Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 20:49:19 // Winter2019/RPGLIKE Player: Torako Result: Destroyed by as-70380 with Assembled Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (159) 795 Value Destroyed (5615) 5615 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (3565) 3565 TOTAL SCORE: 14575 Bonus ------- High Alert Combat Kills 892 Follower Combat Kills 99 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -26 Cogmind --------- Core Integrity 0/600 Matter 347/500 Energy 1088/1100 System Corruption 0% Temperature Cool (0) Movement Hovering (48) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Zionite Light DM Reactor > --- PROPULSION (4) --- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys II Zionite Glidesys II > --- UTILITY (5) ------ Assembled Biocell Array Matter Filter Weapon Cycler GOLEM Unit > --- WEAPON (6) ------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun CR-A16's Pointy Stick > --- INVENTORY (3) ---- Zionite Metafield Generator Cloak of Protection Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Zionite Glidesys I Zionite Glidesys I Zionite Glidesys II Zionite Glidesys II > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Biocell Array GOLEM Unit > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun Enhanced Autogun CR-A16's Pointy Stick > --- INVENTORY -------- Zionite Metafield Generator Cloak of Protection Mobile Refinery Mk. CCLXVII [Rating: 104] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Reactor Zionite Light DM Reactor Propulsion Improved Gravmag System Leg Aluminum Leg Hover Unit Improved Gravmag System Utility Cloak of Protection Device Cloak of Protection Storage Assembled Biocell Array Processor Salvage Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Small Laser Energy Cannon Plasma Cannon Ballistic Gun Enhanced Autogun Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Axe Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 12 | 4 1 1 . . . 2 3 1 . . . Power . | . . . . . . . . . . . . Propulsion 3 | 1 . 1 . . . 1 . . . . . Utility 4 | 1 1 . . . . . 2 . . . . Weapon 5 | 2 . . . . . 1 1 1 . . . Parts Attached 100 | 6 16 3 3 1 1 22 15 4 . 9 20 Power 10 | 1 1 2 . . . 3 2 . . . 1 Engine 9 | 1 1 2 . . . 3 2 . . . . Core . | . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . 1 Propulsion 19 | 2 3 1 . . . 4 4 . . . 5 Treads . | . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 17 | . 3 1 . . . 4 4 . . . 5 Flight . | . . . . . . . . . . . . Utility 31 | . 6 . 1 1 . 3 6 . . 2 12 Device 16 | . . . 1 1 . 1 4 . . 2 7 Storage 1 | . . . . . . . . . . . 1 Processor 2 | . . . . . . 1 1 . . . . Hackware 1 | . 1 . . . . . . . . . . Protection 11 | . 5 . . . . 1 1 . . . 4 Artifact . | . . . . . . . . . . . . Weapon 40 | 3 6 . 2 . 1 12 3 4 . 7 2 Energy Gun 4 | 2 2 . . . . . . . . . . Energy Cannon 3 | . . . . . . 3 . . . . . Ballistic Gun 22 | 1 4 . 1 . . 6 3 3 . 3 1 Ballistic Cannon . | . . . . . . . . . . . . Launcher 3 | . . . 1 . 1 . . . . 1 . Special Weapon . | . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . Slashing Weapon 4 | . . . . . . 3 . 1 . . . Piercing Weapon 3 | . . . . . . . . . . 2 1 Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 16 | . . 