Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.25 @ 17:31:26 Player: Kersh Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (59) 295 Value Destroyed (2105) 2105 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1370) 1370 TOTAL SCORE: 10810 Bonus ------- Pacifist 200 High Alert Combat Kills 170 Entered DSFs 500 Scanned by Researcher 500 Cogmind --------- Core Integrity 0/1450 Matter 211/300 Energy 100/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor High-density Centrium Wheel Faulty Advanced Variable Charge Gun Advanced EMP Blaster Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads High-density Centrium Wheel > --- UTILITY ---------- Experimental Core Analyzer Advanced ECM Suite Hacking Suite > --- WEAPON ----------- Advanced Datajack Chainsword > --- INVENTORY -------- Advanced EMP Blaster Dirty Bomb Trap [Rating: 92] Favorites ----------- Power Micro Nuclear Core Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel High-density Centrium Wheel Hover Unit Airjet Flight Unit Nuclear Pulse Array Utility Improved Targeting Computer Device Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Slashing Weapon Chainsword Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -9 -7 -6 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp Res Res Qua Slots Evolved 16 | . . 2 . . 4 2 2 . 2 . . 2 2 . Power 1 | . . . . . . . 1 . . . . . . . Propulsion 5 | . . 1 . . 2 2 . . . . . . . . Utility 10 | . . 1 . . 2 . 1 . 2 . . 2 2 . Weapon . | . . . . . . . . . . . . . . . Parts Attached 120 | 6 2 11 21 1 24 11 4 6 3 10 2 9 4 6 Power 10 | 1 . 1 1 . 1 . 1 1 1 1 . 1 . 1 Engine 4 | 1 . 1 1 . . . 1 . . . . . . . Core 4 | . . . . . 1 . . 1 1 1 . . . . Reactor 2 | . . . . . . . . . . . . 1 . 1 Propulsion 43 | 2 . 3 7 . 9 4 1 4 1 3 1 4 2 2 Treads 21 | . . 3 7 . 4 3 . . . . . 3 1 . Leg 7 | 2 . . . . 1 . 1 . . . 1 . . 2 Wheel 2 | . . . . . . . . . . . . 1 1 . Hover 5 | . . . . . 4 1 . . . . . . . . Flight 8 | . . . . . . . . 4 1 3 . . . . Utility 23 | 1 1 1 4 1 4 2 2 1 1 2 . 2 1 . Device 10 | . 1 . . . 2 2 2 1 . 1 . 1 . . Storage 3 | 1 . . 1 . 1 . . . . . . . . . Processor 4 | . . 1 1 1 . . . . . . . . 1 . Hackware 2 | . . . . . . . . . 1 . . 1 . . Protection 4 | . . . 2 . 1 . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 44 | 2 1 6 9 . 10 5 . . . 4 1 2 1 3 Energy Gun 13 | . . 2 2 . 3 3 . . . 1 1 . . 1 Energy Cannon 13 | . . 2 5 . 4 . . . . . . . . 2 Ballistic Gun 4 | 2 1 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 9 | . . 1 2 . 2 2 . . . 2 . . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 . . . . 1 . 1 1 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . 1 . . Unidentified Prototypes 8 | . . 1 2 . 1 . 1 . . . . 1 1 1 Parts Lost 33 | . . . . . 5 4 . . 4 8 2 . 8 2 Power 2 | . . . . . . . . . 1 . . . 1 . Propulsion 18 | . . . . . 3 4 . . 1 6 1 . 3 . Utility 5 | . . . . . 1 . . . 2 1 . . 1 . Weapon 8 | . . . . . 1 . . . . 1 1 . 3 2 Highest Loss Streak 8 | . . . . . 5 4 . . 3 4 2 . 8 2 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . Average Slot Usage (%) 76 | . 96 98 99 100 97 91 . 67 54 49 2 25 33 7 Engine 3 | . 14 10 11 11 1 . . 3 . . . . . . Core 2 | . . . . . 5 6 . 5 1 3 . . . . Treads 17 | . . 22 32 33 30 15 . 2 . . . 10 9 . Leg 1 | . 28 10 . . . . . . . . 1 . . 2 Hover 4 | . . . . . 5 21 . 3 . . . . . . Flight 3 | . . . . . . . . 10 20 19 . . . . Device 6 | . 10 11 1 . 8 13 . 13 10 7 . . 3 . Storage 6 | . 14 11 11 11 7 6 . 5 5 4 . . . . Processor 11 | . . 10 17 22 15 13 . 11 10 9 . . . . Protection 1 | . . . 2 . 5 . . . . . . . . . Energy Gun 4 | . . 8 3 . 9 11 . 7 . . . . . . Energy Cannon 5 | . . 