Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.20 @ 14:19:28

Player: sussyscylla

Result: Self-destructed

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (13)       2600
Robots Destroyed (243)     1215
Value Destroyed (9657)     9657
Prototype IDs (14)         280
Alien Tech Used (0)        0
Bonus (83)                 83
              TOTAL SCORE: 17335

 Bonus
-------
High Alert Combat Kills    174
Follower Combat Kills      37
Friendly Fire              -128

 Cogmind 
---------
Core Integrity             1243/1300
Matter                     118/300
Energy                     520/520
System Corruption          12%
Temperature                Cool (0)
Movement                   Walking (116)
Location                   -3/Research

 Parts 
-------
>               --- POWER (2) --------
     Reinforced Fission Core
     Reinforced Fission Core
>               --- PROPULSION (3) ---
       Enhanced Flexi-carbon Leg
                Myomer Leg
                Biometal Leg
>               --- UTILITY (13) -----
       Advanced Cooling System
         Medium Storage Unit
       Advanced Signal Interpreter
                Armor Integrity Analyzer
       Hardened Light Armor Plating
>               --- WEAPON (3) -------
          Heavy Neutron Cannon
          Light Antimatter Cannon (fused)
>               --- INVENTORY (10) ---
                F-cell Engine
          Light Particle Reactor
                Flexi-carbon Leg
                Myomer Leg
                Biometal Leg
       Advanced Plasma Cannon
                Mass Driver
          Heavy Gauss Cannon
  Hypervelocity Mass Driver

 Peak State 
------------
>               --- POWER ------------
     Reinforced Fission Core
     Reinforced Fission Core
>               --- PROPULSION -------
                Flexi-carbon Leg
       Enhanced Flexi-carbon Leg
                Myomer Leg
>               --- UTILITY ----------
       Advanced Cooling System
         Medium Storage Unit
                Visual Processing Unit
                Spectral Analyzer
       Advanced Signal Interpreter
       Advanced Targeting Computer
       Advanced Targeting Computer
                Core Analyzer
                Armor Integrity Analyzer
       Hardened Light Armor Plating
                EM Disruption Field
       Advanced Shield Generator
>               --- WEAPON -----------
          Heavy Neutron Cannon
          Light Antimatter Cannon
          Light Antimatter Cannon
>               --- INVENTORY --------
                F-cell Engine
       Advanced Plasma Cannon
                Mass Driver
          Heavy Gauss Cannon
  Hypervelocity Mass Driver
[Rating: 108]

