Cogmind - Beta 15 --- EXPLORER MODE // 2025.10.04 @ 15:49:02 Player: Akogishi Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (34) 170 Value Destroyed (1375) 1375 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 5289 Bonus ------- Follower Combat Kills 50 Friendly Fire -26 Cogmind --------- Core Integrity 413/850 Matter 10/300 Energy 144/440 System Corruption 1% Temperature Warm (188) Movement Walking (187) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY (6) ------ Huge Storage Unit Medium Battery Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (3) ------- Heavy Plasma Cannon High-powered Shotgun > --- INVENTORY (25) --- Light Fission Core Neutrino Core VSS Leg VSS Leg Improved Carbon-fiber Leg Advanced Weight Redist. System Advanced Visual Processing Unit Long-range Terrain Scanner Armor Integrity Analyzer Improved Reaction Control System Improved Reaction Control System Improved Light Armor Plating Improved Medium Armor Plating Improved Heavy Armor Plating Improved Hardlight Generator Shield Generator Improved EM Pulse Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Ion Cannon Coil Gun Coil Gun Heavy Missile Launcher Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg VSS Leg Makeshift Leg Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Advanced Targeting Computer Precision Energy Filter Improved Heavy Armor Plating Advanced Force Field > --- WEAPON ----------- Heavy Ion Cannon Heavy Plasma Cannon Coil Gun > --- INVENTORY -------- Light Nuclear Core Neutrino Core Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg VSS Leg Improved Carbon-fiber Leg Advanced Weight Redist. System Advanced Visual Processing Unit Long-range Terrain Scanner Advanced Targeting Computer Armor Integrity Analyzer Kinecellerator Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating Beamcaster Improved EM Pulse Cannon Heavy Ion Cannon High-powered Shotgun Gauss Rifle Coil Gun Heavy Missile Launcher Mining Laser [Rating: 78] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Huge Storage Unit Device Bomb Drone Bay Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun Beamcaster Energy Cannon Plasma Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Slug Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Hammer Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Slots Evolved 9 | . 1 . 2 2 2 . . 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . 1 . 1 1 . . . . Utility 4 | . . . 1 1 1 . . 1 Weapon 1 | . . . . . 1 . . . Parts Attached 70 | 7 3 1 16 9 7 3 . 24 Power 7 | 1 . . 1 2 1 . . 2 Engine 4 | 1 . . 1 1 1 . . . Core 3 | . . . . 1 . . . 2 Reactor . | . . . . . . . . . Propulsion 21 | 2 2 1 8 2 . 1 . 5 Treads 1 | . 1 . . . . . . . Leg 20 | 2 1 1 8 2 . 1 . 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 2 . . 4 2 3 1 . 8 Device 7 | . . . 1 1 1 . . 4 Storage 4 | 1 . . 2 . . . . 1 Processor 3 | . . . . 1 1 . . 1 Hackware . | . . . . . . . . . Protection 6 | 1 . . 1 . 1 1 . 2 Artifact . | . . . . . . . . . Weapon 22 | 2 1 . 3 3 3 1 . 9 Energy Gun 7 | 1 . . 2 2 1 1 . . Energy Cannon 4 | . . . . . 1 . . 3 Ballistic Gun 5 | 1 . . . 1 1 . . 2 Ballistic Cannon 2 | . . . . . . . . 2 Launcher 2 | . . . . . . . . 2 Special Weapon 1 | . . . 1 . . . . . Impact Weapon 1 | . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . . 1 Parts Lost 7 | . . . . 