8 17 22 5 . . . . . . . . 1 Ballistic Gun 1 | . 28 4 . . . . . . . . . . . . Naked Turns 212 | . . . . . . . . . . 29 37 12 2 132 Heaviest Build 65 | 11 14 23 26 26 61 58 65 65 48 57 6 19 19 41 Greatest Support 180 | 20 20 60 60 60 100 84 84 78 52 52 25 180 20 30 Greatest Overweight (x) 21 | . . . 1 . 17 1 . 21 3 1 . . 2 9 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 10 10 20 20 20 20 20 20 5 5 5 5 Average Capacity 13 | 6 8 8 9 10 17 20 20 20 20 19 5 5 5 5 Most Carried 20 | 3 7 8 10 10 16 20 19 20 20 20 5 5 5 5 Average Carried 11 | 1 6 7 8 10 12 17 17 19 19 16 5 3 3 4 Final Capacity 20 | 8 8 8 10 10 20 20 20 20 20 5 5 5 5 5 Final Carried 20 | 3 7 8 10 10 15 20 18 20 19 5 5 2 4 5 Class Distribution -------------------- 56% | Mutant 36% | Scavenger-Mutant 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/DSF Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -3/Research Mutant | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -9 -9 -9 -7 -6 -5 -5 -4 -4 -4 -3 -2 -2 ----------- Run | Scr Mat Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp Res Res Qua Matter Collected 1424 | 241 . 124 255 69 140 120 . . . 223 13 . 86 153 Remotely . | . . . . . . . . . . . . . . . Salvage Created 2102 | . . 168 700 43 544 230 . . . 283 . . . 134 Parts 124 | . . 7 65 8 19 5 . . . 12 . . . 8 Haulers Intercepted 4 | . . 2 2 . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 8 | . . . . . . . . . . 8 . . . . Prevented 1 | . . . . . . . . . . 1 . . . . Kills | -11 -10 -9 -9 -9 -7 -6 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp Res Res Qua Combat Hostiles Destroyed 47 | . . 4 18 5 9 5 . . . 4 . . . 2 Melee 1 | . . . . . . . . . . 1 . . . . Guns 10 | . . 2 3 . 4 1 . . . . . . . . Cannons 15 | . . . 6 5 2 . . . . . . . . 2 AOE 17 | . . 2 9 . . 3 . . . 3 . . . . Classes Destroyed 14 | . . 3 2 1 6 1 . . . 1 . . . . Worker 2 | . . . . . 2 . . . . . . . . . Builder 1 | . . . . . . 1 . . . . . . . . Hauler 4 | . . 2 2 . . . . . . . . . . . Recycler 1 | . . . . . 1 . . . . . . . . . Minesweeper 1 | . . . . . . . . . . 1 . . . . Drone 5 | . . . . 5 . . . . . . . . . . Watcher 3 | . . . 1 . 2 . . . . . . . . . Swarmer 7 | . . 3 4 . . . . . . . . . . . Grunt 14 | . . 1 7 . 1 2 . . . 3 . . . . Brawler 2 | . . . . . 1 1 . . . . . . . . Duelist 1 | . . . . . 1 . . . . . . . . . Sentry 9 | . . . 7 . 1 1 . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . Programmer 8 | . . . . . 4 1 . . . 1 . . . 2 Decomposer 2 | . . . . . . . . . . 2 . . . . Best Kill Streak 7 | . . 3 7 2 3 4 . . . 3 . . . 2 Combat Bots Only 7 | . . 3 7 2 2 3 . . . 3 . . . 2 Max Kills in Single Turn 3 | . . 1 3 1 2 2 . . . 2 . . . 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . 1 3 . . 2 . . . 2 . . . . Melee 1 | . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -6 -5 -5 -4 -4 -4 -3 -2 -2 -------- Run | Scr Mat Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp Res Res Qua Damage Taken 8419 | . . 43 660 43 1077 584 . . 575 1115 336 218 2183 1585 Core 2690 | . . 8 101 . 118 45 . . 176 523 162 98 253 1206 Absorbed by Shields . | . . . . . . . . . . . . . . . Regen/Repaired (Parts) 40 | . . . . . . 40 . . . . . . . . Core Remaining (%) 83 | 100 100 . . 72 83 94 . 100 . . 25 92 . . Volleys Fired 140 | . . 14 36 16 36 15 . . . 11 . . . 12 Largest 2 | . . 2 2 2 2 2 . . . 1 . . . 2 Hottest 240 | . . 112 136 136 160 160 . . . 55 . . . 240 Shots Fired 242 | . . 24 64 32 65 21 . . . 12 . . . 24 Gun 82 | . . 10 16 . 40 11 . . . 5 . . . . Cannon 136 | . . 12 42 32 25 1 . . . . . . . 24 Launcher 24 | . . 2 6 . . 9 . . . 