Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.03 @ 04:47:09 Player: KURIIRI Result: Destroyed by OP.CUBE with Heavy Particle Cannon Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (44) 220 Value Destroyed (754) 754 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1414 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 282/300 Energy 100/100 System Corruption 1% Temperature Cool (18) Movement Core (350) Ox6 Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Light Treads Light Treads Light Treads Compact Wheel High-capacity Storage Unit Medium Matter Pod (100) High-capacity Matter Pod (200) High-capacity Matter Pod (200) Hacking Suite Hacking Suite Subdweller Machine Gun Barrage Gun Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Shield Generator > --- WEAPON ----------- Autogun Autogun > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Compact Wheel Medium Matter Pod Medium Matter Pod Medium Matter Pod Hacking Suite Hacking Suite Assault Rifle Autogun Autogun Mini Grenade Launcher [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Shield Generator Device Shield Generator Storage Large Storage Unit Weapon Autogun Energy Gun Subdweller Laser Ballistic Gun Autogun Launcher Mini Grenade Launcher Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 20 | 4 9 7 Power . | . . . Engine . | . . . Core . | . . . Reactor . | . . . Propulsion 4 | 2 . 2 Treads 4 | 2 . 2 Leg . | . . . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 1 4 . Device 2 | 1 1 . Storage 3 | . 3 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 11 | 1 5 5 Energy Gun 2 | . . 2 Energy Cannon . | . . . Ballistic Gun 8 | 1 4 3 Ballistic Cannon . | . . . Launcher 1 | . 1 . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 7 | . . 7 Power 1 | . . 1 Propulsion 2 | . . 2 Utility 1 | . . 1 Weapon 3 | . . 3 Highest Loss Streak 6 | . . 6 To Critical Strikes . | . . . Average Backups 12 | 6 12 14 Power 1 | 1 1 1 Propulsion 2 | 4 2 3 Utility 5 | . 5 6 Weapon 4 | 1 4 3 Tool/Special . | . . . Unused Backups 19 | . 9 10 Power . | . . . Propulsion 2 | . . 2 Utility 14 | . 8 6 Weapon 3 | . 1 2 Tool/Special . | . . . Average Slot Usage (%) 96 | . 99 86 Engine 13 | . 14 13 Treads 27 | . 28 27 Device 11 | . 14 2 Storage 14 | . 14 14 Energy Gun 4 | . . 17 Ballistic Gun 23 | . 27 9 Peak Build Rating 12 | 9 12 12 Average Rating 11 | 6 11 11 On Entrance 9 | 6 9 12 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 53 | 15 53 33 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 20 | 8 20 15 Average Capacity 13 | 8 12 15 Most Carried 20 | 6 20 15 Average Carried 12 | 5 12 14 Final Capacity 15 | 8 15 15 Final Carried 15 | 4 15 14 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 1976 | 223 1489 264 Remotely . | . . . Salvage Created 1424 | 82 1183 159 Parts 114 | 5 93 16 Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 1 | . . 1 Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 21 | . 20 1 Guns 19 | . 18 1 AOE 2 | . 2 . Classes Destroyed 10 | 2 7 1 Worker 6 | . 6 . Builder 4 | . 4 . Tunneler 3 | 1 2 . Hauler 2 | . 2 . Recycler 3 | 1 2 . Operator 3 | . 3 . Watcher 2 | . 2 . Swarmer 7 | . 7 . Grunt 13 | . 13 . Subdweller 1 | . . 1 Best Kill Streak 6 | 1 6 1 Combat Bots Only 4 | . 4 1 Max Kills in Single Turn 2 | 1 2 1 Gunslinging 1 | . 1 . Exploded 1 | . 1 . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 100 | . 56 44 Missed 23 | . 14 9 Hits 77 | . 42 35 Projectile 77 | . 42 35 AOE 3 | . . 3 Critical Strikes 2 | . 1 1 Damage Taken 1215 | . 355 860 Core 260 | . 60 200 Absorbed by Shields 166 | . 132 34 Regen/Repaired (Parts) 104 | . 104 . Core Remaining (%) 100 | 100 . . Volleys Fired 134 | 13 99 22 Largest 2 | 2 2 2 Hottest 120 | 70 46 120 Shots Fired 261 | 26 193 42 Gun 255 | 26 188 41 Cannon . | . . . Launcher 6 | . 5 1 Special . | . . . Kinetic 224 | 13 188 23 Thermal 31 | 13 . 18 Explosive 6 | . 5 1 Electromagnetic . | . . . Robot Hit Streak 12 | 5 12 8 Robot Miss Streak 4 | 4 4 2 Penetration Max . | . . . Secondary Targets 5 | . 5 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 127 | 12 89 26 Core Hits 61 | 4 50 7 Critical Kills . | . . . Critical Parts Destroyed 3 | . 1 2 Critical Strikes 5 | 1 1 3 Burn 1 | 1 . . Destroy 4 | . 1 3 Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 2559 | 130 1706 723 Guns 2086 | 130 1419 537 Cannons . | . . . Explosions 470 | . 284 186 Melee . | . . . Ramming 3 | . 3 . Kinetic 1724 | 42 1419 263 Thermal 419 | 88 57 274 Explosive 413 | . 227 186 Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 1 | . 1 1 Average Corruption 1 | . 1 1 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 14 | . 11 3 Message Errors 1 | . 1 . Matter Fused 5 | . 4 1 Heat Flow Errors 1 | . 1 . Energy Discharges 3 | . 2 1 Data Loss (minor) 2 | . 2 . Data Loss (major) 1 | . 1 . Misfires 1 | . . 1 Overload Shots . | . . . Overflow Damage 20 | . 20 . Projectiles . | . . . Explosions 20 | . 20 . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 33 | . 33 . Shots 1 | . 1 . Rammed 1 | . 1 . Targets Rammed 1 | . 