Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.30 @ 15:03:04 Player: Ryker Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (89) 445 Value Destroyed (1817) 1817 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4402 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 288/300 Energy 30/100 System Corruption 8% Temperature Cool (10) Movement Flying (40) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Flight Unit > --- UTILITY (4) ------ Improved Signal Interpreter Transport Network Coupler Improved ECM Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved EM Shotgun Improved EM Shotgun Enhanced Autogun Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flight Unit Flight Unit > --- UTILITY ---------- Cooling System Transport Network Coupler Targeting Computer Hardlight Generator > --- WEAPON ----------- Advanced Beam Cannon Ion Cannon > --- INVENTORY -------- Small Storage Unit Advanced Sensor Array Improved Assault Rifle Enhanced Autogun [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Transport Network Coupler Device Improved Terrain Scanner Storage Small Storage Unit Processor Transport Network Coupler Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . 1 . . Propulsion 1 | . . . . . 1 Utility 2 | . . . 1 . 1 Weapon . | . . . . . . Parts Attached 116 | 11 19 16 24 13 33 Power 19 | 1 3 2 5 5 3 Engine 15 | 1 2 2 4 3 3 Core 4 | . 1 . 1 2 . Reactor . | . . . . . . Propulsion 33 | 6 6 4 4 3 10 Treads 4 | . . . 3 . 1 Leg 6 | . . 3 . 1 2 Wheel 16 | 6 4 1 1 . 4 Hover 2 | . 2 . . . . Flight 5 | . . . . 2 3 Utility 25 | 2 4 4 4 3 8 Device 17 | 1 3 3 2 2 6 Storage 2 | 1 . . . . 1 Processor 6 | . 1 1 2 1 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 39 | 2 6 6 11 2 12 Energy Gun 13 | 2 3 . 2 1 5 Energy Cannon 10 | . 2 3 2 1 2 Ballistic Gun 10 | . 1 1 4 . 4 Ballistic Cannon 2 | . . . 1 . 1 Launcher 4 | . . 2 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . 3 . 2 Parts Lost 27 | . 3 . 1 3 20 Power 6 | . 1 . . . 5 Propulsion 12 | . 2 . 1 2 7 Utility 3 | . . . . . 3 Weapon 6 | . . . . 1 5 Highest Loss Streak 15 | . 3 . 1 1 15 Average Slot Usage (%) 78 | . 75 79 78 79 77 Engine 10 | . 9 14 11 11 7 Core 2 | . 3 . . 5 3 Treads 3 | . . . 5 11 . Leg 3 | . . 13 . 1 4 Wheel 7 | . 15 10 2 . 8 Hover 2 | . 3 . 12 . . Flight 3 | . . . . 6 7 Device 15 | . 17 17 13 14 14 Processor 12 | . 5 7 18 13 18 Energy Gun 4 | . 12 . 4 6 1 Energy Cannon 3 | . 1 5 3 3 5 Ballistic Gun 4 | . 3 . 4 6 5 Launcher 2 | . . 8 3 . . Naked Turns . | . . . . . . Heaviest Build 25 | 14 14 10 16 22 25 Greatest Support 40 | 32 20 10 40 40 36 Greatest Overweight (x) 5 | 1 2 . 4 5 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 6 Average Capacity 4 | 5 4 4 4 4 4 Most Carried 6 | 6 6 4 4 4 4 Average Carried 3 | 4 4 3 3 3 2 Final Capacity 6 | 6 4 4 4 4 4 Final Carried 6 | 6 4 3 4 4 3 Class Distribution -------------------- 46% | Mutant 46% | Scavenger-Mutant 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1906 | 310 273 137 477 177 532 Remotely . | . . . . . . Salvage Created 2478 | 199 333 112 611 331 892 Parts 146 | 14 14 23 32 23 40 Haulers Intercepted 8 | . 1 . 5 . 2 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 62 | . 7 12 11 13 19 Guns 35 | . 7 . 6 10 12 Cannons 8 | . . . . 3 5 AOE 19 | . . 12 5 . 2 Classes Destroyed 11 | 3 4 . 2 2 . Worker 7 | 2 . 1 1 1 2 Tunneler 7 | 3 . 4 . . . Hauler 8 | . 1 . 5 . 2 Recycler 1 | 1 . . . . . Operator 2 | . 1 . . . 1 Watcher 2 | . . . 2 . . Swarmer 29 | . 2 12 3 8 4 Grunt 23 | . 5 . 6 2 10 Duelist 2 | . . . . 1 1 Sentry 6 | . . . 2 . 4 Assembled 2 | . . . . 2 . Best Kill Streak 9 | 4 2 5 9 4 7 Combat Bots Only 6 | . 2 3 5 4 6 Max Kills in Single Turn 3 | 2 1 3 3 1 2 Gunslinging . | . . . . . . Exploded 3 | . . 3 3 . 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 3894 | . 