Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.22 @ 13:08:55

Player: Nalzok

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (93)      465
Value Destroyed (3900)     3900
Prototype IDs (29)         580
Alien Tech Used (0)        0
Bonus (1346)               1346
              TOTAL SCORE: 9591

 Bonus
-------
High Alert Combat Kills    146
Entered Garrisons          400
Used RIF Installer         500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     97/300
Energy                     100/100
System Corruption          15%
Temperature                Cool (9)
Movement                   Walking (330) Ox7
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                Aluminum Leg
>               --- UTILITY (6) ------
  High-capacity Storage Unit
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Gauss Cannon
                Chainsword
>               --- INVENTORY (20) ---
          Light Nuclear Core
          Light Nuclear Core
       Improved Heat Sink
          Large Storage Unit
          Large Storage Unit
       Advanced Weight Redist. System
     Long-range Sensor Array
                Cloak of Protection
                Relay Coupler [NC] (31)
                Relay Coupler [Grunt] (31)
                Relay Coupler [Sentry] (21)
                Relay Coupler [Hunter] (19)
                Relay Coupler [Hunter] (19)
                Chainsword
                Segregator
                Segregator

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
       Advanced Treads
                Aluminum Leg
                Aluminum Leg
        Armored Wheel
>               --- UTILITY ----------
                Coolant Injector
  High-capacity Storage Unit
  High-capacity Storage Unit
                Target Analyzer
       Hardened Medium Armor Plating
                Hacking Suite
>               --- WEAPON -----------
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY --------
                Ion Engine
       Improved Ion Engine
       Improved Heat Sink
          Large Storage Unit
          Large Storage Unit
          Large Storage Unit
     Long-range Sensor Array
                Cloak of Protection
                Shock Rifle
                Lightning Gun
                Lightning Gun
                Lightning Gun
                Lightning Gun
                Gauss Cannon
                Grenade Launcher
                Grenade Launcher
                Rocket Launcher
                Mining Laser
                Chainsword
                Chainsword
[Rating: 40]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Cesium-ion Thruster
Utility                    High-capacity Storage Unit
  Device                   Coolant Injector
  Storage                  High-capacity Storage Unit
  Processor                Target Analyzer
  Hackware                 Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Lightning Gun
  Energy Gun               Lightning Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Segregator

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   
  Utility                  4    | .   .   .   .   .   2   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             163  | .   9   10  .   6   21  44  47  13  13  
  Power                    19   | .   2   1   .   1   .   7   3   2   3   
    Engine                 15   | .   2   1   .   1   .   7   2   .   2   
    Core                   4    | .   .   .   .   .   .   .   1   2   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               57   | .   3   2   .   3   5   19  18  3   4   
    Treads                 3    | .   .   .   .   .   1   2   .   .   .   
    Leg                    35   | .   3   2   .   3   3   .   17  3   4   
    Wheel                  18   | .   .   .   .   .   1   17  .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   .   .   
  Utility                  33   | .   3   .   .   .   9   8   9   3   1   
    Device                 12   | .   .   .   .   .   3   4   4   1   .   
    Storage                5    | .   3   .   .   .   1   1   .   .   .   
    Processor              5    | .   .   .   .   .   1   2   .   1   1   
    Hackware               1    | .   .   .   .   .   1   .   .   .   .   
    Protection             10   | .   .   .   .   .   3   1   5   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | .   1   7   .   2   7   10  17  5   5   
    Energy Gun             21   | .   1   .   .   1   5   .   11  3   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          17   | .   .   4   .   1   1   9   .   1   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   .   .   2   
    Launcher               9    | .   .   1   .   .   .   1   5   1   1   
    Special Weapon         2    | .   .   2   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   .   1   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   2   .   .   .   .   
Parts Lost                 50   | .   1   3   .   2   6   4   10  13  11  
  Power                    6    | .   .   .   .   .   .   2   1   1   2   
  Propulsion               19   | .   .   .   .   .   3   2   5   5   4   
  Utility                  7    | .   .   .   .   .   .   .   1   3   3   
  Weapon                   18   | .   1   3   .   2   3   .   3   4   2   
  Highest Loss Streak      11   | .   1   2   .   2   3   2   5   8   11  
Average Slot Usage (%)     95   | .   96  99  100 99  92  98  93  96  70  
  Engine                   8    | .   14  14  14  14  9   6   5   .   2   
  Treads                   1    | .   .   .   .   .   2   5   .   .   .   
  Leg                      21   | .   28  28  28  28  23  9   23  28  17  
  Wheel                    4    | .   .   .   .   .   2   14  3   .   .   