1 . . . 2 3 . . 2 8 Parts Lost 3 | . . . 1 . . . . . . . 2 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 3 | . . . 1 . . . . . . . 2 Weapon . | . . . . . . . . . . . . Highest Loss Streak 1 | . . . 1 . . . . . . . 1 Average Slot Usage (%) 98 | . 91 97 98 100 100 99 99 99 100 99 97 Engine 7 | . 11 7 10 10 10 9 6 6 6 6 1 Hover 26 | . 17 29 30 30 30 29 28 25 25 25 25 Device 14 | . . . 8 10 10 14 20 18 18 17 17 Processor 2 | . . . . . . 4 1 6 6 6 4 Protection 10 | . 17 30 20 20 20 11 4 6 6 6 4 Energy Gun 2 | . 19 . . . . . . . . . . Energy Cannon 3 | . . . . . . 20 . . . . . Ballistic Gun 27 | . 15 30 29 30 26 8 35 36 37 35 35 Naked Turns . | . . . . . . . . . . . . Heaviest Build 62 | 9 19 18 16 23 23 43 62 60 60 60 60 Greatest Support 110 | 25 25 23 23 23 23 45 60 60 60 60 110 Greatest Overweight (x) 1 | 1 1 1 . . . 1 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 3 | 1 2 3 3 3 3 3 3 3 3 3 3 Average Capacity 2 | . 1 2 3 3 3 3 3 3 3 3 3 Most Carried 3 | . 2 3 3 3 3 3 3 3 3 3 3 Average Carried 2 | . . 2 2 3 3 2 2 2 3 2 2 Final Capacity 3 | 1 2 3 3 3 3 3 3 3 3 3 3 Final Carried 3 | . 2 2 3 3 3 2 3 3 3 3 3 Class Distribution -------------------- 39% | Gunner 24% | Tank 16% | Executioner 9% | Scavenger-Executioner 5% | Scavenger-Tank Dominant Class ---------------- Tank | -10/Materials Tank | -9/Materials Scavenger-Tank | -9/Mines Tank | -9/Exiles Tank | -8/Mines Tank | -8/Materials Gunner | -7/Factory Executioner | -7/Lower Caves Executioner | -7/Lower Caves Executioner | -7/Zion Scavenger-Executioner | -7/Deep Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 4241 | 248 457 . 274 109 33 324 1621 306 46 67 756 Remotely . | . . . . . . . . . . . . Salvage Created 5755 | . 918 . 308 . 58 853 2035 473 . . 1110 Parts 358 | . 55 . 18 . 8 65 135 31 9 . 37 Haulers Intercepted 8 | . 2 . . . . 2 4 . . . . Recyclers Shooed 2 | . 1 . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . 33 9 . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 132 | . 16 . 11 . 8 21 44 15 2 . 15 Melee 2 | . . . . . . . . . . . 2 Guns 103 | . 16 . 7 . 1 5 44 15 2 . 13 Cannons 16 | . . . . . . 16 . . . . . AOE 11 | . . . 4 . 7 . . . . . . Classes Destroyed 19 | . 6 . 3 . . 2 4 . 1 . 3 Worker 2 | . 1 . . . . . 1 . . . . Builder 2 | . . . . . . . 2 . . . . Tunneler 2 | . . . . . . . 2 . . . . Hauler 8 | . 2 . . . . 2 4 . . . . Recycler 2 | . . . 1 . . 1 . . . . . Operator 6 | . 4 . . . . . 2 . . . . Watcher 5 | . 3 . . . . 1 1 . . . . Swarmer 28 | . 3 . 5 . 5 4 7 4 . . . Grunt 57 | . 13 . 4 . 3 7 23 7 . . . Brawler 4 | . . . 1 . . . . 3 . . . Duelist 3 | . . . 1 . . . 2 . . . . Protector 1 | . . . . . . . 1 . . . . Sentry 15 | . . . . . . 8 5 1 1 . . Hunter 6 | . . . . . . 2 4 . . . . Programmer 2 | . . . . . . . 2 . . . . Behemoth 1 | . . . . . . . . . 1 . . Z-Light 8 | . . . . . . . . . . . 8 Assembled 3 | . . . . . . . . . . . 3 Golem 3 | . . . . . . . . . . . 3 Best Kill Streak 8 | . 4 . 4 . 4 4 6 8 1 . 6 Combat Bots Only 8 | . 3 . 4 . 4 4 5 8 1 . 6 Max Kills in Single Turn 4 | . 1 . 2 . 2 2 4 2 1 . 2 Gunslinging 2 | . . . . . . . 2 1 . . 1 Exploded 2 | . . . 2 . 2 . . . . . . Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 5122 | . 