622 159 294 598 2221 Core 983 | . 217 31 65 113 557 Absorbed by Shields 27 | . . . . . 27 Core Remaining (%) 51 | 100 . . . 55 . Volleys Fired 271 | 12 53 14 42 38 112 Largest 2 | 2 2 1 2 2 2 Hottest 128 | 100 100 60 101 79 128 Shots Fired 357 | 24 68 14 53 49 149 Gun 248 | 24 67 . 33 35 89 Cannon 92 | . 1 5 12 14 60 Launcher 17 | . . 9 8 . . Special . | . . . . . . Kinetic 159 | . 37 . 11 17 94 Thermal 117 | 24 31 5 17 8 32 Explosive 17 | . . 9 8 . . Electromagnetic 64 | . . . 17 24 23 Robot Hit Streak 17 | 3 8 8 13 17 12 Robot Miss Streak 6 | 3 4 1 3 6 4 Penetration Max . | . . . . . . Secondary Targets 3 | . . . . 2 1 Max Gunslinging Chain 1 | . . . . 1 1 Shots Hit Robots 238 | 11 39 9 37 38 104 Core Hits 134 | 7 19 20 28 19 41 Critical Hits 5 | . . . 1 1 3 Critical Kills 3 | . . . 1 1 1 Critical Parts Destroyed 2 | . . . . . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5586 | 188 516 1057 1091 646 2088 Guns 2343 | 188 499 . 341 362 953 Cannons 1506 | . 17 86 213 202 988 Explosions 1718 | . . 971 537 82 128 Melee . | . . . . . . Ramming 19 | . . . . . 19 Kinetic 1812 | . 267 . 125 240 1180 Thermal 1556 | 188 249 126 242 164 587 Explosive 1468 | . . 931 537 . . Electromagnetic 731 | . . . 187 242 302 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 8 | . . . . . 8 Average Corruption 3 | . . . . . 3 Corruption Purged . | . . . . . . Effects 11 | . . . . . 11 Message Errors 4 | . . . . . 4 Heat Flow Errors 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 71 | . . 20 25 . 26 Projectiles 26 | . . . . . 26 Explosions 45 | . . 20 25 . . Melee . | . . . . . . Knockbacks 7 | . . . . . 7 Impact . | . . . . . . Kinetic 7 | . . . . . 7 Secondary . | . . . . . . Self-Inflicted Damage 134 | . . 53 24 . 57 Shots 4 | . . 2 1 . 1 Rammed 7 | . . . . . 7 Targets Rammed 7 | . . . . . 7 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 299 | 117 141 100 192 188 299 Average Temperature 65 | 46 62 43 68 60 78 Received Heat Transfer 1389 | . 147 . 111 108 1023 Effects 3 | . . . . . 3 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 2 1 1 . 1 Heat Transferred 3265 | 555 645 235 555 348 927 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 1 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 372 | 30 166 372 357 224 257 Average Influence 134 | 12 71 204 159 136 145 Maximum Alert Level 1 | . . 1 1 1 1 Low Security (%) 74 | 100 100 45 62 74 77 Level 1 25 | . . 54 37 25 22 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . 2 . . . 4 Investigation 2 | . 1 . . . 1 Extermination . | . . . . . . Reinforcement 4 | . 1 . . . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 6 | . . . 1 . 5 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 108 | . 17 11 19 13 48 Peak Tracking Total 8 | . 5 3 5 4 8 Tactical Retreats 15 | . 2 . 3 . 10 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . . 1 Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 7 | . . 3 2 1 1 Max in Single Turn 2 | . . 2 1 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 6 | . 3 . 2 . 1 Terminals 3 | . 2 . 1 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 15 | . 8 . 3 . 4 Successful 11 | . 5 . 2 . 4 Failed 4 | . 3 . 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 9 | . 7 . 2 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 1 | . 1 . . . . Scanalyzers 4 | . . . . . 4 Garrison Access . | . . . . . . Terminal Hacks 5 | . 4 . 1 . . Prototype ID Bank 1 | . 1 . . . . Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Reinforcement Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . 1 . . Refit 1 | . . . 1 . . Recycling Unit Hacks 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Scanalyzer 4 | . . . . . 4 Insert Component 1 | . . . . . 1 Analyze 3 | . . . . . 3 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 2 . 