  Device                   7    | .   .   .   .   .   3   16  11  14  6   
  Storage                  19   | .   26  28  28  28  18  15  15  15  15  
  Processor                2    | .   .   .   .   .   6   3   4   .   9   
  Hackware                 2    | .   .   .   .   .   2   7   4   .   .   
  Protection               2    | .   .   .   .   .   5   .   6   13  .   
  Energy Gun               8    | .   12  .   .   11  12  7   10  12  .   
  Ballistic Gun            8    | .   14  16  28  16  2   7   1   1   6   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             91   | 11  39  41  39  41  67  91  91  81  86  
  Greatest Support         61   | 20  20  20  20  20  40  61  46  50  35  
  Greatest Overweight (x)  22   | .   1   2   1   2   5   4   22  4   7   
  Average Overweight (x)   1    | .   .   1   1   1   2   2   1   1   2   
Largest Inventory Capacity 20   | 6   16  16  16  16  18  20  20  20  20  
  Average Capacity         18   | 6   13  16  16  16  17  19  20  20  20  
  Most Carried             20   | 5   16  16  16  16  18  20  20  20  20  
  Average Carried          17   | 3   9   15  15  15  17  18  19  19  18  
  Final Capacity           20   | 6   16  16  16  16  18  20  20  20  20  
  Final Carried            20   | 2   16  16  16  16  18  20  20  20  16  

 Class Distribution 
--------------------
 81% | Scavenger-Mutant
  7% | Hauler-Mutant
  6% | Mutant
  4% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -10/Exiles
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Garrison
 Scavenger-Mutant | -7/Factory
    Hauler-Mutant | -7/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  
Matter Collected           2516 | 159  152  118  26   84   175  965  499  209  129  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3200 | .    196  195  .    208  310  1250 574  195  272  
  Parts                    190  | .    11   20   .    11   13   70   40   14   11   
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           5    | .    1    .    .    .    1    3    .    .    .    
Parts Field Recycled       1    | .    .    .    .    .    .    1    .    .    .    
  Retrieved Matter         13   | .    .    .    .    .    .    13   .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar 
Combat Hostiles Destroyed  80   | .   4   10  .   5   6   17  24  5   9   
  Melee                    3    | .   .   .   .   .   .   .   .   .   3   
  Guns                     48   | .   4   5   .   5   5   14  10  4   1   
  Cannons                  5    | .   .   2   .   .   1   .   .   .   2   
  AOE                      23   | .   .   3   .   .   .   3   13  1   3   
Classes Destroyed          10   | .   1   2   .   2   1   3   1   .   .   
  Worker                   7    | .   .   .   .   .   .   7   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   
  Recycler                 5    | .   .   .   .   .   .   5   .   .   .   
  Swarmer                  25   | .   .   6   .   .   .   3   8   4   4   
  Saboteur                 4    | .   .   .   .   .   .   .   4   .   .   
  Grunt                    34   | .   4   4   .   3   3   7   9   .   4   
  Brawler                  2    | .   .   .   .   1   .   .   .   .   1   
  Duelist                  4    | .   .   .   .   1   .   .   2   1   .   
  Sentry                   6    | .   .   .   .   .   3   2   1   .   .   
  Programmer               5    | .   .   .   .   .   .   5   .   .   .   
Best Kill Streak           7    | .   2   3   .   3   2   7   7   3   4   
  Combat Bots Only         7    | .   2   3   .   3   2   5   7   3   4   
Max Kills in Single Turn   3    | .   1   2   .   1   1   3   3   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   .   3   3   1   1   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  
Damage Taken               6793 | .    332  546  .    388  658  1266 1460 1295 848  
  Core                     1044 | .    21   131  .    83   109  189  230  193  88   
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         62   | 100  .    .    .    6    80   .    .    .    .    
Volleys Fired              253  | .    27   33   .    16   35   63   53   15   11   
  Largest                  2    | .    2    2    .    2    2    2    2    2    2    
  Hottest                  130  | .    60   120  .    85   120  58   130  118  76   
Shots Fired                435  | .    41   56   .    32   55   122  79   30   20   
  Gun                      394  | .    41   44   .    32   50   121  66   30   10   
  Cannon                   12   | .    .    .    .    .    5    .    .    .    7    
  Launcher                 19   | .    .    2    .    .    .    1    13   .    3    
  Special                  10   | .    .    10   .    .    .    .    .    .    .    
  Kinetic                  258  | .    27   37   .    30   14   121  12   .    17   
  Thermal                  98   | .    14   17   .    2    41   .    17   7    .    