689 . 612 . 129 615 1332 161 33 . 1551 Core 3411 | . 463 . 416 . 86 471 1000 122 13 . 840 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Core 3080 | . 411 . 305 . 86 411 968 122 13 . 764 Core Remaining (%) 87 | 100 64 . . . 86 100 . . . . . Volleys Fired 365 | . 80 . 34 . 12 46 109 22 4 . 58 Largest 6 | . 3 . 3 . 3 4 5 6 6 . 6 Hottest 240 | . 110 . 60 . 60 240 125 150 150 . 150 Shots Fired 1534 | . 238 . 96 . 18 139 544 128 23 . 348 Gun 1429 | . 238 . 93 . 9 46 544 128 23 . 348 Cannon 93 | . . . . . . 93 . . . . . Launcher 12 | . . . 3 . 9 . . . . . . Special . | . . . . . . . . . . . . Kinetic 1289 | . 98 . 93 . 9 46 544 128 23 . 348 Thermal 233 | . 140 . . . . 93 . . . . . Explosive 12 | . . . 3 . 9 . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 18 | . 15 . 9 . 7 12 10 9 7 . 18 Robot Miss Streak 6 | . 5 . 5 . 4 3 6 5 1 . 5 Penetration Max . | . . . . . . . . . . . . Secondary Targets 29 | . 2 . 2 . . . 14 8 . . 3 Max Gunslinging Chain 2 | . 1 . 1 . . . 2 2 . . 1 Shots Hit Robots 919 | . 142 . 55 . 9 87 323 69 18 . 216 Core Hits 328 | . 49 . 23 . 12 36 111 30 9 . 58 Critical Hits 9 | . . . 1 . . 1 4 . 1 . 2 Critical Kills 2 | . . . . . . . 1 . . . 1 Critical Parts Destroyed 7 | . . . 1 . . 1 3 . 1 . 1 Melee Attacks 24 | . . . . . . 5 . . . 9 10 Impact 8 | . . . . . . . . . . 8 . Slashing 5 | . . . . . . 5 . . . . . Piercing 11 | . . . . . . . . . . 1 10 Sneak Attacks 1 | . . . . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . . . . . Damage Inflicted 15901 | . 1415 . 924 . 871 1922 5654 1065 370 . 3680 Guns 12973 | . 1415 . 670 . 26 376 5654 1065 370 . 3397 Cannons 1374 | . . . . . . 1374 . . . . . Explosions 1074 | . . . 254 . 820 . . . . . . Melee 455 | . . . . . . 172 . . . . 283 Ramming 25 | . . . . . 25 . . . . . . Kinetic 12118 | . 560 . 670 . 26 376 5654 1065 370 . 3397 Thermal 2229 | . 855 . . . . 1374 . . . . . Explosive 1074 | . . . 254 . 820 . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 172 | . . . . . . 172 . . . . . Piercing 283 | . . . . . . . . . . . 283 Highest Corruption 2 | . . . . . . . 2 2 2 2 . Average Corruption 1 | . . . . . . . 1 2 2 2 . Corruption Purged . | . . . . . . . . . . . . Effects 20 | . . . . . . . 12 6 1 1 . Message Errors 6 | . . . . . . . 5 1 . . . Heat Flow Errors 1 | . . . . . . . 1 . . . . Energy Discharges 1 | . . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . . 1 . 1 . Targeting Errors 8 | . . . . . . . 5 3 . . . Weapon Failures 2 | . . . . . . . 1 . 1 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 107 | . . . 10 . 69 28 . . . . . Projectiles 8 | . . . . . . 8 . . . . . Explosions 79 | . . . 10 . 69 . . . . . . Melee 20 | . . . . . . 20 . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 52 | . . . 22 . 30 . . . . . . Shots 2 | . . . 1 . 1 . . . . . . Rammed 1 | . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 101 | . 48 . 9 . . . 101 63 25 . 90 Average Temperature 24 | . 13 . 4 . . . 11 31 18 . 43 Received Heat Transfer 1635 | . 345 . 192 . 45 216 498 27 12 . 300 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 10 | . 4 . . . . 6 . . . . . Heat Transferred 4849 | . 2149 . . . . 2700 . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 829 | . 284 15 435 . 310 600 829 . . . . Initial 262 | . . . 5 . . 120 262 . . . . Average 362 | . 122 . 233 . 100 385 576 . . . . Maximum Alert Level 3 | . 1 . 2 . 1 2 3 . . . . Low Security (%) 33 | 100 77 100 50 . 90 18 . . . . . Level 1 24 | . 22 . 24 . 9 29 26 . . . . Level 2 25 | . . . 26 . . 51 30 . . . . Level 3 16 | . . . . . . . 42 . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 24 | . 8 . . . 1 3 12 . . . . Investigation 7 | . 2 . . . . 1 4 . . . . Extermination 2 | . . . . . . . 2 . . . . Reinforcement 12 | . 6 . . . 1 1 4 . . . . Assault 2 | . . . . . . 1 1 . . . . Garrison 1 | . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . Haulers Reinforced 2 | . . . . . . . 2 . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 3 | . 3 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 180 | . 38 1 19 . 8 27 48 12 1 . 26 Peak Tracking Total 31 | . 6 1 4 . 3 5 5 8 1 . 31 Tactical Retreats 4 | . . . 2 . . 1 1 . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 7 | . 4 . . . . . 3 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 2 | . . . . . . . . 2 . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 11 | . . . . . 5 2 2 . . . 2 Max in Single Turn 4 | . . . . . 4 1 1 . . . 1 Garrison Access 2 | . . . . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 22 | . 4 2 . 1 . 5 9 . . 1 . Terminals 12 | . 3 2 . . . 3 4 . . . . Fabricators 3 | . . . . . . . 3 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . Scanalyzers 1 | . . . . . . 1 . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . Total Hacks 58 | . 12 4 . 1 . 13 23 . . 5 . Successful 36 | . 7 1 . 1 . 7 15 . . 5 . Failed 22 | . 5 3 . . . 6 8 . . . . Catastrophic 5 | . . 1 . . . 2 2 . . . . Database Lockouts . | . . . . . . . . . . . . Manual 24 | . 8 1 . 1 . 6 8 . . . . Terminals 37 | . 10 4 . . . 10 13 . . . . Fabricators 7 | . . . . . . . 7 . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 3 | . 2 . . . . . 1 . . . . Scanalyzers 2 | . . . . . . 2 . . . . . Garrison Access 3 | . . . . . . 1 2 . . . . Terminal Hacks 21 | . 4 1 . 1 . 3 7 . . 5 . Part Schematic 5 | . . . . . . . . . . 5 . Prototype ID Bank 2 | . . . . . . . 2 . . . . Level Access Points 1 | . . . . . . 1 . . . . . Branch Access Points 3 | . . 1 . . . 1 1 . . . . Alert Level 1 | . . . . . . . 1 . . . . Unreport Threat 4 | . 2 . . . . . 2 . . . . Locate Traps 1 | . . . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . Registered Prototypes 1 | . . . . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . Fabricator Hacks 5 | . . . . . . . 5 . . . . Load Schematic 2 | . . . . . . . 2 . . . . Build 3 | . . . . . . . 3 . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . Scanalyzer 2 | . . . . . . 2 . . . . . Insert Component 1 | . . . . . . 1 . . . . . Analyze 1 | . . . . . . 1 . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . . . . Seal Access 2 | . . . . . . 1 1 . . . . Unauthorized Hacks 5 | . 2 . . . . 1 2 . . . . Terminals 3 | . 1 . . . . 1 1 . . . . Botnet 3 | . 1 . . . . 1 1 . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . . Tunnel 2 | . 1 . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . Hacking Detections 13 | . 