Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.24 @ 16:32:22

Player: APerTAS

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (5)       25
Value Destroyed (117)      117
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (500)                500
              TOTAL SCORE: 4002

 Bonus
-------
Pacifist                   200
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     290/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (130)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (3) ---
  Improved Titanium Leg
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
               (None)

 Peak State 
------------
>       --- POWER ------------
  Light Ion Engine
  Micro Nuclear Core
>       --- PROPULSION -------
        Flight Unit
>       --- UTILITY ----------
        Melee Analysis Suite
        Reaction Control System
        Reflective Plating
>       --- WEAPON -----------
  Heavy Hammer
>       --- INVENTORY --------
            (None)
[Rating: 17]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Flight Unit
  Leg                      Improved Titanium Leg
  Flight Unit              Flight Unit
Utility                    Melee Analysis Suite
  Device                   Reaction Control System
  Processor                Melee Analysis Suite
  Protection               Reflective Plating
Weapon                     Heavy Hammer
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   2   .   .   .   2   2   
  Power                    2    | .   .   2   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   
  Utility                  3    | .   .   .   .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             14   | .   .   .   .   .   5   4   5   
  Power                    3    | .   .   .   .   .   1   1   1   
    Engine                 2    | .   .   .   .   .   1   1   .   
    Core                   1    | .   .   .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   .   .   .   2   1   2   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 4    | .   .   .   .   .   2   1   1   
  Utility                  4    | .   .   .   .   .   1   2   1   
    Device                 1    | .   .   .   .   .   .   1   .   
    Storage                .    | .   .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   1   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   
Parts Lost                 4    | .   .   .   .   .   .   3   1   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   .   2   1   
  Utility                  .    | .   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
  Highest Loss Streak      2    | .   .   .   .   .   .   2   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     20   | .   .   .   .   .   39  46  8   
  Engine                   3    | .   .   .   .   .   6   8   1   
  Flight                   6    | .   .   .   .   .   13  14  1   
  Device                   1    | .   .   .   .   .   .   9   1   
  Processor                4    | .   .   .   .   .   8   9   1   
  Impact Weapon            3    | .   .   .   .   .   9   5   .   
Naked Turns                303  | .   58  58  9   105 26  .   47  
Heaviest Build             17   | .   .   .   .   .   6   7   17  
  Greatest Support         20   | 3   3   3   3   3   8   8   20  
  Greatest Overweight (x)  5    | .   .   .   .   .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   
  Most Carried             2    | .   1   1   1   1   1   2   2   
  Average Carried          .    | .   .   1   1   1   .   1   .   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   
  Final Carried            2    | .   1   1   1   1   .   2   .   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory

 Resources                      | -11 -10 -9  -9  -9  -8  -8  -7  
-----------                Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Matter Collected           224  | 117 .   .   .   .   77  30  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            124  | .   .   .   .   .   23  71  30  
  Parts                    4    | .   .   .   .   .   1   .   3   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  4    | .   .   .   .   .   2   1   1   
  Melee                    2    | .   .   .   .   .   1   .   1   
Classes Destroyed          3    | .   .   .   .   .   1   2   .   
  Watcher                  1    | .   .   .   .   .   .   1   .   
  Swarmer                  3    | .   .   .   .   .   2   .   1   
  Sentry                   1    | .   .   .   .   .   .   1   .   
Best Kill Streak           2    | .   .   .   .   .   2   1   1   
  Combat Bots Only         2    | .   .   .   .   .   2   1   1   
Max Kills in Single Turn   1    | .   .   .   .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Hostile Shots Fired        191  | .   23  16  .   .   14  56  82  
  Missed                   91   | .   6   7   .   .   7   40  31  
Damage Taken               1355 | .   213 105 .   .   57  189 791 
  Core                     1135 | .   213 105 .   .   40  64  713 
  Absorbed by Shields      .    | .   .   .   .   .   .   .   .   
Core Remaining (%)         66   | 100 14  .   .   .   63  88  .   
Volleys Fired              .    | .   .   .   .   .   .   .   .   
  Largest                  .    | .   .   .   .   .   .   .   .   
  Hottest                  .    | .   .   .   .   .   .   .   .   
Shots Fired                .    | .   .   .   .   .   .   .   .   
  Gun                      .    | .   .   .   .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   
  Robot Hit Streak         .    | .   .   .   .   .   .   .   .   
  Robot Miss Streak        .    | .   .   .   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   .   
Shots Hit Robots           8    | .   .   .   .   .   3   5   .   
  Core Hits                4    | .   .   .   .   .   .   .   4   
  Critical Kills           .    | .   .   .   .   .   .   .   .   
  Critical Parts Destroyed 3    | .   .   .   .   .   .   3   .   
  Critical Strikes         3    | .   .   .   .   .   .   3   .   
    Smash                  3    | .   .   .   .   .   .   3   .   
Melee Attacks              10   | .   .   .   .   .   5   5   .   
  Impact                   10   | .   .   .   .   .   5   5   .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   .   
Damage Inflicted           381  | .   36  28  .   .   106 149 62  
  Guns                     .    | .   .   .   .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   
  Melee                    255  | .   .   .   .   .   106 149 .   
  Ramming                  126  | .   36  28  .   .   .   .   62  
  Kinetic                  .    | .   .   .   .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   .   
  Impact                   255  | .   .   .   .   .   106 149 .   
  Slashing                 .    | .   .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   .   
Highest Corruption         1    | .   1   1   1   1   1   .   .   
  Average Corruption       1    | .   1   1   1   1   1   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   .   .   .   
  Effects                  2    | .   .   .   .   2   .   .   .   
    Heat Flow Errors       2    | .   .   .   .   2   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   .   
Overflow Damage            134  | .   .   .   .   .   38  96  .   
  Projectiles              .    | .   .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   .   
  Melee                    134  | .   .   .   .   .   38  96  .   
Knockbacks                 .    | .   .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   .   
Self-Inflicted Damage      56   | .   15  12  .   .   .   .   29  
  Shots                    .    | .   .   .   .   .   .   .   .   
  Rammed                   35   | .   10  8   .   .   .   .   17  
Targets Rammed             36   | .   10  8   .   .   .   .   18  
  Kicked                   1    | .   .   .   .   .   .   .   1   
  Crushed                  .    | .   .   .   .   .   .   .   .   
Highest Temperature        161  | .   .   .   .   161 .   .   .   
  Average Temperature      82   | .   .   .   .   82  .   .   .   
  Received Heat Transfer   192  | .   102 45  .   .   .   27  18  
Siege Activations          .    | .   .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Fried              4    | .   .   .   .   .   .   4   .   
  Impact Corruptions       6    | .   .   .   .   .   2   4   .   
Robots Melted              .    | .   .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Peak Influence             177  | .   30  50  19  .   50  177 126 
  Initial                  71   | .   .   12  19  .   .   19  71  
  Average                  55   | .   8   36  19  .   34  89  103 
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 .   100 100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   2   3   .   .   .   2   .   
  Investigation            5    | .   2   3   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   .   .   .   2   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Distress Signals           2    | .   .   1   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              47   | .   4   15  .   .   6   15  7   
  Peak Tracking Total      18   | .   4   18  .   .   3   7   6   
  Tactical Retreats        3    | .   .   .   .   .   .   2   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Traps Triggered            .    | .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
Objects Rigged             2    | .   .   2   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Machines Accessed          7    | .   2   3   .   1   .   1   .   
  Terminals                5    | .   1   3   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                22   | .   4   12  .   1   .   5   .   
  Successful               9    | .   1   5   .   1   .   2   .   
  Failed                   13   | .   3   7   .   .   .   3   .   
    Catastrophic           5    | .   1   3   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   21   | .   4   12  .   1   .   4   .   
  Terminals                19   | .   2   12  .   .   .   5   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         8    | .   1   5   .   .   .   2   .   
  Terminals                7    | .   .   5   .   .   .   2   .   
    Assimilate             1    | .   .   .   .   .   .   1   .   
    Botnet                 4    | .   .   3   .   .   .   1   .   
    Detonate               2    | .   .   2   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   
    Tunnel                 1    | .   1   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         6    | .   2   3   .   .   .   1   .   
  Full Trace Events        4    | .   1   3   .   .   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Total Allies               1    | .   .   .   .   .   .   1   .   
  Largest Group            1    | .   .   .   .   .   .   1   .   
  Highest-Rated Group      10   | .   .   .   .   .   .   10  .   
  Highest-Rated Ally       10   | .   .   .   .   .   .   10  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  -8  -7  
-------------              Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Turns Passed               603  | 11  58  58  9   105 158 113 91  
Spaces Moved               1137 | 22  94  100 18  210 336 239 118 
  Core                     585  | 22  94  100 18  210 80  .   61  
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     11   | .   .   .   .   .   .   .   11  
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   
  Flight                   541  | .   .   .   .   .   256 239 46  
  Fastest Speed            35   | 50  50  50  50  50  37  37  35  
  Average Speed            45   | 50  50  50  50  50  40  38  55  
  Slowest Speed            300  | 50  50  50  50  50  50  40  300 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            3    | .   .   .   .   .   2   1   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       28   | 3   23  22  9   60  77  26  6   
  Regions Visited          7
    Branch Regions         3
  Pre-discovered Areas     1    | .   1   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   .   
  Unknown Exits Taken      7    | 1   1   1   1   1   1   1   .   
Scrap Searched             1    | .   .   .   .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Min Exi Min Mat Fac 
Total                      1194 | 21  104 107 17  209 345 249 142 
  Wait                     2    | .   .   .   .   .   2   .   .   
  Move                     1126 | 21  94  100 17  209 331 236 118 
  Hop                      3    | .   .   .   .   .   2   1   .   
  Pick Up                  2    | .   1   .   .   .   .   1   .   
  Fast Attach              11   | .   .   .   .   .   4   4   3   
  Attach                   3    | .   .   .   .   .   1   .   2   
  Detach                   1    | .   .   .   .   .   .   1   .   
  Swap                     .    | .   .   .   .   .   .   .   .   
  Drop                     2    | .   .   .   .   .   .   1   1   
  Fire                     .    | .   .   .   .   .   .   .   .   
  Melee                    10   | .   .   .   .   .   5   5   .   
  Ram                      33   | .   9   7   .   .   .   .   17  
  Kick                     1    | .   .   .   .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 13)
   12 | -11/Scrapyard | Entered Materials
   51 | -10/Materials | Discovered new exit (range 15)
   66 | -10/Materials | Core integrity fell below 50%
   69 | -10/Materials | Core integrity fell below 20%
   70 | -10/Materials | Entered another Materials area
   70 | -9/Materials  | Evolved 2 slots: Power x2
  124 | -9/Materials  | Discovered new exit (range 6)
  128 | -9/Materials  | Entered Mines
  135 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  135 | -9/Mines      | Discovered new exit (range 5)
  137 | -9/Mines      | Entered Exiles
  149 | -9/Exiles     | Met 8R-AWN
  159 | -9/Exiles     | Met EX-HEX
  173 | -9/Exiles     | Met EX-BIN
  180 | -9/Exiles     | Aligned with FarCom system
  180 | -9/Exiles     | Given EX-Vault access code
  194 | -9/Exiles     | Opened EX-Vault
  205 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  220 | -9/Exiles     | Met EX-DEC
  238 | -9/Exiles     | Discovered new exit (range 10)
  242 | -9/Exiles     | Entered Mines
  326 | -8/Mines      | Build established: Mutant
  396 | -8/Mines      | Discovered new exit (range 7)
  400 | -8/Mines      | Entered Materials
  400 | -8/Materials  | Evolved 2 slots: Utility x2
  503 | -8/Materials  | Discovered new exit (range 11)
  513 | -8/Materials  | Entered Factory
  513 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  537 | -7/Factory    | Released all parts (6)
  560 | -7/Factory    | Core integrity fell below 50%
  571 | -7/Factory    | Core integrity fell below 20%
  604 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
  lockdown mode.
00530_ Acquired Mic. Nuclear Core.
00534_ Dropped Flight Unit.
00537_ Released Lgt. Ion Engine.
00537_ Released Melee Analysis Suite.
00537_ Released Reaction Control System.
00537_ Released Mic. Nuclear Core.
00537_ Released Reflective Plating.
00537_ Released Hvy. Hammer.
00548_ Slammed into S-27 Virus. <x5>
00552_ Destabilizing: Core damaged (-28).
00553_ Slammed into S-27 Virus. <x6>
00558_ Destabilizing: Core damaged (-28).
00559_ Slammed into S-27 Virus. <x6>
00564_ S-27 Virus destroyed.
00566_ Acquired VTOL Module.
00569_ VTOL Module destroyed.
00581_ K-01 Serf collects debris.
00587_ Acquired Imp. Titanium Leg.
00595_ Kicked A-02 Transporter out of the way.

