Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.26 @ 06:55:43 Player: VLAM Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (32) 160 Value Destroyed (954) 954 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2814 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 396/500 Energy 335/335 System Corruption 7% Temperature Cool (24) Movement Walking (200) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Improved Ion Engine Light Antimatter Reactor > --- PROPULSION (2) --- Carbon-fiber Leg Makeshift Leg > --- UTILITY (3) ------ Large Storage Unit High-capacity Matter Pod Improved Weapon Shielding > --- WEAPON (2) ------- Heavy EM Pulse Gun Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Heavy Ion Engine Light Nuclear Core Makeshift Power Source Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Makeshift Leg Large Matter Pod (138) Makeshift Light Armor Plating Makeshift Light Armor Plating Beam Rifle Improved EM Pulse Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Improved Weapon Shielding > --- WEAPON ----------- Heavy EM Pulse Gun Assault Rifle > --- INVENTORY -------- Light Ion Engine Heavy Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Makeshift Leg Large Matter Pod Visual Processing Unit Light Armor Plating Beam Rifle Improved EM Pulse Cannon Light Assault Rifle Advanced Assault Cannon [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device System Restoration Module Storage Large Storage Unit Processor Targeting Computer Protection Light Armor Plating Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power 1 | . . . 1 . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 47 | 6 3 4 27 . 7 . Power 15 | 1 . 1 12 . 1 . Engine 13 | 1 . 1 11 . . . Core 1 | . . . 1 . . . Reactor 1 | . . . . . 1 . Propulsion 12 | 2 1 2 4 . 3 . Treads . | . . . . . . . Leg 9 | . . 2 4 . 3 . Wheel 3 | 2 1 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 8 | 1 2 . 3 . 2 . Device 1 | . . . . . 1 . Storage 3 | 1 1 . 1 . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 3 | . . . 2 . 1 . Artifact . | . . . . . . . Weapon 12 | 2 . 1 8 . 1 . Energy Gun 5 | 1 . . 4 . . . Energy Cannon . | . . . . . . . Ballistic Gun 5 | 1 . . 3 . 1 . Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 2 | . . . 2 . . . System Corruption 6 | . . . 6 . . . Parts Lost 14 | . . 2 12 . . . Power 4 | . . 1 3 . . . Propulsion 4 | . . 1 3 . . . Utility 2 | . . . 2 . . . Weapon 4 | . . . 4 . . . Highest Loss Streak 4 | . . 2 4 . . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 93 | . 97 95 88 100 93 100 Engine 13 | . 14 10 16 11 11 11 Core 4 | . . . 1 11 5 . Reactor 1 | . . . . . 5 11 Leg 20 | . . 24 20 22 22 22 Wheel 2 | . 28 3 . . . . Storage 20 | . 14 14 21 22 22 22 Processor 2 | . 11 14 1 . . . Protection 6 | . . . 7 11 4 11 Energy Gun 10 | . 14 14 9 11 11 11 Ballistic Gun 9 | . 14 4 7 11 11 11 Launcher 1 | . . 9 2 . . . Naked Turns . | . . . . . . . Heaviest Build 50 | 11 26 30 44 44 50 50 Greatest Support 35 | 32 32 32 20 20 35 35 Greatest Overweight (x) 4 | . . 2 4 2 4 1 Average Overweight (x) 1 | . . . 1 2 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 6 8 15 15 15 15 15 Most Carried 15 | 6 8 10 15 15 15 15 Average Carried 12 | 2 7 9 12 15 14 15 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 8 10 15 15 15 15 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1409 | 249 232 110 705 . 84 29 Remotely . | . . . . . . . Salvage Created 1066 | . 141 95 830 . . . Parts 72 | . 9 10 53 . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 4 | . 1 . 3 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 3 2 20 . . . Guns 21 | . 3 2 16 . . . AOE 4 | . . . 4 . . . Classes Destroyed 7 | . 2 2 3 . . . Worker 1 | . . . 1 . . . Builder 2 | . . 1 1 . . . Recycler 1 | . 1 . . . . . Watcher 3 | . . . 3 . . . Swarmer 3 | . 3 . . . . . Grunt 17 | . . 2 15 . . . Sentry 5 | . . . 5 . . . Best Kill Streak 5 | . 3 2 5 . . . Combat Bots Only 5 | . 3 2 5 . . . Max Kills in Single Turn 2 | . 1 1 2 . . . Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 203 | . 14 18 161 . . 10 Missed 67 | . 5 3 54 . . 5 Damage Taken 2072 | . 71 222 1701 . . 78 Core 496 | . 19 71 388 . . 