 Favorites 
-----------
Power                      F-cell Engine
  Engine                   F-cell Engine
  Power Core               Reinforced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Enhanced Flexi-carbon Leg
  Treads                   Armored Treads
  Leg                      Enhanced Flexi-carbon Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    Advanced Targeting Computer
  Device                   Cooling System
  Storage                  Small Storage Unit
  Processor                Advanced Targeting Computer
  Hackware                 System Shield
  Protection               Layered Medium Armor Plating
Weapon                     Advanced Assault Cannon
  Energy Gun               Heavy EM Shotgun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Res 
Slots Evolved              14   | .   .   .   2   2   2   .   .   2   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Utility                  11   | .   .   .   2   2   2   .   .   2   .   .   .   2   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Parts Attached             169  | 6   6   3   17  30  8   12  4   8   8   .   20  42  5   
  Power                    20   | 1   .   1   3   4   2   3   .   1   .   .   .   4   1   
    Engine                 12   | 1   .   1   3   4   .   1   .   1   .   .   .   1   .   
    Core                   6    | .   .   .   .   .   2   2   .   .   .   .   .   1   1   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Propulsion               36   | 2   3   .   2   7   1   2   3   .   1   .   4   9   2   
    Treads                 18   | 2   3   .   2   4   1   2   3   .   1   .   .   .   .   
    Leg                    12   | .   .   .   .   1   .   .   .   .   .   .   3   6   2   
    Wheel                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hover                  5    | .   .   .   .   2   .   .   .   .   .   .   .   3   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  56   | 1   1   .   4   9   4   2   .   5   3   .   9   16  2   
    Device                 24   | .   1   .   1   .   1   1   .   1   2   .   7   10  .   
    Storage                5    | 1   .   .   2   .   .   .   .   .   .   .   1   1   .   
    Processor              16   | .   .   .   1   5   2   1   .   3   1   .   1   1   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Protection             10   | .   .   .   .   4   1   .   .   1   .   .   .   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   2   2   8   10  1   5   1   2   4   .   7   13  .   
    Energy Gun             3    | .   .   .   .   2   .   .   .   .   .   .   1   .   .   
    Energy Cannon          15   | .   1   1   .   3   .   2   1   1   1   .   2   3   .   
    Ballistic Gun          9    | 2   .   1   4   .   .   .   .   .   .   .   .   2   .   
    Ballistic Cannon       23   | .   .   .   1   5   1   1   .   1   2   .   4   8   .   
    Launcher               5    | .   .   .   2   .   .   2   .   .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  12   | .   .   .   .   3   .   .   .   1   .   .   4   3   1   
Parts Lost                 37   | .   1   .   2   4   1   5   .   .   5   .   3   10  6   
  Power                    5    | .   1   .   1   1   1   1   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   1   1   .   1   .   .   1   .   .   1   .   
  Utility                  19   | .   .   .   .   1   .   2   .   .   2   .   1   8   5   
  Weapon                   8    | .   .   .   .   1   .   1   .   .   2   .   2   1   1   
  Highest Loss Streak      6    | .   1   .   1   2   1   4   .   .   2   .   2   2   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   91  98  99  95  96  98  100 91  96  93  95  95  87  
  Engine                   5    | .   13  12  10  8   2   .   .   5   6   6   5   2   .   
  Core                     1    | .   .   .   .   .   3   6   7   .   .   .   .   .   9   
  Treads                   11   | .   28  28  21  5   13  14  15  13  12  13  5   .   .   
  Leg                      4    | .   .   .   .   2   .   .   .   .   .   .   8   14  14  
  Device                   12   | .   6   14  22  13  .   5   7   5   6   13  14  18  13  
  Storage                  5    | .   14  14  11  9   7   4   .   .   .   .   1   6   4   
  Processor                31   | .   .   .   11  27  45  47  53  51  50  46  40  30  27  
  Protection               1    | .   .   .   .   3   6   1   .   .   5   .   .   1   3   
  Energy Cannon            5    | .   7   2   4   5   7   6   7   5   6   6   5   4   4   
  Ballistic Gun            3    | .   12  12  10  5   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         6    | .   .   .   6   7   7   7   7   5   5   6   10  9   8   
  Impact Weapon            1    | .   7   12  .   .   .   .   .   .   .   .   .   .   .   
Peak Build Rating          108  | 6   10  10  17  32  40  40  41  56  56  47  85  107 108 
  Average Rating           49   | 4   6   9   15  25  38  37  39  48  51  47  67  96  99  
  On Entrance              36   | .   6   9   10  17  29  40  38  41  56  47  47  84  91  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             88   | 11  14  14  21  30  31  30  21  38  39  34  53  71  88  
  Greatest Support         84   | 40  46  46  46  46  42  42  40  40  40  40  84  84  81  
  Greatest Overweight (x)  4    | .   .   .   .   2   1   .   .   .   1   .   4   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   20  8   8   8   5   5   5   5   10  10  10  
  Average Capacity         7    | 7   8   8   8   8   8   6   5   5   5   5   6   10  10  
  Most Carried             10   | 5   8   8   8   8   8   8   5   5   5   3   6   10  9   
  Average Carried          6    | .   5   8   7   7   7   5   4   4   3   3   4   8   6   
  Final Capacity           10   | 8   8   8   8   8   8   5   5   5   5   5   10  10  10  
  Final Carried            9    | .   8   8   8   8   8   5   5   5   3   3   5   6   9   

 Class Distribution 
--------------------
 47% | Mutant
 27% | Gunner
 18% | Scavenger-Mutant
  4% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -8/Materials
           Mutant | -7/Factory
           Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Gunner | -5/Factory
           Gunner | -4/Factory
           Gunner | -3/Research