  Explosive                19   | .    .    2    .    .    .    1    13   .    3    
  Electromagnetic          60   | .    .    .    .    .    .    .    37   23   .    
  Robot Hit Streak         14   | .    8    7    .    11   14   8    7    6    4    
  Robot Miss Streak        10   | .    2    4    .    2    2    5    7    5    10   
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    .    
  Secondary Targets        5    | .    .    1    .    2    1    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    1    .    1    1    .    .    1    .    
Shots Hit Robots           316  | .    33   33   .    26   46   98   41   16   23   
  Core Hits                224  | .    11   21   .    11   16   81   58   9    17   
  Critical Hits            3    | .    .    .    .    .    .    3    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    .    .    3    .    .    .    
Melee Attacks              12   | .    .    .    .    .    .    .    1    .    11   
  Thermal                  1    | .    .    .    .    .    .    .    1    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 11   | .    .    .    .    .    .    .    .    .    11   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           7109 | .    302  539  .    222  709  2141 1997 361  838  
  Guns                     4571 | .    302  263  .    222  657  2025 681  268  153  
  Cannons                  194  | .    .    .    .    .    52   .    .    .    142  
  Explosions               1962 | .    .    156  .    .    .    116  1316 93   281  
  Melee                    262  | .    .    .    .    .    .    .    .    .    262  
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  3149 | .    175  208  .    204  109  2025 133  .    295  
  Thermal                  1138 | .    127  175  .    18   600  .    107  111  .    
  Explosive                1869 | .    .    156  .    .    .    116  1316 .    281  
  Electromagnetic          691  | .    .    .    .    .    .    .    441  250  .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 262  | .    .    .    .    .    .    .    .    .    262  
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    .    .    .    4    9    11   15   
  Average Corruption       6    | .    .    .    .    .    .    2    7    9    11   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  88   | .    .    .    .    .    .    23   33   20   12   
    Message Errors         23   | .    .    .    .    .    .    4    13   5    1    
    Matter Fused           16   | .    .    .    .    .    .    2    7    6    1    
    Heat Flow Errors       9    | .    .    .    .    .    .    5    3    1    .    
    Energy Discharges      10   | .    .    .    .    .    .    3    2    3    2    
    Data Loss (minor)      9    | .    .    .    .    .    .    3    4    1    1    
    Data Loss (major)      5    | .    .    .    .    .    .    .    1    2    2    
    Misfires               1    | .    .    .    .    .    .    .    .    1    .    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    2    
    Targeting Errors       9    | .    .    .    .    .    .    3    2    1    3    
    Weapon Failures        4    | .    .    .    .    .    .    3    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            98   | .    .    .    .    .    .    .    83   15   .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               98   | .    .    .    .    .    .    .    83   15   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    .    .    .    .    .    .    1    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1    | .    .    .    .    .    .    .    .    .    1    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      261  | .    .    .    .    .    .    .    215  .    46   
  Shots                    5    | .    .    .    .    .    .    .    4    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        430  | .    174  162  .    74   430  200  193  96   27   
  Average Temperature      76   | .    75   65   .    18   146  82   44   37   14   
  Received Heat Transfer   1980 | .    192  231  .    102  297  384  273  213  288  
  Effects                  4    | .    .    .    .    .    4    .    .    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    .    .    
    Damage (major)         3    | .    .    .    .    .    3    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    .    .    
  Parts Fried              3    | .    .    .    .    .    .    .    2    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    1    .    .    2    .    .    .    .    
  Heat Transferred         2316 | .    300  375  .    37   1258 .    259  87   .    
Parts Sabotaged            11   | .    .    .    .    .    .    .    11   .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar 
Peak Influence             827  | .   105 245 .   100 99  236 827 584 406 
  Average Influence        167  | .   62  107 .   24  34  46  485 431 273 
Maximum Alert Level        3    | .   .   1   .   .   .   1   3   2   2   
  Low Security (%)         72   | 100 100 87  .   100 100 92  28  .   25  
  Level 1                  11   | .   .   12  .   .   .   7   9   32  74  
  Level 2                  10   | .   .   .   .   .   .   .   29  67  .   
  Level 3                  5    | .   .   .   .   .   .   .   32  .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          13   | .   1   .   .   .   .   8   .   4   .   
  Investigation            2    | .   1   .   .   .   .   1   .   .   .   
  Extermination            4    | .   .   .   .   .   .   3   .   1   .   