1 . Kicked . | . . . Crushed . | . . . Highest Temperature 121 | 100 121 8 Average Temperature 15 | 36 10 7 Received Heat Transfer 313 | . 145 168 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 703 | 333 50 320 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level 1 | . 1 . Low Security (%) 70 | 100 68 . Level 1 29 | . 31 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 243 | 5 243 . Initial . | . . . Average 158 | . 164 . Influence Increases 807 | 10 797 . Destroy 0b10 Robot/C 400 | . 400 . Destroy 0b10 Robot/NC 115 | 10 105 . Destroy Leader 98 | . 98 . Successful Hack 46 | . 46 . Select Force Hacks 30 | . 30 . Disable Machine 60 | . 60 . Destroy Structure 43 | . 43 . Partial Spotted 15 | . 15 . Influence Decreases 807 | 10 575 222 Entered New Map 107 | . . 107 Time Decay 690 | 10 575 105 Lost Part 10 | . . 10 Squads Dispatched 6 | . 6 . Investigation 4 | . 4 . Extermination . | . . . Reinforcement 2 | . 2 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 32 | . 27 5 Peak Tracking Total 5 | . 3 5 Tactical Retreats . | . . . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 2 | . 2 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled 4 | . 4 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 8 | . 8 . Terminals 6 | . 6 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 25 | . 25 . Successful 16 | . 16 . Failed 8 | . 8 . Catastrophic 2 | . 2 . Database Lockouts 1 | . 1 . Manual 10 | . 10 . Terminals 20 | . 20 . Fabricators . | . . . Repair Stations 4 | . 4 . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 9 | . 9 . Robot Analysis 3 | . 3 . Prototype ID Bank 1 | . 1 . Terminal Index 1 | . 1 . Locate Traps 2 | . 2 . Registered Components 1 | . 1 . Registered Prototypes 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 4 | . 4 . Scan Component 2 | . 2 . Repair 2 | . 2 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 3 | . 3 . Terminals 2 | . 2 . Assimilate 1 | . 1 . Botnet 1 | . 1 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Tunnel 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections 7 | . 7 . Full Trace Events 3 | . 3 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 2 | . 2 . Time 64 | . 64 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 24 | 14 10 . Terrain 24 | 14 10 . Robot Analysis Total 3 | . 3 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 2561 | 80 1926 555 Spaces Moved 1073 | 30 779 264 Core . | . . . Treads 1044 | 1 779 264 Legs 29 | 29 . . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 120 | 120 160 160 Average Speed 169 | 121 174 160 Slowest Speed 240 | 160 240 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 38 | 4 93 18 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 2 | . 1 1 Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched 3 | . . 3 Spaces Dug . | . . . Terrain Destroyed 63 | . 50 13 Melee . | . . . Projectile . | . . . AOE 63 | . 50 13 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1601 | 50 1193 358 Wait 324 | 2 272 50 Move 1071 | 29 778 264 Hop . | . . . Pick Up 22 | . 19 3 Fast Attach 7 | 1 3 3 Attach 4 | 2 . 2 Detach 1 | . . 1 Swap 16 | 1 9 6 Drop 21 | 2 12 7 Fire 134 | 13 99 22 Melee . | . . . Ram . | . . . Kick . | . . . Crush 1 | . 1 . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves (discovered 1 exit: [*Scr]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 3) 81 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Build established: Mutant 544 | -10/Materials | Discovered new exit (range 16) 581 | -10/Materials | Derelicts attacked the area 810 | -10/Materials | Central database locked down 816 | -10/Materials | Discovered new exit (range 15) 1001 | -10/Materials | Discovered new exit (range 15) 1278 | -10/Materials | Discovered new exit (range 16) 1584 | -10/Materials | Repaired Autogun 1617 | -10/Materials | Repaired Autogun 2007 | -10/Materials | Entered Subcaves 2008 | -10/Subcaves | Approached by a straggling Scientist 2237 | -10/Subcaves | Scientist uncovered a shortcut to Scraptown 2369 | -10/Subcaves | Learned location of Zion (-6) 2369 | -10/Subcaves | Met a Zionite searching for "candidates" 2518 | -10/Subcaves | Spotted OP.CUBE 2520 | -10/Subcaves | Spotted Budget Cyclops 2545 | -10/Subcaves | Core integrity fell below 50% 2562 | -10/Subcaves | Core integrity fell below 20% 2562 | -10/Subcaves | Destroyed by OP.CUBE with Heavy Particle Cannon Last Messages --------------- 02434_ Acquired 30 matter. 02437_ Dropped Autogun. 02437_ Acquired Sub. Machine Gun. 02447_ Subatomizers dissect the Sub. Optics. 02519_ H3-MLN: "Get out of here! My cube army is not yet complete!" 02525_ Budget Cyclops suffers critical hit (Destroy). 02525_ Destroyed Spk. Treads. 02534_ OP.CUBE suffers critical hit (Destroy). 02534_ Destroyed Arm. Treads. 02534_ Sub. Machine Gun shoots sparks and powers down. 02536_ Ion Engine destroyed. 02540_ Sub. Machine Gun blasted off. 02540_ Acquired Sub. Machine Gun. 02541_ Sub. Laser destroyed. 02546_ Destroyed Com. Battery. 02549_ Sub. Machine Gun destroyed. 02556_ Spk. Treads destroyed. 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