2 . . . 5 Power 1 | . . . . . . . . 1 Propulsion 3 | . . . . 2 . . . 1 Utility 2 | . . . . . . . . 2 Weapon 1 | . . . . . . . . 1 Highest Loss Streak 4 | . . . . 1 . . . 4 To Critical Strikes . | . . . . . . . . . Average Backups 19 | 3 8 9 10 16 19 24 25 23 Power 1 | . 1 1 1 2 3 1 2 1 Propulsion 4 | . 1 2 3 4 4 6 5 4 Utility 7 | 1 4 5 3 4 6 8 10 9 Weapon 6 | . 1 1 1 3 6 8 8 7 Tool/Special . | . . . . . . . . . Unused Backups 33 | . 3 2 1 . 4 5 . 18 Power 4 | . . . . . 1 1 . 2 Propulsion 4 | . 2 . . . . . . 2 Utility 17 | . . 2 1 . 3 3 . 8 Weapon 8 | . 1 . . . . 1 . 6 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 94 | . 100 100 99 95 91 92 92 95 Engine 6 | . 12 12 10 2 3 7 7 6 Core 2 | . . . . 5 3 . . 6 Leg 34 | . 35 37 39 39 34 35 35 30 Device 6 | . . . . 2 9 7 7 12 Storage 8 | . 12 12 12 8 7 7 7 8 Processor 5 | . . . . 7 7 7 7 6 Protection 8 | . 12 12 17 10 4 7 7 6 Energy Gun 6 | . 8 12 7 11 9 7 4 . Energy Cannon 4 | . . . . . 5 7 7 7 Ballistic Gun 6 | . 12 12 10 2 5 7 7 4 Peak Build Rating 78 | 7 9 10 20 37 51 58 58 78 Average Rating 45 | 4 8 9 15 29 47 54 56 67 On Entrance 27 | . 7 9 10 20 37 51 58 55 Naked Turns . | . . . . . . . . . Heaviest Build 156 | 22 22 22 103 103 121 116 115 156 Greatest Support 85 | 20 30 30 45 65 63 73 73 85 Greatest Overweight (x) 5 | 5 1 . 2 1 1 1 1 2 Average Overweight (x) . | 1 . . . 1 1 1 1 1 Largest Inventory Capacity 25 | 10 10 10 25 25 25 25 25 25 Average Capacity 22 | 9 10 10 15 25 25 25 25 25 Most Carried 25 | 7 10 10 16 19 23 25 25 25 Average Carried 19 | 3 8 9 11 16 19 24 25 23 Final Capacity 25 | 10 10 10 25 25 25 25 25 25 Final Carried 25 | 7 10 10 16 19 23 25 25 25 Class Distribution -------------------- 36% | Hacker-Gunner 19% | Scavenger-Gunner 19% | Hacker-Mutant 12% | Scavenger-Mutant 8% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Matter Collected 1660 | 238 68 23 282 267 158 71 45 508 Remotely . | . . . . . . . . . Salvage Created 1712 | . 54 44 250 371 167 40 246 540 Parts 59 | . 3 3 12 18 5 . 2 16 Haulers Intercepted 2 | . 1 . . . . 1 . . Recyclers Shooed 1 | . . . . . . . . 1 Parts Field Recycled 15 | . . . . . 15 . . . Retrieved Matter 58 | . . . . . 58 . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 27 | . . 1 6 7 1 1 1 10 Guns 16 | . . 1 5 6 1 1 . 2 Cannons 6 | . . . . . . . 1 5 AOE 4 | . . . 1 1 . . . 2 Classes Destroyed 11 | . 1 1 1 5 2 . 1 . Worker 1 | . . . . . 1 . . . Hauler 2 | . 1 . . . . 1 . . Recycler 2 | . . . . . 1 . . 1 Operator 1 | . . . . 1 . . . . Watcher 1 | . . . . 1 . . . . Swarmer 2 | . . . . 2 . . . . Grunt 16 | . . 1 5 3 . 1 . 6 Brawler 1 | . . . 1 . . . . . Sentry 3 | . . . . 1 1 . . 1 Hunter 1 | . . . . 1 . . . . Programmer 4 | . . . . . . . 1 3 Best Kill Streak 4 | . 1 1 2 4 2 1 1 3 Combat Bots Only 4 | . . 1 2 4 1 1 1 3 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 1 1 . . . 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Hostile Shots Fired 295 | . . . 17 83 27 2 2 164 Missed 77 | . . . 4 20 9 1 1 42 Hits 218 | . . . 13 63 18 1 1 122 Melee 13 | . . . 2 . . . . 11 Projectile 205 | . . . 11 63 18 1 1 111 AOE 2 | . . . . 2 . . . . Critical Strikes 8 | . . . . 1 . . . 7 Damage Taken 2509 | . 116 . 122 707 80 11 9 1464 Core 632 | . 73 . 7 105 10 . . 437 Absorbed by Shields 329 | . . . . . . . . 329 Ignored by Resistances 1496 | . 65 . 