Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.07 @ 20:31:53 Player: kiul Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (67) 335 Value Destroyed (2072) 2072 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (849) 849 TOTAL SCORE: 6816 Bonus ------- High Alert Combat Kills 45 Follower Combat Kills 104 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 180/300 Energy 85/100 System Corruption 0% Temperature Cool (45) Movement Core (350) Ox6 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Heavy Ion Engine Light Treads Light Treads Wheel Compact Wheel Cooled VTOL Module Advanced Heat Sink Cooling System Compact Matter Pod (150) Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Autogun Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Advanced Treads Improved Heavy Treads > --- UTILITY ---------- Cooling System Large Storage Unit Improved Light Armor Plating Reactive Plating Hacking Suite > --- WEAPON ----------- Plasma Rifle Improved Light Cannon Antimatter Cannon > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Wheel Compact Wheel Compact Wheel Cooled VTOL Module Advanced Heat Sink Cooling System Compact Matter Pod Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Autogun Gauss Cannon [Rating: 51] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Flight Unit Cooled VTOL Module Utility Hacking Suite Device Cooling System Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Reactive Plating Weapon Autogun Energy Gun Cooled Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Gar Slots Evolved 8 | . . 2 . 2 2 2 . Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . Utility 4 | . . 1 . 1 1 1 . Weapon 1 | . . . . 1 . . . Parts Attached 47 | 7 4 8 6 5 12 1 4 Power 5 | 1 . 3 . . 1 . . Engine 5 | 1 . 3 . . 1 . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 14 | 3 2 1 2 1 3 . 2 Treads 6 | 1 . 1 . . 3 . 1 Leg . | . . . . . . . . Wheel 7 | 2 2 . 1 1 . . 1 Hover . | . . . . . . . . Flight 1 | . . . 1 . . . . Utility 11 | 1 1 1 1 2 4 . 1 Device 3 | . . . . 1 1 . 1 Storage 3 | 1 . . 1 . 1 . . Processor 1 | . 1 . . . . . . Hackware 1 | . . 1 . . . . . Protection 3 | . . . . 1 2 . . Artifact . | . . . . . . . . Weapon 17 | 2 1 3 3 2 4 1 1 Energy Gun 4 | 1 . . 1 . 1 . 1 Energy Cannon 2 | . . . 1 1 . . . Ballistic Gun 5 | 1 . 2 . . 2 . . Ballistic Cannon 3 | . . . . 1 1 1 . Launcher 3 | . 1 1 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . 1 3 . 2 1 1 Parts Lost 22 | . . 1 2 2 4 1 12 Power 2 | . . . . . . 1 1 Propulsion 5 | . . . 1 1 . . 3 Utility 6 | . . . . 1 1 . 4 Weapon 9 | . . 1 1 . 3 . 4 Highest Loss Streak 12 | . . 1 1 2 2 1 12 To Critical Strikes . | . . . . . . . . Average Backups 9 | 1 6 7 7 8 8 11 14 Power . | . 1 . 1 1 1 1 1 Propulsion 3 | 1 2 3 3 3 3 5 5 Utility 1 | . 1 2 2 1 1 2 3 Weapon 2 | . 1 2 1 1 2 3 4 Tool/Special . | . . . . . . . . Unused Backups 11 | . 2 1 . . . . 8 Power 2 | . . 1 . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 5 | . 1 . . . . . 4 Weapon 3 | . 1 . . . . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 88 | . 90 89 92 94 92 85 71 Engine 11 | . 14 11 10 9 14 12 5 Treads 13 | . . 6 7 9 21 20 14 Wheel 9 | . 28 22 19 13 . . . Device 3 | . . . . 8 3 6 5 Storage 8 | . 14 11 11 9 7 6 6 Processor 2 | . 4 11 11 . . . . Hackware 6 | . . 6 11 9 7 6 5 Protection 8 | . . . . 8 13 13 11 Energy Gun 4 | . 14 4 . . 2 6 4 Energy Cannon 2 | . . . 2 8 3 . . Ballistic Gun 4 | . 3 5 5 9 6 . . Ballistic Cannon 5 | . . . . . 6 13 12 Launcher 5 | . 10 12 11 9 1 . . Peak Build Rating 51 | 6 11 18 22 24 38 40 51 Average Rating 26 | 4 7 14 17 23 33 37 42 On Entrance 18 | . 