3 2 . . . 2 6 . . . . Full Trace Events 6 | . 1 1 . . . 1 3 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . 1 . . . 5 . Parts Built 4 | . . . . . . . 4 . . . . Matter 628 | . . . . . . . 628 . . . . Time 269 | . . . . . . . 269 . . . . Total Part Build Rating 16 | . . . . . . . 16 . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . Parts Damaged 1 | . . . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . 2 . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 5 | . . . 3 . . . . 2 . . . Largest Group 3 | . . . 3 2 2 . . 2 2 2 2 Highest-Rated Group 40 | . . . 40 32 32 . . 32 32 32 32 Highest-Rated Ally 16 | . . . 16 16 16 . . 16 16 16 16 Total Orders . | . . . . . . . . . . . . Ally Attacks 45 | . . . 37 . 3 . . . . . 5 Total Damage 494 | . . . 380 . 51 . . . . . 63 Kills 9 | . . . 7 . 2 . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . . 1 2 1 . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 5697 | 51 805 92 350 250 208 859 1515 274 199 477 617 Spaces Moved 5916 | 41 696 105 278 309 321 683 1459 281 312 841 590 Core 14 | 14 . . . . . . . . . . . Treads . | . . . . . . . . . . . . Legs 79 | 27 52 . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 5823 | . 644 105 278 309 321 683 1459 281 312 841 590 Flight . | . . . . . . . . . . . . Fastest Speed 45 | 50 56 52 52 52 52 48 45 45 45 45 45 Average Speed 57 | 99 66 55 52 52 52 78 63 45 45 45 47 Slowest Speed 120 | 120 120 116 52 52 52 112 100 45 45 45 52 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 59 | 4 92 18 65 75 80 66 45 52 60 81 71 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 6 | . 1 . 1 . . . 1 1 . 2 . Known Exits Taken 3 | . . 1 . . . 1 1 . . . . Unknown Exits Taken 8 | 1 1 . 1 1 1 . . 1 1 1 . Scrap Searched 7 | . . . . . . . . 1 3 3 . Spaces Dug 4 | . . . . . . . . . . 4 . Terrain Destroyed 96 | . . . 39 . 29 24 . . . 4 . Melee 4 | . . . . . . . . . . 4 . Projectile 24 | . . . . . . 24 . . . . . AOE 68 | . . . 39 . 29 . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Total 7700 | 48 859 138 409 397 345 918 1980 422 370 925 889 Wait 957 | 2 38 28 54 87 3 89 298 88 51 52 167 Move 5905 | 40 695 104 277 308 320 682 1458 280 311 840 590 Hop . | . . . . . . . . . . . . Pick Up 34 | . 4 1 2 . . 8 10 2 1 5 1 Fast Attach 69 | 6 13 1 1 1 . 15 9 3 . 5 15 Attach 10 | . 1 2 . . . 3 3 1 . . . Detach 13 | . 1 1 . . . 3 2 . . . 6 Swap 21 | . 2 . 2 . 1 4 3 . . 4 5 Drop 86 | . 9 1 1 1 . 26 17 4 1 10 16 Fire 365 | . 80 . 34 . 12 46 109 22 4 . 58 Melee 23 | . . . . . . 4 . . . 9 10 Ram 1 | . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . 3 . . . . Rewire 13 | . . . . . . . . 13 . . . Trap . | . . . . . . . . . . . . Miscellaneous 200 | . 16 . 38 . 8 38 68 9 2 . 