  Reinforcement            1    | .   .   .   .   .   .   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   .   3   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar 
Distress Signals           5    | .   2   1   .   .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              104  | .   7   8   .   5   11  22  29  12  10  
  Peak Tracking Total      7    | .   5   3   .   3   7   4   5   4   6   
  Tactical Retreats        5    | .   .   .   .   .   1   1   2   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar 
Traps Triggered            11   | .   1   .   .   .   .   3   3   3   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar 
Machines Disabled          10   | .   .   2   .   .   .   1   4   2   1   
  Max in Single Turn       2    | .   .   2   .   .   .   1   2   1   1   
  Garrison Relay           3    | .   .   .   .   .   .   .   2   .   1   
  Phase Generator          1    | .   .   .   .   .   .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar 
Machines Accessed          12   | .   3   .   1   .   3   3   .   2   .   
  Terminals                8    | .   3   .   .   .   3   1   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   .   
Total Hacks                20   | .   8   .   1   .   5   4   .   2   .   
  Successful               15   | .   6   .   1   .   3   4   .   1   .   
  Failed                   5    | .   2   .   .   .   2   .   .   1   .   
    Catastrophic           2    | .   .   .   .   .   1   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   .   .   
  Terminals                16   | .   8   .   .   .   5   2   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   .   1   .   
Terminal Hacks             12   | .   6   .   1   .   3   2   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   
  Prototype ID Bank        3    | .   2   .   .   .   1   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   .   1   1   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   1   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   .   .   .   .   
  Assault Status           1    | .   1   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   1   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         4    | .   .   .   .   .   3   .   .   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   2   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    12   | .   .   .   .   .   .   .   8   .   4   
  Machine Destruction      12   | .   .   .   .   .   .   .   8   .   4   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Gar Fac Gar 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  
Turns Passed               7423 | 3    385  565  362  1247 817  1876 1247 597  324  
Spaces Moved               3666 | 1    209  289  241  682  386  913  572  259  114  
  Core                     1    | .    .    .    .    .    .    .    1    .    .    
  Treads                   18   | .    .    .    .    .    16   2    .    .    .    
  Legs                     3121 | 1    209  289  241  682  296  506  524  259  114  
  Wheels                   526  | .    .    .    .    .    74   405  47   .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            90   | 120  120  150  150  150  130  90   95   150  180  
  Average Speed            163  | 120  144  153  150  173  162  164  165  154  205  
  Slowest Speed            1150 | 120  150  180  150  180  270  240  1150 240  330  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    .    1    .    .    
Exploration Rate (%)       39   | 2    49   50   62   96   35   19   53   7    20   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    .    .    .    1    1    .    1    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    .    .    .    .    
Scrap Searched             2    | .    .    .    .    2    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          194  | .    .    38   .    .    .    3    135  3    15   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               6    | .    .    5    .    .    .    .    .    .    1    
  AOE                      188  | .    .    33   .    .    .    3    135  3    14   

 Actions                        | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Gar  Fac  Gar  
Total                      4635 | 4    253  344  242  725  526  1166 784  426  165  
  Wait                     373  | .    .    5    .    5    62   97   67   131  6    
  Move                     3659 | .    208  288  240  681  385  913  571  259  114  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  55   | .    8    3    1    8    12   10   8    2    3    
  Fast Attach              55   | .    2    .    .    .    6    17   21   4    5    
  Attach                   28   | .    .    3    .    2    8    1    5    2    7    
  Detach                   4    | .    .    .    .    .    3    .    .    .    1    
  Swap                     80   | .    7    7    .    4    7    26   21   7    1    
  Drop                     88   | 4    1    5    1    9    8    34   19   6    1    
  Fire                     253  | .    27   33   .    16   35   63   53   15   11   
  Melee                    12   | .    .    .    .    .    .    .    1    .    11   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            28   | .    .    .    .    .    .    5    18   .    5    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Garrison