6 11 17 16 20 37 39 Avg Prop Armor Cover (%) 8 | . . 10 9 6 7 . . Naked Turns . | . . . . . . . . Heaviest Build 99 | 11 13 22 58 75 99 72 62 Greatest Support 97 | 26 26 24 24 22 62 62 97 Greatest Overweight (x) 8 | 3 . . 4 7 8 1 6 Average Overweight (x) 1 | . . . 2 4 1 . . Largest Inventory Capacity 20 | 8 8 8 20 20 20 15 15 Average Capacity 16 | 7 8 8 19 20 19 15 15 Most Carried 15 | 4 8 8 9 10 11 14 15 Average Carried 9 | 2 6 7 7 9 8 11 14 Final Capacity 20 | 8 8 8 20 20 15 15 15 Final Carried 14 | 4 8 8 8 10 11 14 13 Class Distribution -------------------- 42% | Tank 23% | Mutant 22% | Bomber 10% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Commander-Mutant | -9/Storage Bomber | -8/Materials Tank | -7/Factory Tank | -6/Factory Tank | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Fac Gar Matter Collected 1769 | 201 72 285 357 294 317 45 198 Remotely . | . . . . . . . . Salvage Created 2168 | . 104 177 303 730 557 33 264 Parts 118 | . 8 14 15 47 22 1 11 Haulers Intercepted 4 | . . 1 1 2 . . . Recyclers Shooed 4 | . . . 2 2 . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Gar Combat Hostiles Destroyed 50 | . 5 9 6 17 9 1 3 Guns 11 | . 3 1 3 . 3 1 . Cannons 15 | . . . 3 4 5 . 3 AOE 22 | . 2 8 . 12 . . . Classes Destroyed 14 | . 2 4 . 5 2 . 1 Worker 2 | . . . . 1 1 . . Builder 4 | . . . . 2 2 . . Tunneler 1 | . . . . 1 . . . Hauler 4 | . . 1 1 2 . . . Recycler 2 | . . . . . 2 . . Operator 1 | . . 1 . . . . . Watcher 3 | . . 2 . . 1 . . Swarmer 16 | . 3 7 1 5 . . . Grunt 20 | . 2 . 2 7 7 . 2 Sentry 7 | . . 2 3 2 . . . Specialist 2 | . . . . 2 . . . Hunter 2 | . . . . 1 1 . . Programmer 2 | . . . . . 1 1 . Behemoth 1 | . . . . . . . 1 Best Kill Streak 7 | . 3 5 3 7 7 1 2 Combat Bots Only 4 | . 3 4 2 4 3 1 2 Max Kills in Single Turn 4 | . 2 3 1 4 4 1 1 Gunslinging . | . . . . . . . . Exploded 3 | . 1 3 . 2 . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Gar Hostile Shots Fired 381 | . 25 24 48 63 46 8 167 Missed 120 | . 12 10 10 28 12 3 45 Hits 261 | . 13 14 38 35 34 5 122 Projectile 261 | . 13 14 38 35 34 5 122 Critical Strikes 10 | . . . . 1 1 2 6 Damage Taken 5046 | . 149 245 509 522 1036 74 2511 Core 1340 | . 10 8 89 39 337 . 857 Absorbed by Shields 10 | . . . . . . . 10 Ignored by Resistances 104 | . . . . 90 8 . 6 Core Remaining (%) 82 | 100 96 . 75 92 51 . . Volleys Fired 169 | . 16 18 23 26 28 3 55 Largest 3 | . 2 2 2 3 3 3 3 Hottest 148 | . 70 63 101 119 121 86 148 Shots Fired 312 | . 22 29 34 64 75 9 79 Gun 175 | . 19 18 21 25 38 3 51 Cannon 107 | . . . 11 25 37 6 28 Launcher 30 | . 3 11 2 14 . . . Special . | . . . . . . . . Kinetic 158 | . 3 10 21 25 48 6 45 Thermal 60 | . . . 11 . 12 3 34 Explosive 30 | . 3 11 2 14 . . . Electromagnetic 64 | . 16 8 . 25 15 . . Robot Hit Streak 28 | . 4 5 5 8 7 5 28 Robot Miss Streak 4 | . 3 1 3 2 3 1 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 213 | . 13 21 17 41 48 4 69 Core Hits 121 | . 8 15 11 39 24 2 22 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Critical Strikes 7 | . . 1 . . 1 . 5 Burn 2 | . . . . . 1 . 1 Destroy 1 | . . . . . . . 1 Blast 3 | . . . . . . . 3 Corrupt 1 | . . 1 . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6824 | . 334 990 375 1936 1394 121 1674 Guns 2235 | . 158 195 217 236 470 47 912 Cannons 1887 | . . . 124 454 489 74 746 Explosions 2680 | . 176 795 28 1246 435 . . Melee . | . . . . . . . . Ramming 22 | . . . 6 . . . 16 Kinetic 2164 | . 6 108 217 236 536 74 987 Thermal 1459 | . . . 124 . 617 47 671 Explosive 2245 | . 176 795 28 1246 . . . Electromagnetic 934 | . 152 87 . 454 241 . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . 3 . . Average Corruption 2 | . . . . . 2 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 9 | . . . . . 9 . . Message Errors 1 | . . . . . 1 . . Matter Fused 3 | . . . . . 3 . . Heat Flow Errors 1 | . . . . . 1 . . Energy Discharges 2 | . . . . . 2 . . Data Loss (minor) 1 | . . . . . 1 . . Misfires 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 253 | . . 134 . 66 47 6 . Projectiles 6 | . . . . . . 6 . Explosions 247 | . . 134 . 66 47 . . Melee . | . . . . . . . . Knockbacks 7 | . . . . . . 2 5 Impact . | . . . . . . . . Kinetic 7 | . . . . . . 2 5 Secondary . | . . . . . . . . Self-Inflicted Damage 432 | . . 65 34 84 241 . 8 Shots 9 | . . 2 1 3 3 . . Rammed 2 | . . . 1 . . . 1 Targets Rammed 2 | . . . 1 . . . 1 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 691 | . 70 45 296 34 691 . 28 Average Temperature 128 | . 30 18 96 9 218 . 10 Received Heat Transfer 1325 | . 75 45 126 63 279 . 737 Effects 37 | . . . . . 37 . . Shutdowns 11 | . . . . . 11 . . Energy Bleed 4 | . . . . . 4 . . Interference 5 | . . . . . 5 . . Matter Decay 1 | . . . . . 1 . . Short Circuit 2 | . . . . . 2 . . Damage (minor) 1 | . . . . . 1 . . Damage (major) 11 | . . . . . 11 . . Damage (core) 2 | . . . . . 2 . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 2 | . . . . 1 1 . . Combat Hostiles 2 | . . . . 1 1 . . Parts Fried 4 | . 1 1 . 1 1 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . . 1 1 1 Heat Transferred 2653 | . . . 222 . 757 74 1600 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Gar Maximum Alert Level 2 | . . 1 1 2 1 . . Low Security (%) 63 | 100 100 64 63 12 41 100 100 Level 1 34 | . . 35 36 79 58 . . Level 2 1 | . . . . 7 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 523 | . 91 332 273 523 298 113 41 Initial 228 | . . 33 131 111 228 113 1 Average 142 | . 16 143 176 312 203 39 8 Influence Increases 2143 | . 153 384 473 634 386 33 80 Destroy 0b10 Robot/C 1140 | . 100 180 260 340 180 20 60 Destroy 0b10 Robot/NC 95 | . . 20 5 30 30 . 10 Destroy Leader 294 | . 20 46 82 84 42 10 10 Allied During Kill 72 | . . . 72 . . . . Successful Hack 24 | . . . 14 10 . . . Disable Machine 210 | . 15 30 15 60 90 . . Destroy Structure 293 | . 18 93 25 110 44 3 . Partial Spotted 15 | . . 15 . . . . . Influence Decreases 2143 | . 72 153 521 395 657 263 82 Entered New Map 777 | . . 48 181 153 275 119 1 Time Decay 1054 | . 72 95 180 222 342 143 . Lost Part 172 | . . 10 20 20 40 1 81 Lost Ally 140 | . . . 140 . . . . Squads Dispatched 13 | . . . 4 6 2 1 . Investigation 1 | . . . 1 . . . . Extermination 2 | . . . . . 1 1 . Reinforcement 6 | . . . 2 3 1 . . Assault . | . . . . . . . . Garrison 4 | . . . 1 3 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Gar Distress Signals 3 | . . 1 1 . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 96 | . 7 16 16 26 15 1 15 Peak Tracking Total 9 | . 4 6 6 5 4 1 9 Tactical Retreats . | . . . . . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Gar Traps Triggered 7 | . . . 4 . 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Fac Gar Machines Disabled 14 | . 1 2 1 4 6 . . Max in Single Turn 5 | . 1 1 1 2 5 . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Gar Machines Accessed 11 | . 1 2 4 3 . 1 . Terminals 9 | . 1 2 4 2 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 27 | . 1 6 10 8 . 2 . Successful 14 | . 1 2 7 3 . 1 . Failed 12 | . . 4 3 4 . 1 . Catastrophic 1 | . . . . 1 . . . Database Lockouts 1 | . . . . 1 . . . Manual 4 | . . . 1 3 . . . Terminals 23 | . 1 6 10 6 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 12 | . 1 2 7 2 . . . Part Schematic 1 | . . . 