7 . . . . Special . | . . . . . . . . . . . . . . . Kinetic 2 | . . 2 . . . . . . . . . . . . Thermal 174 | . . . 42 32 65 11 . . . . . . . 24 Explosive 19 | . . 2 6 . . 6 . . . 5 . . . . Electromagnetic 47 | . . 20 16 . . 4 . . . 7 . . . . Robot Hit Streak 16 | . . 5 15 4 16 10 . . . 2 . . . 7 Robot Miss Streak 6 | . . 2 5 6 4 2 . . . 3 . . . 4 Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . Shots Hit Robots 159 | . . 16 36 10 54 16 . . . 10 . 3 3 11 Core Hits 108 | . . 6 32 6 29 16 . . . 12 1 3 . 3 Critical Kills 2 | . . . . . 2 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 5 | . . 1 . . 2 . . . . . . 2 . . Meltdown 2 | . . . . . 2 . . . . . . . . . Corrupt 1 | . . 1 . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . 2 . . Melee Attacks 21 | . . . . . . . . . . 6 . 7 8 . Impact . | . . . . . . . . . . . . . . . Slashing 19 | . . . . . . . . . . 6 . 5 8 . Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . . 3 . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 5664 | . . 576 1195 213 1319 814 . . 3 682 9 100 179 574 Guns 1452 | . . 71 180 . 920 259 . . . 22 . . . . Cannons 1853 | . . 232 474 207 359 21 . . . . . . . 560 Explosions 1686 | . . 273 541 . 40 534 . . . 298 . . . . Melee 631 | . . . . . . . . . . 362 . 99 170 . Ramming 42 | . . . . 6 . . . . 3 . 9 1 9 14 Kinetic 10 | . . 10 . . . . . . . . . . . . Thermal 2874 | . . 42 474 207 1319 272 . . . . . . . 560 Explosive 1434 | . . 231 541 . . 395 . . . 267 . . . . Electromagnetic 673 | . . 293 180 . . 147 . . . 53 . . . . Impact . | . . . . . . . . . . . . . . . Slashing 631 | . . . . . . . . . . 362 . 99 170 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 28 | . . . . . 9 1 . . 1 4 4 . 11 28 Average Corruption 5 | . . . . . 4 1 . . 1 2 4 . 4 15 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 53 | . . . . . 23 1 . . . 5 1 . 5 18 Message Errors 9 | . . . . . 3 . . . . 1 1 . 2 2 Matter Fused 9 | . . . . . 5 . . . . . . . 2 2 Heat Flow Errors 6 | . . . . . 1 1 . . . . . . 1 3 Energy Discharges 10 | . . . . . 6 . . . . 1 . . . 3 Parts Rejected 2 | . . . . . . . . . . . . . . 2 Data Loss (minor) 8 | . . . . . 5 . . . . 2 . . . 1 Data Loss (major) 2 | . . . . . 1 . . . . . . . . 1 Misfires 2 | . . . . . 1 . . . . 1 . . . . Alerts 2 | . . . . . 1 . . . . . . . . 1 Misdirections 3 | . . . . . . . . . . . . . . 3 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 322 | . . 4 . . 89 16 . . . 105 . . 63 45 Projectiles 45 | . . . . . . . . . . . . . . 45 Explosions 113 | . . 4 . . 89 16 . . . 4 . . . . Melee 164 | . . . . . . . . . . 101 . . 63 . Knockbacks 1 | . . . . 1 . . . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 414 | . . . 37 . 222 15 . . 1 127 2 . 4 6 Shots 10 | . . . 2 . 2 1 . . . 5 . . . . Rammed 11 | . . . . 2 . . . . 1 . 1 1 2 4 Targets Rammed 13 | . . . . 2 . . . . 1 . 3 1 2 4 Kicked 2 | . . . . . . . . . . . 2 . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 241 | . . 90 171 172 241 36 . . 5 21 . . 178 112 Average Temperature 55 | . . 35 60 74 34 12 . . 5 12 . . 111 69 Received Heat Transfer 885 | . . 12 204 6 60 198 . . 75 120 27 72 57 54 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 5 | . . 3 2 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 4 | . . . . . 3 1 . . . . . . . . Combat Hostiles 4 | . . . . . 3 1 . . . . . . . . Parts Melted 18 | . . . 2 . 9 3 . . . 3 . . . 1 Heat Transferred 4769 | . . 50 851 370 2529 562 . . . . . . . 407 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -6 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp Res Res Qua Peak Influence 987 | . 6 198 405 312 987 190 72 50 90 . . 