 Resources                      | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   -3   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Fac  Res  
Matter Collected           5948 | 226  202  75   546  896  296  358  43   22   453  .    917  1847 67   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8063 | .    310  54   1028 1210 498  397  43   122  609  .    1405 2339 48   
  Parts                    438  | .    23   5    70   78   26   13   4    9    16   .    78   113  3    
Haulers Intercepted        7    | .    1    .    .    3    1    .    .    .    .    .    1    1    .    
Recyclers Shooed           4    | .    1    .    .    .    .    .    .    .    .    .    1    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      21   | .    .    .    .    .    .    5    .    .    16   .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Res 
Combat Hostiles Destroyed  177  | .   7   1   29  27  10  13  1   1   15  .   28  43  2   
  Guns                     31   | .   7   1   12  9   .   .   .   .   .   .   .   2   .   
  Cannons                  129  | .   .   .   14  18  10  7   1   1   11  .   28  37  2   
  AOE                      14   | .   .   .   3   .   .   6   .   .   4   .   .   1   .   
Classes Destroyed          19   | .   5   2   2   3   2   2   .   .   .   .   .   2   1   
  Worker                   13   | .   1   1   3   1   .   .   .   .   .   .   2   5   .   
  Builder                  14   | .   .   1   4   .   1   .   .   .   .   .   3   5   .   
  Tunneler                 2    | .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Hauler                   7    | .   1   .   .   3   1   .   .   .   .   .   1   1   .   
  Recycler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Operator                 7    | .   .   .   2   2   .   .   .   .   .   .   2   1   .   
  Watcher                  21   | .   3   .   3   3   1   .   .   1   .   .   6   4   .   
  Swarmer                  34   | .   5   .   11  7   .   2   .   .   1   .   8   .   .   
  Grunt                    65   | .   2   .   12  13  5   4   .   .   7   .   11  11  .   
  Brawler                  2    | .   .   .   .   .   1   .   .   .   1   .   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Sentry                   22   | .   .   .   6   5   2   1   .   1   2   .   .   5   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Hunter                   14   | .   .   .   .   2   .   .   .   .   .   .   4   8   .   
  Programmer               27   | .   .   .   .   .   2   .   .   .   2   .   5   17  1   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assembled                1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Butcher                  5    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Mutant                   2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   
Best Kill Streak           10   | .   7   2   6   8   4   6   1   1   10  .   8   7   1   
  Combat Bots Only         10   | .   5   1   5   6   4   6   1   1   10  .   8   6   1   
Max Kills in Single Turn   3    | .   1   1   2   2   2   3   1   1   3   .   2   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   2   .   .   2   .   .   3   .   .   1   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   -3   
--------                   Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Fac  Res  
Hostile Shots Fired        1103  | .    55   15   140  114  120  33   10   22   138  .    118  311  27   
  Missed                   375   | .    12   6    36   36   33   10   3    8    47   .    33   141  10   
Damage Taken               9088  | .    309  102  1005 780  981  480  93   210  1286 .    1222 2000 620  
  Core                     1419  | .    39   22   143  149  319  13   .    63   116  .    273  225  57   
  Absorbed by Shields      543   | .    .    .    .    .    .    .    .    .    .    .    .    520  23   
  Ignored by Resistances   3086  | .    99   29   302  229  245  136  28   58   359  .    346  1167 88   
  Regen/Repaired (Parts)   380   | .    .    .    .    106  .    .    .    91   .    .    .    183  .    
Core Remaining (%)         74    | 100  .    75   64   72   .    .    52   .    .    78   72   80   .    
Volleys Fired              547   | .    34   15   89   92   34   19   4    9    30   .    76   136  9    
  Largest                  3     | .    2    2    2    2    2    2    2    2    2    .    3    3    3    
  Hottest                  268   | .    60   80   90   112  108  108  108  138  138  .    208  268  230  
Shots Fired                1148  | .    53   21   171  179  65   34   8    16   59   .    197  317  28   
  Gun                      222   | .    50   15   79   68   .    .    .    .    .    .    .    10   .    
  Cannon                   907   | .    3    6    87   111  65   25   8    16   54   .    197  307  28   
  Launcher                 19    | .    .    .    5    .    .    9    .    .    5    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  743   | .    50   15   110  134  34   18   4    9    24   .    119  207  19   
  Thermal                  386   | .    3    6    56   45   31   7    4    7    30   .    78   110  9    
  Explosive                19    | .    .    .    5    .    .    9    .    .    5    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         37    | .    14   6    26   37   31   33   27   7    13   .    25   27   23   
  Robot Miss Streak        3     | .    3    2    3    2    2    1    .    2    1    .    2    3    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           811   | .    40   14   122  138  54   29   6    11   48   .    134  200  15   
  Core Hits                389   | .    17   5    51   58   20   36   3    4    30   .    61   98   6    
  Critical Kills           2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Critical Parts Destroyed 3     | .    1    .    .    1    .    .    .    .    .    .    .    1    .    
  Critical Strikes         36    | .    1    .    1    6    3    2    1    .    .    .    10   12   .    
    Meltdown               2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Destroy                2     | .    .    .    .    1    .    .    .    .    .    .    .    1    .    
    Blast                  31    | .    .    .    1    5    3    2    1    .    .    .    10   9    .    
    Smash                  1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              8     | .    3    .    5    .    .    .    .    .    .    .    .    .    .    