76 425 55 6 5 864 Regen/Repaired (Parts) 397 | . . . . 295 67 . . 35 Core Remaining (%) 89 | 100 . 70 98 80 . . 98 . Volleys Fired 142 | . 2 1 21 28 6 4 26 54 Largest 3 | . 2 2 2 2 3 2 3 3 Hottest 194 | . 60 60 100 110 178 155 185 194 Shots Fired 212 | . 4 2 35 49 11 6 28 77 Gun 109 | . 4 2 28 47 8 5 4 11 Cannon 59 | . . . . . 3 1 1 54 Launcher 3 | . . . . . . . . 3 Special 41 | . . . 7 2 . . 23 9 Kinetic 63 | . 2 1 14 18 5 . 3 20 Thermal 135 | . . . 19 25 6 6 25 54 Explosive 3 | . . . . . . . . 3 Electromagnetic 11 | . 2 1 2 6 . . . . Robot Hit Streak 29 | . 3 4 29 26 13 16 21 17 Robot Miss Streak 2 | . . . . 2 2 1 1 2 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 156 | . 3 1 25 34 10 4 25 54 Core Hits 72 | . 1 1 10 19 5 3 13 20 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 4 | . . . . 2 . . . 2 Burn 2 | . . . . 2 . . . . Meltdown 1 | . . . . . . . . 1 Destroy 1 | . . . . . . . . 1 Melee Attacks 5 | . 5 . . . . . . . Impact 5 | . 5 . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4132 | . 41 12 437 807 215 107 611 1902 Guns 1610 | . 41 12 353 622 136 107 75 264 Cannons 1516 | . . . . . 79 . 32 1405 Explosions 443 | . . . 83 163 . . . 197 Melee . | . . . . . . . . . Ramming 35 | . . . 1 22 . . . 12 Kinetic 873 | . 13 . 137 135 93 . 47 448 Thermal 2749 | . . . 274 437 122 107 564 1245 Explosive 197 | . . . . . . . . 197 Electromagnetic 278 | . 28 12 25 213 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . 1 1 1 1 1 Average Corruption 1 | . . . . 1 1 1 1 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 31 | . . . . 4 6 16 5 . Message Errors 8 | . . . . . 2 5 1 . Matter Fused 9 | . . . . 1 2 4 2 . Heat Flow Errors 2 | . . . . 2 . . . . Energy Discharges 5 | . . . . . . 4 1 . Data Loss (minor) 4 | . . . . 1 1 2 . . Misfires 1 | . . . . . . 1 . . Alerts 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 194 | . . . . 25 . . 125 44 Projectiles 169 | . . . . . . . 125 44 Explosions 25 | . . . . 25 . . . . Melee . | . . . . . . . . . Knockbacks 4 | . . . . 1 . . . 3 Impact 1 | . . . . 1 . . . . Kinetic 2 | . . . . . . . . 2 Secondary 1 | . . . . . . . . 1 Self-Inflicted Damage 123 | . . . 13 77 . . . 33 Shots 5 | . . . 1 3 . . . 1 Rammed . | . . . . . . . . . Targets Rammed 4 | . . . 1 2 . . . 1 Kicked 4 | . . . 1 2 . . . 1 Crushed . | . . . . . . . . . Highest Temperature 796 | . 18 9 195 402 285 90 108 796 Average Temperature 166 | . 9 6 50 171 149 42 59 211 Received Heat Transfer 1023 | . . . 72 324 42 . . 585 Effects 45 | . . . . 6 . . . 39 Shutdowns 18 | . . . . 1 . . . 17 Energy Bleed 2 | . . . . . . . . 2 Interference 8 | . . . . 3 . . . 5 Short Circuit 6 | . . . . 1 . . . 5 Damage (minor) 5 | . . . . 1 . . . 4 Damage (major) 4 | . . . . . . . . 4 Damage (core) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 8 | . . . . 3 1 . 2 2 Heat Transferred 4856 | . . . 544 840 224 237 1150 1861 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 1 2 . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . . 100 Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 90 | . 8 30 71 90 30 . . 80 Initial . | . . . . . . . . . Average 7 | . . 2 16 14 . . . 6 Influence Increases 939 | . 10 54 226 237 41 25 30 316 Destroy 0b10 Robot/C 580 | . . 40 140 140 20 20 20 200 Destroy 0b10 Robot/NC 40 | . 5 . 5 10 10 5 . 5 Destroy Leader 176 | . 