144 114 83 Initial 940 | . . 1 83 120 940 175 72 50 25 . . 9 81 37 Average 210 | . 5 119 213 175 602 67 72 50 31 . . 66 93 18 Maximum Alert Level 3 | . . . 2 1 3 . . . . . . . . . Low Security (%) 67 | 100 100 100 45 72 . 100 100 100 100 . . 100 100 100 Level 1 18 | . . . 52 27 39 . . . . . . . . . Level 2 5 | . . . 1 . 25 . . . . . . . . . Level 3 7 | . . . . . 35 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 1 1 . 5 2 . 1 3 . . . 3 4 Investigation 4 | . 1 . . . . 1 . . 1 . . . . 1 Extermination 7 | . . . . . 3 1 . . 1 . . . 1 1 Reinforcement 10 | . . 1 1 . 2 . . 1 1 . . . 2 2 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . 2 . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -7 -6 -5 -5 -4 -4 -4 -3 -2 -2 --------- Run | Scr Mat Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp Res Res Qua Distress Signals 5 | . . 1 2 . 1 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 129 | . 2 6 22 9 15 8 . 3 14 9 6 11 10 14 Peak Tracking Total 10 | . 1 4 8 2 3 3 . 3 9 4 6 5 6 10 Tactical Retreats 16 | . . . 1 . 1 1 . . 3 2 1 2 3 2 Traps | -11 -10 -9 -9 -9 -7 -6 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp Res Res Qua Traps Triggered 6 | . . . 2 . 2 . . . 1 . . . 1 . Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . 1 . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . 1 . . . . Triggered 1 | . . . . . . . . . . 1 . . . . Most Traps Carried 2 | . . . . . . . . . . 2 1 1 1 1 Machines | -11 -10 -9 -9 -9 -7 -6 -5 -5 -4 -4 -4 -3 -2 -2 ---------- Run | Scr Mat Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp Res Res Qua Machines Disabled 12 | . . 1 3 5 3 . . . . . . . . . Max in Single Turn 3 | . . 1 1 1 3 . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -6 -5 -5 -4 -4 -4 -3 -2 -2 --------- Run | Scr Mat Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp Res Res Qua Machines Accessed 30 | . 3 2 5 3 4 4 1 . 3 1 . . . 4 Terminals 24 | . 3 2 4 3 2 3 1 . 2 . . . . 4 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . Recycling Units 2 | . . . . . 1 . . . 1 . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . Garrison Access 1 | . . . 1 . . . . . . . . . . . Total Hacks 76 | . 9 6 15 7 8 8 1 . 7 1 . . . 14 Successful 31 | . 3 4 7 3 3 4 1 . 1 1 . . . 4 Failed 44 | . 6 2 8 4 5 4 . . 6 . . . . 9 Catastrophic 7 | . 1 . . 1 2 1 . . 1 . . . . 1 Database Lockouts 1 | . . . . . . . . . . . . . . 1 Manual 46 | . 9 2 6 4 6 2 . . 4 . . . . 13 Terminals 64 | . 9 6 11 7 6 6 1 . 4 . . . . 14 Fabricators . | . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . Recycling Units 4 | . . . . . 1 . . . 3 . . . . . Scanalyzers 1 | . . . . . 1 . . . . . . . . . Garrison Access 4 | . . . 4 . . . . . . . . . . . Terminal Hacks 27 | . 3 4 6 3 2 2 1 . 1 1 . . . 4 Record 2 | . . . . . . . . . . . . . . 2 Robot Analysis 2 | . 1 . . . . 1 . . . . . . . . Prototype ID Bank 2 | . . 1 1 . . . . . . . . . . . Open Door 2 | . . . 1 . . . . . . 1 . . . . Open DSF 1 | . . . . . . . 1 . . . . . . . Branch Access Points 2 | . . 1 1 . . . . . . . . . . . Terminal Index 2 | . 1 . . . . . . . . . . . . 1 Alert Level 4 | . . 1 1 1 1 . . . . . . . . . Unreport Threat 6 | . . . 1 1 1 1 . . 1 . . . . 1 Locate Traps 1 | . 1 . . . . . . . . . . . . . Zone Layout 3 | . . 1 1 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . . . . . Seal Access 1 | . . . 1 . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 26 | . 3 2 5 3 3 4 . . 3 . . . . 3 Full Trace Events 5 | . 1 1 . . . 1 . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . Time 44 | . . . . . . 