  Impact                   8     | .    3    .    5    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           24173 | .    505  200  2359 2846 1482 1495 144  330  2025 .    4240 8011 536  
  Guns                     2533  | .    394  147  935  855  .    .    .    .    .    .    .    202  .    
  Cannons                  18842 | .    34   53   1163 1972 1482 581  144  330  1249 .    4240 7058 536  
  Explosions               2658  | .    .    .    261  .    .    914  .    .    776  .    .    707  .    
  Melee                    70    | .    70   .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  70    | .    7    .    .    19   .    .    .    .    .    .    .    44   .    
  Kinetic                  12767 | .    394  147  1383 1993 756  422  75   170  473  .    2337 4206 411  
  Thermal                  9315  | .    34   53   715  834  726  159  69   160  776  .    1903 3761 125  
  Explosive                1951  | .    .    .    261  .    .    914  .    .    776  .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   70    | .    70   .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         12    | .    .    .    .    1    .    .    .    .    .    .    4    7    12   
  Average Corruption       2     | .    .    .    .    1    .    .    .    .    .    .    3    3    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  68    | .    .    .    .    1    .    .    .    .    .    .    17   40   10   
    Message Errors         16    | .    .    .    .    .    .    .    .    .    .    .    6    9    1    
    Matter Fused           17    | .    .    .    .    .    .    .    .    .    .    .    4    11   2    
    Heat Flow Errors       7     | .    .    .    .    .    .    .    .    .    .    .    .    5    2    
    Energy Discharges      8     | .    .    .    .    .    .    .    .    .    .    .    2    5    1    
    Parts Rejected         1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Parts Fused            1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      10    | .    .    .    .    .    .    .    .    .    .    .    2    5    3    
    Misfires               3     | .    .    .    .    .    .    .    .    .    .    .    1    1    1    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Weapon Failures        4     | .    .    .    .    .    .    .    .    .    .    .    2    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            618   | .    70   .    2    48   11   23   .    .    48   .    144  271  1    
  Projectiles              446   | .    .    .    2    48   11   .    .    .    48   .    144  192  1    
  Explosions               102   | .    .    .    .    .    .    23   .    .    .    .    .    79   .    
  Melee                    70    | .    70   .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 72    | .    .    .    3    6    2    6    .    .    2    .    21   31   1    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Kinetic                  67    | .    .    .    3    6    2    6    .    .    2    .    20   27   1    
  Secondary                3     | .    .    .    .    .    .    .    .    .    .    .    1    2    .    
Self-Inflicted Damage      443   | .    .    .    56   7    .    82   .    .    167  .    .    131  .    
  Shots                    12    | .    .    .    2    .    .    3    .    .    4    .    .    3    .    
  Rammed                   5     | .    1    .    1    2    .    .    1    .    .    .    .    .    .    
Targets Rammed             10    | .    1    .    1    3    .    .    1    .    .    .    .    4    .    
  Kicked                   5     | .    .    .    .    1    .    .    .    .    .    .    .    4    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        608   | .    60   108  196  395  608  96   .    33   84   .    113  183  213  
  Average Temperature      73    | .    20   56   56   106  165  54   .    28   35   .    17   47   94   
  Received Heat Transfer   2225  | .    93   .    474  288  264  135  .    117  468  .    204  164  18   
  Effects                  17    | .    .    .    .    5    12   .    .    .    .    .    .    .    .    
    Shutdowns              3     | .    .    .    .    .    3    .    .    .    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    1    3    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    3    .    .    .    .    .    .    .    .    .    
    Matter Decay           3     | .    .    .    .    1    2    .    .    .    .    .    .    .    .    
    Damage (major)         2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
    Damage (core)          2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       2     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Combat Hostiles          3     | .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Parts Melted             22    | .    .    .    4    .    2    .    .    .    .    .    5    11   .    
  Heat Transferred         11979 | .    74   111  1517 1443 1110 259  111  250  1194 .    2860 3050 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Res 
Peak Influence             535  | .   172 10  488 449 210 .   .   46  .   .   486 535 276 
  Initial                  242  | .   .   .   .   85  117 .   .   .   .   .   7   204 242 
  Average                  178  | .   75  6   159 275 117 .   .   10  .   .   182 272 198 
Maximum Alert Level        2    | .   .   .   2   2   1   .   .   .   .   .   2   2   1   
  Low Security (%)         53   | 100 100 100 73  4   82  .   .   100 .   .   62  18  33  
  Level 1                  41   | .   .   .   22  91  17  .   .   .   .   .   32  66  66  
  Level 2                  5    | .   .   .   4   3   .   .   .   .   .   .   5   14  .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          34   | .   .   .   3   5   2   .   .   .   .   .   6   18  .   
  Investigation            11   | .   .   .   2   3   .   .   .   .   .   .   1   5   .   
  Extermination            12   | .   .   .   .   .   2   .   .   .   .   .   2   8   .   
  Reinforcement            11   | .   .   .   1   2   .   .   .   .   .   .   3   5   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   .   .   .   .   .   .   .   .   1   3   .   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Res 
Distress Signals           9    | .   2   .   .   1   .   .   .   1   .   .   .   5   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              246  | .   17  2   35  33  11  14  1   11  15  .   47  58  2   
  Peak Tracking Total      9    | .   5   2   5   6   4   7   1   8   9   .   8   6   1   
  Tactical Retreats        9    | .   2   .   1   .   .   .   .   .   .   .   2   4   .   