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 0)
    4 | -11/Scrapyard | Entered Materials
  196 | -10/Materials | Discovered new exit (range 10)
  359 | -10/Materials | Discovered new exit (range 7)
  389 | -10/Materials | Entered Mines
  595 | -10/Mines     | Core integrity fell below 50%
  689 | -10/Mines     | Learned location of 1 exit from Materials
  813 | -10/Mines     | Discovered new exit (range 6)
  914 | -10/Mines     | Build established: Scavenger-Mutant
  948 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  948 | -10/Mines     | Discovered new exit (range 5)
  954 | -10/Mines     | Entered Exiles
  974 | -10/Exiles    | Discovered new exit (range 15)
  992 | -10/Exiles    | Met 8R-AWN
 1016 | -10/Exiles    | Met EX-HEX
 1056 | -10/Exiles    | Met EX-BIN
 1074 | -10/Exiles    | Aligned with FarCom system
 1076 | -10/Exiles    | Given EX-Vault access code
 1112 | -10/Exiles    | Opened EX-Vault
 1135 | -10/Exiles    | Found Cloak of Protection
 1170 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 1208 | -10/Exiles    | Met EX-DEC
 1302 | -10/Exiles    | Discovered new exit (range 10)
 1316 | -10/Exiles    | Left Exiles lab with Cloak of Protection
 1316 | -10/Exiles    | Entered Mines
 1329 | -9/Mines      | Core integrity fell below 20%
 1399 | -9/Mines      | Learned Materials garrison access intel
 1921 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2495 | -9/Mines      | Discovered new exit (range 9)
 2504 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2563 | -9/Mines      | Entered Materials
 2563 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
 2564 | -8/Materials  | Identified exit to Factory
 2565 | -8/Materials  | Loaded intel: 1 garrison access location
 3014 | -8/Materials  | Lost 3 parts (1n2w)
 3071 | -8/Materials  | Discovered exit to Factory (range 3)
 3380 | -8/Materials  | Entered Factory
 3380 | -7/Factory    | Evolved 2 slots: Utility x2
 4227 | -7/Factory    | Build established: Scavenger-Skirmisher
 4924 | -7/Factory    | Garrison activated, responded to threat
 5053 | -7/Factory    | Build established: Scavenger-Mutant
 5256 | -7/Factory    | Identified exit to Garrison
 5256 | -7/Factory    | Entered Garrison
 5261 | -7/Garrison   | Installed Relay Interface Framework
 5304 | -7/Garrison   | Triggered checkpoint
 5676 | -7/Garrison   | Triggered checkpoint
 5702 | -7/Garrison   | Triggered checkpoint
 5719 | -7/Garrison   | Crushed by falling debris
 5736 | -7/Garrison   | Core integrity fell below 50%
 5761 | -7/Garrison   | Destroyed 7 combat bots
 5763 | -7/Garrison   | Lost 5 parts (2n1u2w)
 5896 | -7/Garrison   | Phase Generator disabled
 5923 | -7/Garrison   | Discovered new exit (range 5)
 6267 | -7/Garrison   | Garrison Relay disabled
 6329 | -7/Garrison   | Triggered checkpoint
 6411 | -7/Garrison   | Garrison Relay disabled
 6503 | -7/Garrison   | Entered Factory
 6832 | -7/Factory    | Garrison activated, responded to threat
 6973 | -7/Factory    | Lost 4 parts (2n1u1w)
 7021 | -7/Factory    | System corruption reached 10%
 7090 | -7/Factory    | Core integrity fell below 20%
 7100 | -7/Factory    | Identified exit to Garrison
 7100 | -7/Factory    | Entered Garrison
 7126 | -7/Garrison   | Lost 8 parts (1p3n2u2w)
 7172 | -7/Garrison   | Triggered checkpoint
 7237 | -7/Garrison   | Garrison Relay disabled
 7424 | -7/Garrison   | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
07385_ Carbon-fiber Leg destroyed.
07386_ Acquired 52 matter.
07391_ Acquired Aluminum Leg.
07395_ Imp. Melee Analysis Suite destroyed.
07395_ System corrupted by crushing effect (+1).
07395_ Knocked back.
07399_ Aluminum Leg destroyed.
07401_ Lgt. Treads severed.
07403_ Aluminum Leg destroyed.
07407_ Acquired Aluminum Leg.
07407_ Adv. Signal Interpreter destroyed.
07407_ System corrupted by crushing effect (+2).
07410_ =3YIY,EMLRX0#H TXBF25DBR  <DDEVIV
07411_ Aluminum Leg destroyed.
07412_ Coolant Injector destroyed.
07412_ System corrupted by crushing effect (+1).
07414_ Knocked back.
07415_ Flak Gun destroyed.
07422_ B-48 Gladiator destroyed.
07422_ Imp. Deuterium Engine destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Coolant Potential          65
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Cloak Strength             5
Additional Mass Support    9
Armor Coverage             225
Core Shielding             20
Propulsion Shielding       33
Evasion (%)                41
Targeting Accuracy         5
Melee Accuracy             6
Target Analysis            5
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LaserLatentRay
  Manual?         0
Play Time         00:55:03
  Cumulative      182.7 hours
  Start           2019.11.22 @ 12:03:15
  End             2019.11.22 @ 13:08:55
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          297
  Rogue           297
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             58
Gallery%          73
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              14/Cog
Map View          72x52
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             0


RUN: 246f42d2-950d-466e-b780-ab13412e0408