44 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -6 -5 -5 -4 -4 -4 -3 -2 -2 ------------ Run | Scr Mat Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp Res Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . 5 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -6 -5 -5 -4 -4 -4 -3 -2 -2 -------- Run | Scr Mat Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp Res Res Qua Total Allies 5 | . . . . 5 . . . . . . . . . . Largest Group 5 | . . . . 5 3 . . . . . . . . . Highest-Rated Group 63 | . . . . 63 24 . . . . . . . . . Highest-Rated Ally 34 | . . . . 34 8 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 111 | . . . . 106 5 . . . . . . . . . Total Damage 583 | . . . . 537 46 . . . . . . . . . Kills 10 | . . . . 10 . . . . . . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -6 -5 -5 -4 -4 -4 -3 -2 -2 ------- Run | Scr Mat Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp Res Res Qua Robot Analysis Total 2 | . 1 . . . . 1 . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -6 -5 -5 -4 -4 -4 -3 -2 -2 ------------- Run | Scr Mat Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp Res Res Qua Turns Passed 7132 | 76 324 355 995 553 1456 990 9 58 726 521 56 212 374 427 Spaces Moved 5021 | 59 230 189 484 284 829 552 3 41 679 688 83 205 377 318 Core 377 | 9 . . . . 1 . . 1 . 59 72 23 42 170 Treads 1638 | . . 108 484 284 639 110 3 5 . . . 5 . . Legs 520 | 50 230 81 . . . . . . . . 11 . . 148 Wheels 512 | . . . . . . . . . . . . 177 335 . Hover 631 | . . . . . 189 442 . . . . . . . . Flight 1343 | . . . . . . . . 35 679 629 . . . . Fastest Speed 32 | 50 120 120 160 160 108 128 160 32 32 32 50 50 50 50 Average Speed 114 | 109 120 142 160 160 154 154 160 91 75 53 59 87 87 93 Slowest Speed 1100 | 120 120 160 240 160 900 172 160 1100 280 116 120 170 150 500 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 5 | . . . . . . . . . 5 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 45 16 56 64 18 18 . 48 13 80 13 9 12 30 Regions Visited 14 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . . . Known Exits Taken 3 | . . 1 1 . . . 1 . . . . . . . Unknown Exits Taken 10 | 1 1 . . 1 1 1 . . 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . . . 2 1 . . . Spaces Dug 7 | . . . . . . . . . . 5 . . 2 . Terrain Destroyed 172 | . . 20 28 . 32 50 . . . 28 . . 2 12 Melee 2 | . . . . . . . . . . . . . 2 . Projectile 12 | . . . . . . . . . . . . . . 12 AOE 158 | . . 20 28 . 32 50 . . . 28 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -6 -5 -5 -4 -4 -4 -3 -2 -2 --------- Run | Scr Mat Mat Sto Rec Fac Fac Fac DSF Fac Upp Upp Res Res Qua Total 6096 | 67 277 250 642 349 931 662 8 65 883 821 87 227 406 421 Wait 592 | . 42 27 74 2 21 74 . . 204 100 . 5 10 33 Move 4999 | 58 229 188 483 283 828 551 2 40 670 687 82 204 376 318 Hop 3 | . . . . . . . . . 3 . . . . . Pick Up 38 | 3 3 2 8 . 7 6 . 5 . 3 . . 1 . Fast Attach 64 | 6 2 6 9 . 12 5 . 4 . 1 2 7 4 6 Attach 31 | . . 1 . . 9 2 4 2 3 8 . 2 . . Detach 30 | . 1 3 . . 10 3 2 4 2 1 . . 3 1 Swap 25 | . . 4 12 1 3 4 . . . 1 . . . . Drop 48 | . . 5 20 . 5 2 . 10 . 2 . 1 2 1 Fire 140 | . . 14 36 16 36 15 . . . 11 . . . 12 Melee 21 | . . . . . . . . . . 6 . 7 8 . Ram 9 | . . . . . . . . . 1 . 1 . 2 5 Kick 2 | . . . . . . . . . . . 2 . . . Crush 3 | . . . . 2 . . . . . . . 1 . . Escape Stasis 45 | . . . . . . . . . . . . . . 45 Rewire 45 | . . . . 45 . . . . . . . . . . Trap 1 | . . . . . . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: Min / *Sto x2) -9/Storage -9/Recycling -7/Factory -6/Factory -5/Factory -5/DSF -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -2/Research -2/Quarantine History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Discovered new exit (range 16) 312 | -10/Materials | Build established: Mutant 401 | -10/Materials | Entered another Materials area 401 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 630 | -9/Materials | Identified exit to Mines 630 | -9/Materials | Identified exit to Storage 756 | -9/Materials | Entered Storage 801 | -9/Storage | Identified exit to Recycling 921 | -9/Storage | Destroyed 7 combat bots 1744 | -9/Storage | Used back door to open Recycling access 1751 | -9/Storage | Entered Recycling 1765 | -9/Recycling | Spotter reported a threat 1784 | -9/Recycling | Build established: Scavenger-Mutant 1787 | -9/Recycling | Spotter reported a threat 1787 | -9/Recycling | Spotter reported a threat 1811 | -9/Recycling | Spotter reported a threat 1874 | -9/Recycling | Spotter reported a threat 1882 | -9/Recycling | Spotter reported a threat 1891 | -9/Recycling | Spotter reported a threat 1914 | -9/Recycling | Spotter reported a threat 1935 | -9/Recycling | Spotter reported a threat 1943 | -9/Recycling | Spotter reported a threat 1981 | -9/Recycling | Spotter reported a threat 1990 | -9/Recycling | Spotter reported a threat 1996 | -9/Recycling | Spotter reported a threat 2043 | -9/Recycling | Spotter reported a threat 2067 | -9/Recycling | Spotter reported a threat 2159 | -9/Recycling | Spotter reported a threat 2175 | -9/Recycling | Spotter reported a threat 2196 | -9/Recycling | Spotter reported a threat 2197 | -9/Recycling | Spotter reported a threat 2212 | -9/Recycling | Spotter reported a threat 2250 | -9/Recycling | Spotter reported a threat 2251 | -9/Recycling | Spotter reported a threat 2258 | -9/Recycling | Discovered new exit (range 20) 2296 | -9/Recycling | Spotter reported a threat 2304 | -9/Recycling | Entered Factory 2304 | -7/Factory | Accompanied by 3 allies 2304 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 2704 | -7/Factory | Search patrols dispatched 3104 | -7/Factory | Search patrols dispatched 3474 | -7/Factory | Lost 5 parts (3n1u1w) 3537 | -7/Factory | Discovered new exit (range 19) 3724 | -7/Factory | Build established: Mutant 3760 | -7/Factory | Entered another Factory area 3760 | -6/Factory | Evolved 2 slots: Propulsion x2 4021 | -6/Factory | Repaired Gravmag System 4319 | -6/Factory | Build established: Scavenger-Mutant 4600 | -6/Factory | Lost 4 parts (4n) 4747 | -6/Factory | Discovered new exit (range 2) 4750 | -6/Factory | Entered another Factory area 4750 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4758 | -5/Factory | Identified exit to DSF 4759 | -5/Factory | Entered DSF 4811 | -5/DSF | Discovered new exit (range 20) 4815 | -5/DSF | Additional patrols routed to DSF 4817 | -5/DSF | Entered Factory 4817 | -4/Factory | Evolved 2 slots: Utility x2 5059 | -4/Factory | Build established: Mutant 5518 | -4/Factory | Lost 3 parts (1p1n1u) 5528 | -4/Factory | Build established: Sprinter 5528 | -4/Factory | Discovered new exit (range 18) 5543 | -4/Factory | Entered Upper Caves 5735 | -4/Upper Caves | Encountered a Warlord checkpoint 5739 | -4/Upper Caves | Learned Research emergency access door positions 5762 | -4/Upper Caves | Spotted B-86 Titan 5878 | -4/Upper Caves | Lost 4 parts (3n1u) 5997 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6035 | -4/Upper Caves | Released all parts (8) 6037 | -4/Upper Caves | Core integrity fell below 50% 6059 | -4/Upper Caves | Discovered new exit (range 10) 6064 | -4/Upper Caves | Entered another Upper Caves area 6066 | -4/Upper Caves | Lost 4 parts (3n1w) 6103 | -4/Upper Caves | Build established: Mutant 6115 | -4/Upper