2 10 32 52 10 . 10 60 Successful Hack 14 | . . . . 14 . . . . Disable Machine 28 | . . 4 8 8 . . . 8 Destroy Structure 56 | . 3 . 11 13 1 . . 28 Lose Combat Pursuer 45 | . . . 30 . . . . 15 Influence Decreases 918 | . 10 54 226 237 41 25 30 295 Time Decay 864 | . 10 45 217 221 41 25 30 275 Lost Part 36 | . . . . 16 . . . 20 Lost Ally 18 | . . 9 9 . . . . . Squads Dispatched 10 | . . . 1 2 1 . . 6 Investigation 2 | . . . . . . . . 2 Extermination 4 | . . . . . 1 . . 3 Reinforcement 3 | . . . 1 2 . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Distress Signals 4 | . 1 . 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 57 | . . 1 13 19 2 2 1 19 Peak Tracking Total 6 | . . 1 3 6 1 1 1 4 Tactical Retreats 2 | . . . 1 . . . . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Traps Triggered 5 | . 1 . . . 2 . . 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Disabled 7 | . . 1 2 2 . . . 2 Max in Single Turn 2 | . . . 2 2 . . . 2 Garrison Access 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Machines Accessed 10 | . 1 1 . 3 2 1 . 2 Terminals 5 | . 1 . . 2 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . 1 1 . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 23 | . 1 1 . 12 3 1 . 5 Successful 21 | . 1 1 . 10 3 1 . 5 Failed 2 | . . . . 2 . . . . Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 6 | . 1 . . 3 1 . . 1 Fabricators . | . . . . . . . . . Repair Stations 15 | . . . . 9 2 . . 4 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . 1 1 . 2 1 1 . 1 Record 1 | . 1 . . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . Open Door 2 | . . 1 . . . 1 . . Alert Level 2 | . . . . 1 . . . 1 Locate Traps 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 14 | . . . . 8 2 . . 4 Scan Component 7 | . . . . 4 1 . . 2 Repair 7 | . . . . 4 1 . . 2 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . . . 2 1 . . 2 Full Trace Events 1 | . . . . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 7 | . . . . 4 1 . . 2 Time 248 | . . . . 152 26 . . 70 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total Allies 3 | . . 3 . . . . . . Largest Group 2 | . . 2 2 . . . . . Highest-Rated Group 62 | . . 62 62 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 35 | . . 10 9 . . 12 2 2 Total Damage 273 | . . 147 126 . . . . . Kills 3 | . . 1 2 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Active Infowar (turns) 526 | . . . 2 . . . . 524 Terrain 524 | . . . . . . . . 524 ECM 2 | . . . 2 . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 . . Drone Launches 16 | . . . . . . 14 2 . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Turns Passed 6507 | 116 268 382 613 666 703 1659 528 1572 Spaces Moved 2857 | 50 167 290 282 201 325 792 218 532 Core 13 | 13 . . . . . . . . Treads . | . . . . . . . . . Legs 2844 | 37 167 290 282 201 325 792 218 532 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 190 190 190 194 192 Average Speed 181 | 200 125 120 162 190 190 192 194 210 Slowest Speed 300 | 300 190 120 260 190 190 194 194 265 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 5 35 58 20 24 6 87 21 7 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 5 | . . . . . . 4 1 . Spaces Dug 12 | . 2 . 7 2 . . . 1 Terrain Destroyed 56 | . 2 . 10 13 . . . 31 Melee 2 | . 2 . . . . . . . Projectile 16 | . . . 7 2 . . . 7 AOE 38 | . . . 