 Traps                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Res 
Traps Triggered            14   | .   .   .   2   5   1   .   .   1   .   .   .   5   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  
----------                 Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Res 
Machines Disabled          37   | .   .   .   2   3   1   4   1   1   2   .   2   20  1   
  Max in Single Turn       12   | .   .   .   1   1   1   3   1   .   1   .   1   12  1   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  
---------                  Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Res 
Machines Accessed          35   | .   3   .   2   2   6   .   .   4   1   .   5   9   3   
  Terminals                20   | .   2   .   2   .   4   .   .   2   .   .   2   7   1   
  Fabricators              3    | .   .   .   .   .   1   .   .   1   .   .   1   .   .   
  Repair Stations          5    | .   .   .   .   1   .   .   .   1   .   .   2   1   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzers              2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Total Hacks                87   | .   6   .   7   10  8   .   .   10  1   .   12  28  5   
  Successful               53   | .   4   .   3   9   5   .   .   7   1   .   4   17  3   
  Failed                   34   | .   2   .   4   1   3   .   .   3   .   .   8   11  2   
    Catastrophic           7    | .   .   .   .   .   2   .   .   .   .   .   2   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Terminals                45   | .   4   .   7   .   5   .   .   3   .   .   6   17  3   
  Fabricators              5    | .   .   .   .   .   1   .   .   1   .   .   3   .   .   
  Repair Stations          21   | .   .   .   .   5   .   .   .   6   .   .   3   7   .   
  Recycling Units          6    | .   2   .   .   .   .   .   .   .   .   .   .   4   .   
  Scanalyzers              6    | .   .   .   .   5   .   .   .   .   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   2   .   .   .   .   .   .   .   1   
Terminal Hacks             24   | .   3   .   3   .   3   .   .   1   1   .   2   9   2   
  Record                   4    | .   1   .   .   .   .   .   .   .   .   .   .   1   2   
  Prototype ID Bank        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Open DSF                 4    | .   .   .   .   .   1   .   .   1   .   .   .   2   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              4    | .   .   .   .   .   1   .   .   .   .   .   1   2   .   
  Unreport Threat          4    | .   .   .   1   .   1   .   .   .   .   .   .   2   .   
  Locate Traps             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Dispatch Records         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           3    | .   .   .   .   .   1   .   .   1   .   .   1   .   .   
  Network Status           2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       16   | .   .   .   .   4   .   .   .   5   .   .   1   6   .   
  Scan Component           10   | .   .   .   .   3   .   .   .   3   .   .   1   3   .   
  Repair                   6    | .   .   .   .   1   .   .   .   2   .   .   .   3   .   
Recycling Unit Hacks       3    | .   1   .   .   .   .   .   .   .   .   .   .   2   .   
  Retrieve Matter          2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Retrieve Components      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 5    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   
  Seal Access              2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       3    | .   .   .   1   .   .   .   .   .   .   .   2   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   2   .   2   2   4   .   .   2   .   .   5   8   2   
  Full Trace Events        10   | .   .   .   2   2   .   .   .   .   .   .   1   5   .   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   .   .   1   .   .   .   2   .   .   .   3   .   
  Time                     300  | .   .   .   .   38  .   .   .   76  .   .   .   186 .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  
------------               Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  
--------                   Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Res 
Total Allies               3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   