21 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Min / Sto) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: [*Fac x2] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Upgraded with Weapon slot (x2) 10 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 10 | -11/Scrapyard | Upgraded with Utility slot (x1) 20 | -11/Scrapyard | Discovered new exit (range 15) 52 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Gunner 367 | -10/Materials | Discovered new exit (range 11) 488 | -10/Materials | Reached level 2 491 | -10/Materials | Discovered new exit (range 16) 528 | -10/Materials | Upgraded with Utility slot (x1) 607 | -10/Materials | Discovered new exit (range 15) 696 | -10/Materials | Build established: Tank 773 | -10/Materials | Discovered new exit (range 11) 798 | -10/Materials | Core integrity fell below 50% 857 | -10/Materials | Entered another Materials area 859 | -9/Materials | Reached level 3 865 | -9/Materials | Upgraded with Propulsion slot (x1) 870 | -9/Materials | Identified exit to Mines 870 | -9/Materials | Identified exit to Storage 949 | -9/Materials | Entered Mines 960 | -9/Mines | Core integrity fell below 50% 969 | -9/Mines | Reached level 4 1015 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1073 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1171 | -9/Mines | Reached level 5 1215 | -9/Mines | Discovered new exit (range 12) 1241 | -9/Mines | Learned Materials emergency access door positions 1250 | -9/Mines | Learned location of Storage (-9) 1256 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1257 | -9/Mines | Discovered new exit (range 5) 1299 | -9/Mines | Entered Exiles 1299 | -9/Exiles | Accompanied by 2 allies 1314 | -9/Exiles | Met 8R-AWN 1321 | -9/Exiles | Met EX-HEX 1335 | -9/Exiles | Met EX-BIN 1344 | -9/Exiles | Aligned with FarCom system 1345 | -9/Exiles | Given EX-Vault access code 1357 | -9/Exiles | Opened EX-Vault 1361 | -9/Exiles | Found Cloak of Protection 1375 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1381 | -9/Exiles | Exiles lab attacked by MAIN.C 1470 | -9/Exiles | Discovered new exit (range 10) 1549 | -9/Exiles | Left Exiles lab with Cloak of Protection 1549 | -9/Exiles | Entered Mines 1549 | -8/Mines | Accompanied by 2 allies 1551 | -8/Mines | Reached level 6 1738 | -8/Mines | Discovered new exit (range 13) 1750 | -8/Mines | Reached level 7 1757 | -8/Mines | Entered Materials 1759 | -8/Materials | Reached level 8 2148 | -8/Materials | Reached level 9 2459 | -8/Materials | Identified exit to Factory 2557 | -8/Materials | First assault squad dispatched 2574 | -8/Materials | Reached level 10 2585 | -8/Materials | Upgraded with Weapon slot (x1) 2603 | -8/Materials | Upgraded with Propulsion slot (x1) 2616 | -8/Materials | Entered Factory 2618 | -7/Factory | Reached level 11 2632 | -7/Factory | Upgraded with Weapon slot (x1) 2720 | -7/Factory | Fabricated Imp. Gravmag System (x2) 2747 | -7/Factory | Build established: Gunner 2984 | -7/Factory | Discovered new exit (range 11) 3024 | -7/Factory | Reached level 12 3087 | -7/Factory | Identified exit to Lower Caves 3278 | -7/Factory | Reached level 13 3294 | -7/Factory | Upgraded with Utility slot (x1) 3664 | -7/Factory | Fabricated Enh. Autogun (x1) 3671 | -7/Factory | Discovered new exit (range 12) 3679 | -7/Factory | Reached level 14 3695 | -7/Factory | Upgraded with Utility slot (x1) 3816 | -7/Factory | First assault squad dispatched 3816 | -7/Factory | Garrison activated, responded to threat 4098 | -7/Factory | Fabricated Enh. Autogun (x1) 4131 | -7/Factory | Entered Lower Caves 4133 | -7/Lower Caves | Reached level 15 4137 | -7/Lower