1 . . . . Open Door 1 | . . . 1 . . . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . Emergency Access Points 1 | . . 1 . . . . . Locate Traps 1 | . . . 1 . . . . Transport Status 1 | . . . 1 . . . . Hauler Manifests 2 | . . 1 . 1 . . . Registered Components 1 | . . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 1 | . . . . 1 . . . Retrieve Study 1 | . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 10 | . 1 2 3 3 . 1 . Full Trace Events 2 | . . . . 2 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 1 | . . . . 1 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Fac Gar Used RIF Installer 1 | . . . . . . . 1 Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Fac Gar Total Allies 10 | . . . 10 . . . . Largest Group 10 | . . . 10 . . . . Highest-Rated Group 88 | . . . 88 . . . . Highest-Rated Ally 16 | . . . 16 . . . . Total Orders . | . . . . . . . . Ally Attacks 50 | . . . 50 . . . . Total Damage 459 | . . . 459 . . . . Kills 7 | . . . 7 . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Fac Gar Active Infowar (turns) 708 | . 113 212 367 16 . . . Optics 708 | . 113 212 367 16 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Fac Gar Turns Passed 2988 | 68 317 212 367 475 777 380 392 Spaces Moved 1565 | 54 297 165 233 257 285 112 162 Core 23 | 19 . . . . . . 4 Treads 522 | 2 . . . . 254 112 154 Legs . | . . . . . . . . Wheels 1020 | 33 297 165 233 257 31 . 4 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 85 90 90 130 185 155 115 Average Speed 147 | 99 89 90 126 152 229 210 157 Slowest Speed 350 | 200 90 90 150 185 235 235 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 54 28 38 36 12 3 25 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 335 | . 16 100 26 134 57 2 . Melee . | . . . . . . . . Projectile 3 | . . . . . 1 2 . AOE 332 | . 16 100 26 134 56 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Fac Gar Total 1985 | 64 328 200 272 290 349 249 233 Wait 151 | . . . . . 17 131 3 Move 1558 | 53 296 164 232 256 284 111 162 Hop . | . . . . . . . . Pick Up 29 | 3 7 3 3 3 6 3 1 Fast Attach 18 | 6 1 2 4 1 2 . 2 Attach 15 | . . 2 3 2 6 . 2 Detach 3 | . . 1 . . . . 2 Swap 27 | 2 3 6 5 2 6 1 2 Drop 13 | . 5 4 1 . . . 3 Fire 169 | . 16 18 23 26 28 3 55 Melee . | . . . . . . . . Ram 2 | . . . 1 . . . 1 Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory -6/Factory -6/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 18) 386 | -10/Materials | Entered another Materials area 386 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 498 | -9/Materials | Discovered new exit (range 10) 548 | -9/Materials | Discovered new exit (range 6) 598 | -9/Materials | Entered Storage 645 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 648 | -9/Storage | Identified exit to Materials 942 | -9/Storage | Build established: Commander-Mutant 950 | -9/Storage | Garrison activated, responded to threat 965 | -9/Storage | Entered Materials 965 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1002 | -8/Materials | Central database locked down 1030 | -8/Materials | Garrison activated, responded to threat 1270 | -8/Materials | Build established: Bomber 1416 | -8/Materials | Discovered new exit (range 11) 1440 | -8/Materials | Entered Factory 1440 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2157 | -7/Factory | Build established: Tank 2207 | -7/Factory | Discovered new exit (range 4) 2217 | -7/Factory | Entered another Factory area 2217 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2596 | -6/Factory | Identified exit to Garrison 2597 | -6/Factory | Entered Garrison 2637 | -6/Garrison | Triggered checkpoint 2843 | -6/Garrison | Installed Relay Interface Framework 2857 | -6/Garrison | Triggered checkpoint 2912 | -6/Garrison | Spotted B-75 Beast 2915 | -6/Garrison | Triggered checkpoint 2947 | -6/Garrison | Destroyed B-75 Beast 2981 | -6/Garrison | Core integrity fell below 50% 2988 | -6/Garrison | Core integrity fell below 20% 2989 | -6/Garrison | Triggered checkpoint 2989 | -6/Garrison | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02956_ G-50 Soldier knocked back. 02958_ Imp. Heavy Treads destroyed. 