3 11 . . . 24 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Fac Total 3878 | 63 214 323 382 425 399 929 250 893 Wait 585 | . 25 27 27 160 29 99 2 216 Move 2849 | 49 166 289 281 200 324 791 217 532 Hop . | . . . . . . . . . Pick Up 91 | 7 7 2 13 10 13 16 . 23 Fast Attach 18 | 7 1 . 3 3 1 . . 3 Attach 26 | . 1 . 2 5 2 . . 16 Detach 4 | . 1 . . 1 . . . 2 Swap 73 | . 2 1 23 13 11 5 1 17 Drop 67 | . 4 3 11 3 8 14 . 24 Fire 142 | . 2 1 21 28 6 4 26 54 Melee 5 | . 5 . . . . . . . Ram . | . . . . . . . . . Kick 4 | . . . 1 2 . . . 1 Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . 5 . . 5 Rewire 4 | . . . . . . . 4 . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 1 exit: Low) History --------- Turn | Location | Event 49 | -11/Scrapyard | Identified exit to Materials 49 | -11/Scrapyard | Discovered exit to Materials (range 15) 117 | -11/Scrapyard | Entered Materials 117 | -10/Materials | Evolved 1 slot: Propulsion x1 118 | -10/Materials | Met a group of wandering Federalists 320 | -10/Materials | Build established: Hacker-Mutant 345 | -10/Materials | Identified exit to Mines 345 | -10/Materials | Discovered exit to Mines (range 8) 385 | -10/Materials | Entered Mines 411 | -10/Mines | Met a Derelict bent on vengeance 419 | -10/Mines | Found the Drone Emporium 426 | -10/Mines | Found Prototype Device 491 | -10/Mines | Learned Materials garrison access intel 757 | -10/Mines | Identified exit to Materials 757 | -10/Mines | Discovered exit to Materials (range 5) 758 | -10/Mines | Received a Mining Laser from a helpful Derelict 767 | -10/Mines | Entered Materials 767 | -9/Materials | Accompanied by 2 allies 767 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 772 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1328 | -9/Materials | Identified exit to Materials 1328 | -9/Materials | Discovered exit to Materials (range 3) 1380 | -9/Materials | Entered another Materials area 1380 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1381 | -8/Materials | Loaded intel: 1 garrison access location 1606 | -8/Materials | Build established: Scavenger-Mutant 1806 | -8/Materials | Identified exit to Factory 1806 | -8/Materials | Discovered exit to Factory (range 14) 1830 | -8/Materials | Identified Bomb Drone Bay 1932 | -8/Materials | Repaired Beamcaster 1971 | -8/Materials | Repaired Carbon-fiber Leg 2010 | -8/Materials | Repaired Carbon-fiber Leg 2038 | -8/Materials | Repaired Lgt. Armor Plating 2046 | -8/Materials | Entered Factory 2046 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2249 | -7/Factory | Repaired Aluminum Leg 2486 | -7/Factory | Build established: Scavenger-Gunner 2646 | -7/Factory | Identified exit to Lower Caves 2646 | -7/Factory | Discovered exit to Lower Caves (range 9) 2749 | -7/Factory | Entered Lower Caves 3299 | -7/Lower Caves | Lost 3 allies 3493 | -7/Lower Caves | Entered a destroyed Warlord outpost 3779 | -7/Lower Caves | Build established: Hacker-Gunner 3991 | -7/Lower Caves | Learned location of 1 exit from Factory 4054 | -7/Lower Caves | Lost 4 allies 4292 | -7/Lower Caves | Identified exit to Lower Caves 4292 | -7/Lower Caves | Discovered exit to Lower Caves (range 7) 4408 | -7/Lower Caves | Entered another Lower Caves area 4408 | -7/Lower Caves | Accompanied by 2 allies 4409 | -7/Lower Caves | Encountered a Warlord