Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.18 @ 14:55:34 Player: Maverik Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (91) 455 Value Destroyed (2281) 2281 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (311) 311 TOTAL SCORE: 5367 Bonus ------- High Alert Combat Kills 311 Cogmind --------- Core Integrity 487/700 Matter 146/300 Energy 70/125 System Corruption 0% Temperature Cool (0) Movement Walking (180) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (4) ------ Large Storage Unit Matter Filter Weapon Cycler Hacking Suite > --- WEAPON (4) ------- High-powered Shotgun Improved Light Cannon Improved Light Cannon Improved Light Cannon > --- INVENTORY (10) --- Light Ion Engine Improved Ion Engine Shock Rifle Improved Light Cannon Grenade Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Seismic Analyzer Improved Light Armor Plating > --- WEAPON ----------- Minigun Minigun Minigun Minigun > --- INVENTORY -------- Light Ion Engine Titanium Leg Shotgun Shotgun Shotgun Shotgun Grenade Launcher Mini Grenade Launcher [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Seismic Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Shock Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon 2 | . . 2 . . Parts Attached 97 | 10 17 31 33 6 Power 13 | 1 2 1 7 2 Engine 9 | 1 2 1 3 2 Core 4 | . . . 4 . Reactor . | . . . . . Propulsion 21 | 3 4 6 7 1 Treads . | . . . . . Leg 18 | 3 4 3 7 1 Wheel 3 | . . 3 . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 3 2 2 4 2 Device 7 | 2 1 . 2 2 Storage 3 | 1 1 1 . . Processor 1 | . . . 1 . Hackware 1 | . . . 1 . Protection 1 | . . 1 . . Artifact . | . . . . . Weapon 50 | 3 9 22 15 1 Energy Gun 10 | 2 2 2 4 . Energy Cannon . | . . . . . Ballistic Gun 31 | 1 5 18 6 1 Ballistic Cannon 5 | . 1 . 4 . Launcher 2 | . . 1 1 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 2 | . 1 1 . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 28 | . 3 . 20 5 Power 6 | . 1 . 4 1 Propulsion 8 | . 1 . 4 3 Utility 2 | . . . 2 . Weapon 12 | . 1 . 10 1 Highest Loss Streak 5 | . 1 . 5 3 Average Slot Usage (%) 91 | . 96 99 79 83 Engine 8 | . 12 11 1 5 Core 1 | . . . 4 . Leg 19 | . 27 14 20 17 Wheel 2 | . . 7 . . Device 10 | . 22 5 3 14 Storage 8 | . 4 11 9 7 Hackware 2 | . . . 7 7 Protection 2 | . . 5 2 . Energy Gun 3 | . 7 . 4 . Ballistic Gun 24 | . 17 42 18 . Ballistic Cannon 5 | . 1 . 5 28 Naked Turns . | . . . . . Heaviest Build 46 | 7 14 39 40 46 Greatest Support 51 | 20 20 34 51 30 Greatest Overweight (x) 10 | . . 2 2 10 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 10 | 4 8 10 10 10 Average Capacity 8 | 4 5 8 10 10 Most Carried 10 | 4 8 10 10 9 Average Carried 6 | 2 5 8 6 7 Final Capacity 10 | 4 8 10 10 10 Final Carried 10 | 4 8 10 7 6 Class Distribution -------------------- 25% | Mutant 22% | Tank 21% | Gunner 16% | Scavenger-Gunner 13% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Tank | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2522 | 323 238 941 916 104 Remotely . | . . . . . Salvage Created 2975 | 83 424 1039 1325 104 Parts 174 | 10 29 70 63 2 Haulers Intercepted 6 | . 2 4 . . Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 66 | 1 9 25 27 4 Guns 49 | 1 9 21 18 . Cannons 7 | . . . 3 4 AOE 8 | . . 4 4 . Classes Destroyed 10 | 3 3 2 2 . Worker 7 | 1 2 1 3 . Builder 1 | . . . 1 . Tunneler 3 | 2 . . 1 . Hauler 6 | . 2 4 . . Recycler 5 | . . 2 3 . Watcher 3 | . 2 1 . . Swarmer 23 | . 5 14 4 . Grunt 30 | 1 4 4 18 3 Duelist 1 | . . . 1 . Sentry 12 | . . 7 4 1 Best Kill Streak 9 | 3 3 9 8 1 Combat Bots Only 8 | 1 3 8 7 1 Max Kills in Single Turn 4 | 2 2 4 2 1 Gunslinging 1 | . 