02960_ Penetrated by Slug. 02961_ Gauss Cannon destroyed. 02962_ Adv. Treads destroyed. 02962_ Critical hit (Burn: +37). 02966_ Plasma Rifle destroyed. 02968_ Hacking Suite destroyed. 02970_ Cooling System destroyed. 02971_ Critical hit (Burn: +50). 02972_ Antimatter Cannon destroyed. 02974_ Slammed into G-50 Soldier. 02976_ Penetrated by Slug. 02976_ Com. Wheel destroyed. 02981_ Slug penetrates Wall. 02983_ Penetrated by Slug. 02986_ Slug penetrates G-50 Soldier. 02986_ Penetrated by Slug. 02989_ Beams of light sweep through the air. An alarm sounds. 02989_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????#! !# ###?????### #! | | ?????????????????????????????## ## #?????# ## | | ??????????????????????????????# #?????# | | ??????????????????????????????#### #?????# ### | | ?????????????????????????????????# ###?????### #?? | | ?????????????????????????????????# #?????????# #?? | | ?????????????????????????????????# #?????????# #?? | | ?????????????????????????????????# #?????????# #?? | | ?????????????????????????????????# #?????????# #?? | | ?????????????????????????????????# #?????????# #?? | | ?????????????????????????????????# #?????????# #?? | | ?????????????????????????????????# #?????????# #?? | | ?????????????????????????????????# #?????????# #?? | | ???????????????????????###???????# ########### ### | | ??????????????????????? ???????# | | ??????????????????????? ???????# ^ | | ???????????????????????# ???????# ######### ### | | ???????????????????????# #???#### #### #??# #?? | | ???????????????????????# #???# "%%% ## #?? | | ???????????????????????# #???# ##*%######??# #?? | | ???????????????????????# #####+##=%#???????# #?? | | ???????????????????????# ## g ## %#???????# #?? | | ???????????# #########;;## g ##x ##??????# #?? | | ???????????# %gg % ##?????# ??? | | ???????????# g %h% ??? | | ???????????# h @ g ??? | | ??????????????####+#### ## % ## ##########??? | | ??????????????????????# ## ## #???????????? | | ????????????????????? "???????????? | | ????????????????????# "???????????? | | ????????????????????#g "???????????? | | ????????????????????#g "???????????? | | ????????????????????### ## ## " #???????????? | | ??????????????????????# ## #?"%"#???????????? | | ??????????????????????# ? ? " #???????????? | | ??????????????????????# ? ?^ #???????????? | | ??????????????????????# ? #???????????? | | ??????????????????????## ?#""""## ????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 25 Energy Capacity 475 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 20 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Medium Armor Plating | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Autogun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedCoolantRouter Manual? 0 Play Time 00:31:14 Cumulative 67.5 hours Start 2026.09.06 @ 21:26:40 End 2026.09.07 @ 20:31:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 87 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 37 Achievement% 25 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f921bf7-4629-4db6-b93e-42772791494f