checkpoint 4870 | -7/Lower Caves | Identified exit to Factory 4870 | -7/Lower Caves | Discovered exit to Factory (range 16) 4936 | -7/Lower Caves | Entered Factory 4936 | -6/Factory | Accompanied by 2 allies 4936 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4937 | -6/Factory | Identified exit to Lower Caves 5403 | -6/Factory | Repaired Mic. Nuclear Core 5579 | -6/Factory | Repaired Aluminum Leg 5686 | -6/Factory | Build established: Hacker-Tank 5909 | -6/Factory | Cargo convoy interrupted 6283 | -6/Factory | Build established: Hacker-Gunner 6507 | -6/Factory | Core integrity fell below 50% 6508 | -6/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. Acquired 30 matter. K-01 Serf collects debris. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 9M. C-30 ARC bursts open, deploying its payload. L-41 Fighter unfolds itself. B-48 Gladiator unfolds itself. M-28 Smith unfolds itself. Knocked back. M-28 Smith repairs G-67 Veteran. Assembly Bed disabled. Mining Laser destroyed. M-28 Smith repairs B-48 Gladiator. M-28 Smith repairs L-41 Fighter. Mak. Leg destroyed. Adv. Force Field severed. Kinecellerator destroyed. P-60 Hacker destroyed. Fusion Compressor destroyed. Map ----- +----------------------------------------------------+ | ?# #???# # #???? | | ?# #???# # #???? | | ?### ###??## # #???? | | ???# #?????# # #???? | | ?### ###???# # ##??? | | ?# ###########+### #??#? | | ?# #???? | | ?# #???# | | ?# #### #??#? | | ?# ##+####### #??# #???# | | ?####### ## #??# #???? | | ???????# ## #?##+####? | | ???????# ! ## #?# #? | | ???????# ! ## #?# "" #? | | ???????#= !!! ## ### "" #? | | ?????###[ ## ### """ #? | | ?##########+##### ### ## | | ??#### "T" ^ ### ## | | ??# "" =!* ^^ ### ## | | ?##""" !^ #####+#### | | ??#"F !^"""""" #####[# # | | #?#"""] """""" # ## | | ?##"""] """""" ###? | | ?##"""]] """ "" ! !##?? | | ?##### #####gm### | | ####?# #?# @l[ # | | #?###"""T"""## ###?# "g" # | | ##??########## ##### "R" # | | ##??###??????# #??## "=" # | | #???##???#???# #?#?# # | | #???#???###### ##### # | | ###########??# # ######### | | # ##?# # #???# | | # #### #""""""###?? | | # # # # ] "#??? | | # # # # "#?## | | + # # "#?## | | # """ """ ## # |"#??# | | # """ """ %" + "##?? | | # """ """ ##### # ##??? | | ########### ## # # "##### | | ^ ^ ## | | ""#? | | ######## # != T"#? | | ##?????#^ """ ## [ ""## | | #??###?# """ # ![ ## | | ##??#??# """ ## ## | | ###??#???# ## ## | | ?? ? ? ??# ## #? | | ? ?? ???###" "### + ! #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 36 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 8 Energy Filtering 50 Kinecelleration 30 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beamcaster | 16% | -8/Materials Carbon-fiber Leg | 15% | -8/Materials Carbon-fiber Leg | 46% | -8/Materials Lgt. Armor Plating | 24% | -8/Materials Aluminum Leg | 25% | -7/Factory Mic. Nuclear Core | 58% | -6/Factory Aluminum Leg | 84% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecoilCoolingCloak Manual? 0 Play Time 01:53:23 Cumulative 18.1 hours Start 2025.10.03 @ 22:45:09 End 2025.10.04 @ 15:49:02 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 11 Rogue 0 Adventurer 0 Explorer 11 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 18 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 487b6327-8cfe-43e4-87f5-feda0a57fe45