 Map 
-----
+----------------------------------------------------+
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
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| ??????#            #??#       #??????????????????? |
| ??????# !    """"" #??#       +??????????????????? |
| ??????#      ""T"" #??#       #??????????????????? |
| #######            ####       #??????????????????? |
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|       +  """ """   #??#    #?????????????????????? |
|       #            #??#    #?????????????????????? |
|       #  """ """   #??#    #?????????????????????? |
| ##### #  """ """   #??#  @ #?????????????????????? |
| ????# #  """ """   #??#    #?????????????????????? |
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|  "T"     /                 #?????????????????????? |
|          #####             #?????????????????????? |
|          #???#             #?????????????????????? |
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| ##########???#               ????????????????????? |
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| ?????????????? ?????  ??   ??????????????????????? |
| ?????????????? ??????????????????????????????????? |
| ?????????????? ??????????????????????????????????? |
| ?????????????? ??????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                70
Melee Accuracy             5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GaussActiveNullifier
  Manual?         0
Play Time         00:12:08
  Cumulative      21.5 hours
  Start           2024.07.24 @ 16:21:20
  End             2024.07.24 @ 16:32:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          72
  Rogue           72
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          26
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              28/Dina
Map View          50x43
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 16a25035-dbfb-4dee-a3f3-11d58de27b16