Caves | Upgraded with Weapon slot (x1) 4171 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4206 | -7/Lower Caves | Destroyed 8 combat bots 4333 | -7/Lower Caves | Discovered new exit (range 5) 4405 | -7/Lower Caves | Entered another Lower Caves area 4405 | -7/Lower Caves | Accompanied by 2 allies 4406 | -7/Lower Caves | Encountered a Warlord checkpoint 4429 | -7/Lower Caves | Spotted B-75 Beast 4432 | -7/Lower Caves | Destroyed B-75 Beast 4457 | -7/Lower Caves | Build established: Executioner 4484 | -7/Lower Caves | Learned Factory stockpile data 4515 | -7/Lower Caves | Learned Factory terminal intel 4558 | -7/Lower Caves | Discovered new exit (range 7) 4604 | -7/Lower Caves | Entered Zion 4604 | -7/Zion | Accompanied by 2 allies 4606 | -7/Zion | Reached level 16 4608 | -7/Zion | Learned 8 Factory zone layouts 4623 | -7/Zion | Received a visual enhancement algorithm 4652 | -7/Zion | Discovered new exit (range 15) 4680 | -7/Zion | Found Prototype Launcher 4680 | -7/Zion | Identified Gui. Missile Launcher 4718 | -7/Zion | System corruption cleaned by Quarantine Array 4740 | -7/Zion | Found CR-A16's Pointy Stick 4790 | -7/Zion | Learned location of Data Miner (-6) 4897 | -7/Zion | Rebuked by Imprinter 4961 | -7/Zion | Discovered new exit (range 3) 5009 | -7/Zion | Learned location of Armory (-4) 5018 | -7/Zion | Found Prototype Device 5018 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5081 | -7/Zion | Entered Deep Caves 5081 | -7/Deep Caves | Accompanied by 2 allies 5168 | -7/Deep Caves | Attacked by Z-Imprinter 5176 | -7/Deep Caves | Destroyed Z-Imprinter 5204 | -7/Deep Caves | Found Prototype Protection 5204 | -7/Deep Caves | Identified Zio. Weapon Casing 5211 | -7/Deep Caves | Found Prototype Device 5211 | -7/Deep Caves | Identified Zio. Metafield Generator 5324 | -7/Deep Caves | Found Zio. Weapon Casing 5478 | -7/Deep Caves | Discovered new exit (range 6) 5492 | -7/Deep Caves | Build established: Scavenger-Executioner 5513 | -7/Deep Caves | Spotted as-78783 5553 | -7/Deep Caves | Core integrity fell below 50% 5563 | -7/Deep Caves | Core integrity fell below 20% 5564 | -7/Deep Caves | Destroyed as-78783 5579 | -7/Deep Caves | Found GOLEM Unit 5631 | -7/Deep Caves | Exposed GOLEM chamber 5691 | -7/Deep Caves | Triggered Deep Caves wall 5691 | -7/Deep Caves | Spotted AS-79301 5698 | -7/Deep Caves | Destroyed by as-70380 with Assembled Rifle Last Messages --------------- GOLEM Unit beginning Asb. Nanovents integration. Discarded Asb. Nanovents. Acquired Matter Filter. Asb. Nanovents integration complete. Discarded Asb. Nanovents. GOLEM Unit beginning Asb. Nanovents integration. Discarded Asb. Nanovents. Acquired Weapon Cycler. Wall Chamber breached. A GOLEM Unit tumbles out of the Wall Chamber. GOLEM Unit springs to life. as-83195 GOLEM Unit beginning Prototype Leg integration. as-83195 destroyed. GOLEM Unit springs to life. as-59348 GOLEM Unit beginning Prototype Leg integration. as-59348 suffers critical hit. as-59348 destroyed. GOLEM Unit springs to life. as-81930 GOLEM Unit beginning Prototype Leg integration. The wall dematerializes. Map ----- +----------------------------------------------------+ | ???????????????????????????????