1 . 1 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged 1 | . . . . . 1 Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 2761 | 159 500 476 433 531 662 Spaces Moved 1850 | 114 371 396 261 419 289 Core 64 | 16 1 . 2 8 37 Treads 202 | . . . 55 135 12 Legs 382 | . . 183 . 31 168 Wheels 671 | 98 281 213 18 . 61 Hover 275 | . 89 . 186 . . Flight 256 | . . . . 245 11 Fastest Speed 37 | 50 60 80 76 37 40 Average Speed 92 | 83 75 98 104 86 104 Slowest Speed 300 | 100 150 120 250 300 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . . . . 2 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 4 59 76 27 60 26 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . Spaces Dug 8 | . . 8 . . . Terrain Destroyed 146 | . . 106 31 2 7 Melee . | . . . . . . Projectile 4 | . . . . . 4 AOE 142 | . . 106 31 2 3 Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 2578 | 153 529 468 375 537 516 Wait 160 | . 43 31 7 47 32 Move 1842 | 113 370 395 260 415 289 Hop 1 | . . . . 1 . Pick Up 83 | 14 19 2 13 11 24 Fast Attach 30 | 1 4 5 10 2 8 Attach 53 | 6 8 7 5 7 20 Detach 13 | . 2 4 3 1 3 Swap 33 | 4 7 4 9 4 5 Drop 85 | 3 23 6 26 11 16 Fire 271 | 12 53 14 42 38 112 Melee . | . . . . . . Ram 6 | . . . . . 6 Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines -9/Materials -9/Mines -8/Materials (discovered 2 exits: Fac / Sto) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 160 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Discovered new exit (range 7) 301 | -10/Materials | Discovered new exit (range 3) 310 | -10/Materials | Build established: Mutant 387 | -10/Materials | Core integrity fell below 50% 432 | -10/Materials | Lost 3 parts (1p2n) 521 | -10/Materials | Core integrity fell below 20% 569 | -10/Materials | Discovered new exit (range 9) 660 | -10/Materials | Entered Mines 667 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 703 | -10/Mines | Met a Derelict bent on vengeance 1098 | -10/Mines | Discovered new exit (range 12) 1129 | -10/Mines | Learned location of Storage (-8) 1136 | -10/Mines | Entered Materials 1136 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1165 | -9/Materials | Build established: Scavenger-Mutant 1372 | -9/Materials | Discovered new exit (range 8) 1569 | -9/Materials | Entered Mines 1706 | -9/Mines | Learned location of 1 exit from Materials 1939 | -9/Mines | Assembled infested the area 1944 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2005 | -9/Mines | Learned location of 1 exit from Materials 2090 | -9/Mines | Discovered new exit (range 8) 2100 | -9/Mines | Entered Materials 2100 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2101 | -8/Materials | Identified exit to Factory 2101 | -8/Materials | Identified exit to Storage 2364 | -8/Materials | Lost 4 parts (2p1n1w) 2633 | -8/Materials | Core integrity fell below 50% 2671 | -8/Materials | Lost 15 parts (3p5n3u4w) 2673 | -8/Materials | Core integrity fell below 20% 2762 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02716_ Acquired Imp. EM Shotgun. 02718_ <,TA>YDAWA PE9F8O>J,J88PDK 02718_ System corrupted: Enh. Autogun targeting data glitched. 02721_ S-10 Pest destroyed. 02721_ Switching to secondary target: G-47 Trooper. 02722_ K-01 Serf collects debris. 02733_ System corrupted: Energy discharge (-40). 02733_ G-47 Trooper destroyed. 02734_ W-25 Informer sends out distress signal. 02738_ Acquired Imp. EM Shotgun. 02744_ S-10 Pest destroyed. 02745_ R-06 Scavenger collects Imp. Heat Sink. 02748_ R-06 Scavenger collects Flight Unit. 02749_ Acquired 60 matter. 02751_ 2R6EMSC8KZ>P <,UMZ1XUMHM%Z/ 02755_ Dropped Imp. EM Shotgun. 02755_ Acquired Flight Unit. 02757_ Dropped Lgt. Treads. 02758_ Acquired 18 matter. 02759_ Acquired 10 matter. 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