Caves | Discovered new exit (range 10) 6120 | -4/Upper Caves | Entered Research 6120 | -3/Research | Evolved 2 slots: Utility x2 6328 | -3/Research | Discovered new exit (range 6) 6332 | -3/Research | Entered another Research area 6332 | -2/Research | Evolved 2 slots: Utility x2 6360 | -2/Research | Found Prototype Processor 6360 | -2/Research | Identified Exp. Core Analyzer 6649 | -2/Research | System corruption reached 10% 6655 | -2/Research | Spotted B-90 Cyclops 6695 | -2/Research | Discovered new exit (range 10) 6706 | -2/Research | Entered Quarantine 6731 | -2/Quarantine | Lost 8 parts (1p3n1u3w) 7047 | -2/Quarantine | Scanned by Researcher 7074 | -2/Quarantine | Core integrity fell below 50% 7095 | -2/Quarantine | Central database locked down 7128 | -2/Quarantine | Core integrity fell below 20% 7133 | -2/Quarantine | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 07118_ ALERT: Hostile activity reported, dispatching reinforcements to area. 07118_ Held in stasis. 07118_ C-65 Expert is analyzing... 07118_ Held in stasis. 07122_ C-65 Expert is analyzing... 07122_ Held in stasis. 07122_ C-65 Expert is analyzing... 07126_ Held in stasis. 07126_ C-65 Expert is analyzing... 07126_ Held in stasis. 07126_ C-65 Expert is analyzing... 07130_ System corrupted: IFF burst signal emitted. 07130_ Slug penetrates Wall. 07130_ Held in stasis. 07130_ C-65 Expert is analyzing... 07130_ Penetrated by Slug. 07130_ Slug penetrates Wall. 07130_ Held in stasis. 07130_ C-65 Expert is analyzing... Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #??????##????????????? | | ????????????????????????# #????? #???????????? | | ????????????????????????# # ??? #???????????? | | ????????????????????????# # #???????????? | | ????????????????????????# # "" #???????????? | | ????????????????????????# # """ ######??????? | | ????????????????????????# c # "*" # #??????? | | ????????????????????????#c # """ ?# "#??????? | | ????????????????????????+ + "" ??# "#??????? | | ????????????????????????# # ???# [ "#??????? | | ????????????????????????# ###+##???# T#??????? | | ?????????##+##??????????# g ##### "#??????? | | ?????????# #??????????#@ h + ! "#??????? | | ?????????# #??????????# g ##### "#??????? | | ?????????# +??????????##p###h #???# #??????? | | ?????????# #???????#####/### ##?###/########## | | ?????????# #???????# g # #?# # # | | #######??# #???????# # ### # # | | #??# #???????# / T + """ # | | ##### #??# +???????# # ### # """ # | | ??### #### #???????# # #?# # """ # | | ??# ## #???????# ### ###?### ### # | | ### T ##+#????########?# #######/####+##### | | "" #?????????????# # #???? | | ### #?????????????# # #???? | | ??# ####### #???????????### # """ #???? | | #####+#####???# #???########### # " " #???? | | # #???# #???# ^ !#! " """ #???? | | # #???# #???# # " #???? | | # "" "" #???# #???# ^ / "" """ #???? | | # ""R"" #####+##### ^ # S """ #???? | | # """" ## # ###/#### "" """ #???? | | # ##" """# # ## "" #???? | | ############T """# # / ## "" * #???? | | ??????# #" """# # ## #???? | | ??????# # """# # ###############???? | | ####### # """# + #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 25 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 6 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Origins Challenges ------------ None Game ------ Seed MicrowarpAlphaSword Manual? 0 Play Time 01:28:45 Cumulative 25.0 hours Start 2023.01.25 @ 16:01:57 End 2023.01.25 @ 17:31:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 31 Achievement% 28 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 5937f659-1ab2-4b82-8228-f88f12c4810c