# #?# #??### | | ????????????????????????????????# ##?# #???# | | ????????????????????????????????# ### #???# | | ????????????????????????????????# ###??# | | ???????? ???????????????????## ##??# | | ???????? ????????????????## #??# | | ?????? * ?????????????# ### #### | | ??????? ???????????# ### #?## ## | | ?????? ?????????## ##?# #??# | | ?????? // * ?????####??# ##?# | | ?????? * * ##?????????# #### | | ?????? #?????????# #?#### | | ??????? ! #?????###?### #????# | | ??????? ! * h #??#### #### #????# | | ???????? = #?## ## #????# | | ????????" ! #?# #????# | | ????????" ag ! #?# ##??### | | ????????" #?##### ##### | | ??????""" a ##????## # | | ??????" " #?????## #< # # | | ??????## =a s #####??# ######## | | ???????" [ ## ##?# #####?? | | ???????" [g # #?## ##? | | ???????" [[ ##?## ## | | ???????""" #### # | | ???????" @ ## # | | ???????""l ### | | ???????" #?## | | ???????"" [ ##??## ## ## | | ???????" # # #????## ##?# #? | | ???????" #### #; ## ##?????#### ##???# ##? | | ???????""" ###### ## ####?????????###?????####?? | | ????????" ####" "#????????????????????????? | | ????????##########??#""##????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 181 Energy Generation 47 Energy Capacity 1100 Matter Stores 500 Matter Capacity 500 Sight Range 17 Terrain Scan Density 10 Cloak Strength 5 Armor Coverage 625 Resistance: KI 30 Propulsion Shielding 66 Weapon Shielding 100 Weapon Cycling 15 Evasion (%) 60 Armor Integrity Analysis 33 Matter Filtering 30 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Enh. Autogun | -8/Materials | Scanalyzed Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Imp. Gravmag System | x2 | -7/Factory | Preloaded Enh. Autogun | x1 | -7/Factory Enh. Autogun | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Dee Levels Raised 15 | . 1 1 2 . 2 3 4 1 . 1 . XP Earned 26361 | 3000 2325 1500 2818 350 2051 4654 7082 1223 384 294 680 XP Spent 25300 | 2650 1620 1550 . 2700 . 7730 6050 1700 . 1300 . Upgrades 52 | 6 6 2 . 4 . 20 11 1 . 2 . Propulsion Slot 3 | 1 . 1 . . . 1 . . . . . Utility Slot 4 | 1 1 . . . . . 2 . . . . Weapon Slot 5 | 2 . . . . . 1 1 1 . . . Heat Dissipation 21 | . 4 . . . . 17 . . . . . Energy Generation 4 | . . . . 4 . . . . . . . Matter Storage 4 | . . . . . . . 4 . . . . Mass Support 2 | 1 . . . . . 1 . . . . . Inventory Capacity 3 | 1 1 1 . . . . . . . . . Sight Range 1 | . . . . . . . 1 . . . . Ranged Accuracy 2 | . . . . . . . 2 . . . . KI Damage % 3 | . . . . . . . 1 . . 2 . Protomatter Created 2237 | . 111 . 146 . 21 438 848 358 145 . 170 Integrity Restored 3937 | . 294 . 765 . 152 716 1336 189 33 . 452 Core 2804 | . 247 . 632 . 3 554 984 138 13 . 233 Parts 1133 | . 47 . 133 . 149 162 352 51 20 . 219 Protomatter Decayed 1300 | . 10 . 18 247 8 188 387 226 115 84 17 Game ------ Seed NodeGravitonCapacitor Manual? 0 Play Time 01:02:21 Cumulative 260.6 hours Start 2020.09.18 @ 19:51:05 End 2020.09.18 @ 20:49:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 261 Rogue 261 Adventurer 0 Explorer 0 Win Type - Total 13 Types 9/0/3/1/0/0/0/0/0 Lore% 83 Gallery% 89 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7674b091-3d7d-41e1-88f0-da752207177e