1 . 1 . Exploded 3 | . . 3 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 5097 | 64 692 752 2727 862 Core 695 | 10 90 89 293 213 Absorbed by Shields . | . . . . . Core Remaining (%) 69 | 96 60 77 46 . Volleys Fired 220 | 7 63 52 82 16 Largest 4 | 2 2 4 4 4 Hottest 200 | 60 100 100 200 156 Shots Fired 629 | 14 125 193 239 58 Gun 520 | 14 117 191 198 . Cannon 98 | . 8 . 32 58 Launcher 11 | . . 2 9 . Special . | . . . . . Kinetic 515 | 7 84 191 175 58 Thermal 41 | . 41 . . . Explosive 11 | . . 2 9 . Electromagnetic 62 | 7 . . 55 . Robot Hit Streak 16 | 6 9 16 15 6 Robot Miss Streak 9 | 1 6 4 9 6 Penetration Max . | . . . . . Secondary Targets 6 | . 2 1 3 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 358 | 9 70 112 140 27 Core Hits 158 | 6 25 53 64 10 Critical Hits 7 | . 2 2 3 . Critical Kills 3 | . . . 3 . Critical Parts Destroyed 4 | . 2 2 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5823 | 176 747 1581 2834 485 Guns 4056 | 105 656 1275 2020 . Cannons 816 | . 91 . 240 485 Explosions 923 | 71 . 306 546 . Melee . | . . . . . Ramming 28 | . . . 28 . Kinetic 3761 | 41 389 1275 1571 485 Thermal 465 | 71 358 . 36 . Explosive 816 | . . 306 510 . Electromagnetic 753 | 64 . . 689 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 34 | . . 10 24 . Projectiles . | . . . . . Explosions 34 | . . 10 24 . Melee . | . . . . . Knockbacks 9 | . 1 . 6 2 Impact . | . . . . . Kinetic 9 | . 1 . 6 2 Secondary . | . . . . . Self-Inflicted Damage 98 | . . 20 78 . Shots 5 | . . 1 4 . Rammed 7 | . . . 7 . Targets Rammed 10 | . . . 10 . Kicked 3 | . . . 3 . Crushed . | . . . . . Highest Temperature 553 | 76 38 80 286 553 Average Temperature 89 | 32 10 28 81 243 Received Heat Transfer 1818 | 36 141 177 1110 354 Effects 13 | . . . 4 9 Shutdowns 2 | . . . . 2 Energy Bleed 3 | . . . 1 2 Interference 5 | . . . 3 2 Short Circuit 1 | . . . . 1 Damage (minor) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 3 | . . . 3 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 1032 | 150 832 . 50 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | 1 . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 708 | 35 277 642 708 428 Initial 322 | . 22 . 242 322 Average 304 | 12 133 277 507 369 Maximum Alert Level 3 | . 1 2 3 2 Low Security (%) 35 | 100 68 42 . . Level 1 28 | . 31 27 16 71 Level 2 33 | . . 29 76 28 Level 3 2 | . . . 7 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . 1 2 7 1 Investigation 3 | . . 2 1 . Extermination . | . . . . . Reinforcement 8 | . 1 . 6 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 3 | . . . 2 1 Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 11 | . 4 5 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 134 | 1 34 42 49 8 Peak Tracking Total 10 | 1 6 10 8 3 Tactical Retreats 25 | . 10 5 9 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 14 | . 5 6 1 2 Terminals 11 | . 5 5 . 1 Fabricators . | . . . . . Repair Stations 2 | . . 1 . 1 Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 41 | . 16 19 3 3 Successful 26 | . 12 10 2 2 Failed 14 | . 4 8 1 1 Catastrophic . | . . . . . Database Lockouts 1 | . . 1 . . Manual 20 | . 5 15 . . Terminals 34 | . 16 16 . 2 Fabricators . | . . . . . Repair Stations 4 | . . 3 . 1 Recycling Units 3 | . . . 3 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 15 | . 9 4 . 2 Record 8 | . 5 2 . 1 Robot Analysis 2 | . . 2 . . Alert Level 2 | . 1 . . 1 Unreport Threat 1 | . 1 . . . Locate Traps 1 | . 1 . . . Maintenance Status 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . 2 . . Scan Component 1 | . . 1 . . Repair 1 | . . 1 . . Recycling Unit Hacks 2 | . . . 