  Highest-Rated Group      93   | .   .   .   .   .   .   .   .   93  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   .   .   .   .   17  .   .   .   .   .   
  Total Damage             246  | .   .   .   .   .   .   .   .   246 .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -7  -7  -6  -6  -6  -5  -4  -3  
-------                    Run  | Yrd Mat Min Mat Mat Fac Low Low Fac Low Low Fac Fac Res 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   1   1   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   -3   
-------------              Run   | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Fac  Res  
Turns Passed               13806 | 106  1019 574  1564 1460 764  580  631  647  1523 70   1583 2680 605  
Spaces Moved               7486  | 84   564  334  784  752  383  311  362  316  847  43   734  1662 310  
  Core                     36    | 36   .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   4479  | 48   564  334  784  224  383  311  362  316  847  43   263  .    .    
  Legs                     2608  | .    .    .    .    194  .    .    .    .    .    .    442  1662 310  
  Wheels                   29    | .    .    .    .    .    .    .    .    .    .    .    29   .    .    
  Hover                    334   | .    .    .    .    334  .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            46    | 50   160  160  160  46   157  157  165  170  165  165  120  120  116  
  Average Speed            153   | 112  160  160  160  145  167  163  167  170  167  165  165  120  181  
  Slowest Speed            320   | 160  160  160  160  225  225  165  170  170  250  165  320  190  190  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       36    | 5    72   48   62   51   12   51   31   10   92   7    27   34   11   
  Regions Visited          13
    Branch Regions         5
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        8     | .    .    .    .    .    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    
Scrap Searched             8     | .    .    .    .    .    .    4    .    .    4    .    .    .    .    
Spaces Dug                 98    | .    2    .    5    .    .    .    .    .    .    .    9    73   9    
Terrain Destroyed          333   | .    2    .    32   3    1    26   1    3    56   .    33   164  12   
  Melee                    7     | .    2    .    5    .    .    .    .    .    .    .    .    .    .    
  Projectile               128   | .    .    .    2    3    1    1    1    3    5    .    33   67   12   
  AOE                      198   | .    .    .    25   .    .    25   .    .    51   .    .    97   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -7   -7   -6   -6   -6   -5   -4   -3   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Low  Low  Fac  Low  Low  Fac  Fac  Res  
Total                      8806 | 95   626  351  927  953  445  348  379  409  889  42   940  2071 331  
  Wait                     375  | .    .    .    1    36   .    .    .    70   .    .    88   180  .    
  Move                     7473 | 83   563  333  783  751  382  310  361  315  846  42   733  1661 310  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  127  | 6    14   .    16   21   12   3    3    2    3    .    12   29   6    
  Fast Attach              35   | .    .    1    .    11   1    1    1    7    .    .    5    8    .    
  Attach                   58   | 6    1    .    4    9    4    4    .    .    6    .    7    14   3    
  Detach                   3    | .    .    .    .    1    .    .    .    .    1    .    1    .    .    
  Swap                     76   | .    5    2    13   10   3    7    3    1    2    .    8    20   2    
  Drop                     94   | .    5    .    15   19   9    4    6    5    1    .    10   19   1    
  Fire                     547  | .    34   15   89   92   34   19   4    9    30   .    76   136  9    
  Melee                    8    | .    3    .    5    .    .    .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    2    .    .    .    .    .    .    .    .    .    
  Kick                     5    | .    .    .    .    1    .    .    .    .    .    .    .    4    .    
  Crush                    3    | .    1    .    1    .    .    .    1    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 2 exits: *Fac / *Low)
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory
-4/Factory
-3/Research