18 Absorbed by Shields . | . . . . . . . Redirected to Shielding 29 | . . . . . . 29 Regen/Repaired (Parts) 26 | . . . 26 . . . Core Remaining (%) 82 | 100 . 64 . . . . Volleys Fired 103 | . 15 9 78 . . 1 Largest 2 | . 2 2 2 . . 2 Hottest 115 | . 70 80 115 . . 65 Shots Fired 184 | . 30 18 132 . 2 2 Gun 170 | . 30 17 119 . 2 2 Cannon . | . . . . . . . Launcher 14 | . . 1 13 . . . Special . | . . . . . . . Kinetic 78 | . 15 8 54 . . 1 Thermal 80 | . 15 9 56 . . . Explosive 14 | . . 1 13 . . . Electromagnetic 12 | . . . 9 . 2 1 Robot Hit Streak 18 | . 9 4 18 . . . Robot Miss Streak 3 | . 3 2 3 . 1 3 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 1 2 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 122 | . 20 12 90 . . . Core Hits 53 | . 5 7 41 . . . Critical Kills 1 | . . . 1 . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 5 | . 1 1 3 . . . Burn 4 | . 1 1 2 . . . Destroy 1 | . . . 1 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1941 | . 186 174 1578 3 . . Guns 1497 | . 186 113 1198 . . . Cannons . | . . . . . . . Explosions 430 | . . 61 369 . . . Melee . | . . . . . . . Ramming 14 | . . . 11 3 . . Kinetic 694 | . 75 38 581 . . . Thermal 657 | . 111 75 471 . . . Explosive 430 | . . 61 369 . . . Electromagnetic 146 | . . . 146 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . 10 10 10 7 Average Corruption 7 | . . . 4 10 7 7 Corruption Purged 3 | . . . . . 3 . Corruption Blocked . | . . . . . . . Effects 72 | . . . 22 27 23 . Message Errors 24 | . . . 4 8 12 . Matter Fused 16 | . . . 4 8 4 . Heat Flow Errors 7 | . . . 4 3 . . Energy Discharges 8 | . . . 3 2 3 . Data Loss (minor) 11 | . . . 6 5 . . Data Loss (major) 1 | . . . . . 1 . Misfires 2 | . . . . . 2 . Alerts 2 | . . . . 1 1 . Weapon Failures 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 1 | . . . 1 . . . Projectiles . | . . . . . . . Explosions 1 | . . . 1 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 173 | . . 16 157 . . . Shots 6 | . . 1 5 . . . Rammed . | . . . . . . . Targets Rammed 4 | . . . 3 1 . . Kicked 4 | . . . 3 1 . . Crushed . | . . . . . . . Highest Temperature 486 | . 100 119 486 204 16 24 Average Temperature 115 | . 45 67 134 93 8 16 Received Heat Transfer 753 | . . 129 624 . . . Effects 13 | . . . 13 . . . Shutdowns 2 | . . . 2 . . . Energy Bleed 3 | . . . 3 . . . Interference 5 | . . . 5 . . . Matter Decay 1 | . . . 1 . . . Short Circuit 1 | . . . 1 . . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 1 1 . . . . Heat Transferred 2060 | . 407 296 1357 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 334 | . 90 91 334 86 . . Initial 86 | . . 34 35 86 . . Average 129 | . 53 81 201 53 . . Maximum Alert Level 1 | . . . 1 . . . Low Security (%) 73 | 100 100 100 48 100 . . Level 1 26 | . . . 51 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . . 5 . . . Investigation 4 | . . . 4 . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 4 | . . . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 38 | . 4 2 28 . . 4 Peak Tracking Total 7 | . 4 2 7 . . 4 Tactical Retreats 2 | . . . 2 . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 3 | . . . 3 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . 3 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 3 | . 1 . 2 . . . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . . 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 9 | . 1 . 8 . . . Successful 3 | . . . 3 . . . Failed 6 | . 1 . 5 . . . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 4 | . 1 . 3 . . . Fabricators . | . . . . . . . Repair Stations 5 | . . . 5 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . 3 . . . Scan Component 2 | . . . 2 . . . Repair 1 | . . . 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . 2 . . . Full Trace Events 2 | . . . 2 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . 1 . . . Time 26 | . . . 26 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 3018 | 81 203 213 1201 645 650 25 Spaces Moved 1260 | 63 153 94 380 247 312 11 Core 3 | 3 . . . . . . Treads . | . . . . . . . Legs 1040 | . . 90 380 247 312 11 Wheels 217 | 60 153 4 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 190 260 190 200 Average Speed 204 | 97 100 187 236 260 199 200 Slowest Speed 400 | 100 100 260 400 260 400 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 25 | 4 32 40 38 48 12 3 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . 1 . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 84 | . . 7 77 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 84 | . . 7 77 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1525 | 79 177 116 547 249 345 12 Wait 39 | 5 1 1 30 2 . . Move 1254 | 62 152 93 379 246 311 11 Hop . | . . . . . . . Pick Up 38 | 6 3 4 15 . 10 . Fast Attach 26 | 6 1 3 12 . 4 . Attach 9 | . . 1 8 . . . Detach 4 | . . 2 2 . . . Swap 12 | . 2 . 7 . 3 . Drop 35 | . 3 3 13 . 16 . Fire 103 | . 15 9 78 . . 1 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . . . 3 1 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . 1 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 82 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 12) 285 | -10/Materials | Entered Mines 311 | -10/Mines | Build established: Mutant 488 | -10/Mines | Discovered new exit (range 5) 498 | -10/Mines | Entered Materials 498 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 659 | -9/Materials | Lost 3 parts (1p1u1w) 731 | -9/Materials | Repaired Ion Engine 752 | -9/Materials | Crushed by falling debris 752 | -9/Materials | Core integrity fell below 50% 783 | -9/Materials | Lost 3 parts (1n2w) 1211 | -9/Materials | Core integrity fell below 20% 1247 | -9/Materials | Lost 4 parts (1p2n1u) 1524 | -9/Materials | Build established: Scavenger-Mutant 1566 | -9/Materials | System corruption reached 10% 1662 | -9/Materials | Discovered new exit (range 15) 1699 | -9/Materials | Entered Mines 2313 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2344 | -9/Mines | Entered Zion 2597 | -7/Zion | Discovered new exit (range 13) 2600 | -7/Zion | Learned Factory stockpile data 2659 | -7/Zion | Attacked by Zionites 2725 | -7/Zion | Build established: Mutant 2994 | -7/Zion | Entered Proximity Caves 3019 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- Dropped Aluminum Leg. Acquired Mak. Leg. Dropped Assault Rifle. Acquired Assault Rifle. Dropped Lgt. Armor Plating. Acquired Unknown Protection. Dropped Lgt. Nuclear Core. Acquired Mak. Power Source. Dropped Visual Processing Unit. Acquired Unknown Protection. Dropped Lgt. Assault Rifle. Acquired Lgt. Nuclear Core. ,9BZJIN3ZL2Y%K#CXPVCCGZWVXHFCLD=E< System corrupted: Matter fused (-10). LOCATION=UNKNOWN GOAL=ESCAPE Q4-7QW(k) breaks down the debris. QJ-VGK(k) destroyed. Q4-7QW(k) breaks down the debris. Acquired 29 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????##### ???????????????? | | ???????????????????????????? ????????????????? | | ???????????????????????????? ??? ????????????? | | ???????????????????????????? #?? ?????????????? | | ???????????????????????????? ## ??????????????? | | ??????????????????????????? ???????????????? | | ??????????????????????????? ????????????????? | | ??????????????????????????? ?????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? #???????????????????? | | ????????????###???#####??## s#????????? #????????? | | ????????????# #### ####sss##### #????????? | | ????????????# @ #?????????? | | ?????????????# #???????????? | | ?????????????## k ########### ##???????????? | | ??????????????## ### ##????????????????????????? | | ???????????????####?####?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 28 Energy Capacity 415 Matter Stores 456 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 40 Targeting Accuracy 5 Item Schematics ----------------- Imp. Trap Extractor | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Matter Filter | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Mni. Drone Bay | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Fission Core | -7/Zion | Archive Hvy. Rocket Launcher | -7/Zion | Archive Imp. Proton Missile Launcher | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Y-54 Guardian | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ModifiedSurveybotComputer Manual? 0 Play Time 00:32:37 Cumulative 6.6 hours Start 2024.03.25 @ 17:16:53 End 2024.03.26 @ 06:55:43 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2ef789c1-3bf2-4032-8a07-aeff6172e976