storage | Repaired Lgt. Assault Rifle+ 1114 | -9/Storage | Central database locked down 1284 | -9/Storage | Discovered new exit (range 9) 1303 | -9/Storage | Entered Materials 1303 | -8/Materials | Accompanied by 2 allies 1303 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1324 | -8/Materials | Build established: Scavenger-Gunner 1822 | -8/Materials | Discovered new exit (range 16) 1889 | -8/Materials | Entered Factory 1889 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1917 | -7/Factory | Identified exit to Garrison 1918 | -7/Factory | Entered Garrison 1966 | -7/Garrison | Triggered checkpoint 2132 | -7/Garrison | Triggered checkpoint 2152 | -7/Garrison | Triggered checkpoint 2248 | -7/Garrison | Triggered checkpoint 2409 | -7/Garrison | Discovered new exit (range 14) 2432 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2740 | -7/Garrison | Triggered checkpoint 3003 | -7/Garrison | Phase Generator disabled 3039 | -7/Garrison | Discovered new exit (range 12) 3070 | -7/Garrison | Entered Factory 3741 | -7/Factory | Discovered new exit (range 5) 3758 | -7/Factory | Garrison activated, responded to threat 3858 | -7/Factory | Entered another Factory area 3858 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4720 | -6/Factory | Repaired Lgt. Deuterium Engine 4744 | -6/Factory | Repaired Energy Filter 5167 | -6/Factory | Core integrity fell below 50% 5591 | -6/Factory | Self-destructed Last Messages --------------- Access F002. Dispatching Investigation squad. 05574_ Gravmag System fried. 05574_ P-60 Hacker destroyed. 05577_ G-50 Soldier destroyed. 05579_ Carbon-fiber Leg destroyed. 05584_ Power failure, Imp. Deuterium Engine shutdown. 05584_ G-50 Soldier destroyed. 05585_ Power failure, Lgt. Antimatter Reactor shutdown. 05585_ Power failure, Lgt. Angular Momentum Engine shutdown. 05586_ Overheating: Imp. Target Analyzer damaged (-16). 05587_ Overheating: Core damaged (-127). 05587_ Carbon-fiber Leg destroyed. 05589_ Power failure, Imp. Deuterium Engine shutdown. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????? " + !*[*### #?? ???????????????????? | | ????????# *[*] ##? "???????????????????? | | ????????# []* # """?????????????????? | | ????????# + """?????????????????? | | ????????# # ?????????????????? | | ??? ????# # """?????????????????? | | ? " "???########### # ""??????????????????? | | ? " "?????????????# # "???????????????????? | | " ??????????????# # ????????????????????? | | ???? ?????####?## #####?+?????????????????? | | #####+#######T ### [## ## #????????????????? | | % ##### ######???????????? | | % != *! ?????? | | % [##[% ?????? | | ####+############ % ## % ?????? | | ##?????????????####+#### =[! ??????? | | #??????????????# % # *g##########????? | | #??????????????# # !#?# [ #????? | | #??????????????# + #?# #????? | | #??????????????# # #?# """ ###### | | #??????????????# ! # #?# """ # # | | #??????????????# # #?# """ # # | | #??????????????# # #?#! # # | | ##????????????## [#* ########+# # | | #?????????????# %+!= / # | | #?????????????# #@################ # | | #?????????????# # [ =! #?????#! # | | #?????????????######### """ [!##?????# # | | #?????????????????????# """ #??????#[ ! # | | ###?????????????????????# """ [ #??????###### | | #???????????????????????# ]!#???????????? | | #???????????????????????# ]#???????????? | | #???????????????????????# "" "" #???????????? | | #???????????????????????# ""G"" #???????????? | | #???????????????????????###########???????????? | | ####??????????????????????????????????????????? | | # #??????????????????????????????????????????? | | # #???????????????????????????????????????????? | | " #???????????????????????????????????????????? | | " #???????????????????????????????????????????? | | " ##??????????????????????????????????????????? | | " #??????????????????????????????????????????? | | " #??????????????????????????????????????????? | | ""##???########???????????????????????????????? | | "###### #???????????????????????????????? | | + "" ###############?????????????????? | | ####### "" ## #?????????????????? | | ######## "T ## #?????????????????? | | ## "" ## #?????????????????? | | ! ## "" ## """ """ #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 45 Energy Capacity 430 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 110 ECM Strength 2 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 28 Target Analysis 6 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Imp. Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 18% | -9/Storage Lgt. Deuterium Engine | 14% | -6/Factory Energy Filter | 37% | -6/Factory Studied --------- Lgt. Assault Rifle | -9/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Bumper Bots Construction Begets Destruction Crack Shot For Emergencies Only Hey, That's Mine! I Have A Map? It's Just You Item+ Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Organ Harvest Overwhelming Part-time Mechanic Party Time Please Form A Line Remodeling Serviceable Loadout Shopping List Troublemaker Uninvited Guest Well Done Challenges ------------ None Game ------ Seed MagneticTachyonPit Manual? 0 Play Time 01:27:38 Cumulative 1.4 hours Start 2026.02.15 @ 15:02:52 End 2026.02.15 @ 18:04:26 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 4 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dbca5b48-462d-41fc-a673-5cb428345ed4