 History 
---------
  Turn | Location       | Event
    15 | -11/Scrapyard  | Discovered new exit (range 14)
   107 | -11/Scrapyard  | Entered Materials
   317 | -10/Materials  | Build established: Mutant
   655 | -10/Materials  | Discovered new exit (range 15)
   848 | -10/Materials  | Discovered new exit (range 15)
   953 | -10/Materials  | Discovered new exit (range 8)
  1126 | -10/Materials  | Entered Mines
  1165 | -10/Mines      | Learned 4 Materials zone layouts
  1314 | -10/Mines      | Assembled infested the area
  1612 | -10/Mines      | Discovered new exit (range 12)
  1700 | -10/Mines      | Entered Materials
  1700 | -9/Materials   | Evolved 2 slots: Utility x2
  2220 | -9/Materials   | Discovered new exit (range 12)
  3184 | -9/Materials   | Discovered new exit (range 3)
  3264 | -9/Materials   | Entered another Materials area
  3264 | -8/Materials   | Evolved 2 slots: Utility x2
  4095 | -8/Materials   | Discovered new exit (range 18)
  4560 | -8/Materials   | Repaired Assault Cannon
  4609 | -8/Materials   | Discovered new exit (range 12)
  4724 | -8/Materials   | Entered Factory
  4724 | -7/Factory     | Evolved 2 slots: Utility x2
  4776 | -7/Factory     | Discovered new exit (range 15)
  4817 | -7/Factory     | Identified exit to DSF
  5061 | -7/Factory     | Discovered new exit (range 15)
  5082 | -7/Factory     | Identified exit to Factory
  5487 | -7/Factory     | Identified exit to Lower Caves
  5488 | -7/Factory     | Entered Lower Caves
  5585 | -7/Lower Caves | Attracted the attention of an 0b10 base
  5634 | -7/Lower Caves | Lost 4 parts (1p1n1u1w)
  5789 | -7/Lower Caves | Learned location of 1 exit from Factory
  5885 | -7/Lower Caves | Attacked by a faux Warlord
  6017 | -7/Lower Caves | Discovered new exit (range 14)
  6036 | -7/Lower Caves | Encountered a Warlord checkpoint
  6043 | -7/Lower Caves | Identified exit to Lower Caves
  6068 | -7/Lower Caves | Entered another Lower Caves area
  6078 | -7/Lower Caves | Encountered a Warlord checkpoint
  6166 | -7/Lower Caves | Build established: Scavenger-Mutant
  6318 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts
  6322 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves
  6655 | -7/Lower Caves | Discovered exit to Factory (range 12)
  6699 | -7/Lower Caves | Entered Factory
  6699 | -6/Factory     | Evolved 2 slots: Utility x2
  6700 | -6/Factory     | Identified exit to Lower Caves
  6764 | -6/Factory     | Identified exit to DSF
  6882 | -6/Factory     | Allied Derelicts emerged from ambush trap array
  7105 | -6/Factory     | Repaired Cooling System
  7151 | -6/Factory     | Repaired Adv. Assault Cannon
  7346 | -6/Factory     | Entered Lower Caves
  7347 | -6/Lower Caves | Encountered a Warlord checkpoint
  7347 | -6/Lower Caves | Lost 3 allies
  7428 | -6/Lower Caves | Attracted the attention of an 0b10 outpost
  7492 | -6/Lower Caves | Destroyed 10 combat bots
  7580 | -6/Lower Caves | Learned Factory trap positions
  8736 | -6/Lower Caves | Build established: Mutant
  8803 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint
  8855 | -6/Lower Caves | Discovered new exit (range 8)
  8867 | -6/Lower Caves | Identified exit to Lower Caves
  8869 | -6/Lower Caves | Entered another Lower Caves area
  8931 | -6/Lower Caves | Discovered new exit (range 6)
  8937 | -6/Lower Caves | Identified exit to Factory
  8939 | -6/Lower Caves | Entered Factory
  8939 | -5/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
  8940 | -5/Factory     | Loaded intel: 127 trap records
  9237 | -5/Factory     | Build established: Gunner
  9878 | -5/Factory     | Destroyed 8 combat bots
 10291 | -5/Factory     | Destroyed 7 combat bots
 10462 | -5/Factory     | Discovered new exit (range 21)
 10520 | -5/Factory     | Identified exit to Factory
 10522 | -5/Factory     | Entered another Factory area
 10522 | -4/Factory     | Evolved 2 slots: Utility x2
 11800 | -4/Factory     | Repaired Adv. Sensor Array
 11883 | -4/Factory     | Repaired F-cell Engine
 11942 | -4/Factory     | Repaired Adv. Cooling System
 12735 | -4/Factory     | Build established: Scavenger-Gunner
 13157 | -4/Factory     | Discovered new exit (range 5)
 13198 | -4/Factory     | Identified exit to Research
 13202 | -4/Factory     | Entered Research
 13202 | -3/Research    | Evolved 2 slots: Power x1, Utility x1
 13234 | -3/Research    | Found Prototype Processor
 13235 | -3/Research    | Identified Spectral Analyzer
 13305 | -3/Research    | Spotted B-86 Titan
 13394 | -3/Research    | Build established: Gunner
 13715 | -3/Research    | Spotted B-86 Titan
 13772 | -3/Research    | Destroyed B-86 Titan
 13773 | -3/Research    | Crushed by falling debris
 13773 | -3/Research    | System corruption reached 10%
 13804 | -3/Research    | Lost 6 parts (5u1w)
 13807 | -3/Research    | Self-destructed