2 . Recycle Component 1 | . . . 1 . Process 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 7 | . 3 4 . . Terminals 7 | . 3 4 . . Botnet 7 | . 3 4 . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 13 | . 5 6 1 1 Full Trace Events 7 | . 2 4 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 26 | . . 26 . . Parts Recycled 1 | . . . 1 . Recycled Matter 252 | . . . 252 . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 2 | . . 2 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 3862 | 136 959 1320 1059 388 Spaces Moved 2003 | 86 570 750 441 156 Core 22 | 16 . . . 6 Treads . | . . . . . Legs 1707 | 70 570 476 441 150 Wheels 274 | . . 274 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 100 123 150 Average Speed 131 | 106 120 127 142 167 Slowest Speed 550 | 120 120 190 190 550 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 35 | 5 75 64 30 5 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 71 | . . 10 60 1 Melee . | . . . . . Projectile 4 | . . . 3 1 AOE 67 | . . 10 57 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 2816 | 118 738 1005 712 243 Wait 363 | . 60 127 116 60 Move 1999 | 85 569 749 440 156 Hop . | . . . . . Pick Up 70 | 12 12 18 24 4 Fast Attach 18 | 2 6 10 . . Attach 47 | 6 2 6 28 5 Detach 6 | . 1 1 4 . Swap 32 | 2 9 15 5 1 Drop 51 | 4 16 27 3 1 Fire 220 | 7 63 52 82 16 Melee . | . . . . . Ram . | . . . . . Kick 10 | . . . 10 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 80 | -11/Scrapyard | Discovered new exit (range 8) 137 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 14) 759 | -10/Materials | Discovered new exit (range 6) 833 | -10/Materials | Build established: Scavenger-Mutant 866 | -10/Materials | Discovered new exit (range 13) 1034 | -10/Materials | Discovered new exit (range 8) 1096 | -10/Materials | Entered another Materials area 1096 | -9/Materials | Evolved 2 slots: Weapon x2 1243 | -9/Materials | Discovered new exit (range 7) 1324 | -9/Materials | Central database locked down 1396 | -9/Materials | Build established: Scavenger-Gunner 1710 | -9/Materials | Destroyed 7 combat bots 1743 | -9/Materials | Build established: Gunner 1906 | -9/Materials | Repaired Assault Rifle 1969 | -9/Materials | Discovered new exit (range 9) 2057 | -9/Materials | Build established: Tank 2131 | -9/Materials | Destroyed 8 combat bots 2282 | -9/Materials | Discovered new exit (range 15) 2416 | -9/Materials | Entered another Materials area 2416 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2644 | -8/Materials | Destroyed 7 combat bots 2788 | -8/Materials | Lost 3 parts (1u2w) 3035 | -8/Materials | Lost 3 parts (1n2w) 3125 | -8/Materials | Lost 5 parts (2p1u2w) 3283 | -8/Materials | Core integrity fell below 50% 3303 | -8/Materials | Lost 3 parts (1p1n1w) 3417 | -8/Materials | Discovered new exit (range 16) 3475 | -8/Materials | Entered Factory 3475 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3829 | -7/Factory | Lost 3 parts (1p1n1w) 3863 | -7/Factory | Self-destructed Last Messages --------------- U-05 Engineer builds a Wall. Imp. Deuterium Engine destroyed. K-01 Serf collects debris. Aluminum Leg destroyed. U-05 Engineer builds a Wall. G-50 Soldier knocked back. U-05 Engineer builds a Wall. K-01 Serf collects debris. ALERT: Construction progress impeded, dispatching reinforcements to local area. K-01 Serf collects debris. Imp. Light Cannon destroyed. G-50 Soldier destroyed. K-01 Serf collects debris. Acquired 48 matter. Dropped Broken Recalibrator. Acquired Carbon-fiber Leg. Acquired 32 matter. Acquired 15 matter. Acquired Weapon Cycler. 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