 Last Messages 
---------------
13768_ Knocked back.
13772_ EM Disruption Field destroyed.
13772_ B-86 Titan destroyed.
13773_ The unstable cave ceiling collapses.
13773_ Crushed by falling debris.
13773_ Lgt. Antimatter Cannon destroyed.
13773_ System corrupted by crushing effect (+3).
13773_ Visual Processing Unit destroyed.
13773_ System corrupted by crushing effect (+2).
13773_ Adv. Targeting Computer destroyed.
13773_ System corrupted by crushing effect (+3).
13773_ Core Analyzer destroyed.
13773_ System corrupted by crushing effect (+2).
13774_ Acquired 2 matter.
13777_ Acquired 9 matter.
13782_ System corrupted: Heat flow error (+121).
13783_ Acquired 4 matter.
13783_ U-05 Engineer builds a Wall. <x2>
13800_ System corrupted: Component data lost.
[Achievement: Just Browsing]

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
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| ???????????????????????????????????????????? ????? |
| ???????????????????????????????????????????? ????? |
| ???????????????????????????????????    ????? #???? |
| ??????????????????????????????????     #???? #???? |
| ??????????????????????????????????#    #???# #???? |
| ??????????????????????????????????#    #???# ##### |
| ??????????????????????????????????#    ##### #     |
| ??????????????????????????????????#                |
| ??????????????????????????????????#                |
| ????????????????????????????????###                |
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| ????????????????????????????????#  %  "T     """   |
| ??????????????????????????????????#     "    """   |
| ??????????????????????????????????#         %"""   |
| ????????????????????####?#+#??????#         % %    |
| ????????????????????#    # #??????#              % |
| ????????????????????#    # ########                |
| ????????????????????#=   @             #######/### |
| ????????????????????#    ###########+######"#"     |
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| ????????????????????#  ?????#       """"""   #=    |
| ????????????????????# ]?????#       """"""   #     |
| ????????????????????##??????#                ###"# |
| ????????????????????????????#                ?#%## |
| ????????????????????????????#                ?# #? |
| ????????????????????????????#               ??# #? |
| ????????????????????????????################??# #? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           90
Energy Generation          33
Energy Capacity            520
Matter Stores              350
Matter Capacity            350
Sight Range                22
Robot Scan Range           16
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             225
Resistance: KI             45
Resistance: TH             20
Resistance: EX             20
Resistance: EM             45
Resistance: I              20
Resistance: S              20
Resistance: P              20
Evasion (%)                55
Targeting Accuracy         24
Core Analysis              6
Armor Integrity Analysis   30
Recoil Reduction           2
Energy Filtering           50
Salvage Targeting          1
Offensive Hacking          10
Defensive Hacking          10

 Item Schematics 
-----------------
          Aerolev Unit | -8/Materials | Scanalyzed
 Mni. Grenade Launcher | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
It Was An Accident, I Swear
Just Browsing

 Challenges 
------------
None

 Game 
------
Seed              WeightAdvancedRegenerator
  Manual?         0
Play Time         02:38:58
  Cumulative      28.6 hours
  Start           2024.11.06 @ 15:44:00
  End             2024.11.20 @ 14:19:28
Sessions          17
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          22
  Rogue           0
  Adventurer      22
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          25
Achievement%      18
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9839ce78-76bd-4294-9640-ab28dabf5205